0d291da580
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
2020-06-10 12:20:47 -07:00
93196d5b65
Hopefully fix decals when used with certain parts
2020-06-09 21:13:36 -07:00
76b01e9d18
Disable physics for decals
2020-06-09 20:40:32 -07:00
704cc7d2fe
Reduce decal mass
2020-06-09 20:38:44 -07:00
2756617a3d
Fix icon color when disabled in VAB menu
2020-06-09 13:23:34 -07:00
26f44e7c15
Remove some more debug statements
2020-06-09 00:03:00 -07:00
8e676d31d5
Localization update
2020-06-08 21:53:23 -07:00
3ac20f0ddb
Update symmetry counterparts when tweakables are adjusted
2020-06-08 20:21:26 -07:00
c4679acd49
Localize flag events
2020-06-08 19:50:33 -07:00
492a7d0317
Add flag selection to flag decals
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• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
2020-06-08 19:38:35 -07:00
cbc3996a1f
Rework decal parameters so they dont reset when changing variants
2020-06-08 15:38:36 -07:00
58bc5f00ea
Fix things and remove test decal
2020-06-08 13:14:11 -07:00
10300f7f80
Temporarily remove nonfunctional intersection code
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Will probably fix at a later date, but its not needed for the plugin to work
2020-06-08 02:16:30 -07:00
0375d25105
Fix tile indexing
2020-06-08 01:56:24 -07:00
28764f1a0f
Write semiotic decal config
2020-06-08 00:03:49 -07:00
0393ab0263
Decal shader changes, try to fix lighting additive pass
2020-06-08 00:03:26 -07:00
a19e225c58
Debug statement cleanup and fix icon creation
2020-06-07 19:52:17 -07:00
17ab58dc17
Add tiling index and size values, for easier tiling
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Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
a9458eb3f2
Add semiotic decal atlas
2020-06-07 13:06:56 -07:00
a9f0892f46
Refactor yet again and add autotiling
2020-06-06 13:20:50 -07:00
2592f15c4c
Add agency and custom category (for use with WBTools)
2020-06-06 01:06:32 -07:00
1da77a631e
Fix material creation
2020-06-06 01:03:55 -07:00
6f8023b23d
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
b8b8e9bc24
rename background color property to make KSP happy
2020-06-05 21:26:57 -07:00
3774b9573e
Asset changes
2020-06-05 20:14:16 -07:00
b28e5ee7d1
Rework back shader and textures, add flag
2020-06-05 00:30:46 -07:00
22150574df
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working
2020-06-02 22:45:48 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
ffff9d629c
small tweaks
2020-06-02 19:11:05 -07:00
41ea08e571
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
5268435693
Run config parsing after MM is done running
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MM is now a hard dependency
2020-06-02 17:14:52 -07:00
95e46f7556
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
9bf18a7ce4
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
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2020-06-01 21:28:01 -07:00
5fef800f21
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
2f308c3ab6
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
c1b34d21a4
Make material handling more intelligent and add incrementing queue
2020-06-01 21:09:14 -07:00
921a159262
Make range and adjustability of tweakables configurable
2020-06-01 17:48:53 -07:00
ed9553d1fd
Fix decal projection being scaled twice
2020-06-01 16:54:07 -07:00
49433588a3
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
f8ff034652
Add localization
2020-05-31 18:26:27 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
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This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
adadec9591
Shader tweaks to work with negative meshes
2020-05-30 23:08:16 -07:00
8eea03b671
Rotate model and fix config
2020-05-30 22:47:23 -07:00
32cd873dec
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
d644943cce
Add game assets
2020-05-30 14:32:39 -07:00
60234cbf7c
First compile
2020-05-30 14:24:31 -07:00