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a4a5438fce
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1.3.3
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4
.github/workflows/deploy.yml
vendored
4
.github/workflows/deploy.yml
vendored
@ -44,4 +44,6 @@ jobs:
|
|||||||
- name: Staging package
|
- name: Staging package
|
||||||
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
|
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
|
||||||
- name: Deploying Restock
|
- name: Deploying Restock
|
||||||
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github
|
run: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy package to spacedock, curse, github
|
||||||
|
- name: Deploying RestockPlus
|
||||||
|
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github
|
||||||
|
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@ -185,7 +185,6 @@
|
|||||||
// RV-1X RCS Thruster Block
|
// RV-1X RCS Thruster Block
|
||||||
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
|
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
|
||||||
{
|
{
|
||||||
|
|
||||||
@author = Chris Adderley (Nertea)
|
@author = Chris Adderley (Nertea)
|
||||||
!mesh = DELETE
|
!mesh = DELETE
|
||||||
!MODEL {}
|
!MODEL {}
|
||||||
@ -558,6 +557,38 @@
|
|||||||
key = 0 1
|
key = 0 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
!MODULE[ModulePartVariants] {}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModulePartVariants
|
||||||
|
baseVariant = Bare
|
||||||
|
useMultipleDragCubes = true
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = Bare
|
||||||
|
displayName = #autoLOC_8007115
|
||||||
|
primaryColor = #ffffff
|
||||||
|
secondaryColor = #ffffff
|
||||||
|
GAMEOBJECTS
|
||||||
|
{
|
||||||
|
MiniRCSBlock1 = true
|
||||||
|
MiniRCSBlock2 = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = Shroud
|
||||||
|
displayName = #autoLOC_8007114
|
||||||
|
primaryColor = #999999
|
||||||
|
secondaryColor = #999999
|
||||||
|
GAMEOBJECTS
|
||||||
|
{
|
||||||
|
MiniRCSBlock1 = false
|
||||||
|
MiniRCSBlock2 = true
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@MODULE[ModuleRCSFX]
|
@MODULE[ModuleRCSFX]
|
||||||
{
|
{
|
||||||
@thrusterTransformName = RCSthruster
|
@thrusterTransformName = RCSthruster
|
||||||
|
@ -128,6 +128,128 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Illuminator Mk1 V2
|
||||||
|
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
|
||||||
|
{
|
||||||
|
@author = Chris Adderley (Nertea)
|
||||||
|
!mesh = DELETE
|
||||||
|
!MODEL,* {}
|
||||||
|
MODEL
|
||||||
|
{
|
||||||
|
model = ReStock/Assets/Electrical/restock-light-spot-2
|
||||||
|
position = 0.0, 0.0, 0.0
|
||||||
|
scale = 1,1,1
|
||||||
|
rotation = 0, 0, 0
|
||||||
|
}
|
||||||
|
@MODULE[ModuleLight]
|
||||||
|
{
|
||||||
|
@lightMeshRendererName = SpotLightLens
|
||||||
|
@lightName = Spot
|
||||||
|
movementTransformName = SpotLightBase
|
||||||
|
canRotate = false
|
||||||
|
canPitch = true
|
||||||
|
pitchAxisName = X
|
||||||
|
pitchMin = 0
|
||||||
|
pitchMax = 180
|
||||||
|
}
|
||||||
|
!MODULE[ModulePartVariants] {}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModulePartVariants
|
||||||
|
useMultipleDragCubes = false
|
||||||
|
baseVariant = Dark
|
||||||
|
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = Dark
|
||||||
|
displayName #autoLOC_8007117
|
||||||
|
themeName = Dark
|
||||||
|
primaryColor = #000000
|
||||||
|
secondaryColor = #000000
|
||||||
|
TEXTURE
|
||||||
|
{
|
||||||
|
materialName = restock-lights-1
|
||||||
|
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = White
|
||||||
|
displayName = #autoLOC_8007119
|
||||||
|
themeName = White
|
||||||
|
primaryColor = #ffffff
|
||||||
|
secondaryColor = #ffffff
|
||||||
|
TEXTURE
|
||||||
|
{
|
||||||
|
materialName = restock-lights-1
|
||||||
|
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Illuminator Mk2 V2
|
||||||
|
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
|
||||||
|
{
|
||||||
|
@author = Chris Adderley (Nertea)
|
||||||
|
!mesh = DELETE
|
||||||
|
!MODEL,* {}
|
||||||
|
MODEL
|
||||||
|
{
|
||||||
|
model = ReStock/Assets/Electrical/restock-light-flood-2
|
||||||
|
position = 0.0, 0.0, 0.0
|
||||||
|
scale = 1,1,1
|
||||||
|
rotation = 0, 0, 0
|
||||||
|
}
|
||||||
|
@MODULE[ModuleLight]
|
||||||
|
{
|
||||||
|
@lightMeshRendererName = FloodLightLens
|
||||||
|
@lightName = Spot
|
||||||
|
movementTransformName = FloodR
|
||||||
|
canRotate = false
|
||||||
|
canPitch = true
|
||||||
|
pitchAxisName = X
|
||||||
|
pitchMin = 0
|
||||||
|
pitchMin = 0
|
||||||
|
pitchMax = 180
|
||||||
|
}
|
||||||
|
!MODULE[ModulePartVariants] {}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModulePartVariants
|
||||||
|
useMultipleDragCubes = false
|
||||||
|
baseVariant = Dark
|
||||||
|
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = Dark
|
||||||
|
displayName #autoLOC_8007117
|
||||||
|
themeName = Dark
|
||||||
|
primaryColor = #000000
|
||||||
|
secondaryColor = #000000
|
||||||
|
TEXTURE
|
||||||
|
{
|
||||||
|
materialName = restock-lights-1
|
||||||
|
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = White
|
||||||
|
displayName = #autoLOC_8007119
|
||||||
|
themeName = White
|
||||||
|
primaryColor = #ffffff
|
||||||
|
secondaryColor = #ffffff
|
||||||
|
TEXTURE
|
||||||
|
{
|
||||||
|
materialName = restock-lights-1
|
||||||
|
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// [1.11] Dome Light
|
// [1.11] Dome Light
|
||||||
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
|
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
|
||||||
{
|
{
|
||||||
|
@ -116,6 +116,16 @@
|
|||||||
scale = 1,1,1
|
scale = 1,1,1
|
||||||
rotation = 0, 0, 0
|
rotation = 0, 0, 0
|
||||||
}
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleRestockDeployableMeshHider
|
||||||
|
transformName = Panels
|
||||||
|
transformName = PanelTruss
|
||||||
|
}
|
||||||
|
@MODULE[ModuleDeployableSolarPanel]
|
||||||
|
{
|
||||||
|
@breakName = pivotBase
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// OX-STAT Photovoltaic Panels
|
// OX-STAT Photovoltaic Panels
|
||||||
|
@ -149,8 +149,8 @@
|
|||||||
!DRAG_CUBE {}
|
!DRAG_CUBE {}
|
||||||
DRAG_CUBE
|
DRAG_CUBE
|
||||||
{
|
{
|
||||||
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
|
cube = Fairing, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 1.435,0.9658,0.1822, 1.435,0.9675,0.3017, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
|
||||||
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
|
cube = Clean, 0.181,0.468,0.7344, 0.181,0.468,0.7344, 1.27,0.9574,0.1829, 1.27,0.9507,0.2177, 0.181,0.4664,0.7344, 0.181,0.4695,0.7344, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -216,10 +216,11 @@
|
|||||||
excludedRenderer = HeatShield25Fairing
|
excludedRenderer = HeatShield25Fairing
|
||||||
excludedRenderer = HeatShieldInternals
|
excludedRenderer = HeatShieldInternals
|
||||||
}
|
}
|
||||||
|
!DRAG_CUBE {}
|
||||||
DRAG_CUBE
|
DRAG_CUBE
|
||||||
{
|
{
|
||||||
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609
|
cube = Fairing, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 5.323,0.9648,0.259, 5.323,0.9747,0.4709, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 0,-0.1004,0, 2.609,0.5505,2.609
|
||||||
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525
|
cube = Clean, 0.7025,0.4649,1.357, 0.7025,0.4649,1.357, 4.982,0.9555,0.2587, 4.982,0.9499,0.327, 0.7025,0.4634,1.357, 0.7025,0.4665,1.357, 0,0.01104,-3.947E-09, 2.525,0.3277,2.525
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -233,11 +234,6 @@
|
|||||||
{
|
{
|
||||||
model = ReStock/Assets/Aero/restock-heatshield-375-1
|
model = ReStock/Assets/Aero/restock-heatshield-375-1
|
||||||
}
|
}
|
||||||
DRAG_CUBE
|
|
||||||
{
|
|
||||||
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
|
|
||||||
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
|
|
||||||
}
|
|
||||||
@MODULE[ModuleJettison]
|
@MODULE[ModuleJettison]
|
||||||
{
|
{
|
||||||
@jettisonName = HeatShield375Fairing
|
@jettisonName = HeatShield375Fairing
|
||||||
@ -289,6 +285,12 @@
|
|||||||
excludedRenderer = HeatShield375Fairing
|
excludedRenderer = HeatShield375Fairing
|
||||||
excludedRenderer = HeatShield375Internal
|
excludedRenderer = HeatShield375Internal
|
||||||
}
|
}
|
||||||
|
!DRAG_CUBE {}
|
||||||
|
DRAG_CUBE
|
||||||
|
{
|
||||||
|
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.44,0.9645,0.3456, 12.44,0.9656,0.6994, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
|
||||||
|
cube = Clean, 1.549,0.4589,1.967, 1.549,0.4589,1.967, 10.99,0.9578,0.3365, 10.99,0.9498,0.4388, 1.549,0.4573,1.967, 1.549,0.4603,1.967, 0,0.01101,-3.936E-09, 3.75,0.4864,3.75
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Heat Shield (10m)
|
// Heat Shield (10m)
|
||||||
@ -305,4 +307,10 @@
|
|||||||
{
|
{
|
||||||
@animationName = Inflate
|
@animationName = Inflate
|
||||||
}
|
}
|
||||||
|
!DRAG_CUBE {}
|
||||||
|
DRAG_CUBE
|
||||||
|
{
|
||||||
|
cube = A, 19.07,0.4872,8.728, 19.07,0.4871,8.728, 72.75,0.8279,2.352, 71.74,0.8437,2.415, 18.75,0.4822,9.129, 18.75,0.5195,9.129, -4.768E-07,0.9913,4.768E-07, 8.528,3.025,9.074
|
||||||
|
cube = B, 5.042,0.7795,4.677, 5.042,0.7795,4.677, 4.271,0.8684,4.235, 3.585,0.6972,0.9259, 5.008,0.7754,4.212, 5.008,0.7758,4.212, -4.768E-07,2.057,0, 6.815,4.172,5.902
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -63,4 +63,10 @@
|
|||||||
excludedRenderer = HeatShield1875Fairing
|
excludedRenderer = HeatShield1875Fairing
|
||||||
excludedRenderer = HeatShieldInternals
|
excludedRenderer = HeatShieldInternals
|
||||||
}
|
}
|
||||||
|
!DRAG_CUBE {}
|
||||||
|
DRAG_CUBE
|
||||||
|
{
|
||||||
|
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
|
||||||
|
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -89,6 +89,7 @@
|
|||||||
@name = ModuleEnginesFX
|
@name = ModuleEnginesFX
|
||||||
%runningEffectName = fx-pollux-running
|
%runningEffectName = fx-pollux-running
|
||||||
}
|
}
|
||||||
|
|
||||||
MODULE
|
MODULE
|
||||||
{
|
{
|
||||||
name = FXModuleThrottleEffects
|
name = FXModuleThrottleEffects
|
||||||
|
@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
|
|||||||
Squad/Parts/Utility/smallClaw/
|
Squad/Parts/Utility/smallClaw/
|
||||||
Squad/Parts/Utility/spotLightMk1/
|
Squad/Parts/Utility/spotLightMk1/
|
||||||
Squad/Parts/Utility/spotLightMk2/
|
Squad/Parts/Utility/spotLightMk2/
|
||||||
|
Squad/Parts/Utility/spotLightMk1_v2/
|
||||||
|
Squad/Parts/Utility/spotLightMk2_v2/
|
||||||
Squad/Parts/Utility/stackCouplers/
|
Squad/Parts/Utility/stackCouplers/
|
||||||
Squad/Parts/Wheel/roverWheelM1/
|
Squad/Parts/Wheel/roverWheelM1/
|
||||||
Squad/Parts/Wheel/roverWheelS2/
|
Squad/Parts/Wheel/roverWheelS2/
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
// Disables Restock patches for stock parts.
|
|
||||||
// IMPORTANT NOTE: YOU WILL ALSO NEED TO WHITELIST THE PARTS' ART ASSETS
|
|
||||||
|
|
||||||
// To use, uncomment the following @PART entry, and change yourPartName to the part that you want Restock to leave alone :(.
|
|
||||||
// Make a copy with an appropriate value for yourPartName
|
|
||||||
|
|
||||||
// @PART[yourPartName]:BEFORE[000_ReStock]
|
|
||||||
//{
|
|
||||||
// RestockIgnore = True
|
|
||||||
//}
|
|
@ -6,18 +6,18 @@
|
|||||||
{
|
{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":3,
|
"MINOR":3,
|
||||||
"PATCH":0,
|
"PATCH":3,
|
||||||
"BUILD":0
|
"BUILD":0
|
||||||
},
|
},
|
||||||
"KSP_VERSION":
|
"KSP_VERSION":
|
||||||
{
|
{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":11,
|
"MINOR":11,
|
||||||
"PATCH":0
|
"PATCH":2
|
||||||
},
|
},
|
||||||
"KSP_VERSION_MIN":{
|
"KSP_VERSION_MIN":{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":10,
|
"MINOR":11,
|
||||||
"PATCH":1
|
"PATCH":1
|
||||||
},
|
},
|
||||||
"KSP_VERSION_MAX":{
|
"KSP_VERSION_MAX":{
|
||||||
|
@ -1,3 +1,23 @@
|
|||||||
|
v1.3.3
|
||||||
|
------
|
||||||
|
- Fix Poodle shroud shaders
|
||||||
|
|
||||||
|
v1.3.2
|
||||||
|
------
|
||||||
|
- Fixed collider location inconsistency with stock for 1.25m heatshield (#914)
|
||||||
|
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
|
||||||
|
- Added new FX transform nodes for Poodle
|
||||||
|
|
||||||
|
v1.3.1
|
||||||
|
------
|
||||||
|
- Fixed small linear RCS collider
|
||||||
|
- Fixed Gigantor not being repairable
|
||||||
|
- Fixed compatability marked for 1.10.1, it isn't, really
|
||||||
|
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
|
||||||
|
- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
|
||||||
|
- Added obese variant to small linear RCS to align with Squad's vision for the part
|
||||||
|
- Gigantor now breaks more correctly but still badly
|
||||||
|
|
||||||
v1.3.0
|
v1.3.0
|
||||||
------
|
------
|
||||||
- 1.11.0
|
- 1.11.0
|
||||||
@ -17,12 +37,14 @@ v1.3.0
|
|||||||
- Rotated the HG-5 antenna model to match stock
|
- Rotated the HG-5 antenna model to match stock
|
||||||
- Updated old Mk1, Mk2 Illuminator models to use reflectivity on their lenses
|
- Updated old Mk1, Mk2 Illuminator models to use reflectivity on their lenses
|
||||||
- Added White variant to Mk1, Mk2 Illuminators
|
- Added White variant to Mk1, Mk2 Illuminators
|
||||||
- Updated claw lamps with lens reflectivity and light cookies.
|
- Updated claw lamps with lens reflectivity and light cookies
|
||||||
- Added RCS nozzle glows to improve RCS effects
|
- Added RCS nozzle glows to improve RCS effects
|
||||||
- Updated small solar panel parts to allow them to be repaired
|
- Updated small solar panel parts to allow them to be repaired
|
||||||
- Updated Russian localization (Fedor-St)
|
- Updated Russian localization (Fedor-St)
|
||||||
- Updated Japanese localization (Chemical-Factory)
|
- Updated Japanese localization (Chemical-Factory)
|
||||||
- Updated twin boar replacement to target "new" Squad model
|
- Updated twin boar replacement to target "new" Squad model
|
||||||
|
- Fixed bottom of 2.5m RCS Tank collider mesh
|
||||||
|
- Added procedural drag cube use back to all engine plates to mimic Stock behaviour
|
||||||
|
|
||||||
v1.2.1
|
v1.2.1
|
||||||
------
|
------
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
=============
|
=============
|
||||||
RESTOCK 1.3.0
|
RESTOCK 1.3.3
|
||||||
=============
|
=============
|
||||||
|
|
||||||
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
|
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
|
||||||
@ -50,7 +50,7 @@ To install, drag the ReStock folder and ModuleManager DLL from the GameData fold
|
|||||||
- Assets
|
- Assets
|
||||||
- Patches
|
- Patches
|
||||||
- etc.
|
- etc.
|
||||||
- ModuleManager.4.1.3.dll
|
- ModuleManager.4.1.4.dll
|
||||||
|
|
||||||
===============
|
===============
|
||||||
ASSET BLACKLIST
|
ASSET BLACKLIST
|
||||||
|
@ -10,7 +10,7 @@ DEPENDENCIES
|
|||||||
|
|
||||||
Required:
|
Required:
|
||||||
- Restock (1.2.0)
|
- Restock (1.2.0)
|
||||||
- ModuleManager (4.1.3)
|
- ModuleManager (4.1.4)
|
||||||
|
|
||||||
============
|
============
|
||||||
INSTALLATION
|
INSTALLATION
|
||||||
@ -28,7 +28,7 @@ To install, drag the RestockRigidLegs folder and ModuleManager DLL from the Game
|
|||||||
- Parts
|
- Parts
|
||||||
- Resources
|
- Resources
|
||||||
- etc.
|
- etc.
|
||||||
- ModuleManager.4.1.3.dll
|
- ModuleManager.4.1.4.dll
|
||||||
|
|
||||||
============
|
============
|
||||||
LOCALIZATION
|
LOCALIZATION
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -93,10 +93,14 @@ Localization
|
|||||||
#LOC_RestockPlus_restock-engine-srb-mallet_description = Production interrompue suite à un manque de composants. Le petit maillet répond à la demande d'un booster à poudre miniature utilisable comme booster auxiliaire additionnel ou étage inférieur pour des petits lanceurs. Le concierge du personnel du CSK, un certain O. Trag Kerman, a même proposé d'en atacher des dizaines entre eux pour faire des vehicules super pas chers!
|
#LOC_RestockPlus_restock-engine-srb-mallet_description = Production interrompue suite à un manque de composants. Le petit maillet répond à la demande d'un booster à poudre miniature utilisable comme booster auxiliaire additionnel ou étage inférieur pour des petits lanceurs. Le concierge du personnel du CSK, un certain O. Trag Kerman, a même proposé d'en atacher des dizaines entre eux pour faire des vehicules super pas chers!
|
||||||
#LOC_RestockPlus_restock-engine-srb-mallet_tags = (plus propulseur fusée solide éap eap restock maillet
|
#LOC_RestockPlus_restock-engine-srb-mallet_tags = (plus propulseur fusée solide éap eap restock maillet
|
||||||
|
|
||||||
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir etre raisonnable :)
|
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir être raisonnable :)
|
||||||
#LOC_RestockPlus_restock-engine-srb-striker_description = Production interompue suite à un manque de composants. Étendre le maillet avec des segments additionnels peut fournir plus de booms que votre équipe d'intégration ne peut gérer!
|
#LOC_RestockPlus_restock-engine-srb-striker_description = Production interompue suite à un manque de composants. Étendre le maillet avec des segments additionnels peut fournir plus de booms que votre équipe d'intégration ne peut gérer!
|
||||||
#LOC_RestockPlus_restock-engine-srb-striker_tags = (plus propulseur fusée solide éap eap restock striker attaquant
|
#LOC_RestockPlus_restock-engine-srb-striker_tags = (plus propulseur fusée solide éap eap restock striker attaquant
|
||||||
|
|
||||||
|
#LOC_RestockPlus_restock-engine-les-2_title = Tour de sauvetage Jr.
|
||||||
|
#LOC_RestockPlus_restock-engine-les-2_description = Une tour à ergol solide plus petite pour projeter l'équipage loin d'une mort certaine.
|
||||||
|
#LOC_RestockPlus_restock-engine-les-2_tags = annuler booster urgence explo ?les l.e.s panne défaillance ?rud secur solide survivre restock junior 625
|
||||||
|
|
||||||
// Radial
|
// Radial
|
||||||
#LOC_RestockPlus_restock-engine-panda_title = Propulseur Vernier RK-1 'Raton laveur'
|
#LOC_RestockPlus_restock-engine-panda_title = Propulseur Vernier RK-1 'Raton laveur'
|
||||||
#LOC_RestockPlus_restock-engine-panda_description = Ce petit propulseur a un très grand cardan dans un seul axe qui permet un excellent contrôle à tous les régimes de vol.
|
#LOC_RestockPlus_restock-engine-panda_description = Ce petit propulseur a un très grand cardan dans un seul axe qui permet un excellent contrôle à tous les régimes de vol.
|
||||||
|
@ -347,4 +347,9 @@ PART
|
|||||||
nodeEnabled = True
|
nodeEnabled = True
|
||||||
attachNodeName = bottom
|
attachNodeName = bottom
|
||||||
}
|
}
|
||||||
|
DRAG_CUBE
|
||||||
|
{
|
||||||
|
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
|
||||||
|
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -85,7 +85,7 @@ PART
|
|||||||
{
|
{
|
||||||
name = ModuleRCSFX
|
name = ModuleRCSFX
|
||||||
thrusterTransformName = RCSthruster
|
thrusterTransformName = RCSthruster
|
||||||
thrusterPower = 1
|
thrusterPower = .1
|
||||||
stagingEnabled = False
|
stagingEnabled = False
|
||||||
resourceFlowMode = STAGE_PRIORITY_FLOW
|
resourceFlowMode = STAGE_PRIORITY_FLOW
|
||||||
resourceName = MonoPropellant
|
resourceName = MonoPropellant
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
MODULE
|
MODULE
|
||||||
{
|
{
|
||||||
name = ModuleGimbal
|
name = ModuleGimbal
|
||||||
gimbalTransformName = B_Gimbal
|
gimbalTransformName = Gimbal
|
||||||
gimbalRange = 3
|
gimbalRange = 3
|
||||||
gimbalResponseSpeed = 8
|
gimbalResponseSpeed = 8
|
||||||
useGimbalResponseSpeed = true
|
useGimbalResponseSpeed = true
|
||||||
|
@ -6,18 +6,18 @@
|
|||||||
{
|
{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":3,
|
"MINOR":3,
|
||||||
"PATCH":0,
|
"PATCH":3,
|
||||||
"BUILD":0
|
"BUILD":0
|
||||||
},
|
},
|
||||||
"KSP_VERSION":
|
"KSP_VERSION":
|
||||||
{
|
{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":11,
|
"MINOR":11,
|
||||||
"PATCH":0
|
"PATCH":2
|
||||||
},
|
},
|
||||||
"KSP_VERSION_MIN":{
|
"KSP_VERSION_MIN":{
|
||||||
"MAJOR":1,
|
"MAJOR":1,
|
||||||
"MINOR":10,
|
"MINOR":11,
|
||||||
"PATCH":1
|
"PATCH":1
|
||||||
},
|
},
|
||||||
"KSP_VERSION_MAX":{
|
"KSP_VERSION_MAX":{
|
||||||
|
@ -1,14 +1,32 @@
|
|||||||
|
v1.3.3
|
||||||
|
------
|
||||||
|
- Fixed smoke emission point on single Boar engine
|
||||||
|
|
||||||
|
v1.3.2
|
||||||
|
------
|
||||||
|
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
|
||||||
|
- Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951)
|
||||||
|
|
||||||
|
v1.3.1
|
||||||
|
------
|
||||||
|
- Updated French localization (vinix38)
|
||||||
|
- Fixed compatability marked for 1.10.1, it isn't, really
|
||||||
|
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
|
||||||
|
- Fixed RV-1X-A thrust power
|
||||||
|
- Fixed RV-105-A depth mask
|
||||||
|
|
||||||
v1.3.0
|
v1.3.0
|
||||||
------
|
------
|
||||||
- KSP 1.11
|
- KSP 1.11
|
||||||
- Updated French localization (vinix38)
|
- Updated French localization (vinix38)
|
||||||
- Removed Light Adjustement patch, replaced with new stock functionality as part of base Restock
|
- Removed Light Adjustement patch, replaced with new stock functionality as part of base Restock.
|
||||||
- Added a new version of the HG-20 High Gain Antenna matching the orientation of the stock HG-5. The old version has been soft-deprecated.
|
- Added a new version of the HG-20 High Gain Antenna matching the orientation of the stock HG-5. The old version has been soft-deprecated.
|
||||||
- Updated Advanced Grabbing Unit Junior with new light module and graphics.
|
- Updated Advanced Grabbing Unit Junior with new light module and graphics.
|
||||||
- Soft-deprecated all various RV-series and RC-series RCS blocks
|
- Soft-deprecated all various RV-series and RC-series RCS blocks.
|
||||||
|
- Added procedural drag cube use for all engine plates to mimic Stock behaviour.
|
||||||
- New RCS parts:
|
- New RCS parts:
|
||||||
- RV-105-A RCS Thruster Block : RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants
|
- RV-105-A RCS Thruster Block : RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants.
|
||||||
- RV-1X-A RCS Thruster Block : Micro RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants
|
- RV-1X-A RCS Thruster Block : Micro RCS block with 45 degree canted nozzles, available in 5x, 4x, 3x, 2x variants.
|
||||||
- New Engine parts:
|
- New Engine parts:
|
||||||
- Launch Escape System Jr. (Andrew Cassidy): 0.625m Escape Tower with white and red/black variants.
|
- Launch Escape System Jr. (Andrew Cassidy): 0.625m Escape Tower with white and red/black variants.
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
==============
|
==============
|
||||||
RESTOCK+ 1.3.0
|
RESTOCK+ 1.3.3
|
||||||
==============
|
==============
|
||||||
|
|
||||||
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
|
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
|
||||||
@ -21,8 +21,8 @@ DEPENDENCIES
|
|||||||
============
|
============
|
||||||
|
|
||||||
Required:
|
Required:
|
||||||
- Restock (1.2.0)
|
- Restock (1.3.3)
|
||||||
- ModuleManager (4.1.3)
|
- ModuleManager (4.1.4)
|
||||||
|
|
||||||
=============
|
=============
|
||||||
CREDITS
|
CREDITS
|
||||||
@ -59,7 +59,7 @@ To install, drag the ReStockPlus folder from the GameData folder you downloaded
|
|||||||
- Assets
|
- Assets
|
||||||
- Parts
|
- Parts
|
||||||
- etc.
|
- etc.
|
||||||
- ModuleManager.4.1.3.dll
|
- ModuleManager.4.1.4.dll
|
||||||
|
|
||||||
|
|
||||||
============
|
============
|
||||||
@ -72,6 +72,9 @@ This mod provides localization support for the following languages:
|
|||||||
- Brazilian Portuguese (AluisioASG)
|
- Brazilian Portuguese (AluisioASG)
|
||||||
- Spanish (Niako)
|
- Spanish (Niako)
|
||||||
- Simplified Chinese (Duck1998)
|
- Simplified Chinese (Duck1998)
|
||||||
|
- French (vinix38)
|
||||||
|
- Japanese (Chemical-Factory)
|
||||||
|
- Russian (Fedor-St)
|
||||||
|
|
||||||
=========
|
=========
|
||||||
LICENSING
|
LICENSING
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# Restock [](https://travis-ci.com/PorktoberRevolution/ReStocked)
|
# Restock
|
||||||
|
|
||||||
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.
|
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user