f545e4c5ab
Fix lightingKSP for standard/standard specular
2024-08-23 22:05:05 -07:00
cb98e78a3f
New LightingKSP to solve some issues with Deferred
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Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode.
2024-07-30 22:40:23 -07:00
946975249d
More decal shader reorganization
2024-07-29 22:32:11 -07:00
ce55f07150
Add templatized text decal shader
2024-07-26 00:03:42 -07:00
7286202be9
Reorganize assets folder and tweak shaders
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Moved rim shading and underwater fog to the common cginc
2024-07-25 23:29:42 -07:00
f3aea02da7
Better UI and shaders
2020-08-21 23:45:10 -07:00
10da3dd402
Working color picker UI
2020-07-22 22:37:16 -07:00
d5702ee0e7
Color picker UI integration
2020-07-21 00:52:23 -07:00
dfef071175
Box slider script
2020-07-20 00:46:44 -07:00
af05ed43c2
Add start of color picker and reorganize
2020-07-19 23:56:38 -07:00