da1fbf0f2a
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
0ef46a3182
More work trying to fix part icons
2020-06-05 00:29:23 -07:00
6a5604911d
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
c72e20bd2a
Black Lives Matter
2020-06-02 17:17:33 -07:00
53538a7b09
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
8a056f5c72
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
561b3778ad
First compile
2020-05-30 14:24:31 -07:00
e504936896
Add projection and loading functionality
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ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
995c9120e5
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
1287e729eb
Add projection logic
2020-05-29 21:02:58 -07:00
bd1a588ff7
Update project file with OrientedBounds
2020-05-29 19:04:38 -07:00
a1745f6e3a
Cleanup and check if material should inherit base normals
2020-05-27 15:43:23 -07:00
a90d24c141
Rename to reflect behavior instead of copying Blowfish
2020-05-27 15:31:56 -07:00
1ed0cfacb7
Add parser for material properties
2020-05-27 15:19:46 -07:00
84c2107288
Begin writing material data parsing code
2020-05-26 23:04:19 -07:00
6a000c805e
Setup C# project
2020-05-25 20:42:24 -07:00