Commit Graph

244 Commits

Author SHA1 Message Date
cffc35d17a Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a update shader to disable culling 2020-05-30 23:09:53 -07:00
051e1d3c7a Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
184325f564 Rotate model and fix config 2020-05-30 22:47:23 -07:00
8a056f5c72 Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
01e046a7f1 Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
3c8f102f5d Add game assets 2020-05-30 14:32:39 -07:00
561b3778ad First compile 2020-05-30 14:24:31 -07:00
8cd456f16e Documentation and cleanup 2020-05-30 13:46:03 -07:00
e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
0b34991f34 Print parsing errors as exceptions 2020-05-30 00:16:40 -07:00
995c9120e5 Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
d5038e19bc Use all cameras and rely on layers for culling
Also cleanup some stuff
2020-05-29 21:15:33 -07:00
1287e729eb Add projection logic 2020-05-29 21:02:58 -07:00
bd1a588ff7 Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
1f92797072 OrientedBounds cleanup 2020-05-29 19:03:40 -07:00
b72fcb07f0 Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
2020-05-29 02:17:49 -07:00
387ba964fb Documentation and logging 2020-05-27 15:49:17 -07:00
a1745f6e3a Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a90d24c141 Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
1ed0cfacb7 Add parser for material properties 2020-05-27 15:19:46 -07:00
c0a16e9bbd Remove redundant type identifiers 2020-05-26 23:08:38 -07:00
645e93611b Small refactor 2020-05-26 23:05:07 -07:00
84c2107288 Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
6a000c805e Setup C# project 2020-05-25 20:42:24 -07:00
353dc61ebd Rename wrinke texture 2020-05-25 20:34:55 -07:00
dc25576911 Add specular paint shader 2020-05-25 10:35:32 -07:00
8ca3925e04 Move projection code into shared library 2020-05-24 18:16:23 -07:00
f630fb2215 Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
289988cf11 Compute world-space normal in programmable portion of the shader 2020-05-24 16:48:37 -07:00
8382a97b72 I guess that doesnt do anything. odd 2020-05-24 16:16:17 -07:00
b10660cc2c Shader fixes and cleanup 2020-05-24 16:05:29 -07:00
bd83729e5a Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
03b647560e Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00
0444b33613 Rearrange DecalProjector so Unity sees it 2020-05-23 22:10:51 -07:00
282dcd6f48 Remove debug code so it actually works 2020-05-23 22:10:27 -07:00
da6d72b0e7 Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
8594b8bf28 Fix formatting in DecalBack.shader 2020-05-23 21:18:43 -07:00
6a25472d9c Backside shader 2020-05-23 21:16:00 -07:00
f95a8d909c Add more textures 2020-05-23 21:12:12 -07:00
d4e7b57427 Add test textures 2020-05-22 16:42:33 -07:00
cfeaab6f27 Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00
01a9f2faff Commit test code and shaders 2020-05-21 23:38:49 -07:00
f1625b4d62 Initial commit 2020-05-20 23:34:47 -07:00