Add a fallback method for the launch clamp module that does not require GPU instancing, for users with older computers. This method is currently very slow when calculating several launch clamps in a single frame in the editor, but fine in the flight scene
* check if renderer list is null on HeatEffects plugin before lateupdate
* correctly use reversed deploy animation for retracting ISRUs when retract animation is not present
• Use instancing instead of editing the mesh to extend the launch clamp girder
• Calculate length from local position when in editor to avoid slight delay
• ISRU Animation module now will optionally wait for the current looping animation to complete before changing states, making transitions look more seamless
• Better looping animation handling, instead of manually refreshing animations
• Better documentation
• Remove some debug code in HeatEffects
• Add ModuleRestockHeatEffects, which replaces ModuleHeatEffects and incorporates its own color changing module without the bugs of the stock one, as well as having an option to disable the built in blackbody glow.
• Minor changes to ModuleRestockISRUAnimation
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
* Warn if Restock is installed in the wrong place (finds DLL and then goes two directories up, this should be Restock's "root" install directory)
* Warn if some old directories are sitting around from an old version of KSP, since the old part configs break stuff.
Each MATERIAL node can take transform or baseTransform values which look for renderers on that transform or that transform and children respectively. If none are specified it will use every renderer in the model.