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5ddf973a76
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Run config parsing after MM is done running
MM is now a hard dependency
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2020-06-02 17:14:52 -07:00 |
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53538a7b09
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Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
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2020-06-02 13:46:16 -07:00 |
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7e520f97ca
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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114fc745f0
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Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6 .
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2020-06-01 21:28:01 -07:00 |
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1ee1b0d84f
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Dont zwrite decal shaders
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2020-06-01 21:27:36 -07:00 |
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dfd4224ae0
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Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
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2020-06-01 21:14:41 -07:00 |
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6ae598d9f5
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Make material handling more intelligent and add incrementing queue
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2020-06-01 21:09:14 -07:00 |
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3e23d8696a
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Make range and adjustability of tweakables configurable
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2020-06-01 17:48:53 -07:00 |
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e4e099618d
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Fix decal projection being scaled twice
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2020-06-01 16:54:07 -07:00 |
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d54887414f
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Fix part highlighting and the collider disappearing
Completes #2
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2020-06-01 15:57:57 -07:00 |
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91a6613707
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Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
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2020-05-31 23:04:59 -07:00 |
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a12b11a339
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Add localization
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2020-05-31 18:26:27 -07:00 |
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cffc35d17a
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Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
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2020-05-31 18:25:29 -07:00 |
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051e1d3c7a
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Shader tweaks to work with negative meshes
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2020-05-30 23:08:16 -07:00 |
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184325f564
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Rotate model and fix config
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2020-05-30 22:47:23 -07:00 |
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8a056f5c72
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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01e046a7f1
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Add test config and get the mod almost working
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2020-05-30 17:03:14 -07:00 |
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3c8f102f5d
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Add game assets
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2020-05-30 14:32:39 -07:00 |
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561b3778ad
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First compile
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2020-05-30 14:24:31 -07:00 |
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