KSP-Conformal-Decals/Source/ConformalDecals/ProjectionMeshTarget.cs

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using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
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public class ProjectionMeshTarget : IProjectionTarget {
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public const string NodeName = "MESH_TARGET";
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// enabled flag
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public bool enabled;
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// Target object data
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public readonly Transform target;
public readonly Transform root;
public readonly Mesh mesh;
public readonly MeshRenderer renderer;
// Projection data
private Matrix4x4 _decalMatrix;
private Vector3 _decalNormal;
private Vector3 _decalTangent;
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// property block
private readonly MaterialPropertyBlock _decalMPB;
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public ProjectionMeshTarget(Transform target, Transform root, MeshRenderer renderer, Mesh mesh, bool useBaseNormal) {
this.root = root;
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this.target = target;
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this.renderer = renderer;
this.mesh = mesh;
_decalMPB = new MaterialPropertyBlock();
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SetNormalMap(renderer.sharedMaterial, useBaseNormal);
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}
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private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
else {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
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}
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}
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public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
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if (projectionBounds.Intersects(renderer.bounds)) {
enabled = true;
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
else {
enabled = false;
}
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return enabled;
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}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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if (!enabled) return;
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
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Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
if (renderer == null) return false;
if (filter == null) return false;
if (!target.gameObject.activeInHierarchy) return false;
var material = renderer.material;
if (material == null) return false;
if (DecalConfig.IsBlacklisted(material.shader)) return false;
if (filter.sharedMesh == null) return false;
return true;
}
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}
}