Commit Graph

271 Commits

Author SHA1 Message Date
Ignacio Castano
b1a90f3601 Update version number. 2020-08-23 23:27:21 -07:00
Ignacio
a4712cff20 Remove unused code.
Remove jai-specific workaround.
Various cleanups.
2020-08-23 15:39:54 -07:00
Ignacio
b06d5aba59 Remove support for some external compressors. 2020-08-23 15:21:54 -07:00
Ignacio Castano
8fb22e951e Fix error reported by #312. 2020-07-06 11:04:47 -07:00
Ignacio
1a6e70c9a0 Cleanup. Assume static linking. 2020-04-05 12:20:35 -07:00
Ignacio
860b639492 Remove unused code. 2020-04-04 10:40:58 -07:00
Ignacio
0b15c58692 Fix more build errors. 2020-04-04 10:18:58 -07:00
Ignacio
adce1a00da More cleanups. Assume static linking. 2020-03-30 10:09:31 -07:00
Ignacio
a3ae50b50f Update stb_image. 2020-03-23 09:59:44 -07:00
Ignacio
6dd3687be1 Minor cleanup. 2020-03-23 09:58:56 -07:00
Димитър Трендафилов
d891d044e7
Minor fix to ATOC normalization. 2019-02-15 15:06:29 +02:00
Ignacio
7c68e09d77 Fix ATOC overflow error on large textures. Merge fix from The Witness. 2018-10-29 12:52:00 -07:00
Ignacio
a9a6f6968e Fix minor warnings.
Add output directories to ignore list.
2018-10-29 12:37:16 -07:00
Ignacio
d2b514a3c1 Comment out hack. 2018-10-10 16:30:25 -07:00
Ignacio
1722b00802 FloatImage does not need a virtual dtor. 2018-10-09 18:10:25 -07:00
Ignacio
9489aed825 Merge changes from The Witness. 2018-02-05 18:55:07 -08:00
Remi Papillie
b03d5178fc Fix .hdr images being loaded as LDR before compression 2018-01-28 20:18:13 +01:00
Ignacio
ed735ac2cb Fix alpha coverage subsampling. Fixes issue #266. 2017-09-04 12:25:22 -07:00
Ken Cooke
96b73af196 Fast implementations of toLinear() and toGamma() for default gamma=2.2 2017-06-01 13:44:28 -07:00
Ignacio
6fb57d3478 Fix order of kaiser parameters. 2016-10-05 11:14:11 -07:00
Ignacio
383331bb42 Fix issue #240. 2016-09-19 11:29:40 -07:00
Ignacio
1a75484520 Minor fixes. 2016-09-19 11:20:25 -07:00
Timothy Pearson
203eda1d47 Fix build on PPC64LE
Signed-off-by: Timothy Pearson <tpearson@raptorengineering.com>
2016-06-26 20:09:39 -05:00
Timothy Pearson
47b06d3255 Fix build failure due to PPM save incorrect data types
Signed-off-by: Timothy Pearson <tpearson@raptorengineering.com>
2016-06-26 20:02:28 -05:00
sanderd17
65b3dfa4a6 Fix compilation on GCC 6
GCC 6 apparently doesn't want to cast booleans to pointers anymore. So this fixes it for us. See also our changeset: http://trac.wildfiregames.com/changeset/18364
2016-06-12 15:09:19 +02:00
mpersano
2bd367a4dc Add support for compressing texture arrays.
Also add support for reading/writing DX10 uncompressed (RGB/lumi) textures, so
now it's possible to compress a texture array assembled with nvcompress.
2016-02-28 08:05:59 -03:00
mpersano
db8fc561c3 Support assembling texture arrays. 2016-02-11 18:43:01 -02:00
Ignacio
9d6c7d6a69 Integrate more changes from cfcohen. 2015-12-05 15:16:14 -08:00
Ignacio Castaño
26723de502 Fix memory leak reported by Sylvain Rochette in issue #229. 2015-08-21 21:53:16 -07:00
Ignacio
a083337473 Merge changes from The Witness. 2015-03-24 12:14:49 -07:00
castano
7e2a9d1adb osx fixes. Fix issue 211. 2014-12-02 20:23:21 +00:00
castano
d019cd7080 Merge changes from the witness. 2014-11-04 17:49:29 +00:00
castano
7e74261f92 Fixes issue 204. 2014-05-21 17:47:06 +00:00
castano
b06a6f46a5 Fixes issue 207. 2014-04-18 16:25:24 +00:00
castano
63d6036e3a Fix issue 206. 2014-04-03 22:10:12 +00:00
nathaniel.reed@gmail.com
ab316deeaa Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works.
- Added AVPCL compressor to projects and got it building with VC9 and VC10.
- Removed unused command line interface & file read/write code from AVPCL.
- Convert AVPCL to use NV vector math lib, asserts, etc.
- Convert AVPCL to use double instead of float.
- Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage.  As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE.
- Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate.
- Added some missing vector operators to the nvmath lib.
2013-12-07 02:17:08 +00:00
nathaniel.reed@gmail.com
474239c784 Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
castano@gmail.com
b2b367ef5f Fix xyzToCieLab bug and add CIE Lab DeltaE 1994 color differencing.
Fixes issue 197.
Fixes issue 198.
2013-09-04 01:08:39 +00:00
castano@gmail.com
94d0635285 Merge changes from the Witness. 2013-06-07 17:53:55 +00:00
castano
1d8d067caf Fix build under OSX with clang. Fixes issue 180. 2012-09-11 16:22:09 +00:00
castano
63897b3ecc Integrate 3D texture fixes from Ben Goldstein @ Nihilistic. 2012-08-28 17:22:37 +00:00
castano
ac3f2d1794 Misc changes. 2012-08-28 16:44:23 +00:00
castano
04bdc76749 Merge changes from The Witness. 2012-07-20 16:32:26 +00:00
castano
fea97461c5 Merge changes from The Witness. 2012-07-20 16:17:28 +00:00
castano
b130487c2a Merge changes from the witness. 2012-04-30 23:03:00 +00:00
castano
cb6c18efa4 Add info about Valve's texture format. 2012-02-14 16:15:20 +00:00
castano
f2d90ee844 Fix errors in new cluster fit compressor. 2012-01-02 08:49:13 +00:00
castano
e98d795d2b More header optimizations. 2011-10-11 18:52:24 +00:00
castano
d11d7a5f38 seamless cubemap filtering. 2011-10-11 06:40:40 +00:00
castano
2ec37026be Merge changes from the witness. 2011-10-10 20:24:12 +00:00