Commit Graph

59 Commits

Author SHA1 Message Date
Chris Adderley
becf643a8f Include DeployableMeshHider in compile target 2020-05-02 13:58:46 -07:00
fd68fe9b10
Cache generated girder meshes for later use
Should help with vessels that have large numbers of launch clamps
2020-04-28 17:21:52 -07:00
6153434179
Always use fallback launch clamp implementation in flight
Instanced rendering doesnt work with lighting correctly in Unity, so we cant use it in the flight scene.
2020-04-26 18:30:10 -07:00
Chris Adderley
7cdb73d0a3 Blarg HONK HONK Blurg...fixes
- #847
- #846
- #845
- #843
- #808
2020-04-26 13:48:13 -07:00
2c16fab42e
Add launch clamp fallback for older versions of OpenGL
Add a fallback method for the launch clamp module that does not require GPU instancing, for users with older computers. This method is currently very slow when calculating several launch clamps in a single frame in the editor, but fine in the flight scene
2020-02-01 17:18:20 -08:00
85ab757271
Code cleanup
• Pretty up some code for consistency
• Add documentation to constraint modules
• Fix key name for copy position constraint
2020-01-30 22:24:39 -08:00
3077b9b47b
Merge branch 'Wheels' into develop 2020-01-30 18:45:48 -08:00
931d891644
Convert ModuleRestockLookAtConstrain into ModuleRestockConstraints
New module is extendable and modular, allowing constraints to be run in the expected order without relying on possibly undefined behavior
2020-01-30 18:37:27 -08:00
073b7d2948
Roll ModuleAdvancedLookAtConstraint into ReStock 2020-01-30 17:16:10 -08:00
6cd78839ae
Update ModuleRestockHeatEffects to fix instantiation issues
Untested (will test when I get home)
2019-12-03 12:41:33 -08:00
8467b4fcae
Fix NREs in ISRU code
* check if renderer list is null on HeatEffects plugin before lateupdate
* correctly use reversed deploy animation for retracting ISRUs when retract animation is not present
2019-11-04 16:55:36 -08:00
75b05e96fe
Fix launch clamp instancing in flight scene
Closes #693
2019-10-26 12:02:03 -07:00
7ab6df3bd4
Update launch clamp module
• Use instancing instead of editing the mesh to extend the launch clamp girder
• Calculate length from local position when in editor to avoid slight delay
2019-10-22 12:48:39 -07:00
bf465c5ac0
Remove another unused reference 2019-10-20 22:53:32 -07:00
5d3768b5bb
Remove unused reference 2019-10-20 22:51:45 -07:00
134fd03c55
Recompile plugin for 1.8 2019-10-20 22:23:27 -07:00
9ee549b29b
Merge branch 'ground' into develop 2019-10-09 17:52:33 -07:00
1d0042de8a
Remove debug messages from module 2019-09-12 12:02:05 -07:00
922dd5e282
Get launch clamp code working 2019-09-10 13:09:38 -07:00
3e13dab645
Launchclamp module works but hangs unexpectedly due to it growing too large 2019-09-08 19:12:19 -07:00
516e0829a5
Use for loops instead of foreach loops to minimize GC 2019-08-31 11:28:37 -07:00
411f85e329
Merge branch 'resource' into develop 2019-08-30 21:21:18 -07:00
f5b81532bb
Finish overhauling animation module to support waiting states
• ISRU Animation module now will optionally wait for the current looping animation to complete before changing states, making transitions look more seamless
• Better looping animation handling, instead of manually refreshing animations
• Better documentation
• Remove some debug code in HeatEffects
2019-08-30 21:02:20 -07:00
cf585360cb
overhaul ModuleRestockISRUAnimation to support more animation states
Getting closer to making this a drop-in replacement for ModuleAnimationGroup in all cases!
2019-08-30 00:24:49 -07:00
5e48743a92
Documentation pass 2019-08-16 21:26:01 -07:00
a506dc492e
Add ModuleRestockHeatEffects
• Add ModuleRestockHeatEffects, which replaces ModuleHeatEffects and incorporates its own color changing module without the bugs of the stock one, as well as having an option to disable the built in blackbody glow.
• Minor changes to ModuleRestockISRUAnimation
2019-08-16 21:20:14 -07:00
6871021b8a
Add ISRU and custom animation module 2019-08-15 00:09:18 -07:00
7a5a2a0d46
Add check for if the queue has already been updated 2019-06-11 16:33:30 -07:00
ceb3d5d33f
Allow ModuleRestockDepthMask to have multiple masks 2019-06-11 15:27:00 -07:00
d356834614
Merge branch 'negative-space' into develop 2019-06-10 17:58:39 -07:00
c19379153e
Update Restock.csproj 2019-06-10 17:51:35 -07:00
4b51e1ac70
Fix body transform support and some cleaning up 2019-06-10 17:18:32 -07:00
16b0e04b86
Merge branch 'negative-space' of https://github.com/PorktoberRevolution/ReStocked into negative-space 2019-06-10 00:37:26 -07:00
c824d83bfe
Add support to set what object gets affected by the depthMask
used for setting an "interior" mesh while allowing transparent meshes outside to still render correctly
2019-06-10 00:34:49 -07:00
676287618a
Update Restock.csproj 2019-06-09 18:46:43 -07:00
ec71ee0019
Fix depth mask module with transparent shaders and part variants 2019-06-09 18:43:33 -07:00
7a154de62f
Add DepthMask module 2019-06-09 18:01:00 -07:00
175c7269e3
Minor changes to ModuleRestockLinkedMesh 2019-06-09 09:41:23 -07:00
17f73a1c05
Add fuelline and strut 2019-06-09 09:32:25 -07:00
1ba8caa1ac
Keep texture centered when extending pipes
(this will be important later)
2019-06-08 15:42:02 -07:00
46c068f4a7
allow for multiple material modification
Allow ModuleRestockLinkedMesh to reference multiple materials including disabled ones
2019-06-08 15:41:49 -07:00
d43d5bdb32
Add ModuleRestockLinkedMesh
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
2019-06-08 15:41:31 -07:00
ff1d3be11a
Keep texture centered when extending pipes
(this will be important later)
2019-06-04 18:14:41 -07:00
2bc203ee64
allow for multiple material modification
Allow ModuleRestockLinkedMesh to reference multiple materials including disabled ones
2019-06-04 11:56:19 -07:00
2d9249d001
Add ModuleRestockLinkedMesh
Extends the stock CModuleLinkedMesh used on struts and pipes to make pipe textures repeat instead of stretch when a pipe is extended beyond its default length
2019-06-04 00:09:09 -07:00
blowfish
f26d4c20ea Verify install and warn user of issues
* Warn if Restock is installed in the wrong place (finds DLL and then goes two directories up, this should be Restock's "root" install directory)
* Warn if some old directories are sitting around from an old version of KSP, since the old part configs break stuff.
2019-04-21 22:40:48 -07:00
blowfish
edc42d3360 Fix transform finder
* It was using node.name rather than node.value
* Wasn't actually adding the renderers it found to the result
2019-03-01 23:52:18 -08:00
blowfish
2a8287491b Blacklist complains if url pattern does not match any files
Easier to debug stuff
2019-03-01 01:03:45 -08:00
blowfish
91ec3c8341 Extract common code between blacklist and whitelist 2019-03-01 01:00:49 -08:00
blowfish
bbc29c201f Make constants all capitals 2019-03-01 00:53:33 -08:00