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34 Commits
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ef90f73288 |
@ -3,15 +3,13 @@ python:
|
||||
- 3.6
|
||||
before_install:
|
||||
- echo -e "machine github.com\n login $GITHUB_OAUTH_TOKEN" > ~/.netrc
|
||||
- git lfs pull
|
||||
- git lfs fetch --all
|
||||
install:
|
||||
- pip install awscli boto3 requests
|
||||
branches:
|
||||
only:
|
||||
- release
|
||||
script:
|
||||
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
|
||||
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
|
||||
- cd build-deploy
|
||||
- git checkout master
|
||||
- cd ..
|
||||
@ -24,4 +22,4 @@ deploy:
|
||||
script: python build-deploy/src/deploy.py --f ".mod_data.yml" # Deploy package to spacedock, curse, github
|
||||
skip_cleanup: true
|
||||
on:
|
||||
branch: release
|
||||
branch: release
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||||
|
@ -52,11 +52,17 @@ PART
|
||||
name = ModuleConformalText
|
||||
|
||||
text = Text
|
||||
fontName = Calibri SDF
|
||||
fillColor = #000000FF
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||||
outlineColor = #FFFFFFFF
|
||||
fillEnabled = true
|
||||
outlineEnabled = false
|
||||
|
||||
shader = ConformalDecals/Decal/Text
|
||||
useBaseNormal = true
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||||
scaleMode = MINIMUM
|
||||
|
||||
defaultScale = 0.2
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||||
defaultDepth = 0.2
|
||||
defaultCutoff = 0.5
|
||||
}
|
||||
|
17
GameData/ConformalDecals/Patches/FAR.cfg
Normal file
17
GameData/ConformalDecals/Patches/FAR.cfg
Normal file
@ -0,0 +1,17 @@
|
||||
// Decals are just paint, so they shouldnt affect a vessel's aerodynamics at all
|
||||
|
||||
@PART[*]:HAS[@MODULE[ModuleConformalDecal]]:After[FerramAerospaceResearch]
|
||||
{
|
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!MODULE[GeometryPartModule] {}
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||||
}
|
||||
|
||||
@PART[*]:HAS[@MODULE[ModuleConformalFlag]]:After[FerramAerospaceResearch]
|
||||
{
|
||||
!MODULE[GeometryPartModule] {}
|
||||
}
|
||||
|
||||
@PART[*]:HAS[@MODULE[ModuleConformalText]]:After[FerramAerospaceResearch]
|
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{
|
||||
|
||||
!MODULE[GeometryPartModule] {}
|
||||
}
|
Binary file not shown.
@ -6,13 +6,13 @@
|
||||
{
|
||||
"MAJOR":0,
|
||||
"MINOR":2,
|
||||
"PATCH":1,
|
||||
"PATCH":5,
|
||||
"BUILD":0
|
||||
},
|
||||
"KSP_VERSION":
|
||||
{
|
||||
"MAJOR":1,
|
||||
"MINOR":9,
|
||||
"MINOR":10,
|
||||
"PATCH":1
|
||||
},
|
||||
"KSP_VERSION_MIN":{
|
||||
@ -25,4 +25,4 @@
|
||||
"MINOR":10,
|
||||
"PATCH":99
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Conformal Decals v0.2.1
|
||||
# Conformal Decals v0.2.5
|
||||
[](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [](https://creativecommons.org/licenses/by-sa/4.0/) [](https://www.gnu.org/licenses/gpl-3.0)
|
||||
|
||||

|
||||
|
@ -90,7 +90,6 @@
|
||||
<Compile Include="Text/FontLoader.cs" />
|
||||
<Compile Include="Text/TextRenderer.cs" />
|
||||
<Compile Include="Text/DecalText.cs" />
|
||||
<Compile Include="Text\DecalTextStyle.cs" />
|
||||
<Compile Include="Text\TextRenderOutput.cs" />
|
||||
<Compile Include="Text\TextRenderJob.cs" />
|
||||
<Compile Include="UI/ColorPickerController.cs" />
|
||||
|
@ -92,7 +92,7 @@ namespace ConformalDecals {
|
||||
_shaderBlacklist.Add(shaderName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
|
||||
foreach (var fontNode in node.GetNodes("FONT")) {
|
||||
|
@ -31,7 +31,7 @@ namespace ConformalDecals {
|
||||
|
||||
[KSPField] public bool scaleAdjustable = true;
|
||||
[KSPField] public float defaultScale = 1;
|
||||
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
|
||||
[KSPField] public Vector2 scaleRange = new Vector2(0, 5);
|
||||
|
||||
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
|
||||
|
||||
@ -60,19 +60,19 @@ namespace ConformalDecals {
|
||||
|
||||
// INTERNAL VALUES
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float scale = 1.0f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
|
||||
UI_FloatRange(stepIncrement = 0.02f)]
|
||||
UI_FloatRange()]
|
||||
public float depth = 0.2f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float opacity = 1.0f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float cutoff = 0.5f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
|
||||
@ -215,7 +215,7 @@ namespace ConformalDecals {
|
||||
foreach (var keyword in _decalMaterial.shaderKeywords) {
|
||||
this.Log($"keyword: {keyword}");
|
||||
}
|
||||
|
||||
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
UpdateTweakables();
|
||||
}
|
||||
@ -512,7 +512,7 @@ namespace ConformalDecals {
|
||||
cutoffField.guiActiveEditor = cutoffAdjustable;
|
||||
wearField.guiActiveEditor = useBaseNormal;
|
||||
|
||||
var steps = 40;
|
||||
var steps = 20;
|
||||
|
||||
if (scaleAdjustable) {
|
||||
var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
|
||||
@ -521,7 +521,7 @@ namespace ConformalDecals {
|
||||
var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
|
||||
scaleEditor.minValue = minValue;
|
||||
scaleEditor.maxValue = maxValue;
|
||||
scaleEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
scaleEditor.stepIncrement = 0.01f; //1cm
|
||||
scaleEditor.onFieldChanged = OnSizeTweakEvent;
|
||||
}
|
||||
|
||||
@ -532,7 +532,7 @@ namespace ConformalDecals {
|
||||
var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
|
||||
depthEditor.minValue = minValue;
|
||||
depthEditor.maxValue = maxValue;
|
||||
depthEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
depthEditor.stepIncrement = 0.01f; //1cm
|
||||
depthEditor.onFieldChanged = OnSizeTweakEvent;
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using ConformalDecals.MaterialProperties;
|
||||
using ConformalDecals.Text;
|
||||
using ConformalDecals.UI;
|
||||
@ -6,27 +8,26 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
public class ModuleConformalText : ModuleConformalDecal, ISerializationCallbackReceiver {
|
||||
[KSPField(isPersistant = true)] public string text = "Text";
|
||||
|
||||
public class ModuleConformalText : ModuleConformalDecal {
|
||||
[KSPField] public Vector2 lineSpacingRange = new Vector2(-50, 50);
|
||||
[KSPField] public Vector2 charSpacingRange = new Vector2(-50, 50);
|
||||
|
||||
// serialization-only fields. do not use except in serialization functions
|
||||
[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
|
||||
[KSPField(isPersistant = true)] public int style;
|
||||
[KSPField(isPersistant = true)] public bool vertical;
|
||||
[KSPField(isPersistant = true)] public float lineSpacing;
|
||||
[KSPField(isPersistant = true)] public float charSpacing;
|
||||
[KSPField(isPersistant = true)] public string fillColor = "000000FF";
|
||||
[KSPField(isPersistant = true)] public string outlineColor = "FFFFFFFF";
|
||||
[KSPField(isPersistant = true)] public bool vertical;
|
||||
[KSPField(isPersistant = true)] public float lineSpacing;
|
||||
[KSPField(isPersistant = true)] public float charSpacing;
|
||||
|
||||
[KSPField] public string text;
|
||||
[KSPField] public DecalFont font;
|
||||
[KSPField] public FontStyles style;
|
||||
[KSPField] public Color32 fillColor = Color.black;
|
||||
[KSPField] public Color32 outlineColor = Color.white;
|
||||
|
||||
// KSP TWEAKABLES
|
||||
|
||||
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
|
||||
public void SetText() {
|
||||
if (_textEntryController == null) {
|
||||
_textEntryController = TextEntryController.Create(text, _font, _style, lineSpacingRange, charSpacingRange, OnTextUpdate);
|
||||
_textEntryController = TextEntryController.Create(text, font, style, vertical, lineSpacing, charSpacing, lineSpacingRange, charSpacingRange, OnTextUpdate);
|
||||
}
|
||||
else {
|
||||
_textEntryController.Close();
|
||||
@ -44,7 +45,7 @@ namespace ConformalDecals {
|
||||
guiActive = false, guiActiveEditor = true)]
|
||||
public void SetFillColor() {
|
||||
if (_fillColorPickerController == null) {
|
||||
_fillColorPickerController = ColorPickerController.Create(_fillColor, OnFillColorUpdate);
|
||||
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
|
||||
}
|
||||
else {
|
||||
_fillColorPickerController.Close();
|
||||
@ -67,17 +68,13 @@ namespace ConformalDecals {
|
||||
guiActive = false, guiActiveEditor = true)]
|
||||
public void SetOutlineColor() {
|
||||
if (_outlineColorPickerController == null) {
|
||||
_outlineColorPickerController = ColorPickerController.Create(_outlineColor, OnOutlineColorUpdate);
|
||||
_outlineColorPickerController = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
|
||||
}
|
||||
else {
|
||||
_outlineColorPickerController.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private DecalTextStyle _style;
|
||||
private DecalFont _font;
|
||||
private Color32 _fillColor;
|
||||
private Color32 _outlineColor;
|
||||
|
||||
private TextEntryController _textEntryController;
|
||||
private ColorPickerController _fillColorPickerController;
|
||||
@ -97,22 +94,46 @@ namespace ConformalDecals {
|
||||
|
||||
public override void OnLoad(ConfigNode node) {
|
||||
base.OnLoad(node);
|
||||
OnAfterDeserialize();
|
||||
|
||||
UpdateTextRecursive();
|
||||
string textRaw = "";
|
||||
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
|
||||
text = WebUtility.UrlDecode(textRaw);
|
||||
}
|
||||
|
||||
string fontName = "";
|
||||
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
|
||||
font = DecalConfig.GetFont(fontName);
|
||||
}
|
||||
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
|
||||
|
||||
int styleInt = 0;
|
||||
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
|
||||
style = (FontStyles) styleInt;
|
||||
}
|
||||
|
||||
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
|
||||
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
|
||||
|
||||
if (HighLogic.LoadedSceneIsGame) {
|
||||
// For some reason, rendering doesnt work right on the first frame a scene is loaded
|
||||
// So delay any rendering until the next frame when called in OnLoad
|
||||
// This is probably a problem with Unity, not KSP
|
||||
StartCoroutine(UpdateTextLate());
|
||||
}
|
||||
else {
|
||||
UpdateText();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSave(ConfigNode node) {
|
||||
OnBeforeSerialize();
|
||||
node.AddValue("text", WebUtility.UrlEncode(text));
|
||||
node.AddValue("fontName", font.Name);
|
||||
node.AddValue("style", (int) style);
|
||||
node.AddValue("fillColor", fillColor.ToHexString());
|
||||
node.AddValue("outlineColor", outlineColor.ToHexString());
|
||||
base.OnSave(node);
|
||||
}
|
||||
|
||||
public override void OnStart(StartState state) {
|
||||
base.OnStart(state);
|
||||
|
||||
UpdateTextRecursive();
|
||||
}
|
||||
|
||||
public override void OnAwake() {
|
||||
base.OnAwake();
|
||||
|
||||
@ -126,31 +147,34 @@ namespace ConformalDecals {
|
||||
_outlineWidthProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth");
|
||||
}
|
||||
|
||||
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
|
||||
text = newText;
|
||||
_font = newFont;
|
||||
_style = newStyle;
|
||||
public void OnTextUpdate(string newText, DecalFont newFont, FontStyles newStyle, bool newVertical, float newLineSpacing, float newCharSpacing) {
|
||||
this.text = newText;
|
||||
this.font = newFont;
|
||||
this.style = newStyle;
|
||||
this.vertical = newVertical;
|
||||
this.lineSpacing = newLineSpacing;
|
||||
this.charSpacing = newCharSpacing;
|
||||
UpdateTextRecursive();
|
||||
}
|
||||
|
||||
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
|
||||
_fillColor = rgb;
|
||||
fillColor = rgb;
|
||||
UpdateMaterials();
|
||||
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalText>();
|
||||
decal._fillColor = _fillColor;
|
||||
decal.fillColor = fillColor;
|
||||
decal.UpdateMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnOutlineColorUpdate(Color rgb, Util.ColorHSV hsv) {
|
||||
_outlineColor = rgb;
|
||||
outlineColor = rgb;
|
||||
UpdateMaterials();
|
||||
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalText>();
|
||||
decal._outlineColor = _outlineColor;
|
||||
decal.outlineColor = outlineColor;
|
||||
decal.UpdateMaterials();
|
||||
}
|
||||
}
|
||||
@ -197,34 +221,14 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize() {
|
||||
fontName = _font.Name;
|
||||
style = (int) _style.FontStyle;
|
||||
vertical = _style.Vertical;
|
||||
lineSpacing = _style.LineSpacing;
|
||||
charSpacing = _style.CharSpacing;
|
||||
fillColor = _fillColor.ToHexString();
|
||||
outlineColor = _outlineColor.ToHexString();
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize() {
|
||||
_font = DecalConfig.GetFont(fontName);
|
||||
_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, charSpacing);
|
||||
|
||||
if (!ParseUtil.TryParseColor32(fillColor, out _fillColor)) {
|
||||
Logging.LogWarning($"Improperly formatted color value for fill: '{fillColor}'");
|
||||
_fillColor = Color.magenta;
|
||||
}
|
||||
|
||||
if (!ParseUtil.TryParseColor32(outlineColor, out _outlineColor)) {
|
||||
Logging.LogWarning($"Improperly formatted color value for outline: '{outlineColor}'");
|
||||
_outlineColor = Color.magenta;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDestroy() {
|
||||
if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
|
||||
|
||||
// close all UIs
|
||||
if (_textEntryController != null) _textEntryController.Close();
|
||||
if (_fillColorPickerController != null) _fillColorPickerController.Close();
|
||||
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@ -243,8 +247,11 @@ namespace ConformalDecals {
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalText>();
|
||||
decal.text = text;
|
||||
decal._font = _font;
|
||||
decal._style = _style;
|
||||
decal.font = font;
|
||||
decal.style = style;
|
||||
decal.vertical = vertical;
|
||||
decal.charSpacing = charSpacing;
|
||||
decal.lineSpacing = lineSpacing;
|
||||
|
||||
decal._currentJob = _currentJob;
|
||||
decal._currentText = _currentText;
|
||||
@ -252,9 +259,14 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator UpdateTextLate() {
|
||||
yield return null;
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
private void UpdateText() {
|
||||
// Render text
|
||||
var newText = new DecalText(text, _font, _style);
|
||||
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
|
||||
var output = TextRenderer.UpdateTextNow(_currentText, newText);
|
||||
_currentText = newText;
|
||||
|
||||
@ -276,10 +288,10 @@ namespace ConformalDecals {
|
||||
|
||||
protected override void UpdateMaterials() {
|
||||
_fillEnabledProperty.value = fillEnabled;
|
||||
_fillColorProperty.color = _fillColor;
|
||||
_fillColorProperty.color = fillColor;
|
||||
|
||||
_outlineEnabledProperty.value = outlineEnabled;
|
||||
_outlineColorProperty.color = _outlineColor;
|
||||
_outlineColorProperty.color = outlineColor;
|
||||
_outlineWidthProperty.value = outlineWidth;
|
||||
|
||||
base.UpdateMaterials();
|
||||
|
@ -3,41 +3,47 @@ using System.Collections.Generic;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public class DecalFont : IEquatable<DecalFont> {
|
||||
public class DecalFont : ScriptableObject, ISerializationCallbackReceiver, IEquatable<DecalFont> {
|
||||
[SerializeField] private string _title;
|
||||
[SerializeField] private TMP_FontAsset _fontAsset;
|
||||
[SerializeField] private FontStyles _fontStyle;
|
||||
[SerializeField] private FontStyles _fontStyleMask;
|
||||
|
||||
/// Human-readable name for the font
|
||||
public string Title { get; }
|
||||
public string Title => _title;
|
||||
|
||||
/// Internal name for the font
|
||||
public string Name => FontAsset.name;
|
||||
public string Name => _fontAsset.name;
|
||||
|
||||
/// The font asset itself
|
||||
public TMP_FontAsset FontAsset { get; }
|
||||
public TMP_FontAsset FontAsset => _fontAsset;
|
||||
|
||||
/// Styles that are forced on for this font,
|
||||
/// e.g. smallcaps for a font without lower case characters
|
||||
public FontStyles FontStyle { get; }
|
||||
public FontStyles FontStyle => _fontStyle;
|
||||
|
||||
public bool Bold => (FontStyle & FontStyles.Bold) != 0;
|
||||
public bool Bold => (_fontStyle & FontStyles.Bold) != 0;
|
||||
|
||||
public bool Italic => (FontStyle & FontStyles.Italic) != 0;
|
||||
public bool Italic => (_fontStyle & FontStyles.Italic) != 0;
|
||||
|
||||
public bool Underline => (FontStyle & FontStyles.Underline) != 0;
|
||||
public bool Underline => (_fontStyle & FontStyles.Underline) != 0;
|
||||
|
||||
public bool SmallCaps => (FontStyle & FontStyles.SmallCaps) != 0;
|
||||
public bool SmallCaps => (_fontStyle & FontStyles.SmallCaps) != 0;
|
||||
|
||||
/// Styles that are forced off for this font,
|
||||
/// e.g. underline for a font with no underscore character
|
||||
public FontStyles FontStyleMask { get; }
|
||||
public FontStyles FontStyleMask => _fontStyleMask;
|
||||
|
||||
public bool BoldMask => (FontStyleMask & FontStyles.Bold) != 0;
|
||||
public bool BoldMask => (_fontStyleMask & FontStyles.Bold) != 0;
|
||||
|
||||
public bool ItalicMask => (FontStyleMask & FontStyles.Italic) != 0;
|
||||
public bool ItalicMask => (_fontStyleMask & FontStyles.Italic) != 0;
|
||||
|
||||
public bool UnderlineMask => (FontStyleMask & FontStyles.Underline) != 0;
|
||||
public bool UnderlineMask => (_fontStyleMask & FontStyles.Underline) != 0;
|
||||
|
||||
public bool SmallCapsMask => (FontStyleMask & FontStyles.SmallCaps) != 0;
|
||||
public bool SmallCapsMask => (_fontStyleMask & FontStyles.SmallCaps) != 0;
|
||||
|
||||
|
||||
public DecalFont(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
|
||||
@ -45,14 +51,14 @@ namespace ConformalDecals.Text {
|
||||
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
|
||||
|
||||
var name = ParseUtil.ParseString(node, "name");
|
||||
FontAsset = fontAssets.First(o => o.name == name);
|
||||
_fontAsset = fontAssets.First(o => o.name == name);
|
||||
if (FontAsset == null) {
|
||||
throw new FormatException($"Could not find font asset named {name}");
|
||||
}
|
||||
|
||||
Title = ParseUtil.ParseString(node, "title", true, name);
|
||||
FontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
|
||||
FontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
|
||||
_title = ParseUtil.ParseString(node, "title", true, name);
|
||||
_fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
|
||||
_fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
|
||||
}
|
||||
|
||||
|
||||
@ -95,5 +101,9 @@ namespace ConformalDecals.Text {
|
||||
public static bool operator !=(DecalFont left, DecalFont right) {
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize() { }
|
||||
|
||||
public void OnAfterDeserialize() { }
|
||||
}
|
||||
}
|
@ -1,21 +1,39 @@
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
using TMPro;
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public class DecalText : IEquatable<DecalText> {
|
||||
private readonly string _text;
|
||||
private readonly DecalFont _font;
|
||||
private readonly FontStyles _style;
|
||||
private readonly bool _vertical;
|
||||
private readonly float _lineSpacing;
|
||||
private readonly float _charSpacing;
|
||||
|
||||
/// Raw text contents
|
||||
public string Text { get; }
|
||||
public string Text => _text;
|
||||
|
||||
/// Font asset used by this text snippet
|
||||
public DecalFont Font { get; }
|
||||
public DecalFont Font => _font;
|
||||
|
||||
/// Style used by this text snippet
|
||||
public DecalTextStyle Style { get; }
|
||||
public FontStyles Style => _style;
|
||||
|
||||
/// If this text snippet is vertical
|
||||
public bool Vertical => _vertical;
|
||||
|
||||
/// The text snippet's line spacing
|
||||
public float LineSpacing => _lineSpacing;
|
||||
|
||||
/// The text snippet's character spacing
|
||||
public float CharSpacing => _charSpacing;
|
||||
|
||||
/// The text formatted with newlines for vertical text
|
||||
public string FormattedText {
|
||||
get {
|
||||
if (Style.Vertical) {
|
||||
if (string.IsNullOrWhiteSpace(Text)) return "•";
|
||||
if (Vertical) {
|
||||
return Regex.Replace(Text, @"(.)", "$1\n");
|
||||
}
|
||||
else {
|
||||
@ -24,17 +42,22 @@ namespace ConformalDecals.Text {
|
||||
}
|
||||
}
|
||||
|
||||
public DecalText(string text, DecalFont font, DecalTextStyle style) {
|
||||
|
||||
public DecalText(string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing) {
|
||||
if (font == null) throw new ArgumentNullException(nameof(font));
|
||||
Text = text;
|
||||
Font = font;
|
||||
Style = style;
|
||||
_text = text;
|
||||
_font = font;
|
||||
_style = style;
|
||||
_vertical = vertical;
|
||||
_lineSpacing = linespacing;
|
||||
_charSpacing = charspacing;
|
||||
}
|
||||
|
||||
public bool Equals(DecalText other) {
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return Text == other.Text && Equals(Font, other.Font) && Style.Equals(other.Style);
|
||||
return _text == other._text && Equals(_font, other._font) && _style == other._style && _vertical == other._vertical && _lineSpacing.Equals(other._lineSpacing) &&
|
||||
_charSpacing.Equals(other._charSpacing);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
@ -46,9 +69,12 @@ namespace ConformalDecals.Text {
|
||||
|
||||
public override int GetHashCode() {
|
||||
unchecked {
|
||||
var hashCode = (Text != null ? Text.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (Font != null ? Font.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ Style.GetHashCode();
|
||||
var hashCode = (_text != null ? _text.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (_font != null ? _font.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (int) _style;
|
||||
hashCode = (hashCode * 397) ^ _vertical.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ _lineSpacing.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ _charSpacing.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
@ -1,101 +0,0 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable NonReadonlyMemberInGetHashCode
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public struct DecalTextStyle : IEquatable<DecalTextStyle> {
|
||||
private FontStyles _fontStyle;
|
||||
private bool _vertical;
|
||||
private float _lineSpacing;
|
||||
private float _charSpacing;
|
||||
|
||||
public FontStyles FontStyle {
|
||||
get => _fontStyle;
|
||||
set => _fontStyle = value;
|
||||
}
|
||||
|
||||
public bool Bold {
|
||||
get => (FontStyle & FontStyles.Bold) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.Bold;
|
||||
else FontStyle &= ~FontStyles.Bold;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Italic {
|
||||
get => (FontStyle & FontStyles.Italic) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.Italic;
|
||||
else FontStyle &= ~FontStyles.Italic;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Underline {
|
||||
get => (FontStyle & FontStyles.Underline) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.Underline;
|
||||
else FontStyle &= ~FontStyles.Underline;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SmallCaps {
|
||||
get => (FontStyle & FontStyles.SmallCaps) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.SmallCaps;
|
||||
else FontStyle &= ~FontStyles.SmallCaps;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Vertical {
|
||||
get => _vertical;
|
||||
set => _vertical = value;
|
||||
}
|
||||
|
||||
public float LineSpacing {
|
||||
get => _lineSpacing;
|
||||
set => _lineSpacing = value;
|
||||
}
|
||||
|
||||
public float CharSpacing {
|
||||
get => _charSpacing;
|
||||
set => _charSpacing = value;
|
||||
}
|
||||
|
||||
public DecalTextStyle(FontStyles fontStyle, bool vertical, float lineSpacing, float charSpacing) {
|
||||
_fontStyle = fontStyle;
|
||||
_vertical = vertical;
|
||||
_lineSpacing = lineSpacing;
|
||||
_charSpacing = charSpacing;
|
||||
}
|
||||
|
||||
public bool Equals(DecalTextStyle other) {
|
||||
return FontStyle == other.FontStyle && Vertical == other.Vertical &&
|
||||
Mathf.Approximately(LineSpacing, other.LineSpacing) &&
|
||||
Mathf.Approximately(CharSpacing, other.CharSpacing);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
return obj is DecalTextStyle other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode() {
|
||||
unchecked {
|
||||
var hashCode = (int) FontStyle;
|
||||
hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ CharSpacing.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
|
||||
return !left.Equals(right);
|
||||
}
|
||||
}
|
||||
}
|
@ -89,9 +89,11 @@ namespace ConformalDecals.Text {
|
||||
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
|
||||
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
|
||||
}
|
||||
|
||||
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
|
||||
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
|
||||
}
|
||||
|
||||
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
|
||||
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
|
||||
}
|
||||
@ -161,9 +163,9 @@ namespace ConformalDecals.Text {
|
||||
// SETUP TMP OBJECT FOR RENDERING
|
||||
_tmp.text = text.FormattedText;
|
||||
_tmp.font = text.Font.FontAsset;
|
||||
_tmp.fontStyle = text.Style.FontStyle | text.Font.FontStyle;
|
||||
_tmp.lineSpacing = text.Style.LineSpacing;
|
||||
_tmp.characterSpacing = text.Style.CharSpacing;
|
||||
_tmp.fontStyle = text.Style | text.Font.FontStyle;
|
||||
_tmp.lineSpacing = text.LineSpacing;
|
||||
_tmp.characterSpacing = text.CharSpacing;
|
||||
|
||||
_tmp.extraPadding = true;
|
||||
_tmp.enableKerning = true;
|
||||
@ -205,6 +207,9 @@ namespace ConformalDecals.Text {
|
||||
|
||||
// CALCULATE SIZES
|
||||
var size = bounds.size * PixelDensity;
|
||||
size.x = Mathf.Max(size.x, 0.1f);
|
||||
size.y = Mathf.Max(size.y, 0.1f);
|
||||
|
||||
var textureSize = new Vector2Int {
|
||||
x = Mathf.NextPowerOfTwo((int) size.x),
|
||||
y = Mathf.NextPowerOfTwo((int) size.y)
|
||||
@ -257,6 +262,7 @@ namespace ConformalDecals.Text {
|
||||
Graphics.SetRenderTarget(renderTex);
|
||||
GL.PushMatrix();
|
||||
GL.LoadProjectionMatrix(matrix);
|
||||
GL.LoadIdentity();
|
||||
GL.Clear(false, true, Color.black);
|
||||
|
||||
for (var i = 0; i < meshes.Length; i++) {
|
||||
@ -266,19 +272,23 @@ namespace ConformalDecals.Text {
|
||||
}
|
||||
}
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
// COPY TEXTURE BACK INTO RAM
|
||||
RenderTexture.active = renderTex;
|
||||
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
|
||||
texture.Apply();
|
||||
|
||||
GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
|
||||
GL.PopMatrix();
|
||||
|
||||
// RELEASE RENDERTEX
|
||||
RenderTexture.ReleaseTemporary(renderTex);
|
||||
|
||||
// CLEAR SUBMESHES
|
||||
_tmp.text = "";
|
||||
|
||||
for (int i = 0; i < transform.childCount; i++) {
|
||||
Destroy(transform.GetChild(i).gameObject);
|
||||
var child = transform.GetChild(i);
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
return new TextRenderOutput(texture, window);
|
||||
|
@ -9,9 +9,7 @@ using UnityEngine.UI;
|
||||
namespace ConformalDecals.UI {
|
||||
public class TextEntryController : MonoBehaviour {
|
||||
[Serializable]
|
||||
public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
|
||||
|
||||
[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
|
||||
public delegate void TextUpdateDelegate(string newText, DecalFont newFont, FontStyles style, bool vertical, float linespacing, float charspacing);
|
||||
|
||||
[SerializeField] private Selectable _textBox;
|
||||
[SerializeField] private Button _fontButton;
|
||||
@ -28,21 +26,28 @@ namespace ConformalDecals.UI {
|
||||
[SerializeField] private Toggle _smallCapsButton;
|
||||
[SerializeField] private Toggle _verticalButton;
|
||||
|
||||
private string _text;
|
||||
private DecalFont _font;
|
||||
private DecalTextStyle _style;
|
||||
private Vector2 _lineSpacingRange;
|
||||
private Vector2 _charSpacingRange;
|
||||
private TMP_InputField _textBoxTMP;
|
||||
private string _text;
|
||||
private DecalFont _font;
|
||||
private FontStyles _style;
|
||||
private bool _vertical;
|
||||
private float _lineSpacing;
|
||||
private float _charSpacing;
|
||||
private Vector2 _lineSpacingRange;
|
||||
private Vector2 _charSpacingRange;
|
||||
private TMP_InputField _textBoxTMP;
|
||||
private TextUpdateDelegate _onValueChanged;
|
||||
|
||||
private FontMenuController _fontMenu;
|
||||
|
||||
private bool _ignoreUpdates;
|
||||
private bool _ignoreUpdates;
|
||||
private bool _isLocked;
|
||||
private string _lockString;
|
||||
private static int _lockCounter;
|
||||
|
||||
public static TextEntryController Create(
|
||||
string text, DecalFont font, DecalTextStyle style,
|
||||
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
|
||||
Vector2 lineSpacingRange, Vector2 charSpacingRange,
|
||||
UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
|
||||
TextUpdateDelegate textUpdateCallback) {
|
||||
|
||||
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
|
||||
window.AddComponent<DragPanel>();
|
||||
@ -52,9 +57,12 @@ namespace ConformalDecals.UI {
|
||||
controller._text = text;
|
||||
controller._font = font;
|
||||
controller._style = style;
|
||||
controller._vertical = vertical;
|
||||
controller._lineSpacing = linespacing;
|
||||
controller._charSpacing = charspacing;
|
||||
controller._lineSpacingRange = lineSpacingRange;
|
||||
controller._charSpacingRange = charSpacingRange;
|
||||
controller.onValueChanged.AddListener(textUpdateCallback);
|
||||
controller._onValueChanged = textUpdateCallback;
|
||||
|
||||
return controller;
|
||||
}
|
||||
@ -64,6 +72,18 @@ namespace ConformalDecals.UI {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void SetControlLock(string value = null) {
|
||||
if (_isLocked) return;
|
||||
InputLockManager.SetControlLock(_lockString);
|
||||
_isLocked = true;
|
||||
}
|
||||
|
||||
public void RemoveControlLock(string value = null) {
|
||||
if (!_isLocked) return;
|
||||
InputLockManager.RemoveControlLock(_lockString);
|
||||
_isLocked = false;
|
||||
}
|
||||
|
||||
public void OnTextUpdate(string newText) {
|
||||
this._text = newText;
|
||||
|
||||
@ -81,7 +101,7 @@ namespace ConformalDecals.UI {
|
||||
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
_textBoxTMP.text = _text;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.fontAsset = _font.FontAsset;
|
||||
|
||||
UpdateStyleButtons();
|
||||
@ -91,7 +111,7 @@ namespace ConformalDecals.UI {
|
||||
public void OnLineSpacingUpdate(float value) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.LineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
|
||||
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
|
||||
|
||||
UpdateLineSpacing();
|
||||
OnValueChanged();
|
||||
@ -101,7 +121,7 @@ namespace ConformalDecals.UI {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
if (float.TryParse(text, out var value)) {
|
||||
_style.LineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
|
||||
_lineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
|
||||
}
|
||||
else {
|
||||
Logging.LogWarning("Line spacing value '{text}' could not be parsed.");
|
||||
@ -114,7 +134,7 @@ namespace ConformalDecals.UI {
|
||||
public void OnCharSpacingUpdate(float value) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.CharSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
|
||||
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
|
||||
|
||||
UpdateCharSpacing();
|
||||
OnValueChanged();
|
||||
@ -124,7 +144,7 @@ namespace ConformalDecals.UI {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
if (float.TryParse(text, out var value)) {
|
||||
_style.CharSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
|
||||
_charSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
|
||||
}
|
||||
else {
|
||||
Logging.LogWarning("Char spacing value '{text}' could not be parsed.");
|
||||
@ -137,48 +157,67 @@ namespace ConformalDecals.UI {
|
||||
public void OnBoldUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Bold = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
if (state)
|
||||
_style |= FontStyles.Bold;
|
||||
else
|
||||
_style &= ~FontStyles.Bold;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnItalicUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Italic = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
if (state)
|
||||
_style |= FontStyles.Italic;
|
||||
else
|
||||
_style &= ~FontStyles.Italic;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnUnderlineUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Underline = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
if (state)
|
||||
_style |= FontStyles.Underline;
|
||||
else
|
||||
_style &= ~FontStyles.Underline;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnSmallCapsUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.SmallCaps = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
|
||||
if (state)
|
||||
_style |= FontStyles.SmallCaps;
|
||||
else
|
||||
_style &= ~FontStyles.SmallCaps;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnVerticalUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Vertical = state;
|
||||
|
||||
_vertical = state;
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
|
||||
private void Start() {
|
||||
_lockString = $"ConformalDecals_TextEditor_{_lockCounter++}";
|
||||
|
||||
_textBoxTMP = ((TMP_InputField) _textBox);
|
||||
_textBoxTMP.text = _text;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.fontAsset = _font.FontAsset;
|
||||
_textBoxTMP.onSelect.AddListener(SetControlLock);
|
||||
_textBoxTMP.onDeselect.AddListener(RemoveControlLock);
|
||||
|
||||
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
@ -187,8 +226,12 @@ namespace ConformalDecals.UI {
|
||||
UpdateCharSpacing();
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
RemoveControlLock();
|
||||
}
|
||||
|
||||
private void OnValueChanged() {
|
||||
onValueChanged.Invoke(_text, _font, _style);
|
||||
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
|
||||
}
|
||||
|
||||
private void UpdateStyleButtons() {
|
||||
@ -204,7 +247,7 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_boldButton.interactable = true;
|
||||
_boldButton.isOn = _style.Bold;
|
||||
_boldButton.isOn = (_style & FontStyles.Bold) != 0;
|
||||
}
|
||||
|
||||
if (_font.Italic) {
|
||||
@ -217,7 +260,7 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_italicButton.interactable = true;
|
||||
_italicButton.isOn = _style.Italic;
|
||||
_italicButton.isOn = (_style & FontStyles.Italic) != 0;
|
||||
}
|
||||
|
||||
if (_font.Underline) {
|
||||
@ -230,7 +273,7 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_underlineButton.interactable = true;
|
||||
_underlineButton.isOn = _style.Underline;
|
||||
_underlineButton.isOn = (_style & FontStyles.Underline) != 0;
|
||||
}
|
||||
|
||||
if (_font.SmallCaps) {
|
||||
@ -243,10 +286,10 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_smallCapsButton.interactable = true;
|
||||
_smallCapsButton.isOn = _style.SmallCaps;
|
||||
_smallCapsButton.isOn = (_style & FontStyles.SmallCaps) != 0;
|
||||
}
|
||||
|
||||
_verticalButton.isOn = _style.Vertical;
|
||||
_verticalButton.isOn = _vertical;
|
||||
|
||||
_ignoreUpdates = false;
|
||||
}
|
||||
@ -254,8 +297,8 @@ namespace ConformalDecals.UI {
|
||||
private void UpdateLineSpacing() {
|
||||
_ignoreUpdates = true;
|
||||
|
||||
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _style.LineSpacing);
|
||||
((TMP_InputField) _lineSpacingTextBox).text = $"{_style.LineSpacing:F1}";
|
||||
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _lineSpacing);
|
||||
((TMP_InputField) _lineSpacingTextBox).text = $"{_lineSpacing:F1}";
|
||||
|
||||
_ignoreUpdates = false;
|
||||
}
|
||||
@ -263,8 +306,8 @@ namespace ConformalDecals.UI {
|
||||
private void UpdateCharSpacing() {
|
||||
_ignoreUpdates = true;
|
||||
|
||||
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _style.CharSpacing);
|
||||
((TMP_InputField) _charSpacingTextBox).text = $"{_style.CharSpacing:F1}";
|
||||
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _charSpacing);
|
||||
((TMP_InputField) _charSpacingTextBox).text = $"{_charSpacing:F1}";
|
||||
|
||||
_ignoreUpdates = false;
|
||||
}
|
||||
|
@ -5,8 +5,8 @@ using UnityEngine.UI;
|
||||
namespace ConformalDecals.UI {
|
||||
[KSPAddon(KSPAddon.Startup.Instantly, true)]
|
||||
public class UILoader : MonoBehaviour {
|
||||
private static readonly string Path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
|
||||
|
||||
private static string _path;
|
||||
private static GameObject _textEntryPrefab;
|
||||
private static GameObject _fontMenuPrefab;
|
||||
private static GameObject _colorPickerPrefab;
|
||||
@ -16,7 +16,8 @@ namespace ConformalDecals.UI {
|
||||
public static GameObject ColorPickerPrefab => _colorPickerPrefab;
|
||||
|
||||
private void Awake() {
|
||||
var prefabs = AssetBundle.LoadFromFile(Path + "ui.conformaldecals");
|
||||
_path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
|
||||
var prefabs = AssetBundle.LoadFromFile(_path + "ui.conformaldecals");
|
||||
|
||||
_textEntryPrefab = prefabs.LoadAsset("TextEntryPanel") as GameObject;
|
||||
_fontMenuPrefab = prefabs.LoadAsset("FontMenuPanel") as GameObject;
|
||||
|
@ -30,9 +30,15 @@ namespace ConformalDecals.Util {
|
||||
}
|
||||
|
||||
public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
|
||||
if (!node.HasValue(valueName)) throw new FormatException($"Missing value for {valueName}");
|
||||
if (node.HasValue(valueName)) return node.GetValue(valueName);
|
||||
|
||||
if (isOptional) {
|
||||
return defaultValue;
|
||||
}
|
||||
else {
|
||||
throw new FormatException($"Missing value for {valueName}");
|
||||
}
|
||||
|
||||
return node.GetValue(valueName);
|
||||
}
|
||||
|
||||
public static bool ParseStringIndirect(ref string value, ConfigNode node, string valueName) {
|
||||
|
@ -1,8 +1,38 @@
|
||||
v0.2.5
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
|
||||
|
||||
v0.2.4
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
|
||||
- Fixed fonts not saving correctly.
|
||||
- Changes:
|
||||
- Lowered step size for decal size and depth to 1cm.
|
||||
- Changed default max size to 5m.
|
||||
- Changed default text decal size to 0.2m
|
||||
- Text decals now show as a circle if they contain only whitespace.
|
||||
|
||||
v0.2.3
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
|
||||
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
|
||||
- Fixed text decals having zero size when they had only whitespace or an empty string.
|
||||
- Fixed decals having drag and causing issues when using FAR.
|
||||
- Fixed broken saving of text decals in certain circumstances.
|
||||
|
||||
v0.2.2
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed corrupted text rendering when a vessel loads during a scene change.
|
||||
|
||||
v0.2.1
|
||||
------
|
||||
- Changes
|
||||
- Changes:
|
||||
- Pressing enter in the text entry window now types a newline.
|
||||
- Fixes
|
||||
- Fixes:
|
||||
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
|
||||
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
|
||||
|
||||
|
Reference in New Issue
Block a user