b09695d602
Use bounds to choose projection targets
2020-06-11 21:01:01 -07:00
3ab1414a19
Better normal map handling for parts with no normals
2020-06-11 14:15:37 -07:00
e2f54cb4f7
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
2020-06-10 12:20:47 -07:00
b3d817e0c3
more things
2020-06-08 13:14:25 -07:00
de2f42a09f
Temporarily remove nonfunctional intersection code
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Will probably fix at a later date, but its not needed for the plugin to work
2020-06-08 02:16:30 -07:00
79bdc03c4b
Add tiling index and size values, for easier tiling
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Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
3637f84f5c
Remove failed attempt at a culling fix
2020-06-05 21:36:14 -07:00
da1fbf0f2a
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
e9c8f3dafb
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
5652f0dda1
small tweaks
2020-06-02 19:11:05 -07:00
eda068cd66
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
c72e20bd2a
Black Lives Matter
2020-06-02 17:17:33 -07:00
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
d54887414f
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
91a6613707
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
8a056f5c72
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
01e046a7f1
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
8cd456f16e
Documentation and cleanup
2020-05-30 13:46:03 -07:00
e504936896
Add projection and loading functionality
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ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
995c9120e5
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
d5038e19bc
Use all cameras and rely on layers for culling
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Also cleanup some stuff
2020-05-29 21:15:33 -07:00
1287e729eb
Add projection logic
2020-05-29 21:02:58 -07:00