- Changes the zero-scaled gameobject added for Dmagic Science Animate compatability, which was causing the part to have strange bounds generated
- Closes #542
- Fix solar panel Pivot transform orientation to match that of stock
- Move material config for shiny solar panels to the mu instead of using the material switcher
- Rename restock-solarpanel-2x3.mu to restock-solarpanel-3x2.mu
- Rename textures for consistancy
- Add stock colliders to shrouded solar panels
- Add normal map to solar panels
- Fix small animation error in solar panel doors
- add a few frames of visual silence to the start of each deploy animation, since a stock bug causes antennas to sometimes launh not at the exact start of the deployment animation, causing odd angles
- may be related to #490
- Update artwork for the .625m reaction wheel. closes #480
- Add radial gyroscope RS+ part. closes #481
- Add manufacturer to the stock .625m reaction wheel part, since the stock config lacks it
- the game keeps track of the orientation of the antenna pivot object in the save. This makes sense for solar panels, or antennas if they tracked, but some deployed antennas ended up pointed random directions and looking weird when migrating an existing save
- This commit rotates the root segment of the communotron 16 to match the stock orientation, and adds dummy pivot transforms matching the stock deployed pivot transforms so nothing changes when the game rotates them on load.