1 Commits

Author SHA1 Message Date
8f48330191 Some debugging for single tables 2021-02-18 16:21:59 -08:00
146 changed files with 17776 additions and 8130 deletions

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# git-blame ignored revisions
# To configure, run
# git config blame.ignoreRevsFile .git-blame-ignore-revs
# Requires Git > 2.23
# See https://git-scm.com/docs/git-blame#Documentation/git-blame.txt---ignore-revs-fileltfilegt
# Migrate code style to Black
cb84f32edab717389d03a3855aa5bd4d0db1ae3c

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# Set update schedule for GitHub Actions
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
target-branch: "dev"
schedule:
# Check for updates to GitHub Actions every weekday
interval: "daily"
# Maintain dependencies for pip
- package-ecosystem: "pip"
directory: "/"
schedule:
interval: "weekly"

71
.github/workflows/cmake.yml vendored Normal file
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name: CMake
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Debug
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.cc }}
strategy:
matrix:
include:
- os: macos-latest
cc: "clang"
cxx: "clang++"
- os: Ubuntu-20.04
cc: "clang-10"
cxx: "clang++-10"
- os: Ubuntu-20.04
cc: "gcc-10"
cxx: "g++-10"
- os: windows-latest
cc: "cl"
cxx: "cl"
steps:
- uses: actions/checkout@v2
with:
# Whether to checkout submodules: `true` to checkout submodules or `recursive` to
# recursively checkout submodules.
submodules: 'true'
- name: Set Windows ENV
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_C_COMPILER=${{ matrix.cc }} -DCMAKE_CXX_COMPILER=${{ matrix.cxx }}
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE --verbose
# - name: Test
# working-directory: ${{github.workspace}}/build
# shell: bash
# # Execute tests defined by the CMake configuration.
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest -C $BUILD_TYPE

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# This workflow will install Python dependencies, run tests and lint with a variety of Python versions
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
name: Python Package
on: [ push, pull_request ]
jobs:
build-sdist:
name: Build SDist
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up Python
uses: actions/setup-python@v4.3.0
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
python -m pip install flake8
python -m pip install setuptools twine build
- name: Lint with flake8
run: |
# stop the build if there are Python syntax errors or undefined names
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
- name: Build SDist
run: python -m build --sdist
- name: Check metadata
run: python -m twine check dist/*
- name: Upload SDist
uses: actions/upload-artifact@v3
with:
path: dist/*.tar.gz
build-wheels:
name: Build Wheels on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
# macos-13 is an intel runner, macos-14 is apple silicon
os: [ubuntu-latest, windows-latest, macos-13, macos-14]
linux_arch: [ 'x86_64' ] #[suffix, mac, windows, linux] arch names
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Install libomp
if: runner.os == 'macOS'
# openMP isnt part of core apple clang for some reason?
# libomp is in homebrew, which works for end users but its not a fat binary
# so we have to install it manually
# compiled dylibs courtesy of https://mac.r-project.org/openmp/ and mirrored on my own server
run: |
wget https://pileof.rocks/openmp-13.0.0-darwin21-Release.tar.gz
sudo tar fvxz openmp-*.tar.gz -C /
- name: Install QEMU
# install QEMU if building for linux
uses: docker/setup-qemu-action@v2
if: runner.os == 'linux'
with:
platforms: arm64
- name: Build wheels
uses: pypa/cibuildwheel@v2.18.1
env:
MACOSX_DEPLOYMENT_TARGET: "12"
CIBW_ARCHS_LINUX: 'x86_64 aarch64'
CIBW_ARCHS_MACOS: 'native'
CIBW_SKIP: 'cp37*'
- name: Upload Wheels
uses: actions/upload-artifact@v3
with:
path: ./wheelhouse/*.whl
publish:
name: Publish to PyPI and Github
needs: [ build-wheels, build-sdist ]
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3 # just need the changelog
- name: Set up Python
uses: actions/setup-python@v4.3.0
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
python -m pip install yaclog
- name: Get version name and body
run: |
echo "VERSION_TILE=Version $(yaclog show -n)" >> $GITHUB_ENV
echo "$(yaclog show -mb)" >> RELEASE.md
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: artifact
path: dist
- name: List artifacts
run: ls -l dist
- name: Publish to Test PyPI
uses: pypa/gh-action-pypi-publish@release/v1
with:
password: ${{ secrets.TEST_PYPI_API_TOKEN }}
repository_url: https://test.pypi.org/legacy/
- name: Publish to PyPI
uses: pypa/gh-action-pypi-publish@release/v1
with:
password: ${{ secrets.PYPI_API_TOKEN }}
- name: Publish to Github
uses: softprops/action-gh-release@v1
with:
files: dist/*
name: ${{ env.VERSION_TITLE }}
body_path: RELEASE.md
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

17
.gitignore vendored
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# Python
env/
dist/
build/
*.egg-info
*.pyc
*.pyi
*.whl
*.tar.gz
#sphinx
docs/_build/
#mypy
out
# IDEs
**/.idea
# binaries
*.so
# cmake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles

7
.gitmodules vendored Normal file
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[submodule "extern/pybind11"]
path = extern/pybind11
url = https://github.com/pybind/pybind11.git
branch = stable
[submodule "extern/gif-h"]
path = extern/gif-h
url = https://github.com/charlietangora/gif-h.git

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# .readthedocs.yaml
# Read the Docs configuration file
# See https://docs.readthedocs.io/en/stable/config-file/v2.html for details
# Required
version: 2
# Set the version of Python and other tools you might need
build:
os: ubuntu-20.04
tools:
python: "3.10"
# Build documentation in the docs/ directory with Sphinx
sphinx:
configuration: docs/conf.py
# If using Sphinx, optionally build your docs in additional formats such as PDF
formats:
- pdf
# Give python build instructions
python:
install:
- method: pip
path: .
extra_requirements:
- docs

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# Changelog
All notable changes to this project will be documented in this file
## 0.2.1 - 2024-06-03
### Fixed
- Fixed broken transparency on palettized PNG files
### Changed
- Changed which wheels are built by the CI. There are no changes to OS or Python version compatibility if you compile from source.
- Stopped building Python 3.7 wheels
- Stopped building macOS universal wheels
- Wheels for macOS now require macOS 12 or later
- Included macOS ARM wheels
- Included Python 3.12 wheels
## 0.2.0 - 2023-06-21
### Changed
- Updated Pybind11 to version 3.10, adding Python 3.11 support
- Updated install instructions in readme to reflect availability on PyPI
- Encode now skips .dds files in its input to prevent needless re-encoding
### Added
- Added the `-n` option for bc3 encoding to perform a BC3nm swizzle
## 0.1.3 - 2022-04-13
### Fixed
- Fixed quicktex not compiling for python 3.10 on Windows
### Changed
- Reworked CI job, adding wheels for ARM macOS, ARM Linux, and x86 musl Linux.
- Added wheels for python 3.10
- Added a more useful error message when importing quicktex on macOS when libomp.dylib isn't installed
## 0.1.2 - 2022-03-27
### Fixed
- Fixed sdist not including pybind
## 0.1.1 - 2021-09-29
### Fixed
- Fixed alpha premultiplication when generating mipmaps
## 0.1.0 - 2021-05-10
### Added
- Began publishing to PyPI
### Changed
- Rewrote CI workflow to include ManyLinux2014 builds
- Reverted project to C++17 for better compiler compatibility

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cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.17)
include(CheckIPOSupported)
include(tools/CompilerWarnings.cmake)
set(CMAKE_VERBOSE_MAKEFILE ON)
project(quicktex)
project(python_rgbcx)
# Find dependencies
find_package(Python COMPONENTS Interpreter Development.Module)
find_package(pybind11 CONFIG REQUIRED)
find_package(OpenMP)
# Link to Pybind
add_subdirectory(extern/pybind11)
# Collect source files
file(GLOB SOURCE_FILES
"quicktex/*.cpp"
"quicktex/s3tc/*.cpp"
"quicktex/s3tc/bc1/*.cpp"
"quicktex/s3tc/bc3/*.cpp"
"quicktex/s3tc/bc4/*.cpp"
"quicktex/s3tc/bc5/*.cpp"
"quicktex/s3tc/interpolator/*.cpp"
)
file(GLOB HEADER_FILES
"quicktex/*.h"
"quicktex/s3tc/*.h"
"quicktex/s3tc/bc1/*.h"
"quicktex/s3tc/bc3/*.h"
"quicktex/s3tc/bc4/*.h"
"quicktex/s3tc/bc5/*.h"
"quicktex/s3tc/interpolator/*.h"
)
file(GLOB_RECURSE PYTHON_FILES "src/**/*.py")
file(GLOB SOURCE_FILES "src/*.cpp" "src/BC*/*.cpp")
file(GLOB HEADER_FILES "src/*.h" "src/BC*/*.h")
file(GLOB PYTHON_FILES "python/*.cpp" "python/*.h")
file(GLOB TEST_FILES "src/test/*.c" "src/test/*.cpp" "src/test/*.h")
# Organize source files together for some IDEs
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES} ${HEADER_FILES} ${PYTHON_FILES})
include_directories(${CMAKE_SOURCE_DIR}/extern/gif-h)
# Add python module
pybind11_add_module(_quicktex
pybind11_add_module(python_rgbcx
${SOURCE_FILES}
${HEADER_FILES})
${HEADER_FILES}
${PYTHON_FILES})
# Set Quicktex version info
target_compile_definitions(_quicktex PRIVATE VERSION_INFO=${QUICKTEX_VERSION_INFO})
# enable openMP if available
if (OpenMP_CXX_FOUND)
target_link_libraries(_quicktex PUBLIC OpenMP::OpenMP_CXX)
endif ()
add_executable(test_rgbcx
${SOURCE_FILES}
${HEADER_FILES}
${TEST_FILES})
# Set module features, like C/C++ standards
target_compile_features(_quicktex PUBLIC cxx_std_17 c_std_11)
target_compile_features(python_rgbcx PUBLIC cxx_std_20 c_std_11)
target_compile_features(test_rgbcx PUBLIC cxx_std_20 c_std_11)
# Set compiler warnings
set_project_warnings(_quicktex)
set_project_warnings(python_rgbcx)
set_project_warnings(test_rgbcx)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
# Clang-specific
if (CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++ -lc++abi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -fno-omit-frame-pointer -mno-omit-leaf-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -stdlib=libc++ -fsanitize=undefined")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=undefined")
set(PROJECT_WARNINGS ${CLANG_WARNINGS})
endif ()

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# Development
This document outlines how to set up a development environment for Quicktex. Documentation on writing Python extension modules is sparse, so I hope this document is useful for other projects as well. The [Coding Patterns for Python Extensions](https://pythonextensionpatterns.readthedocs.io/en/latest/) site has some useful information and will be linked to often in this document.
## Setting up Debug Python
Many development tools require debug symbols to function, and since the front-end for accessing an extension module is Python, that usually means adding debug symbols to Python. [This Page](https://pythonextensionpatterns.readthedocs.io/en/latest/debugging/debug_python.html) has some instructions on building python with debug symbols.
If you plan to use DTrace, enable the `--with-dtrace` flag when running `configure`.
It's useful for this debug python to have SSL enabled so that packages can be installed using pip. Enable SSL with the `--with-openssl` flag when running `configure`. If you are on macOS and installed OpenSSL through Homebrew, you may need to use `--with-openssl=$(brew --prefix openssl)` to help the compiler find it.
### Installing Debug Python
You can keep the resulting binary in your local copy of the cpython repo and symlink to it, but I like to install it somewhere like `/opt/python-debug/`. The install location is set in the `configure` tool using the `--prefix` flag, and installation is done by running `make install`
### Mixing Debug and Release Python
The debug build of python is slow (It may be possible to build with debug symbols but full optimization, I have not looked into it). If you already have a venv setup for your project, you can just symlink the debug python binary into `env/bin` with a full name like `python3.9d`. Make sure that the debug build has the same minor version (e.g '3.9') as the version you made the virtual environment with to maintain ABI compatibility.
## Profiling with Dtrace
DTrace is the default program profiler on macOS and other Unix systems, but it's also available for use on Windows and Linux. Using DTrace requires building Python with DTrace hooks as seen above.
Your extension module does not need a full debug build to profile, but it does need frame pointers to see the stack trace at each sample, as well as debug symbols to give functions names. The cmake build type `RelWithDebInfo` handles this automatically.

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# Quicktex
A python library for using DDS files
Quicktex is a python library and command line tool for encoding and decoding DDS files.
It is based on the [RGBCX encoder](https://github.com/richgel999/bc7enc), which is currently
one of the [highest quality S3TC encoders available](https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/).
Quicktex has a python front end, but the encoding and decoding is all done in C++ for speed
comparable to the original library.
## Installation
### From Wheel (Easiest)
To install, run
```shell
pip install quicktex
```
If you are on macOS, You need to install openMP from homebrew:
```shell
brew install libomp
```
### From Source
To build from source, first clone this repo and cd into it, then run:
```shell
git submodule update --init
pip install .
```
and setuptools will take care of any dependencies for you.
If you are on macOS, it is recommended to first install openMP from homebrew to enable
multithreading, since it is not included in the default Apple Clang install:
```shell
brew install libomp
```
The package also makes tests, stub generation, and docs available. To install the
required dependencies for them, install with options like so:
```shell
pip install .[tests,stubs,docs]
```
## Usage
```
Usage: quicktex [OPTIONS] COMMAND [ARGS]...
Encode and Decode various image formats
Options:
--version Show the version and exit.
--help Show this message and exit.
Commands:
decode Decode DDS files to images.
encode Encode images to DDS files of the given format.
```
To decode DDS files to images, use the `decode` subdommand, along with a glob or a
list of files to decode.
To encode images to DDS files, use the `encode` subcommand, plus an additional
subcommand for the format. For example, `quicktex encode bc1 bun.png` will encode
bun.png in the current directory to a bc1/DXT1 dds file next to it.
`encode` and `decode` both accept several common parameters:
- `-f, --flip / -F, --no-flip`: Vertically flip image before/after converting.
[default: True]
- `-r, --remove`: Remove input images after converting.
- `-s, --suffix TEXT`: Suffix to append to output filename(s).
Ignored if `output` is a single file.
- `-o, --output`: Output file or directory. If outputting to a file, input filenames
must be only a single item. By default, files are converted in place.
# python-rgbcx
A python library for using the rgbcx texture compressor

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```{include} ../CHANGELOG.md
```

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# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# https://www.sphinx-doc.org/en/master/usage/configuration.html
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('..'))
from datetime import date
# -- Project information -----------------------------------------------------
project = 'Quicktex'
copyright = f'{date.today().year}, Andrew Cassidy'
author = 'Andrew Cassidy'
# -- General configuration ---------------------------------------------------
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'myst_parser',
'sphinx_click',
'sphinx_rtd_theme',
'sphinx.ext.autodoc',
'sphinx.ext.intersphinx',
]
myst_heading_anchors = 2
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'sphinx_rtd_theme'
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# -- Options for Autodoc -----------------------------------------------------
add_module_names = False
autodoc_docstring_signature = True
autodoc_default_options = {
'member-order': 'bysource',
'exclude-members': '__weakref__',
'imported-members': True,
}
# -- Options for Intersphinx ------------------------------------------------
# This config value contains the locations and names of other projects that
# should be linked to in this documentation.
intersphinx_mapping = {
'python': ('https://docs.python.org/3', None),
'PIL': ('https://pillow.readthedocs.io/en/stable/', None),
}

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```{include} ../DEVELOPMENT.md
```

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# Command Reference
```{eval-rst}
.. click:: quicktex.__main__:main
:prog: quicktex
:nested: full
```

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# Getting Started
## Installation
Install and update using [pip](https://pip.pypa.io/en/stable/quickstart/):
```shell
pip install -U quicktex
```
If you are on macOS, you need to install openMP to allow multithreading, since it does not ship with the built-in Clang.
This can be done easily
using [homebrew](https://brew.sh). This is not required if building from source, but highly recommended.
```shell
brew install libomp
```
If you want, you can also install from source. First clone the [git repo](https://github.com/drewcassidy/quicktex) and
install it with:
```shell
pip install .
```
and setuptools will take care of any dependencies for you.
The package also makes tests, stub generation, and docs available. To install the
required dependencies for them, install with options like so:
```shell
pip install quicktex[tests,stubs,docs]
```
## Usage
For detailed documentation on the {command}`quicktex` command and its subcommands see the {doc}`commands`.
### Examples
#### Encoding a file
To encode a file in place, use the {command}`encode` command
```shell
quicktex encode auto bun.png # chooses format based on alpha
quicktex encode bc3 bun.png # encodes as bc3
```
the auto subcommand automatically chooses between bc1 and bc3 for your image depending on the contents of its alpha
channel. Quicktex supports reading from all image formats supported by [pillow](https://pillow.readthedocs.io/en/stable/handbook/image-file-formats.html).
By default, Quicktex converts in place, meaning the above command will produce a `bun.dds` file alongside the png. If
you want to replace the png, use the `-r` flag to remove it after converting.
if you want to specify an output filename or directory use the `-o` flag.
```shell
quicktex encode auto -o rabbit.dds bun.png # produces rabbit.dds
quicktex.encode auto -o textures/ bun.png # produces textures/bun.dds, if textures/ exists
```
#### Encoding multiple files
quicktex is also able to convert multiple files at once, for example, to encode every png file in the images folder,
use:
```shell
quicktex encode auto images/*.png # encodes in-place
quicktex encode auto -o textures/ images/*.png # encodes to the textures/ directory
```
please note that globbing is an operation performed by your shell and is not supported by the built in windows `cmd.exe`
. If you are on Windows, please use Powershell or any posix-ish shell like [fish](https://fishshell.com).
#### Decoding files
decoding is performed exactly the same as encoding, except without having to specify a format. The output image format
is set using the `-x` flag, and defaults to png. Quicktex supports writing to all image formats supported by [pillow](https://pillow.readthedocs.io/en/stable/handbook/image-file-formats.html)
```shell
quicktex decode bun.dds # produces bun.png
quicktex decode -x .tga bun2.dds # produces bun.tga
```

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# Handbook
```{toctree}
---
maxdepth: 3
---
commands
getting_started
```

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# Welcome to Quicktex's Documentation
[![Documentation Status](https://readthedocs.org/projects/quicktex/badge/?version=latest)](https://quicktex.readthedocs.io/en/latest/?badge=latest)
[![Python Package](https://github.com/drewcassidy/quicktex/actions/workflows/python-package.yml/badge.svg)](https://github.com/drewcassidy/quicktex/actions/workflows/python-package.yml)
[![PyPI version](https://badge.fury.io/py/quicktex.svg)](https://badge.fury.io/py/quicktex)
Quicktex is a Python library for encoding, decoding, and manipulating compressed textures. It uses a backend written in
C++ for superior performance, as well as an extensive API for low-level access to the texture data. The compression
engine is based in [rgbcx](https://github.com/richgel999/bc7enc).
```{toctree}
---
maxdepth: 2
caption: Contents
---
handbook/index
reference/index
```
```{toctree}
---
maxdepth: 1
---
development
Changelog <changelog>
License <license>
```
## Indices and tables
* {ref}`genindex`
* {ref}`modindex`
* {ref}`search`

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```{include} ../LICENSE.md
```

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@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=.
set BUILDDIR=_build
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
:end
popd

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@ -1,6 +0,0 @@
dds module
==========
.. automodule:: quicktex.dds
:members:

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@ -1,7 +0,0 @@
Formats
=======
.. toctree::
:maxdepth: 2
s3tc.rst

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@ -1,97 +0,0 @@
s3tc module
===========
.. automodule:: quicktex.s3tc
bc1 module
----------
.. automodule:: quicktex.s3tc.bc1
.. autoclass:: BC1Encoder
.. automethod:: __init__
.. automethod:: set_level
.. autoproperty:: color_mode(self) -> ColorMode
.. autoproperty:: interpolator(self) -> quicktex.s3tc.interpolator.Interpolator
.. autoclass:: quicktex.s3tc.bc1::BC1Encoder.ColorMode
**Advanced API**
Additional properties are provided for finer-grained control over quality and performance
.. autoproperty:: error_mode(self) -> ErrorMode
.. autoproperty:: endpoint_mode(self) -> EndpointMode
.. autoproperty:: two_ls_passes(self) -> bool
.. autoproperty:: two_ep_passes(self) -> bool
.. autoproperty:: two_cf_passes(self) -> bool
.. autoproperty:: exhaustive(self) -> bool
.. autoproperty:: search_rounds(self) -> int
.. autoproperty:: orderings(self) -> tuple[int, int]
.. autoproperty:: power_iterations(self) -> int
.. autoattribute:: max_power_iterations
.. autoattribute:: min_power_iterations
.. autoclass:: quicktex.s3tc.bc1::BC1Encoder.EndpointMode
.. autoclass:: quicktex.s3tc.bc1::BC1Encoder.ErrorMode
.. autoclass:: BC1Decoder
.. automethod:: __init__
.. autoproperty:: interpolator(self) -> quicktex.s3tc.interpolator.Interpolator
.. autoproperty:: write_alpha(self) -> bool
bc3 module
----------
.. automodule:: quicktex.s3tc.bc3
.. autoclass:: BC3Encoder
.. automethod:: __init__
.. autoproperty:: bc1_encoder(self) -> quicktex.s3tc.bc1.BC1Encoder
.. autoproperty:: bc4_encoder(self) -> quicktex.s3tc.bc4.BC4Encoder
.. autoclass:: BC3Decoder
.. automethod:: __init__
.. autoproperty:: bc1_decoder(self) -> quicktex.s3tc.bc1.BC1Decoder
.. autoproperty:: bc4_decoder(self) -> quicktex.s3tc.bc4.BC4Decoder
bc4 module
----------
.. automodule:: quicktex.s3tc.bc4
.. autoclass:: BC4Encoder
.. automethod:: __init__
.. autoproperty:: channel(self) -> int
.. autoclass:: BC4Decoder
.. automethod:: __init__
.. autoproperty:: channel(self) -> int
bc5 module
----------
.. automodule:: quicktex.s3tc.bc5
.. autoclass:: BC5Encoder
.. automethod:: __init__
.. autoproperty:: bc4_encoders(self) -> tuple[quicktex.s3tc.bc4.BC4Encoder]
.. autoproperty:: channels(self) -> tuple[int, int]
.. autoclass:: BC5Decoder
.. automethod:: __init__
.. autoproperty:: bc4_decoders(self) -> tuple[quicktex.s3tc.bc4.BC4Decoder]
.. autoproperty:: channels(self) -> tuple[int, int]
interpolator module
-------------------
.. automodule:: quicktex.s3tc.interpolator
:members:

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@ -1,5 +0,0 @@
image_utils module
==================
.. automodule:: quicktex.image_utils
:members:

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@ -1,9 +0,0 @@
API Reference
=============
.. toctree::
:maxdepth: 2
dds.rst
image_utils.rst
formats/index.rst

1
extern/gif-h vendored Submodule

Submodule extern/gif-h added at 3d2657b9ad

1
extern/pybind11 vendored Submodule

Submodule extern/pybind11 added at 8de7772cc7

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@ -1,85 +0,0 @@
[build-system]
requires = [
"setuptools>=61",
"setuptools_scm>=6.2",
"wheel",
"cmake>=3.18",
"pybind11~=2.10",
"ninja; sys_platform != 'win32'",
]
build-backend = "setuptools.build_meta"
[project]
name = "quicktex"
description = "A fast block compression library for python"
readme = "README.md"
authors = [{ name = "Andrew Cassidy", email = "drewcassidy@me.com" }]
classifiers = [
"Development Status :: 3 - Alpha",
"Intended Audience :: Developers",
"License :: OSI Approved :: GNU Lesser General Public License v3 (LGPLv3)",
"Operating System :: OS Independent",
"Programming Language :: Python :: 3 :: Only",
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.7",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.9",
"Programming Language :: Python :: 3.10",
"Topic :: Multimedia :: Graphics :: Graphics Conversion",
"Programming Language :: Python :: Implementation :: CPython",
"Programming Language :: C++",
]
requires-python = ">=3.7"
dependencies = ["Pillow", "click"]
dynamic = ["version"]
[project.optional-dependencies]
tests = ["parameterized", "pytest"]
docs = [
"Sphinx >= 3.5",
"sphinx-click >= 2.7",
"sphinx-rtd-theme",
"myst-parser >= 0.14",
]
stubs = ["pybind11-stubgen"]
[project.urls]
Docs = "https://quicktex.readthedocs.io/en/latest/"
Source = "https://github.com/drewcassidy/quicktex"
Changelog = "https://github.com/drewcassidy/quicktex/blob/main/CHANGELOG.md"
[project.scripts]
quicktex = "quicktex.__main__:main"
[tool.setuptools]
zip-safe = false
packages = { find = { include = ["quicktex*"] } } # only include quicktex and not tests
package-data = { '*' = ['py.typed', '*.pyi'] } # include stubs
package-dir = { '' = '.' } # without this line, C++ source files get included in the bdist
[tool.setuptools_scm]
[tool.cibuildwheel]
build = "cp*" # only build wheels for cpython.
build-frontend = "build"
test-command = "pytest {project}/tests --verbose"
test-extras = ["tests"]
[tool.cibuildwheel.macos]
archs = ["x86_64", "universal2"] # build fat binaries, or x86-64 for python 3.7
skip = ["cp{38,39,31*}-macosx_x86_64"] # skip x86-only builds where fat binaries are supported
[tool.cibuildwheel.windows]
archs = ["auto64"] # arm64 windows builds not yet supported
[tool.cibuildwheel.linux]
skip = ["cp37-musllinux*", "*musllinux_aarch64*"] # skip targets without available Pillow wheels
manylinux-x86_64-image = "manylinux2014"
manylinux-aarch64-image = "manylinux2014"
[tool.black]
line-length = 120 # 80-column is stupid
target-version = ['py37', 'py38', 'py39', 'py310', 'py310']
skip-string-normalization = true

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@ -1,128 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Color.h"
#include <algorithm>
#include <stdexcept>
#include "Vector4.h"
#include "Vector4Int.h"
#include "util.h" // for scale5To8, scale8To5, assert5bit, scale6To8
namespace quicktex {
Color::Color(Vector4Int v) {
if (v.MaxAbs() > 0xFF) throw std::invalid_argument("Vector members out of range");
for (int i = 0; i < 4; i++) {
if (v[i] < 0) throw std::range_error("Color members cannot be negative");
}
r = static_cast<uint8_t>(v[0]);
g = static_cast<uint8_t>(v[1]);
b = static_cast<uint8_t>(v[2]);
a = static_cast<uint8_t>(v[3]);
}
uint16_t Color::Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b) {
assert5bit(r);
assert6bit(g);
assert5bit(b);
return static_cast<uint16_t>(b | (g << 5) | (r << 11));
}
uint16_t Color::Pack565(uint8_t r, uint8_t g, uint8_t b) { return Pack565Unscaled(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::Unpack565Unscaled(uint16_t Packed) {
uint8_t r = (Packed >> 11) & 0x1F;
uint8_t g = (Packed >> 5) & 0x3F;
uint8_t b = Packed & 0x1F;
return Color(r, g, b);
}
Color Color::Unpack565(uint16_t Packed) {
uint8_t r = static_cast<uint8_t>(scale5To8((Packed >> 11) & 0x1FU));
uint8_t g = static_cast<uint8_t>(scale6To8((Packed >> 5) & 0x3FU));
uint8_t b = static_cast<uint8_t>(scale5To8(Packed & 0x1FU));
return Color(r, g, b);
}
Color Color::PreciseRound565(Vector4 &v) {
int trial_r = (int)(v[0] * UINT5_MAX);
int trial_g = (int)(v[1] * UINT6_MAX);
int trial_b = (int)(v[2] * UINT5_MAX);
// clamp to prevent weirdness with slightly out of bounds float values
uint8_t r = (uint8_t)clampi(trial_r, 0, UINT5_MAX);
uint8_t g = (uint8_t)clampi(trial_g, 0, UINT6_MAX);
uint8_t b = (uint8_t)clampi(trial_b, 0, UINT5_MAX);
// increment each channel if above the rounding point
r += v[0] > Midpoints5bit[r];
g += v[1] > Midpoints6bit[g];
b += v[2] > Midpoints5bit[b];
assert5bit(r);
assert6bit(g);
assert5bit(b);
return Color(r, g, b);
}
void Color::SetRGB(uint8_t vr, uint8_t vg, uint8_t vb) {
r = vr;
g = vg;
b = vb;
}
size_t Color::MinChannelRGB() {
if (r <= g && r <= b) return 0;
if (g <= b && g <= r) return 1;
return 2;
}
size_t Color::MaxChannelRGB() {
if (r >= g && r >= b) return 0;
if (g >= b && g >= r) return 1;
return 2;
}
Color Color::Min(const Color &A, const Color &B) { return Color(std::min(A[0], B[0]), std::min(A[1], B[1]), std::min(A[2], B[2]), std::min(A[3], B[3])); }
Color Color::Max(const Color &a, const Color &b) { return Color(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); }
Color::operator Vector4() const { return Vector4(r, g, b, a); }
Color::operator Vector4Int() const { return Vector4Int(r, g, b, a); }
Vector4Int operator-(const Color &lhs, const Color &rhs) {
Vector4Int result;
for (unsigned i = 0; i < 4; i++) { result[i] = (int)lhs[i] - rhs[i]; }
return result;
}
uint16_t Color::Pack565() const { return Pack565(r, g, b); }
uint16_t Color::Pack565Unscaled() const { return Pack565Unscaled(r, g, b); }
Color Color::ScaleTo565() const { return Color(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::ScaleFrom565() const { return Color(scale5To8(r), scale6To8(g), scale5To8(b)); }
bool Color::operator==(const Color &Rhs) const { return r == Rhs.r && g == Rhs.g && b == Rhs.b && a == Rhs.a; }
bool Color::operator!=(const Color &Rhs) const { return !(Rhs == *this); }
} // namespace quicktex

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@ -1,99 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cassert> // for assert
#include <cstddef> // for size_t
#include <cstdint> // for uint8_t, uint16_t
namespace quicktex {
class Vector4;
class Vector4Int;
#pragma pack(push, 1)
class Color {
public:
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
constexpr Color() : Color(0, 0, 0, 0xFF) {}
constexpr Color(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va = 0xFF) : r(vr), g(vg), b(vb), a(va) {}
Color(Vector4Int v);
static uint16_t Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b);
static uint16_t Pack565(uint8_t r, uint8_t g, uint8_t b);
static Color Unpack565Unscaled(uint16_t Packed);
static Color Unpack565(uint16_t Packed);
static Color PreciseRound565(Vector4 &v);
static Color Min(const Color &A, const Color &B);
static Color Max(const Color &A, const Color &B);
bool operator==(const Color &Rhs) const;
bool operator!=(const Color &Rhs) const;
uint8_t operator[](size_t index) const {
assert(index < 4);
return reinterpret_cast<const uint8_t *>(this)[index];
}
uint8_t &operator[](size_t index) {
assert(index < 4);
return reinterpret_cast<uint8_t *>(this)[index];
}
operator Vector4() const;
operator Vector4Int() const;
friend Vector4Int operator-(const Color &lhs, const Color &rhs);
void SetRGB(uint8_t vr, uint8_t vg, uint8_t vb);
void SetRGB(const Color &other) { SetRGB(other.r, other.g, other.b); }
uint16_t Pack565() const;
uint16_t Pack565Unscaled() const;
Color ScaleTo565() const;
Color ScaleFrom565() const;
size_t MinChannelRGB();
size_t MaxChannelRGB();
bool IsGrayscale() const { return ((r == g) && (r == b)); }
bool IsBlack() const { return (r | g | b) < 4; }
int GetLuma() const { return (13938U * r + 46869U * g + 4729U * b + 32768U) >> 16U; } // REC709 weightings
private:
static constexpr float Midpoints5bit[32] = {.015686f, .047059f, .078431f, .111765f, .145098f, .176471f, .207843f, .241176f, .274510f, .305882f, .337255f,
.370588f, .403922f, .435294f, .466667f, .5f, .533333f, .564706f, .596078f, .629412f, .662745f, .694118f,
.725490f, .758824f, .792157f, .823529f, .854902f, .888235f, .921569f, .952941f, .984314f, 1e+37f};
static constexpr float Midpoints6bit[64] = {.007843f, .023529f, .039216f, .054902f, .070588f, .086275f, .101961f, .117647f, .133333f, .149020f, .164706f,
.180392f, .196078f, .211765f, .227451f, .245098f, .262745f, .278431f, .294118f, .309804f, .325490f, .341176f,
.356863f, .372549f, .388235f, .403922f, .419608f, .435294f, .450980f, .466667f, .482353f, .500000f, .517647f,
.533333f, .549020f, .564706f, .580392f, .596078f, .611765f, .627451f, .643137f, .658824f, .674510f, .690196f,
.705882f, .721569f, .737255f, .754902f, .772549f, .788235f, .803922f, .819608f, .835294f, .850980f, .866667f,
.882353f, .898039f, .913725f, .929412f, .945098f, .960784f, .976471f, .992157f, 1e+37f};
};
#pragma pack(pop)
} // namespace quicktex

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@ -1,124 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <array>
#include <climits>
#include <cstring>
#include <stdexcept>
#include "Color.h"
#include "Vector4Int.h"
namespace quicktex {
using Coords = std::tuple<int, int>;
template <int N, int M> class ColorBlock {
public:
struct Metrics {
Color min;
Color max;
Color avg;
bool is_greyscale;
bool has_black;
Vector4Int sums;
};
static constexpr int Width = N;
static constexpr int Height = M;
constexpr Color Get(int x, int y) const {
if (x >= Width || x < 0) throw std::invalid_argument("x value out of range");
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
return _pixels[x + (N * y)];
}
constexpr Color Get(int i) const {
if (i >= N * M || i < 0) throw std::invalid_argument("i value out of range");
return _pixels[i];
}
void Set(int x, int y, const Color &value) {
if (x >= Width || x < 0) throw std::invalid_argument("x value out of range");
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
_pixels[x + (N * y)] = value;
}
void Set(int i, const Color &value) {
if (i >= N * M || i < 0) throw std::invalid_argument("i value out of range");
_pixels[i] = value;
}
void GetRow(int y, Color *dst) const {
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
std::memcpy(dst, &_pixels[N * y], N * sizeof(Color));
}
void SetRow(int y, const Color *src) {
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
std::memcpy(&_pixels[N * y], src, N * sizeof(Color));
}
bool IsSingleColor() const {
auto first = Get(0, 0);
for (unsigned j = 1; j < M * N; j++) {
if (Get(j) != first) return false;
}
return true;
}
Metrics GetMetrics(bool ignore_black = false) const {
Metrics metrics;
metrics.min = Color(UINT8_MAX, UINT8_MAX, UINT8_MAX);
metrics.max = Color(0, 0, 0);
metrics.has_black = false;
metrics.is_greyscale = true;
metrics.sums = {0, 0, 0};
unsigned total = 0;
for (unsigned i = 0; i < M * N; i++) {
Color val = Get(i);
bool is_black = val.IsBlack();
metrics.has_black |= is_black;
if (ignore_black && is_black) { continue; }
metrics.is_greyscale &= val.IsGrayscale();
for (unsigned c = 0; c < 3; c++) {
metrics.min[c] = std::min(metrics.min[c], val[c]);
metrics.max[c] = std::max(metrics.max[c], val[c]);
metrics.sums[c] += val[c];
}
total++;
}
if (total > 0) metrics.avg = (metrics.sums + Vector4Int(total / 2)) / (int)total; // half-total added for better rounding
return metrics;
}
private:
std::array<Color, N * M> _pixels;
};
} // namespace quicktex

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@ -1,68 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "ColorBlock.h"
#include "Texture.h"
namespace quicktex {
template <class T> class Decoder {
public:
using Texture = T;
virtual ~Decoder() = default;
virtual RawTexture Decode(const T &encoded) const = 0;
};
template <class T> class BlockDecoder : public Decoder<T> {
public:
inline static constexpr int BlockWidth = T::BlockType::Width;
inline static constexpr int BlockHeight = T::BlockType::Height;
using Texture = T;
using EncodedBlock = typename T::BlockType;
using DecodedBlock = ColorBlock<BlockWidth, BlockHeight>;
virtual DecodedBlock DecodeBlock(const EncodedBlock &block) const = 0;
virtual RawTexture Decode(const T &encoded) const override {
auto decoded = RawTexture(encoded.Width(), encoded.Height());
int blocks_x = encoded.BlocksX();
int blocks_y = encoded.BlocksY();
// from experimentation, multithreading this using OpenMP actually makes decoding slower
// due to thread creation/teardown taking longer than the decoding process itself.
// As a result, this is left as a serial operation despite being embarassingly parallelizable
for (int y = 0; y < blocks_y; y++) {
for (int x = 0; x < blocks_x; x++) {
auto block = encoded.GetBlock(x, y);
auto pixels = DecodeBlock(block);
decoded.SetBlock<BlockWidth, BlockHeight>(x, y, pixels);
}
}
return decoded;
}
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "ColorBlock.h"
#include "Texture.h"
namespace quicktex {
template <typename T> class Encoder {
public:
using Texture = T;
virtual ~Encoder() = default;
virtual T Encode(const RawTexture &decoded) const = 0;
};
template <typename T> class BlockEncoder : public Encoder<T> {
public:
inline static constexpr int BlockWidth = T::BlockType::Width;
inline static constexpr int BlockHeight = T::BlockType::Height;
using Texture = T;
using EncodedBlock = typename T::BlockType;
using DecodedBlock = ColorBlock<BlockWidth, BlockHeight>;
virtual EncodedBlock EncodeBlock(const DecodedBlock &block) const = 0;
virtual T Encode(const RawTexture &decoded) const override {
auto encoded = T(decoded.Width(), decoded.Height());
int blocks_x = encoded.BlocksX();
int blocks_y = encoded.BlocksY();
// from experimentation, multithreading this using OpenMP sometimes actually makes encoding slower
// due to thread creation/teardown taking longer than the encoding process itself.
// As a result, this is sometimes left as a serial operation despite being embarassingly parallelizable
// threshold for number of blocks before multithreading is set by overriding MTThreshold()
#pragma omp parallel for if (blocks_x * blocks_y >= MTThreshold())
for (int y = 0; y < blocks_y; y++) {
for (int x = 0; x < blocks_x; x++) {
auto pixels = decoded.GetBlock<BlockWidth, BlockHeight>(x, y);
auto block = EncodeBlock(pixels);
encoded.SetBlock(x, y, block);
}
}
return encoded;
}
virtual size_t MTThreshold() const { return SIZE_MAX; };
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Matrix4x4.h"
namespace quicktex {
Matrix4x4 operator*(const Matrix4x4& lhs, const Matrix4x4& rhs) {
Matrix4x4 trans_rhs = rhs.Transpose(); // 🏳️‍⚧️
Matrix4x4 result;
for (unsigned r = 0; r < 4; r++) {
for (unsigned c = 0; c < 4; c++) { result[r][c] = lhs[r].Dot(trans_rhs[c]); }
}
return result;
}
Vector4 operator*(const Matrix4x4& lhs, const Vector4& rhs) {
Vector4 result;
for (unsigned r = 0; r < 4; r++) { result[r] = rhs.Dot(lhs[r]); }
return result;
}
void Matrix4x4::Mirror() {
for (unsigned r = 0; r < 3; r++) {
for (unsigned c = (r + 1); c < 4; c++) {
_r[c][r] = _r[r][c];
}
}
}
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstddef>
#include <functional>
#include "Vector4.h"
namespace quicktex {
class Matrix4x4 {
public:
static Matrix4x4 Identity() {
Matrix4x4 result;
for (unsigned i = 0; i < 4; i++) { result[i][i] = 1; }
return result;
}
static Matrix4x4 Transpose(const Matrix4x4 &val) {
Matrix4x4 result;
for (unsigned r = 0; r < 3; r++) {
for (unsigned c = 0; c < 3; c++) { result[r][c] = val[c][r]; }
}
return result;
}
Vector4 operator[](size_t index) const {
assert(index < 4);
return _r[index];
}
Vector4 &operator[](size_t index) {
assert(index < 4);
return _r[index];
}
friend Matrix4x4 operator*(const Matrix4x4 &lhs, const Matrix4x4 &rhs);
friend Vector4 operator*(const Matrix4x4 &lhs, const Vector4 &rhs);
friend Matrix4x4 operator+(const Matrix4x4 &lhs, const Matrix4x4 &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Matrix4x4 operator-(const Matrix4x4 &lhs, const Matrix4x4 &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Matrix4x4 operator+(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Matrix4x4 operator-(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Matrix4x4 operator*(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Matrix4x4 operator/(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Matrix4x4 &operator+=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs + rhs; }
friend Matrix4x4 &operator-=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs - rhs; }
friend Matrix4x4 &operator*=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs * rhs; }
friend Matrix4x4 &operator+=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs + rhs; }
friend Matrix4x4 &operator-=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs - rhs; }
friend Matrix4x4 &operator*=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs * rhs; }
friend Matrix4x4 &operator/=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs / rhs; }
Matrix4x4 Transpose() const { return Transpose(*this); }
void Mirror();
private:
template <typename Op> friend Matrix4x4 DoOp(const Matrix4x4 &lhs, const Matrix4x4 &rhs, Op f) {
Matrix4x4 result;
for (unsigned r = 0; r < 4; r++) { result[r] = f(lhs[r], rhs[r]); }
return result;
}
template <typename Op> friend Matrix4x4 DoOp(const Matrix4x4 &lhs, const float &rhs, Op f) {
Matrix4x4 result;
for (unsigned r = 0; r < 4; r++) { result[r] = f(lhs[r], rhs); }
return result;
}
std::array<Vector4, 4> _r;
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <climits>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <memory>
#include <stdexcept>
#include <tuple>
#include <type_traits>
#include <vector>
#include "Color.h"
#include "ColorBlock.h"
namespace quicktex {
class Texture {
public:
virtual ~Texture() = default;
virtual int Width() const { return _width; }
virtual int Height() const { return _height; }
virtual std::tuple<int, int> Size() const { return std::tuple<int, int>(_width, _height); }
/**
* The texture's total size
* @return The size of the texture in bytes.
*/
virtual size_t NBytes() const noexcept = 0;
virtual const uint8_t *Data() const noexcept = 0;
virtual uint8_t *Data() noexcept = 0;
protected:
Texture(int width, int height) : _width(width), _height(height) {
if (width <= 0) throw std::invalid_argument("Texture width must be greater than 0");
if (height <= 0) throw std::invalid_argument("Texture height must be greater than 0");
}
int _width;
int _height;
};
class RawTexture : public Texture {
using Base = Texture;
public:
/**
* Create a new RawTexture
* @param width width of the texture in pixels
* @param height height of the texture in pixels
*/
RawTexture(int width, int height) : Base(width, height), _pixels(_width * _height) {}
Color GetPixel(int x, int y) const {
if (x < 0 || x >= _width) throw std::invalid_argument("x value out of range.");
if (y < 0 || y >= _height) throw std::invalid_argument("y value out of range.");
return _pixels.at(x + (y * _width));
}
void SetPixel(int x, int y, Color val) {
if (x < 0 || x >= _width) throw std::invalid_argument("x value out of range.");
if (y < 0 || y >= _height) throw std::invalid_argument("y value out of range.");
_pixels.at(x + (y * _width)) = val;
}
size_t NBytes() const noexcept override { return static_cast<unsigned long>(Width() * Height()) * sizeof(Color); }
template <int N, int M> ColorBlock<N, M> GetBlock(int block_x, int block_y) const {
if (block_x < 0) throw std::out_of_range("x value out of range.");
if (block_y < 0) throw std::out_of_range("y value out of range.");
// coordinates in the image of the top-left pixel of the selected block
ColorBlock<N, M> block;
int pixel_x = block_x * N;
int pixel_y = block_y * M;
if (pixel_x + N < _width && pixel_y + M < _height) {
// fast memcpy if the block is entirely inside the bounds of the texture
for (int y = 0; y < M; y++) {
// copy each row into the ColorBlock
block.SetRow(y, &_pixels[pixel_x + (_width * (pixel_y + y))]);
}
} else {
// slower pixel-wise copy if the block goes over the edges
for (int x = 0; x < N; x++) {
for (int y = 0; y < M; y++) { block.Set(x, y, GetPixel((pixel_x + x) % _width, (pixel_y + y) % _height)); }
}
}
return block;
}
template <int N, int M> void SetBlock(int block_x, int block_y, const ColorBlock<N, M> &block) {
if (block_x < 0) throw std::out_of_range("x value out of range.");
if (block_y < 0) throw std::out_of_range("y value out of range.");
// coordinates in the image of the top-left pixel of the selected block
int pixel_x = block_x * N;
int pixel_y = block_y * M;
if (pixel_x + N < _width && pixel_y + M < _height) {
// fast row-wise memcpy if the block is entirely inside the bounds of the texture
for (int y = 0; y < M; y++) {
// copy each row out of the ColorBlock
block.GetRow(y, &_pixels[pixel_x + (_width * (pixel_y + y))]);
}
} else {
// slower pixel-wise copy if the block goes over the edges
for (int x = 0; x < N; x++) {
for (int y = 0; y < M; y++) { SetPixel((pixel_x + x) % _width, (pixel_y + y) % _height, block.Get(x, y)); }
}
}
}
virtual const uint8_t *Data() const noexcept override { return reinterpret_cast<const uint8_t *>(_pixels.data()); }
virtual uint8_t *Data() noexcept override { return reinterpret_cast<uint8_t *>(_pixels.data()); }
protected:
std::vector<Color> _pixels;
};
template <typename B> class BlockTexture final : public Texture {
private:
std::vector<B> _blocks;
int _width_b;
int _height_b;
public:
using BlockType = B;
using Base = Texture;
/**
* Create a new BlockTexture
* @param width width of the texture in pixels. must be divisible by B::Width
* @param height height of the texture in pixels. must be divisible by B::Height
*/
BlockTexture(int width, int height) : Base(width, height) {
_width_b = (_width + B::Width - 1) / B::Width;
_height_b = (_height + B::Height - 1) / B::Height;
_blocks = std::vector<B>(_width_b * _height_b);
}
constexpr int BlocksX() const { return _width_b; }
constexpr int BlocksY() const { return _height_b; }
constexpr std::tuple<int, int> BlocksXY() const { return std::tuple<int, int>(_width_b, _height_b); }
B GetBlock(int x, int y) const {
if (x < 0 || x >= _width_b) throw std::out_of_range("x value out of range.");
if (y < 0 || y >= _height_b) throw std::out_of_range("y value out of range.");
return _blocks.at(x + (y * _width_b));
}
void SetBlock(int x, int y, const B &val) {
if (x < 0 || x >= _width_b) throw std::out_of_range("x value out of range.");
if (y < 0 || y >= _height_b) throw std::out_of_range("y value out of range.");
_blocks.at(x + (y * _width_b)) = val;
}
size_t NBytes() const noexcept override { return _blocks.size() * sizeof(B); }
const uint8_t *Data() const noexcept override { return reinterpret_cast<const uint8_t *>(_blocks.data()); }
uint8_t *Data() noexcept override { return reinterpret_cast<uint8_t *>(_blocks.data()); }
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cmath>
#include <functional>
#include "Color.h"
namespace quicktex {
class Vector4 {
public:
Vector4() : Vector4(0) {}
Vector4(float x, float y, float z = 0, float w = 0) {
_c[0] = x;
_c[1] = y;
_c[2] = z;
_c[3] = w;
}
Vector4(float scalar) {
_c[0] = scalar;
_c[1] = scalar;
_c[2] = scalar;
_c[3] = scalar;
}
Vector4(const Color &c) : Vector4(c.r, c.g, c.b, c.a) {}
static Vector4 FromColor(const Color &c) { return Vector4(c); }
static Vector4 FromColorRGB(const Color &c) { return Vector4(c.r, c.g, c.b); }
static float Dot(const Vector4 &lhs, const Vector4 &rhs) {
float sum = 0;
for (unsigned i = 0; i < 4; i++) { sum += lhs[i] * rhs[i]; }
return sum;
}
float operator[](size_t index) const {
assert(index < 4);
return _c[index];
}
float &operator[](size_t index) {
assert(index < 4);
return _c[index];
}
friend Vector4 operator+(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4 operator-(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4 operator*(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4 operator/(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4 operator+(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4 operator-(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4 operator*(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4 operator/(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4 &operator+=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs + rhs; }
friend Vector4 &operator-=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs - rhs; }
friend Vector4 &operator*=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs * rhs; }
friend Vector4 &operator/=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs / rhs; }
friend Vector4 &operator+=(Vector4 &lhs, const float &rhs) { return lhs = lhs + rhs; }
friend Vector4 &operator-=(Vector4 &lhs, const float &rhs) { return lhs = lhs - rhs; }
friend Vector4 &operator*=(Vector4 &lhs, const float &rhs) { return lhs = lhs * rhs; }
friend Vector4 &operator/=(Vector4 &lhs, const float &rhs) { return lhs = lhs / rhs; }
float Dot(Vector4 other) const { return Dot(*this, other); }
float MaxAbs(unsigned channels = 4) const {
assert(channels < 5);
assert(channels > 0);
float max = 0;
for (unsigned i = 0; i < channels; i++) {
float a = fabs((*this)[i]);
if (a > max) max = a;
}
return max;
}
float SqrMag() { return Dot(*this, *this); }
float Determinant2x2() {
//z00 * z11 - z01 * z10;
return (_c[0] * _c[3]) - (_c[1] * _c[2]);
}
private:
template <typename Op> static inline Vector4 DoOp(const Vector4 &lhs, const Vector4 &rhs, Op f) {
Vector4 r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs[i]); }
return r;
}
template <typename Op> static inline Vector4 DoOp(const Vector4 &lhs, const float &rhs, Op f) {
Vector4 r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs); }
return r;
}
std::array<float, 4> _c;
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <functional>
#include "Color.h"
#include "Vector4.h"
namespace quicktex {
class Vector4Int {
public:
Vector4Int() : Vector4Int(0) {}
Vector4Int(int x, int y, int z = 0, int w = 0) {
_c[0] = x;
_c[1] = y;
_c[2] = z;
_c[3] = w;
}
Vector4Int(int scalar) {
_c[0] = scalar;
_c[1] = scalar;
_c[2] = scalar;
_c[3] = scalar;
}
Vector4Int(const Color &c) : Vector4Int(c.r, c.g, c.b, c.a) {}
static Vector4Int FromColor(const Color &c) { return Vector4Int(c); }
static Vector4Int FromColorRGB(const Color &c) { return Vector4Int(c.r, c.g, c.b); }
static int Dot(const Vector4Int &lhs, const Vector4Int &rhs) {
int sum = 0;
for (unsigned i = 0; i < 4; i++) { sum += lhs[i] * rhs[i]; }
return sum;
}
int operator[](size_t index) const {
assert(index < 4);
return _c[index];
}
int &operator[](size_t index) {
assert(index < 4);
return _c[index];
}
operator Vector4() const { return Vector4((float)_c[0], (float)_c[1], (float)_c[2], (float)_c[3]); }
friend Vector4Int operator+(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4Int operator-(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4Int operator*(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4Int operator/(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4Int operator+(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4Int operator-(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4Int operator*(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4Int operator/(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4Int &operator+=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs + rhs; }
friend Vector4Int &operator-=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs - rhs; }
friend Vector4Int &operator*=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs * rhs; }
friend Vector4Int &operator/=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs / rhs; }
friend Vector4Int &operator+=(Vector4Int &lhs, const int &rhs) { return lhs = lhs + rhs; }
friend Vector4Int &operator-=(Vector4Int &lhs, const int &rhs) { return lhs = lhs - rhs; }
friend Vector4Int &operator*=(Vector4Int &lhs, const int &rhs) { return lhs = lhs * rhs; }
friend Vector4Int &operator/=(Vector4Int &lhs, const int &rhs) { return lhs = lhs / rhs; }
int Dot(const Vector4Int &other) const { return Dot(*this, other); }
int MaxAbs(unsigned channels = 4) {
assert(channels < 5);
assert(channels > 0);
int max = 0;
for (unsigned i = 0; i < channels; i++) {
int a = abs((*this)[i]);
if (a > max) max = a;
}
return max;
}
unsigned int SqrMag() { return (unsigned)Dot(*this, *this); }
private:
template <typename Op> friend Vector4Int DoOp(const Vector4Int &lhs, const Vector4Int &rhs, Op f) {
Vector4Int r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs[i]); }
return r;
}
template <typename Op> friend Vector4Int DoOp(const Vector4Int &lhs, const int &rhs, Op f) {
Vector4Int r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs); }
return r;
}
std::array<int, 4> _c;
};
} // namespace quicktex

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@ -1,8 +0,0 @@
try:
from _quicktex import *
from _quicktex import __version__
except ImportError as e:
if 'libomp.dylib' in e.msg:
print('\033[41m\033[01mERROR: LIBOMP NOT FOUND! PLEASE INSTALL IT WITH \033[04m`brew install libomp`\033[0m')
print('original error message:')
raise e

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@ -1,17 +0,0 @@
import click
from quicktex.cli.decode import decode
from quicktex.cli.encode import encode
@click.group()
@click.version_option()
def main():
"""Encode and Decode various image formats"""
main.add_command(encode)
main.add_command(decode)
if __name__ == '__main__':
main()

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "_bindings.h"
#include <pybind11/pybind11.h>
#include "Color.h"
#include "Decoder.h"
#include "Encoder.h"
#include "Texture.h"
#include "_bindings.h"
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
namespace py = pybind11;
namespace quicktex::bindings {
void InitS3TC(py::module_ &m);
PYBIND11_MODULE(_quicktex, m) {
m.doc() = "More Stuff";
#ifdef VERSION_INFO
m.attr("__version__") = MACRO_STRINGIFY(VERSION_INFO);
#else
m.attr("__version__") = "dev";
#endif
py::options options;
// Texture
py::class_<Texture> texture(m, "Texture", py::buffer_protocol());
texture.def_property_readonly("nbytes", &Texture::NBytes);
texture.def_property_readonly("size", &Texture::Size);
texture.def_property_readonly("width", &Texture::Width);
texture.def_property_readonly("height", &Texture::Height);
texture.def_buffer([](Texture &t) { return py::buffer_info(t.Data(), t.NBytes()); });
texture.def("tobytes", [](const Texture &t) { return py::bytes(reinterpret_cast<const char *>(t.Data()), t.NBytes()); });
// RawTexture
py::class_<RawTexture, Texture> raw_texture(m, "RawTexture");
raw_texture.def(py::init<int, int>(), "width"_a, "height"_a);
raw_texture.def_static("frombytes", &BufferToTexture<RawTexture>, "data"_a, "width"_a, "height"_a);
DefSubscript2D(raw_texture, &RawTexture::GetPixel, &RawTexture::SetPixel, &RawTexture::Size);
InitS3TC(m);
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <pybind11/operators.h>
#include <pybind11/pybind11.h>
#include <cstdint>
#include <cstring>
#include <memory>
#include <stdexcept>
#include <type_traits>
#include "Color.h"
#include "ColorBlock.h"
#include "Texture.h"
#include "util.h"
namespace pybind11::detail {
using namespace quicktex;
/// Type caster for color class to allow it to be converted to and from a python tuple
template <> struct type_caster<Color> {
public:
PYBIND11_TYPE_CASTER(Color, _("Color"));
bool load(handle src, bool) {
PyObject* source = src.ptr();
PyObject* tmp = PySequence_Tuple(source);
// if the object is not a tuple, return false
if (!tmp) { return false; } // incorrect type
// check the size
Py_ssize_t size = PyTuple_Size(tmp);
if (size < 3 || size > 4) { return false; } // incorrect size
value.a = 0xFF;
// now we get the contents
for (int i = 0; i < size; i++) {
PyObject* src_chan = PyTuple_GetItem(tmp, i);
PyObject* tmp_chan = PyNumber_Long(src_chan);
if (!tmp_chan) return false; // incorrect channel type
auto chan = PyLong_AsLong(tmp_chan);
if (chan > 0xFF || chan < 0) return false; // item out of range
value[static_cast<unsigned>(i)] = static_cast<uint8_t>(chan);
Py_DECREF(tmp_chan);
}
Py_DECREF(tmp);
return !PyErr_Occurred();
}
static handle cast(Color src, return_value_policy, handle) {
PyObject* val = PyTuple_New(4);
for (int i = 0; i < 4; i++) {
PyObject* chan = PyLong_FromLong(src[static_cast<unsigned>(i)]);
PyTuple_SetItem(val, i, chan);
}
return val;
}
};
} // namespace pybind11::detail
namespace py = pybind11;
namespace quicktex::bindings {
using namespace pybind11::literals;
template <typename T> T BufferToTexture(py::buffer buf, int width, int height) {
static_assert(std::is_base_of<Texture, T>::value);
static_assert(std::is_constructible<T, int, int>::value);
auto info = buf.request(false);
auto output = T(width, height);
auto dst_size = output.NBytes();
if (info.format != py::format_descriptor<uint8_t>::format()) throw std::runtime_error("Incompatible format in python buffer: expected a byte array.");
if (info.size < (Py_ssize_t)dst_size) std::runtime_error("Incompatible format in python buffer: Input data is smaller than texture size.");
if (info.ndim == 1) {
if (info.shape[0] < (Py_ssize_t)dst_size) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer has incorrect length.");
if (info.strides[0] != 1) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer is not contiguous.");
} else {
throw std::runtime_error("Incompatible format in python buffer: Incorrect number of dimensions.");
}
std::memcpy(output.Data(), info.ptr, dst_size);
return output;
}
template <typename T> T BufferToPOD(py::buffer buf) {
static_assert(std::is_trivially_copyable_v<T>);
auto info = buf.request(false);
if (info.format != py::format_descriptor<uint8_t>::format()) throw std::runtime_error("Incompatible format in python buffer: expected a byte array.");
if (info.size < (Py_ssize_t)sizeof(T)) std::runtime_error("Incompatible format in python buffer: Input data is smaller than texture size.");
if (info.ndim == 1) {
if (info.shape[0] < (Py_ssize_t)sizeof(T)) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer has incorrect length.");
if (info.strides[0] != 1) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer is not contiguous.");
} else {
throw std::runtime_error("Incompatible format in python buffer: Incorrect number of dimensions.");
}
const T* ptr = reinterpret_cast<const T*>(info.ptr);
return *ptr;
}
inline int PyIndex(int val, int size, std::string name = "index") {
if (val < -size || val >= size) throw std::out_of_range(name + " value out of range");
if (val < 0) return size + val;
return val;
}
template <typename T, typename Getter, typename Setter, typename Extent> void DefSubscript(py::class_<T> t, Getter&& get, Setter&& set, Extent&& ext) {
using V = typename std::invoke_result<Getter, T*, int>::type;
t.def(
"__getitem__", [get, ext](T& self, int index) { return (self.*get)(PyIndex(index, (self.*ext)())); }, "key"_a);
t.def(
"__setitem__", [set, ext](T& self, int index, V val) { (self.*set)(PyIndex(index, (self.*ext)()), val); }, "key"_a, "value"_a);
}
template <typename Tpy, typename Getter, typename Setter, typename Extent> void DefSubscript2D(Tpy t, Getter&& get, Setter&& set, Extent&& ext) {
using T = typename Tpy::type;
using V = typename std::invoke_result<Getter, T*, int, int>::type;
using Coords = std::tuple<int, int>;
t.def(
"__getitem__",
[get, ext](T& self, Coords pnt) {
Coords s = (self.*ext)();
int x = PyIndex(std::get<0>(pnt), std::get<0>(s), "x");
int y = PyIndex(std::get<1>(pnt), std::get<1>(s), "y");
return (self.*get)(x, y);
},
"key"_a);
t.def(
"__setitem__",
[set, ext](T& self, Coords pnt, const V& val) {
Coords s = (self.*ext)();
int x = PyIndex(std::get<0>(pnt), std::get<0>(s), "x");
int y = PyIndex(std::get<1>(pnt), std::get<1>(s), "y");
(self.*set)(x, y, val);
},
"key"_a, "value"_a);
}
template <typename B> py::class_<B> BindBlock(py::module_& m, const char* name) {
const char* frombytes_doc = R"doc(
Create a new {0} by copying a bytes-like object.
:param b: A bytes-like object at least the size of the block.
)doc";
const char* tobytes_doc = R"doc(
Pack the {0} into a bytestring.
:returns: A bytes object of length {1}.
)doc";
py::class_<B> block(m, name, py::buffer_protocol());
block.def_static("frombytes", &BufferToPOD<B>, "data"_a, Format(frombytes_doc, name).c_str());
block.def_readonly_static("width", &B::Width, "The width of the block in pixels.");
block.def_readonly_static("height", &B::Height, "The height of the block in pixels.");
block.def_property_readonly_static(
"size", [](py::object) { return std::make_tuple(B::Width, B::Height); }, "The dimensions of the block in pixels.");
block.def_property_readonly_static(
"nbytes", [](py::object) { return sizeof(B); }, "The size of the block in bytes.");
block.def(py::self == py::self);
block.def_buffer([](B& b) { return py::buffer_info(reinterpret_cast<uint8_t*>(&b), sizeof(B)); });
block.def(
"tobytes", [](const B& b) { return py::bytes(reinterpret_cast<const char*>(&b), sizeof(B)); },
Format(tobytes_doc, name, std::to_string(sizeof(B))).c_str());
return std::move(block);
}
template <typename B> py::class_<BlockTexture<B>> BindBlockTexture(py::module_& m, const char* name) {
const auto* const constructor_str = R"doc(
Create a new blank {0} with the given dimensions.
If the dimenions are not multiples of the block dimensions, enough blocks will be allocated
to cover the entire texture, and it will be implicitly cropped during decoding.
:param int width: The width of the texture in pixels. Must be > 0.
:param int height: The height of the texture in pixels. must be > 0
)doc";
const auto* const from_bytes_str = R"doc(
Create a new {0} with the given dimensions, and copy a bytes-like object into it.
If the dimenions are not multiples of the block dimensions, enough blocks will be allocated
to cover the entire texture, and it will be implicitly cropped during decoding.
:param b: A bytes-like object at least the size of the resulting texture.
:param int width: The width of the texture in pixels. Must be > 0.
:param int height: The height of the texture in pixels. must be > 0
)doc";
using BTex = BlockTexture<B>;
py::class_<BTex, Texture> block_texture(m, name);
block_texture.def(py::init<int, int>(), "width"_a, "height"_a, Format(constructor_str, name).c_str());
block_texture.def_static("from_bytes", &BufferToTexture<BTex>, "data"_a, "width"_a, "height"_a, Format(from_bytes_str, name).c_str());
block_texture.def_property_readonly("width_blocks", &BTex::BlocksX, "The width of the texture in blocks.");
block_texture.def_property_readonly("height_blocks", &BTex::BlocksY, "The height of the texture in blocks.");
block_texture.def_property_readonly("size_blocks", &BTex::BlocksXY, "The dimensions of the texture in blocks.");
DefSubscript2D(block_texture, &BTex::GetBlock, &BTex::SetBlock, &BTex::BlocksXY);
return std::move(block_texture);
}
} // namespace quicktex::bindings

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import pathlib
from typing import List
import click
from PIL import Image
def get_decoded_extensions(feature: str = 'open') -> List[str]:
"""Gets a list of extensions for Pillow formats supporting a supplied feature"""
extensions = Image.registered_extensions() # using registered_extensions() triggers lazy loading of format data
formats = getattr(Image, feature.upper()).keys()
return [ext for ext, fmt in extensions.items() if fmt in formats]
# noinspection PyUnusedLocal
def validate_decoded_extension(ctx, param, value) -> str:
"""Check if an extension for a decoded image is valid"""
if value[0] != '.':
value = '.' + value
if value not in decoded_extensions:
raise click.BadParameter(f'Invalid extension for decoded file. Valid extensions are:\n{decoded_extensions}')
return value
decoded_extensions = get_decoded_extensions()
encoded_extensions = '.dds'
def path_pairs(inputs, output, suffix, extension):
"""
Generates pairs of (inpath, outpath) for the given parameters
:param inputs: A list of input paths to read from
:param output: output to write to. can be a file, directory, or None to convert in place
:param suffix: suffix to add to destinations
:param extension: extension to use for destinations
:return: A list of pairs of (inpath, outpath)
"""
if len(inputs) < 1:
raise click.BadArgumentUsage('No valid input files were provided.')
inpaths = [pathlib.Path(i) for i in inputs]
if not output:
# decode in place
return [(inpath, inpath.with_name(inpath.stem + suffix + extension)) for inpath in inpaths]
else:
outpath = pathlib.Path(output)
if outpath.is_file():
# decode to a file
if len(inputs) > 1:
raise click.BadOptionUsage('output', 'Output is a single file, but multiple input files were provided.')
# if outpath.suffix not in decoded_extensions:
# raise click.BadOptionUsage('output', f'File has incorrect extension for decoded file. Valid extensions are:\n{decoded_extensions}')
return [(inpath, outpath) for inpath in inpaths]
else:
# decode to directory
return [(inpath, outpath / (inpath.stem + suffix + extension)) for inpath in inpaths]

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import os.path
import click
from PIL import Image
import quicktex.cli.common as common
import quicktex.dds as dds
@click.command()
@click.option(
'-f/-F', '--flip/--no-flip', default=True, show_default=True, help="Vertically flip image after converting."
)
@click.option('-r', '--remove', is_flag=True, help="Remove input images after converting.")
@click.option(
'-s',
'--suffix',
type=str,
default='',
help="Suffix to append to output file(s). Ignored if output is a single file.",
)
@click.option(
'-x',
'--extension',
callback=common.validate_decoded_extension,
type=str,
default='.png',
show_default=True,
help="Extension to use for output. Ignored if output is a single file. Output filetype is deduced from this",
)
@click.option(
'-o',
'--output',
type=click.Path(writable=True),
default=None,
help="Output file or directory. If outputting to a file, input filenames must be only a single item. By default, files are decoded in place.",
)
@click.argument('filenames', nargs=-1, type=click.Path(exists=True, readable=True, dir_okay=False))
def decode(flip, remove, suffix, extension, output, filenames):
"""Decode DDS files to images."""
path_pairs = common.path_pairs(filenames, output, suffix, extension)
with click.progressbar(
path_pairs, show_eta=False, show_pos=True, item_show_func=lambda x: str(x[0]) if x else ''
) as bar:
for inpath, outpath in bar:
if inpath.suffix != '.dds':
raise click.BadArgumentUsage(f"Input file '{inpath}' is not a DDS file.")
image = dds.read(inpath).decode()
if flip:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
image.save(outpath)
if remove:
os.remove(inpath)
if __name__ == '__main__':
decode()

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import os
import click
from PIL import Image
import quicktex.cli.common as common
import quicktex.dds as dds
import quicktex.s3tc.bc1
import quicktex.s3tc.bc3
import quicktex.s3tc.bc4
import quicktex.s3tc.bc5
@click.group()
def encode():
"""Encode images to DDS files of the given format."""
@click.command()
@click.option(
'-f/-F', '--flip/--no-flip', default=True, show_default=True, help="Vertically flip image before converting."
)
@click.option('-r', '--remove', is_flag=True, help="Remove input images after converting.")
@click.option(
'-s',
'--suffix',
type=str,
default='',
help="Suffix to append to output file(s). Ignored if output is a single file.",
)
@click.option(
'-o',
'--output',
type=click.Path(writable=True),
default=None,
help="Output file or directory. If outputting to a file, input filenames must be only a single item. By default, files are decoded in place.",
)
@click.argument('filenames', nargs=-1, type=click.Path(exists=True, readable=True, dir_okay=False))
def encode_format(encoder, four_cc, flip, remove, suffix, output, filenames, swizzle=False):
filenames = [f for f in filenames if not f.endswith('.dds')]
path_pairs = common.path_pairs(filenames, output, suffix, '.dds')
with click.progressbar(
path_pairs, show_eta=False, show_pos=True, item_show_func=lambda x: str(x[0]) if x else ''
) as bar:
for inpath, outpath in bar:
image = Image.open(inpath)
if flip:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
if swizzle:
bands = image.split()
one = Image.new('L', image.size, 0xFF)
image = Image.merge('RGBA', (one, bands[1], bands[1], bands[0]))
dds.encode(image, encoder, four_cc).save(outpath)
if remove:
os.remove(inpath)
@click.command('auto')
@click.option(
'-l',
'--level',
type=click.IntRange(0, 18),
default=18,
help='Quality level to use. Higher values = higher quality, but slower.',
)
@click.option(
'-b/-B',
'--black/--no-black',
help='[BC1 only] Enable 3-color mode for blocks containing black or very dark pixels. --3color must also be enabled for this to work.'
' (Important: engine/shader MUST ignore decoded texture alpha if this flag is enabled!)',
)
@click.option(
'-3/-4',
'--3color/--4color',
'threecolor',
default=True,
help='[BC1 only] Enable 3-color mode for non-black pixels. Higher quality, but slightly slower.',
)
@click.option(
'-f/-F', '--flip/--no-flip', default=True, show_default=True, help="Vertically flip image before converting."
)
@click.option('-r', '--remove', is_flag=True, help="Remove input images after converting.")
@click.option(
'-s',
'--suffix',
type=str,
default='',
help="Suffix to append to output file(s). Ignored if output is a single file.",
)
@click.option(
'-o',
'--output',
type=click.Path(writable=True),
default=None,
help="Output file or directory. If outputting to a file, input filenames must be only a single item. By default, files are decoded in place.",
)
@click.argument('filenames', nargs=-1, type=click.Path(exists=True, readable=True, dir_okay=False))
def encode_auto(level, black, threecolor, flip, remove, suffix, output, filenames):
"""Encode images to BC1 or BC3, with the format chosen based on each image's alpha channel."""
color_mode = quicktex.s3tc.bc1.BC1Encoder.ColorMode
if not threecolor:
mode = color_mode.FourColor
elif not black:
mode = color_mode.ThreeColor
else:
mode = color_mode.ThreeColorBlack
bc1_encoder = quicktex.s3tc.bc1.BC1Encoder(level, mode)
bc3_encoder = quicktex.s3tc.bc3.BC3Encoder(level)
filenames = [f for f in filenames if not f.endswith('.dds')]
path_pairs = common.path_pairs(filenames, output, suffix, '.dds')
assert len(filenames) > 0
with click.progressbar(
path_pairs, show_eta=False, show_pos=True, item_show_func=lambda x: str(x[0]) if x else ''
) as bar:
for inpath, outpath in bar:
image = Image.open(inpath)
if flip:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
if 'A' not in image.mode:
has_alpha = False
else:
alpha_hist = image.getchannel('A').histogram()
has_alpha = any([a > 0 for a in alpha_hist[:-1]])
if has_alpha:
dds.encode(image, bc3_encoder, 'DXT5').save(outpath)
else:
dds.encode(image, bc1_encoder, 'DXT1').save(outpath)
if remove:
os.remove(inpath)
@click.command('bc1')
@click.option(
'-l',
'--level',
type=click.IntRange(0, 18),
default=18,
help='Quality level to use. Higher values = higher quality, but slower.',
)
@click.option(
'-b/-B',
'--black/--no-black',
help='Enable 3-color mode for blocks containing black or very dark pixels. --3color must also be enabled for this to work.'
' (Important: engine/shader MUST ignore decoded texture alpha if this flag is enabled!)',
)
@click.option(
'-3/-4',
'--3color/--4color',
'threecolor',
default=True,
help='Enable 3-color mode for non-black pixels. Higher quality, but slightly slower.',
)
def encode_bc1(level, black, threecolor, **kwargs):
"""Encode images to BC1 (RGB, no alpha)."""
color_mode = quicktex.s3tc.bc1.BC1Encoder.ColorMode
if not threecolor:
mode = color_mode.FourColor
elif not black:
mode = color_mode.ThreeColor
else:
mode = color_mode.ThreeColorBlack
encode_format.callback(encoder=quicktex.s3tc.bc1.BC1Encoder(level, mode), four_cc='DXT1', **kwargs)
@click.command('bc3')
@click.option(
'-l',
'--level',
type=click.IntRange(0, 18),
default=18,
help='Quality level to use. Higher values = higher quality, but slower.',
)
@click.option(
'-n/-N',
'--normal/--no-normal',
type=bool,
default=False,
help='Perform a BC3nm swizzle, copying the red channel into the alpha [default: no-normal]',
)
def encode_bc3(level, normal, **kwargs):
"""Encode images to BC4 (RGBA, 8-bit interpolated alpha)."""
encode_format.callback(quicktex.s3tc.bc3.BC3Encoder(level), 'DXT5', swizzle=normal, **kwargs)
@click.command('bc4')
def encode_bc4(**kwargs):
"""Encode images to BC4 (Single channel, 8-bit interpolated red channel)."""
encode_format.callback(quicktex.s3tc.bc4.BC4Encoder(), 'ATI1', **kwargs)
@click.command('bc5')
def encode_bc5(**kwargs):
"""Encode images to BC5 (2-channel, 8-bit interpolated red and green channels)."""
encode_format.callback(quicktex.s3tc.bc5.BC5Encoder(), 'ATI2', **kwargs)
encode_bc1.params += encode_format.params
encode_bc3.params += encode_format.params
encode_bc4.params += encode_format.params
encode_bc5.params += encode_format.params
encode.add_command(encode_bc1)
encode.add_command(encode_bc3)
encode.add_command(encode_bc4)
encode.add_command(encode_bc5)
encode.add_command(encode_auto)

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from __future__ import annotations
import enum
import os
import struct
import typing
from PIL import Image
import quicktex.image_utils
import quicktex.s3tc.bc1 as bc1
import quicktex.s3tc.bc3 as bc3
import quicktex.s3tc.bc4 as bc4
import quicktex.s3tc.bc5 as bc5
class DDSFormat:
def __init__(self, name: str, texture, encoder, decoder, four_cc: str = None):
self.four_cc = four_cc
self.decoder = decoder
self.encoder = encoder
self.texture = texture
self.name = name
dds_formats = [
DDSFormat('BC1', bc1.BC1Texture, bc1.BC1Encoder, bc1.BC1Decoder, 'DXT1'),
DDSFormat('BC3', bc3.BC3Texture, bc3.BC3Encoder, bc3.BC3Decoder, 'DXT5'),
DDSFormat('BC4', bc4.BC4Texture, bc4.BC4Encoder, bc4.BC4Decoder, 'ATI1'),
DDSFormat('BC5', bc5.BC5Texture, bc5.BC5Encoder, bc5.BC5Decoder, 'ATI2'),
]
class PFFlags(enum.IntFlag):
"""Values which indicate what type of data is in the surface."""
ALPHAPIXELS = 0x1
"""Texture contains alpha data (:py:attr:`~PixelFormat.pixel_bitmasks[3]` contains valid data)."""
ALPHA = 0x2
"""Used in some older DDS files for alpha channel only uncompressed data
(:py:attr:`~PixelFormat.pixel_size` contains the alpha channel bitcount; :py:attr:`~PixelFormat.pixel_bitmasks[3]` contains valid data)."""
FOURCC = 0x4
"""Texture contains compressed RGB data; :py:attr:`~PixelFormat.four_cc` contains valid data."""
RGB = 0x40
"""Texture contains uncompressed RGB data; :py:attr:`~PixelFormat.pixel_size` and the RGB masks
(:py:attr:`~PixelFormat.pixel_bitmasks[0:3]`) contain valid data."""
YUV = 0x200
"""Used in some older DDS files for YUV uncompressed data
(:py:attr:`~PixelFormat.pixel_size` contains the YUV bit count; :py:attr:`~PixelFormat.pixel_bitmasks[0]` contains the Y mask,
:py:attr:`~PixelFormat.pixel_bitmasks[1]` contains the U mask, :py:attr:`~PixelFormat.pixel_bitmasks[2]` contains the V mask)."""
LUMINANCE = 0x20000
"""Used in some older DDS files for single channel color uncompressed data (:py:attr:`~PixelFormat.pixel_size`
contains the luminance channel bit count; :py:attr:`~PixelFormat.pixel_bitmasks[0]` contains the channel mask).
Can be combined with :py:attr:`ALPHAPIXELS` for a two channel uncompressed DDS file."""
class DDSFlags(enum.IntFlag):
"""Flags to indicate which members contain valid data."""
CAPS = 0x1
"""Required in every .dds file."""
HEIGHT = 0x2
"""Required in every .dds file."""
WIDTH = 0x4
"""Required in every .dds file."""
PITCH = 0x8
"""Required when :py:attr:`~DDSHeader.pitch` is provided for an uncompressed texture."""
PIXEL_FORMAT = 0x1000
"""Required in every .dds file."""
MIPMAPCOUNT = 0x20000
"""Required when :py:attr:`~DDSHeader.mipmap_count` is provided for a mipmapped texture."""
LINEAR_SIZE = 0x80000
"""Required when :py:attr:`~DDSHeader.pitch` is provided for a compressed texture."""
DEPTH = 0x800000
"""Required when :py:attr:`~DDSHeader.depth` is provided for a depth texture."""
TEXTURE = CAPS | HEIGHT | WIDTH | PIXEL_FORMAT
class Caps0(enum.IntFlag):
"""Flags to indicate surface complexity"""
COMPLEX = 0x8
"""Optional; must be used on any file that contains more than one surface (a mipmap, a cubic environment map, or mipmapped volume texture)."""
MIPMAP = 0x400000
"""Optional; should be used for a mipmap."""
TEXTURE = 0x1000
"""Required"""
@typing.final
class DDSFile:
"""
A microsoft DDS file, containing header information and one or more textures
For more information, see microsoft's `Reference for DDS <https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-reference>`_.
"""
magic = b'DDS '
"""Magic bytes at the start of every DDS file."""
extension = 'dds'
"""Extension for a DDS file."""
header_bytes = 124
"""The size of a DDS header in bytes."""
def __init__(self):
self.flags: DDSFlags = DDSFlags.TEXTURE
"""Flags to indicate which members contain valid data."""
self.size: typing.Tuple[int, int] = (0, 0)
"""Width and height of the texture or its first mipmap"""
self.pitch: int = 0
"""The pitch or number of bytes per row in an uncompressed texture;
the total number of bytes in the top level texture for a compressed texture."""
self.depth: int = 1
"""Depth of a volume texture (in pixels), otherwise unused."""
self.mipmap_count: int = 1
"""Number of mipmap levels, otherwise unused."""
self.pf_flags: PFFlags = PFFlags.FOURCC
"""Flags representing which pixel format data is valid."""
self.four_cc: str = "NONE"
"""FourCC code of the texture format. Valid texture format strings are ``DXT1``, ``DXT2``, ``DXT3``, ``DXT4``, or ``DXT5``.
If a DirectX 10 header is used, this is ``DX10``."""
self.pixel_size: int = 0
"""Number of bits in each pixel if the texture is uncompressed"""
self.pixel_bitmasks: typing.Tuple[int, int, int, int] = (0, 0, 0, 0)
"""Tuple of bitmasks for each channel"""
self.caps: typing.Tuple[Caps0, int, int, int] = (Caps0.TEXTURE, 0, 0, 0)
"""Specifies the complexity of the surfaces stored."""
self.textures: typing.List = []
"""A list of bytes objects for each texture in the file"""
self.format: DDSFormat = DDSFormat('NONE', None, None, None)
"""The format used by this dds file"""
def save(self, path: os.PathLike) -> None:
"""
Save the DDSFile to a file
:param path: string or path-like object to write to
"""
with open(path, 'wb') as file:
file.write(DDSFile.magic)
# WRITE HEADER
file.write(
struct.pack(
'<7I44x',
DDSFile.header_bytes,
int(self.flags),
self.size[1],
self.size[0],
self.pitch,
self.depth,
self.mipmap_count,
)
)
file.write(
struct.pack(
'<2I4s5I',
32,
int(self.pf_flags),
bytes(self.four_cc, 'ascii'),
self.pixel_size,
*self.pixel_bitmasks,
)
)
file.write(struct.pack('<4I4x', *self.caps))
assert file.tell() == 4 + DDSFile.header_bytes, 'error writing file: incorrect header size'
for texture in self.textures:
file.write(texture)
def decode(self, mip: int = 0, *args, **kwargs) -> Image.Image:
"""
Decode a single texture in the file to images
:param mip: the mip level to decode. Default: 0
:return: The decoded image
"""
decoder = self.format.decoder(*args, **kwargs)
texture = decoder.decode(self.textures[mip])
return Image.frombuffer('RGBA', texture.size, texture)
def decode_all(self, *args, **kwargs) -> typing.List[Image.Image]:
"""
Decade all textures in the file to images
:return: the decoded images
"""
decoder = self.format.decoder(*args, **kwargs)
textures = [decoder.decode(encoded) for encoded in self.textures]
return [Image.frombuffer('RGBA', tex.size, tex) for tex in textures]
def read(path: os.PathLike) -> DDSFile:
with open(path, 'rb') as file:
assert file.read(4) == DDSFile.magic, "Incorrect magic bytes in DDS file."
dds = DDSFile()
# READ HEADER
header_bytes = struct.unpack('<I', file.read(4))[0]
assert header_bytes == DDSFile.header_bytes, "Incorrect DDS header size."
dds.flags = DDSFlags(struct.unpack('<I', file.read(4))[0]) # read flags enum
dds.size = struct.unpack('<2I', file.read(8))[::-1] # read dimensions
dds.pitch, dds.depth, dds.mipmap_count = struct.unpack('<3I', file.read(12))
file.read(44) # skip 44 unused bytes of data
assert struct.unpack('<I', file.read(4))[0] == 32, "Incorrect pixel format size."
dds.pf_flags = PFFlags(struct.unpack('<I', file.read(4))[0])
dds.four_cc = file.read(4).decode()
dds.pixel_size, *pixel_bitmasks = struct.unpack('<5I', file.read(20))
dds.caps = struct.unpack('<4I', file.read(16))
file.read(4) # skip 4 unused bytes of data
assert file.tell() == 4 + DDSFile.header_bytes, "Unexpected EOF" # make sure we are where we expect to be
if DDSFlags.DEPTH not in dds.flags:
dds.depth = 1
if DDSFlags.MIPMAPCOUNT not in dds.flags:
dds.mipmap_count = 1
if PFFlags.FOURCC not in dds.pf_flags:
dds.four_cc = 'NONE'
# READ DX10_HEADER
if dds.four_cc == 'DX10':
raise NotImplementedError('DX10 headers are not yet supported')
# identify the format used
dds.format = next(entry for entry in dds_formats if entry.four_cc == dds.four_cc)
# calculate the size of each level of the texture
sizes = quicktex.image_utils.mip_sizes(dds.size, dds.mipmap_count)
# READ TEXTURES
dds.textures = []
for size in sizes:
texture = dds.format.texture(*size) # make a new blocktexture of the current mip size
nbytes = file.readinto(texture)
assert nbytes == texture.nbytes, 'Unexpected end of file'
dds.textures.append(texture)
return dds
def encode(image: Image.Image, encoder, four_cc: str, mip_count: typing.Optional[int] = None) -> DDSFile:
if image.mode != 'RGBA' or image.mode != 'RGBX':
mode = 'RGBA' if 'A' in image.mode else 'RGBX'
image.apply_transparency() # why is this necessary what
image = image.convert(mode)
sizes = quicktex.image_utils.mip_sizes(image.size, mip_count)
images = [image] + [quicktex.image_utils.resize_no_premultiply(image, size) for size in sizes[1:]]
dds = DDSFile()
for i in images:
rawtex = quicktex.RawTexture.frombytes(i.tobytes('raw', mode), *i.size)
dds.textures.append(encoder.encode(rawtex))
dds.flags = DDSFlags.TEXTURE | DDSFlags.LINEAR_SIZE
caps0 = Caps0.TEXTURE
if len(images) > 1:
dds.flags |= DDSFlags.MIPMAPCOUNT
caps0 |= Caps0.MIPMAP | Caps0.COMPLEX
dds.caps = (caps0, 0, 0, 0)
dds.mipmap_count = len(images)
dds.pitch = dds.textures[0].nbytes
dds.size = dds.textures[0].size
dds.pf_flags = PFFlags.FOURCC
dds.four_cc = four_cc
return dds

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@ -1,52 +0,0 @@
"""Various utilities for working with Pillow images"""
import math
from typing import List, Tuple, Optional
from PIL import Image
def mip_sizes(dimensions: Tuple[int, int], mip_count: Optional[int] = None) -> List[Tuple[int, int]]:
"""
Create a chain of mipmap sizes for a given source source size, where each source is half the size of the one before.
Note that the division by 2 rounds down. So a 63x63 texture has as its next lowest mipmap level 31x31. And so on.
See the `OpenGL wiki page on mipmaps <https://www.khronos.org/opengl/wiki/Texture#Mip_maps>`_ for more info.
:param dimensions: Size of the source source in pixels
:param mip_count: Number of mipmap sizes to generate. By default, generate until the last mip level is 1x1.
Resulting mip chain will be smaller if a 1x1 mip level is reached before this value.
:return: A list of 2-tuples representing the dimensions of each mip level, including ``dimensions`` at element 0.
"""
assert all([dim > 0 for dim in dimensions]), "Invalid source dimensions"
if not mip_count:
mip_count = math.ceil(math.log2(max(dimensions)) + 1) # maximum possible number of mips for a given source
assert mip_count > 0, "mip_count must be greater than 0"
chain = []
for mip in range(mip_count):
chain.append(dimensions)
if all([dim == 1 for dim in dimensions]):
break # we've reached a 1x1 mip and can get no smaller
dimensions = tuple([max(dim // 2, 1) for dim in dimensions])
return chain
def resize_no_premultiply(image: Image.Image, size: Tuple[int, int]) -> Image.Image:
"""
Resize an image without premulitplying the alpha. Required due to a quick in Pillow
:param image: Image to resize
:param size: Size to resize to
:return: The resized image
"""
if image.mode == 'RGBA':
rgb = image.convert('RGB').resize(size, Image.BILINEAR)
a = image.getchannel('A').resize(size, Image.BILINEAR)
rgb.putalpha(a)
return rgb
else:
return image.resize(size, Image.BILINEAR)

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"""
The s3tc module provides encoders and decoders for the common S3 Texture Compression formats. BC1-5 encoding is done
internally using a modified version of rgbcx.h.
"""
from _quicktex._s3tc import *

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@ -1,45 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include "interpolator/Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex;
using namespace quicktex::s3tc;
void InitInterpolator(py::module_ &s3tc);
void InitBC1(py::module_ &s3tc);
void InitBC3(py::module_ &s3tc);
void InitBC4(py::module_ &s3tc);
void InitBC5(py::module_ &s3tc);
void InitS3TC(py::module_ &m) {
py::module_ s3tc = m.def_submodule("_s3tc", "s3tc compression library based on rgbcx.h written by Richard Goldreich");
InitInterpolator(s3tc);
InitBC1(s3tc);
InitBC4(s3tc);
InitBC3(s3tc);
InitBC5(s3tc);
}
} // namespace quicktex::bindings

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@ -1,47 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC1Block.h"
#include <stdexcept>
#include <algorithm>
#include "../../util.h"
namespace quicktex::s3tc {
uint16_t BC1Block::GetColor0Raw() const { return Pack<uint8_t, uint16_t, 8, EndpointSize>(_color0); }
uint16_t BC1Block::GetColor1Raw() const { return Pack<uint8_t, uint16_t, 8, EndpointSize>(_color1); }
void BC1Block::SetColor0Raw(uint16_t c) { _color0 = Unpack<uint16_t, uint8_t, 8, EndpointSize>(c); }
void BC1Block::SetColor1Raw(uint16_t c) { _color1 = Unpack<uint16_t, uint8_t, 8, EndpointSize>(c); }
BC1Block::SelectorArray BC1Block::GetSelectors() const { return MapArray(_selectors, Unpack<uint8_t, uint8_t, SelectorBits, Width>); }
void BC1Block::SetSelectors(const BC1Block::SelectorArray& unpacked) {
for (unsigned y = 0; y < (unsigned)Height; y++) {
if (std::any_of(unpacked[y].begin(), unpacked[y].end(), [](uint8_t i) { return i > SelectorMax; }))
throw std::invalid_argument("Selector value out of bounds.");
}
_selectors = MapArray(unpacked, Pack<uint8_t, uint8_t, SelectorBits, Width>);
}
bool BC1Block::operator==(const BC1Block& Rhs) const { return _color0 == Rhs._color0 && _color1 == Rhs._color1 && _selectors == Rhs._selectors; }
bool BC1Block::operator!=(const BC1Block& Rhs) const { return !(Rhs == *this); }
} // namespace quicktex::s3tc

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@ -1,127 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cstdint>
#include <cstdlib>
#include <utility>
#include "../../Color.h"
namespace quicktex::s3tc {
class alignas(8) BC1Block {
public:
static constexpr size_t Width = 4;
static constexpr size_t Height = 4;
static constexpr size_t EndpointSize = 2; // size of a 5:6:5 endpoint in bytes
static constexpr size_t SelectorSize = 4; // size of selector array in bytes
static constexpr size_t SelectorBits = 2; // size of a selector in bits
static constexpr uint8_t SelectorMax = (1 << SelectorBits) - 1; // maximum value of a selector
using SelectorArray = std::array<std::array<uint8_t, Width>, Height>;
using ColorPair = std::pair<Color, Color>;
private:
std::array<uint8_t, EndpointSize> _color0;
std::array<uint8_t, EndpointSize> _color1;
std::array<uint8_t, SelectorSize> _selectors;
public:
/// Create a new BC1Blok
constexpr BC1Block() : _color0(), _color1(), _selectors() {
static_assert(sizeof(BC1Block) == 8);
static_assert(sizeof(std::array<BC1Block, 10>) == 8 * 10);
static_assert(alignof(BC1Block) >= 8);
}
/**
* Create a new BC1Block
* @param color0 first endpoint color
* @param color1 second endpoint color
* @param selectors the selectors as a 4x4 list of integers, between 0 and 3 inclusive.
*/
BC1Block(Color color0, Color color1, const SelectorArray& selectors) {
SetColor0(color0);
SetColor1(color1);
SetSelectors(selectors);
}
/**
* Create a new BC1Block
* @param ep0 first endpoint
* @param ep1 second endpoint
* @param selectors the selectors as a 4x4 list of integers, between 0 and 3 inclusive.
*/
BC1Block(uint16_t ep0, uint16_t ep1, const SelectorArray& selectors) {
SetColor0Raw(ep0);
SetColor1Raw(ep1);
SetSelectors(selectors);
}
/**
* Create a new BC1Block
* @param ep0 first endpoint
* @param ep1 second endpoint
* @param solid_mask single byte mask to use for each row
*/
BC1Block(uint16_t ep0, uint16_t ep1, uint8_t solid_mask) {
SetColor0Raw(ep0);
SetColor1Raw(ep1);
_selectors.fill(solid_mask);
}
uint16_t GetColor0Raw() const;
uint16_t GetColor1Raw() const;
void SetColor0Raw(uint16_t c);
void SetColor1Raw(uint16_t c);
Color GetColor0() const { return Color::Unpack565(GetColor0Raw()); }
Color GetColor1() const { return Color::Unpack565(GetColor1Raw()); }
ColorPair GetColors() const { return {GetColor0(), GetColor1()}; }
void SetColor0(Color c) { SetColor0Raw(c.Pack565()); }
void SetColor1(Color c) { SetColor1Raw(c.Pack565()); }
void SetColors(ColorPair cs) {
SetColor0(cs.first);
SetColor1(cs.second);
}
/**
* Get this block's selectors
* @return a 4x4 array of integers between 0 and 3 inclusive
*/
SelectorArray GetSelectors() const;
/**
* Set this block's selectors
* @param unpacked a 4x4 array of integers between 0 and 3 inclusive
*/
void SetSelectors(const SelectorArray& unpacked);
bool Is3Color() const { return GetColor0Raw() <= GetColor1Raw(); }
bool operator==(const BC1Block& Rhs) const;
bool operator!=(const BC1Block& Rhs) const;
};
} // namespace quicktex::s3tc

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@ -1,998 +0,0 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC1Encoder.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <cmath>
#include <cstdint>
#include <memory>
#include <stdexcept>
#include <type_traits>
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "../../Matrix4x4.h"
#include "../../Texture.h"
#include "../../Vector4.h"
#include "../../Vector4Int.h"
#include "../../bitwiseEnums.h"
#include "../../util.h"
#include "Histogram.h"
#include "OrderTable.h"
#include "SingleColorTable.h"
namespace quicktex::s3tc {
// constructors
BC1Encoder::BC1Encoder(unsigned int level, ColorMode color_mode, InterpolatorPtr interpolator) : _interpolator(interpolator), _color_mode(color_mode) {
if (color_mode != ColorMode::FourColor && color_mode != ColorMode::ThreeColor && color_mode != ColorMode::ThreeColorBlack) {
throw std::invalid_argument("Encoder color mode must be FourColor, ThreeColor, or ThreeColorBlack");
}
OrderTable<4>::Generate();
_single_match5 = SingleColorTable<5, 4>(_interpolator);
_single_match6 = SingleColorTable<6, 4>(_interpolator);
if (!OrderTable<4>::generated) throw std::runtime_error("Failed to generate 4-color order tables");
if (!_single_match5) throw std::runtime_error("Failed to generate 5-bit 4-color single color table");
if (!_single_match6) throw std::runtime_error("Failed to generate 6-bit 4-color single color table");
if (color_mode != ColorMode::FourColor) {
OrderTable<3>::Generate();
_single_match5_half = SingleColorTable<5, 3>(_interpolator);
_single_match6_half = SingleColorTable<6, 3>(_interpolator);
if (!OrderTable<3>::generated) throw std::runtime_error("Failed to generate 3-color order tables");
if (!_single_match5_half) throw std::runtime_error("Failed to generate 5-bit 3-color single color table");
if (!_single_match6_half) throw std::runtime_error("Failed to generate 6-bit 3-color single color table");
}
SetLevel(level);
}
// Getters and Setters
void BC1Encoder::SetLevel(unsigned level) {
if (level > 19) throw std::invalid_argument("Level out of range, bust be between 0 and 18 inclusive"); // theres a secret level 19 but shhhhhh
two_ls_passes = false;
two_ep_passes = false;
two_cf_passes = false;
exhaustive = false;
_power_iterations = 4;
_error_mode = ErrorMode::Check2;
_endpoint_mode = EndpointMode::PCA;
_search_rounds = 0;
_orderings3 = 0;
_orderings4 = 0;
switch (level) {
case 0:
// Faster/higher quality than stb_dxt default.
_endpoint_mode = EndpointMode::BoundingBoxInt;
break;
case 1:
// Faster/higher quality than stb_dxt default. a bit higher average quality vs. mode 0.
_endpoint_mode = EndpointMode::LeastSquares;
break;
case 2:
// On average mode 2 is a little weaker than modes 0/1, but it's stronger on outliers (very tough textures).
// Slightly stronger than stb_dxt.
// Uses default settings.
break;
case 3:
// Slightly stronger than stb_dxt HIGHQUAL.
two_ls_passes = true;
break;
case 4:
two_ls_passes = true;
_error_mode = ErrorMode::Full;
_power_iterations = 6;
break;
default:
case 5:
// stb_dxt HIGHQUAL + permit 3 color (if it's enabled).
two_ls_passes = true;
_error_mode = ErrorMode::Faster;
break;
case 6:
two_ls_passes = true;
_orderings4 = 1;
_orderings3 = 1;
_error_mode = ErrorMode::Faster;
break;
case 7:
two_ls_passes = true;
_error_mode = ErrorMode::Faster;
_orderings4 = 4;
_orderings3 = 1;
break;
case 8:
two_ls_passes = true;
_error_mode = ErrorMode::Faster;
_orderings4 = 8;
_orderings3 = 1;
break;
case 9:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 11;
_orderings3 = 3;
break;
case 10:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 20;
_orderings3 = 8;
break;
case 11:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 28;
_orderings3 = 16;
break;
case 12:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 32;
_orderings3 = 32;
break;
case 13:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 32;
_orderings3 = 32;
_search_rounds = 20;
_power_iterations = 6;
break;
case 14:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 32;
_orderings3 = 32;
_search_rounds = 32;
_power_iterations = 6;
break;
case 15:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 56;
_orderings3 = 32;
_search_rounds = 32;
_power_iterations = 6;
break;
case 16:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 80;
_orderings3 = 32;
_search_rounds = 256;
_power_iterations = 6;
break;
case 17:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 128;
_orderings3 = 32;
_search_rounds = 256;
break;
case 18:
two_ls_passes = true;
two_ep_passes = true;
two_cf_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 128;
_orderings3 = 32;
_search_rounds = 256;
_power_iterations = 6;
break;
case 19:
// This hidden mode is *extremely* slow and abuses the encoder. It's just for testing/training.
two_ls_passes = true;
two_ep_passes = true;
two_cf_passes = true;
exhaustive = true;
_error_mode = ErrorMode::Full;
_orderings4 = 128;
_orderings3 = 32;
_search_rounds = 256;
_power_iterations = 6;
break;
}
_orderings4 = clamp(_orderings4, 1U, OrderTable<4>::BestOrderCount);
_orderings3 = clamp(_orderings3, 1U, OrderTable<3>::BestOrderCount);
}
void BC1Encoder::SetOrderings4(unsigned orderings4) { _orderings4 = clamp(orderings4, 1U, OrderTable<4>::BestOrderCount); }
void BC1Encoder::SetOrderings3(unsigned orderings3) { _orderings3 = clamp(orderings3, 1U, OrderTable<3>::BestOrderCount); }
void BC1Encoder::SetOrderings(OrderingPair orderings) {
SetOrderings4(std::get<0>(orderings));
SetOrderings3(std::get<1>(orderings));
}
void BC1Encoder::SetPowerIterations(unsigned int power_iters) { _power_iterations = clamp(power_iters, min_power_iterations, max_power_iterations); }
// Public methods
BC1Block BC1Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
if (pixels.IsSingleColor()) {
// single-color pixel block, do it the fast way
return WriteBlockSolid(pixels.Get(0, 0));
}
auto metrics = pixels.GetMetrics();
const bool use_likely_orderings = (exhaustive || _orderings3 > 0 || _orderings4 > 0);
bool needs_block_error = use_likely_orderings;
needs_block_error |= (_color_mode == ColorMode::ThreeColor);
needs_block_error |= (_color_mode == ColorMode::ThreeColorBlack) && metrics.has_black;
needs_block_error |= (_error_mode != ErrorMode::None);
needs_block_error |= (_search_rounds > 0);
ErrorMode error_mode = needs_block_error ? _error_mode : ErrorMode::None;
assert(!((_error_mode == ErrorMode::None) && needs_block_error));
const unsigned total_ls_passes = two_ls_passes ? 2 : 1;
const unsigned total_cf_passes = two_cf_passes ? 2 : 1;
const unsigned total_ep_passes = (needs_block_error && two_ep_passes) ? 2 : 1;
// Initial block generation
EncodeResults orig;
EncodeResults result;
for (unsigned round = 0; round < total_ep_passes; round++) {
EndpointMode endpoint_mode = (round == 1) ? EndpointMode::BoundingBox : _endpoint_mode;
EncodeResults trial_orig;
FindEndpoints(trial_orig, pixels, metrics, endpoint_mode);
EncodeResults trial_result = trial_orig;
FindSelectors<ColorMode::FourColor>(trial_result, pixels, error_mode);
RefineBlockLS<ColorMode::FourColor>(trial_result, pixels, metrics, error_mode, total_ls_passes);
if (!needs_block_error || trial_result.error < result.error) {
result = trial_result;
orig = trial_orig;
}
}
// First refinement pass using ordered cluster fit
if (result.error > 0 && use_likely_orderings) {
for (unsigned iter = 0; iter < total_cf_passes; iter++) { RefineBlockCF<ColorMode::FourColor>(result, pixels, metrics, _error_mode, _orderings4); }
}
// try for 3-color block
if (result.error > 0 && (bool)(_color_mode & ColorMode::ThreeColor)) {
EncodeResults trial_result = orig;
FindSelectors<ColorMode::ThreeColor>(trial_result, pixels, ErrorMode::Full);
RefineBlockLS<ColorMode::ThreeColor>(trial_result, pixels, metrics, ErrorMode::Full, total_ls_passes);
// First refinement pass using ordered cluster fit
if (trial_result.error > 0 && use_likely_orderings) {
for (unsigned iter = 0; iter < total_cf_passes; iter++) {
RefineBlockCF<ColorMode::ThreeColor>(trial_result, pixels, metrics, ErrorMode::Full, _orderings3);
}
}
if (trial_result.error < result.error) { result = trial_result; }
}
// try for 3-color block with black
if (result.error > 0 && (_color_mode == ColorMode::ThreeColorBlack) && metrics.has_black && !metrics.max.IsBlack()) {
EncodeResults trial_result;
BlockMetrics metrics_no_black = pixels.GetMetrics(true);
FindEndpoints(trial_result, pixels, metrics_no_black, EndpointMode::PCA, true);
FindSelectors<ColorMode::ThreeColorBlack>(trial_result, pixels, ErrorMode::Full);
RefineBlockLS<ColorMode::ThreeColorBlack>(trial_result, pixels, metrics_no_black, ErrorMode::Full, total_ls_passes);
if (trial_result.error < result.error) { result = trial_result; }
}
// refine endpoints by searching for nearby colors
if (result.error > 0 && _search_rounds > 0) { EndpointSearch(result, pixels); }
return WriteBlock(result);
}
// Private methods
BC1Block BC1Encoder::WriteBlockSolid(Color color) const {
uint8_t mask = 0xAA; // 2222
uint16_t min16, max16;
if ((color.r | color.g | color.b) == 0) {
// quick shortcut for all-black blocks
min16 = 0;
max16 = 1;
mask = 0x55; // 1111 (Min value only, max is ignored)
} else {
// why is there no subscript operator for shared_ptr<array>
EncodeResults result;
FindEndpointsSingleColor(result, color, false);
if ((bool)(_color_mode & ColorMode::ThreeColor)) {
EncodeResults result_3color;
FindEndpointsSingleColor(result_3color, color, true);
if (result_3color.error < result.error) { result = result_3color; }
}
min16 = result.low.Pack565Unscaled();
max16 = result.high.Pack565Unscaled();
if (result.color_mode == ColorMode::FourColor) {
if (min16 == max16) {
// make sure this isnt accidentally a 3-color block
// so make max16 > min16 (l > h)
if (min16 > 0) {
min16--;
mask = 0; // endpoints are equal so mask doesnt matter
} else {
assert(min16 == 0 && max16 == 0);
max16 = 1;
min16 = 0;
mask = 0x55; // 1111 (Min value only, max is ignored)
}
} else if (max16 < min16) {
std::swap(min16, max16);
mask = 0xFF; // invert mask to 3333
}
assert(max16 > min16);
} else if (max16 > min16) {
std::swap(min16, max16); // assure 3-color blocks
}
}
return BC1Block(max16, min16, mask);
}
BC1Block BC1Encoder::WriteBlock(EncodeResults &result) const {
BC1Block::SelectorArray selectors;
uint16_t ep1 = result.low.Pack565Unscaled();
uint16_t ep0 = result.high.Pack565Unscaled();
std::array<uint8_t, 4> lut;
assert(result.color_mode != ColorMode::Incomplete);
if ((bool)(result.color_mode & ColorMode::FourColor)) {
lut = {1, 3, 2, 0};
if (ep1 > ep0) {
std::swap(ep1, ep0);
lut = {0, 2, 3, 1};
} else if (ep1 == ep0) {
if (ep1 > 0) {
ep1--;
lut = {0, 0, 0, 0};
} else {
assert(ep1 == 0 && ep0 == 0);
ep0 = 1;
ep1 = 0;
lut = {1, 1, 1, 1};
}
}
assert(ep0 > ep1);
} else {
lut = {1, 2, 0, 3};
if (ep1 < ep0) {
std::swap(ep1, ep0);
lut = {0, 2, 1, 3};
}
assert(ep0 <= ep1);
}
for (unsigned i = 0; i < 16; i++) {
unsigned x = i % 4;
unsigned y = i / 4;
selectors[y][x] = lut[result.selectors[i]];
if (result.color_mode == ColorMode::ThreeColor) { assert(selectors[y][x] != 3); }
}
return BC1Block(ep0, ep1, selectors);
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &result, Color color, bool is_3color) const {
auto &match5 = is_3color ? _single_match5_half : _single_match5;
auto &match6 = is_3color ? _single_match6_half : _single_match6;
BC1MatchEntry match_r = match5->at(color.r);
BC1MatchEntry match_g = match6->at(color.g);
BC1MatchEntry match_b = match5->at(color.b);
result.color_mode = is_3color ? ColorMode::ThreeColor : ColorMode::FourColor;
result.error = match_r.error + match_g.error + match_b.error;
result.low = Color(match_r.low, match_g.low, match_b.low);
result.high = Color(match_r.high, match_g.high, match_b.high);
// selectors decided when writing, no point deciding them now
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &result, const CBlock &pixels, Color color, bool is_3color) const {
std::array<Color, 4> colors = _interpolator->InterpolateBC1(result.low, result.high, is_3color);
Vector4Int result_vector = (Vector4Int)colors[2];
FindEndpointsSingleColor(result, color, is_3color);
result.error = 0;
for (int i = 0; i < 16; i++) {
Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
auto diff = pixel_vector - result_vector;
result.error += diff.SqrMag();
result.selectors[i] = 1;
}
}
void BC1Encoder::FindEndpoints(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, EndpointMode endpoint_mode, bool ignore_black) const {
if (metrics.is_greyscale) {
// specialized greyscale case
const unsigned fr = pixels.Get(0, 0).r;
if (metrics.max.r - metrics.min.r < 2) {
// single color block
uint8_t fr5 = (uint8_t)scale8To5(fr);
uint8_t fr6 = (uint8_t)scale8To6(fr);
result.low = Color(fr5, fr6, fr5);
result.high = result.low;
} else {
uint8_t lr5 = scale8To5(metrics.min.r);
uint8_t lr6 = scale8To6(metrics.min.r);
uint8_t hr5 = scale8To5(metrics.max.r);
uint8_t hr6 = scale8To6(metrics.max.r);
result.low = Color(lr5, lr6, lr5);
result.high = Color(hr5, hr6, hr5);
}
} else if (endpoint_mode == EndpointMode::LeastSquares) {
// 2D Least Squares approach from Humus's example, with added inset and optimal rounding.
Color diff = Color(metrics.max.r - metrics.min.r, metrics.max.g - metrics.min.g, metrics.max.b - metrics.min.b);
Vector4 l = {0, 0, 0};
Vector4 h = {0, 0, 0};
auto &sums = metrics.sums;
auto &min = metrics.min;
unsigned chan0 = (unsigned)diff.MaxChannelRGB(); // primary axis of the bounding box
l[chan0] = (float)min[chan0];
h[chan0] = (float)min[chan0];
assert((diff[chan0] >= diff[(chan0 + 1) % 3]) && (diff[chan0] >= diff[(chan0 + 2) % 3]));
std::array<unsigned, 3> sums_xy;
for (int i = 0; i < 16; i++) {
auto val = pixels.Get(i);
for (unsigned c = 0; c < 3; c++) { sums_xy[c] += val[chan0] * val[c]; }
}
const unsigned sum_x = (unsigned)sums[chan0];
const unsigned sum_xx = sums_xy[chan0];
float denominator = (float)(16 * sum_xx) - (float)(sum_x * sum_x);
// once per secondary axis, calculate high and low using least squares
if (fabs(denominator) > 1e-8f) {
for (unsigned i = 1; i < 3; i++) {
/* each secondary axis is fitted with a linear formula of the form
* y = ax + b
* where y is the secondary axis and x is the primary axis
* a = (m∑xy - ∑x∑y) / m∑x² - (∑x)²
* b = (∑x²∑y - ∑xy∑x) / m∑x² - (∑x)²
* see Giordano/Weir pg.103 */
const unsigned chan = (chan0 + i) % 3;
const unsigned sum_y = (unsigned)sums[chan];
const unsigned sum_xy = sums_xy[chan];
float a = (float)((16 * sum_xy) - (sum_x * sum_y)) / denominator;
float b = (float)((sum_xx * sum_y) - (sum_xy * sum_x)) / denominator;
l[chan] = b + (a * l[chan0]);
h[chan] = b + (a * h[chan0]);
}
}
// once per axis, inset towards the center by 1/16 of the delta and scale
for (unsigned c = 0; c < 3; c++) {
float inset = (h[c] - l[c]) / 16.0f;
l[c] = ((l[c] + inset) / 255.0f);
h[c] = ((h[c] - inset) / 255.0f);
}
result.low = Color::PreciseRound565(l);
result.high = Color::PreciseRound565(h);
} else if (endpoint_mode == EndpointMode::BoundingBox) {
// Algorithm from icbc.h compress_dxt1_fast()
Vector4 l, h;
const float bias = 8.0f / 255.0f;
// rescale and inset values
for (unsigned c = 0; c < 3; c++) { // heh, c++
l[c] = (float)metrics.min[c] / 255.0f;
h[c] = (float)metrics.max[c] / 255.0f;
float inset = (h[c] - l[c] - bias) / 16.0f;
l[c] += inset;
h[c] -= inset;
}
// Select the correct diagonal across the bounding box
int icov_xz = 0, icov_yz = 0;
for (int i = 0; i < 16; i++) {
int b = (int)pixels.Get(i).b - metrics.avg.b;
icov_xz += b * (int)pixels.Get(i).r - metrics.avg.r;
icov_yz += b * (int)pixels.Get(i).g - metrics.avg.g;
}
if (icov_xz < 0) std::swap(l[0], h[0]);
if (icov_yz < 0) std::swap(l[1], h[1]);
result.low = Color::PreciseRound565(l);
result.high = Color::PreciseRound565(h);
} else if (endpoint_mode == EndpointMode::BoundingBoxInt) {
// Algorithm from icbc.h compress_dxt1_fast(), but converted to integer.
Color min, max;
// rescale and inset values
for (unsigned c = 0; c < 3; c++) {
int inset = ((int)(metrics.max[c] - metrics.min[c]) - 8) >> 4; // 1/16 of delta, with bias
min[c] = clamp255(metrics.min[c] + inset);
max[c] = clamp255(metrics.max[c] - inset);
}
int icov_xz = 0, icov_yz = 0;
for (int i = 0; i < 16; i++) {
int b = (int)pixels.Get(i).b - metrics.avg.b;
icov_xz += b * (int)pixels.Get(i).r - metrics.avg.r;
icov_yz += b * (int)pixels.Get(i).g - metrics.avg.g;
}
if (icov_xz < 0) std::swap(min.r, max.r);
if (icov_yz < 0) std::swap(min.g, max.g);
result.low = min.ScaleTo565();
result.high = max.ScaleTo565();
} else if (endpoint_mode == EndpointMode::PCA) {
// the slow way
// Select 2 colors along the principle axis. (There must be a faster/simpler way.)
auto min = Vector4::FromColorRGB(metrics.min);
auto max = Vector4::FromColorRGB(metrics.max);
auto avg = Vector4::FromColorRGB(metrics.avg);
Vector4 axis = {306, 601, 117}; // Luma vector
Matrix4x4 covariance = Matrix4x4::Identity();
for (int i = 0; i < 16; i++) {
auto val = pixels.Get(i);
if (ignore_black && val.IsBlack()) continue;
auto color_vec = Vector4::FromColorRGB(val);
Vector4 diff = color_vec - avg;
for (unsigned c1 = 0; c1 < 3; c1++) {
for (unsigned c2 = c1; c2 < 3; c2++) {
covariance[c1][c2] += (diff[c1] * diff[c2]);
assert(c1 <= c2);
}
}
}
covariance /= 255.0f;
covariance.Mirror();
Vector4 delta = max - min;
// realign r and g axes to match
if (covariance[0][2] < 0) delta[0] = -delta[0]; // r vs b
if (covariance[1][2] < 0) delta[1] = -delta[1]; // g vs b
// using the covariance matrix, stretch the delta vector towards the primary axis of the data using power iteration
// the end result of this may actually be the same as the least squares approach, will have to do more research
for (unsigned power_iter = 0; power_iter < _power_iterations; power_iter++) { delta = covariance * delta; }
// if we found any correlation, then this is our new axis. otherwise we fallback to the luma vector
float k = delta.MaxAbs(3);
if (k >= 2) { axis = delta * (2048.0f / k); }
axis *= 16;
float min_dot = INFINITY;
float max_dot = -INFINITY;
int min_index = 0, max_index = 0;
for (int i = 0; i < 16; i++) {
auto val = pixels.Get(i);
if (ignore_black && val.IsBlack()) continue;
auto color_vec = Vector4::FromColorRGB(val);
// since axis is constant here, I dont think its magnitude actually matters,
// since we only care about the min or max dot product
float dot = color_vec.Dot(axis);
if (dot > max_dot) {
max_dot = dot;
max_index = i;
}
if (dot < min_dot) {
min_dot = dot;
min_index = i;
}
}
result.low = pixels.Get(min_index).ScaleTo565();
result.high = pixels.Get(max_index).ScaleTo565();
}
result.color_mode = ColorMode::Incomplete;
}
template <BC1Encoder::ColorMode M> void BC1Encoder::FindSelectors(EncodeResults &result, const CBlock &pixels, ErrorMode error_mode) const {
assert(!((error_mode != ErrorMode::Full) && (bool)(M & ColorMode::ThreeColor)));
const int color_count = (unsigned)M & 0x0F;
std::array<Color, 4> colors = _interpolator->InterpolateBC1(result.low, result.high, color_count == 3);
std::array<Vector4Int, 4> color_vectors;
if (color_count == 4) {
color_vectors = {Vector4Int::FromColorRGB(colors[0]), Vector4Int::FromColorRGB(colors[2]), Vector4Int::FromColorRGB(colors[3]),
Vector4Int::FromColorRGB(colors[1])};
} else {
color_vectors = {Vector4Int::FromColorRGB(colors[0]), Vector4Int::FromColorRGB(colors[2]), Vector4Int::FromColorRGB(colors[1]),
Vector4Int::FromColorRGB(colors[3])};
}
unsigned total_error = 0;
if (error_mode == ErrorMode::None || error_mode == ErrorMode::Faster) {
Vector4Int axis = color_vectors[3] - color_vectors[0];
std::array<int, 4> dots;
for (int i = 0; i < 4; i++) { dots[i] = axis.Dot(color_vectors[i]); }
int t0 = dots[0] + dots[1], t1 = dots[1] + dots[2], t2 = dots[2] + dots[3];
axis *= 2;
for (int i = 0; i < 16; i++) {
Vector4Int pixel_vector = Vector4Int::FromColorRGB(pixels.Get(i));
int dot = axis.Dot(pixel_vector);
uint8_t level = (dot <= t0) + (dot < t1) + (dot < t2);
uint8_t selector = 3 - level;
assert(level < 4);
assert(selector < 4);
if (error_mode == ErrorMode::Faster) {
// llvm is just going to unswitch this anyways so its not an issue
auto diff = pixel_vector - color_vectors[selector];
total_error += diff.SqrMag();
if (i % 4 != 0 && total_error >= result.error) break; // check only once per row if we're generating too much error
}
result.selectors[i] = selector;
}
} else if (error_mode == ErrorMode::Check2) {
Vector4Int axis = color_vectors[3] - color_vectors[0];
const float f = 4.0f / ((float)axis.SqrMag() + .00000125f);
for (int i = 0; i < 16; i++) {
Vector4Int pixel_vector = Vector4Int::FromColorRGB(pixels.Get(i));
auto diff = pixel_vector - color_vectors[0];
float sel_f = (float)diff.Dot(axis) * f + 0.5f;
uint8_t sel = (uint8_t)clampi((int)sel_f, 1, 3);
unsigned err0 = (color_vectors[sel - 1] - pixel_vector).SqrMag();
unsigned err1 = (color_vectors[sel] - pixel_vector).SqrMag();
uint8_t best_sel = sel;
unsigned best_err = err1;
if (err0 == err1) {
// prefer non-interpolation
if ((best_sel) == 1) best_sel = 0;
} else if (err0 < best_err) {
best_sel = sel - 1;
best_err = err0;
}
total_error += best_err;
if (total_error >= result.error) break;
result.selectors[i] = best_sel;
}
} else if (error_mode == ErrorMode::Full) {
unsigned max_sel = (bool)(M == ColorMode::ThreeColor) ? 3 : 4;
for (int i = 0; i < 16; i++) {
unsigned best_error = UINT_MAX;
uint8_t best_sel = 0;
Vector4Int pixel_vector = Vector4Int::FromColorRGB(pixels.Get(i));
// exhasustively check every pixel's distance from each color, and calculate the error
for (uint8_t j = 0; j < max_sel; j++) {
auto diff = color_vectors[j] - pixel_vector;
unsigned err = diff.SqrMag();
if (err < best_error || ((err == best_error) && (j == 3))) {
best_error = err;
best_sel = j;
}
}
total_error += best_error;
if (total_error >= result.error) { break; }
assert(best_sel < max_sel);
result.selectors[i] = best_sel;
}
} else {
assert(false);
}
result.error = total_error;
result.color_mode = M;
}
template <BC1Encoder::ColorMode M> bool BC1Encoder::RefineEndpointsLS(EncodeResults &result, const CBlock &pixels, BlockMetrics metrics) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
assert(result.color_mode != ColorMode::Incomplete);
int denominator = color_count - 1;
Vector4 q00 = {0, 0, 0};
Vector4 matrix = Vector4(0);
for (int i = 0; i < 16; i++) {
const Color color = pixels.Get(i);
const uint8_t sel = result.selectors[i];
if ((bool)(M & ColorMode::ThreeColorBlack) && color.IsBlack()) continue;
if ((bool)(M & ColorMode::ThreeColor) && sel == 3U) continue; // NOTE: selectors for 3-color are in linear order here, but not in original
assert(sel < color_count);
const Vector4Int color_vector = Vector4Int::FromColorRGB(color);
q00 += color_vector * sel;
matrix += OrderTable<color_count>::Weights[sel];
}
// invert matrix
float det = matrix.Determinant2x2(); // z00 * z11 - z01 * z10;
if (fabs(det) < 1e-8f) {
result.color_mode = ColorMode::Incomplete;
return false;
}
std::swap(matrix[0], matrix[3]);
matrix *= Vector4(1, -1, -1, 1);
matrix *= ((float)denominator / 255.0f) / det;
Vector4 q10 = (metrics.sums * denominator) - q00;
Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
result.color_mode = M;
result.low = Color::PreciseRound565(low);
result.high = Color::PreciseRound565(high);
return true;
}
template <BC1Encoder::ColorMode M> void BC1Encoder::RefineEndpointsLS(EncodeResults &result, std::array<Vector4, 17> &sums, Vector4 &matrix, Hash hash) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
assert(result.color_mode != ColorMode::Incomplete);
int denominator = color_count - 1;
Vector4 q10 = {0, 0, 0};
unsigned level = 0;
Histogram<color_count> h = OrderTable<color_count>::Orders[hash];
for (unsigned i = 0; i < (color_count - 1); i++) {
level += h[i];
q10 += sums[level];
}
Vector4 q00 = (sums[16] * (float)denominator) - q10;
Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
result.color_mode = M;
result.low = Color::PreciseRound565(low);
result.high = Color::PreciseRound565(high);
}
template <BC1Encoder::ColorMode M>
void BC1Encoder::RefineBlockLS(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const {
assert(error_mode != ErrorMode::None || passes == 1);
for (unsigned pass = 0; pass < passes; pass++) {
EncodeResults trial_result = result;
Vector4 low, high;
bool multicolor = RefineEndpointsLS<ColorMode::FourColor>(trial_result, pixels, metrics);
if (!multicolor) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, (M != ColorMode::FourColor));
} else {
FindSelectors<M>(trial_result, pixels, error_mode);
}
if (trial_result.low == result.low && trial_result.high == result.high) break;
if (error_mode == ErrorMode::None || trial_result.error < result.error) {
result = trial_result;
} else {
return;
}
}
}
template <BC1Encoder::ColorMode M>
void BC1Encoder::RefineBlockCF(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned orderings) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
assert(result.color_mode != ColorMode::Incomplete);
using OrderTable = OrderTable<color_count>;
using Hist = Histogram<color_count>;
EncodeResults orig = result;
Hist h = Hist(orig.selectors);
Hash start_hash = OrderTable::GetHash(h);
Vector4 axis = orig.high.ScaleFrom565() - orig.low.ScaleFrom565();
std::array<Vector4, 16> color_vectors;
std::array<uint32_t, 16> dots;
for (int i = 0; i < 16; i++) {
color_vectors[(unsigned)i] = Vector4::FromColorRGB(pixels.Get(i));
int dot = 0x1000000 + (int)color_vectors[(unsigned)i].Dot(axis);
assert(dot >= 0);
dots[(unsigned)i] = (uint32_t)(dot << 4) | i;
}
std::sort(dots.begin(), dots.end());
// we now have a list of indices and their dot products along the primary axis
std::array<Vector4, 17> sums;
for (unsigned i = 0; i < 16; i++) {
const unsigned p = dots[i] & 0xF;
sums[i + 1] = sums[i] + color_vectors[p];
}
const unsigned q_total = exhaustive ? OrderTable::OrderCount : orderings;
for (Hash q = 0; q < q_total; q++) {
Hash trial_hash = exhaustive ? q : OrderTable::BestOrders[start_hash][q];
Vector4 trial_matrix = OrderTable::GetFactors(trial_hash);
EncodeResults trial_result = orig;
Vector4 low, high;
if (OrderTable::IsSingleColor(trial_hash)) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, (color_count == 3));
} else {
RefineEndpointsLS<M>(trial_result, sums, trial_matrix, trial_hash);
FindSelectors<M>(trial_result, pixels, error_mode);
}
if (trial_result.error < result.error) { result = trial_result; }
if (trial_result.error == 0) break;
}
}
void BC1Encoder::EndpointSearch(EncodeResults &result, const CBlock &pixels) const {
if (result.solid) return;
static const std::array<Vector4Int, 16> Voxels = {{
{1, 0, 0, 3}, // 0
{0, 1, 0, 4}, // 1
{0, 0, 1, 5}, // 2
{-1, 0, 0, 0}, // 3
{0, -1, 0, 1}, // 4
{0, 0, -1, 2}, // 5
{1, 1, 0, 9}, // 6
{1, 0, 1, 10}, // 7
{0, 1, 1, 11}, // 8
{-1, -1, 0, 6}, // 9
{-1, 0, -1, 7}, // 10
{0, -1, -1, 8}, // 11
{-1, 1, 0, 13}, // 12
{1, -1, 0, 12}, // 13
{0, -1, 1, 15}, // 14
{0, 1, -1, 14}, // 15
}};
unsigned prev_improvement_index = 0;
int forbidden_direction = -1;
for (unsigned i = 0; i < _search_rounds; i++) {
const unsigned voxel_index = (unsigned)(i & 15);
assert((unsigned)Voxels[(unsigned)Voxels[voxel_index][3]][3] == voxel_index); // make sure voxels are symmetrical
if ((int)(i & 31) == forbidden_direction) continue;
Vector4Int delta = Voxels[voxel_index];
EncodeResults trial_result = result;
if (i & 16) {
trial_result.low.r = (uint8_t)clamp(trial_result.low.r + delta[0], 0, 31);
trial_result.low.g = (uint8_t)clamp(trial_result.low.g + delta[1], 0, 63);
trial_result.low.b = (uint8_t)clamp(trial_result.low.b + delta[2], 0, 31);
} else {
trial_result.high.r = (uint8_t)clamp(trial_result.high.r + delta[0], 0, 31);
trial_result.high.g = (uint8_t)clamp(trial_result.high.g + delta[1], 0, 63);
trial_result.high.b = (uint8_t)clamp(trial_result.high.b + delta[2], 0, 31);
}
switch (result.color_mode) {
default:
case ColorMode::FourColor:
FindSelectors<ColorMode::FourColor>(trial_result, pixels, _error_mode);
break;
case ColorMode::ThreeColor:
FindSelectors<ColorMode::ThreeColor>(trial_result, pixels, ErrorMode::Full);
break;
case ColorMode::ThreeColorBlack:
FindSelectors<ColorMode::ThreeColorBlack>(trial_result, pixels, ErrorMode::Full);
break;
}
if (trial_result.error < result.error) {
result = trial_result;
forbidden_direction = delta[3] | (int)(i & 16);
prev_improvement_index = i;
}
if (i - prev_improvement_index > 32) break;
}
}
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <climits>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <tuple>
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../interpolator/Interpolator.h"
#include "BC1Block.h"
#include "SingleColorTable.h"
namespace quicktex {
class Vector4;
}
namespace quicktex::s3tc {
class BC1Encoder final : public BlockEncoder<BlockTexture<BC1Block>> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using OrderingPair = std::tuple<unsigned, unsigned>;
using CBlock = ColorBlock<4, 4>;
static constexpr unsigned min_power_iterations = 4;
static constexpr unsigned max_power_iterations = 10;
enum class ColorMode {
// An incomplete block with invalid selectors or endpoints
Incomplete = 0x00,
// A block where color0 <= color1
ThreeColor = 0x03,
// A block where color0 > color1
FourColor = 0x04,
// A 3 color block with black pixels (selector 3)
UseBlack = 0x10,
ThreeColorBlack = ThreeColor | UseBlack,
};
enum class ErrorMode {
// Perform no error checking at all.
None,
// Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.
Faster,
// Default error mode.
Check2,
// Examine all colors to compute selectors/MSE (slower than default).
Full
};
enum class EndpointMode {
// Use 2D least squares+inset+optimal rounding (the method used in Humus's GPU texture encoding demo), instead of PCA.
// Around 18% faster, very slightly lower average quality to better (depends on the content).
LeastSquares,
// BoundingBox enables a fast all-integer PCA approximation on 4-color blocks.
// At level 0 options (no other flags), this is ~15% faster, and higher *average* quality.
BoundingBox,
// Same as BoundingBox, but implemented using integer math (faster, slightly less quality)
BoundingBoxInt,
// Full PCA implementation
PCA
};
bool exhaustive;
bool two_ls_passes;
bool two_ep_passes;
bool two_cf_passes;
BC1Encoder(unsigned level, ColorMode color_mode, InterpolatorPtr interpolator);
BC1Encoder(unsigned int level = 5, ColorMode color_mode = ColorMode::FourColor) : BC1Encoder(level, color_mode, std::make_shared<Interpolator>()) {}
// Getters and Setters
void SetLevel(unsigned level);
ErrorMode GetErrorMode() const { return _error_mode; }
void SetErrorMode(ErrorMode error_mode) { _error_mode = error_mode; };
EndpointMode GetEndpointMode() const { return _endpoint_mode; }
void SetEndpointMode(EndpointMode endpoint_mode) { _endpoint_mode = endpoint_mode; }
InterpolatorPtr GetInterpolator() const { return _interpolator; }
ColorMode GetColorMode() const { return _color_mode; }
unsigned int GetSearchRounds() const { return _search_rounds; }
void SetSearchRounds(unsigned search_rounds) { _search_rounds = search_rounds; }
unsigned GetOrderings4() const { return _orderings4; }
unsigned GetOrderings3() const { return _orderings3; }
void SetOrderings4(unsigned orderings4);
void SetOrderings3(unsigned orderings3);
OrderingPair GetOrderings() const { return OrderingPair(_orderings4, _orderings3); }
void SetOrderings(OrderingPair orderings);
unsigned GetPowerIterations() const { return _power_iterations; }
void SetPowerIterations(unsigned power_iters);
// Public Methods
BC1Block EncodeBlock(const CBlock &pixels) const override;
virtual size_t MTThreshold() const override { return 16; }
private:
using Hash = uint16_t;
using BlockMetrics = CBlock::Metrics;
// Unpacked BC1 block with metadata
struct EncodeResults {
Color low;
Color high;
std::array<uint8_t, 16> selectors = {0};
ColorMode color_mode = ColorMode::Incomplete;
bool solid = false;
unsigned error = UINT_MAX;
};
const InterpolatorPtr _interpolator;
const ColorMode _color_mode;
// match tables used for single-color blocks
// Each entry includes a high and low pair that best reproduces the 8-bit index as well as possible,
// with an included error value
// these depend on the interpolator
MatchListPtr _single_match5 = SingleColorTable<5, 4>(_interpolator);
MatchListPtr _single_match6 = SingleColorTable<6, 4>(_interpolator);
MatchListPtr _single_match5_half = SingleColorTable<5, 3>(_interpolator);
MatchListPtr _single_match6_half = SingleColorTable<6, 3>(_interpolator);
ErrorMode _error_mode;
EndpointMode _endpoint_mode;
unsigned _power_iterations;
unsigned _search_rounds;
unsigned _orderings4;
unsigned _orderings3;
BC1Block WriteBlockSolid(Color color) const;
BC1Block WriteBlock(EncodeResults &result) const;
void FindEndpoints(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, EndpointMode endpoint_mode, bool ignore_black = false) const;
void FindEndpointsSingleColor(EncodeResults &result, Color color, bool is_3color = false) const;
void FindEndpointsSingleColor(EncodeResults &result, const CBlock &pixels, Color color, bool is_3color) const;
template <ColorMode M> void FindSelectors(EncodeResults &result, const CBlock &pixels, ErrorMode error_mode) const;
template <ColorMode M> bool RefineEndpointsLS(EncodeResults &result, const CBlock &pixels, BlockMetrics metrics) const;
template <ColorMode M> void RefineEndpointsLS(EncodeResults &result, std::array<Vector4, 17> &sums, Vector4 &matrix, Hash hash) const;
template <ColorMode M>
void RefineBlockLS(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const;
template <ColorMode M>
void RefineBlockCF(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned orderings) const;
void EndpointSearch(EncodeResults &result, const CBlock &pixels) const;
};
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <array>
#include <cassert>
#include <cstdint>
#include <initializer_list>
#include <mutex>
#include <numeric>
#include "../../Vector4.h"
#include "../../util.h"
namespace quicktex::s3tc {
template <size_t N> class Histogram {
public:
using Hash = uint16_t;
Histogram() { _bins.fill(0); }
Histogram(std::array<uint8_t, 16> sels) {
_bins.fill(0);
for (unsigned i = 0; i < 16; i++) {
assert(sels[i] < N);
_bins[sels[i]]++;
}
}
Histogram(std::initializer_list<uint8_t> init) {
assert(init.size() <= N);
_bins.fill(0);
auto item = init.begin();
for (unsigned i = 0; i < init.size(); i++) {
_bins[i] = *item;
item++;
}
}
uint8_t operator[](size_t index) const {
assert(index < N);
return _bins[index];
}
uint8_t &operator[](size_t index) {
assert(index < N);
return _bins[index];
}
bool Any16() {
return std::any_of(_bins.begin(), _bins.end(), [](int i) { return i == 16; });
}
unsigned GetPacked() const {
Hash packed = 0;
for (unsigned i = 0; i < (N-1); i++) {
assert(_bins[i] <= (1U << 4) - 1U);
packed |= static_cast<uint16_t>(_bins[i]) << (i * 4U);
}
return packed;
}
private:
std::array<uint8_t, N> _bins;
};
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OrderTable.h"
#include <array>
#include "../../Vector4.h"
namespace quicktex::s3tc {
using Hash = uint16_t;
template <> std::atomic<bool> OrderTable<3>::generated = false;
template <> std::atomic<bool> OrderTable<4>::generated = false;
template <> std::mutex OrderTable<3>::table_mutex = std::mutex();
template <> std::mutex OrderTable<4>::table_mutex = std::mutex();
template <> std::array<OrderTable<3>::Hash, OrderTable<3>::HashCount> *OrderTable<3>::hashes = nullptr;
template <> std::array<OrderTable<4>::Hash, OrderTable<4>::HashCount> *OrderTable<4>::hashes = nullptr;
template <> std::array<Vector4, OrderTable<3>::OrderCount> *OrderTable<3>::factors = nullptr;
template <> std::array<Vector4, OrderTable<4>::OrderCount> *OrderTable<4>::factors = nullptr;
template <> const std::array<Vector4, 3> OrderTable<3>::Weights = {{{0, 0, 0, 4}, {1, 1, 1, 1}, {4, 0, 0, 0}}};
template <> const std::array<Vector4, 4> OrderTable<4>::Weights = {{{0, 0, 0, 9}, {1, 2, 2, 4}, {4, 2, 2, 1}, {9, 0, 0, 0}}};
template <> const std::array<Hash, 3> OrderTable<3>::SingleColorHashes = {12, 15, 89};
template <> const std::array<Hash, 4> OrderTable<4>::SingleColorHashes = {15, 700, 753, 515};
// region OrderTable3
template <>
const OrderTable<3>::OrderArray OrderTable<3>::Orders = {
{{6, 0, 10}, {3, 6, 7}, {3, 0, 13}, {13, 3, 0}, {12, 4, 0}, {9, 1, 6}, {2, 13, 1}, {4, 7, 5}, {7, 5, 4}, {9, 6, 1}, {7, 4, 5}, {8, 6, 2}, {16, 0, 0},
{10, 6, 0}, {2, 7, 7}, {0, 0, 16}, {0, 3, 13}, {1, 15, 0}, {0, 2, 14}, {1, 4, 11}, {15, 1, 0}, {1, 12, 3}, {9, 2, 5}, {14, 1, 1}, {8, 2, 6}, {3, 3, 10},
{4, 2, 10}, {14, 0, 2}, {0, 14, 2}, {1, 7, 8}, {6, 6, 4}, {11, 5, 0}, {6, 4, 6}, {11, 3, 2}, {4, 3, 9}, {7, 1, 8}, {10, 4, 2}, {12, 1, 3}, {11, 0, 5},
{9, 3, 4}, {1, 0, 15}, {9, 0, 7}, {2, 6, 8}, {12, 2, 2}, {6, 2, 8}, {6, 8, 2}, {15, 0, 1}, {4, 8, 4}, {0, 4, 12}, {8, 5, 3}, {5, 9, 2}, {11, 2, 3},
{12, 3, 1}, {6, 3, 7}, {1, 1, 14}, {2, 9, 5}, {1, 8, 7}, {4, 10, 2}, {7, 7, 2}, {13, 1, 2}, {0, 15, 1}, {3, 2, 11}, {7, 0, 9}, {4, 4, 8}, {3, 8, 5},
{0, 5, 11}, {13, 2, 1}, {1, 10, 5}, {4, 11, 1}, {3, 10, 3}, {5, 10, 1}, {10, 2, 4}, {0, 6, 10}, {14, 2, 0}, {11, 4, 1}, {3, 12, 1}, {1, 13, 2}, {1, 5, 10},
{5, 11, 0}, {12, 0, 4}, {8, 1, 7}, {6, 10, 0}, {3, 13, 0}, {7, 2, 7}, {0, 7, 9}, {5, 8, 3}, {0, 12, 4}, {11, 1, 4}, {13, 0, 3}, {0, 16, 0}, {5, 7, 4},
{10, 3, 3}, {10, 0, 6}, {0, 13, 3}, {4, 6, 6}, {2, 8, 6}, {2, 5, 9}, {7, 8, 1}, {2, 1, 13}, {2, 0, 14}, {7, 3, 6}, {5, 1, 10}, {3, 11, 2}, {5, 4, 7},
{8, 3, 5}, {10, 5, 1}, {6, 9, 1}, {1, 3, 12}, {4, 5, 7}, {2, 2, 12}, {4, 1, 11}, {0, 8, 8}, {4, 12, 0}, {6, 5, 5}, {8, 7, 1}, {5, 5, 6}, {3, 7, 6},
{7, 9, 0}, {4, 9, 3}, {0, 10, 6}, {8, 0, 8}, {5, 3, 8}, {10, 1, 5}, {6, 1, 9}, {7, 6, 3}, {9, 5, 2}, {0, 1, 15}, {9, 7, 0}, {2, 14, 0}, {3, 4, 9},
{8, 4, 4}, {9, 4, 3}, {0, 9, 7}, {1, 9, 6}, {3, 9, 4}, {5, 2, 9}, {2, 3, 11}, {5, 6, 5}, {1, 14, 1}, {6, 7, 3}, {2, 4, 10}, {2, 12, 2}, {8, 8, 0},
{2, 10, 4}, {4, 0, 12}, {0, 11, 5}, {2, 11, 3}, {1, 11, 4}, {3, 5, 8}, {5, 0, 11}, {3, 1, 12}, {1, 2, 13}, {1, 6, 9}}};
// endregion
// region OrderTable4
template <>
const OrderTable<4>::OrderArray OrderTable<4>::Orders = {
{{0, 8, 2, 6}, {4, 3, 9, 0}, {4, 8, 1, 3}, {12, 0, 3, 1}, {11, 3, 2, 0}, {6, 4, 6, 0}, {7, 5, 0, 4}, {6, 0, 8, 2}, {1, 0, 0, 15}, {3, 0, 8, 5},
{1, 1, 13, 1}, {13, 1, 2, 0}, {0, 14, 1, 1}, {0, 15, 1, 0}, {0, 13, 0, 3}, {16, 0, 0, 0}, {4, 3, 4, 5}, {8, 6, 0, 2}, {0, 10, 0, 6}, {10, 0, 4, 2},
{7, 2, 1, 6}, {4, 7, 5, 0}, {1, 4, 7, 4}, {0, 14, 2, 0}, {2, 7, 2, 5}, {9, 0, 5, 2}, {9, 2, 2, 3}, {10, 0, 5, 1}, {2, 3, 7, 4}, {4, 9, 0, 3},
{1, 5, 0, 10}, {1, 1, 6, 8}, {6, 6, 4, 0}, {11, 5, 0, 0}, {11, 2, 0, 3}, {4, 0, 10, 2}, {2, 3, 10, 1}, {1, 13, 1, 1}, {0, 14, 0, 2}, {2, 3, 3, 8},
{12, 3, 1, 0}, {14, 0, 0, 2}, {9, 1, 3, 3}, {6, 4, 0, 6}, {1, 1, 5, 9}, {5, 9, 0, 2}, {2, 10, 1, 3}, {12, 0, 0, 4}, {4, 6, 6, 0}, {0, 6, 4, 6},
{3, 7, 4, 2}, {0, 13, 3, 0}, {3, 10, 0, 3}, {10, 2, 1, 3}, {1, 12, 1, 2}, {2, 0, 13, 1}, {11, 0, 5, 0}, {12, 1, 3, 0}, {6, 4, 5, 1}, {10, 4, 2, 0},
{3, 6, 1, 6}, {7, 3, 6, 0}, {10, 4, 0, 2}, {10, 0, 2, 4}, {0, 5, 9, 2}, {0, 9, 3, 4}, {6, 4, 2, 4}, {3, 4, 7, 2}, {3, 3, 5, 5}, {4, 2, 9, 1},
{6, 2, 8, 0}, {3, 5, 3, 5}, {4, 10, 1, 1}, {10, 1, 3, 2}, {5, 7, 0, 4}, {5, 3, 7, 1}, {6, 8, 1, 1}, {8, 8, 0, 0}, {11, 1, 0, 4}, {14, 1, 0, 1},
{9, 3, 2, 2}, {8, 2, 1, 5}, {0, 0, 2, 14}, {3, 3, 9, 1}, {10, 1, 5, 0}, {8, 3, 1, 4}, {1, 5, 8, 2}, {6, 1, 9, 0}, {3, 2, 1, 10}, {3, 11, 1, 1},
{7, 6, 3, 0}, {9, 0, 3, 4}, {5, 2, 5, 4}, {0, 2, 3, 11}, {15, 0, 0, 1}, {0, 6, 6, 4}, {3, 4, 9, 0}, {4, 7, 0, 5}, {0, 4, 4, 8}, {0, 13, 2, 1},
{2, 4, 1, 9}, {3, 2, 5, 6}, {10, 6, 0, 0}, {3, 5, 6, 2}, {8, 0, 4, 4}, {1, 3, 6, 6}, {7, 7, 0, 2}, {6, 1, 4, 5}, {0, 11, 1, 4}, {2, 2, 8, 4},
{0, 1, 2, 13}, {15, 0, 1, 0}, {7, 2, 6, 1}, {8, 1, 7, 0}, {1, 8, 4, 3}, {2, 13, 1, 0}, {1, 0, 7, 8}, {14, 2, 0, 0}, {1, 8, 1, 6}, {9, 3, 3, 1},
{0, 0, 7, 9}, {4, 4, 1, 7}, {9, 0, 6, 1}, {10, 2, 4, 0}, {1, 7, 3, 5}, {0, 3, 8, 5}, {5, 2, 4, 5}, {1, 2, 5, 8}, {0, 8, 7, 1}, {10, 3, 2, 1},
{12, 0, 4, 0}, {2, 1, 4, 9}, {5, 2, 2, 7}, {1, 9, 3, 3}, {15, 1, 0, 0}, {6, 3, 4, 3}, {9, 5, 0, 2}, {1, 6, 9, 0}, {6, 6, 0, 4}, {13, 2, 1, 0},
{5, 1, 8, 2}, {0, 5, 11, 0}, {7, 1, 0, 8}, {1, 2, 12, 1}, {0, 3, 3, 10}, {7, 4, 2, 3}, {5, 1, 4, 6}, {7, 0, 3, 6}, {3, 12, 0, 1}, {3, 4, 5, 4},
{1, 10, 0, 5}, {7, 4, 3, 2}, {10, 5, 0, 1}, {13, 3, 0, 0}, {2, 5, 4, 5}, {3, 10, 1, 2}, {5, 1, 2, 8}, {14, 0, 1, 1}, {1, 5, 4, 6}, {1, 4, 5, 6},
{2, 3, 11, 0}, {11, 0, 4, 1}, {11, 2, 2, 1}, {5, 3, 8, 0}, {1, 3, 10, 2}, {0, 1, 13, 2}, {3, 1, 4, 8}, {4, 2, 4, 6}, {1, 5, 6, 4}, {2, 1, 11, 2},
{1, 2, 9, 4}, {4, 7, 3, 2}, {6, 2, 5, 3}, {7, 2, 2, 5}, {8, 1, 4, 3}, {3, 2, 8, 3}, {12, 1, 0, 3}, {7, 8, 1, 0}, {7, 0, 2, 7}, {5, 10, 0, 1},
{0, 2, 14, 0}, {2, 9, 3, 2}, {7, 0, 0, 9}, {11, 1, 4, 0}, {10, 4, 1, 1}, {2, 2, 9, 3}, {5, 7, 2, 2}, {1, 3, 1, 11}, {13, 2, 0, 1}, {4, 2, 8, 2},
{2, 3, 1, 10}, {4, 2, 5, 5}, {7, 0, 7, 2}, {10, 0, 0, 6}, {0, 8, 5, 3}, {4, 4, 0, 8}, {12, 4, 0, 0}, {0, 1, 14, 1}, {8, 0, 1, 7}, {5, 1, 5, 5},
{11, 0, 3, 2}, {0, 4, 1, 11}, {0, 8, 8, 0}, {0, 2, 5, 9}, {7, 3, 2, 4}, {7, 8, 0, 1}, {1, 0, 3, 12}, {7, 4, 5, 0}, {1, 6, 7, 2}, {7, 6, 1, 2},
{9, 6, 1, 0}, {12, 2, 0, 2}, {4, 1, 6, 5}, {4, 0, 1, 11}, {8, 4, 4, 0}, {13, 0, 1, 2}, {8, 6, 2, 0}, {4, 12, 0, 0}, {2, 7, 5, 2}, {2, 0, 5, 9},
{5, 4, 5, 2}, {3, 8, 5, 0}, {7, 3, 3, 3}, {4, 4, 8, 0}, {2, 1, 3, 10}, {5, 0, 1, 10}, {6, 4, 3, 3}, {4, 9, 1, 2}, {1, 4, 0, 11}, {11, 3, 1, 1},
{4, 0, 12, 0}, {13, 0, 0, 3}, {6, 1, 6, 3}, {9, 0, 4, 3}, {8, 0, 0, 8}, {8, 4, 0, 4}, {0, 12, 1, 3}, {0, 4, 10, 2}, {3, 4, 8, 1}, {1, 3, 8, 4},
{9, 2, 5, 0}, {5, 7, 4, 0}, {1, 0, 11, 4}, {4, 10, 0, 2}, {1, 3, 12, 0}, {6, 9, 0, 1}, {5, 0, 9, 2}, {5, 9, 2, 0}, {13, 1, 0, 2}, {9, 3, 4, 0},
{9, 4, 0, 3}, {3, 1, 12, 0}, {2, 4, 3, 7}, {1, 2, 13, 0}, {2, 2, 4, 8}, {6, 8, 0, 2}, {9, 2, 1, 4}, {9, 5, 1, 1}, {2, 0, 4, 10}, {5, 4, 0, 7},
{0, 0, 6, 10}, {1, 2, 0, 13}, {4, 7, 2, 3}, {6, 5, 5, 0}, {3, 3, 1, 9}, {1, 6, 1, 8}, {12, 2, 1, 1}, {4, 4, 5, 3}, {1, 0, 6, 9}, {0, 6, 10, 0},
{4, 8, 3, 1}, {4, 3, 2, 7}, {2, 1, 7, 6}, {1, 9, 1, 5}, {3, 1, 3, 9}, {8, 7, 1, 0}, {1, 2, 3, 10}, {14, 1, 1, 0}, {5, 4, 4, 3}, {3, 7, 0, 6},
{7, 4, 1, 4}, {3, 7, 5, 1}, {1, 1, 0, 14}, {0, 10, 3, 3}, {0, 4, 3, 9}, {1, 7, 7, 1}, {2, 0, 10, 4}, {5, 8, 0, 3}, {6, 7, 3, 0}, {0, 8, 4, 4},
{5, 7, 3, 1}, {7, 9, 0, 0}, {7, 6, 2, 1}, {0, 4, 5, 7}, {6, 3, 5, 2}, {1, 2, 1, 12}, {5, 2, 0, 9}, {8, 5, 0, 3}, {4, 6, 1, 5}, {1, 1, 7, 7},
{10, 5, 1, 0}, {1, 2, 8, 5}, {1, 8, 2, 5}, {5, 1, 0, 10}, {6, 9, 1, 0}, {13, 0, 2, 1}, {8, 3, 5, 0}, {6, 3, 6, 1}, {2, 11, 3, 0}, {3, 7, 3, 3},
{1, 5, 2, 8}, {7, 5, 2, 2}, {0, 6, 7, 3}, {13, 1, 1, 1}, {5, 3, 4, 4}, {7, 2, 7, 0}, {5, 8, 3, 0}, {3, 13, 0, 0}, {0, 7, 9, 0}, {8, 0, 3, 5},
{1, 3, 7, 5}, {4, 0, 2, 10}, {12, 0, 1, 3}, {1, 7, 6, 2}, {3, 9, 0, 4}, {7, 2, 0, 7}, {0, 1, 7, 8}, {2, 1, 8, 5}, {0, 13, 1, 2}, {0, 8, 1, 7},
{5, 0, 11, 0}, {5, 6, 2, 3}, {0, 3, 0, 13}, {2, 3, 4, 7}, {5, 6, 3, 2}, {4, 2, 10, 0}, {3, 3, 7, 3}, {7, 2, 5, 2}, {1, 1, 11, 3}, {12, 3, 0, 1},
{5, 1, 1, 9}, {1, 15, 0, 0}, {9, 7, 0, 0}, {9, 1, 2, 4}, {0, 7, 3, 6}, {3, 0, 13, 0}, {3, 0, 11, 2}, {0, 6, 5, 5}, {8, 2, 2, 4}, {6, 10, 0, 0},
{4, 8, 4, 0}, {0, 0, 3, 13}, {0, 4, 12, 0}, {7, 1, 6, 2}, {3, 5, 0, 8}, {8, 0, 6, 2}, {6, 2, 3, 5}, {2, 10, 0, 4}, {4, 11, 0, 1}, {6, 1, 5, 4},
{5, 1, 3, 7}, {0, 11, 3, 2}, {4, 6, 0, 6}, {2, 6, 0, 8}, {3, 1, 7, 5}, {2, 14, 0, 0}, {2, 9, 2, 3}, {0, 3, 4, 9}, {11, 0, 1, 4}, {13, 0, 3, 0},
{8, 3, 0, 5}, {0, 5, 3, 8}, {5, 11, 0, 0}, {0, 1, 4, 11}, {2, 1, 9, 4}, {3, 4, 4, 5}, {7, 1, 2, 6}, {12, 2, 2, 0}, {9, 4, 1, 2}, {6, 0, 2, 8},
{4, 6, 2, 4}, {11, 2, 3, 0}, {3, 2, 2, 9}, {10, 3, 1, 2}, {1, 1, 2, 12}, {0, 5, 2, 9}, {0, 1, 11, 4}, {6, 2, 4, 4}, {2, 8, 2, 4}, {0, 9, 4, 3},
{11, 0, 2, 3}, {0, 2, 11, 3}, {6, 0, 7, 3}, {0, 3, 6, 7}, {4, 5, 5, 2}, {1, 2, 6, 7}, {7, 5, 1, 3}, {9, 0, 2, 5}, {2, 6, 4, 4}, {4, 1, 9, 2},
{4, 8, 2, 2}, {1, 12, 3, 0}, {0, 9, 6, 1}, {0, 10, 6, 0}, {3, 1, 5, 7}, {2, 13, 0, 1}, {2, 2, 1, 11}, {3, 6, 0, 7}, {5, 6, 5, 0}, {5, 5, 4, 2},
{4, 0, 3, 9}, {3, 4, 1, 8}, {0, 11, 2, 3}, {2, 12, 1, 1}, {7, 1, 3, 5}, {7, 0, 9, 0}, {8, 0, 8, 0}, {1, 0, 2, 13}, {3, 3, 10, 0}, {2, 4, 4, 6},
{2, 3, 8, 3}, {1, 10, 5, 0}, {7, 3, 0, 6}, {2, 9, 0, 5}, {1, 4, 6, 5}, {6, 6, 3, 1}, {5, 6, 0, 5}, {6, 3, 0, 7}, {3, 10, 2, 1}, {2, 5, 5, 4},
{3, 8, 4, 1}, {1, 14, 0, 1}, {10, 3, 3, 0}, {3, 5, 7, 1}, {1, 1, 3, 11}, {2, 4, 0, 10}, {9, 3, 1, 3}, {5, 10, 1, 0}, {3, 0, 6, 7}, {3, 1, 9, 3},
{11, 2, 1, 2}, {5, 3, 3, 5}, {0, 5, 1, 10}, {4, 1, 11, 0}, {10, 2, 0, 4}, {7, 6, 0, 3}, {2, 7, 0, 7}, {4, 2, 2, 8}, {6, 1, 7, 2}, {4, 9, 2, 1},
{0, 0, 8, 8}, {3, 7, 2, 4}, {9, 6, 0, 1}, {0, 12, 4, 0}, {6, 7, 1, 2}, {0, 7, 2, 7}, {1, 0, 10, 5}, {0, 0, 14, 2}, {2, 7, 3, 4}, {5, 0, 0, 11},
{7, 7, 1, 1}, {6, 2, 7, 1}, {4, 5, 3, 4}, {3, 5, 1, 7}, {5, 9, 1, 1}, {6, 2, 1, 7}, {3, 2, 0, 11}, {0, 11, 0, 5}, {3, 11, 2, 0}, {10, 1, 4, 1},
{7, 0, 4, 5}, {11, 4, 0, 1}, {10, 3, 0, 3}, {0, 2, 4, 10}, {0, 15, 0, 1}, {0, 11, 5, 0}, {6, 7, 2, 1}, {1, 12, 2, 1}, {4, 1, 3, 8}, {1, 0, 13, 2},
{1, 8, 5, 2}, {7, 0, 1, 8}, {3, 12, 1, 0}, {9, 2, 4, 1}, {1, 7, 4, 4}, {11, 4, 1, 0}, {4, 3, 8, 1}, {2, 8, 4, 2}, {1, 11, 3, 1}, {1, 1, 4, 10},
{4, 10, 2, 0}, {8, 2, 5, 1}, {1, 0, 9, 6}, {5, 3, 2, 6}, {0, 9, 7, 0}, {10, 2, 2, 2}, {5, 8, 1, 2}, {8, 7, 0, 1}, {0, 3, 12, 1}, {1, 0, 1, 14},
{4, 8, 0, 4}, {3, 8, 0, 5}, {4, 6, 5, 1}, {0, 9, 5, 2}, {10, 2, 3, 1}, {2, 3, 9, 2}, {1, 0, 12, 3}, {11, 3, 0, 2}, {4, 5, 2, 5}, {0, 2, 12, 2},
{9, 1, 0, 6}, {9, 2, 0, 5}, {1, 2, 7, 6}, {4, 7, 4, 1}, {0, 12, 2, 2}, {0, 0, 0, 16}, {2, 8, 3, 3}, {3, 6, 2, 5}, {0, 6, 3, 7}, {7, 5, 4, 0},
{3, 3, 3, 7}, {3, 3, 0, 10}, {5, 0, 6, 5}, {0, 0, 10, 6}, {8, 5, 3, 0}, {8, 1, 5, 2}, {6, 0, 9, 1}, {11, 1, 2, 2}, {2, 11, 2, 1}, {9, 5, 2, 0},
{3, 0, 4, 9}, {2, 2, 12, 0}, {2, 6, 6, 2}, {2, 1, 13, 0}, {6, 0, 5, 5}, {2, 0, 14, 0}, {2, 11, 1, 2}, {4, 4, 7, 1}, {2, 0, 11, 3}, {3, 1, 1, 11},
{2, 9, 4, 1}, {3, 7, 6, 0}, {14, 0, 2, 0}, {1, 10, 4, 1}, {8, 0, 7, 1}, {3, 6, 5, 2}, {0, 3, 11, 2}, {2, 5, 6, 3}, {11, 1, 3, 1}, {6, 5, 3, 2},
{3, 8, 1, 4}, {0, 2, 7, 7}, {2, 10, 2, 2}, {1, 6, 2, 7}, {11, 0, 0, 5}, {12, 1, 1, 2}, {12, 1, 2, 1}, {0, 7, 1, 8}, {0, 3, 9, 4}, {0, 2, 1, 13},
{7, 1, 4, 4}, {10, 1, 0, 5}, {4, 0, 8, 4}, {5, 2, 7, 2}, {0, 2, 0, 14}, {4, 3, 7, 2}, {2, 7, 1, 6}, {1, 2, 2, 11}, {6, 3, 3, 4}, {1, 14, 1, 0},
{2, 4, 6, 4}, {5, 3, 6, 2}, {5, 3, 5, 3}, {8, 4, 1, 3}, {1, 3, 0, 12}, {3, 5, 2, 6}, {1, 8, 7, 0}, {0, 7, 4, 5}, {2, 1, 6, 7}, {4, 11, 1, 0},
{7, 2, 4, 3}, {6, 1, 3, 6}, {4, 5, 4, 3}, {2, 11, 0, 3}, {1, 5, 7, 3}, {12, 0, 2, 2}, {5, 0, 4, 7}, {1, 13, 0, 2}, {7, 7, 2, 0}, {4, 1, 7, 4},
{4, 5, 0, 7}, {5, 0, 5, 6}, {6, 5, 4, 1}, {2, 4, 2, 8}, {1, 10, 1, 4}, {6, 3, 1, 6}, {3, 3, 8, 2}, {0, 7, 7, 2}, {4, 4, 2, 6}, {1, 1, 8, 6},
{1, 12, 0, 3}, {2, 1, 12, 1}, {1, 9, 2, 4}, {1, 11, 0, 4}, {2, 5, 2, 7}, {10, 0, 3, 3}, {4, 6, 3, 3}, {3, 7, 1, 5}, {1, 9, 0, 6}, {7, 1, 7, 1},
{1, 6, 5, 4}, {9, 2, 3, 2}, {6, 2, 2, 6}, {2, 2, 2, 10}, {8, 3, 3, 2}, {0, 1, 8, 7}, {2, 0, 8, 6}, {0, 3, 1, 12}, {9, 4, 2, 1}, {9, 4, 3, 0},
{6, 2, 6, 2}, {1, 8, 0, 7}, {5, 1, 10, 0}, {0, 5, 5, 6}, {8, 2, 4, 2}, {2, 3, 2, 9}, {6, 0, 3, 7}, {2, 2, 6, 6}, {2, 6, 2, 6}, {1, 13, 2, 0},
{9, 3, 0, 4}, {7, 3, 5, 1}, {6, 5, 2, 3}, {5, 2, 6, 3}, {2, 0, 12, 2}, {5, 7, 1, 3}, {8, 1, 3, 4}, {3, 1, 10, 2}, {1, 0, 15, 0}, {0, 8, 0, 8},
{5, 0, 7, 4}, {4, 4, 6, 2}, {0, 1, 0, 15}, {10, 0, 1, 5}, {7, 3, 4, 2}, {4, 9, 3, 0}, {2, 5, 7, 2}, {3, 4, 2, 7}, {8, 3, 2, 3}, {5, 1, 6, 4},
{0, 10, 2, 4}, {6, 6, 1, 3}, {6, 0, 0, 10}, {4, 4, 3, 5}, {1, 3, 9, 3}, {7, 5, 3, 1}, {3, 0, 7, 6}, {1, 8, 6, 1}, {4, 3, 0, 9}, {3, 11, 0, 2},
{6, 0, 6, 4}, {0, 1, 3, 12}, {0, 4, 2, 10}, {5, 5, 6, 0}, {4, 1, 4, 7}, {8, 1, 6, 1}, {5, 6, 4, 1}, {8, 4, 2, 2}, {4, 3, 1, 8}, {3, 0, 2, 11},
{1, 11, 4, 0}, {0, 8, 3, 5}, {5, 1, 7, 3}, {7, 0, 8, 1}, {4, 3, 5, 4}, {4, 6, 4, 2}, {3, 2, 4, 7}, {1, 6, 3, 6}, {0, 7, 8, 1}, {3, 0, 1, 12},
{9, 1, 4, 2}, {7, 4, 0, 5}, {1, 7, 0, 8}, {5, 4, 1, 6}, {9, 1, 5, 1}, {1, 1, 9, 5}, {4, 1, 1, 10}, {5, 3, 0, 8}, {2, 2, 5, 7}, {4, 0, 0, 12},
{9, 0, 7, 0}, {3, 4, 0, 9}, {0, 2, 6, 8}, {8, 2, 0, 6}, {3, 2, 6, 5}, {4, 2, 6, 4}, {3, 6, 4, 3}, {2, 8, 6, 0}, {5, 0, 3, 8}, {0, 4, 0, 12},
{0, 16, 0, 0}, {0, 9, 2, 5}, {4, 0, 11, 1}, {1, 6, 4, 5}, {0, 1, 6, 9}, {3, 4, 6, 3}, {3, 0, 10, 3}, {7, 0, 6, 3}, {1, 4, 9, 2}, {1, 5, 3, 7},
{8, 5, 2, 1}, {0, 12, 0, 4}, {7, 2, 3, 4}, {0, 5, 6, 5}, {11, 1, 1, 3}, {6, 5, 0, 5}, {2, 1, 5, 8}, {1, 4, 11, 0}, {9, 1, 1, 5}, {0, 0, 13, 3},
{5, 8, 2, 1}, {2, 12, 0, 2}, {3, 3, 6, 4}, {4, 1, 10, 1}, {4, 0, 5, 7}, {8, 1, 0, 7}, {5, 1, 9, 1}, {4, 3, 3, 6}, {0, 2, 2, 12}, {6, 3, 2, 5},
{0, 0, 12, 4}, {1, 5, 1, 9}, {2, 6, 5, 3}, {3, 6, 3, 4}, {2, 12, 2, 0}, {1, 6, 8, 1}, {10, 1, 1, 4}, {1, 3, 4, 8}, {7, 4, 4, 1}, {1, 11, 1, 3},
{1, 2, 10, 3}, {3, 9, 3, 1}, {8, 5, 1, 2}, {2, 10, 4, 0}, {4, 2, 0, 10}, {2, 7, 6, 1}, {8, 2, 3, 3}, {1, 5, 5, 5}, {3, 1, 0, 12}, {3, 10, 3, 0},
{8, 0, 5, 3}, {0, 6, 8, 2}, {0, 3, 13, 0}, {0, 0, 16, 0}, {1, 9, 4, 2}, {4, 1, 8, 3}, {1, 6, 6, 3}, {0, 10, 5, 1}, {0, 1, 12, 3}, {4, 0, 6, 6},
{3, 8, 3, 2}, {0, 5, 4, 7}, {1, 0, 14, 1}, {0, 4, 6, 6}, {3, 9, 1, 3}, {3, 5, 8, 0}, {3, 6, 6, 1}, {5, 4, 7, 0}, {3, 0, 12, 1}, {8, 6, 1, 1},
{2, 9, 5, 0}, {6, 1, 1, 8}, {4, 1, 2, 9}, {3, 9, 4, 0}, {5, 2, 9, 0}, {0, 12, 3, 1}, {1, 4, 10, 1}, {4, 0, 7, 5}, {3, 1, 2, 10}, {5, 4, 2, 5},
{5, 5, 5, 1}, {4, 2, 3, 7}, {1, 7, 5, 3}, {2, 8, 0, 6}, {8, 1, 2, 5}, {3, 8, 2, 3}, {6, 1, 2, 7}, {3, 9, 2, 2}, {9, 0, 0, 7}, {0, 8, 6, 2},
{8, 4, 3, 1}, {0, 2, 8, 6}, {6, 5, 1, 4}, {2, 3, 5, 6}, {2, 10, 3, 1}, {0, 7, 0, 9}, {4, 2, 7, 3}, {2, 4, 8, 2}, {7, 1, 1, 7}, {2, 4, 7, 3},
{2, 4, 10, 0}, {0, 1, 10, 5}, {4, 7, 1, 4}, {0, 10, 4, 2}, {9, 0, 1, 6}, {1, 9, 6, 0}, {3, 3, 4, 6}, {4, 5, 7, 0}, {5, 5, 2, 4}, {2, 8, 1, 5},
{2, 3, 6, 5}, {0, 1, 1, 14}, {3, 2, 3, 8}, {10, 1, 2, 3}, {9, 1, 6, 0}, {3, 4, 3, 6}, {2, 2, 0, 12}, {0, 0, 9, 7}, {4, 0, 9, 3}, {7, 0, 5, 4},
{4, 5, 6, 1}, {2, 5, 1, 8}, {2, 5, 9, 0}, {3, 5, 4, 4}, {1, 3, 11, 1}, {7, 1, 5, 3}, {3, 2, 7, 4}, {1, 4, 2, 9}, {1, 11, 2, 2}, {2, 2, 3, 9},
{5, 0, 10, 1}, {3, 2, 11, 0}, {1, 10, 3, 2}, {8, 3, 4, 1}, {3, 6, 7, 0}, {0, 7, 5, 4}, {1, 3, 3, 9}, {2, 2, 10, 2}, {1, 9, 5, 1}, {0, 5, 0, 11},
{3, 0, 3, 10}, {0, 4, 8, 4}, {2, 7, 7, 0}, {2, 0, 2, 12}, {1, 2, 11, 2}, {6, 3, 7, 0}, {0, 6, 2, 8}, {0, 10, 1, 5}, {0, 9, 0, 7}, {6, 4, 4, 2},
{6, 0, 1, 9}, {1, 5, 10, 0}, {5, 4, 6, 1}, {5, 5, 3, 3}, {0, 0, 4, 12}, {0, 3, 2, 11}, {1, 4, 1, 10}, {3, 0, 9, 4}, {5, 5, 0, 6}, {1, 7, 8, 0},
{2, 0, 3, 11}, {6, 4, 1, 5}, {10, 0, 6, 0}, {0, 6, 0, 10}, {0, 4, 11, 1}, {3, 1, 6, 6}, {2, 5, 8, 1}, {0, 2, 10, 4}, {3, 1, 11, 1}, {6, 6, 2, 2},
{1, 1, 10, 4}, {2, 1, 2, 11}, {6, 1, 8, 1}, {0, 2, 13, 1}, {0, 7, 6, 3}, {6, 8, 2, 0}, {3, 0, 0, 13}, {4, 4, 4, 4}, {6, 2, 0, 8}, {7, 3, 1, 5},
{0, 11, 4, 1}, {6, 7, 0, 3}, {2, 6, 3, 5}, {5, 2, 1, 8}, {7, 1, 8, 0}, {5, 5, 1, 5}, {1, 8, 3, 4}, {8, 2, 6, 0}, {6, 0, 10, 0}, {5, 6, 1, 4},
{1, 4, 4, 7}, {2, 7, 4, 3}, {1, 4, 8, 3}, {5, 4, 3, 4}, {1, 10, 2, 3}, {2, 9, 1, 4}, {2, 2, 11, 1}, {2, 5, 0, 9}, {0, 0, 1, 15}, {0, 0, 11, 5},
{0, 4, 7, 5}, {0, 1, 15, 0}, {2, 1, 0, 13}, {0, 3, 10, 3}, {8, 0, 2, 6}, {3, 3, 2, 8}, {3, 5, 5, 3}, {1, 7, 1, 7}, {1, 3, 2, 10}, {4, 0, 4, 8},
{2, 0, 9, 5}, {1, 1, 1, 13}, {2, 2, 7, 5}, {2, 1, 10, 3}, {4, 2, 1, 9}, {4, 3, 6, 3}, {1, 3, 5, 7}, {2, 5, 3, 6}, {1, 0, 8, 7}, {5, 0, 2, 9},
{2, 8, 5, 1}, {1, 6, 0, 9}, {0, 0, 5, 11}, {0, 4, 9, 3}, {2, 0, 7, 7}, {1, 7, 2, 6}, {2, 1, 1, 12}, {2, 4, 9, 1}, {0, 5, 7, 4}, {6, 0, 4, 6},
{3, 2, 10, 1}, {0, 6, 1, 9}, {2, 6, 1, 7}, {0, 5, 8, 3}, {4, 1, 0, 11}, {1, 2, 4, 9}, {4, 1, 5, 6}, {6, 1, 0, 9}, {1, 4, 3, 8}, {4, 5, 1, 6},
{1, 0, 5, 10}, {5, 3, 1, 7}, {0, 9, 1, 6}, {2, 0, 1, 13}, {2, 0, 6, 8}, {8, 1, 1, 6}, {1, 5, 9, 1}, {0, 6, 9, 1}, {0, 3, 5, 8}, {0, 2, 9, 5},
{5, 2, 8, 1}, {1, 1, 14, 0}, {3, 2, 9, 2}, {5, 0, 8, 3}, {0, 5, 10, 1}, {5, 2, 3, 6}, {2, 6, 7, 1}, {2, 3, 0, 11}, {0, 1, 9, 6}, {1, 0, 4, 11},
{3, 0, 5, 8}, {0, 0, 15, 1}, {2, 4, 5, 5}, {0, 3, 7, 6}, {2, 0, 0, 14}, {1, 1, 12, 2}, {2, 6, 8, 0}, {3, 1, 8, 4}, {0, 1, 5, 10}}};
// endregion
// region BestOrderTable3
template <>
const OrderTable<3>::BestOrderArray OrderTable<3>::BestOrders = {
{{12, 1, 3, 5, 27, 2, 4, 38, 8, 7, 16, 18, 6, 10, 41, 79, 40, 23, 46, 9, 20, 88, 22, 37, 14, 19, 24, 126, 99, 119, 35, 11},
{7, 64, 116, 14, 94, 30, 8, 42, 1, 108, 47, 55, 137, 10, 134, 95, 96, 115, 69, 32, 63, 29, 90, 113, 11, 148, 16, 103, 19, 9, 34, 25},
{12, 1, 0, 5, 3, 7, 4, 27, 8, 6, 38, 40, 41, 16, 18, 46, 9, 10, 20, 23, 79, 62, 14, 22, 88, 99, 37, 126, 92, 19, 120, 11},
{16, 88, 27, 18, 46, 48, 126, 107, 79, 19, 59, 38, 37, 65, 23, 66, 0, 2, 3, 43, 12, 151, 28, 25, 5, 87, 72, 40, 1, 20, 52, 92},
{79, 48, 88, 16, 27, 65, 18, 38, 46, 19, 37, 4, 72, 33, 126, 41, 52, 0, 12, 92, 5, 1, 2, 107, 3, 77, 23, 91, 43, 51, 22, 74},
{1, 8, 41, 122, 10, 22, 2, 0, 87, 24, 37, 120, 38, 7, 39, 4, 5, 3, 9, 92, 62, 59, 23, 16, 104, 11, 27, 79, 19, 26, 25, 32},
{2, 76, 99, 28, 40, 86, 93, 21, 138, 60, 6, 0, 17, 128, 145, 119, 98, 144, 141, 82, 147, 54, 67, 75, 5, 12, 27, 132, 146, 1, 38, 14},
{47, 7, 64, 90, 1, 118, 116, 85, 57, 14, 30, 94, 50, 45, 137, 134, 8, 42, 69, 139, 55, 68, 58, 108, 95, 29, 10, 115, 0, 32, 2, 11},
{49, 8, 10, 30, 124, 11, 32, 113, 130, 58, 125, 9, 100, 53, 104, 115, 131, 103, 24, 7, 1, 39, 45, 36, 139, 0, 137, 22, 90, 44, 114, 105},
{9, 38, 72, 125, 49, 41, 84, 11, 13, 5, 27, 0, 16, 92, 8, 2, 65, 105, 10, 18, 48, 29, 127, 131, 36, 14, 1, 46, 111, 79, 130, 12},
{130, 8, 10, 100, 104, 131, 49, 32, 53, 39, 30, 36, 113, 24, 11, 22, 124, 44, 83, 58, 7, 103, 1, 4, 9, 125, 5, 0, 91, 33, 115, 74},
{114, 11, 58, 8, 120, 49, 9, 124, 142, 111, 41, 30, 10, 0, 97, 130, 62, 84, 38, 5, 72, 125, 92, 127, 100, 27, 139, 113, 13, 132, 32, 1},
{60, 46, 28, 27, 40, 20, 0, 17, 18, 2, 126, 16, 6, 38, 86, 23, 79, 54, 1, 93, 5, 88, 41, 14, 21, 111, 7, 48, 3, 84, 72, 62},
{72, 92, 38, 65, 84, 48, 41, 79, 27, 16, 29, 111, 88, 5, 18, 46, 1, 0, 152, 14, 37, 19, 77, 42, 132, 7, 22, 13, 119, 56, 12, 2},
{7, 55, 1, 95, 29, 56, 64, 116, 143, 8, 14, 30, 47, 94, 152, 90, 65, 67, 10, 133, 42, 72, 146, 84, 16, 48, 6, 0, 25, 108, 77, 21},
{27, 23, 20, 5, 0, 79, 38, 2, 3, 1, 59, 46, 4, 41, 33, 86, 37, 87, 88, 92, 7, 126, 43, 8, 22, 152, 151, 150, 149, 148, 147, 146},
{12, 0, 1, 2, 7, 6, 3, 5, 28, 4, 8, 14, 60, 40, 17, 19, 21, 86, 126, 93, 10, 18, 9, 29, 48, 99, 65, 25, 84, 119, 72, 41},
{60, 40, 99, 2, 54, 12, 0, 1, 19, 28, 98, 93, 6, 138, 21, 5, 27, 17, 151, 14, 76, 46, 16, 18, 38, 29, 86, 144, 107, 7, 25, 41},
{12, 0, 1, 2, 3, 5, 6, 7, 4, 28, 8, 60, 14, 40, 16, 17, 21, 10, 19, 9, 86, 38, 126, 41, 93, 27, 29, 48, 62, 84, 79, 99},
{0, 1, 2, 10, 5, 8, 3, 25, 4, 29, 32, 34, 63, 7, 77, 26, 16, 48, 65, 56, 14, 22, 129, 103, 72, 24, 18, 152, 140, 53, 96, 42},
{46, 126, 18, 54, 12, 16, 1, 0, 5, 2, 27, 98, 20, 23, 6, 3, 88, 48, 28, 7, 19, 8, 4, 60, 151, 38, 37, 21, 79, 14, 65, 40},
{76, 6, 141, 86, 119, 2, 138, 67, 28, 145, 0, 93, 17, 1, 40, 60, 146, 99, 147, 14, 21, 144, 132, 7, 5, 29, 55, 27, 16, 75, 19, 12},
{71, 5, 51, 39, 22, 80, 0, 43, 10, 122, 8, 62, 41, 24, 104, 87, 35, 37, 2, 91, 33, 120, 36, 38, 1, 131, 9, 100, 130, 66, 3, 4},
{126, 18, 46, 27, 20, 16, 88, 23, 12, 79, 54, 59, 48, 0, 73, 1, 37, 151, 5, 19, 28, 38, 2, 66, 60, 3, 65, 98, 14, 26, 6, 43},
{22, 10, 8, 5, 0, 71, 35, 80, 104, 39, 24, 51, 100, 1, 62, 32, 2, 130, 11, 41, 7, 9, 53, 43, 49, 83, 122, 120, 30, 44, 37, 38},
{1, 34, 14, 129, 53, 63, 42, 26, 121, 148, 7, 44, 96, 10, 0, 24, 100, 32, 64, 116, 140, 22, 5, 19, 29, 103, 135, 108, 8, 61, 39, 83},
{1, 7, 34, 63, 44, 25, 135, 14, 24, 108, 22, 0, 83, 94, 5, 129, 35, 101, 47, 121, 2, 19, 42, 53, 6, 110, 103, 8, 148, 10, 16, 123},
{12, 28, 16, 60, 18, 1, 6, 21, 14, 0, 86, 19, 2, 48, 93, 17, 38, 29, 7, 5, 65, 126, 46, 72, 41, 79, 84, 119, 40, 56, 54, 88},
{0, 2, 12, 27, 5, 46, 38, 40, 41, 79, 88, 99, 3, 23, 1, 62, 20, 4, 22, 37, 92, 35, 18, 8, 16, 24, 10, 60, 7, 120, 98, 54},
{1, 7, 14, 56, 8, 0, 84, 67, 10, 2, 133, 72, 42, 111, 5, 30, 21, 4, 9, 3, 25, 94, 16, 116, 47, 11, 65, 18, 132, 90, 55, 64},
{30, 8, 124, 139, 45, 11, 58, 90, 113, 137, 7, 115, 10, 32, 1, 49, 94, 85, 9, 47, 108, 103, 0, 97, 63, 14, 50, 114, 53, 106, 100, 25},
{65, 38, 48, 27, 16, 79, 72, 18, 88, 19, 46, 77, 84, 92, 37, 41, 0, 29, 1, 14, 12, 111, 2, 5, 31, 36, 87, 74, 105, 40, 28, 51},
{10, 8, 30, 113, 130, 100, 53, 32, 115, 103, 104, 7, 1, 121, 39, 49, 131, 44, 24, 36, 63, 137, 34, 45, 22, 90, 108, 83, 26, 11, 94, 139},
{51, 52, 43, 33, 5, 74, 16, 37, 71, 91, 38, 3, 36, 87, 48, 22, 4, 0, 122, 41, 39, 18, 66, 27, 79, 24, 65, 88, 59, 23, 62, 92},
{1, 7, 63, 53, 108, 121, 94, 44, 103, 100, 14, 10, 129, 47, 32, 26, 24, 25, 148, 42, 135, 22, 0, 61, 83, 8, 39, 104, 5, 64, 115, 34},
{1, 8, 10, 7, 5, 0, 80, 32, 62, 2, 24, 44, 53, 83, 9, 41, 30, 22, 100, 11, 14, 25, 120, 4, 26, 6, 3, 16, 122, 34, 19, 35},
{74, 4, 36, 48, 33, 91, 39, 79, 22, 16, 65, 5, 131, 38, 24, 71, 27, 52, 0, 105, 51, 18, 88, 104, 3, 31, 10, 37, 72, 19, 41, 130},
{59, 43, 38, 79, 23, 27, 92, 51, 0, 16, 46, 5, 18, 88, 41, 37, 66, 3, 87, 20, 48, 2, 122, 4, 22, 12, 1, 126, 19, 65, 33, 24},
{12, 28, 1, 27, 0, 16, 2, 46, 65, 60, 21, 3, 5, 18, 6, 19, 48, 14, 4, 7, 79, 88, 86, 29, 22, 72, 93, 40, 23, 8, 17, 41},
{22, 91, 39, 33, 24, 71, 5, 131, 36, 10, 51, 0, 130, 8, 104, 2, 35, 125, 9, 43, 52, 49, 83, 80, 100, 41, 122, 3, 37, 38, 4, 16},
{12, 0, 1, 2, 5, 3, 4, 8, 7, 27, 18, 38, 10, 6, 16, 46, 9, 20, 41, 23, 126, 79, 22, 14, 19, 99, 88, 54, 37, 48, 62, 35},
{12, 27, 1, 2, 3, 0, 46, 4, 38, 16, 8, 28, 7, 79, 18, 5, 84, 6, 88, 10, 14, 21, 23, 20, 40, 22, 60, 19, 9, 29, 72, 65},
{1, 14, 7, 55, 95, 29, 8, 94, 30, 56, 10, 108, 77, 116, 152, 64, 32, 48, 63, 42, 143, 148, 16, 25, 137, 65, 11, 0, 115, 9, 19, 72},
{37, 79, 66, 38, 16, 52, 48, 59, 43, 27, 87, 33, 41, 4, 23, 51, 3, 5, 88, 18, 92, 46, 73, 122, 22, 71, 20, 0, 65, 19, 2, 120},
{24, 32, 83, 22, 53, 1, 8, 10, 7, 30, 35, 5, 103, 0, 100, 101, 121, 113, 34, 123, 63, 2, 44, 25, 71, 115, 80, 14, 26, 108, 51, 39},
{97, 45, 111, 58, 85, 139, 0, 90, 47, 7, 120, 106, 142, 30, 50, 132, 41, 62, 84, 1, 119, 114, 14, 56, 117, 8, 38, 29, 2, 64, 116, 5},
{12, 28, 16, 18, 1, 60, 6, 14, 2, 21, 0, 86, 126, 19, 48, 93, 7, 27, 17, 29, 5, 65, 54, 38, 72, 79, 84, 88, 119, 145, 8, 111},
{118, 47, 64, 116, 57, 85, 7, 14, 50, 1, 42, 0, 45, 68, 86, 69, 2, 111, 134, 28, 90, 55, 16, 29, 56, 48, 84, 144, 60, 30, 112, 41},
{12, 1, 2, 0, 7, 6, 28, 5, 3, 4, 8, 14, 60, 21, 18, 40, 17, 86, 10, 9, 16, 29, 19, 93, 126, 79, 38, 84, 72, 27, 111, 119},
{11, 8, 49, 130, 10, 125, 9, 124, 100, 114, 131, 30, 58, 104, 32, 39, 24, 113, 36, 105, 0, 41, 22, 120, 5, 53, 111, 38, 142, 44, 83, 35},
{50, 70, 47, 118, 85, 57, 106, 0, 45, 7, 64, 90, 81, 14, 2, 134, 28, 62, 86, 55, 69, 1, 78, 119, 68, 56, 18, 67, 16, 60, 29, 21},
{43, 37, 33, 87, 51, 41, 66, 5, 122, 38, 22, 59, 92, 0, 23, 91, 27, 16, 71, 79, 18, 52, 120, 4, 3, 24, 46, 20, 73, 39, 62, 36},
{79, 48, 4, 16, 27, 88, 43, 33, 18, 38, 65, 37, 46, 3, 19, 51, 52, 22, 66, 87, 74, 5, 41, 91, 23, 59, 0, 71, 122, 72, 20, 92},
{32, 100, 10, 8, 30, 104, 24, 44, 39, 113, 83, 103, 1, 7, 22, 53, 115, 63, 135, 121, 26, 35, 34, 5, 0, 108, 137, 90, 91, 45, 2, 130},
{0, 1, 2, 5, 16, 12, 6, 7, 14, 3, 19, 18, 29, 20, 4, 21, 40, 8, 17, 35, 23, 48, 126, 22, 25, 56, 26, 10, 98, 27, 38, 65},
{143, 67, 56, 146, 1, 7, 133, 55, 64, 141, 134, 69, 6, 47, 14, 29, 84, 21, 111, 147, 57, 16, 95, 72, 118, 132, 50, 0, 2, 18, 119, 42},
{1, 7, 67, 14, 133, 111, 8, 84, 0, 21, 2, 47, 64, 132, 55, 10, 95, 147, 119, 42, 16, 5, 72, 56, 4, 3, 6, 29, 9, 25, 18, 30},
{68, 57, 69, 112, 144, 86, 102, 2, 134, 55, 0, 70, 118, 64, 75, 47, 14, 28, 93, 143, 67, 7, 50, 149, 1, 21, 29, 56, 119, 95, 60, 78},
{58, 97, 114, 30, 124, 45, 11, 139, 8, 90, 0, 142, 7, 10, 41, 113, 84, 62, 49, 111, 85, 1, 9, 5, 137, 120, 32, 14, 2, 117, 47, 38},
{23, 66, 18, 79, 38, 20, 43, 27, 16, 88, 46, 59, 126, 37, 87, 12, 73, 92, 3, 5, 48, 0, 19, 54, 2, 51, 28, 1, 41, 65, 122, 22},
{0, 12, 2, 27, 5, 40, 46, 38, 1, 41, 3, 79, 88, 23, 99, 4, 20, 62, 22, 54, 92, 18, 8, 37, 16, 35, 10, 7, 19, 120, 144, 24},
{1, 14, 25, 26, 0, 7, 44, 34, 129, 42, 24, 5, 135, 22, 19, 148, 6, 96, 83, 2, 29, 16, 63, 35, 101, 64, 140, 136, 116, 110, 3, 10},
{12, 1, 2, 27, 3, 4, 38, 5, 7, 8, 18, 16, 46, 6, 0, 40, 41, 10, 79, 23, 88, 9, 20, 22, 14, 19, 37, 92, 48, 126, 28, 21},
{7, 1, 10, 32, 108, 103, 94, 47, 8, 53, 25, 14, 34, 115, 100, 129, 121, 130, 148, 42, 64, 116, 63, 26, 44, 0, 24, 30, 113, 4, 104, 22},
{47, 134, 7, 14, 55, 69, 64, 95, 1, 29, 85, 118, 56, 116, 45, 57, 102, 143, 50, 90, 42, 30, 16, 94, 0, 8, 67, 75, 133, 2, 18, 48},
{12, 1, 2, 0, 7, 6, 28, 8, 14, 5, 3, 4, 40, 21, 17, 18, 60, 86, 16, 93, 126, 10, 9, 29, 99, 38, 119, 25, 19, 54, 27, 84},
{59, 16, 27, 18, 23, 88, 79, 37, 46, 66, 38, 20, 73, 126, 3, 43, 48, 87, 92, 51, 41, 12, 19, 5, 52, 107, 65, 0, 151, 122, 54, 2},
{1, 21, 147, 7, 119, 14, 76, 132, 55, 0, 86, 145, 2, 6, 69, 67, 16, 143, 111, 138, 17, 28, 29, 60, 18, 93, 8, 19, 40, 56, 84, 5},
{144, 86, 112, 2, 68, 102, 69, 0, 149, 93, 75, 28, 57, 55, 145, 60, 21, 67, 99, 134, 143, 40, 146, 119, 82, 110, 62, 6, 29, 26, 78, 14},
{102, 57, 55, 69, 143, 75, 146, 67, 56, 68, 134, 2, 29, 141, 0, 21, 6, 14, 133, 118, 64, 1, 7, 95, 47, 84, 111, 28, 147, 82, 72, 119},
{0, 70, 57, 119, 50, 145, 2, 86, 28, 118, 69, 78, 149, 47, 60, 68, 67, 55, 93, 81, 134, 21, 14, 62, 64, 7, 5, 1, 132, 85, 41, 16},
{51, 5, 43, 71, 122, 87, 41, 37, 91, 39, 0, 22, 33, 36, 38, 24, 66, 120, 62, 2, 80, 16, 92, 10, 59, 4, 27, 23, 35, 79, 8, 3},
{12, 1, 2, 0, 7, 6, 28, 5, 8, 14, 3, 21, 40, 4, 60, 17, 86, 18, 16, 93, 10, 9, 126, 119, 99, 29, 19, 41, 38, 27, 25, 92},
{27, 18, 46, 126, 23, 16, 88, 79, 20, 151, 59, 73, 48, 38, 0, 54, 12, 2, 37, 1, 19, 5, 28, 60, 66, 41, 3, 109, 86, 65, 40, 6},
{48, 79, 4, 33, 16, 74, 65, 38, 88, 27, 91, 52, 18, 36, 22, 19, 46, 0, 37, 3, 51, 5, 71, 39, 72, 43, 24, 41, 92, 87, 2, 10},
{86, 2, 144, 93, 28, 112, 141, 6, 102, 21, 99, 60, 75, 0, 68, 82, 69, 146, 67, 149, 55, 40, 145, 76, 111, 147, 56, 119, 110, 143, 26, 132},
{6, 138, 2, 99, 86, 17, 40, 93, 28, 21, 145, 141, 0, 60, 119, 147, 128, 76, 67, 54, 1, 12, 5, 27, 144, 14, 38, 98, 146, 41, 29, 19},
{1, 8, 0, 10, 2, 29, 7, 5, 3, 56, 4, 25, 14, 152, 63, 32, 65, 72, 96, 42, 34, 108, 48, 9, 26, 16, 84, 103, 67, 148, 22, 129},
{149, 145, 0, 86, 2, 28, 93, 144, 62, 60, 119, 101, 21, 41, 5, 35, 78, 99, 26, 40, 12, 68, 57, 67, 110, 120, 69, 18, 55, 76, 132, 70},
{12, 28, 16, 1, 48, 19, 6, 60, 2, 14, 18, 21, 0, 27, 46, 65, 86, 29, 5, 7, 72, 93, 40, 3, 17, 84, 56, 88, 126, 4, 38, 8},
{1, 8, 5, 10, 7, 24, 2, 62, 0, 41, 22, 122, 120, 9, 4, 3, 32, 87, 11, 37, 38, 83, 100, 44, 25, 104, 16, 26, 39, 80, 14, 6},
{0, 119, 62, 86, 145, 149, 28, 132, 93, 2, 120, 67, 60, 41, 35, 5, 144, 21, 123, 38, 111, 81, 84, 56, 12, 44, 24, 50, 92, 55, 40, 22},
{2, 93, 99, 28, 40, 144, 60, 0, 86, 150, 76, 21, 149, 98, 6, 25, 1, 61, 82, 26, 12, 5, 54, 141, 7, 18, 145, 16, 27, 138, 110, 38},
{24, 8, 10, 22, 32, 35, 100, 5, 1, 53, 0, 7, 71, 80, 30, 123, 83, 104, 51, 11, 2, 39, 44, 113, 9, 62, 25, 103, 34, 101, 43, 41},
{12, 1, 2, 0, 7, 6, 28, 5, 40, 60, 8, 16, 3, 18, 14, 4, 86, 21, 17, 93, 41, 10, 9, 99, 27, 119, 38, 19, 126, 22, 48, 145},
{45, 47, 50, 7, 85, 90, 97, 1, 64, 139, 116, 118, 30, 58, 14, 106, 70, 111, 0, 57, 94, 42, 137, 142, 29, 120, 8, 56, 18, 134, 84, 41},
{12, 0, 2, 5, 27, 38, 1, 46, 41, 40, 79, 144, 3, 22, 88, 23, 28, 60, 99, 62, 6, 24, 26, 7, 4, 16, 10, 35, 37, 18, 14, 20},
{37, 38, 59, 92, 0, 5, 23, 51, 79, 41, 27, 22, 2, 3, 87, 16, 46, 4, 1, 43, 20, 33, 18, 88, 24, 71, 8, 10, 48, 19, 126, 122},
{12, 28, 16, 60, 1, 18, 6, 21, 19, 14, 48, 0, 2, 86, 93, 5, 46, 29, 17, 27, 65, 7, 3, 72, 38, 126, 119, 40, 84, 37, 56, 4},
{0, 2, 5, 1, 16, 6, 27, 28, 18, 38, 60, 7, 14, 21, 46, 40, 86, 41, 19, 48, 93, 8, 3, 79, 22, 4, 10, 37, 62, 23, 24, 111},
{85, 7, 90, 30, 47, 139, 45, 50, 94, 58, 137, 1, 8, 64, 14, 116, 118, 115, 113, 11, 124, 108, 0, 10, 97, 57, 32, 70, 42, 106, 29, 114},
{33, 36, 22, 71, 51, 5, 91, 39, 0, 52, 43, 24, 131, 74, 16, 37, 38, 122, 41, 3, 87, 48, 4, 104, 35, 80, 10, 2, 105, 62, 27, 18},
{12, 1, 27, 2, 0, 16, 3, 28, 46, 18, 4, 6, 5, 72, 21, 79, 38, 7, 14, 60, 88, 8, 65, 19, 48, 29, 23, 40, 22, 20, 86, 126},
{0, 12, 2, 27, 5, 38, 46, 41, 1, 40, 79, 3, 88, 23, 22, 99, 20, 37, 62, 4, 18, 6, 16, 35, 60, 28, 24, 7, 92, 8, 14, 10},
{7, 47, 1, 30, 137, 8, 116, 94, 90, 64, 14, 115, 108, 118, 57, 10, 148, 113, 42, 85, 32, 11, 63, 50, 103, 45, 124, 134, 55, 9, 69, 34},
{55, 7, 1, 29, 56, 143, 64, 47, 67, 133, 14, 146, 95, 72, 84, 8, 116, 111, 6, 134, 141, 21, 65, 0, 69, 30, 16, 45, 85, 42, 50, 10},
{14, 1, 42, 8, 10, 29, 108, 63, 55, 148, 95, 32, 7, 19, 25, 115, 103, 34, 56, 129, 77, 0, 16, 152, 94, 30, 113, 26, 2, 5, 48, 4},
{111, 120, 142, 97, 58, 0, 41, 45, 62, 132, 114, 84, 139, 30, 5, 8, 38, 2, 7, 85, 119, 90, 117, 1, 124, 11, 56, 47, 28, 27, 35, 72},
{1, 0, 14, 2, 6, 5, 16, 19, 7, 29, 42, 18, 3, 25, 12, 35, 21, 8, 26, 17, 40, 4, 20, 48, 109, 99, 22, 96, 55, 101, 10, 61},
{12, 0, 1, 5, 3, 2, 4, 7, 27, 8, 38, 6, 40, 18, 16, 10, 20, 46, 9, 41, 23, 22, 79, 14, 62, 19, 37, 126, 88, 11, 92, 48},
{10, 8, 104, 39, 24, 32, 22, 83, 44, 100, 30, 130, 53, 91, 113, 5, 11, 1, 35, 33, 7, 49, 0, 2, 103, 71, 36, 124, 9, 80, 131, 34},
{1, 7, 0, 14, 8, 34, 5, 25, 35, 26, 6, 63, 10, 123, 2, 16, 103, 19, 44, 32, 135, 121, 108, 80, 62, 30, 115, 94, 149, 144, 53, 18},
{75, 68, 146, 141, 102, 67, 2, 21, 6, 57, 69, 143, 0, 55, 82, 86, 28, 144, 147, 29, 93, 112, 56, 119, 133, 14, 76, 60, 84, 134, 111, 145},
{10, 32, 115, 7, 8, 53, 1, 108, 30, 113, 94, 137, 100, 63, 90, 34, 130, 103, 121, 47, 44, 25, 104, 39, 24, 26, 85, 14, 49, 36, 22, 131},
{39, 24, 10, 22, 8, 130, 91, 104, 83, 49, 5, 33, 100, 11, 0, 35, 32, 131, 71, 36, 9, 44, 53, 2, 80, 51, 30, 1, 41, 7, 43, 62},
{38, 36, 65, 105, 27, 72, 31, 79, 41, 131, 5, 48, 125, 39, 0, 16, 92, 46, 22, 13, 18, 84, 24, 37, 88, 2, 33, 74, 91, 71, 130, 49},
{0, 106, 62, 50, 45, 119, 85, 81, 132, 28, 2, 86, 41, 47, 38, 60, 35, 117, 5, 29, 7, 30, 145, 90, 55, 70, 14, 111, 18, 67, 93, 56},
{0, 2, 5, 1, 3, 25, 19, 26, 4, 34, 29, 10, 22, 16, 8, 7, 24, 14, 48, 65, 53, 18, 6, 77, 44, 56, 72, 61, 121, 21, 136, 40},
{7, 1, 94, 8, 47, 115, 10, 32, 113, 103, 30, 108, 137, 63, 14, 64, 116, 148, 129, 42, 90, 25, 34, 118, 53, 57, 11, 49, 85, 9, 96, 50},
{14, 0, 1, 26, 19, 5, 42, 2, 25, 24, 29, 22, 6, 44, 61, 16, 7, 96, 136, 3, 140, 34, 35, 55, 135, 18, 48, 77, 83, 4, 8, 10},
{1, 7, 14, 0, 25, 6, 34, 5, 26, 16, 63, 2, 19, 8, 35, 101, 108, 29, 94, 10, 18, 42, 123, 144, 129, 47, 61, 21, 3, 62, 149, 4},
{12, 0, 2, 1, 28, 5, 6, 120, 7, 60, 40, 16, 18, 86, 27, 14, 21, 93, 8, 62, 41, 38, 3, 17, 4, 119, 99, 48, 19, 126, 10, 9},
{86, 144, 93, 2, 28, 149, 0, 60, 99, 112, 110, 145, 40, 21, 102, 26, 75, 62, 69, 1, 12, 101, 119, 25, 76, 67, 7, 68, 55, 5, 6, 14},
{8, 30, 10, 32, 113, 49, 115, 137, 124, 103, 45, 90, 7, 139, 11, 1, 58, 53, 130, 94, 108, 100, 9, 63, 85, 125, 34, 47, 0, 24, 44, 104},
{120, 142, 111, 41, 58, 114, 97, 0, 11, 62, 84, 124, 5, 30, 8, 38, 132, 127, 27, 139, 92, 10, 72, 45, 49, 9, 28, 2, 29, 56, 16, 1},
{8, 113, 30, 137, 7, 32, 10, 90, 94, 115, 1, 103, 108, 63, 47, 85, 49, 53, 11, 45, 34, 50, 14, 25, 9, 124, 100, 130, 139, 121, 42, 26},
{64, 7, 14, 47, 134, 55, 1, 42, 95, 69, 116, 90, 94, 30, 8, 29, 56, 137, 45, 108, 85, 10, 57, 16, 102, 143, 118, 19, 63, 32, 11, 50},
{62, 132, 0, 119, 120, 41, 111, 86, 35, 28, 5, 84, 56, 38, 2, 93, 145, 60, 67, 12, 92, 27, 29, 72, 55, 117, 21, 24, 133, 149, 22, 45},
{57, 68, 69, 118, 134, 64, 50, 47, 55, 14, 7, 2, 102, 144, 0, 112, 70, 86, 85, 1, 95, 29, 116, 143, 42, 75, 16, 56, 28, 45, 21, 48},
{0, 12, 2, 1, 5, 28, 6, 40, 60, 27, 7, 38, 16, 14, 86, 18, 93, 41, 62, 46, 99, 35, 8, 23, 3, 17, 22, 21, 10, 19, 79, 20},
{12, 1, 2, 27, 16, 3, 38, 111, 4, 0, 18, 5, 7, 46, 40, 8, 79, 6, 14, 28, 88, 10, 48, 41, 19, 84, 21, 9, 22, 23, 20, 72},
{53, 103, 32, 7, 1, 100, 22, 63, 71, 44, 10, 115, 108, 24, 92, 104, 26, 30, 122, 94, 8, 39, 83, 34, 137, 135, 90, 91, 121, 5, 87, 47},
{87, 37, 41, 0, 22, 38, 2, 92, 1, 24, 4, 8, 3, 59, 10, 5, 39, 23, 71, 79, 122, 27, 16, 46, 33, 7, 91, 20, 18, 51, 9, 120},
{1, 7, 8, 10, 0, 5, 35, 32, 53, 44, 14, 30, 2, 80, 25, 34, 6, 62, 26, 103, 16, 19, 63, 9, 149, 24, 121, 41, 22, 11, 113, 83},
{11, 58, 8, 30, 124, 49, 10, 113, 9, 114, 139, 45, 97, 32, 7, 137, 90, 1, 0, 130, 115, 125, 100, 24, 5, 94, 53, 41, 14, 13, 35, 38},
{125, 105, 9, 36, 131, 49, 8, 130, 39, 11, 10, 5, 22, 38, 41, 104, 0, 31, 13, 24, 27, 16, 2, 72, 65, 91, 48, 32, 84, 18, 100, 74},
{12, 1, 0, 2, 6, 3, 7, 5, 4, 8, 14, 28, 16, 60, 18, 10, 21, 17, 19, 9, 40, 27, 86, 93, 29, 38, 54, 11, 25, 48, 46, 41},
{84, 41, 38, 72, 92, 29, 111, 5, 65, 120, 79, 0, 27, 56, 48, 14, 132, 16, 119, 22, 86, 88, 46, 28, 62, 12, 1, 2, 93, 18, 24, 127},
{99, 28, 40, 60, 2, 93, 138, 0, 98, 17, 86, 54, 76, 12, 27, 1, 21, 144, 128, 38, 5, 14, 46, 18, 25, 16, 109, 6, 41, 145, 7, 29},
{1, 63, 10, 32, 148, 14, 103, 34, 42, 7, 8, 108, 116, 53, 64, 96, 25, 121, 26, 94, 140, 0, 29, 19, 55, 24, 100, 136, 5, 4, 44, 115},
{131, 100, 130, 49, 10, 8, 36, 104, 39, 0, 48, 41, 11, 38, 4, 24, 27, 22, 16, 44, 79, 5, 33, 2, 53, 9, 125, 74, 91, 120, 32, 83},
{36, 39, 131, 74, 4, 91, 22, 33, 125, 104, 130, 48, 10, 24, 16, 5, 49, 8, 100, 105, 79, 0, 9, 65, 71, 2, 18, 83, 31, 11, 19, 44},
{0, 12, 2, 1, 6, 5, 7, 28, 40, 60, 16, 14, 18, 62, 86, 27, 93, 8, 17, 38, 21, 41, 35, 99, 3, 19, 10, 23, 22, 4, 9, 48},
{1, 7, 67, 14, 21, 147, 111, 55, 132, 119, 0, 8, 2, 76, 64, 16, 47, 84, 6, 18, 86, 95, 145, 10, 42, 29, 133, 5, 56, 134, 17, 72},
{69, 55, 47, 134, 102, 143, 7, 57, 118, 95, 14, 64, 29, 56, 1, 50, 75, 67, 146, 2, 0, 133, 68, 16, 21, 6, 141, 85, 116, 18, 72, 65},
{1, 44, 7, 24, 83, 63, 34, 103, 22, 121, 53, 32, 25, 35, 0, 115, 108, 5, 14, 8, 10, 101, 94, 30, 2, 123, 110, 26, 137, 47, 90, 19},
{14, 1, 25, 42, 34, 0, 26, 96, 19, 29, 140, 5, 53, 10, 2, 121, 3, 24, 44, 22, 55, 77, 129, 7, 63, 16, 8, 4, 6, 61, 100, 48},
{30, 90, 7, 8, 137, 94, 85, 1, 47, 113, 115, 108, 45, 139, 124, 11, 10, 32, 50, 58, 103, 14, 63, 64, 9, 116, 49, 42, 25, 148, 0, 53},
{40, 99, 2, 60, 28, 17, 0, 54, 93, 98, 86, 138, 6, 12, 21, 76, 1, 5, 27, 144, 128, 38, 19, 46, 14, 41, 145, 7, 16, 67, 3, 109},
{45, 58, 30, 139, 90, 7, 85, 137, 97, 8, 124, 47, 1, 11, 106, 114, 50, 94, 0, 113, 10, 115, 14, 32, 9, 64, 108, 41, 49, 29, 62, 116},
{14, 42, 10, 1, 63, 96, 32, 25, 34, 8, 129, 29, 0, 103, 55, 19, 26, 53, 77, 5, 95, 2, 4, 7, 3, 16, 148, 56, 18, 24, 121, 108},
{21, 2, 75, 86, 6, 76, 144, 28, 119, 99, 93, 147, 141, 67, 102, 145, 60, 132, 146, 128, 0, 82, 40, 138, 55, 111, 143, 17, 133, 112, 69, 14},
{111, 120, 41, 62, 84, 132, 0, 5, 38, 119, 56, 92, 72, 142, 27, 28, 29, 35, 58, 80, 2, 86, 65, 79, 12, 14, 1, 24, 145, 16, 21, 48},
{146, 67, 141, 69, 133, 21, 6, 143, 57, 55, 111, 147, 56, 1, 14, 132, 7, 2, 134, 102, 0, 119, 29, 84, 76, 64, 86, 72, 28, 68, 47, 75},
{12, 1, 0, 5, 27, 3, 7, 4, 38, 8, 6, 41, 16, 40, 46, 10, 18, 79, 2, 9, 23, 86, 20, 22, 62, 14, 37, 88, 92, 19, 24, 11},
{0, 12, 2, 1, 27, 5, 38, 28, 60, 6, 40, 7, 16, 46, 18, 14, 41, 99, 93, 62, 3, 79, 86, 23, 149, 8, 22, 35, 88, 17, 19, 10},
{141, 6, 21, 67, 147, 102, 146, 2, 76, 119, 132, 69, 55, 111, 86, 75, 28, 133, 143, 0, 1, 145, 14, 128, 56, 99, 17, 60, 29, 93, 84, 68},
{21, 76, 1, 119, 86, 145, 2, 0, 14, 7, 6, 138, 146, 55, 17, 28, 132, 93, 67, 40, 60, 143, 29, 147, 111, 16, 69, 141, 5, 56, 19, 133},
{1, 8, 108, 14, 7, 116, 64, 42, 10, 63, 94, 32, 115, 103, 113, 96, 30, 34, 55, 47, 95, 148, 29, 140, 129, 25, 134, 53, 69, 26, 19, 11},
{12, 1, 3, 5, 4, 2, 0, 7, 8, 38, 27, 16, 18, 6, 10, 20, 41, 40, 79, 46, 9, 23, 22, 88, 92, 37, 14, 24, 62, 19, 48, 99},
{1, 14, 7, 0, 6, 25, 5, 16, 19, 2, 42, 26, 29, 35, 61, 8, 18, 129, 101, 21, 3, 110, 34, 148, 96, 10, 17, 4, 22, 40, 12, 20},
{0, 2, 5, 1, 3, 19, 22, 26, 16, 24, 29, 7, 14, 6, 4, 25, 18, 44, 8, 48, 12, 61, 20, 21, 10, 35, 65, 56, 23, 40, 17, 107},
{1, 7, 8, 29, 56, 0, 10, 14, 2, 42, 72, 5, 4, 65, 3, 30, 84, 94, 67, 9, 25, 133, 111, 11, 32, 108, 16, 63, 21, 96, 26, 48}}};
// endregion
template class OrderTable<3>;
template class OrderTable<4>;
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <mutex>
#include <type_traits>
#include "../../Vector4.h"
#include "Histogram.h"
namespace quicktex::s3tc {
template <size_t N> class OrderTable {
public:
static constexpr unsigned HashCount = 1 << ((N - 1) * 4); // 16**(N-1)
static constexpr unsigned OrderCount = (N == 4) ? 969 : 153; //(16+N-1)C(N-1)
#if RGBCX_USE_SMALLER_TABLES
static constexpr unsigned BestOrderCount = 32;
#else
static constexpr unsigned BestOrderCount = (N == 4) ? 128 : 32;
#endif
using Hash = uint16_t;
using OrderArray = std::array<Histogram<N>, OrderCount>;
using BestOrderRow = std::array<Hash, BestOrderCount>;
using BestOrderArray = std::array<BestOrderRow, OrderCount>;
static std::atomic<bool> generated;
static const OrderArray Orders;
static const BestOrderArray BestOrders;
static const std::array<Vector4, N> Weights;
static const std::array<Hash, N> SingleColorHashes;
static bool Generate() {
static_assert(N == 4 || N == 3);
std::scoped_lock{table_mutex};
if (!generated) {
hashes = new std::array<Hash, HashCount>();
factors = new std::array<Vector4, OrderCount>();
const float denominator = (N == 4) ? 3.0f : 2.0f;
for (uint16_t i = 0; i < OrderCount; i++) {
Histogram<N> h = Orders[i];
if (!h.Any16()) hashes->at(h.GetPacked()) = i;
Vector4 factor_matrix = 0;
for (unsigned sel = 0; sel < N; sel++) factor_matrix += (Weights[sel] * h[sel]);
float det = factor_matrix.Determinant2x2();
if (fabs(det) < 1e-8f) {
factors->at(i) = Vector4(0);
} else {
std::swap(factor_matrix[0], factor_matrix[3]);
factor_matrix *= Vector4(1, -1, -1, 1);
factor_matrix *= (denominator / 255.0f) / det;
factors->at(i) = factor_matrix;
}
}
generated = true;
}
assert(generated);
return true;
}
static Hash GetHash(Histogram<N> &hist) {
for (unsigned i = 0; i < N; i++) {
if (hist[i] == 16) return SingleColorHashes[i];
}
assert(generated);
assert(hashes != nullptr);
auto hash = hashes->at(hist.GetPacked());
assert(hash < OrderCount);
return hash;
}
static Vector4 GetFactors(Hash hash) {
assert(generated.load());
assert(factors != nullptr);
return factors->at(hash);
}
static bool IsSingleColor(Hash hash) { return (std::find(SingleColorHashes.begin(), SingleColorHashes.end(), hash) != SingleColorHashes.end()); }
private:
static std::mutex table_mutex;
static std::array<Hash, HashCount> *hashes;
static std::array<Vector4, OrderCount> *factors;
};
template <> std::atomic<bool> OrderTable<3>::generated;
template <> std::atomic<bool> OrderTable<4>::generated;
template <> std::mutex OrderTable<3>::table_mutex;
template <> std::mutex OrderTable<4>::table_mutex;
template <> std::array<OrderTable<3>::Hash, OrderTable<3>::HashCount> *OrderTable<3>::hashes;
template <> std::array<OrderTable<4>::Hash, OrderTable<4>::HashCount> *OrderTable<4>::hashes;
template <> std::array<Vector4, OrderTable<3>::OrderCount> *OrderTable<3>::factors;
template <> std::array<Vector4, OrderTable<4>::OrderCount> *OrderTable<4>::factors;
template <> const std::array<Vector4, 3> OrderTable<3>::Weights;
template <> const std::array<Vector4, 4> OrderTable<4>::Weights;
template <> const std::array<uint16_t, 3> OrderTable<3>::SingleColorHashes;
template <> const std::array<uint16_t, 4> OrderTable<4>::SingleColorHashes;
template <> const OrderTable<3>::OrderArray OrderTable<3>::Orders;
template <> const OrderTable<4>::OrderArray OrderTable<4>::Orders;
template <> const OrderTable<3>::BestOrderArray OrderTable<3>::BestOrders;
template <> const OrderTable<4>::BestOrderArray OrderTable<4>::BestOrders;
extern template class OrderTable<3>;
extern template class OrderTable<4>;
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cstdint>
#include <memory>
#include "../../util.h"
#include "../interpolator/Interpolator.h"
namespace quicktex::s3tc {
struct BC1MatchEntry {
uint8_t high;
uint8_t low;
uint8_t error;
};
using MatchList = std::array<BC1MatchEntry, 256>;
using MatchListPtr = std::shared_ptr<MatchList>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
/**
* Lookup table for single-color blocks
* @tparam B Number of bits (5 or 6)
* @tparam N Number of colors (3 or 4)
*/
template <size_t B, size_t N> MatchListPtr SingleColorTable(InterpolatorPtr interpolator) {
constexpr size_t Size = 1 << B;
MatchListPtr matches = std::make_shared<MatchList>();
static_assert((B == 5 && Size == 32) || (B == 6 && Size == 64));
static_assert(N == 4 || N == 3);
bool ideal = interpolator->IsIdeal();
bool use_8bit = interpolator->CanInterpolate8Bit();
for (unsigned i = 0; i < 256; i++) {
unsigned error = 256;
// TODO: Can probably avoid testing for values that definitely wont yield good results,
// e.g. low8 and high8 both much smaller or larger than index
for (uint8_t low = 0; low < Size; low++) {
uint8_t low8 = (B == 5) ? scale5To8(low) : scale6To8(low);
for (uint8_t high = 0; high < Size; high++) {
uint8_t high8 = (B == 5) ? scale5To8(high) : scale6To8(high);
uint8_t value;
if (use_8bit) {
value = interpolator->Interpolate8(high8, low8);
} else {
value = (B == 5) ? interpolator->Interpolate5(high, low) : interpolator->Interpolate6(high, low);
}
unsigned new_error = iabs(value - (int)i);
// We only need to factor in 3% error in BC1 ideal mode.
if (ideal) new_error += (iabs(high8 - (int)low8) * 3) / 100;
if ((new_error < error) || (new_error == error && low == high)) {
assert(new_error <= UINT8_MAX);
(*matches)[i].low = (uint8_t)low;
(*matches)[i].high = (uint8_t)high;
(*matches)[i].error = (uint8_t)new_error;
error = new_error;
}
}
}
}
return matches;
}
} // namespace quicktex::s3tc

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"""Classes for encoding/decoding BC1 textures"""
from _quicktex._s3tc._bc1 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <stdexcept>
#include <string>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC1Decoder.h"
#include "BC1Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using namespace pybind11::literals;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
void InitBC1(py::module_ &s3tc) {
auto bc1 = s3tc.def_submodule("_bc1", "internal bc1 module");
// region BC1Block
auto bc1_block = BindBlock<BC1Block>(bc1, "BC1Block");
bc1_block.doc() = "A single BC1 block.";
bc1_block.def(py::init<>());
bc1_block.def(py::init<Color, Color, BC1Block::SelectorArray>(), "color0"_a, "color1"_a, "selectors"_a, R"doc(
Create a new BC1Block with the specified endpoints and selectors
:param color0: The first endpoint
:param color1: The second endpoint
:param selectors: the selectors as a 4x4 list of integers, between 0 and 3 inclusive.
)doc");
bc1_block.def_property("endpoints", &BC1Block::GetColors, &BC1Block::SetColors, "The block's endpoint colors as a 2-tuple.");
bc1_block.def_property("selectors", &BC1Block::GetSelectors, &BC1Block::SetSelectors, R"doc(
The block's selectors as a 4x4 list of integers between 0 and 3 inclusive.
.. note::
This is a property, so directly modifying its value will not propogate back to the block.
Instead you must read, modify, then write the new list back to the property, like so::
selectors = block.selectors
selectors[0,0] = 0
block.selectors = selectors
)doc");
bc1_block.def_property_readonly("is_3color", &BC1Block::Is3Color, R"doc(
"True if the block uses 3-color interpolation, i.e. color0 <= color1. This value should be ignored when decoding as part of a BC3 block. Readonly.
)doc");
// endregion
// region BC1Texture
auto bc1_texture = BindBlockTexture<BC1Block>(bc1, "BC1Texture");
bc1_texture.doc() = "A texture comprised of BC1 blocks.";
// endregion
// region BC1Encoder
py::class_<BC1Encoder> bc1_encoder(bc1, "BC1Encoder", "Encodes RGB textures to BC1.");
py::enum_<BC1Encoder::EndpointMode>(bc1_encoder, "EndpointMode", "Enum representing various methods of finding endpoints in a block.")
.value("LeastSquares", BC1Encoder::EndpointMode::LeastSquares, "Find endpoints using a 2D least squares approach.")
.value("BoundingBox", BC1Encoder::EndpointMode::BoundingBox, "Find endpoints using a simple bounding box. Fast but inaccurate.")
.value("BoundingBoxInt", BC1Encoder::EndpointMode::BoundingBoxInt, "Same as BoundingBox but using integers, slightly faster.")
.value("PCA", BC1Encoder::EndpointMode::PCA, "Find endpoints using Principle Component Analysis. Slowest but highest quality method.");
py::enum_<BC1Encoder::ErrorMode>(bc1_encoder, "ErrorMode", "Enum representing various methods of finding selectors in a block.")
.value("None", BC1Encoder::ErrorMode::None, "The same as Faster but error is not calculated. This disables any cluster-fit options")
.value("Faster", BC1Encoder::ErrorMode::Faster, "Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.")
.value("Check2", BC1Encoder::ErrorMode::Check2, "Default error-checking method.")
.value("Full", BC1Encoder::ErrorMode::Full, "Examine all colors to compute selectors/MSE. Slower but slightly higher quality.");
py::enum_<BC1Encoder::ColorMode>(bc1_encoder, "ColorMode", "Enum representing various methods of writing BC1 blocks.")
.value("FourColor", BC1Encoder::ColorMode::FourColor, "Default color mode. Only 4-color blocks will be output, where color0 > color1")
.value("ThreeColor", BC1Encoder::ColorMode::ThreeColor, "Additionally use 3-color blocks when they have a lower error, where color0 <= color1")
.value("ThreeColorBlack", BC1Encoder::ColorMode::ThreeColorBlack,
"Additionally use 3-color blocks with black pixels (selector 3). Note that this requires your shader/engine to not sample the alpha channel "
"when using a BC1 texture.");
bc1_encoder.def(py::init<unsigned, BC1Encoder::ColorMode>(), "level"_a = 5, "color_mode"_a = BC1Encoder::ColorMode::FourColor);
bc1_encoder.def(py::init<unsigned, BC1Encoder::ColorMode, InterpolatorPtr>(), "level"_a, "color_mode"_a, "interpolator"_a, R"doc(
Create a new BC1 encoder with the specified preset level, color mode, and interpolator.
:param int level: The preset level of the resulting encoder, between 0 and 18 inclusive. See :py:meth:`set_level` for more information. Default: 5.
:param ColorMode color_mode: The color mode of the resulting BC1Encoder. Default: :py:class:`~quicktex.s3tc.bc1.BC1Encoder.ColorMode.FourColor`.
:param Interpolator interpolator: The interpolation mode to use for encoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc1_encoder.def("encode", &BC1Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC1Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC1Texture with the same dimension as the input.
)doc");
bc1_encoder.def("set_level", &BC1Encoder::SetLevel, "level"_a, R"doc(
Select a preset quality level, between 0 and 18 inclusive. Higher quality levels are slower, but produce blocks that are a closer match to input.
This has no effect on the size of the resulting texture, since BC1 is a fixed-ratio compression method. For better control, see the advanced API below
:param int level: The preset level of the resulting encoder, between 0 and 18 inclusive. Default: 5.
)doc");
bc1_encoder.def_property_readonly("interpolator", &BC1Encoder::GetInterpolator,
"The :py:class:`~quicktex.s3tc.interpolator.Interpolator` used by this encoder. This is a readonly property.");
bc1_encoder.def_property_readonly("color_mode", &BC1Encoder::GetColorMode,
"The :py:class:`~quicktex.s3tc.bc1.BC1Encoder.ColorMode` used by this encoder. This is a readonly property.");
// Advanced API
bc1_encoder.def_property("error_mode", &BC1Encoder::GetErrorMode, &BC1Encoder::SetErrorMode, "The error mode used by this encoder for finding selectors.");
bc1_encoder.def_property("endpoint_mode", &BC1Encoder::GetEndpointMode, &BC1Encoder::SetEndpointMode, "The endpoint mode used by this encoder.");
bc1_encoder.def_readwrite("two_ls_passes", &BC1Encoder::two_ls_passes,
"Use 2 least squares pass, instead of one (same as stb_dxt's HIGHQUAL option).\n"
"Recommended if you're setting the orderings settings greater than 0.");
bc1_encoder.def_readwrite("two_ep_passes", &BC1Encoder::two_ep_passes, "Try 2 different ways of choosing the initial endpoints.");
bc1_encoder.def_readwrite("two_cf_passes", &BC1Encoder::two_cf_passes,
"Greatly increase encode time, with very slightly higher quality.\n"
"Same as squish's iterative cluster fit option. Not really worth the tiny boost in quality, "
"unless you just don't care about performance at all.");
bc1_encoder.def_readwrite("exhaustive", &BC1Encoder::exhaustive,
"Check all total orderings - *very* slow. The encoder is not designed to be used in this way");
bc1_encoder.def_property("search_rounds", &BC1Encoder::GetSearchRounds, &BC1Encoder::SetSearchRounds,
"Setting search rounds > 0 enables refining the final endpoints by examining nearby colors. A higher value has a higher quality "
"at the expense of performance.");
bc1_encoder.def_property("orderings", &BC1Encoder::GetOrderings, &BC1Encoder::SetOrderings,
"setting the orderings > 0 enables ordered cluster fit using a lookup table of similar blocks. Value is a tuple of (4 color "
"orders, 3 color orders), where higher values have a higher quality at the expense of performance.");
bc1_encoder.def_readonly_static("max_power_iterations", &BC1Encoder::max_power_iterations);
bc1_encoder.def_readonly_static("min_power_iterations", &BC1Encoder::min_power_iterations);
bc1_encoder.def_property("power_iterations", &BC1Encoder::GetPowerIterations, &BC1Encoder::SetPowerIterations,
"Number of power iterations used with the PCA endpoint mode. Value should be around 4 to 6. "
"Automatically clamped to between :py:const:`BC1Encoder.min_power_iterations` and :py:const:`BC1Encoder.max_power_iterations`");
// endregion
// region BC1Decoder
py::class_<BC1Decoder> bc1_decoder(bc1, "BC1Decoder", R"doc(
Decodes BC1 textures to RGB
)doc");
bc1_decoder.def(py::init<bool>(), "write_alpha"_a = false);
bc1_decoder.def(py::init<bool, InterpolatorPtr>(), "write_alpha"_a, "interpolator"_a, R"doc(
Create a new BC1 decoder with the specificied interpolator.
:param bool write_alpha: Determines if the alpha channel of the output is written to. Default: False;
:param Interpolator interpolator: The interpolation mode to use for decoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc1_decoder.def("decode", &BC1Decoder::Decode, "texture"_a, R"doc(
Decode a BC1 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc1_decoder.def_property_readonly("interpolator", &BC1Decoder::GetInterpolator, "The interpolator used by this decoder. This is a readonly property.");
bc1_decoder.def_readwrite("write_alpha", &BC1Decoder::write_alpha, "Determines if the alpha channel of the output is written to.");
// endregion
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <utility>
#include "../bc1/BC1Block.h"
#include "../bc4/BC4Block.h"
namespace quicktex::s3tc {
class alignas(8) BC3Block {
public:
static constexpr int Width = 4;
static constexpr int Height = 4;
using BlockPair = std::pair<BC4Block, BC1Block>;
BC4Block alpha_block;
BC1Block color_block;
constexpr BC3Block() : alpha_block(BC4Block()), color_block(BC1Block()) {
static_assert(sizeof(BC3Block) == 16);
static_assert(sizeof(std::array<BC3Block, 10>) == 16 * 10);
static_assert(alignof(BC3Block) >= 8);
}
BC3Block(const BC4Block &alpha, const BC1Block &color) {
alpha_block = alpha;
color_block = color;
}
BlockPair GetBlocks() const { return BlockPair(alpha_block, color_block); }
void SetBlocks(const BlockPair &blocks) {
alpha_block = blocks.first;
color_block = blocks.second;
}
bool operator==(const BC3Block &Rhs) const { return alpha_block == Rhs.alpha_block && color_block == Rhs.color_block; }
bool operator!=(const BC3Block &Rhs) const { return !(Rhs == *this); }
};
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../bc1/BC1Encoder.h"
#include "../bc4/BC4Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC3Block.h"
namespace quicktex::s3tc {
class BC3Encoder : public BlockEncoder<BlockTexture<BC3Block>> {
public:
using BC1EncoderPtr = std::shared_ptr<BC1Encoder>;
using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC3Encoder(unsigned level, InterpolatorPtr interpolator)
: _bc1_encoder(std::make_shared<BC1Encoder>(level, BC1Encoder::ColorMode::FourColor, interpolator)), _bc4_encoder(std::make_shared<BC4Encoder>(3)) {}
BC3Encoder(unsigned level = 5) : BC3Encoder(level, std::make_shared<Interpolator>()) {}
BC3Block EncodeBlock(const ColorBlock<4, 4>& pixels) const override;
BC1EncoderPtr GetBC1Encoder() const { return _bc1_encoder; }
BC4EncoderPtr GetBC4Encoder() const { return _bc4_encoder; }
private:
const BC1EncoderPtr _bc1_encoder;
const BC4EncoderPtr _bc4_encoder;
};
} // namespace quicktex::s3tc

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from _quicktex._s3tc._bc3 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <stdexcept>
#include <string>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC3Decoder.h"
#include "BC3Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using namespace pybind11::literals;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using BC1EncoderPtr = std::shared_ptr<BC1Encoder>;
using BC1DecoderPtr = std::shared_ptr<BC1Decoder>;
void InitBC3(py::module_ &s3tc) {
auto bc3 = s3tc.def_submodule("_bc3", "internal bc3 module");
// region BC3Block
auto bc3_block = BindBlock<BC3Block>(bc3, "BC3Block");
bc3_block.doc() = "A single BC3 block.";
bc3_block.def(py::init<>());
bc3_block.def(py::init<BC4Block, BC1Block>(), "alpha_block"_a, "color_block"_a, R"doc(
Create a new BC3Block out of a BC4 block and a BC1 block.
:param BC4Block alpha_block: The BC4 block used for alpha data.
:param BC1Block color_block: The BC1 block used for RGB data.
)doc");
bc3_block.def_readwrite("alpha_block", &BC3Block::alpha_block, "The BC4 block used for alpha data.");
bc3_block.def_readwrite("color_block", &BC3Block::color_block, "The BC1 block used for rgb data.");
bc3_block.def_property("blocks", &BC3Block::GetBlocks, &BC3Block::SetBlocks, "The BC4 and BC1 blocks that make up this block as a 2-tuple.");
// endregion
// region BC3Texture
auto bc3_texture = BindBlockTexture<BC3Block>(bc3, "BC3Texture");
bc3_texture.doc() = "A texture comprised of BC3 blocks.";
// endregion
// region BC3Encoder
py::class_<BC3Encoder> bc3_encoder(bc3, "BC3Encoder", R"doc(
Encodes RGBA textures to BC3
)doc");
bc3_encoder.def(py::init<unsigned>(), "level"_a = 5);
bc3_encoder.def(py::init<unsigned, InterpolatorPtr>(), "level"_a, "interpolator"_a, R"doc(
Create a new BC3 encoder with the specified preset level and interpolator.
:param int level: The preset level of the resulting encoder, between 0 and 18 inclusive.
See :py:meth:`~quicktex.s3tc.bc1.BC1Encoder.set_level` for more information. Default: 5.
:param Interpolator interpolator: The interpolation mode to use for encoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc3_encoder.def("encode", &BC3Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC3Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC3Texture with the same dimension as the input.
)doc");
bc3_encoder.def_property_readonly("bc1_encoder", &BC3Encoder::GetBC1Encoder,
"Internal :py:class:`~quicktex.s3tc.bc1.BC1Encoder` used for RGB data. Readonly.");
bc3_encoder.def_property_readonly("bc4_encoder", &BC3Encoder::GetBC4Encoder,
"Internal :py:class:`~quicktex.s3tc.bc4.BC4Encoder` used for alpha data. Readonly.");
// endregion
// region BC3Decoder
py::class_<BC3Decoder> bc3_decoder(bc3, "BC3Decoder", R"doc(
Decodes BC3 textures to RGBA
)doc");
bc3_decoder.def(py::init<>());
bc3_decoder.def(py::init<InterpolatorPtr>(), "interpolator"_a, R"doc(
Create a new BC3 decoder with the specified interpolator.
:param Interpolator interpolator: The interpolation mode to use for decoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc3_decoder.def("decode", &BC3Decoder::Decode, "texture"_a, R"doc(
Decode a BC3 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc3_decoder.def_property_readonly("bc1_decoder", &BC3Decoder::GetBC1Decoder,
"Internal :py:class:`~quicktex.s3tc.bc1.BC1Decoder` used for RGB data. Readonly.");
bc3_decoder.def_property_readonly("bc4_decoder", &BC3Decoder::GetBC4Decoder,
"Internal :py:class:`~quicktex.s3tc.bc4.BC4Decoder` used for alpha data. Readonly.");
// endregion
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC4Block.h"
#include <algorithm>
#include <stdexcept>
#include "../../util.h"
namespace quicktex::s3tc {
BC4Block::SelectorArray BC4Block::GetSelectors() const {
auto packed = Pack<uint8_t, uint64_t, 8, SelectorSize>(_selectors);
auto rows = Unpack<uint64_t, uint16_t, SelectorBits * Width, Height>(packed);
return MapArray(rows, Unpack<uint16_t, uint8_t, SelectorBits, Width>);
}
void BC4Block::SetSelectors(const BC4Block::SelectorArray& unpacked) {
for (unsigned y = 0; y < (unsigned)Height; y++) {
if (std::any_of(unpacked[y].begin(), unpacked[y].end(), [](uint8_t i) { return i > SelectorMax; }))
throw std::invalid_argument("Selector value out of bounds.");
}
auto rows = MapArray(unpacked, Pack<uint8_t, uint16_t, SelectorBits, Width>);
auto packed = Pack<uint16_t, uint64_t, SelectorBits * Width, Height>(rows);
_selectors = Unpack<uint64_t, uint8_t, 8, SelectorSize>(packed);
}
std::array<uint8_t, 8> BC4Block::GetValues6() const {
return {alpha0,
alpha1,
static_cast<uint8_t>((alpha0 * 4 + alpha1) / 5),
static_cast<uint8_t>((alpha0 * 3 + alpha1 * 2) / 5),
static_cast<uint8_t>((alpha0 * 2 + alpha1 * 3) / 5),
static_cast<uint8_t>((alpha0 + alpha1 * 4) / 5),
0,
0xFF};
}
std::array<uint8_t, 8> BC4Block::GetValues8() const {
return {alpha0,
alpha1,
static_cast<uint8_t>((alpha0 * 6 + alpha1) / 7),
static_cast<uint8_t>((alpha0 * 5 + alpha1 * 2) / 7),
static_cast<uint8_t>((alpha0 * 4 + alpha1 * 3) / 7),
static_cast<uint8_t>((alpha0 * 3 + alpha1 * 4) / 7),
static_cast<uint8_t>((alpha0 * 2 + alpha1 * 5) / 7),
static_cast<uint8_t>((alpha0 + alpha1 * 6) / 7)};
}
bool BC4Block::operator==(const BC4Block& Rhs) const { return alpha0 == Rhs.alpha0 && alpha1 == Rhs.alpha1 && _selectors == Rhs._selectors; }
bool BC4Block::operator!=(const BC4Block& Rhs) const { return !(Rhs == *this); }
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cstdint>
#include <cstdlib>
#include <utility>
namespace quicktex::s3tc {
class alignas(8) BC4Block {
public:
static constexpr size_t Width = 4;
static constexpr size_t Height = 4;
static constexpr size_t SelectorSize = 6; // size of selector array in bytes
static constexpr size_t SelectorBits = 3; // size of a selector in bits
static constexpr size_t SelectorMax = (1 << SelectorBits) - 1; // maximum value of a selector
using SelectorArray = std::array<std::array<uint8_t, Width>, Height>;
using AlphaPair = std::pair<uint8_t, uint8_t>;
uint8_t alpha0; // first endpoint
uint8_t alpha1; // second endpoint
private:
std::array<uint8_t, SelectorSize> _selectors; // internal array of selector bytes
public:
// Constructors
/// Create a new BC4Block
constexpr BC4Block() : alpha0(0), alpha1(0), _selectors() {
static_assert(sizeof(BC4Block) == 8);
static_assert(sizeof(std::array<BC4Block, 10>) == 8 * 10);
static_assert(alignof(BC4Block) >= 8);
}
/**
* Create a new BC4Block
* @param valpha0 first endpoint value
* @param valpha1 second endpoint value
* @param selectors the selectors as a 4x4 array of integers, between 0 and 7 inclusive.
*/
BC4Block(uint8_t valpha0, uint8_t valpha1, const SelectorArray& selectors) {
alpha0 = valpha0;
alpha1 = valpha1;
SetSelectors(selectors);
}
/**
* Create a new solid BC4Block
* @param alpha first endpoint value
*/
BC4Block(uint8_t alpha) {
alpha0 = alpha;
alpha1 = alpha;
_selectors.fill(0);
}
/// Get a alpha0 and alpha1 as a pair
AlphaPair GetAlphas() const { return AlphaPair(alpha0, alpha1); }
/// Set alpha0 and alpha1 as a pair
void SetAlphas(AlphaPair as) {
alpha0 = as.first;
alpha1 = as.second;
}
/// Get the block's selectors as a 4x4 array of integers between 0 and 7 inclusive.
SelectorArray GetSelectors() const;
/// Get the block's selectors as a 4x4 array of integers between 0 and 7 inclusive.
void SetSelectors(const SelectorArray& unpacked);
/// True if the block uses 6-value interpolation, i.e. alpha0 <= alpha1.
bool Is6Value() const { return alpha0 <= alpha1; }
/// The interpolated values of this block as an array of 8 integers.
std::array<uint8_t, 8> GetValues() const { return Is6Value() ? GetValues6() : GetValues8(); }
bool operator==(const BC4Block& Rhs) const;
bool operator!=(const BC4Block& Rhs) const;
private:
std::array<uint8_t, 8> GetValues6() const;
std::array<uint8_t, 8> GetValues8() const;
};
} // namespace quicktex::s3tc

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from _quicktex._s3tc._bc4 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <stdexcept>
#include <string>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "BC4Decoder.h"
#include "BC4Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
void InitBC4(py::module_ &s3tc) {
auto bc4 = s3tc.def_submodule("_bc4", "internal bc4 module");
// region BC4Block
auto bc4_block = BindBlock<BC4Block>(bc4, "BC4Block");
bc4_block.doc() = "A single BC4 block.";
bc4_block.def(py::init<>());
bc4_block.def(py::init<uint8_t, uint8_t, BC4Block::SelectorArray>(), "endpoint0"_a, "endpoint1"_a, "selectors"_a, R"doc(
Create a new BC4Block with the specified endpoints and selectors.
:param int endpoint0: The first endpoint.
:param int endpoint1: The second endpoint.
:param selectors: the selectors as a 4x4 list of integers, between 0 and 7 inclusive.
)doc");
bc4_block.def_property("endpoints", &BC4Block::GetAlphas, &BC4Block::SetAlphas, "The block's endpoint values as a 2-tuple.");
bc4_block.def_property("selectors", &BC4Block::GetSelectors, &BC4Block::SetSelectors, R"doc(
The block's selectors as a 4x4 list of integers between 0 and 7 inclusive.
.. note::
This is a property, so directly modifying its value will not propogate back to the block.
Instead you must read, modify, then write the new list back to the property, like so::
selectors = block.selectors
selectors[0,0] = 0
block.selectors = selectors
)doc");
bc4_block.def_property_readonly("values", &BC4Block::GetValues, R"doc(
The interpolated values used to decode the block, coresponding with the indices in :py:attr:`selectors`.
)doc");
bc4_block.def_property_readonly("is_6value", &BC4Block::Is6Value, R"doc(
"True if the block uses 6-value interpolation, i.e. endpoint0 <= endpoint1. Readonly.
)doc");
// endregion
// region BC4Texture
auto bc4_texture = BindBlockTexture<BC4Block>(bc4, "BC4Texture");
bc4_texture.doc() = "A texture comprised of BC4 blocks.";
// endregion
// region BC4Encoder
py::class_<BC4Encoder> bc4_encoder(bc4, "BC4Encoder", R"doc(
Encodes single-channel textures to BC4.
)doc");
bc4_encoder.def(py::init<uint8_t>(), py::arg("channel") = 3, R"doc(
Create a new BC4 encoder with the specified channel
:param int channel: the channel that will be read from. 0 to 3 inclusive. Default: 3 (alpha).
)doc");
bc4_encoder.def("encode", &BC4Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC4Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC4Texture with the same dimension as the input.
)doc");
bc4_encoder.def_property_readonly("channel", &BC4Encoder::GetChannel, "The channel that will be read from. 0 to 3 inclusive. Readonly.");
// endregion
// region BC4Decoder
py::class_<BC4Decoder> bc4_decoder(bc4, "BC4Decoder", R"doc(
Decodes BC4 textures to a single-channel.
)doc");
bc4_decoder.def(py::init<uint8_t>(), py::arg("channel") = 3, R"doc(
Create a new BC4 decoder with the specified channel
:param int channel: The channel that will be written to. 0 to 3 inclusive. Default: 3 (alpha).
)doc");
bc4_decoder.def("decode", &BC4Decoder::Decode, "texture"_a, R"doc(
Decode a BC4 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc4_decoder.def_property_readonly("channel", &BC4Decoder::GetChannel, "The channel that will be written to. 0 to 3 inclusive. Readonly.");
// endregion
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <utility>
#include "../bc4/BC4Block.h"
namespace quicktex::s3tc {
class alignas(8) BC5Block {
public:
static constexpr int Width = 4;
static constexpr int Height = 4;
using BlockPair = std::pair<BC4Block, BC4Block>;
BC4Block chan0_block;
BC4Block chan1_block;
constexpr BC5Block() : chan0_block(BC4Block()), chan1_block(BC4Block()) {
static_assert(sizeof(BC5Block) == 16);
static_assert(sizeof(std::array<BC5Block, 10>) == 16 * 10);
static_assert(alignof(BC5Block) >= 8);
}
BC5Block(const BC4Block &chan0, const BC4Block &chan1) {
chan0_block = chan0;
chan1_block = chan1;
}
BlockPair GetBlocks() const { return BlockPair(chan0_block, chan1_block); }
void SetBlocks(const BlockPair &pair) {
chan0_block = pair.first;
chan1_block = pair.second;
}
bool operator==(const BC5Block &Rhs) const { return chan0_block == Rhs.chan0_block && chan1_block == Rhs.chan1_block; }
bool operator!=(const BC5Block &Rhs) const { return !(Rhs == *this); }
};
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <memory>
#include <tuple>
#include <type_traits>
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../bc4/BC4Decoder.h"
#include "BC5Block.h"
namespace quicktex::s3tc {
class BC5Decoder : public BlockDecoder<BlockTexture<BC5Block>> {
public:
using ChannelPair = std::tuple<uint8_t, uint8_t>;
using BC4DecoderPtr = std::shared_ptr<BC4Decoder>;
using BC4DecoderPair = std::tuple<BC4DecoderPtr, BC4DecoderPtr>;
BC5Decoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Decoder(std::make_shared<BC4Decoder>(chan0), std::make_shared<BC4Decoder>(chan1)) {}
BC5Decoder(BC4DecoderPtr chan0_decoder, BC4DecoderPtr chan1_decoder) : _chan0_decoder(chan0_decoder), _chan1_decoder(chan1_decoder) {}
ColorBlock<4, 4> DecodeBlock(const BC5Block &block) const override;
ChannelPair GetChannels() const { return ChannelPair(_chan0_decoder->GetChannel(), _chan1_decoder->GetChannel()); }
BC4DecoderPair GetBC4Decoders() const { return BC4DecoderPair(_chan0_decoder, _chan1_decoder); }
private:
const BC4DecoderPtr _chan0_decoder;
const BC4DecoderPtr _chan1_decoder;
};
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <memory>
#include <tuple>
#include <type_traits>
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../bc4/BC4Encoder.h"
#include "BC5Block.h"
namespace quicktex::s3tc {
class BC5Encoder : public BlockEncoder<BlockTexture<BC5Block>> {
public:
using ChannelPair = std::tuple<uint8_t, uint8_t>;
using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
using BC4EncoderPair = std::tuple<BC4EncoderPtr, BC4EncoderPtr>;
BC5Encoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Encoder(std::make_shared<BC4Encoder>(chan0), std::make_shared<BC4Encoder>(chan1)) {}
BC5Encoder(BC4EncoderPtr chan0_encoder, BC4EncoderPtr chan1_encoder) : _chan0_encoder(chan0_encoder), _chan1_encoder(chan1_encoder) {}
BC5Block EncodeBlock(const ColorBlock<4, 4> &pixels) const override;
ChannelPair GetChannels() const { return ChannelPair(_chan0_encoder->GetChannel(), _chan1_encoder->GetChannel()); }
BC4EncoderPair GetBC4Encoders() const { return BC4EncoderPair(_chan0_encoder, _chan1_encoder); }
private:
const BC4EncoderPtr _chan0_encoder;
const BC4EncoderPtr _chan1_encoder;
};
} // namespace quicktex::s3tc

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from _quicktex._s3tc._bc5 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <array>
#include <cstdint>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "BC5Decoder.h"
#include "BC5Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using namespace quicktex::s3tc;
void InitBC5(py::module_ &s3tc) {
auto bc5 = s3tc.def_submodule("_bc5", "internal bc5 module");
// region BC5Block
auto bc5_block = BindBlock<BC5Block>(bc5, "BC5Block");
bc5_block.doc() = "A single BC5 block.";
bc5_block.def(py::init<>());
bc5_block.def(py::init<BC4Block, BC4Block>(), "chan0_block"_a, "chan1_block"_a, R"doc(
Create a new BC5Block out of two BC4 blocks.
:param BC4Block chan0_block: The BC4 block used for the first channel.
:param BC4Block chan1_block: The BC1 block used for the second channel.
)doc");
bc5_block.def_readwrite("chan0_block", &BC5Block::chan0_block, "The BC4 block used for the first channel.");
bc5_block.def_readwrite("chan1_block", &BC5Block::chan1_block, "The BC4 block used for the second channel.");
bc5_block.def_property("blocks", &BC5Block::GetBlocks, &BC5Block::SetBlocks, "The BC4 and BC1 blocks that make up this block as a 2-tuple.");
// endregion
// region BC5Texture
auto bc5_texture = BindBlockTexture<BC5Block>(bc5, "BC5Texture");
bc5_texture.doc() = "A texture comprised of BC5 blocks.";
// endregion
// region BC5Encoder
py::class_<BC5Encoder> bc5_encoder(bc5, "BC5Encoder", R"doc(
Encodes dual-channel textures to BC5.
)doc");
bc5_encoder.def(py::init<uint8_t, uint8_t>(), py::arg("chan0") = 0, py::arg("chan1") = 1, R"doc(
Create a new BC5 encoder with the specified channels
:param int chan0: the first channel that will be read from. 0 to 3 inclusive. Default: 0 (red).
:param int chan1: the second channel that will be read from. 0 to 3 inclusive. Default: 1 (green).
)doc");
bc5_encoder.def("encode", &BC5Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC5Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC5Texture with the same dimension as the input.
)doc");
bc5_encoder.def_property_readonly("channels", &BC5Encoder::GetChannels, "A 2-tuple of channels that will be read from. 0 to 3 inclusive. Readonly.");
bc5_encoder.def_property_readonly("bc4_encoders", &BC5Encoder::GetBC4Encoders,
"2-tuple of internal :py:class:`~quicktex.s3tc.bc4.BC4Encoder` s used for each channel. Readonly.");
// endregion
// region BC5Decoder
py::class_<BC5Decoder> bc5_decoder(bc5, "BC5Decoder", R"doc(
Decodes BC4 textures to two channels.
)doc");
bc5_decoder.def(py::init<uint8_t, uint8_t>(), py::arg("chan0") = 0, py::arg("chan1") = 1, R"doc(
Create a new BC5 decoder with the specified channels
:param int chan0: the first channel that will be written to. 0 to 3 inclusive. Default: 0 (red).
:param int chan1: the second channel that will be written to. 0 to 3 inclusive. Default: 1 (green).
)doc");
bc5_decoder.def("decode", &BC5Decoder::Decode, "texture"_a, R"doc(
Decode a BC5 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc5_decoder.def_property_readonly("channels", &BC5Decoder::GetChannels, "A 2-tuple of channels that will be written to. 0 to 3 inclusive. Readonly.");
bc5_decoder.def_property_readonly("bc4_decoders", &BC5Decoder::GetBC4Decoders,
"2-tuple of internal :py:class:`~quicktex.s3tc.bc4.BC4Decoder` s used for each channel. Readonly.");
// endregion
}
} // namespace quicktex::bindings

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"""Classes representing various methods of interpolating BC1-3 blocks"""
from _quicktex._s3tc._interpolator import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com> and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include <array>
#include <memory>
#include "Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
void InitInterpolator(py::module_ &s3tc) {
auto interpolator = s3tc.def_submodule("_interpolator", "internal interpolator module");
// Interpolator
py::class_<Interpolator, std::shared_ptr<Interpolator>> ideal(
interpolator, "Interpolator", R"doc(
Interpolator base class representing the ideal interpolation mode, with no rounding for colors 2 and 3.
This matches the `D3D10 docs`_ on BC1.
.. _D3D10 docs: https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression
)doc");
// InterpolatorRound
py::class_<InterpolatorRound, std::shared_ptr<InterpolatorRound>> round(interpolator, "InterpolatorRound", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the ideal rounding interpolation mode.
Round colors 2 and 3. Matches the AMD Compressonator tool and the `D3D9 docs`_ on DXT1.
.. _D3D9 docs: https://docs.microsoft.com/en-us/windows/win32/direct3d9/opaque-and-1-bit-alpha-textures
)doc");
// InterpolatorNvidia
py::class_<InterpolatorNvidia, std::shared_ptr<InterpolatorNvidia>> nvidia(interpolator, "InterpolatorNvidia", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the Nvidia GPU interpolation mode.
)doc");
// InterpolatorAMD
py::class_<InterpolatorAMD, std::shared_ptr<InterpolatorAMD>> amd(interpolator, "InterpolatorAMD", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the AMD GPU interpolation mode.
)doc");
}
} // namespace quicktex::bindings

111
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@ -1,111 +0,0 @@
import os
import re
import subprocess
import sys
import pybind11
from setuptools import setup, Extension
from setuptools.command.build_ext import build_ext
project_path = os.path.dirname(os.path.realpath(__file__))
# A CMakeExtension needs a sourcedir instead of a file list.
# The name must be the _single_ output extension from the CMake build.
# If you need multiple extensions, see scikit-build.
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=""):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def build_extension(self, ext):
from setuptools_scm import get_version
version = get_version(root='.', relative_to=__file__)
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
# required for auto-detection of auxiliary "native" libs
if not extdir.endswith(os.path.sep):
extdir += os.path.sep
cfg = "Debug" if self.debug else "RelWithDebInfo"
if 'QUICKTEX_DEBUG' in os.environ:
cfg = "Debug"
# CMake lets you override the generator - we need to check this.
# Can be set with Conda-Build, for example.
cmake_generator = os.environ.get("CMAKE_GENERATOR", "")
# Set Python_EXECUTABLE instead if you use PYBIND11_FINDPYTHON
cmake_args = [
"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY={}".format(extdir),
"-Dpybind11_DIR={}".format(pybind11.get_cmake_dir()),
"-DPython_EXECUTABLE={}".format(sys.executable),
"-DPython_ROOT_DIR={}".format(os.path.dirname(sys.executable)),
"-DQUICKTEX_VERSION_INFO={}".format(version), # include version info in module
"-DQUICKTEX_MODULE_ONLY=TRUE", # only build the module, not the wrapper
"-DCMAKE_BUILD_TYPE={}".format(cfg), # not used on MSVC, but no harm
# clear cached make program binary, see https://github.com/pypa/setuptools/issues/2912
"-U",
"CMAKE_MAKE_PROGRAM",
]
build_args = []
if self.compiler.compiler_type != "msvc":
# Using Ninja-build since it a) is available as a wheel and b)
# multithreads automatically. MSVC would require all variables be
# exported for Ninja to pick it up, which is a little tricky to do.
# Users can override the generator with CMAKE_GENERATOR in CMake
# 3.15+.
if not cmake_generator:
cmake_args += ["-GNinja"]
else:
# Single config generators are handled "normally"
single_config = any(x in cmake_generator for x in {"NMake", "Ninja"})
# CMake allows an arch-in-generator style for backward compatibility
contains_arch = any(x in cmake_generator for x in {"ARM", "Win64"})
# Convert distutils Windows platform specifiers to CMake -A arguments
plat_to_cmake = {"win32": "Win32", "win-amd64": "x64", "win-arm32": "ARM", "win-arm64": "ARM64"}
# Specify the arch if using MSVC generator, but only if it doesn't
# contain a backward-compatibility arch spec already in the
# generator name.
if not single_config and not contains_arch:
cmake_args += ["-A", plat_to_cmake[self.plat_name]]
# Multi-config generators have a different way to specify configs
if not single_config:
cmake_args += ["-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}".format(cfg.upper(), extdir)]
build_args += ["--config", cfg]
if sys.platform.startswith("darwin"):
# Cross-compile support for macOS - respect ARCHFLAGS if set
archs = re.findall(r"-arch (\S+)", os.environ.get("ARCHFLAGS", ""))
if archs:
cmake_args += ["-DCMAKE_OSX_ARCHITECTURES={}".format(";".join(archs))]
# Set CMAKE_BUILD_PARALLEL_LEVEL to control the parallel build level
# across all generators.
if "CMAKE_BUILD_PARALLEL_LEVEL" not in os.environ:
# self.parallel is a Python 3 only way to set parallel jobs by hand
# using -j in the build_ext call, not supported by pip or PyPA-build.
if hasattr(self, "parallel") and self.parallel:
# CMake 3.12+ only.
build_args += ["-j{}".format(self.parallel)]
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
subprocess.check_call(["cmake", ext.sourcedir] + cmake_args, cwd=self.build_temp)
subprocess.check_call(["cmake", "--build", ".", "--target", ext.name] + build_args, cwd=self.build_temp)
# The information here can also be placed in setup.cfg - better separation of
# logic and declaration, and simpler if you include description/version in a file.
setup(use_scm_version=True, ext_modules=[CMakeExtension("_quicktex")], cmdclass={"build_ext": CMakeBuild})

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include "../Color.h"
#include "../util.h"
namespace rgbcx {
#pragma pack(push, 1)
class BC1Block {
public:
using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
uint16_t GetLowColor() const { return static_cast<uint16_t>(_low_color[0] | (_low_color[1] << 8U)); }
uint16_t GetHighColor() const { return static_cast<uint16_t>(_high_color[0] | (_high_color[1] << 8U)); }
Color GetLowColor32() const { return Color::Unpack565(GetLowColor()); }
Color GetHighColor32() const { return Color::Unpack565(GetHighColor()); }
bool Is3Color() const { return GetLowColor() <= GetHighColor(); }
void SetLowColor(uint16_t c) {
_low_color[0] = c & 0xFF;
_low_color[1] = (c >> 8) & 0xFF;
}
void SetHighColor(uint16_t c) {
_high_color[0] = c & 0xFF;
_high_color[1] = (c >> 8) & 0xFF;
}
uint32_t GetSelector(uint32_t x, uint32_t y) const {
assert((x < 4U) && (y < 4U));
return (selectors[y] >> (x * SelectorBits)) & SelectorMask;
}
void SetSelector(uint32_t x, uint32_t y, uint32_t val) {
assert((x < 4U) && (y < 4U) && (val < 4U));
selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
selectors[y] |= (val << (x * SelectorBits));
}
UnpackedSelectors UnpackSelectors() const {
UnpackedSelectors unpacked;
for (unsigned i = 0; i < 4; i++) { unpacked[i] = Unpack<uint8_t, uint8_t, 2, 4>(selectors[i]); }
return unpacked;
}
void PackSelectors(const UnpackedSelectors& unpacked) {
for (unsigned i = 0; i < 4; i++) { selectors[i] = Pack<uint8_t, uint8_t, 2, 4>(unpacked[i]); }
}
constexpr static inline size_t EndpointSize = 2;
constexpr static inline size_t SelectorSize = 4;
constexpr static inline uint8_t SelectorBits = 2;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
private:
std::array<uint8_t, EndpointSize> _low_color;
std::array<uint8_t, EndpointSize> _high_color;
public:
std::array<uint8_t, 4> selectors;
};
#pragma pack(pop)
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -23,32 +23,30 @@
#include <cassert>
#include <cstdint>
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "../BlockView.h"
#include "../Color.h"
#include "../ndebug.h"
#include "BC1Block.h"
namespace quicktex::s3tc {
ColorBlock<4, 4> BC1Decoder::DecodeBlock(const BC1Block &block) const { return DecodeBlock(block, true); }
ColorBlock<4, 4> BC1Decoder::DecodeBlock(const BC1Block &block, bool use_3color) const {
auto output = ColorBlock<4, 4>();
const auto l = block.GetColor0Raw();
const auto h = block.GetColor1Raw();
const auto selectors = block.GetSelectors();
const auto colors = _interpolator->Interpolate565BC1(l, h, use_3color);
namespace rgbcx {
void BC1Decoder::DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) {
const auto l = block->GetLowColor();
const auto h = block->GetHighColor();
const auto selectors = block->UnpackSelectors();
const auto colors = _interpolator->InterpolateBC1(l, h);
for (unsigned y = 0; y < 4; y++) {
for (unsigned x = 0; x < 4; x++) {
const auto selector = selectors[y][x];
auto color = colors[selector];
const auto color = colors[selector];
assert(selector < 4);
assert((color.a == 0 && selector == 3 && l <= h) || color.a == UINT8_MAX);
if (!write_alpha) { color.a = output.Get(x, y).a; }
output.Set(x, y, color);
if (_write_alpha) {
dest.Get(x, y).SetRGBA(color);
} else {
dest.Get(x, y).SetRGB(color);
}
}
}
return output;
}
} // namespace quicktex::s3tc
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -21,31 +21,26 @@
#include <memory>
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../interpolator/Interpolator.h"
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../Interpolator.h"
#include "../ndebug.h"
#include "BC1Block.h"
namespace quicktex::s3tc {
class BC1Decoder final : public BlockDecoder<BlockTexture<BC1Block>> {
namespace rgbcx {
class BC1Decoder final : public BlockDecoder<BC1Block, 4, 4> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC1Decoder(const InterpolatorPtr interpolator = std::make_shared<Interpolator>(), bool write_alpha = false)
: _interpolator(interpolator), _write_alpha(write_alpha) {}
BC1Decoder(bool vwrite_alpha, InterpolatorPtr interpolator) : write_alpha(vwrite_alpha), _interpolator(interpolator) {}
BC1Decoder(bool vwrite_alpha = false) : BC1Decoder(vwrite_alpha, std::make_shared<Interpolator>()) {}
BC1Decoder(InterpolatorPtr interpolator) : BC1Decoder(false, interpolator) {}
ColorBlock<4, 4> DecodeBlock(const BC1Block& block) const override;
ColorBlock<4, 4> DecodeBlock(const BC1Block& block, bool use_3color) const;
void DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) override;
InterpolatorPtr GetInterpolator() const { return _interpolator; }
bool write_alpha;
constexpr bool WritesAlpha() const { return _write_alpha; }
private:
const InterpolatorPtr _interpolator;
const bool _write_alpha;
};
} // namespace quicktex::s3tc
} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC1Encoder.h"
#include <gif.h>
#include <string>
#include <cstdint>
#include <memory>
#include "../BlockView.h"
#include "../Color.h"
#include "../bitwiseEnums.h"
namespace rgbcx {
using MatchList = std::array<BC1MatchEntry, 256>;
using MatchListPtr = std::shared_ptr<MatchList>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
// region Free Functions/Templates
inline void PrepSingleColorTableEntry(unsigned &error, MatchList &match_table, uint8_t v, unsigned i, uint8_t low, uint8_t high, uint8_t low8, uint8_t high8,
bool ideal) {
unsigned new_error = iabs(v - (int)i);
// We only need to factor in 3% error in BC1 ideal mode.
if (ideal) new_error += (iabs(high8 - (int)low8) * 3) / 100;
// Favor equal endpoints, for lower error on actual GPU's which approximate the interpolation.
if ((new_error < error) || (new_error == error && low == high)) {
assert(new_error <= UINT8_MAX);
match_table[i].low = (uint8_t)low;
match_table[i].high = (uint8_t)high;
match_table[i].error = (uint8_t)new_error;
// error = new_error;
}
error = new_error;
}
template <size_t S> void PrepSingleColorTable(MatchList &match_table, MatchList &match_table_half, Interpolator &interpolator) {
unsigned size = 1 << S;
std::vector<uint8_t> frame(size * size * 4, 0);
auto fileName = "lut" + std::to_string(S) + ".gif";
GifWriter g;
GifBegin(&g, fileName.c_str(), size, size, 10);
assert((S == 5 && size == 32) || (S == 6 && size == 64));
bool ideal = interpolator.IsIdeal();
bool use_8bit = interpolator.CanInterpolate8Bit();
for (unsigned i = 0; i < 256; i++) {
unsigned error = 256;
unsigned error_half = 256;
// TODO: Can probably avoid testing for values that definitely wont yield good results,
// e.g. low8 and high8 both much smaller or larger than index
for (uint8_t low = 0; low < size; low++) {
uint8_t low8 = (S == 5) ? scale5To8(low) : scale6To8(low);
for (uint8_t high = 0; high < size; high++) {
uint8_t high8 = (S == 5) ? scale5To8(high) : scale6To8(high);
uint8_t value, value_half;
if (use_8bit) {
value = interpolator.Interpolate8(high8, low8);
value_half = interpolator.InterpolateHalf8(high8, low8);
} else {
value = (S == 5) ? interpolator.Interpolate5(high, low) : interpolator.Interpolate6(high, low);
value_half = (S == 5) ? interpolator.InterpolateHalf5(high, low) : interpolator.InterpolateHalf6(high, low);
}
PrepSingleColorTableEntry(error, match_table, value, i, low, high, low8, high8, ideal);
PrepSingleColorTableEntry(error_half, match_table_half, value_half, i, low, high, low8, high8, ideal);
frame[(low + (size * high))*4] = error;
frame[(low + (size * high))*4+1] = error;
frame[(low + (size * high))*4+2] = error;
frame[(low + (size * high))*4+3] = 255;
}
}
GifWriteFrame(&g, frame.data(), size, size, 10);
}
GifEnd(&g);
}
// endregion
BC1Encoder::BC1Encoder(InterpolatorPtr interpolator) : _interpolator(interpolator) {
PrepSingleColorTable<5>(*_single_match5, *_single_match5_half, *_interpolator);
PrepSingleColorTable<6>(*_single_match6, *_single_match6_half, *_interpolator);
}
void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
auto r_view = pixels.GetChannel(0);
auto g_view = pixels.GetChannel(1);
auto b_view = pixels.GetChannel(2);
if (pixels.IsSingleColor() || true) { // for now assume (wrongly) everything is a single-color block
// single-color pixel block, do it the fast way
EncodeBlockSingleColor(pixels.Get(0, 0), dest);
return;
}
Color min, max, avg;
pixels.GetMinMaxAvgRGB(min, max, avg);
}
void BC1Encoder::EncodeBlockSingleColor(Color color, BC1Block *dest) const {
uint8_t mask = 0xAA; // 2222
uint16_t min16, max16;
bool using_3color = false;
// why is there no subscript operator for shared_ptr<array>
MatchList &match5 = *_single_match5;
MatchList &match6 = *_single_match6;
MatchList &match5_half = *_single_match5_half;
MatchList &match6_half = *_single_match6_half;
BC1MatchEntry match_r = match5[color.r];
BC1MatchEntry match_g = match6[color.g];
BC1MatchEntry match_b = match5[color.b];
if ((_flags & (Flags::Use3ColorBlocks | Flags::Use3ColorBlocksForBlackPixels)) != Flags::None) {
BC1MatchEntry match_r_half = match5_half[color.r];
BC1MatchEntry match_g_half = match6_half[color.g];
BC1MatchEntry match_b_half = match5_half[color.b];
const unsigned err4 = match_r.error + match_g.error + match_b.error;
const unsigned err3 = match_r_half.error + match_g_half.error + match_b_half.error;
if (err3 < err4) {
min16 = Color::Pack565Unscaled(match_r_half.low, match_g_half.low, match_b_half.low);
max16 = Color::Pack565Unscaled(match_r_half.high, match_g_half.high, match_b_half.high);
if (max16 > min16) std::swap(min16, max16);
using_3color = true;
}
}
if (!using_3color) {
min16 = Color::Pack565Unscaled(match_r.low, match_g.low, match_b.low);
max16 = Color::Pack565Unscaled(match_r.high, match_g.high, match_b.high);
if (min16 == max16) {
// make sure this isnt accidentally a 3-color block
// so make max16 > min16 (l > h)
if (min16 > 0) {
min16--;
mask = 0; // endpoints are equal so mask doesnt matter
} else {
assert(min16 == 0 && max16 == 0);
max16 = 1;
min16 = 0;
mask = 0x55; // 1111 (min value only, max is ignored)
}
} else if (max16 < min16) {
std::swap(min16, max16);
mask = 0xFF; // invert mask to 3333
}
assert(max16 > min16);
}
dest->SetLowColor(max16);
dest->SetHighColor(min16);
dest->selectors[0] = mask;
dest->selectors[1] = mask;
dest->selectors[2] = mask;
dest->selectors[3] = mask;
}
} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <mutex>
#include "../BlockEncoder.h"
#include "../BlockView.h"
#include "../Interpolator.h"
#include "../bitwiseEnums.h"
#include "../ndebug.h"
#include "../tables.h"
#include "BC1Block.h"
namespace rgbcx {
struct BC1MatchEntry {
uint8_t high;
uint8_t low;
uint8_t error;
};
class BC1Encoder : public BlockEncoder<BC1Block, 4, 4> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
enum class Flags : uint32_t {
None = 0,
// Try to improve quality using the most likely total orderings.
// The total_orderings_to_try parameter will then control the number of total orderings to try for 4 color blocks, and the
// total_orderings_to_try3 parameter will control the number of total orderings to try for 3 color blocks (if they are enabled).
UseLikelyTotalOrderings = 2,
// Use 2 least squares pass, instead of one (same as stb_dxt's HIGHQUAL option).
// Recommended if you're enabling UseLikelyTotalOrderings.
TwoLeastSquaresPasses = 4,
// Use3ColorBlocksForBlackPixels allows the BC1 encoder to use 3-color blocks for blocks containing black or very dark pixels.
// You shader/engine MUST ignore the alpha channel on textures encoded with this flag.
// Average quality goes up substantially for my 100 texture corpus (~.5 dB), so it's worth using if you can.
// Note the BC1 encoder does not actually support transparency in 3-color mode.
// Don't set when encoding to BC3.
Use3ColorBlocksForBlackPixels = 8,
// If Use3ColorBlocks is set, the encoder can use 3-color mode for a small but noticeable gain in average quality, but lower perf.
// If you also specify the UseLikelyTotalOrderings flag, set the total_orderings_to_try3 paramter to the number of total orderings to try.
// Don't set when encoding to BC3.
Use3ColorBlocks = 16,
// Iterative will greatly increase encode time, but is very slightly higher quality.
// Same as squish's iterative cluster fit option. Not really worth the tiny boost in quality, unless you just don't care about perf. at all.
Iterative = 32,
// BoundingBox enables a fast all-integer PCA approximation on 4-color blocks.
// At level 0 options (no other flags), this is ~15% faster, and higher *average* quality.
BoundingBox = 64,
// Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.
UseFasterMSEEval = 128,
// Examine all colors to compute selectors/MSE (slower than default)
UseFullMSEEval = 256,
// Use 2D least squares+inset+optimal rounding (the method used in Humus's GPU texture encoding demo), instead of PCA.
// Around 18% faster, very slightly lower average quality to better (depends on the content).
Use2DLS = 512,
// Use 6 power iterations vs. 4 for PCA.
Use6PowerIters = 2048,
// Check all total orderings - *very* slow. The encoder is not designed to be used in this way.
Exhaustive = 8192,
// Try 2 different ways of choosing the initial endpoints.
TryAllInitialEndponts = 16384,
// Same as BoundingBox, but implemented using integer math (faster, slightly less quality)
BoundingBoxInt = 32768,
// Try refining the final endpoints by examining nearby colors.
EndpointSearchRoundsShift = 22,
EndpointSearchRoundsMask = 1023U << EndpointSearchRoundsShift,
};
BC1Encoder(InterpolatorPtr interpolator);
void EncodeBlock(Color4x4 pixels, BC1Block *dest) const override;
private:
const InterpolatorPtr _interpolator;
Flags _flags;
unsigned _search_rounds;
unsigned _orderings4;
unsigned _orderings3;
void EncodeBlockSingleColor(Color color, BC1Block *dest) const;
// match tables used for single-color blocks
// Each entry includes a high and low pair that best reproduces the 8-bit index as well as possible,
// with an included error value
// these depend on the interpolator
using MatchList = std::array<BC1MatchEntry, 256>;
using MatchListPtr = std::shared_ptr<MatchList>;
const MatchListPtr _single_match5 = std::make_shared<MatchList>();
const MatchListPtr _single_match6 = std::make_shared<MatchList>();
const MatchListPtr _single_match5_half = std::make_shared<MatchList>();
const MatchListPtr _single_match6_half = std::make_shared<MatchList>();
// static lookup tables, generated the first time an encoder is created
// the mutex prevents race conditions if two encoders are created on different threads
static std::mutex _luts_mutex;
static bool _luts_initialized;
// lookup table for hash values
static uint16_t g_total_ordering4_hash[4096];
static uint16_t g_total_ordering3_hash[256];
static float g_selector_factors4[NUM_UNIQUE_TOTAL_ORDERINGS4][3];
static float g_selector_factors3[NUM_UNIQUE_TOTAL_ORDERINGS3][3];
};
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,28 +19,27 @@
#pragma once
#include <cstdint>
#include <stdexcept>
#include <array>
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "BC4Block.h"
namespace rgbcx {
//
//class SelectorHistogram<size_t Size, size_t Max> {
// public:
// std::array<uint8_t, Size> histogram;
//
// bool operator==(const SelectorHistogram<N> &other) const {
// for (unsigned i = 0; i < Size; i++) {
// if (histogram[i] != other.histogram[i]) return false;
// }
// return true;
// }
//
// bool AnyMax() cost {
// for (unsigned i = 0; i < Size; i++) {
// if (histogram[i] == Max) return true;
// }
// return false;
// }
//};
namespace quicktex::s3tc {
class BC4Encoder : public BlockEncoder<BlockTexture<BC4Block>> {
public:
BC4Encoder(const uint8_t channel) {
if (channel >= 4) throw std::invalid_argument("Channel out of range");
_channel = channel;
}
BC4Block EncodeBlock(const ColorBlock<4, 4> &pixels) const override;
uint8_t GetChannel() const { return _channel; }
private:
uint8_t _channel;
};
} // namespace quicktex::s3tc
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -17,16 +17,18 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC5Encoder.h"
#pragma once
#include "../../ColorBlock.h"
#include "../bc4/BC4Block.h"
#include "../BC1/BC1Block.h"
#include "../BC4/BC4Block.h"
namespace quicktex::s3tc {
BC5Block BC5Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
auto output = BC5Block();
output.chan0_block = _chan0_encoder->EncodeBlock(pixels);
output.chan1_block = _chan1_encoder->EncodeBlock(pixels);
return output;
}
} // namespace quicktex::s3tc
namespace rgbcx {
#pragma pack(push, 1)
class BC3Block {
public:
BC4Block alpha_block;
BC1Block color_block;
};
#pragma pack(pop)
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,16 +19,16 @@
#include "BC3Decoder.h"
#include "../../ColorBlock.h"
#include "../BC1/BC1Decoder.h"
#include "../BC4/BC4Decoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC3Block.h"
namespace quicktex::s3tc {
namespace rgbcx {
ColorBlock<4, 4> BC3Decoder::DecodeBlock(const BC3Block &block) const {
auto output = _bc1_decoder->DecodeBlock(block.color_block, false);
_bc4_decoder->DecodeInto(output, block.alpha_block);
return output;
void BC3Decoder::DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) {
_bc1_decoder->DecodeBlock(dest, &(block->color_block));
_bc4_decoder->DecodeBlock(dest, &(block->alpha_block), 3);
}
} // namespace quicktex::s3tc
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -21,33 +21,28 @@
#include <memory>
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../bc1/BC1Decoder.h"
#include "../bc4/BC4Decoder.h"
#include "../interpolator/Interpolator.h"
#include "../BC1/BC1Decoder.h"
#include "../BC4/BC4Decoder.h"
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../Interpolator.h"
#include "../ndebug.h"
#include "BC3Block.h"
namespace quicktex::s3tc {
class BC3Decoder : public BlockDecoder<BlockTexture<BC3Block>> {
namespace rgbcx {
class BC3Decoder : public BlockDecoder<BC3Block, 4, 4> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using BC1DecoderPtr = std::shared_ptr<BC1Decoder>;
using BC4DecoderPtr = std::shared_ptr<BC4Decoder>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC3Decoder(InterpolatorPtr interpolator) : _bc1_decoder(std::make_shared<BC1Decoder>(interpolator)), _bc4_decoder(std::make_shared<BC4Decoder>(3)) {}
BC3Decoder(InterpolatorPtr interpolator = std::make_shared<Interpolator>()) : BC3Decoder(std::make_shared<BC1Decoder>(interpolator)) {}
BC3Decoder(BC1DecoderPtr bc1_decoder, BC4DecoderPtr bc4_decoder = std::make_shared<BC4Decoder>()) : _bc1_decoder(bc1_decoder), _bc4_decoder(bc4_decoder) {}
BC3Decoder() : BC3Decoder(std::make_shared<Interpolator>()) {}
ColorBlock<4, 4> DecodeBlock(const BC3Block &block) const override;
BC1DecoderPtr GetBC1Decoder() const { return _bc1_decoder; }
BC4DecoderPtr GetBC4Decoder() const { return _bc4_decoder; }
void DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) override;
private:
const BC1DecoderPtr _bc1_decoder;
const BC4DecoderPtr _bc4_decoder;
};
} // namespace quicktex::s3tc
} // namespace rgbcx

122
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@ -0,0 +1,122 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include "../BC1/BC1Block.h"
#include "../Color.h"
#include "../util.h"
namespace rgbcx {
#pragma pack(push, 1)
class BC4Block {
public:
using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
inline uint32_t GetLowAlpha() const { return low_alpha; }
inline uint32_t GetHighAlpha() const { return high_alpha; }
inline bool Is6Alpha() const { return GetLowAlpha() <= GetHighAlpha(); }
inline uint64_t GetSelectorBits() const {
auto packed = Pack<uint8_t, uint64_t, 8, 6>(selectors);
assert(packed <= SelectorBitsMax);
return packed;
}
void SetSelectorBits(uint64_t packed) {
assert(packed <= SelectorBitsMax);
selectors = Unpack<uint64_t, uint8_t, 8, 6>(packed);
}
UnpackedSelectors UnpackSelectors() const {
UnpackedSelectors unpacked;
auto rows = Unpack<uint64_t, uint16_t, 12, 4>(GetSelectorBits());
for (unsigned i = 0; i < 4; i++) {
auto row = Unpack<uint16_t, uint8_t, SelectorBits, 4>(rows[i]);
unpacked[i] = row;
}
return unpacked;
}
void PackSelectors(const UnpackedSelectors& unpacked) {
std::array<uint16_t, 4> rows;
for (unsigned i = 0; i < 4; i++) { rows[i] = Pack<uint8_t, uint16_t, SelectorBits, 4>(unpacked[i]); }
auto packed = Pack<uint16_t, uint64_t, 12, 4>(rows);
SetSelectorBits(packed);
}
void PackSelectors(const std::array<uint8_t, 16>& unpacked) {
auto packed = Pack<uint8_t, uint64_t, 3, 16>(unpacked);
SetSelectorBits(packed);
}
inline uint32_t GetSelector(uint32_t x, uint32_t y, uint64_t selector_bits) const {
assert((x < 4U) && (y < 4U));
return (selector_bits >> (((y * 4) + x) * SelectorBits)) & (SelectorMask);
}
static inline std::array<uint8_t, 8> GetValues6(uint32_t l, uint32_t h) {
return {static_cast<uint8_t>(l),
static_cast<uint8_t>(h),
static_cast<uint8_t>((l * 4 + h) / 5),
static_cast<uint8_t>((l * 3 + h * 2) / 5),
static_cast<uint8_t>((l * 2 + h * 3) / 5),
static_cast<uint8_t>((l + h * 4) / 5),
0,
255};
}
static inline std::array<uint8_t, 8> GetValues8(uint32_t l, uint32_t h) {
return {static_cast<uint8_t>(l),
static_cast<uint8_t>(h),
static_cast<uint8_t>((l * 6 + h) / 7),
static_cast<uint8_t>((l * 5 + h * 2) / 7),
static_cast<uint8_t>((l * 4 + h * 3) / 7),
static_cast<uint8_t>((l * 3 + h * 4) / 7),
static_cast<uint8_t>((l * 2 + h * 5) / 7),
static_cast<uint8_t>((l + h * 6) / 7)};
}
static inline std::array<uint8_t, 8> GetValues(uint32_t l, uint32_t h) {
if (l > h)
return GetValues8(l, h);
else
return GetValues6(l, h);
}
constexpr static inline size_t EndpointSize = 1;
constexpr static inline size_t SelectorSize = 6;
constexpr static inline uint8_t SelectorBits = 3;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
constexpr static inline uint64_t SelectorBitsMax = (1ULL << (8U * SelectorSize)) - 1U;
uint8_t low_alpha;
uint8_t high_alpha;
std::array<uint8_t, SelectorSize> selectors;
};
#pragma pack(pop)
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -22,31 +22,22 @@
#include <array> // for array
#include <cassert> // for assert
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "../BlockView.h" // for ColorBlock
#include "../ndebug.h" // for ndebug
#include "BC4Block.h"
namespace quicktex::s3tc {
void BC4Decoder::DecodeInto(ColorBlock<4, 4> &dest, const BC4Block &block) const {
auto values = block.GetValues();
auto selectors = block.GetSelectors();
void rgbcx::BC4Decoder::DecodeBlock(Byte4x4 dest, BC4Block *const block) const noexcept(ndebug) {
auto l = block->GetLowAlpha();
auto h = block->GetHighAlpha();
auto values = BC4Block::GetValues(l, h);
auto selectors = block->UnpackSelectors();
for (unsigned y = 0; y < 4; y++) {
for (unsigned x = 0; x < 4; x++) {
const auto selector = selectors[y][x];
assert(selector < 8);
auto color = dest.Get(x, y);
color[_channel] = values[selector];
dest.Set(x, y, color);
dest.Set(x, y, values[selector]);
}
}
}
ColorBlock<4, 4> BC4Decoder::DecodeBlock(const BC4Block &block) const {
auto output = ColorBlock<4, 4>();
DecodeInto(output, block);
return output;
}
} // namespace quicktex::s3tc

44
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@ -0,0 +1,44 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cassert>
#include <cstdint>
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC4Block.h"
namespace rgbcx {
class BC4Decoder : public BlockDecoder<BC4Block, 4, 4> {
public:
BC4Decoder(uint8_t channel = 3) : _channel(channel) { assert(channel < 4U); }
void DecodeBlock(Color4x4 dest, BC4Block *const block) const noexcept(ndebug) override { DecodeBlock(dest.GetChannel(_channel), block); }
void DecodeBlock(Color4x4 dest, BC4Block *const block, uint8_t channel) const noexcept(ndebug) { DecodeBlock(dest.GetChannel(channel), block); }
void DecodeBlock(Byte4x4 dest, BC4Block *const block) const noexcept(ndebug);
constexpr uint8_t GetChannel() const { return _channel; }
private:
const uint8_t _channel;
};
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,30 +19,30 @@
#include "BC4Encoder.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <algorithm> // for minmax_element
#include <array> // for array
#include <cstdint> // for uint8_t
#include <utility> // for pair
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "BC4Block.h"
#include "BC4Block.h" // for BC4Block
namespace quicktex::s3tc {
BC4Block BC4Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
uint8_t min = UINT8_MAX;
uint8_t max = 0;
namespace rgbcx {
void BC4Encoder::EncodeBlock(Byte4x4 pixels, BC4Block *const dest) const noexcept(ndebug) {
auto flattened = pixels.Flatten();
auto minmax = std::minmax_element(flattened.begin(), flattened.end());
for (int i = 0; i < 16; i++) {
auto value = pixels.Get(i)[_channel];
min = std::min(min, value);
max = std::max(max, value);
}
uint8_t min = *minmax.first;
uint8_t max = *minmax.second;
dest->high_alpha = min;
dest->low_alpha = max;
if (max == min) {
return BC4Block(min); // solid block
dest->SetSelectorBits(0);
return;
}
auto selectors = BC4Block::SelectorArray();
std::array<uint8_t, 16> selectors = {};
const static std::array<uint8_t, 8> Levels = {1U, 7U, 6U, 5U, 4U, 3U, 2U, 0U}; // selector value options in linear order
// BC4 floors in its divisions, which we compensate for with the 4 bias.
@ -50,25 +50,22 @@ BC4Block BC4Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
const int bias = 4 - min * 14;
const int delta = max - min;
// Min is now 0. Compute thresholds between values by scaling max. It's x14 because we're adding two x7 scale factors.
// min is now 0. Compute thresholds between values by scaling max. It's x14 because we're adding two x7 scale factors.
// bias is applied here
std::array<int, 7> thresholds = {};
for (unsigned i = 0; i < 7; i++) thresholds[i] = delta * (1 + (2 * (int)i)) - bias;
// iterate over all values and calculate selectors
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
int value = (int)pixels.Get(x, y)[_channel] * 14; // multiply by demonimator
for (unsigned i = 0; i < 16; i++) {
int value = flattened[i] * 14; // multiply by demonimator
// level = number of thresholds this value is greater than
unsigned level = 0;
for (unsigned c = 0; c < 7; c++) level += value >= thresholds[c];
// level = number of thresholds this value is greater than
unsigned level = 0;
for (unsigned c = 0; c < 7; c++) level += value >= thresholds[c];
selectors[(unsigned)y][(unsigned)x] = Levels[level];
}
selectors[i] = Levels[level];
}
return BC4Block(max, min, selectors);
dest->PackSelectors(selectors);
}
} // namespace quicktex::s3tc
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,30 +19,25 @@
#pragma once
#include <cassert>
#include <cstdint>
#include <stdexcept>
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../BlockEncoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC4Block.h"
namespace quicktex::s3tc {
namespace rgbcx {
class BC4Decoder : public BlockDecoder<BlockTexture<BC4Block>> {
class BC4Encoder : public BlockEncoder<BC4Block, 4, 4> {
public:
BC4Decoder(uint8_t channel = 3) {
if (channel >= 4U) throw std::invalid_argument("Channel out of range");
_channel = channel;
}
BC4Encoder(const uint8_t channel) : _channel(channel) { assert(channel < 4); }
ColorBlock<4, 4> DecodeBlock(const BC4Block &block) const override;
void DecodeInto(ColorBlock<4, 4> &dest, const BC4Block &block) const;
uint8_t GetChannel() const { return _channel; }
void EncodeBlock(Color4x4 pixels, BC4Block *dest) const override { EncodeBlock(pixels.GetChannel(_channel), dest); }
void EncodeBlock(Color4x4 pixels, BC4Block *const dest, uint8_t channel) const noexcept(ndebug) { EncodeBlock(pixels.GetChannel(channel), dest); }
void EncodeBlock(Byte4x4 pixels, BC4Block *const dest) const noexcept(ndebug);
private:
uint8_t _channel;
const uint8_t _channel;
};
} // namespace quicktex::s3tc
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -17,18 +17,17 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC3Encoder.h"
#pragma once
#include "../../ColorBlock.h"
#include "../bc1/BC1Block.h"
#include "../bc4/BC4Block.h"
#include "BC3Block.h"
#include "../BC4/BC4Block.h"
namespace quicktex::s3tc {
BC3Block BC3Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
auto output = BC3Block();
output.color_block = _bc1_encoder->EncodeBlock(pixels);
output.alpha_block = _bc4_encoder->EncodeBlock(pixels);
return output;
}
} // namespace quicktex::s3tc
namespace rgbcx {
#pragma pack(push, 1)
class BC5Block {
public:
BC4Block chan0_block;
BC4Block chan1_block;
};
#pragma pack(pop)
} // namespace rgbcx

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@ -1,5 +1,5 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,14 +19,14 @@
#include "BC5Decoder.h"
#include "../../ColorBlock.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC5Block.h"
namespace quicktex::s3tc {
ColorBlock<4, 4> BC5Decoder::DecodeBlock(const BC5Block &block) const {
auto output = ColorBlock<4, 4>();
_chan0_decoder->DecodeInto(output, block.chan0_block);
_chan1_decoder->DecodeInto(output, block.chan1_block);
return output;
namespace rgbcx {
void BC5Decoder::DecodeBlock(Color4x4 dest, BC5Block *const block) const noexcept(ndebug) {
_bc4_decoder->DecodeBlock(dest, &block->chan0_block, _chan0);
_bc4_decoder->DecodeBlock(dest, &block->chan1_block, _chan1);
}
} // namespace quicktex::s3tc
} // namespace rgbcx

55
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@ -0,0 +1,55 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <memory>
#include "../BC4/BC4Decoder.h"
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC5Block.h"
namespace rgbcx {
class BC5Decoder : public BlockDecoder<BC5Block, 4, 4> {
public:
using BC4DecoderPtr = std::shared_ptr<BC4Decoder>;
BC5Decoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Decoder(std::make_shared<BC4Decoder>(), chan0, chan1) {}
BC5Decoder(BC4DecoderPtr bc4_decoder, uint8_t chan0 = 0, uint8_t chan1 = 1) : _bc4_decoder(bc4_decoder), _chan0(chan0), _chan1(chan1) {
assert(chan0 < 4U);
assert(chan1 < 4U);
assert(chan0 != chan1);
}
void DecodeBlock(Color4x4 dest, BC5Block *const block) const noexcept(ndebug) override;
constexpr size_t GetChannel0() const { return _chan0; }
constexpr size_t GetChannel1() const { return _chan1; }
private:
const BC4DecoderPtr _bc4_decoder;
const uint8_t _chan0;
const uint8_t _chan1;
};
} // namespace rgbcx

73
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@ -0,0 +1,73 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cmath>
#include <cstdint>
#include <span>
#include <vector>
#include "BlockView.h"
#include "ndebug.h"
#include "util.h"
namespace rgbcx {
template <class B, size_t M, size_t N> class BlockDecoder {
public:
using DecodedBlock = ColorBlockView<M, N>;
using EncodedBlock = B;
BlockDecoder() noexcept = default;
virtual ~BlockDecoder() noexcept = default;
virtual void DecodeBlock(DecodedBlock dest, EncodedBlock *const block) const noexcept(ndebug) = 0;
void DecodeImage(uint8_t *encoded, Color *decoded, unsigned image_width, unsigned image_height) {
assert(image_width % N == 0);
assert(image_width % M == 0);
unsigned block_width = image_width / N;
unsigned block_height = image_height / M;
auto blocks = reinterpret_cast<B *>(encoded);
// from experimentation, multithreading this using OpenMP actually makes decoding slower
// due to thread creation/teardown taking longer than the decoding process itself.
// As a result, this is left as a serial operation despite being embarassingly parallelizable
for (unsigned y = 0; y < block_height; y++) {
for (unsigned x = 0; x < block_width; x++) {
unsigned pixel_x = x * N;
unsigned pixel_y = y * M;
assert(pixel_x >= 0);
assert(pixel_y >= 0);
assert(pixel_y + M <= image_height);
assert(pixel_x + N <= image_width);
unsigned top_left = pixel_x + (pixel_y * image_width);
auto dest = DecodedBlock(&decoded[top_left], image_width);
DecodeBlock(dest, &blocks[x + block_width * y]);
}
}
}
};
} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include "BlockView.h"
namespace rgbcx {
template <class B, size_t M, size_t N> class BlockEncoder {
public:
using DecodedBlock = ColorBlockView<M, N>;
using EncodedBlock = B;
BlockEncoder() noexcept = default;
virtual ~BlockEncoder() noexcept = default;
virtual void EncodeBlock(DecodedBlock pixels, EncodedBlock *dest) const = 0;
void EncodeImage(uint8_t *encoded, Color *decoded, unsigned image_width, unsigned image_height) {
assert(image_width % N == 0);
assert(image_width % M == 0);
unsigned block_width = image_width / N;
unsigned block_height = image_height / M;
auto blocks = reinterpret_cast<B *>(encoded);
// from experimentation, multithreading this using OpenMP actually makes decoding slower
// due to thread creation/teardown taking longer than the decoding process itself.
// As a result, this is left as a serial operation despite being embarassingly parallelizable
for (unsigned y = 0; y < block_height; y++) {
for (unsigned x = 0; x < block_width; x++) {
unsigned pixel_x = x * N;
unsigned pixel_y = y * M;
assert(pixel_x >= 0);
assert(pixel_y >= 0);
assert(pixel_y + M <= image_height);
assert(pixel_x + N <= image_width);
unsigned top_left = pixel_x + (pixel_y * image_width);
auto src = DecodedBlock(&decoded[top_left], image_width);
EncodeBlock(src, &blocks[x + block_width * y]);
}
}
}
};
} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdio>
#include <vector>
#include "Color.h"
#include "ndebug.h"
namespace rgbcx {
template <typename S, size_t N> class RowView {
public:
RowView(S *start, int pixel_stride = 1) : start(start), pixel_stride(pixel_stride) {}
constexpr S &operator[](size_t index) noexcept(ndebug) {
assert(index < N);
return start[index * pixel_stride];
}
constexpr const S &operator[](size_t index) const noexcept(ndebug) {
assert(index < N);
return start[index * pixel_stride];
}
constexpr int Size() noexcept { return N; }
S *const start;
const int pixel_stride;
};
template <typename S, size_t M, size_t N> class BlockView {
public:
using Row = RowView<S, N>;
BlockView(S *start, int row_stride = N, int pixel_stride = 1) : start(start), row_stride(row_stride), pixel_stride(pixel_stride) {}
constexpr Row operator[](unsigned index) noexcept(ndebug) {
assert(index < M);
return RowView<S, N>(&start[row_stride * (int)index], pixel_stride);
}
constexpr int Width() noexcept { return N; }
constexpr int Height() noexcept { return M; }
constexpr int Size() noexcept { return N * M; }
constexpr S &Get(unsigned x, unsigned y) noexcept(ndebug) {
assert(x < N);
assert(y < M);
return start[(row_stride * (int)y) + (pixel_stride * (int)x)];
}
constexpr S Get(unsigned x, unsigned y) const noexcept(ndebug) {
assert(x < N);
assert(y < M);
return start[(row_stride * (int)y) + (pixel_stride * (int)x)];
}
constexpr void Set(unsigned x, unsigned y, S value) noexcept(ndebug) {
assert(x < N);
assert(y < M);
start[(row_stride * (int)y) + (pixel_stride * (int)x)] = value;
}
constexpr S &Get(unsigned i) noexcept(ndebug) { return Get(i % N, i / N); }
constexpr S Get(unsigned i) const noexcept(ndebug) { return Get(i % N, i / N); }
constexpr std::array<S, M * N> Flatten() noexcept {
std::array<S, M * N> result;
for (unsigned x = 0; x < N; x++) {
for (unsigned y = 0; y < M; y++) { result[x + (N * y)] = Get(x, y); }
}
return result;
}
S *const start;
const int row_stride;
const int pixel_stride;
};
template <size_t M, size_t N> class ColorBlockView : public BlockView<Color, M, N> {
public:
using Base = BlockView<Color, M, N>;
using ChannelView = BlockView<uint8_t, M, N>;
ColorBlockView(Color *start, int row_stride = N, int pixel_stride = 1) : Base(start, row_stride, pixel_stride) {}
constexpr ChannelView GetChannel(uint8_t index) noexcept(ndebug) {
assert(index < 4U);
auto channelStart = reinterpret_cast<uint8_t *>(Base::start) + index;
return ChannelView(channelStart, Base::row_stride * 4, Base::pixel_stride * 4);
}
void SetRGB(unsigned x, unsigned y, Color value) noexcept(ndebug) { Base::Get(x, y).SetRGB(value); }
bool IsSingleColor() {
auto first = Base::Get(0, 0);
for (unsigned j = 1; j < M * N; j++) {
if (Base::Get(j) != first) return false;
}
return true;
}
void GetMinMaxAvgRGB(Color &min, Color &max, Color &avg) {
min = Base::Get(0, 0);
max = Base::Get(0, 0);
std::array<unsigned, 3> sums;
for (unsigned i = 1; i < M * N; i++) {
auto val = Base::Get(i);
for (unsigned c = 0; c < 3; c++) {
if (val[c] < min[c]) {
min[c] = val[c];
} else {
max[c] = val[c];
}
sums[c] += val[c];
}
}
for (unsigned c = 0; c < 3; c++) { avg[c] = (uint8_t)(sums[c] / (M * N)); }
}
};
using Color4x4 = ColorBlockView<4, 4>;
using Byte4x4 = BlockView<uint8_t, 4, 4>;
} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Color.h"
#include <algorithm> // for max, min
#include "util.h" // for scale5To8, scale8To5, assert5bit, scale6To8
// region Color implementation
Color::Color() { SetRGBA(0, 0, 0, 0xFF); }
Color::Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { SetRGBA(r, g, b, a); }
uint16_t Color::Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b) {
assert5bit(r);
assert6bit(g);
assert5bit(b);
return static_cast<uint16_t>(b | (g << 5) | (r << 11));
}
uint16_t Color::Pack565(uint8_t r, uint8_t g, uint8_t b) { return Pack565Unscaled(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::Unpack565(uint16_t Packed) {
uint8_t r = static_cast<uint8_t>(scale5To8((Packed >> 11) & 0x1FU));
uint8_t g = static_cast<uint8_t>(scale6To8((Packed >> 5) & 0x3FU));
uint8_t b = static_cast<uint8_t>(scale5To8(Packed & 0x1FU));
return Color(r, g, b);
}
Color Color::Unpack565Unscaled(uint16_t Packed) {
uint8_t r = (Packed >> 11) & 0x1F;
uint8_t g = (Packed >> 5) & 0x3F;
uint8_t b = Packed & 0x1F;
return Color(r, g, b);
}
void Color::SetRGBA(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va = 0xFF) {
r = vr;
g = vg;
b = vb;
a = va;
}
void Color::SetRGB(uint8_t vr, uint8_t vg, uint8_t vb) {
r = vr;
g = vg;
b = vb;
}
Color Color::min(const Color &a, const Color &b) { return Color(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3])); }
Color Color::max(const Color &a, const Color &b) { return Color(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); }
uint16_t Color::pack565() { return Pack565(r, g, b); }
uint16_t Color::pack565Unscaled() { return Pack565Unscaled(r, g, b); }
Color Color::ScaleTo565() const { return Color(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::ScaleFrom565() const { return Color(scale5To8(r), scale6To8(g), scale5To8(b)); }
// endregion

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <assert.h> // for assert
#include <stddef.h> // for size_t
#include <cstdint> // for uint8_t, uint16_t
#pragma pack(push, 1)
class Color {
public:
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
Color();
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF);
static uint16_t Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b);
static uint16_t Pack565(uint8_t r, uint8_t g, uint8_t b);
static Color Unpack565Unscaled(uint16_t Packed);
static Color Unpack565(uint16_t Packed);
bool operator==(const Color &Rhs) const { return r == Rhs.r && g == Rhs.g && b == Rhs.b && a == Rhs.a; }
uint8_t operator[](size_t index) const {
assert(index < 4);
return reinterpret_cast<const uint8_t *>(this)[index];
}
uint8_t &operator[](size_t index) {
assert(index < 4);
return reinterpret_cast<uint8_t *>(this)[index];
}
void SetRGBA(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va);
void SetRGBA(const Color &other) { SetRGBA(other.r, other.g, other.b, other.a); }
void SetRGB(uint8_t vr, uint8_t vg, uint8_t vb);
void SetRGB(const Color &other) { SetRGB(other.r, other.g, other.b); }
uint16_t pack565();
uint16_t pack565Unscaled();
Color ScaleTo565() const;
Color ScaleFrom565() const;
static Color min(const Color &A, const Color &B);
static Color max(const Color &A, const Color &B);
int get_luma() const { return (13938U * r + 46869U * g + 4729U * b + 32768U) >> 16U; } // REC709 weightings
};
#pragma pack(pop)

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Image.h"
namespace rgbcx {} // namespace rgbcx

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