1 Commits

Author SHA1 Message Date
9295899787 Saving tests 2021-01-01 14:10:27 -08:00
32 changed files with 543 additions and 826 deletions

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@ -1,23 +0,0 @@
name: Fast-Forward Release Branch
on:
release:
types: [created]
jobs:
fast-forward:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
ref: release
fetch-depth: 0
- name: Merge into Release
run: git merge ${{github.ref_name}} --ff-only
- name: Push Changes
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: release

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@ -1,139 +0,0 @@
name: Build and Release
on: [ push ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Setup Python
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Setup .NET Core SDK
uses: actions/setup-dotnet@v1.7.2
with:
dotnet-version: '6.0.x'
- name: Install Python Tools
run: |
python -m pip install --upgrade pip
python -m pip install yaclog yaclog-ksp
- name: Generate Version Info
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
python Scripts/version.py
yaclog-ksp -n "Conformal Decals"
- name: Validate Version Info
uses: DasSkelett/AVC-VersionFileValidator@master
- name: Download DLL Dependencies
working-directory: Source
run: |
wget --user drewcassidy --password ${{ secrets.PILE_OF_ROCKS_PASS }} https://pileof.rocks/Secret/conformal-decals-dependencies-1.zip
unzip conformal-decals-dependencies-*.zip -d ConformalDecals/dlls
- name: Build DLL
working-directory: Source
run: |
mkdir -p ../GameData/ConformalDecals/Plugins
dotnet build --configuration Release ConformalDecals.sln
- name: Download KSP Dependencies
run: |
wget http://pileof.rocks/KSP/Shabby_v0.2.0.zip
wget https://ksp.sarbian.com/jenkins/job/ModuleManager/161/artifact/ModuleManager.4.2.1.dll
wget https://github.com/blowfishpro/B9PartSwitch/releases/download/v2.19.0/B9PartSwitch_v2.19.0.zip
wget https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
unzip -d Shabby Shabby*.zip
unzip -d B9PartSwitch B9PartSwitch*.zip
unzip -d HarmonyKSP HarmonyKSP*.zip
mv Shabby/GameData/Shabby GameData/
mv ModuleManager*.dll GameData/
mv B9PartSwitch/GameData/B9PartSwitch GameData/
mv HarmonyKSP/GameData/000_Harmony GameData/
- name: Upload Unbundled Build
uses: actions/upload-artifact@v3
with:
name: ConformalDecals-unbundled
path: |
GameData/ConformalDecals
README.md
CHANGELOG.md
LICENSE-ART.md
LICENSE-SOURCE.md
- name: Upload Bundled Build
uses: actions/upload-artifact@v3
with:
name: ConformalDecals
path: |
GameData
README.md
CHANGELOG.md
LICENSE-ART.md
LICENSE-SOURCE.md
deploy:
needs: build
runs-on: ubuntu-latest
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
steps:
- uses: actions/checkout@v2
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install Python Tools
run: |
python -m pip install --upgrade pip
python -m pip install yaclog
- name: Get version name and body
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
echo "$(yaclog show -mb)" >> RELEASE.md
- name: Download Build Artifacts
uses: actions/download-artifact@v3
- name: Zip Download Packages
run: |
mkdir bundled
mkdir unbundled
zip -r bundled/ConformalDecals-$VERSION_TITLE.zip ConformalDecals/*
zip -r unbundled/ConformalDecals-$VERSION_TITLE.zip ConformalDecals-unbundled/*
ls
- name: Publish to Spacedock
run: |
curl -F "username=drewcassidy" -F "password=${{ secrets.SPACEDOCK_PASS }}" \
-c ./cookies "https://spacedock.info/api/login"
curl -c ./cookies -b ./cookies \
-F "version=$VERSION_TITLE" \
-F "changelog=$(yaclog show -mb)" \
-F "game-version=1.12.3" \
-F "notify-followers=yes" \
-F "zipball=@bundled/ConformalDecals-$VERSION_TITLE.zip" \
"https://spacedock.info/api/mod/2451/update"
- name: Publish to Github
uses: softprops/action-gh-release@v1
with:
files: |
bundled/ConformalDecals-*.zip
ConformalDecals/GameData/ConformalDecals/Versioning/ConformalDecals.version
name: Conformal Decals ${{ env.VERSION_TITLE }}
body_path: RELEASE.md
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

5
.gitignore vendored
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@ -16,9 +16,6 @@ Temp/
GameData/ConformalDecals/Resources/Resources
GameData/ConformalDecals/Resources/*.manifest
# DLLs
GameData/ConformalDecals/Plugins
# Unity Project Files
PartTools.cfg
*.meta
@ -55,4 +52,4 @@ Source/ConformalDecals/bin
.vs
obj
*.swp
@thumbs
Source/.editorconfig

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@ -16,15 +16,11 @@ dependencies: # Configure dependencies
zip: false
B9PartSwitch:
location: url
url: http://pileof.rocks/KSP/B9PartSwitch-v2.18.0.zip
url: http://pileof.rocks/KSP/B9PartSwitch-v2.16.0.zip
zip: true
Shabby:
location: url
url: http://pileof.rocks/KSP/Shabby_v0.2.0.zip
zip: true
HarmonyKSP:
location: url
url: https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
url: http://taniwha.org/~bill/Shabby_v0.1.2.zip
zip: true
deploy:
SpaceDock:

25
.travis.yml Normal file
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@ -0,0 +1,25 @@
language: python
python:
- 3.6
before_install:
- echo -e "machine github.com\n login $GITHUB_OAUTH_TOKEN" > ~/.netrc
install:
- pip install awscli boto3 requests
branches:
only:
- release
script:
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
- cd build-deploy
- git checkout master
- cd ..
- pytest -s --testpath "GameData/" build-deploy/src/tests/ # run the deploy tests
- python build-deploy/src/package.py --f ".mod_data.yml" # Build package
before_deploy:
- python build-deploy/src/stage.py --f ".mod_data.yml" # Run the staging script
deploy:
- provider: script
script: python build-deploy/src/deploy.py --f ".mod_data.yml" # Deploy package to spacedock, curse, github
skip_cleanup: true
on:
branch: release

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@ -1,193 +0,0 @@
# Changelog
All notable changes to this project will be documented in this file
| modName | Conformal Decals |
| ------- |:-------------------------------------------------------------------------------------|
| license | CC-By-SA & GPL3 |
| website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals |
| author | Andrew Cassidy |
## 0.2.10 - 2022-03-14
### Fixed
- Fixed decals not projecting on loading prefabs
### Changed
- Re-enabled projecting onto TransparentFX layer
### Added
- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
## 0.2.9 - 2022-03-12
### Fixed
- Fixed text decals breaking when used in symmetry
- Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes
## 0.2.8
- Update bundled Shabby to support Harmony 2 for compatibility with other mods
- Update bundled B9PartSwitch to 2.18.0
## 0.2.7
- Supported KSP versions: 1.8.x to 1.11.x
### Notes:
- Attaching decal parts in flight using engineer kerbals is not supported.
### Fixed:
- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
- Yet another attempted fix for the planet text glitch.
## 0.2.6
### Fixed:
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
- Another attempted fix for the planet text glitch.
## 0.2.5
### Fixed:
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
## 0.2.4
### Fixed:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
### Changed:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 5m.
- Changed default text decal size to 0.2m
- Text decals now show as a circle if they contain only whitespace.
## 0.2.3
### Fixed:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
## 0.2.2
### Fixed:
- Fixed corrupted text rendering when a vessel loads during a scene change.
## 0.2.1
### Changed:
- Pressing enter in the text entry window now types a newline.
### Fixed:
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
## 0.2.0
### New Parts:
- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
### Changed:
- New ModuleConformalText module for customizable text
- Text, font, and style can all be customized, as well as text fill and outline colors and widths
- Same projection and opacity options as other conformal decals
- New StandardText decal shader supporting the text module
- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
- Old shaders are remapped to Standard shader plus keywords automatically.
- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
- Material modifiers can now be removed in variants by setting `remove = true` inside them.
### Fixed:
- Fixed WIDTH and HEIGHT scale modes being flipped
- Removed some debug log statements
- Dependencies:
- Updated ModuleManager to version 4.1.4
## 0.1.4
Supported KSP versions: 1.8.x to 1.10.x
### Fixed:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
## 0.1.3
### Fixe:
- Fixed decals being able to be scaled down to 0
### Changed:
- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
- Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself.
- Decal parts will now destroy themselves automatically when the parent part is destroyed
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
## 0.1.2
### Fixed:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
## 0.1.1
### Fixed:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.
- Fixed decal bounds being visible in the part icon.
## 0.1.0
Initial release!
### New Parts:
- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien

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@ -1,7 +0,0 @@
// Prevent projection onto Waterfall plumes
CONFORMALDECALS:NEEDS[Waterfall] {
SHADERBLACKLIST {
shaderRegex = Waterfall/.*
}
}

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@ -4,13 +4,21 @@ CONFORMALDECALS {
SHADERBLACKLIST {
shader = DepthMask
shader = KSP/Alpha/Cutoff
shader = KSP/Alpha/Cutoff Bumped
shader = KSP/Alpha/Translucent
shader = KSP/Alpha/Translucent Additive
shader = KSP/Alpha/Translucent Specular
shader = KSP/Alpha/Unlit Transparent
shader = KSP/Bumped Specular (Transparent)
shader = KSP/FX/ScrollingUnlit
shader = KSP/Particles/Additive
shader = KSP/Particles/Additive (Soft)
shader = KSP/Particles/Alpha Blended
shader = KSP/Particles/Alpha Blended Emissive Cutout
shader = KSP/Specular (Cutoff)
shader = KSP/Specular (Transparent)
shader = Solid Color (Alpha)
shaderRegex = KSP/Alpha/.*
shaderRegex = KSP/Particles/.*
}
FONT {

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@ -1,24 +1,28 @@
{
"NAME": "ConformalDecals",
"URL": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest/download/ConformalDecals.version",
"DOWNLOAD": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest",
"CHANGE_LOG_URL": "https://raw.githubusercontent.com/drewcassidy/KSP-Conformal-Decals/release/CHANGELOG.md",
"VERSION": {
"MAJOR": 9,
"MINOR": 9,
"PATCH": 9,
"BUILD": 100000
"NAME":"ConformalDecals",
"URL":"https://raw.githubusercontent.com/drewcassidy/KSP-Conformal-Decals/release/GameData/ConformalDecals/Versioning/ConformalDecals.version",
"DOWNLOAD":"https://github.com/drewcassidy/KSP-Conformal-Decals/releases",
"VERSION":
{
"MAJOR":0,
"MINOR":2,
"PATCH":7,
"BUILD":0
},
"KSP_VERSION": {
"MAJOR": 1,
"MINOR": 12
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 8
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":8,
"PATCH":0
},
"KSP_VERSION_MAX": {
"MAJOR": 1,
"MINOR": 12
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":11,
"PATCH":99
}
}
}

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@ -1,5 +1,5 @@
# Conformal Decals
[![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
# Conformal Decals v0.2.7
[![Build Status](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
@ -9,10 +9,9 @@ Conformal Decals adds a set of decal stickers to KSP, as well as providing a fra
Required:
- KSP (1.8.x to 1.10.x)
- B9 Part Switch (2.18.0). Bundled with release.
- B9 Part Switch (2.16.0). Bundled with release.
- ModuleManager (4.1.4). Bundled with release.
- Shabby (0.2.0 unofficial build). Bundled with release.
- HarmonyKSP (2.0.4.0). Bundled with release.
- Shabby (0.1.2). Bundled with release.
Optional:
- Wild Blue Tools. For custom decals category in the VAB and SPH.

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@ -1,61 +0,0 @@
import yaclog
import yaclog.version
import git as gp
import os
import xml.dom.minidom as minidom
import json
def run():
repo = gp.Repo(os.curdir)
cl = yaclog.Changelog('CHANGELOG.md')
version = str(cl.current_version(released=True).version)
release = False
for tag in repo.tags:
if tag.commit == repo.head.commit:
release = True
build = 100000
break
if not release:
build = int.from_bytes(repo.head.commit.binsha[0:2], byteorder='big')
version = yaclog.version.increment_version(version, 2)
print(f'Setting up version {version} build {build}')
version_path = 'GameData/ConformalDecals/Versioning/ConformalDecals.version'
with open(version_path, 'r+') as version_file:
print('Updating version file')
segments = version.split('.')
# print(version_file.read())
decoded = json.load(version_file)
decoded['VERSION']['MAJOR'] = int(segments[0])
decoded['VERSION']['MINOR'] = int(segments[1])
decoded['VERSION']['PATCH'] = int(segments[2])
decoded['VERSION']['BUILD'] = build
version_file.seek(0)
json.dump(decoded, version_file, indent=4)
version_file.truncate()
project_path = 'Source/ConformalDecals/ConformalDecals.csproj'
with open(project_path, 'r+') as project_file:
print('Updating csproj file')
segments = version.split('.')
decoded = minidom.parse(project_file)
version_node = decoded.getElementsByTagName('AssemblyVersion')[0]
if release:
version_node.firstChild.nodeValue = f'{version}'
else:
version_node.firstChild.nodeValue = f'{version}.{build}'
# version_node.value = f'{version}.{build}'
project_file.seek(0)
decoded.writexml(project_file)
project_file.truncate()
print('Done!')
if __name__ == '__main__':
run()

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?><Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>8</LangVersion>
<IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
<AssemblyVersion>9.9.9</AssemblyVersion>
<AssemblyVersion>0.2.7</AssemblyVersion>
</PropertyGroup>
<ItemGroup>
@ -51,8 +51,8 @@
<None Include="..\.editorconfig" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins/ConformalDecals.dll'" IgnoreExitCode="true" />
<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" />
</Target>
</Project>

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@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using ConformalDecals.Text;
using ConformalDecals.Util;
using TMPro;
@ -10,7 +9,6 @@ namespace ConformalDecals {
public static class DecalConfig {
private static Texture2D _blankNormal;
private static List<string> _shaderBlacklist;
private static List<Regex> _shaderRegexBlacklist;
private static Dictionary<string, DecalFont> _fontList;
private static int _decalLayer = 31;
private static bool _selectableInFlight;
@ -57,17 +55,7 @@ namespace ConformalDecals {
}
public static bool IsBlacklisted(string shaderName) {
if (_shaderBlacklist.Contains(shaderName)) return true;
foreach (var regex in _shaderRegexBlacklist) {
if (regex.IsMatch(shaderName)) {
_shaderBlacklist.Add(shaderName);
Logging.Log($"Caching blacklisted shader name '{shaderName}' which matches '{regex}'");
return true;
}
}
return false;
return _shaderBlacklist.Contains(shaderName);
}
public static bool IsLegacy(string shaderName, out string newShader, out string[] keywords) {
@ -100,10 +88,6 @@ namespace ConformalDecals {
foreach (var shaderName in blacklist.GetValuesList("shader")) {
_shaderBlacklist.Add(shaderName);
}
foreach (var shaderRegex in blacklist.GetValuesList("shaderRegex")) {
_shaderRegexBlacklist.Add(new Regex(shaderRegex));
}
}
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
@ -137,14 +121,13 @@ namespace ConformalDecals {
// ReSharper disable once UnusedMember.Global
public static void ModuleManagerPostLoad() {
_shaderBlacklist = new List<string>();
_shaderRegexBlacklist = new List<Regex>();
_fontList = new Dictionary<string, DecalFont>();
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
if (configs.Length > 0) {
Logging.Log("Loading config");
foreach (var config in configs) {
Logging.Log($"loading config node '{config.url}'");
ParseConfig(config.config);
}
}
@ -160,4 +143,4 @@ namespace ConformalDecals {
_blankNormal = MakeBlankNormal();
}
}
}
}

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@ -1,8 +1,9 @@
using UnityEngine;
namespace ConformalDecals.Targets {
namespace ConformalDecals {
public interface IProjectionTarget {
bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera);
ConfigNode Save();
}
}

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@ -95,7 +95,7 @@ namespace ConformalDecals.MaterialProperties {
var property = MaterialProperty.Instantiate(_serializedProperties[i]);
_materialProperties.Add(_serializedNames[i], property);
if (property is MaterialTextureProperty {isMain: true} textureProperty) {
if (property is MaterialTextureProperty textureProperty && textureProperty.isMain) {
_mainTexture = textureProperty;
}
}
@ -208,6 +208,7 @@ namespace ConformalDecals.MaterialProperties {
public T ParseProperty<T>(ConfigNode node) where T : MaterialProperty {
string propertyName = "";
if (!ParseUtil.ParseStringIndirect(ref propertyName, node, "name")) throw new ArgumentException("node has no name");
Logging.Log($"Parsing material property {propertyName}");
if (ParseUtil.ParseBool(node, "remove", true)) RemoveProperty(propertyName);
@ -252,7 +253,7 @@ namespace ConformalDecals.MaterialProperties {
public void UpdateScale(Vector2 scale) {
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty {autoScale: true} textureProperty) {
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
textureProperty.SetScale(scale);
}
}
@ -263,7 +264,7 @@ namespace ConformalDecals.MaterialProperties {
var mainTexSize = _mainTexture.Dimensions;
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty {autoTile: true} textureProperty) {
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoTile) {
textureProperty.SetTile(tile, mainTexSize);
}
}
@ -280,6 +281,20 @@ namespace ConformalDecals.MaterialProperties {
UpdateTile(tile);
}
public void SetOpacity(float opacity) {
DecalMaterial.SetFloat(DecalPropertyIDs._DecalOpacity, opacity);
PreviewMaterial.SetFloat(DecalPropertyIDs._DecalOpacity, opacity);
}
public void SetCutoff(float cutoff) {
DecalMaterial.SetFloat(DecalPropertyIDs._Cutoff, cutoff);
PreviewMaterial.SetFloat(DecalPropertyIDs._Cutoff, cutoff);
}
public void SetWear(float wear) {
DecalMaterial.SetFloat(DecalPropertyIDs._EdgeWearStrength, wear);
}
public void UpdateMaterials() {
foreach (var material in Materials) {
UpdateMaterial(material);

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@ -27,7 +27,6 @@ namespace ConformalDecals.MaterialProperties {
public string TextureUrl {
get => _textureUrl;
set {
if (_textureUrl == value) return; // URL hasnt changed
_texture = LoadTexture(value, isNormal);
_textureUrl = value;
}

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@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using ConformalDecals.MaterialProperties;
using ConformalDecals.Targets;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
@ -73,20 +72,14 @@ namespace ConformalDecals {
UI_FloatRange()]
public float opacity = 1.0f;
private MaterialFloatProperty _opacityProperty;
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange()]
public float cutoff = 0.5f;
private MaterialFloatProperty _cutoffProperty;
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
UI_FloatRange()]
public float wear = 100;
private MaterialFloatProperty _wearProperty;
[KSPField(guiName = "#LOC_ConformalDecals_gui-multiproject", guiActive = false, guiActiveEditor = true, isPersistant = true),
UI_Toggle()]
public bool projectMultiple = true;
@ -106,7 +99,7 @@ namespace ConformalDecals {
private const int DecalQueueMax = 2400;
private static int _decalQueueCounter = -1;
private readonly Dictionary<Part, ProjectionPartTarget> _targets = new Dictionary<Part, ProjectionPartTarget>();
private Dictionary<Part, ProjectionPartTarget> _targets = new Dictionary<Part, ProjectionPartTarget>();
private bool _isAttached;
private Matrix4x4 _orthoMatrix;
@ -134,13 +127,10 @@ namespace ConformalDecals {
if (materialProperties == null) {
materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
} else {
}
else {
materialProperties = ScriptableObject.Instantiate(materialProperties);
}
_opacityProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_DecalOpacity");
_cutoffProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_Cutoff");
_wearProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_EdgeWearStrength");
}
/// <inheritdoc />
@ -148,21 +138,36 @@ namespace ConformalDecals {
// Load
try {
LoadDecal(node);
} catch (Exception e) {
}
catch (Exception e) {
this.LogException("Error loading decal", e);
}
// Setup
try {
SetupDecal();
} catch (Exception e) {
}
catch (Exception e) {
this.LogException("Error setting up decal", e);
}
}
/// <inheritdoc />
public override void OnSave(ConfigNode node) {
// SAVE TARGETS
if (HighLogic.LoadedSceneIsFlight) {
foreach (var partTarget in _targets.Values) {
if (partTarget.enabled) node.AddNode(partTarget.Save());
}
}
base.OnSave(node);
}
/// <inheritdoc />
public override void OnIconCreate() {
UpdateAll();
UpdateTextures();
UpdateProjection();
}
/// <inheritdoc />
@ -188,7 +193,8 @@ namespace ConformalDecals {
// set initial attachment state
if (part.parent == null) {
OnDetach();
} else {
}
else {
OnAttach();
}
}
@ -209,7 +215,7 @@ namespace ConformalDecals {
}
}
/// Called by Unity when the decal is destroyed
/// Called when the decal is destroyed
public virtual void OnDestroy() {
// remove GameEvents
if (HighLogic.LoadedSceneIsEditor) {
@ -233,32 +239,42 @@ namespace ConformalDecals {
// scale or depth values have been changed, so update scale
// and update projection matrices if attached
UpdateProjection();
UpdateTargets();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.UpdateProjection();
decal.UpdateTargets();
}
}
/// Called when the decal's material is modified through a tweakable
protected void OnMaterialTweakEvent(BaseField field, object obj) {
UpdateMaterials();
materialProperties.SetOpacity(opacity);
materialProperties.SetCutoff(cutoff);
if (useBaseNormal) {
materialProperties.SetWear(wear);
}
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.UpdateMaterials();
decal.materialProperties.SetOpacity(opacity);
decal.materialProperties.SetCutoff(cutoff);
if (useBaseNormal) {
decal.materialProperties.SetWear(wear);
}
}
}
/// Called by KSP when a new variant is applied in the editor
/// Called when a new variant is applied in the editor
protected void OnVariantApplied(Part eventPart, PartVariant variant) {
if (_isAttached && eventPart != null && (projectMultiple || eventPart == part.parent)) {
if (_isAttached && eventPart != null && (!projectMultiple || eventPart == part.parent)) {
_targets.Remove(eventPart);
UpdateProjection();
UpdateTargets();
}
}
/// Called by KSP when an editor event occurs
/// Called when an editor event occurs
protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
switch (eventType) {
case ConstructionEventType.PartAttached:
@ -275,60 +291,61 @@ namespace ConformalDecals {
}
/// Called when a part is transformed in the editor
protected void OnPartTransformed(Part eventPart, bool firstcall = true) {
if (part == eventPart || (firstcall && part.symmetryCounterparts.Contains(eventPart))) {
// if this is the top-level call (original event part is a decal) then update symmetry counterparts, otherwise just update this
protected void OnPartTransformed(Part eventPart) {
if (this.part == eventPart) {
UpdateProjection();
} else if (_isAttached) {
UpdateTargets();
}
else if (_isAttached && projectMultiple) {
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartTransformed(child, false);
OnPartTransformed(child);
}
}
}
/// Called when a part is attached in the editor
protected void OnPartAttached(Part eventPart, bool firstcall = true) {
if (part == eventPart || (firstcall && part.symmetryCounterparts.Contains(eventPart))) {
// if this is the top-level call (original event part is a decal) then update symmetry counterparts, otherwise just update this
protected void OnPartAttached(Part eventPart) {
if (this.part == eventPart) {
OnAttach();
} else {
}
else if (projectMultiple) {
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartAttached(child, false);
OnPartAttached(child);
}
}
}
/// Called when a part is detached in the editor
protected void OnPartDetached(Part eventPart, bool firstcall = true) {
if (part == eventPart || (firstcall && part.symmetryCounterparts.Contains(eventPart))) {
// if this is the top-level call (original event part is a decal) then update symmetry counterparts, otherwise just update this
protected void OnPartDetached(Part eventPart) {
if (this.part == eventPart) {
OnDetach();
} else if (_isAttached) {
}
else if (projectMultiple) {
_targets.Remove(eventPart);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartDetached(child, false);
OnPartDetached(child);
}
}
}
/// Called when part `willDie` will be destroyed
protected void OnPartWillDie(Part willDie) {
if (willDie == part.parent && willDie != null) {
if (willDie == part.parent) {
this.Log("Parent part about to be destroyed! Killing decal part.");
part.Die();
} else if (_isAttached && projectMultiple) {
}
else if (projectMultiple) {
_targets.Remove(willDie);
}
}
/// Called when decal is attached to a new part
protected virtual void OnAttach() {
if (_isAttached) return;
if (part.parent == null) {
this.LogError("Attach function called but part has no parent!");
_isAttached = false;
@ -336,7 +353,6 @@ namespace ConformalDecals {
}
_isAttached = true;
_targets.Clear();
// hide model
decalModelTransform.gameObject.SetActive(false);
@ -349,11 +365,11 @@ namespace ConformalDecals {
UpdateMaterials();
UpdateProjection();
UpdateTargets();
}
/// Called when decal is detached from its parent part
protected virtual void OnDetach() {
if (!_isAttached) return;
_isAttached = false;
// unhide model
@ -374,36 +390,36 @@ namespace ConformalDecals {
/// Load any settings from the decal config
protected virtual void LoadDecal(ConfigNode node) {
// PARSE TRANSFORMS
if (!HighLogic.LoadedSceneIsGame) {
decalFrontTransform = part.FindModelTransform(decalFront);
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
decalFrontTransform = part.FindModelTransform(decalFront);
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
decalBackTransform = part.FindModelTransform(decalBack);
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
decalBackTransform = part.FindModelTransform(decalBack);
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
decalModelTransform = part.FindModelTransform(decalModel);
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
decalModelTransform = part.FindModelTransform(decalModel);
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
decalProjectorTransform = part.FindModelTransform(decalProjector);
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
decalProjectorTransform = part.FindModelTransform(decalProjector);
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
decalColliderTransform = part.FindModelTransform(decalCollider);
if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
decalColliderTransform = part.FindModelTransform(decalCollider);
if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
// SETUP BACK MATERIAL
if (updateBackScale) {
var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
if (backRenderer == null) {
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
// SETUP BACK MATERIAL
if (updateBackScale) {
var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
if (backRenderer == null) {
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
updateBackScale = false;
}
else {
backMaterial = backRenderer.material;
if (backMaterial == null) {
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
updateBackScale = false;
} else {
backMaterial = backRenderer.material;
if (backMaterial == null) {
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
updateBackScale = false;
} else {
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
}
}
else {
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
}
}
}
@ -423,9 +439,24 @@ namespace ConformalDecals {
if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect);
} else if (tileIndex >= 0) {
}
else if (tileIndex >= 0) {
materialProperties.UpdateTile(tileIndex, tileSize);
}
// PARSE TARGETS
if (HighLogic.LoadedSceneIsFlight) {
foreach (var partTargetNode in node.GetNodes(ProjectionPartTarget.NodeName)) {
try {
var partTarget = new ProjectionPartTarget(partTargetNode, part.vessel, useBaseNormal);
_targets.Add(partTarget.part, partTarget);
}
catch (Exception e) {
this.LogWarning($"Encountered error while parsing part node: {e}");
}
}
}
}
/// Setup decal by calling update functions relevent for the current situation
@ -437,7 +468,8 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsGame) {
UpdateAll();
} else {
}
else {
scale = defaultScale;
depth = defaultDepth;
opacity = defaultOpacity;
@ -530,19 +562,25 @@ namespace ConformalDecals {
multiprojectEditor.onFieldChanged = OnProjectionTweakEvent;
}
/// Updates materials, scale and targets
/// Updates textures, materials, scale and targets
protected virtual void UpdateAll() {
UpdateTextures();
UpdateMaterials();
UpdateProjection();
UpdateTargets();
}
/// Update decal textures
protected virtual void UpdateTextures() { }
/// Update decal materials
protected virtual void UpdateMaterials() {
_opacityProperty.value = opacity;
_cutoffProperty.value = cutoff;
_wearProperty.value = wear;
materialProperties.UpdateMaterials();
materialProperties.SetOpacity(opacity);
materialProperties.SetCutoff(cutoff);
if (useBaseNormal) {
materialProperties.SetWear(wear);
}
_decalMaterial = materialProperties.DecalMaterial;
_previewMaterial = materialProperties.PreviewMaterial;
@ -586,33 +624,15 @@ namespace ConformalDecals {
// update material scale
materialProperties.UpdateScale(size);
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
if (_isAttached) {
// update orthogonal matrix
_orthoMatrix = Matrix4x4.identity;
_orthoMatrix[0, 3] = 0.5f;
_orthoMatrix[1, 3] = 0.5f;
var projectionBounds = _boundsRenderer.bounds;
// disable all targets
foreach (var target in _targets.Values) {
target.enabled = false;
}
// collect list of potential targets
IEnumerable<Part> targetParts;
if (projectMultiple) {
targetParts = HighLogic.LoadedSceneIsFlight ? part.vessel.parts : EditorLogic.fetch.ship.parts;
} else {
targetParts = new[] {part.parent};
}
foreach (var targetPart in targetParts) {
UpdatePartTarget(targetPart, projectionBounds);
}
} else {
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
}
else {
// rescale preview model
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
@ -623,20 +643,45 @@ namespace ConformalDecals {
}
}
/// Called when updating decal targets
protected void UpdateTargets() {
if (!_isAttached) return;
var projectionBounds = _boundsRenderer.bounds;
// collect list of potential targets
IEnumerable<Part> targetParts;
if (projectMultiple) {
targetParts = HighLogic.LoadedSceneIsFlight ? part.vessel.parts : EditorLogic.fetch.ship.parts;
}
else {
targetParts = new[] {part.parent};
}
foreach (var targetPart in targetParts) {
UpdatePartTarget(targetPart, projectionBounds);
}
}
protected void UpdatePartTarget(Part targetPart, Bounds projectionBounds) {
if (targetPart.GetComponent<ModuleConformalDecal>() != null) return; // skip other decals
this.Log($"Updating projection onto part {targetPart.name}");
if (!_targets.TryGetValue(targetPart, out var target)) {
var rendererList = targetPart.FindModelComponents<MeshRenderer>();
if (rendererList.Any(o => projectionBounds.Intersects(o.bounds))) {
target = new ProjectionPartTarget(targetPart, useBaseNormal);
_targets.Add(targetPart, target);
} else {
}
else {
return;
}
}
this.Log($"valid target: {targetPart.name}");
target.Project(_orthoMatrix, decalProjectorTransform, projectionBounds);
}

View File

@ -1,3 +1,6 @@
using ConformalDecals.MaterialProperties;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {
@ -8,6 +11,8 @@ namespace ConformalDecals {
[KSPField(isPersistant = true)] public bool useCustomFlag;
private MaterialTextureProperty _flagTextureProperty;
public string MissionFlagUrl {
get {
if (HighLogic.LoadedSceneIsEditor) {
@ -18,103 +23,75 @@ namespace ConformalDecals {
return string.IsNullOrEmpty(part.flagURL) ? HighLogic.CurrentGame.flagURL : part.flagURL;
}
// If we are not in game, use the default flag (for icon rendering)
return DefaultFlag;
}
}
public override void OnStart(StartState state) {
if (HighLogic.LoadedSceneIsEditor) {
// Register flag change event
GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected);
base.OnStart(state);
// Register reset button event
Events[nameof(ResetFlagButton)].guiActiveEditor = useCustomFlag;
if (HighLogic.LoadedSceneIsGame) {
GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected);
}
base.OnStart(state);
if (HighLogic.LoadedSceneIsEditor) {
Events[nameof(ResetFlag)].guiActiveEditor = useCustomFlag;
}
}
public override void OnDestroy() {
if (HighLogic.LoadedSceneIsEditor) {
// Unregister flag change event
GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected);
}
GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected);
base.OnDestroy();
}
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
public void SelectFlagButton() {
// Button for selecting a flag
// This is a bit of a hack to bring up the stock flag selection menu
// When its done, it calls OnCustomFlagSelected()
// ReSharper disable once PossibleNullReferenceException
public void SelectFlag() {
var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>();
flagBrowser.OnFlagSelected = OnCustomFlagSelected;
}
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")]
public void ResetFlagButton() {
// we are no longer using a custom flag, so instead use the mission or agency flag
SetFlag("Mission", false, true);
// disable the reset button, since it no longer makes sense
Events[nameof(ResetFlagButton)].guiActiveEditor = false;
public void ResetFlag() {
Events[nameof(ResetFlag)].guiActiveEditor = false;
flagUrl = MissionFlagUrl;
useCustomFlag = false;
UpdateAll();
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalFlag>())) {
decal.Events[nameof(ResetFlag)].guiActiveEditor = false;
decal.flagUrl = flagUrl;
decal.useCustomFlag = false;
decal.UpdateAll();
}
}
private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) {
// Callback for when a flag is selected in the menu spawned by SelectFlag()
Events[nameof(ResetFlag)].guiActiveEditor = true;
flagUrl = newFlagEntry.textureInfo.name;
useCustomFlag = true;
UpdateAll();
// we are now using a custom flag with the URL of the new flag entry
SetFlag(newFlagEntry.textureInfo.name, true, true);
// make sure the reset button is now available
Events[nameof(ResetFlagButton)].guiActiveEditor = true;
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalFlag>())) {
decal.Events[nameof(ResetFlag)].guiActiveEditor = true;
decal.flagUrl = flagUrl;
decal.useCustomFlag = true;
decal.UpdateAll();
}
}
private void OnEditorFlagSelected(string newFlagUrl) {
// Callback for when a new mission flag is selected in the editor
// Since this callback is called for all modules, we only need to update this module
// Updating symmetry counterparts would be redundent
// if we are using the mission flag, update it. otherwise ignore the call
if (!useCustomFlag) {
SetFlag(newFlagUrl, false, false);
}
if (!useCustomFlag) UpdateAll();
}
private void SetFlag(string newFlagUrl, bool isCustom, bool recursive) {
// Function to set the flag URL, the custom flag
// Set values
flagUrl = newFlagUrl;
useCustomFlag = isCustom;
// Update material and projection
UpdateAll();
// Update symmetry counterparts if called to
if (recursive) {
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalFlag>();
decal.SetFlag(newFlagUrl, isCustom, false);
}
protected override void UpdateTextures() {
_flagTextureProperty ??= materialProperties.AddOrGetTextureProperty("_Decal", true);
base.UpdateTextures();
if (useCustomFlag) {
_flagTextureProperty.TextureUrl = flagUrl;
}
}
protected override void UpdateMaterials() {
// get the decal material property for the decal texture
var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
if (useCustomFlag) { // set the texture to the custom flag
textureProperty.TextureUrl = flagUrl;
} else { // set the texture to the mission flag
textureProperty.TextureUrl = MissionFlagUrl;
else {
_flagTextureProperty.TextureUrl = MissionFlagUrl;
}
base.UpdateMaterials();
}
}
}

View File

@ -29,7 +29,8 @@ namespace ConformalDecals {
public void SetText() {
if (_textEntryController == null) {
_textEntryController = TextEntryController.Create(text, font, style, vertical, lineSpacing, charSpacing, lineSpacingRange, charSpacingRange, OnTextUpdate);
} else {
}
else {
_textEntryController.Close();
}
}
@ -46,7 +47,8 @@ namespace ConformalDecals {
public void SetFillColor() {
if (_fillColorPickerController == null) {
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
} else {
}
else {
_fillColorPickerController.Close();
}
}
@ -68,7 +70,8 @@ namespace ConformalDecals {
public void SetOutlineColor() {
if (_outlineColorPickerController == null) {
_outlineColorPickerController = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
} else {
}
else {
_outlineColorPickerController.Close();
}
}
@ -231,7 +234,8 @@ namespace ConformalDecals {
string fontName = "";
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
font = DecalConfig.GetFont(fontName);
} else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
}
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
int styleInt = 0;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
@ -243,11 +247,28 @@ namespace ConformalDecals {
}
protected override void SetupDecal() {
if (HighLogic.LoadedSceneIsEditor) {
// Update tweakables in editor mode
UpdateTweakables();
}
if (HighLogic.LoadedSceneIsGame) {
// For some reason text rendering fails on the first frame of a scene, so this is my workaround
StartCoroutine(UpdateTextLate());
} else {
base.SetupDecal();
}
else {
scale = defaultScale;
depth = defaultDepth;
opacity = defaultOpacity;
cutoff = defaultCutoff;
wear = defaultWear;
UpdateTextures();
UpdateMaterials();
UpdateProjection();
// QUEUE PART FOR ICON FIXING IN VAB
DecalIconFixer.QueuePart(part.name);
}
}
@ -256,20 +277,17 @@ namespace ConformalDecals {
UpdateAll();
}
protected override void UpdateMaterials() {
protected override void UpdateTextures() {
// Render text
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
if (newText != _currentText) {
var output = TextRenderer.UpdateText(_currentText, newText);
var output = TextRenderer.UpdateText(_currentText, newText);
_currentText = newText;
// update the _currentText state variable
// this is the ONLY place this variable should be set! otherwise the current state is lost
_currentText = newText;
_decalTextureProperty.Texture = output.Texture;
_decalTextureProperty.SetTile(output.Window);
}
_decalTextureProperty.Texture = output.Texture;
_decalTextureProperty.SetTile(output.Window);
}
protected override void UpdateMaterials() {
_fillEnabledProperty.value = fillEnabled;
_fillColorProperty.color = fillColor;

View File

@ -1,7 +1,11 @@
using System;
using System.Text;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals.Targets {
namespace ConformalDecals {
public class ProjectionMeshTarget : IProjectionTarget {
public const string NodeName = "MESH_TARGET";
@ -32,6 +36,36 @@ namespace ConformalDecals.Targets {
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
}
public ProjectionMeshTarget(ConfigNode node, Transform root, bool useBaseNormal) {
if (node == null) throw new ArgumentNullException(nameof(node));
if (root == null) throw new ArgumentNullException(nameof(root));
enabled = true;
var targetPath = ParseUtil.ParseString(node, "targetPath");
var targetName = ParseUtil.ParseString(node, "targetName");
_decalMatrix = ParseUtil.ParseMatrix4x4(node, "decalMatrix");
_decalNormal = ParseUtil.ParseVector3(node, "decalNormal");
_decalTangent = ParseUtil.ParseVector3(node, "decalTangent");
_decalMPB = new MaterialPropertyBlock();
target = LoadTransformPath(targetPath, root);
if (target.name != targetName) throw new FormatException("Target name does not match");
renderer = target.GetComponent<MeshRenderer>();
var filter = target.GetComponent<MeshFilter>();
if (!ValidateTarget(target, renderer, filter)) throw new FormatException("Invalid target");
mesh = filter.sharedMesh;
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
@ -76,6 +110,18 @@ namespace ConformalDecals.Targets {
Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public ConfigNode Save() {
var node = new ConfigNode(NodeName);
node.AddValue("decalMatrix", _decalMatrix);
node.AddValue("decalNormal", _decalNormal);
node.AddValue("decalTangent", _decalTangent);
node.AddValue("targetPath", SaveTransformPath(target, root)); // used to find the target transform
node.AddValue("targetName", target.name); // used to validate the mesh has not changed since last load
return node;
}
public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
if (renderer == null) return false;
if (filter == null) return false;
@ -89,5 +135,33 @@ namespace ConformalDecals.Targets {
return true;
}
private static string SaveTransformPath(Transform leaf, Transform root) {
var builder = new StringBuilder($"{leaf.GetSiblingIndex()}");
var current = leaf.parent;
while (current != root) {
builder.Insert(0, "/");
builder.Insert(0, current.GetSiblingIndex());
current = current.parent;
if (current == null) throw new FormatException("Leaf does not exist as a child of root");
}
return builder.ToString();
}
private static Transform LoadTransformPath(string path, Transform root) {
var indices = path.Split('/').Select(int.Parse);
var current = root;
Logging.Log($"root transform: {current.name}");
foreach (var index in indices) {
if (index > current.childCount) throw new FormatException("Child index path is invalid");
current = current.GetChild(index);
Logging.Log($"found child {current.name} at index {index}");
}
return current;
}
}
}

View File

@ -1,19 +1,25 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals.Targets {
namespace ConformalDecals {
public class ProjectionPartTarget : IProjectionTarget {
public const string NodeName = "PART_TARGET";
// enabled flag
public bool enabled;
// locked flag, to prevent re-projection of loaded targets
public readonly bool locked;
public readonly Part part;
public readonly List<ProjectionMeshTarget> meshTargets = new List<ProjectionMeshTarget>();
public ProjectionPartTarget(Part part, bool useBaseNormal) {
this.part = part;
locked = false;
foreach (var renderer in part.FindModelComponents<MeshRenderer>()) {
var target = renderer.transform;
@ -30,7 +36,26 @@ namespace ConformalDecals.Targets {
}
}
public ProjectionPartTarget(ConfigNode node, Vessel vessel, bool useBaseNormal) {
if (node == null) throw new ArgumentNullException(nameof(node));
locked = true;
enabled = true;
var flightID = ParseUtil.ParseUint(node, "part");
part = vessel[flightID];
if (part == null) throw new IndexOutOfRangeException("Vessel returned null part, part must be destroyed or detached");
var root = part.transform;
foreach (var meshTargetNode in node.GetNodes(ProjectionMeshTarget.NodeName)) {
meshTargets.Add(new ProjectionMeshTarget(meshTargetNode, root, useBaseNormal));
}
Logging.Log($"Loaded target for part {part.name}");
}
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
if (locked) return true; // dont overwrite saved targets in flight mode
enabled = false;
foreach (var meshTarget in meshTargets) {
enabled |= meshTarget.Project(orthoMatrix, projector, projectionBounds);
@ -40,11 +65,21 @@ namespace ConformalDecals.Targets {
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (!enabled) return;
foreach (var target in meshTargets) {
target.Render(decalMaterial, partMPB, camera);
}
}
public ConfigNode Save() {
var node = new ConfigNode(NodeName);
node.AddValue("part", part.flightID);
foreach (var meshTarget in meshTargets) {
if (meshTarget.enabled) node.AddNode(meshTarget.Save());
}
Logging.Log($"Saved target for part {part.name}");
return node;
}
}
}

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@ -1,33 +0,0 @@
using System;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public abstract class TweakableData : System.Attribute, ISerializationCallbackReceiver {
public string name;
public bool adjustable = true;
public string adjustableKey;
// public string fieldChangedCallback;
public bool useSymmetry = true;
protected TweakableData(string name) {
this.name = name;
adjustableKey = name + "Adjustable";
}
public virtual void Load(ConfigNode node) {
ParseUtil.ParseBoolIndirect(ref adjustable, node, adjustableKey);
}
public virtual void Apply(BaseField baseField, PartModule module) {
baseField.guiActiveEditor = adjustable;
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

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@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.Tweakables {
public class TweakableDataCollection : IEnumerable<TweakableData>, ISerializationCallbackReceiver {
public readonly Dictionary<string, TweakableData> tweakables = new Dictionary<string, TweakableData>();
[SerializeField] private TweakableData[] _serializedTweakables;
public IEnumerator<TweakableData> GetEnumerator() {
return tweakables.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
public void OnBeforeSerialize() {
_serializedTweakables = tweakables.Values.ToArray();
}
public void OnAfterDeserialize() {
foreach (var tweakable in _serializedTweakables) {
tweakables.Add(tweakable.name, tweakable);
}
}
}
}

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@ -1,56 +0,0 @@
using System;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public class TweakableSlider : TweakableData {
// The default value for the slider
public float defaultValue;
public string defaultValueKey;
// The range of the slider as a vector of <min, max>
public float min = 0;
public float max = 1;
public string rangeKey;
// The step size of the slider
public float step;
public string stepKey;
public TweakableSlider(string name) : base(name) {
defaultValueKey = name + "Default";
rangeKey = name + "Range";
stepKey = name + "Step";
}
public override void Load(ConfigNode node) {
base.Load(node);
var range = new Vector2(min, max);
ParseUtil.ParseVector2Indirect(ref range, node, rangeKey);
min = Mathf.Max(Mathf.Epsilon, range.x);
max = Mathf.Max(min, range.y);
ParseUtil.ParseFloatIndirect(ref step, node, stepKey);
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
ParseUtil.ParseFloatIndirect(ref defaultValue, node, defaultValueKey);
}
}
public override void Apply(BaseField baseField, PartModule module) {
base.Apply(baseField, module);
var uiControlEditor = (UI_FloatRange) baseField.uiControlEditor;
uiControlEditor.minValue = min;
uiControlEditor.maxValue = max;
uiControlEditor.stepIncrement = step;
// Set the default value on first load
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
baseField.FieldInfo.SetValue(module, defaultValue);
}
}
}
}

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@ -1,34 +0,0 @@
using System;
using System.Reflection;
using ConformalDecals.Util;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public class TweakableToggle : TweakableData {
// The default value for the toggle
public bool defaultValue;
public string defaultValueKey;
public TweakableToggle(string name) : base(name) {
defaultValueKey = name + "Default";
}
public override void Load(ConfigNode node) {
base.Load(node);
// Set the default value on first load
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
ParseUtil.ParseBoolIndirect(ref defaultValue, node, defaultValueKey);
}
}
public override void Apply(BaseField baseField, PartModule module) {
base.Apply(baseField, module);
// Set the default value on first load
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
baseField.FieldInfo.SetValue(module, defaultValue);
}
}
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.Util {
@ -31,7 +32,7 @@ namespace ConformalDecals.Util {
public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
if (node.HasValue(valueName)) return node.GetValue(valueName);
if (isOptional) {
return defaultValue;
}
@ -120,6 +121,7 @@ namespace ConformalDecals.Util {
public static bool ParseMatrix4x4Indirect(ref Matrix4x4 value, ConfigNode node, string valueName) {
return ParseValueIndirect(ref value, node, valueName, ParseUtil.TryParseMatrix4x4);
}
public static T ParseValue<T>(ConfigNode node, string valueName, TryParseDelegate<T> tryParse, bool isOptional = false, T defaultValue = default) {

115
changelog.txt Normal file
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@ -0,0 +1,115 @@
v0.2.7
------
- Supported KSP versions: 1.8.x to 1.11.x
- Notes:
- Attaching decal parts in flight using engineer kerbals is not supported.
- Fixes:
- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
- Yet another attempted fix for the planet text glitch.
v0.2.6
------
- Fixes:
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
- Another attempted fix for the planet text glitch.
v0.2.5
------
- Fixes:
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
v0.2.4
------
- Fixes:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
- Changes:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 5m.
- Changed default text decal size to 0.2m
- Text decals now show as a circle if they contain only whitespace.
v0.2.3
------
- Fixes:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
v0.2.2
------
- Fixes:
- Fixed corrupted text rendering when a vessel loads during a scene change.
v0.2.1
------
- Changes:
- Pressing enter in the text entry window now types a newline.
- Fixes:
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
v0.2.0
------
- New Parts:
- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
- Changes:
- New ModuleConformalText module for customizable text
- Text, font, and style can all be customized, as well as text fill and outline colors and widths
- Same projection and opacity options as other conformal decals
- New StandardText decal shader supporting the text module
- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
- Old shaders are remapped to Standard shader plus keywords automatically.
- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
- Material modifiers can now be removed in variants by setting `remove = true` inside them.
- Fixes:
- Fixed WIDTH and HEIGHT scale modes being flipped
- Removed some debug log statements
- Dependencies:
- Updated ModuleManager to version 4.1.4
v0.1.4
------
- Supported KSP versions: 1.8.x to 1.10.x
- Fixes:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
v0.1.3
------
Fixes:
- Fixed decals being able to be scaled down to 0
Changes:
- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
- Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself.
- Decal parts will now destroy themselves automatically when the parent part is destroyed
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
v0.1.2
------
Fixes:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
v0.1.1
------
Fixes:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.
- Fixed decal bounds being visible in the part icon.
v0.1.0
------
Initial release!
New parts:
- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien