Commit Graph

58 Commits

Author SHA1 Message Date
2d3590961a
Prefab updates 2020-07-26 19:21:36 -07:00
e0806a73b0
Add text decal shader 2020-07-25 00:54:21 -07:00
34946348b7
Fix fitting algorithm for text rendering 2020-07-25 00:47:36 -07:00
c262355004
First working text rendering 2020-07-24 14:39:35 -07:00
f9b7c7e1b0
More text rendering tests 2020-07-24 01:53:10 -07:00
c40ce2cb55
Working color picker UI 2020-07-22 22:37:16 -07:00
acc8bd556a
Add rounded rectangle shaders and remove masks 2020-07-21 16:41:26 -07:00
6f6c220c23
Color picker UI integration 2020-07-21 00:52:23 -07:00
18643bae14
Box slider script 2020-07-20 00:46:44 -07:00
ef30c79950
Add start of color picker and reorganize 2020-07-19 23:56:38 -07:00
5e76fd7cd4
Add basic ui controller 2020-07-15 18:12:50 -07:00
4bc41eb2f1
UI experiments 2020-07-12 20:27:19 -07:00
497da5ca92
Merge branch 'develop' into feature-text 2020-07-02 20:13:46 -07:00
198df83e16
Shader fixes and legacy shader code 2020-07-02 19:40:00 -07:00
a074257314
Tweak and compile shaders 2020-07-01 22:54:30 -07:00
8fe2756213
idk 2020-07-01 01:30:46 -07:00
5a637977a0
Major shader overhaul
• All shaders merged into one using shader variants
• new SDF-based antialiasing engine
• Smoothness on SDFs is now disabled
2020-07-01 01:28:45 -07:00
eb42058a63
Merge branch 'master' into develop 2020-06-29 22:19:31 -07:00
26129a8354
Disable projection onto decal shaders 2020-06-29 19:13:51 -07:00
76919ef3c3
Add Munar decals 2020-06-22 01:41:51 -07:00
69a9e801ed
Play around more with text rendering 2020-06-19 01:01:46 -07:00
9c8d48d42c
Fix zbuffer writing in bounds shader 2020-06-18 14:15:59 -07:00
bbbaedfa6c
Shader formatting 2020-06-17 16:43:14 -07:00
d80d5158f1
fix cutoff value on shaders 2020-06-11 22:02:13 -07:00
b247e9af4e
Add visible bounding boxes around projection area 2020-06-11 19:59:53 -07:00
da1b241677
Add glow shader for bounding cube 2020-06-11 18:57:43 -07:00
ce580f8a41
Add generic decals set 2020-06-11 14:19:31 -07:00
f335aec8ba
Add SDF shaders 2020-06-11 14:14:59 -07:00
93196d5b65
Hopefully fix decals when used with certain parts 2020-06-09 21:13:36 -07:00
2756617a3d
Fix icon color when disabled in VAB menu 2020-06-09 13:23:34 -07:00
714f23736d
Remove unused assets 2020-06-09 13:17:17 -07:00
0393ab0263
Decal shader changes, try to fix lighting additive pass 2020-06-08 00:03:26 -07:00
a9458eb3f2
Add semiotic decal atlas 2020-06-07 13:06:56 -07:00
d0d5f6c763
- 2020-06-06 12:33:59 -07:00
2592f15c4c
Add agency and custom category (for use with WBTools) 2020-06-06 01:06:32 -07:00
b8b8e9bc24
rename background color property to make KSP happy 2020-06-05 21:26:57 -07:00
b28e5ee7d1
Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
5fef800f21
Dont zwrite decal shaders 2020-06-01 21:27:36 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
9a8a347cc7
update shader to disable culling 2020-05-30 23:09:53 -07:00
7959667f23
Rename wrinke texture 2020-05-25 20:34:55 -07:00
c158f7a702
Add specular paint shader 2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library 2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
27ac9691b7
Compute world-space normal in programmable portion of the shader 2020-05-24 16:48:37 -07:00
8fafe968d2
I guess that doesnt do anything. odd 2020-05-24 16:16:17 -07:00
ed2fb2c2bd
Shader fixes and cleanup 2020-05-24 16:05:29 -07:00
be788f7e9f
Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00