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6c20675a99
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Get flag module working
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2020-06-02 22:45:48 -07:00 |
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6a5604911d
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Major refactor, splitting ModuleConformalDecal
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2020-06-02 20:36:45 -07:00 |
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5652f0dda1
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small tweaks
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2020-06-02 19:11:05 -07:00 |
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eda068cd66
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Get decal switching working mostly
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2020-06-02 18:07:05 -07:00 |
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5ddf973a76
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Run config parsing after MM is done running
MM is now a hard dependency
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2020-06-02 17:14:52 -07:00 |
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53538a7b09
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Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
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2020-06-02 13:46:16 -07:00 |
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7e520f97ca
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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114fc745f0
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Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6 .
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2020-06-01 21:28:01 -07:00 |
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dfd4224ae0
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Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
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2020-06-01 21:14:41 -07:00 |
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6ae598d9f5
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Make material handling more intelligent and add incrementing queue
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2020-06-01 21:09:14 -07:00 |
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3e23d8696a
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Make range and adjustability of tweakables configurable
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2020-06-01 17:48:53 -07:00 |
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e4e099618d
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Fix decal projection being scaled twice
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2020-06-01 16:54:07 -07:00 |
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d54887414f
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Fix part highlighting and the collider disappearing
Completes #2
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2020-06-01 15:57:57 -07:00 |
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91a6613707
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Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
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2020-05-31 23:04:59 -07:00 |
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8a056f5c72
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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561b3778ad
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First compile
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2020-05-30 14:24:31 -07:00 |
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