1316dbb553
Add basic ui controller
2020-07-15 18:12:50 -07:00
4a3569a7be
UI experiments
2020-07-12 20:27:19 -07:00
a9b05a677e
Merge branch 'develop' into feature-text
2020-07-02 20:13:46 -07:00
be641272ad
Shader fixes and legacy shader code
2020-07-02 19:40:00 -07:00
0aaf0088d8
Tweak and compile shaders
2020-07-01 22:54:30 -07:00
0b83155c42
idk
2020-07-01 01:30:46 -07:00
f78093bbb6
Major shader overhaul
...
• All shaders merged into one using shader variants
• new SDF-based antialiasing engine
• Smoothness on SDFs is now disabled
2020-07-01 01:28:45 -07:00
1ab8d0f6bc
Merge branch 'master' into develop
2020-06-29 22:19:31 -07:00
1ad6a1fa50
Disable projection onto decal shaders
2020-06-29 19:13:51 -07:00
adf6f7171a
Add Munar decals
2020-06-22 01:41:51 -07:00
0a77ef57b7
Play around more with text rendering
2020-06-19 01:01:46 -07:00
00acb45e18
Fix zbuffer writing in bounds shader
2020-06-18 14:15:59 -07:00
8acf17f189
Shader formatting
2020-06-17 16:43:14 -07:00
2af192966f
fix cutoff value on shaders
2020-06-11 22:02:13 -07:00
3c5fcedca4
Add visible bounding boxes around projection area
2020-06-11 19:59:53 -07:00
a42084bf1c
Add glow shader for bounding cube
2020-06-11 18:57:43 -07:00
b24a2c1bbe
Add SDF shaders
2020-06-11 14:14:59 -07:00
86f68b3bf8
Hopefully fix decals when used with certain parts
2020-06-09 21:13:36 -07:00
2cae31b20f
Fix icon color when disabled in VAB menu
2020-06-09 13:23:34 -07:00
ebaeaa2182
Remove unused assets
2020-06-09 13:17:17 -07:00
5376611eae
Decal shader changes, try to fix lighting additive pass
2020-06-08 00:03:26 -07:00
f8d94ed681
Add semiotic decal atlas
2020-06-07 13:06:56 -07:00
daf80b7f0f
Add agency and custom category (for use with WBTools)
2020-06-06 01:06:32 -07:00
5560eee368
rename background color property to make KSP happy
2020-06-05 21:26:57 -07:00
d797a94066
Rework back shader and textures, add flag
2020-06-05 00:30:46 -07:00
e9c8f3dafb
Big refactor to enable preview materials
...
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
1ee1b0d84f
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
cffc35d17a
Fix ForwardAdd overlap in shader
...
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a
update shader to disable culling
2020-05-30 23:09:53 -07:00
353dc61ebd
Rename wrinke texture
2020-05-25 20:34:55 -07:00
dc25576911
Add specular paint shader
2020-05-25 10:35:32 -07:00
8ca3925e04
Move projection code into shared library
2020-05-24 18:16:23 -07:00
f630fb2215
Revert world-space normal change and write paint shader
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• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
289988cf11
Compute world-space normal in programmable portion of the shader
2020-05-24 16:48:37 -07:00
8382a97b72
I guess that doesnt do anything. odd
2020-05-24 16:16:17 -07:00
b10660cc2c
Shader fixes and cleanup
2020-05-24 16:05:29 -07:00
bd83729e5a
Enable multi-pass forward rendering
2020-05-24 11:41:09 -07:00
03b647560e
Shader cleanup and use KSP's Blinn Phong BRDF
2020-05-24 10:46:50 -07:00
0444b33613
Rearrange DecalProjector so Unity sees it
2020-05-23 22:10:51 -07:00
282dcd6f48
Remove debug code so it actually works
2020-05-23 22:10:27 -07:00
da6d72b0e7
Simplify decal library
...
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
8594b8bf28
Fix formatting in DecalBack.shader
2020-05-23 21:18:43 -07:00
6a25472d9c
Backside shader
2020-05-23 21:16:00 -07:00
f95a8d909c
Add more textures
2020-05-23 21:12:12 -07:00
d4e7b57427
Add test textures
2020-05-22 16:42:33 -07:00
cfeaab6f27
Reorganization to work with Unity project
2020-05-22 15:09:20 -07:00