31 Commits

Author SHA1 Message Date
ff044dedce Update deploy.yml 2021-01-31 15:11:26 -08:00
64a50541e4 Merge pull request #938 from PorktoberRevolution/master
Release 1.3.1
2021-01-31 15:04:14 -08:00
dcad323e15 Depth mask fix 2021-01-30 23:14:00 -08:00
de199d26ff Pedantic change but edited garbo stock colours to match RS bigger brother 2021-01-30 09:49:08 +00:00
3358160411 oops 2021-01-28 23:32:20 -08:00
e5ecbbf470 Update RCS for 1.11.1, update lights 2021-01-28 23:13:36 -08:00
a7beefd4f9 Fix gigantor repairability 2021-01-27 19:11:20 -08:00
be632e1a51 RCS power fix 2021-01-26 22:42:59 -08:00
d99ef807ff Text prep for 1.3.1 2021-01-26 17:13:20 +00:00
0835a41cca Convert all textures that don't have alpha to DXT1 2021-01-25 19:06:33 -08:00
4bf6f6bbf9 Remove travis build status 2021-01-23 21:58:37 -08:00
eaaf03fcdf Merge pull request #932 from PorktoberRevolution/master
Release 1.3.0
2021-01-21 10:15:04 -08:00
c21dffbdd7 Merge pull request #910 from PorktoberRevolution/master
v1.2.1 pull request
2020-09-01 09:16:38 -07:00
6db20ee793 Merge pull request #897 from PorktoberRevolution/master
Release 1.2.0
2020-08-20 20:41:40 -07:00
43c13e7608 Merge pull request #863 from PorktoberRevolution/master
Release 1.1.2
2020-05-29 13:42:59 -07:00
05c95e8ae8 Merge pull request #851 from PorktoberRevolution/master
Release 1.1.1
2020-05-02 21:10:57 -07:00
e696ea7389 Merge pull request #850 from PorktoberRevolution/master
Release 1.1.0
2020-04-29 07:49:40 -07:00
d1942672e0 Merge pull request #781 from PorktoberRevolution/master
Release 1.0.3
2020-01-12 15:15:19 -08:00
967851b650 Merge pull request #768 from PorktoberRevolution/master
Release 1.0.2
2020-01-02 21:09:03 -08:00
d3ba149ea9 Merge pull request #760 from PorktoberRevolution/master
Hotfix version
2019-11-19 15:38:40 +08:00
745bcaa376 Merge pull request #759 from PorktoberRevolution/master
Release 1.0.1
2019-11-19 15:29:34 +08:00
f8667a8e7a Merge pull request #749 from PorktoberRevolution/master
Release 1.0.0
2019-11-05 12:25:32 -08:00
6161095581 Merge pull request #596 from PorktoberRevolution/master
fix max version
2019-05-11 10:02:00 -07:00
f3a6970a36 Merge pull request #594 from PorktoberRevolution/master
Release 0.1.4
2019-05-10 13:32:52 -07:00
b1cc1f4e1a Merge pull request #556 from PorktoberRevolution/master
Release 0.1.3
2019-03-15 20:42:12 -07:00
d24f1e7768 Merge pull request #543 from PorktoberRevolution/master
Release 0.1.2
2019-03-10 14:46:02 -07:00
1ebf86d3e5 Merge pull request #525 from PorktoberRevolution/master
Release 0.1.1
2019-03-06 20:49:08 -08:00
778779c9d2 Merge pull request #497 from PorktoberRevolution/master
Release 0.1.0
2019-03-05 13:18:06 -08:00
896d4fe3d0 Merge pull request #494 from PorktoberRevolution/master
Fix version files
2019-03-04 14:55:36 -08:00
20e48cccf1 Merge pull request #493 from PorktoberRevolution/master
Fix branch spec
2019-03-04 14:45:09 -08:00
e2eb2ac725 Release Test 1
Release PR test
2019-03-04 14:10:55 -08:00
54 changed files with 184 additions and 11 deletions

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@ -43,7 +43,7 @@ jobs:
run: python build-deploy/src/package.py --f "Distribution/RestockPlus/.mod_data.yml"
- name: Staging package
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
name: Deploying Restock
- name: Deploying Restock
run: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy package to spacedock, curse, github
- name: Deploying RestockPlus
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github

View File

@ -185,7 +185,6 @@
// RV-1X RCS Thruster Block
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
@ -558,6 +557,38 @@
key = 0 1
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
useMultipleDragCubes = true
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
MiniRCSBlock1 = true
MiniRCSBlock2 = false
}
}
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = false
MiniRCSBlock2 = true
}
}
}
@MODULE[ModuleRCSFX]
{
@thrusterTransformName = RCSthruster

View File

@ -128,6 +128,128 @@
}
}
// Illuminator Mk1 V2
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLightLens
@lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk2 V2
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = FloodLightLens
@lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// [1.11] Dome Light
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{

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@ -116,6 +116,16 @@
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
transformName = PanelTruss
}
@MODULE[ModuleDeployableSolarPanel]
{
@breakName = pivotBase
}
}
// OX-STAT Photovoltaic Panels

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@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
Squad/Parts/Utility/smallClaw/
Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/spotLightMk1_v2/
Squad/Parts/Utility/spotLightMk2_v2/
Squad/Parts/Utility/stackCouplers/
Squad/Parts/Wheel/roverWheelM1/
Squad/Parts/Wheel/roverWheelS2/

View File

@ -13,12 +13,12 @@
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MAX":{
"MAJOR":1,

View File

@ -1,7 +1,12 @@
v1.3.1
------
- Fixed small linear RCS collider
- Fixed Gigantor not being repairable
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
- Added obese variant to small linear RCS to align with Squad's vision for the part
- Gigantor now breaks more correctly but still badly
v1.3.0
------

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@ -10,7 +10,7 @@ DEPENDENCIES
Required:
- Restock (1.2.0)
- ModuleManager (4.1.3)
- ModuleManager (4.1.4)
============
INSTALLATION
@ -28,7 +28,7 @@ To install, drag the RestockRigidLegs folder and ModuleManager DLL from the Game
- Parts
- Resources
- etc.
- ModuleManager.4.1.3.dll
- ModuleManager.4.1.4.dll
============
LOCALIZATION

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@ -85,7 +85,7 @@ PART
{
name = ModuleRCSFX
thrusterTransformName = RCSthruster
thrusterPower = 1
thrusterPower = .1
stagingEnabled = False
resourceFlowMode = STAGE_PRIORITY_FLOW
resourceName = MonoPropellant

View File

@ -13,12 +13,12 @@
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MAX":{
"MAJOR":1,

View File

@ -2,6 +2,9 @@ v1.3.1
------
- Updated French localization (vinix38)
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Fixed RV-1X-A thrust power
- Fixed RV-105-A depth mask
v1.3.0
------

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@ -1,4 +1,4 @@
# Restock [![Build Status](https://travis-ci.com/PorktoberRevolution/ReStocked.svg?branch=prod)](https://travis-ci.com/PorktoberRevolution/ReStocked)
# Restock
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.