Commit Graph

35 Commits (0.1.3)

Author SHA1 Message Date
Andrew Cassidy 00acb45e18 Fix zbuffer writing in bounds shader 4 years ago
Andrew Cassidy 8acf17f189 Shader formatting 4 years ago
Andrew Cassidy 2af192966f fix cutoff value on shaders 4 years ago
Andrew Cassidy 3c5fcedca4 Add visible bounding boxes around projection area 4 years ago
Andrew Cassidy a42084bf1c Add glow shader for bounding cube 4 years ago
Andrew Cassidy b24a2c1bbe Add SDF shaders 4 years ago
Andrew Cassidy 86f68b3bf8 Hopefully fix decals when used with certain parts 4 years ago
Andrew Cassidy 2cae31b20f Fix icon color when disabled in VAB menu 4 years ago
Andrew Cassidy ebaeaa2182 Remove unused assets 4 years ago
Andrew Cassidy 5376611eae Decal shader changes, try to fix lighting additive pass 4 years ago
Andrew Cassidy f8d94ed681 Add semiotic decal atlas 4 years ago
Andrew Cassidy daf80b7f0f Add agency and custom category (for use with WBTools) 4 years ago
Andrew Cassidy 5560eee368 rename background color property to make KSP happy 4 years ago
Andrew Cassidy d797a94066 Rework back shader and textures, add flag 4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 1ee1b0d84f Dont zwrite decal shaders 4 years ago
Andrew Cassidy cffc35d17a Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
4 years ago
Andrew Cassidy 824e48620a update shader to disable culling 4 years ago
Andrew Cassidy 353dc61ebd Rename wrinke texture 4 years ago
Andrew Cassidy dc25576911 Add specular paint shader 4 years ago
Andrew Cassidy 8ca3925e04 Move projection code into shared library 4 years ago
Andrew Cassidy f630fb2215 Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
4 years ago
Andrew Cassidy 289988cf11 Compute world-space normal in programmable portion of the shader 4 years ago
Andrew Cassidy 8382a97b72 I guess that doesnt do anything. odd 4 years ago
Andrew Cassidy b10660cc2c Shader fixes and cleanup 4 years ago
Andrew Cassidy bd83729e5a Enable multi-pass forward rendering 4 years ago
Andrew Cassidy 03b647560e Shader cleanup and use KSP's Blinn Phong BRDF 4 years ago
Andrew Cassidy 0444b33613 Rearrange DecalProjector so Unity sees it 4 years ago
Andrew Cassidy 282dcd6f48 Remove debug code so it actually works 4 years ago
Andrew Cassidy da6d72b0e7 Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
4 years ago
Andrew Cassidy 8594b8bf28 Fix formatting in DecalBack.shader 4 years ago
Andrew Cassidy 6a25472d9c Backside shader 4 years ago
Andrew Cassidy f95a8d909c Add more textures 4 years ago
Andrew Cassidy d4e7b57427 Add test textures 4 years ago
Andrew Cassidy cfeaab6f27 Reorganization to work with Unity project 4 years ago