Commit Graph

10 Commits

Author SHA1 Message Date
f545e4c5ab Fix lightingKSP for standard/standard specular 2024-08-23 22:05:05 -07:00
cb98e78a3f New LightingKSP to solve some issues with Deferred
Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode.
2024-07-30 22:40:23 -07:00
946975249d More decal shader reorganization 2024-07-29 22:32:11 -07:00
ce55f07150 Add templatized text decal shader 2024-07-26 00:03:42 -07:00
7286202be9 Reorganize assets folder and tweak shaders
Moved rim shading and underwater fog to the common cginc
2024-07-25 23:29:42 -07:00
f3aea02da7 Better UI and shaders 2020-08-21 23:45:10 -07:00
10da3dd402 Working color picker UI 2020-07-22 22:37:16 -07:00
d5702ee0e7 Color picker UI integration 2020-07-21 00:52:23 -07:00
dfef071175 Box slider script 2020-07-20 00:46:44 -07:00
af05ed43c2 Add start of color picker and reorganize 2020-07-19 23:56:38 -07:00