47 Commits

Author SHA1 Message Date
29f4ec73cd Merge pull request #952 from PorktoberRevolution/master
Release 1.3.2
2021-06-16 21:45:03 -07:00
d216c71d1a Additional fixes 2021-06-16 21:00:25 -07:00
aec1d07b35 1.3.2fixes 2021-02-26 09:46:28 -08:00
e5dc761a3c Merge pull request #944 from Poodmund/master
Copy KSP 1.11.1 Vanilla heatshield drag cubes over.
2021-02-26 09:00:23 -08:00
5f1c731a48 Copy KSP 1.11.1 Vanilla drag cubes over. 2021-02-13 16:45:17 +00:00
ff044dedce Update deploy.yml 2021-01-31 15:11:26 -08:00
64a50541e4 Merge pull request #938 from PorktoberRevolution/master
Release 1.3.1
2021-01-31 15:04:14 -08:00
dcad323e15 Depth mask fix 2021-01-30 23:14:00 -08:00
de199d26ff Pedantic change but edited garbo stock colours to match RS bigger brother 2021-01-30 09:49:08 +00:00
3358160411 oops 2021-01-28 23:32:20 -08:00
e5ecbbf470 Update RCS for 1.11.1, update lights 2021-01-28 23:13:36 -08:00
a7beefd4f9 Fix gigantor repairability 2021-01-27 19:11:20 -08:00
be632e1a51 RCS power fix 2021-01-26 22:42:59 -08:00
d99ef807ff Text prep for 1.3.1 2021-01-26 17:13:20 +00:00
0835a41cca Convert all textures that don't have alpha to DXT1 2021-01-25 19:06:33 -08:00
4bf6f6bbf9 Remove travis build status 2021-01-23 21:58:37 -08:00
c15aacd364 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-01-23 19:00:50 -08:00
2cceb95dac Fix for small linear RCS 2021-01-23 15:30:54 -08:00
cbe7a3845c Merge pull request #936 from vinix38/master
French loc for 1.3
2021-01-23 15:23:41 -08:00
c9c13ea232 French loc for 1.3 2021-01-22 21:33:25 +01:00
76fc72e6a5 Fix the deploy script 2021-01-21 11:04:51 -08:00
eaaf03fcdf Merge pull request #932 from PorktoberRevolution/master
Release 1.3.0
2021-01-21 10:15:04 -08:00
1253bc3d3d 1.3.0 changelog update final final last push v3 2021-01-21 17:54:41 +00:00
6923c21329 Update changelog and readme files for 1.3.0 release 2021-01-21 17:50:50 +00:00
a4a5438fce Prod only as target 2021-01-20 20:56:52 -08:00
edfc367142 GH actions 2021-01-20 20:46:25 -08:00
50e1ebc7ab Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2021-01-20 06:46:32 -08:00
72d26b2233 Fixed fuel tank collider 2021-01-20 06:46:29 -08:00
c21dffbdd7 Merge pull request #910 from PorktoberRevolution/master
v1.2.1 pull request
2020-09-01 09:16:38 -07:00
6db20ee793 Merge pull request #897 from PorktoberRevolution/master
Release 1.2.0
2020-08-20 20:41:40 -07:00
43c13e7608 Merge pull request #863 from PorktoberRevolution/master
Release 1.1.2
2020-05-29 13:42:59 -07:00
05c95e8ae8 Merge pull request #851 from PorktoberRevolution/master
Release 1.1.1
2020-05-02 21:10:57 -07:00
e696ea7389 Merge pull request #850 from PorktoberRevolution/master
Release 1.1.0
2020-04-29 07:49:40 -07:00
d1942672e0 Merge pull request #781 from PorktoberRevolution/master
Release 1.0.3
2020-01-12 15:15:19 -08:00
967851b650 Merge pull request #768 from PorktoberRevolution/master
Release 1.0.2
2020-01-02 21:09:03 -08:00
d3ba149ea9 Merge pull request #760 from PorktoberRevolution/master
Hotfix version
2019-11-19 15:38:40 +08:00
745bcaa376 Merge pull request #759 from PorktoberRevolution/master
Release 1.0.1
2019-11-19 15:29:34 +08:00
f8667a8e7a Merge pull request #749 from PorktoberRevolution/master
Release 1.0.0
2019-11-05 12:25:32 -08:00
6161095581 Merge pull request #596 from PorktoberRevolution/master
fix max version
2019-05-11 10:02:00 -07:00
f3a6970a36 Merge pull request #594 from PorktoberRevolution/master
Release 0.1.4
2019-05-10 13:32:52 -07:00
b1cc1f4e1a Merge pull request #556 from PorktoberRevolution/master
Release 0.1.3
2019-03-15 20:42:12 -07:00
d24f1e7768 Merge pull request #543 from PorktoberRevolution/master
Release 0.1.2
2019-03-10 14:46:02 -07:00
1ebf86d3e5 Merge pull request #525 from PorktoberRevolution/master
Release 0.1.1
2019-03-06 20:49:08 -08:00
778779c9d2 Merge pull request #497 from PorktoberRevolution/master
Release 0.1.0
2019-03-05 13:18:06 -08:00
896d4fe3d0 Merge pull request #494 from PorktoberRevolution/master
Fix version files
2019-03-04 14:55:36 -08:00
20e48cccf1 Merge pull request #493 from PorktoberRevolution/master
Fix branch spec
2019-03-04 14:45:09 -08:00
e2eb2ac725 Release Test 1
Release PR test
2019-03-04 14:10:55 -08:00
67 changed files with 351 additions and 43 deletions

45
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,45 @@
name: Package Checks
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the prod branch
on:
pull_request:
branches: [ prod ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build-package:
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
OAUTH_TOKEN: ${{ secrets.OAUTH_TOKEN }}
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checkout this repo
- uses: actions/checkout@v2
# Checkout another repo
- uses: actions/checkout@v2
with:
# Repository name with owner.
repository: 'post-kerbin-mining-corporation/build-deploy'
# branch
ref: 'actions'
path: 'build-deploy'
- uses: actions/setup-python@v2
with:
python-version: '3.8'
architecture: 'x64'
- name: Installing dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest awscli boto3 requests
#- name: Running deploy tests
# run: pytest -s --testpath "GameData/" build-deploy/src/tests/ # run the deploy tests
- name: Building Restock package
run: python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml"
- name: Building Restock+ package
run: python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml"

49
.github/workflows/deploy.yml vendored Normal file
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@ -0,0 +1,49 @@
name: Package and Deploy
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the prod branch
on:
push:
branches: [ prod ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
deploy-package:
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
OAUTH_TOKEN: ${{ secrets.OAUTH_TOKEN }}
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checkout this repo
- uses: actions/checkout@v2
# Checkout another repo
- uses: actions/checkout@v2
with:
# Repository name with owner.
repository: 'post-kerbin-mining-corporation/build-deploy'
# branch
ref: 'actions'
path: 'build-deploy'
- uses: actions/setup-python@v2
with:
python-version: '3.8'
architecture: 'x64'
- name: Installing dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest awscli boto3 requests
- name: Building Restock
run: python build-deploy/src/package.py --f "Distribution/Restock/.mod_data.yml"
- name: Building RestockPlus
run: python build-deploy/src/package.py --f "Distribution/RestockPlus/.mod_data.yml"
- name: Staging package
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
- name: Deploying Restock
run: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy package to spacedock, curse, github
- name: Deploying RestockPlus
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github

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@ -185,7 +185,6 @@
// RV-1X RCS Thruster Block // RV-1X RCS Thruster Block
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {
@author = Chris Adderley (Nertea) @author = Chris Adderley (Nertea)
!mesh = DELETE !mesh = DELETE
!MODEL {} !MODEL {}
@ -558,6 +557,38 @@
key = 0 1 key = 0 1
} }
} }
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
useMultipleDragCubes = true
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
MiniRCSBlock1 = true
MiniRCSBlock2 = false
}
}
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = false
MiniRCSBlock2 = true
}
}
}
@MODULE[ModuleRCSFX] @MODULE[ModuleRCSFX]
{ {
@thrusterTransformName = RCSthruster @thrusterTransformName = RCSthruster

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@ -128,6 +128,128 @@
} }
} }
// Illuminator Mk1 V2
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLightLens
@lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk2 V2
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = FloodLightLens
@lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// [1.11] Dome Light // [1.11] Dome Light
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {

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@ -116,6 +116,16 @@
scale = 1,1,1 scale = 1,1,1
rotation = 0, 0, 0 rotation = 0, 0, 0
} }
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
transformName = PanelTruss
}
@MODULE[ModuleDeployableSolarPanel]
{
@breakName = pivotBase
}
} }
// OX-STAT Photovoltaic Panels // OX-STAT Photovoltaic Panels

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@ -149,8 +149,8 @@
!DRAG_CUBE {} !DRAG_CUBE {}
DRAG_CUBE DRAG_CUBE
{ {
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355 cube = Fairing, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 1.435,0.9658,0.1822, 1.435,0.9675,0.3017, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275 cube = Clean, 0.181,0.468,0.7344, 0.181,0.468,0.7344, 1.27,0.9574,0.1829, 1.27,0.9507,0.2177, 0.181,0.4664,0.7344, 0.181,0.4695,0.7344, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
} }
} }
@ -216,10 +216,11 @@
excludedRenderer = HeatShield25Fairing excludedRenderer = HeatShield25Fairing
excludedRenderer = HeatShieldInternals excludedRenderer = HeatShieldInternals
} }
!DRAG_CUBE {}
DRAG_CUBE DRAG_CUBE
{ {
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609 cube = Fairing, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 5.323,0.9648,0.259, 5.323,0.9747,0.4709, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525 cube = Clean, 0.7025,0.4649,1.357, 0.7025,0.4649,1.357, 4.982,0.9555,0.2587, 4.982,0.9499,0.327, 0.7025,0.4634,1.357, 0.7025,0.4665,1.357, 0,0.01104,-3.947E-09, 2.525,0.3277,2.525
} }
} }
@ -233,11 +234,6 @@
{ {
model = ReStock/Assets/Aero/restock-heatshield-375-1 model = ReStock/Assets/Aero/restock-heatshield-375-1
} }
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
}
@MODULE[ModuleJettison] @MODULE[ModuleJettison]
{ {
@jettisonName = HeatShield375Fairing @jettisonName = HeatShield375Fairing
@ -289,6 +285,12 @@
excludedRenderer = HeatShield375Fairing excludedRenderer = HeatShield375Fairing
excludedRenderer = HeatShield375Internal excludedRenderer = HeatShield375Internal
} }
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.44,0.9645,0.3456, 12.44,0.9656,0.6994, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.549,0.4589,1.967, 1.549,0.4589,1.967, 10.99,0.9578,0.3365, 10.99,0.9498,0.4388, 1.549,0.4573,1.967, 1.549,0.4603,1.967, 0,0.01101,-3.936E-09, 3.75,0.4864,3.75
}
} }
// Heat Shield (10m) // Heat Shield (10m)
@ -305,4 +307,10 @@
{ {
@animationName = Inflate @animationName = Inflate
} }
!DRAG_CUBE {}
DRAG_CUBE
{
cube = A, 19.07,0.4872,8.728, 19.07,0.4871,8.728, 72.75,0.8279,2.352, 71.74,0.8437,2.415, 18.75,0.4822,9.129, 18.75,0.5195,9.129, -4.768E-07,0.9913,4.768E-07, 8.528,3.025,9.074
cube = B, 5.042,0.7795,4.677, 5.042,0.7795,4.677, 4.271,0.8684,4.235, 3.585,0.6972,0.9259, 5.008,0.7754,4.212, 5.008,0.7758,4.212, -4.768E-07,2.057,0, 6.815,4.172,5.902
}
} }

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@ -63,4 +63,10 @@
excludedRenderer = HeatShield1875Fairing excludedRenderer = HeatShield1875Fairing
excludedRenderer = HeatShieldInternals excludedRenderer = HeatShieldInternals
} }
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
} }

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@ -89,6 +89,7 @@
@name = ModuleEnginesFX @name = ModuleEnginesFX
%runningEffectName = fx-pollux-running %runningEffectName = fx-pollux-running
} }
MODULE MODULE
{ {
name = FXModuleThrottleEffects name = FXModuleThrottleEffects

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@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
Squad/Parts/Utility/smallClaw/ Squad/Parts/Utility/smallClaw/
Squad/Parts/Utility/spotLightMk1/ Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/ Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/spotLightMk1_v2/
Squad/Parts/Utility/spotLightMk2_v2/
Squad/Parts/Utility/stackCouplers/ Squad/Parts/Utility/stackCouplers/
Squad/Parts/Wheel/roverWheelM1/ Squad/Parts/Wheel/roverWheelM1/
Squad/Parts/Wheel/roverWheelS2/ Squad/Parts/Wheel/roverWheelS2/

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@ -1,10 +0,0 @@
// Disables Restock patches for stock parts.
// IMPORTANT NOTE: YOU WILL ALSO NEED TO WHITELIST THE PARTS' ART ASSETS
// To use, uncomment the following @PART entry, and change yourPartName to the part that you want Restock to leave alone :(.
// Make a copy with an appropriate value for yourPartName
// @PART[yourPartName]:BEFORE[000_ReStock]
//{
// RestockIgnore = True
//}

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@ -6,18 +6,18 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":3, "MINOR":3,
"PATCH":0, "PATCH":2,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":11,
"PATCH":0 "PATCH":2
}, },
"KSP_VERSION_MIN":{ "KSP_VERSION_MIN":{
"MAJOR":1, "MAJOR":1,
"MINOR":10, "MINOR":11,
"PATCH":1 "PATCH":1
}, },
"KSP_VERSION_MAX":{ "KSP_VERSION_MAX":{

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@ -1,3 +1,19 @@
v1.3.2
------
- Fixed collider location inconsistency with stock for 1.25m heatshield (#914)
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Added new FX transform nodes for Poodle
v1.3.1
------
- Fixed small linear RCS collider
- Fixed Gigantor not being repairable
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
- Added obese variant to small linear RCS to align with Squad's vision for the part
- Gigantor now breaks more correctly but still badly
v1.3.0 v1.3.0
------ ------
- 1.11.0 - 1.11.0
@ -17,12 +33,14 @@ v1.3.0
- Rotated the HG-5 antenna model to match stock - Rotated the HG-5 antenna model to match stock
- Updated old Mk1, Mk2 Illuminator models to use reflectivity on their lenses - Updated old Mk1, Mk2 Illuminator models to use reflectivity on their lenses
- Added White variant to Mk1, Mk2 Illuminators - Added White variant to Mk1, Mk2 Illuminators
- Updated claw lamps with lens reflectivity and light cookies. - Updated claw lamps with lens reflectivity and light cookies
- Added RCS nozzle glows to improve RCS effects - Added RCS nozzle glows to improve RCS effects
- Updated small solar panel parts to allow them to be repaired - Updated small solar panel parts to allow them to be repaired
- Updated Russian localization (Fedor-St) - Updated Russian localization (Fedor-St)
- Updated Japanese localization (Chemical-Factory) - Updated Japanese localization (Chemical-Factory)
- Updated twin boar replacement to target "new" Squad model - Updated twin boar replacement to target "new" Squad model
- Fixed bottom of 2.5m RCS Tank collider mesh
- Added procedural drag cube use back to all engine plates to mimic Stock behaviour
v1.2.1 v1.2.1
------ ------

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@ -1,5 +1,5 @@
============= =============
RESTOCK 1.3.0 RESTOCK 1.3.2
============= =============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet. Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
@ -50,7 +50,7 @@ To install, drag the ReStock folder and ModuleManager DLL from the GameData fold
- Assets - Assets
- Patches - Patches
- etc. - etc.
- ModuleManager.4.1.3.dll - ModuleManager.4.1.4.dll
=============== ===============
ASSET BLACKLIST ASSET BLACKLIST

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@ -10,7 +10,7 @@ DEPENDENCIES
Required: Required:
- Restock (1.2.0) - Restock (1.2.0)
- ModuleManager (4.1.3) - ModuleManager (4.1.4)
============ ============
INSTALLATION INSTALLATION
@ -28,7 +28,7 @@ To install, drag the RestockRigidLegs folder and ModuleManager DLL from the Game
- Parts - Parts
- Resources - Resources
- etc. - etc.
- ModuleManager.4.1.3.dll - ModuleManager.4.1.4.dll
============ ============
LOCALIZATION LOCALIZATION

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@ -93,10 +93,14 @@ Localization
#LOC_RestockPlus_restock-engine-srb-mallet_description = Production interrompue suite à un manque de composants. Le petit maillet répond à la demande d'un booster à poudre miniature utilisable comme booster auxiliaire additionnel ou étage inférieur pour des petits lanceurs. Le concierge du personnel du CSK, un certain O. Trag Kerman, a même proposé d'en atacher des dizaines entre eux pour faire des vehicules super pas chers! #LOC_RestockPlus_restock-engine-srb-mallet_description = Production interrompue suite à un manque de composants. Le petit maillet répond à la demande d'un booster à poudre miniature utilisable comme booster auxiliaire additionnel ou étage inférieur pour des petits lanceurs. Le concierge du personnel du CSK, un certain O. Trag Kerman, a même proposé d'en atacher des dizaines entre eux pour faire des vehicules super pas chers!
#LOC_RestockPlus_restock-engine-srb-mallet_tags = (plus propulseur fusée solide éap eap restock maillet #LOC_RestockPlus_restock-engine-srb-mallet_tags = (plus propulseur fusée solide éap eap restock maillet
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir etre raisonnable :) #LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir être raisonnable :)
#LOC_RestockPlus_restock-engine-srb-striker_description = Production interompue suite à un manque de composants. Étendre le maillet avec des segments additionnels peut fournir plus de booms que votre équipe d'intégration ne peut gérer! #LOC_RestockPlus_restock-engine-srb-striker_description = Production interompue suite à un manque de composants. Étendre le maillet avec des segments additionnels peut fournir plus de booms que votre équipe d'intégration ne peut gérer!
#LOC_RestockPlus_restock-engine-srb-striker_tags = (plus propulseur fusée solide éap eap restock striker attaquant #LOC_RestockPlus_restock-engine-srb-striker_tags = (plus propulseur fusée solide éap eap restock striker attaquant
#LOC_RestockPlus_restock-engine-les-2_title = Tour de sauvetage Jr.
#LOC_RestockPlus_restock-engine-les-2_description = Une tour à ergol solide plus petite pour projeter l'équipage loin d'une mort certaine.
#LOC_RestockPlus_restock-engine-les-2_tags = annuler booster urgence explo ?les l.e.s panne défaillance ?rud secur solide survivre restock junior 625
// Radial // Radial
#LOC_RestockPlus_restock-engine-panda_title = Propulseur Vernier RK-1 'Raton laveur' #LOC_RestockPlus_restock-engine-panda_title = Propulseur Vernier RK-1 'Raton laveur'
#LOC_RestockPlus_restock-engine-panda_description = Ce petit propulseur a un très grand cardan dans un seul axe qui permet un excellent contrôle à tous les régimes de vol. #LOC_RestockPlus_restock-engine-panda_description = Ce petit propulseur a un très grand cardan dans un seul axe qui permet un excellent contrôle à tous les régimes de vol.

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@ -347,4 +347,9 @@ PART
nodeEnabled = True nodeEnabled = True
attachNodeName = bottom attachNodeName = bottom
} }
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
} }

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@ -85,7 +85,7 @@ PART
{ {
name = ModuleRCSFX name = ModuleRCSFX
thrusterTransformName = RCSthruster thrusterTransformName = RCSthruster
thrusterPower = 1 thrusterPower = .1
stagingEnabled = False stagingEnabled = False
resourceFlowMode = STAGE_PRIORITY_FLOW resourceFlowMode = STAGE_PRIORITY_FLOW
resourceName = MonoPropellant resourceName = MonoPropellant

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@ -19,7 +19,7 @@
MODULE MODULE
{ {
name = ModuleGimbal name = ModuleGimbal
gimbalTransformName = B_Gimbal gimbalTransformName = Gimbal
gimbalRange = 3 gimbalRange = 3
gimbalResponseSpeed = 8 gimbalResponseSpeed = 8
useGimbalResponseSpeed = true useGimbalResponseSpeed = true

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@ -6,18 +6,18 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":3, "MINOR":3,
"PATCH":0, "PATCH":2,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":11,
"PATCH":0 "PATCH":2
}, },
"KSP_VERSION_MIN":{ "KSP_VERSION_MIN":{
"MAJOR":1, "MAJOR":1,
"MINOR":10, "MINOR":11,
"PATCH":1 "PATCH":1
}, },
"KSP_VERSION_MAX":{ "KSP_VERSION_MAX":{

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@ -1,14 +1,28 @@
v1.3.2
------
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951)
v1.3.1
------
- Updated French localization (vinix38)
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Fixed RV-1X-A thrust power
- Fixed RV-105-A depth mask
v1.3.0 v1.3.0
------ ------
- KSP 1.11 - KSP 1.11
- Updated French localization (vinix38) - Updated French localization (vinix38)
- Removed Light Adjustement patch, replaced with new stock functionality as part of base Restock - Removed Light Adjustement patch, replaced with new stock functionality as part of base Restock.
- Added a new version of the HG-20 High Gain Antenna matching the orientation of the stock HG-5. The old version has been soft-deprecated. - Added a new version of the HG-20 High Gain Antenna matching the orientation of the stock HG-5. The old version has been soft-deprecated.
- Updated Advanced Grabbing Unit Junior with new light module and graphics. - Updated Advanced Grabbing Unit Junior with new light module and graphics.
- Soft-deprecated all various RV-series and RC-series RCS blocks - Soft-deprecated all various RV-series and RC-series RCS blocks.
- Added procedural drag cube use for all engine plates to mimic Stock behaviour.
- New RCS parts: - New RCS parts:
- RV-105-A RCS Thruster Block : RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants - RV-105-A RCS Thruster Block : RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants.
- RV-1X-A RCS Thruster Block : Micro RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants - RV-1X-A RCS Thruster Block : Micro RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants.
- New Engine parts: - New Engine parts:
- Launch Escape System Jr. (Andrew Cassidy): 0.625m Escape Tower with white and red/black variants. - Launch Escape System Jr. (Andrew Cassidy): 0.625m Escape Tower with white and red/black variants.

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@ -1,5 +1,5 @@
============== ==============
RESTOCK+ 1.3.0 RESTOCK+ 1.3.2
============== ==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -21,8 +21,8 @@ DEPENDENCIES
============ ============
Required: Required:
- Restock (1.2.0) - Restock (1.3.2)
- ModuleManager (4.1.3) - ModuleManager (4.1.4)
============= =============
CREDITS CREDITS
@ -59,7 +59,7 @@ To install, drag the ReStockPlus folder from the GameData folder you downloaded
- Assets - Assets
- Parts - Parts
- etc. - etc.
- ModuleManager.4.1.3.dll - ModuleManager.4.1.4.dll
============ ============
@ -72,6 +72,9 @@ This mod provides localization support for the following languages:
- Brazilian Portuguese (AluisioASG) - Brazilian Portuguese (AluisioASG)
- Spanish (Niako) - Spanish (Niako)
- Simplified Chinese (Duck1998) - Simplified Chinese (Duck1998)
- French (vinix38)
- Japanese (Chemical-Factory)
- Russian (Fedor-St)
========= =========
LICENSING LICENSING

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@ -1,4 +1,4 @@
# Restock [![Build Status](https://travis-ci.com/PorktoberRevolution/ReStocked.svg?branch=prod)](https://travis-ci.com/PorktoberRevolution/ReStocked) # Restock
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork. It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.