Commit Graph

105 Commits

Author SHA1 Message Date
a42084bf1c Add glow shader for bounding cube 2020-06-11 18:57:43 -07:00
e27267c862 Add size calculation modes 2020-06-11 17:30:31 -07:00
a386281fb2 Add slider for edge wear 2020-06-11 16:52:12 -07:00
d52cf6725d Fix colors and localization 2020-06-11 15:20:50 -07:00
1bead566fa Add generic decals set 2020-06-11 14:19:31 -07:00
3ab1414a19 Better normal map handling for parts with no normals 2020-06-11 14:15:37 -07:00
b24a2c1bbe Add SDF shaders 2020-06-11 14:14:59 -07:00
e2f54cb4f7 Fix tile parsing and decal rotation
• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
2020-06-10 12:20:47 -07:00
86f68b3bf8 Hopefully fix decals when used with certain parts 2020-06-09 21:13:36 -07:00
25ee8362c6 Disable physics for decals 2020-06-09 20:40:32 -07:00
d3f59c34a5 Reduce decal mass 2020-06-09 20:38:44 -07:00
2cae31b20f Fix icon color when disabled in VAB menu 2020-06-09 13:23:34 -07:00
ebaeaa2182 Remove unused assets 2020-06-09 13:17:17 -07:00
723efea492 Remove some more debug statements 2020-06-09 00:03:00 -07:00
22628dbf93 Localization update 2020-06-08 21:53:23 -07:00
45fe3d1039 Update symmetry counterparts when tweakables are adjusted 2020-06-08 20:21:26 -07:00
f098e922cb Localize flag events 2020-06-08 19:50:33 -07:00
a4c46b94d2 Add flag selection to flag decals
• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
2020-06-08 19:38:35 -07:00
e42ff52fb5 Rework decal parameters so they dont reset when changing variants 2020-06-08 15:38:36 -07:00
b3d817e0c3 more things 2020-06-08 13:14:25 -07:00
7a92e51eca Fix things and remove test decal 2020-06-08 13:14:11 -07:00
43ac251ae4 Documentation pass
nobody will ever read these why am I doing this
2020-06-08 12:17:25 -07:00
de2f42a09f Temporarily remove nonfunctional intersection code
Will probably fix at a later date, but its not needed for the plugin to work
2020-06-08 02:16:30 -07:00
1dddb97ca9 Fix tile indexing 2020-06-08 01:56:24 -07:00
c4c5177908 Write semiotic decal config 2020-06-08 00:03:49 -07:00
5376611eae Decal shader changes, try to fix lighting additive pass 2020-06-08 00:03:26 -07:00
a8313127e2 Debug statement cleanup and fix icon creation 2020-06-07 19:52:17 -07:00
79bdc03c4b Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
f8d94ed681 Add semiotic decal atlas 2020-06-07 13:06:56 -07:00
d2f81058f8 Refactor yet again and add autotiling 2020-06-06 13:20:50 -07:00
a6fa2dd61c Some cleanup of debug statements 2020-06-06 12:33:51 -07:00
2174f2c07b Destroy materials and properties when MPC is destroyed 2020-06-06 11:28:28 -07:00
daf80b7f0f Add agency and custom category (for use with WBTools) 2020-06-06 01:06:32 -07:00
4c10f0ecd7 Fix material creation 2020-06-06 01:03:55 -07:00
d04d5120f4 thing 2020-06-05 22:54:55 -07:00
3637f84f5c Remove failed attempt at a culling fix 2020-06-05 21:36:14 -07:00
da1fbf0f2a Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
5560eee368 rename background color property to make KSP happy 2020-06-05 21:26:57 -07:00
afcc19c843 Asset changes 2020-06-05 20:14:16 -07:00
d797a94066 Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
0ef46a3182 More work trying to fix part icons 2020-06-05 00:29:23 -07:00
e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
6c20675a99 Get flag module working 2020-06-02 22:45:48 -07:00
6a5604911d Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
5652f0dda1 small tweaks 2020-06-02 19:11:05 -07:00
d1e4d2ac4f Small refactor to reload tweakables on load 2020-06-02 18:26:40 -07:00
eda068cd66 Get decal switching working mostly 2020-06-02 18:07:05 -07:00
c72e20bd2a Black Lives Matter 2020-06-02 17:17:33 -07:00
5ddf973a76 Run config parsing after MM is done running
MM is now a hard dependency
2020-06-02 17:14:52 -07:00
fccf52ae6e Add manual material property constructors 2020-06-02 17:11:38 -07:00