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6a5604911d
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Major refactor, splitting ModuleConformalDecal
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2020-06-02 20:36:45 -07:00 |
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eda068cd66
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Get decal switching working mostly
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2020-06-02 18:07:05 -07:00 |
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fccf52ae6e
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Add manual material property constructors
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2020-06-02 17:11:38 -07:00 |
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7e520f97ca
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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6ae598d9f5
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Make material handling more intelligent and add incrementing queue
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2020-06-01 21:09:14 -07:00 |
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3e23d8696a
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Make range and adjustability of tweakables configurable
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2020-06-01 17:48:53 -07:00 |
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01e046a7f1
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Add test config and get the mod almost working
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2020-05-30 17:03:14 -07:00 |
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0b34991f34
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Print parsing errors as exceptions
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2020-05-30 00:16:40 -07:00 |
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995c9120e5
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Add enable/disable logic to ModuleConformingDecal
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2020-05-29 23:26:33 -07:00 |
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1287e729eb
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Add projection logic
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2020-05-29 21:02:58 -07:00 |
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387ba964fb
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Documentation and logging
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2020-05-27 15:49:17 -07:00 |
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a1745f6e3a
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Cleanup and check if material should inherit base normals
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2020-05-27 15:43:23 -07:00 |
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a90d24c141
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Rename to reflect behavior instead of copying Blowfish
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2020-05-27 15:31:56 -07:00 |
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1ed0cfacb7
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Add parser for material properties
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2020-05-27 15:19:46 -07:00 |
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c0a16e9bbd
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Remove redundant type identifiers
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2020-05-26 23:08:38 -07:00 |
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645e93611b
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Small refactor
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2020-05-26 23:05:07 -07:00 |
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84c2107288
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Begin writing material data parsing code
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2020-05-26 23:04:19 -07:00 |
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