85 Commits
0.0.9 ... 0.1.4

Author SHA1 Message Date
f3a6970a36 Merge pull request #594 from PorktoberRevolution/master
Release 0.1.4
2019-05-10 13:32:52 -07:00
b414f87abf Twitch smoothing group 2019-05-10 12:24:34 -07:00
973cda9f2e Compression 2019-05-10 09:41:26 -07:00
bc98f78479 Add French localization 2019-05-07 10:20:33 -07:00
d35b8da655 Fixes 2019-05-05 21:57:21 -07:00
d38e00aa6f fix typo 2019-05-02 12:43:52 -07:00
43c2e721de Merge pull request #587 from PorktoberRevolution/1-7-small-engines
1.7 updates
2019-05-02 12:33:29 -07:00
a7ce0f901b Merge branch 'master' into 1-7-small-engines 2019-05-02 12:33:12 -07:00
cf904690ca 1.7 updates 2019-05-02 12:31:31 -07:00
9eb30c56ff Update changelog for warnings 2019-04-21 22:49:41 -07:00
ce8689f47f Merge pull request #585 from PorktoberRevolution/InstallChecker
Verify install and warn user of issues
2019-04-21 22:44:02 -07:00
f26d4c20ea Verify install and warn user of issues
* Warn if Restock is installed in the wrong place (finds DLL and then goes two directories up, this should be Restock's "root" install directory)
* Warn if some old directories are sitting around from an old version of KSP, since the old part configs break stuff.
2019-04-21 22:40:48 -07:00
dcac5f5f60 RS+ balance changes 2019-04-21 21:08:45 -07:00
2d6fd4fd55 Linear fix 2019-04-21 21:02:46 -07:00
844392282d Bugfixes
- Fix Linear RCS collider
- Fix lander can flag
2019-04-21 20:59:15 -07:00
251aeb64b0 Update RCS mass/cost for 1.7 2019-04-12 10:15:05 -07:00
81626fc05e Reduce single Boar cost 2019-04-10 12:31:08 -07:00
a9e68d29f8 Update submodule 2019-03-27 22:00:49 -07:00
6ddabaccf6 Add submodule for asset files 2019-03-26 15:45:40 -07:00
46273f8380 Delete assets folder to prepare for using a submodule 2019-03-26 15:43:02 -07:00
f8dcd7a548 Add last merged pull request changes to changelog 2019-03-17 14:24:10 -07:00
d9691fa822 Merge pull request #557 from Poodmund/master
Change RS+ Science part anim. strings to #LOC tags and resolve stock Satellite contract issue
2019-03-17 20:30:12 +00:00
d34b72a519 Comment Science Satellite Contracts config adequately 2019-03-17 17:50:13 +00:00
c8873a305a #LOC tags for Science animations and resolve satellite contracts issue 2019-03-17 17:47:20 +00:00
b1cc1f4e1a Merge pull request #556 from PorktoberRevolution/master
Release 0.1.3
2019-03-15 20:42:12 -07:00
c3866326b2 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-15 18:48:17 -07:00
a73400e670 Docking port fix 2019-03-15 18:48:14 -07:00
23576ec626 Capitalization 2019-03-14 23:38:38 -07:00
a1b31be760 Update example version of MM in readmes
I was looking at an old install for some reason
2019-03-14 23:32:58 -07:00
bfbd918a44 Add improved installation instructions 2019-03-14 22:22:45 -07:00
aaf18430d0 New RS+ Spacedock ID 2019-03-14 19:02:34 -07:00
fd99e736b6 0.1.3 fixes 2019-03-14 18:51:31 -07:00
f32d0c2898 Remove flameout effects, add pod RCS 2019-03-14 18:27:41 -07:00
57e9252970 Minor changes 2019-03-14 14:55:51 -07:00
bb8c0a8af7 Fix animation of Material Bay 2019-03-10 17:37:43 -07:00
34f23d33ee remove duplicate changelog line 2019-03-10 15:28:15 -07:00
d24f1e7768 Merge pull request #543 from PorktoberRevolution/master
Release 0.1.2
2019-03-10 14:46:02 -07:00
3fe76daaa0 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-10 14:41:50 -07:00
3198c3f029 Update changelog.txt 2019-03-10 14:29:19 -07:00
18f670720e Merge pull request #541 from yalov/desc-number-remove
removed numbers from the description
2019-03-10 14:24:35 -07:00
1fc91b11a9 Update en-us.cfg 2019-03-10 14:24:22 -07:00
8b8bd7949a More tuning 2019-03-10 14:13:42 -07:00
438b4829e6 Fix bounds for material bays
- Changes the zero-scaled gameobject added for Dmagic Science Animate compatability, which was causing the part to have strange bounds generated
- Closes #542
2019-03-09 21:28:11 -08:00
6ff7420da0 Maintenance fixes
- spark shround
- rhino plumes
2019-03-08 18:18:31 -08:00
bc8a2dd2d1 removed numbers from the description 2019-03-09 03:09:51 +03:00
ee197b82ce Fix typos in changelogs 2019-03-07 22:46:38 -08:00
708570522e Fixes 2019-03-07 22:44:53 -08:00
e55da6ece0 Update changelogs
Update changelogs with my recent fixes
2019-03-07 22:25:23 -08:00
55687bd620 Compat in the wrong place 2019-03-07 11:46:14 -08:00
2a4c916252 Merge branch 'master' of https://github.com/PorktoberRevolution/ReStocked 2019-03-07 10:53:23 -08:00
3a3d08c6f2 Versioning updates 2019-03-07 10:53:20 -08:00
4daa6d31d5 Rotate HG-55 180° to match stock
- Addresses #529
2019-03-07 10:38:22 -08:00
757b79c3c5 Merge pull request #535 from DMagic1/Restock-Plus-Drag-Cubes
Restock plus drag cubes
2019-03-07 10:28:23 -08:00
0879507400 Custom drag cubes for engines 2019-03-07 13:20:23 -05:00
effc3d337e Disable shroud based drag cubes 2019-03-07 13:20:09 -05:00
3442060f47 Shroud based drag cubes for the small SRBs 2019-03-07 13:19:47 -05:00
a2aaece58f Drag cubes for hollow parts 2019-03-07 13:19:28 -05:00
e8625b1a00 Disable redundant drag cubes 2019-03-07 13:19:12 -05:00
a229b0ac91 Some general fixes 2019-03-07 10:12:35 -08:00
74f5a852ba Fix battery holes 2019-03-07 08:27:21 -08:00
7f987282ed fix tech tree node for HG-20
Addresses #527
2019-03-07 00:01:18 -08:00
5a7c77a755 Potential fix for SurfaceLight compatability 2019-03-06 23:19:06 -08:00
1ebf86d3e5 Merge pull request #525 from PorktoberRevolution/master
Release 0.1.1
2019-03-06 20:49:08 -08:00
84cb53c0a1 Fix Drogo 2019-03-06 19:59:05 -08:00
4288d99d7e Document fixes 2019-03-06 14:24:23 -08:00
f6f881f7dd Fix solar panel pivot orientation
- Fix solar panel Pivot transform orientation to match that of stock
- Move material config for shiny solar panels to the mu instead of using the material switcher
- Rename restock-solarpanel-2x3.mu to restock-solarpanel-3x2.mu
- Rename textures for consistancy
- Add stock colliders to shrouded solar panels
- Add normal map to solar panels
- Fix small animation error in solar panel doors
2019-03-06 13:42:18 -08:00
e357a9cd44 Shroud fixes 2019-03-06 13:28:30 -08:00
875092532c 1.25m shroud fixes 2019-03-06 13:21:08 -08:00
ce0ff5b4c6 Parachute fixes 2019-03-06 12:54:44 -08:00
2ab1cdd4a3 Add homepage 2019-03-06 12:23:45 -08:00
bd864b9dc8 Add homepage 2019-03-06 12:23:23 -08:00
96e829694a Readme changes
Add my forum username, and move Nertea's name to the top of contributor
lists
2019-03-05 18:46:10 -08:00
778779c9d2 Merge pull request #497 from PorktoberRevolution/master
Release 0.1.0
2019-03-05 13:18:06 -08:00
f8d8ac7f78 Push version to 0.1.0 2019-03-05 12:52:30 -08:00
aaf2b472d1 collider change notes 2019-03-05 12:50:42 -08:00
356eee2b37 Add updated solar panel animations
- Animations are now delayed. closes #490
- Thanks Beale!
2019-03-05 12:30:36 -08:00
4e6755d6a9 Bump MM version 2019-03-05 10:09:28 -08:00
942181e939 Fix chute rotation 2019-03-05 09:59:04 -08:00
c7d2aee9bf Merge pull request #495 from PorktoberRevolution/Readme-1
README.md changes
2019-03-04 23:25:59 -08:00
ab3aed40b0 Remove another extra colon 2019-03-04 20:32:29 -08:00
612ed3d39a remove extra colon to make consistent 2019-03-04 20:31:51 -08:00
3e5b00a03e Update README.md 2019-03-04 20:31:24 -08:00
61506322f9 README.md changes
Update the contributors list to match the individual mod list, and add widget for Travis build status
2019-03-04 20:26:39 -08:00
507d0c3f4c more changelog changes
- Add the Small Radial Gyroscope to the RS+ Changelog
2019-03-04 17:27:36 -08:00
7abf42eaef Changelog and doc fixes 2019-03-04 16:56:08 -08:00
145 changed files with 1490 additions and 799 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "Assets/CineboxAndrew"]
path = Assets/CineboxAndrew
url = https://github.com/drewcassidy/ReStocked-Assets.git

1
Assets/CineboxAndrew Submodule

Submodule Assets/CineboxAndrew added at c40a3155db

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@ -1,427 +0,0 @@
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@ -2,13 +2,13 @@
"spec_version": "v1.4",
"identifier": "ReStock",
"name": "ReStock",
"abstract": "A community-built replacement for KSP's part models and textures. ",
"abstract": "A community-built replacement for KSP's part models and textures. No effects on gameplay",
"author": "ReStock Team",
"$kref": "#/ckan/github/PorktoberRevolution/ReStocked/asset_match/ReStock_.*?\\.zip",
"$vref": "#/ckan/ksp-avc",
"license": "restricted",
"resources": {
"homepage": "tbd",
"homepage": "https://forum.kerbalspaceprogram.com/index.php?/topic/182679-161-restock-revamping-ksps-art/",
"repository": "https://github.com/PorktoberRevolution/ReStocked"
},
"install": [

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@ -2,13 +2,13 @@
"spec_version": "v1.4",
"identifier": "ReStockPlus",
"name": "ReStock+",
"abstract": "A carefully curated set of new parts that fill gaping holes in the stock lineup, adding fox example missing size classes for imporntant part types",
"abstract": "A carefully curated set of new parts that fill gaping holes in the stock lineup, adding fox example missing size classes for important part types",
"author": "ReStock Team",
"$kref": "#/ckan/github/PorktoberRevolution/ReStocked/asset_match/ReStockPlus_.*?\\.zip",
"$vref": "#/ckan/ksp-avc",
"license": "restricted",
"resources": {
"homepage": "tbd",
"homepage": "https://forum.kerbalspaceprogram.com/index.php?/topic/182679-161-restock-revamping-ksps-art/",
"repository": "https://github.com/PorktoberRevolution/ReStocked"
},
"install": [

View File

@ -10,12 +10,12 @@ package:
- license.txt
dependencies: # Configure dependencies
ModuleManager:
version: 3.1.3
version: 4.0.2
location: s3
deploy:
SpaceDock:
enabled: false # activate/deactivate this deployment script
mod-id: 709 # The Spacedock mod ID for deployment
enabled: true # activate/deactivate this deployment script
mod-id: 2098 # The Spacedock mod ID for deployment
CurseForge:
enabled: false # activate/deactivate this deployment script
mod-id: 230112 # The CurseForge mod ID for deployment

View File

@ -0,0 +1,81 @@
// RealChute compatability fixes
@PART[parachuteDrogue]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeDrogueRotator
}
}
!DRAG_CUBE {}
}
@PART[parachuteLarge]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeRotator
}
}
!DRAG_CUBE {}
}
@PART[parachuteSingle]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = SmallChuteCap
@parachuteName = B_ParachuteRoot004
}
}
!DRAG_CUBE {}
}
@PART[parachuteRadial]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCap
@parachuteName = B_ParachuteRoot
}
}
!DRAG_CUBE {}
}
@PART[radialDrogue]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCapDrogue
@parachuteName = B_ParachuteRoot005
}
}
!DRAG_CUBE {}
}

View File

@ -19,6 +19,9 @@ Localization
#LOC_Restock_variant-mounting_truss = Truss
#LOC_Restock_variant-mounting_compact = Compact
#LOC_Restock_variant-engine_pod-orange = Pod (Orange)
#LOC_Restock_variant-engine_pod-grey = Pod (Grey)
#LOC_Restock_variant-antenna_size0 = 0.625m
#LOC_Restock_variant-antenna_size1 = 1.25m
#LOC_Restock_variant-antenna_truss = Truss

View File

@ -0,0 +1,46 @@
// Courtesy of Challyss of the KSP forums
Localization
{
fr-fr
{
#LOC_Restock_variant-engine_size0 = 0.625m
#LOC_Restock_variant-engine_size1 = 1.25m
#LOC_Restock_variant-engine_size2 = 2.5m
#LOC_Restock_variant-engine_size3 = 3.75m
#LOC_Restock_variant-engine_compact = Compact
#LOC_Restock_variant-engine_radial = Radial
#LOC_Restock_variant-engine_boattail = Caréné
#LOC_Restock_variant-mounting_truss = Treillis
#LOC_Restock_variant-mounting_compact = Compact
#LOC_Restock_variant-antenna_size0 = 0.625m
#LOC_Restock_variant-antenna_size1 = 1.25m
#LOC_Restock_variant-antenna_truss = Treillis
#LOC_Restock_variant-antenna_compact = Compact
#LOC_Restock_variant-antenna_radial = Radial
#LOC_Restock_variant-antenna_radial_reverse = Radial (Inversé)
#LOC_Restock_variant-antenna_axial = Axial
#LOC_Restock_variant-antenna_axial_reverse = Axial (Inversé)
#LOC_Restock_variant-surface_metal = Métal
#LOC_Restock_variant-service-bay-opaque = Bases pleines
#LOC_Restock_variant-service-bay-transparent = Bases treillis
#LOC_Restock_variant-service-bay-hollow = Bases vides
#LOC_Restock_variant-heat-shield-black = Noir
#LOC_Restock_variant-heat-shield-brown = Classique
#LOC_Restock_variant-heat-shield-red = Brut
#LOC_Restock_variant-linear-rcs-pod = Caréné
#LOC_Restock_variant-linear-rcs-bare = Nu
#LOC_Restock_variant-stayputnik-pod = Support
#LOC_Restock_variant-stayputnik-bare = Sans support
#LOC_Restock_variant-probe-gold = Doré
#LOC_Restock_variant-probe-silver = Argenté
#LOC_Restock_variant-probe-bare = Basique
}
}

View File

@ -109,6 +109,51 @@
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = thrustTransform
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
}
// Mk1 Lander Can

View File

@ -2,7 +2,7 @@
// Contents:
// - Communotron 16 (longAntenna)
// - Communotron 16-S (surfAntenna)
// - Communotron HG-55 (mediumDishAntenna)
// - Communotron DTS-M1 (mediumDishAntenna)
// - Communotron HG-55 (HighGainAntenna)
// - Communotron 88-88 (commDish)

View File

@ -1,18 +1,18 @@
// Patches applying art changes to RCS blocks
// Contents:
// - RV-105 RCS Thruster Block (RCSBlock)
// - RV-105 RCS Thruster Block (RCSBlock_v2)
// - Place-Anywhere 7 Linear RCS Port (linearRcs)
// - Vernor Engine (vernorEngine)
// RCS block
@PART[RCSBlock]
@PART[RCSBlock_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-block-1
model = ReStock/Assets/Control/restock-rcs-block-2
}
!EFFECTS {}
EFFECTS
@ -58,6 +58,8 @@
}
}
}
!MODULE[FXModuleAnimateRCS] {}
}
// Linear RCS port
@ -187,4 +189,7 @@
}
}
}
!MODULE[FXModuleAnimateRCS] {}
}

View File

@ -25,36 +25,6 @@
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// 1x6 shielded
@ -74,40 +44,9 @@
{
@secondaryTransformName = panel6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
baseTransform = panel1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// 2x3
// 3x2
@PART[solarPanels3]
{
@author = Beale
@ -115,7 +54,7 @@
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-2x3
model = ReStock/Assets/Electrical/restock-solarpanel-3x2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
@ -124,34 +63,6 @@
{
@secondaryTransformName = solar6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// 2x3 shroud
@ -171,35 +82,6 @@
{
@secondaryTransformName = solar6
}
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular (Mapped)
baseTransform = solar1
TEXTURE_PROPERTY
{
name = _MainTex
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
}
TEXTURE_PROPERTY
{
name = _SpecMap
textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
}
FLOAT_PROPERTY
{
name = _SpecTint
value = 0.02
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.7
}
}
}
}
// Gigantor

View File

@ -1,13 +1,13 @@
// Patches applying art changes to 0.625m engines
// Contents:
// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
// - LV-1 "Ant" Liquid Fuel Engine (microEngine_v2)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini_v2)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini_v2)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine_v2)
// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
// Ant
@PART[microEngine]
@PART[microEngine_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -32,12 +32,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -80,6 +75,7 @@
@runningEffectName = fx-ant-running
@fxOffset = 0, 0, 0
}
!MODULE[ModulePartVariants] {}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
@ -170,7 +166,7 @@
}
// Spider
@PART[radialEngineMini]
@PART[radialEngineMini_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -195,12 +191,8 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -238,6 +230,7 @@
}
}
}
!MODULE[ModulePartVariants] {}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-spider-running
@ -393,12 +386,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -567,7 +555,7 @@
SparkCompact = false
SparkBoattail = false
AdditionalColliders = false
ShroudSparkBasic = true
Shroud = true
ShroudSparkCompact = false
}
}
@ -589,7 +577,7 @@
SparkCompact = false
SparkBoattail = true
AdditionalColliders = true
ShroudSparkBasic = false
Shroud = false
ShroudSparkCompact = false
}
}
@ -611,7 +599,7 @@
SparkCompact = true
SparkBoattail = false
AdditionalColliders = true
ShroudSparkBasic = false
Shroud = false
ShroudSparkCompact = true
}
}
@ -699,20 +687,20 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudSparkBasic,ShroudSparkCompact
@jettisonName = Shroud,ShroudSparkCompact
useMultipleDragCubes = true
}
}
// Twitch
@PART[smallRadialEngine]
@PART[smallRadialEngine_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twitch-1
model = ReStock/Assets/Engine/restock-engine-twitch-2
}
!EFFECTS {}
EFFECTS
@ -739,12 +727,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -818,29 +801,159 @@
}
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Orange
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = false
CompactStructureOrange = true
StructureRadialGrey = false
StructureRadialOrange = false
CylBotPod001 = false
CylBotPod002 = false
CylTopPod001 = false
CylTopPod002 = false
CylBotBare001 = true
CylBotBare002 = true
CylTopBare001 = true
CylTopBare002 = true
EnginePod = false
EngineBare = true
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = true
CompactStructureOrange = false
StructureRadialGrey = false
StructureRadialOrange = false
CylBotPod001 = false
CylBotPod002 = false
CylTopPod001 = false
CylTopPod002 = false
CylBotBare001 = true
CylBotBare002 = true
CylTopBare001 = true
CylTopBare002 = true
EnginePod = false
EngineBare = true
}
}
VARIANT
{
name = OrangePodded
displayName = #LOC_Restock_variant-engine_pod-orange
primaryColor = #f49841
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = false
CompactStructureOrange = false
StructureRadialGrey = false
StructureRadialOrange = true
CylBotPod001 = true
CylBotPod002 = true
CylTopPod001 = true
CylTopPod002 = true
CylBotBare001 = false
CylBotBare002 = false
CylTopBare001 = false
CylTopBare002 = false
EnginePod = true
EngineBare = false
}
}
VARIANT
{
name = GrayAndOrangePodded
displayName = #LOC_Restock_variant-engine_pod-grey
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = false
CompactStructureOrange = false
StructureRadialGrey = true
StructureRadialOrange = false
CylBotPod001 = true
CylBotPod002 = true
CylTopPod001 = true
CylTopPod002 = true
CylBotBare001 = false
CylBotBare002 = false
CylTopBare001 = false
CylTopBare002 = false
EnginePod = true
EngineBare = false
}
}
useMultipleDragCubes = false
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
// Bare
CONSTRAINLOOKFX
{
targetName = CylBotRad001
rotatorsName = CylTopRad001
targetName = CylBotBare001
rotatorsName = CylTopBare001
}
CONSTRAINLOOKFX
{
targetName = CylBotRad002
rotatorsName = CylTopRad002
targetName = CylBotBare002
rotatorsName = CylTopBare002
}
CONSTRAINLOOKFX
{
targetName = CylTopRad001
rotatorsName = CylBotRad001
targetName = CylTopBare001
rotatorsName = CylBotBare001
}
CONSTRAINLOOKFX
{
targetName = CylTopRad002
rotatorsName = CylBotRad002
targetName = CylTopBare002
rotatorsName = CylBotBare002
}
// Podded
CONSTRAINLOOKFX
{
targetName = CylBotPod001
rotatorsName = CylTopPod001
}
CONSTRAINLOOKFX
{
targetName = CylBotPod002
rotatorsName = CylTopPod002
}
CONSTRAINLOOKFX
{
targetName = CylTopPod001
rotatorsName = CylBotPod001
}
CONSTRAINLOOKFX
{
targetName = CylTopPod002
rotatorsName = CylBotPod002
}
}
@MODULE[ModuleEnginesFX]
@ -958,12 +1071,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship

View File

@ -234,12 +234,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -319,7 +313,7 @@
Var_Compact = false
Var_UpperGimbals = false
Var_LowerGimbals = false
Fairing125 = true
Fairing = true
Fairing25 = false
Fairing25_Boat = false
FairingCompact = false
@ -343,7 +337,7 @@
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing = false
Fairing25 = true
Fairing25_Boat = false
FairingCompact = false
@ -367,7 +361,7 @@
Var_Compact = false
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing = false
Fairing25 = false
Fairing25_Boat = false
FairingCompact = false
@ -391,7 +385,7 @@
Var_Compact = true
Var_UpperGimbals = true
Var_LowerGimbals = true
Fairing125 = false
Fairing = false
Fairing25 = true
Fairing25_Boat = false
FairingCompact = true
@ -408,7 +402,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Fairing125,Fairing25,FairingCompact
@jettisonName = Fairing,Fairing25,FairingCompact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
@ -660,8 +654,8 @@
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
Shroud909 = true
Shroud909_Compact = false
ShortShroud = true
TallShroud = false
}
}
VARIANT
@ -675,8 +669,8 @@
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
Shroud909 = false
Shroud909_Compact = false
ShortShroud = false
TallShroud = false
}
}
VARIANT
@ -690,8 +684,8 @@
LV_909_Boattail = false
LV_909_Basic = false
LV_909_Compact = true
Shroud909 = false
Shroud909_Compact = true
ShortShroud = false
TallShroud = true
}
}
}
@ -702,7 +696,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud909,Shroud909_Compact
@jettisonName = ShortShroud,TallShroud
useMultipleDragCubes = true
}
@MODULE[ModuleGimbal]
@ -833,12 +827,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -931,7 +920,7 @@
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
ShroudT30 = true
fairing = true
ShroudT30_Compact = false
}
}
@ -946,7 +935,7 @@
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
ShroudT30 = false
fairing = false
ShroudT30_Compact = false
}
}
@ -961,7 +950,7 @@
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
ShroudT30 = false
fairing = false
ShroudT30_Compact = true
}
}
@ -973,7 +962,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudT30,ShroudT30_Compact
@jettisonName = fairing,ShroudT30_Compact
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
@ -1100,12 +1089,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
@ -1193,7 +1177,7 @@
T45_Piston004 = false
Engine = true
EngineBoattail = false
ShroudT45 = true
fairing = true
ShroudT45_Compact = false
}
}
@ -1214,7 +1198,7 @@
T45_Piston004 = false
Engine = false
EngineBoattail = true
ShroudT45 = false
fairing = false
ShroudT45_Compact = false
}
}
@ -1235,14 +1219,14 @@
T45_Piston004 = true
Engine = true
EngineBoattail = false
ShroudT45 = false
fairing = false
ShroudT45_Compact = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudT45,ShroudT45_Compact
@jettisonName = fairing,ShroudT45_Compact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
@ -1399,13 +1383,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO
{
channel = Ship
@ -1488,13 +1466,6 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO
{
channel = Ship

View File

@ -266,7 +266,7 @@
{
Mainsail_Boattail = false
Mainsail_25m = true
Mainsail_Shroud = true
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
}
@ -281,7 +281,7 @@
{
Mainsail_Boattail = true
Mainsail_25m = false
Mainsail_Shroud = false
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
}
@ -296,7 +296,7 @@
{
Mainsail_Boattail = false
Mainsail_25m = false
Mainsail_Shroud = false
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
}
@ -304,7 +304,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Mainsail_Shroud,Mainsail_Shroud_Compact
@jettisonName = fairing,Mainsail_Shroud_Compact
useMultipleDragCubes = false
}
}
@ -595,7 +595,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Poodle_Shroud, Poodle_Shroud_Compact
@jettisonName = Shroud, Poodle_Shroud_Compact
useMultipleDragCubes = true
}
MODULE
@ -932,7 +932,7 @@
Skipper_Compact = false
Skipper_Boattail = false
Skipper_25m = true
Skipper_Shroud = true
obj_fairing = true
Skipper_Shroud_Compact = false
}
}
@ -953,7 +953,7 @@
Skipper_Compact = false
Skipper_Boattail = true
Skipper_25m = false
Skipper_Shroud = false
obj_fairing = false
Skipper_Shroud_Compact = false
}
}
@ -974,14 +974,14 @@
Skipper_Compact = true
Skipper_Boattail = false
Skipper_25m = false
Skipper_Shroud = false
obj_fairing = false
Skipper_Shroud_Compact = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Skipper_Shroud,Skipper_Shroud_Compact
@jettisonName = obj_fairing,Skipper_Shroud_Compact
useMultipleDragCubes = false
}
}

View File

@ -118,7 +118,7 @@
{
Var_375 = true
Var_Compact = false
Fairing375 = true
obj_fairing = true
Fairing375_Compact = false
}
NODES
@ -136,7 +136,7 @@
{
Var_375 = false
Var_Compact = true
Fairing375 = false
obj_fairing = false
Fairing375_Compact = true
}
NODES
@ -151,7 +151,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Fairing375,Fairing375_Compact
@jettisonName = obj_fairing,Fairing375_Compact
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]

View File

@ -0,0 +1,105 @@
// Patches applying art changes to Legacy RCS blocks
// Contents:
// - RV-105 RCS Thruster Block (RCSBlock)
// - Vernor Engine (vernorEngine)
// RCS block
@PART[RCSBlock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-block-1
}
!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
}
// Vernor Engine
@PART[vernierEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-vernor-1
scale = 1,1,1
}
@scale = 1
@rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.2
volume = 0.5 0.2
volume = 1.0 0.2
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-vernor-1
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -180, 0, 0
}
}
}
}

View File

@ -0,0 +1,564 @@
// Patches applying art changes to LEGACY 0.625m engines
// Contents:
// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// Ant
@PART[microEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-ant-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-ant-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-ant-1
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-ant-running
@fxOffset = 0, 0, 0
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudAnt
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
}
// Spider
@PART[radialEngineMini]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-spider-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-spider-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-ant-1
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-spider-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = Cyl001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName = Cyl002
}
CONSTRAINLOOKFX
{
targetName = Cyl001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = Cyl002
rotatorsName = CylTop002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Twitch
@PART[smallRadialEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twitch-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twitch-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-spark-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turboglow
modelName = ReStock/FX/restock-fx-spark-turbo-glow-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-spark-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-spark-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBotRad001
rotatorsName = CylTopRad001
}
CONSTRAINLOOKFX
{
targetName = CylBotRad002
rotatorsName = CylTopRad002
}
CONSTRAINLOOKFX
{
targetName = CylTopRad001
rotatorsName = CylBotRad001
}
CONSTRAINLOOKFX
{
targetName = CylTopRad002
rotatorsName = CylBotRad002
}
}
@MODULE[ModuleEnginesFX]
{
runningEffectName = fx-twitch-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

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