mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Compare commits
18 Commits
Author | SHA1 | Date | |
---|---|---|---|
900061f7f6 | |||
e56278c6cb | |||
2793f5fcb1 | |||
833ec43a52 | |||
e6856124e7 | |||
8ed7a130ab | |||
d8d3d4ed92 | |||
334af786f6 | |||
17ef93bb6e | |||
a6d58690f9 | |||
a6de537e4a | |||
33b0307aa2 | |||
121428414c | |||
98f774b2ae | |||
d31576fb0b | |||
c9853049c5 | |||
f108341068 | |||
40d4e2cc8a |
1
.gitignore
vendored
1
.gitignore
vendored
@ -50,3 +50,4 @@ Source/ConformalDecals/bin
|
||||
*.sublime*
|
||||
.idea
|
||||
obj
|
||||
*.swp
|
||||
|
@ -52,7 +52,7 @@ PART
|
||||
name = ModuleConformalText
|
||||
|
||||
text = Text
|
||||
font = Calibri SDF
|
||||
fontName = Calibri SDF
|
||||
fillColor = #000000FF
|
||||
outlineColor = #FFFFFFFF
|
||||
fillEnabled = true
|
||||
@ -62,6 +62,7 @@ PART
|
||||
useBaseNormal = true
|
||||
scaleMode = MINIMUM
|
||||
|
||||
defaultScale = 0.2
|
||||
defaultDepth = 0.2
|
||||
defaultCutoff = 0.5
|
||||
}
|
||||
|
Binary file not shown.
@ -6,7 +6,7 @@
|
||||
{
|
||||
"MAJOR":0,
|
||||
"MINOR":2,
|
||||
"PATCH":3,
|
||||
"PATCH":6,
|
||||
"BUILD":0
|
||||
},
|
||||
"KSP_VERSION":
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Conformal Decals v0.2.3
|
||||
# Conformal Decals v0.2.6
|
||||
[](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [](https://creativecommons.org/licenses/by-sa/4.0/) [](https://www.gnu.org/licenses/gpl-3.0)
|
||||
|
||||

|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1ea983f9-42e5-494e-9683-fdac9c9121f4}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1EA983F9-42E5-494E-9683-FDAC9C9121F4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -8,9 +8,9 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -1,115 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{1ea983f9-42e5-494e-9683-fdac9c9121f4}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>8</LangVersion>
|
||||
<RootNamespace>ConformalDecals</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin/Debug/</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin/Release/</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DocumentationFile>bin/Release/ConformalDecals.xml</DocumentationFile>
|
||||
<NoWarn>CS1591,CS0649</NoWarn>
|
||||
<IsPackable>false</IsPackable>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls\KSPAssets.dll</HintPath>
|
||||
<HintPath>dlls\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/Shabby.dll</HintPath>
|
||||
<HintPath>dlls\Shabby.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="DecalConfig.cs" />
|
||||
<Compile Include="DecalIconFixer.cs" />
|
||||
<Compile Include="DecalPropertyIDs.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialColorProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialFloatProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialKeywordProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialPropertyCollection.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialTextureProperty.cs" />
|
||||
<Compile Include="ModuleConformalFlag.cs" />
|
||||
<Compile Include="ModuleConformalText.cs" />
|
||||
<Compile Include="ProjectionTarget.cs" />
|
||||
<Compile Include="ModuleConformalDecal.cs" />
|
||||
<Compile Include="Properties/AssemblyInfo.cs" />
|
||||
<Compile Include="Text/DecalFont.cs" />
|
||||
<Compile Include="Text/FontLoader.cs" />
|
||||
<Compile Include="Text/TextRenderer.cs" />
|
||||
<Compile Include="Text/DecalText.cs" />
|
||||
<Compile Include="Text\TextRenderOutput.cs" />
|
||||
<Compile Include="Text\TextRenderJob.cs" />
|
||||
<Compile Include="UI/ColorPickerController.cs" />
|
||||
<Compile Include="UI/FontMenuController.cs" />
|
||||
<Compile Include="UI/FontMenuItem.cs" />
|
||||
<Compile Include="UI/TextEntryController.cs" />
|
||||
<Compile Include="UI/UILoader.cs" />
|
||||
<Compile Include="UI/UITag.cs" />
|
||||
<Compile Include="UI\ColorBoxSlider.cs" />
|
||||
<Compile Include="UI\ColorChannelSlider.cs" />
|
||||
<Compile Include="Util/Logging.cs" />
|
||||
<Compile Include="Util/OrientedBounds.cs" />
|
||||
<Compile Include="Util/ParseUtil.cs" />
|
||||
<Compile Include="UI/BoxSlider.cs" />
|
||||
<Compile Include="Util\ColorHSL.cs" />
|
||||
<Compile Include="Util\ColorHSV.cs" />
|
||||
<Compile Include="Util\ColorUtil.cs" />
|
||||
<Compile Remove="dlls\**"/>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../GameData/ConformalDecals/Plugins'"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Remove="dlls\**"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="dlls\**"/>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" IgnoreExitCode="true"/>
|
||||
<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
||||
|
@ -41,7 +41,14 @@ namespace ConformalDecals.MaterialProperties {
|
||||
public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
|
||||
public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
|
||||
|
||||
public float AspectRatio => MaskedHeight / (float) MaskedWidth;
|
||||
public float AspectRatio {
|
||||
get {
|
||||
if (_texture == null) return 1;
|
||||
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
|
||||
if (_hasTile) return MaskedHeight / (float) MaskedWidth;
|
||||
return _texture.height / _texture.width;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ParseNode(ConfigNode node) {
|
||||
base.ParseNode(node);
|
||||
|
@ -31,7 +31,7 @@ namespace ConformalDecals {
|
||||
|
||||
[KSPField] public bool scaleAdjustable = true;
|
||||
[KSPField] public float defaultScale = 1;
|
||||
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
|
||||
[KSPField] public Vector2 scaleRange = new Vector2(0, 5);
|
||||
|
||||
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
|
||||
|
||||
@ -60,19 +60,19 @@ namespace ConformalDecals {
|
||||
|
||||
// INTERNAL VALUES
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float scale = 1.0f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
|
||||
UI_FloatRange(stepIncrement = 0.02f)]
|
||||
UI_FloatRange()]
|
||||
public float depth = 0.2f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float opacity = 1.0f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float cutoff = 0.5f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
|
||||
@ -215,7 +215,7 @@ namespace ConformalDecals {
|
||||
foreach (var keyword in _decalMaterial.shaderKeywords) {
|
||||
this.Log($"keyword: {keyword}");
|
||||
}
|
||||
|
||||
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
UpdateTweakables();
|
||||
}
|
||||
@ -512,7 +512,7 @@ namespace ConformalDecals {
|
||||
cutoffField.guiActiveEditor = cutoffAdjustable;
|
||||
wearField.guiActiveEditor = useBaseNormal;
|
||||
|
||||
var steps = 40;
|
||||
var steps = 20;
|
||||
|
||||
if (scaleAdjustable) {
|
||||
var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
|
||||
@ -521,7 +521,7 @@ namespace ConformalDecals {
|
||||
var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
|
||||
scaleEditor.minValue = minValue;
|
||||
scaleEditor.maxValue = maxValue;
|
||||
scaleEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
scaleEditor.stepIncrement = 0.01f; //1cm
|
||||
scaleEditor.onFieldChanged = OnSizeTweakEvent;
|
||||
}
|
||||
|
||||
@ -532,7 +532,7 @@ namespace ConformalDecals {
|
||||
var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
|
||||
depthEditor.minValue = minValue;
|
||||
depthEditor.maxValue = maxValue;
|
||||
depthEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
depthEditor.stepIncrement = 0.01f; //1cm
|
||||
depthEditor.onFieldChanged = OnSizeTweakEvent;
|
||||
}
|
||||
|
||||
|
@ -94,12 +94,25 @@ namespace ConformalDecals {
|
||||
|
||||
public override void OnLoad(ConfigNode node) {
|
||||
base.OnLoad(node);
|
||||
text = WebUtility.UrlDecode(ParseUtil.ParseString(node, "text"));
|
||||
font = DecalConfig.GetFont(ParseUtil.ParseString(node, "font", true, "Calibri SDF"));
|
||||
|
||||
string textRaw = "";
|
||||
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
|
||||
text = WebUtility.UrlDecode(textRaw);
|
||||
}
|
||||
|
||||
string fontName = "";
|
||||
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
|
||||
font = DecalConfig.GetFont(fontName);
|
||||
}
|
||||
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
|
||||
|
||||
int styleInt = 0;
|
||||
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) style = (FontStyles) styleInt;
|
||||
if (!ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor")) fillColor = Color.magenta;
|
||||
if (!ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor")) outlineColor = Color.magenta;
|
||||
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
|
||||
style = (FontStyles) styleInt;
|
||||
}
|
||||
|
||||
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
|
||||
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
|
||||
|
||||
if (HighLogic.LoadedSceneIsGame) {
|
||||
// For some reason, rendering doesnt work right on the first frame a scene is loaded
|
||||
@ -210,12 +223,12 @@ namespace ConformalDecals {
|
||||
|
||||
public override void OnDestroy() {
|
||||
if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
|
||||
|
||||
|
||||
// close all UIs
|
||||
if (_textEntryController != null) _textEntryController.Close();
|
||||
if (_fillColorPickerController != null) _fillColorPickerController.Close();
|
||||
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
|
||||
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@ -236,6 +249,9 @@ namespace ConformalDecals {
|
||||
decal.text = text;
|
||||
decal.font = font;
|
||||
decal.style = style;
|
||||
decal.vertical = vertical;
|
||||
decal.charSpacing = charSpacing;
|
||||
decal.lineSpacing = lineSpacing;
|
||||
|
||||
decal._currentJob = _currentJob;
|
||||
decal._currentText = _currentText;
|
||||
|
@ -1,38 +1 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("ConformalDecals")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Cineboxandrew")]
|
||||
[assembly: AssemblyProduct("ConformalDecals")]
|
||||
[assembly: AssemblyCopyright("Copyright © Andrew Cassidy 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("1ea983f9-42e5-494e-9683-fdac9c9121f4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
|
||||
[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)]
|
@ -32,6 +32,7 @@ namespace ConformalDecals.Text {
|
||||
/// The text formatted with newlines for vertical text
|
||||
public string FormattedText {
|
||||
get {
|
||||
if (string.IsNullOrWhiteSpace(Text)) return "•";
|
||||
if (Vertical) {
|
||||
return Regex.Replace(Text, @"(.)", "$1\n");
|
||||
}
|
||||
|
@ -255,8 +255,7 @@ namespace ConformalDecals.Text {
|
||||
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
|
||||
|
||||
// GET RENDERTEX
|
||||
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
|
||||
renderTex.autoGenerateMips = false;
|
||||
var renderTex = new RenderTexture(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear) {autoGenerateMips = false};
|
||||
|
||||
// RENDER
|
||||
Graphics.SetRenderTarget(renderTex);
|
||||
@ -272,15 +271,18 @@ namespace ConformalDecals.Text {
|
||||
}
|
||||
}
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
// COPY TEXTURE BACK INTO RAM
|
||||
var prevRT = RenderTexture.active;
|
||||
RenderTexture.active = renderTex;
|
||||
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
|
||||
texture.Apply();
|
||||
RenderTexture.active = prevRT;
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
// RELEASE RENDERTEX
|
||||
RenderTexture.ReleaseTemporary(renderTex);
|
||||
renderTex.Release();
|
||||
RenderTexture.Destroy(renderTex);
|
||||
|
||||
// CLEAR SUBMESHES
|
||||
_tmp.text = "";
|
||||
|
@ -11,7 +11,6 @@ namespace ConformalDecals.UI {
|
||||
[Serializable]
|
||||
public delegate void TextUpdateDelegate(string newText, DecalFont newFont, FontStyles style, bool vertical, float linespacing, float charspacing);
|
||||
|
||||
|
||||
[SerializeField] private Selectable _textBox;
|
||||
[SerializeField] private Button _fontButton;
|
||||
|
||||
@ -40,7 +39,10 @@ namespace ConformalDecals.UI {
|
||||
|
||||
private FontMenuController _fontMenu;
|
||||
|
||||
private bool _ignoreUpdates;
|
||||
private bool _ignoreUpdates;
|
||||
private bool _isLocked;
|
||||
private string _lockString;
|
||||
private static int _lockCounter;
|
||||
|
||||
public static TextEntryController Create(
|
||||
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
|
||||
@ -70,6 +72,18 @@ namespace ConformalDecals.UI {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void SetControlLock(string value = null) {
|
||||
if (_isLocked) return;
|
||||
InputLockManager.SetControlLock(_lockString);
|
||||
_isLocked = true;
|
||||
}
|
||||
|
||||
public void RemoveControlLock(string value = null) {
|
||||
if (!_isLocked) return;
|
||||
InputLockManager.RemoveControlLock(_lockString);
|
||||
_isLocked = false;
|
||||
}
|
||||
|
||||
public void OnTextUpdate(string newText) {
|
||||
this._text = newText;
|
||||
|
||||
@ -195,12 +209,15 @@ namespace ConformalDecals.UI {
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
|
||||
private void Start() {
|
||||
_lockString = $"ConformalDecals_TextEditor_{_lockCounter++}";
|
||||
|
||||
_textBoxTMP = ((TMP_InputField) _textBox);
|
||||
_textBoxTMP.text = _text;
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.fontAsset = _font.FontAsset;
|
||||
_textBoxTMP.onSelect.AddListener(SetControlLock);
|
||||
_textBoxTMP.onDeselect.AddListener(RemoveControlLock);
|
||||
|
||||
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
@ -209,6 +226,10 @@ namespace ConformalDecals.UI {
|
||||
UpdateCharSpacing();
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
RemoveControlLock();
|
||||
}
|
||||
|
||||
private void OnValueChanged() {
|
||||
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
|
||||
}
|
||||
|
@ -1,11 +1,34 @@
|
||||
v0.2.6
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
|
||||
- Another attempted fix for the planet text glitch.
|
||||
|
||||
v0.2.5
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
|
||||
|
||||
v0.2.4
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
|
||||
- Fixed fonts not saving correctly.
|
||||
- Changes:
|
||||
- Lowered step size for decal size and depth to 1cm.
|
||||
- Changed default max size to 5m.
|
||||
- Changed default text decal size to 0.2m
|
||||
- Text decals now show as a circle if they contain only whitespace.
|
||||
|
||||
v0.2.3
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
|
||||
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
|
||||
- Fixed text decals having zero size when they had only whitespace or an empty string
|
||||
- Fixed decals having drag and causing issues when using FAR
|
||||
|
||||
- Fixed text decals having zero size when they had only whitespace or an empty string.
|
||||
- Fixed decals having drag and causing issues when using FAR.
|
||||
- Fixed broken saving of text decals in certain circumstances.
|
||||
|
||||
v0.2.2
|
||||
------
|
||||
- Fixes:
|
||||
|
Reference in New Issue
Block a user