Commit Graph

31 Commits (6360d222b07d668b6be27b84b98eb3cfcad1a8f0)

Author SHA1 Message Date
Andrew Cassidy 38ce1184ea Remove broken culling code and fix flag switching 4 years ago
Andrew Cassidy a386281fb2 Add slider for edge wear 4 years ago
Andrew Cassidy 3ab1414a19 Better normal map handling for parts with no normals 4 years ago
Andrew Cassidy 1dddb97ca9 Fix tile indexing 4 years ago
Andrew Cassidy a8313127e2 Debug statement cleanup and fix icon creation 4 years ago
Andrew Cassidy 79bdc03c4b Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
4 years ago
Andrew Cassidy d2f81058f8 Refactor yet again and add autotiling 4 years ago
Andrew Cassidy a6fa2dd61c Some cleanup of debug statements 4 years ago
Andrew Cassidy 2174f2c07b Destroy materials and properties when MPC is destroyed 4 years ago
Andrew Cassidy 4c10f0ecd7 Fix material creation 4 years ago
Andrew Cassidy d04d5120f4 thing 4 years ago
Andrew Cassidy da1fbf0f2a Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
4 years ago
Andrew Cassidy 0ef46a3182 More work trying to fix part icons 4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 6a5604911d Major refactor, splitting ModuleConformalDecal 4 years ago
Andrew Cassidy eda068cd66 Get decal switching working mostly 4 years ago
Andrew Cassidy fccf52ae6e Add manual material property constructors 4 years ago
Andrew Cassidy 7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
4 years ago
Andrew Cassidy 6ae598d9f5 Make material handling more intelligent and add incrementing queue 4 years ago
Andrew Cassidy 3e23d8696a Make range and adjustability of tweakables configurable 4 years ago
Andrew Cassidy 01e046a7f1 Add test config and get the mod almost working 4 years ago
Andrew Cassidy 0b34991f34 Print parsing errors as exceptions 4 years ago
Andrew Cassidy 995c9120e5 Add enable/disable logic to ModuleConformingDecal 4 years ago
Andrew Cassidy 1287e729eb Add projection logic 4 years ago
Andrew Cassidy 387ba964fb Documentation and logging 4 years ago
Andrew Cassidy a1745f6e3a Cleanup and check if material should inherit base normals 4 years ago
Andrew Cassidy a90d24c141 Rename to reflect behavior instead of copying Blowfish 4 years ago
Andrew Cassidy 1ed0cfacb7 Add parser for material properties 4 years ago
Andrew Cassidy c0a16e9bbd Remove redundant type identifiers 4 years ago
Andrew Cassidy 645e93611b Small refactor 4 years ago
Andrew Cassidy 84c2107288 Begin writing material data parsing code 4 years ago