0ef46a3182
More work trying to fix part icons
2020-06-05 00:29:23 -07:00
e9c8f3dafb
Big refactor to enable preview materials
...
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
6a5604911d
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
eda068cd66
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
fccf52ae6e
Add manual material property constructors
2020-06-02 17:11:38 -07:00
7e520f97ca
Refactor material parsing and loading
...
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
6ae598d9f5
Make material handling more intelligent and add incrementing queue
2020-06-01 21:09:14 -07:00
3e23d8696a
Make range and adjustability of tweakables configurable
2020-06-01 17:48:53 -07:00
01e046a7f1
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
0b34991f34
Print parsing errors as exceptions
2020-05-30 00:16:40 -07:00
995c9120e5
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
1287e729eb
Add projection logic
2020-05-29 21:02:58 -07:00
387ba964fb
Documentation and logging
2020-05-27 15:49:17 -07:00
a1745f6e3a
Cleanup and check if material should inherit base normals
2020-05-27 15:43:23 -07:00
a90d24c141
Rename to reflect behavior instead of copying Blowfish
2020-05-27 15:31:56 -07:00
1ed0cfacb7
Add parser for material properties
2020-05-27 15:19:46 -07:00
c0a16e9bbd
Remove redundant type identifiers
2020-05-26 23:08:38 -07:00
645e93611b
Small refactor
2020-05-26 23:05:07 -07:00
84c2107288
Begin writing material data parsing code
2020-05-26 23:04:19 -07:00