6c20675a99
Get flag module working
2020-06-02 22:45:48 -07:00
6a5604911d
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
5652f0dda1
small tweaks
2020-06-02 19:11:05 -07:00
d1e4d2ac4f
Small refactor to reload tweakables on load
2020-06-02 18:26:40 -07:00
eda068cd66
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
c72e20bd2a
Black Lives Matter
2020-06-02 17:17:33 -07:00
5ddf973a76
Run config parsing after MM is done running
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MM is now a hard dependency
2020-06-02 17:14:52 -07:00
fccf52ae6e
Add manual material property constructors
2020-06-02 17:11:38 -07:00
53538a7b09
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
114fc745f0
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
.
2020-06-01 21:28:01 -07:00
1ee1b0d84f
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
dfd4224ae0
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
6ae598d9f5
Make material handling more intelligent and add incrementing queue
2020-06-01 21:09:14 -07:00
3e23d8696a
Make range and adjustability of tweakables configurable
2020-06-01 17:48:53 -07:00
e4e099618d
Fix decal projection being scaled twice
2020-06-01 16:54:07 -07:00
d54887414f
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
91a6613707
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
a12b11a339
Add localization
2020-05-31 18:26:27 -07:00
cffc35d17a
Fix ForwardAdd overlap in shader
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This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a
update shader to disable culling
2020-05-30 23:09:53 -07:00
051e1d3c7a
Shader tweaks to work with negative meshes
2020-05-30 23:08:16 -07:00
184325f564
Rotate model and fix config
2020-05-30 22:47:23 -07:00
8a056f5c72
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
01e046a7f1
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
3c8f102f5d
Add game assets
2020-05-30 14:32:39 -07:00
561b3778ad
First compile
2020-05-30 14:24:31 -07:00
8cd456f16e
Documentation and cleanup
2020-05-30 13:46:03 -07:00
e504936896
Add projection and loading functionality
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ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
0b34991f34
Print parsing errors as exceptions
2020-05-30 00:16:40 -07:00
995c9120e5
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
d5038e19bc
Use all cameras and rely on layers for culling
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Also cleanup some stuff
2020-05-29 21:15:33 -07:00
1287e729eb
Add projection logic
2020-05-29 21:02:58 -07:00
bd1a588ff7
Update project file with OrientedBounds
2020-05-29 19:04:38 -07:00
1f92797072
OrientedBounds cleanup
2020-05-29 19:03:40 -07:00
b72fcb07f0
Add struct for OrientedBounds
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Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
2020-05-29 02:17:49 -07:00
387ba964fb
Documentation and logging
2020-05-27 15:49:17 -07:00
a1745f6e3a
Cleanup and check if material should inherit base normals
2020-05-27 15:43:23 -07:00
a90d24c141
Rename to reflect behavior instead of copying Blowfish
2020-05-27 15:31:56 -07:00
1ed0cfacb7
Add parser for material properties
2020-05-27 15:19:46 -07:00
c0a16e9bbd
Remove redundant type identifiers
2020-05-26 23:08:38 -07:00
645e93611b
Small refactor
2020-05-26 23:05:07 -07:00
84c2107288
Begin writing material data parsing code
2020-05-26 23:04:19 -07:00
6a000c805e
Setup C# project
2020-05-25 20:42:24 -07:00
353dc61ebd
Rename wrinke texture
2020-05-25 20:34:55 -07:00
dc25576911
Add specular paint shader
2020-05-25 10:35:32 -07:00
8ca3925e04
Move projection code into shared library
2020-05-24 18:16:23 -07:00
f630fb2215
Revert world-space normal change and write paint shader
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• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
289988cf11
Compute world-space normal in programmable portion of the shader
2020-05-24 16:48:37 -07:00
8382a97b72
I guess that doesnt do anything. odd
2020-05-24 16:16:17 -07:00