• ISRU Animation module now will optionally wait for the current looping animation to complete before changing states, making transitions look more seamless
• Better looping animation handling, instead of manually refreshing animations
• Better documentation
• Remove some debug code in HeatEffects
• Add ModuleRestockHeatEffects, which replaces ModuleHeatEffects and incorporates its own color changing module without the bugs of the stock one, as well as having an option to disable the built in blackbody glow.
• Minor changes to ModuleRestockISRUAnimation
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
* Warn if Restock is installed in the wrong place (finds DLL and then goes two directories up, this should be Restock's "root" install directory)
* Warn if some old directories are sitting around from an old version of KSP, since the old part configs break stuff.
Each MATERIAL node can take transform or baseTransform values which look for renderers on that transform or that transform and children respectively. If none are specified it will use every renderer in the model.
All .restockblacklist files will be read to prevent KSP from loading these files (i.e. models and textures). Any .restockwhitelist files will be read to prevent them from being blacklisted (e.g. if a mod actually uses the squad files). Each line in those files should be a GameData path that follows these rules:
* If it ends with a / then all files in that directory (or sibdirectories) will be matched
* A * can match anything in a directory or file name
* Files can optionally take an extension, but it is not required to match
ModuleRestockMaterialModifier allows materials to be modified. Currently only supports swapping out the shader and changing texture properties. Changes apply to the whole part (can be changed in the future).