Commit Graph

55 Commits

Author SHA1 Message Date
bad7196a0f Fix NRE when ModuleRestockHeatEffects encounters a missing renderer 2024-08-14 23:43:45 -07:00
9c914a1d66 Update project organization and fix constraint but 2024-06-06 21:57:34 -07:00
9d0bd91afe Fixing light and RCS bugs 2021-01-19 11:37:32 -08:00
af43cd8f70 Fix depth mask interaction with part repairs 2021-01-15 21:36:03 -08:00
a0f70bd778 Fix merge error with dll and csproj 2021-01-15 16:55:19 -08:00
5853781461 Merge branch '1-11-updates' 2021-01-13 13:53:22 -08:00
bbea67abc8 Add RCS fixes 2021-01-13 11:48:03 -08:00
135a775aab 1.11 Light updates 2021-01-06 22:11:53 -08:00
1671a65656 Integrate fuel line and strut variants 2020-07-03 01:22:08 -07:00
becf643a8f Include DeployableMeshHider in compile target 2020-05-02 13:58:46 -07:00
fd68fe9b10 Cache generated girder meshes for later use
Should help with vessels that have large numbers of launch clamps
2020-04-28 17:21:52 -07:00
6153434179 Always use fallback launch clamp implementation in flight
Instanced rendering doesnt work with lighting correctly in Unity, so we cant use it in the flight scene.
2020-04-26 18:30:10 -07:00
7cdb73d0a3 Blarg HONK HONK Blurg...fixes
- #847
- #846
- #845
- #843
- #808
2020-04-26 13:48:13 -07:00
2c16fab42e Add launch clamp fallback for older versions of OpenGL
Add a fallback method for the launch clamp module that does not require GPU instancing, for users with older computers. This method is currently very slow when calculating several launch clamps in a single frame in the editor, but fine in the flight scene
2020-02-01 17:18:20 -08:00
85ab757271 Code cleanup
• Pretty up some code for consistency
• Add documentation to constraint modules
• Fix key name for copy position constraint
2020-01-30 22:24:39 -08:00
6cd78839ae Update ModuleRestockHeatEffects to fix instantiation issues
Untested (will test when I get home)
2019-12-03 12:41:33 -08:00
8467b4fcae Fix NREs in ISRU code
* check if renderer list is null on HeatEffects plugin before lateupdate
* correctly use reversed deploy animation for retracting ISRUs when retract animation is not present
2019-11-04 16:55:36 -08:00
75b05e96fe Fix launch clamp instancing in flight scene
Closes #693
2019-10-26 12:02:03 -07:00
7ab6df3bd4 Update launch clamp module
• Use instancing instead of editing the mesh to extend the launch clamp girder
• Calculate length from local position when in editor to avoid slight delay
2019-10-22 12:48:39 -07:00
134fd03c55 Recompile plugin for 1.8 2019-10-20 22:23:27 -07:00
1d0042de8a Remove debug messages from module 2019-09-12 12:02:05 -07:00
922dd5e282 Get launch clamp code working 2019-09-10 13:09:38 -07:00
3e13dab645 Launchclamp module works but hangs unexpectedly due to it growing too large 2019-09-08 19:12:19 -07:00
516e0829a5 Use for loops instead of foreach loops to minimize GC 2019-08-31 11:28:37 -07:00
411f85e329 Merge branch 'resource' into develop 2019-08-30 21:21:18 -07:00
f5b81532bb Finish overhauling animation module to support waiting states
• ISRU Animation module now will optionally wait for the current looping animation to complete before changing states, making transitions look more seamless
• Better looping animation handling, instead of manually refreshing animations
• Better documentation
• Remove some debug code in HeatEffects
2019-08-30 21:02:20 -07:00
cf585360cb overhaul ModuleRestockISRUAnimation to support more animation states
Getting closer to making this a drop-in replacement for ModuleAnimationGroup in all cases!
2019-08-30 00:24:49 -07:00
5e48743a92 Documentation pass 2019-08-16 21:26:01 -07:00
a506dc492e Add ModuleRestockHeatEffects
• Add ModuleRestockHeatEffects, which replaces ModuleHeatEffects and incorporates its own color changing module without the bugs of the stock one, as well as having an option to disable the built in blackbody glow.
• Minor changes to ModuleRestockISRUAnimation
2019-08-16 21:20:14 -07:00
6871021b8a Add ISRU and custom animation module 2019-08-15 00:09:18 -07:00
7a5a2a0d46 Add check for if the queue has already been updated 2019-06-11 16:33:30 -07:00
ceb3d5d33f Allow ModuleRestockDepthMask to have multiple masks 2019-06-11 15:27:00 -07:00
32e7169e80 Update Restock.dll 2019-06-10 17:58:44 -07:00
175c7269e3 Minor changes to ModuleRestockLinkedMesh 2019-06-09 09:41:23 -07:00
17f73a1c05 Add fuelline and strut 2019-06-09 09:32:25 -07:00
1ba8caa1ac Keep texture centered when extending pipes
(this will be important later)
2019-06-08 15:42:02 -07:00
46c068f4a7 allow for multiple material modification
Allow ModuleRestockLinkedMesh to reference multiple materials including disabled ones
2019-06-08 15:41:49 -07:00
d43d5bdb32 Add ModuleRestockLinkedMesh
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
2019-06-08 15:41:31 -07:00
ff1d3be11a Keep texture centered when extending pipes
(this will be important later)
2019-06-04 18:14:41 -07:00
2bc203ee64 allow for multiple material modification
Allow ModuleRestockLinkedMesh to reference multiple materials including disabled ones
2019-06-04 11:56:19 -07:00
2d9249d001 Add ModuleRestockLinkedMesh
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
2019-06-04 00:09:09 -07:00
f26d4c20ea Verify install and warn user of issues
* Warn if Restock is installed in the wrong place (finds DLL and then goes two directories up, this should be Restock's "root" install directory)
* Warn if some old directories are sitting around from an old version of KSP, since the old part configs break stuff.
2019-04-21 22:40:48 -07:00
edc42d3360 Fix transform finder
* It was using node.name rather than node.value
* Wasn't actually adding the renderers it found to the result
2019-03-01 23:52:18 -08:00
2a8287491b Blacklist complains if url pattern does not match any files
Easier to debug stuff
2019-03-01 01:03:45 -08:00
91ec3c8341 Extract common code between blacklist and whitelist 2019-03-01 01:00:49 -08:00
bbc29c201f Make constants all capitals 2019-03-01 00:53:33 -08:00
17ec6782e4 Update csproj since I forgot apparently 2019-03-01 00:22:23 -08:00
ddb79541f5 Material modifers can be scoped by transform
Each MATERIAL node can take transform or baseTransform values which look for renderers on that transform or that transform and children respectively.  If none are specified it will use every renderer in the model.
2019-02-28 23:54:33 -08:00
8d8795c57d Unify material modifiers
Allows float and color properties to be set on actual parts now, not just
fairings
2019-02-28 22:41:44 -08:00
366a354688 allow empty lines and comments in blacklist/whitelist 2019-02-04 21:20:20 -08:00