d797a94066
Rework back shader and textures, add flag
2020-06-05 00:30:46 -07:00
e9c8f3dafb
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
6c20675a99
Get flag module working
2020-06-02 22:45:48 -07:00
6a5604911d
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
5652f0dda1
small tweaks
2020-06-02 19:11:05 -07:00
eda068cd66
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
5ddf973a76
Run config parsing after MM is done running
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MM is now a hard dependency
2020-06-02 17:14:52 -07:00
53538a7b09
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
114fc745f0
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
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2020-06-01 21:28:01 -07:00
dfd4224ae0
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
6ae598d9f5
Make material handling more intelligent and add incrementing queue
2020-06-01 21:09:14 -07:00
3e23d8696a
Make range and adjustability of tweakables configurable
2020-06-01 17:48:53 -07:00
e4e099618d
Fix decal projection being scaled twice
2020-06-01 16:54:07 -07:00
d54887414f
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
91a6613707
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
8a056f5c72
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
561b3778ad
First compile
2020-05-30 14:24:31 -07:00