592c8b8b0aMerge pull request #225 from Skylark13/master
Ignacio
2015-07-20 13:15:55 +0200
b254961b22- Removed Library.cpp and Library.h from nvcore VS2013 project - Also added project references to nvtt in nvdecompress and nvimgdiff projects, lack of which prevented them from compiling - Change to nvtt.sln is an auto-modification from VS, pretty sure it makes no difference
Jean-S�bastien Guay
2015-07-19 14:08:01 -0400
d32f0e0173Merge pull request #223 from cmdrf/no-include-library-h
Ignacio
2015-06-12 10:27:02 -0700
701f8224dcMerge pull request #222 from cmdrf/gccforeach
Ignacio
2015-06-12 10:26:25 -0700
7b031aa4bfDo not include removed Library.h
cmdrf
2015-06-12 13:45:35 +0200
d01d72f8e7Update NV_FOREACH for C++11
cmdrf
2015-06-12 12:38:44 +0200
0d205015aeMerge pull request #221 from cmdrf/snprintf-vs2015
Ignacio
2015-06-10 10:51:07 -0700
7aa0390f32Merge pull request #220 from cmdrf/cmakecuda
Ignacio
2015-06-10 10:49:35 -0700
68e6cbdd40Merge pull request #219 from cmdrf/gcclinkorder
Ignacio
2015-06-10 10:48:46 -0700
fa062aa298Do not redefine snprintf on VS2015
cmdrf
2015-06-10 18:46:26 +0200
205f492e2eFix CMake CUDA introspection
cmdrf
2015-06-10 18:14:12 +0200
899a99a106Fix link order for Linux
cmdrf
2015-06-07 15:39:14 +0200
766edcb1a6Fix more link order for Linux
cmdrf
2015-06-07 15:58:35 +0200
b37ca4498dMerge pull request #217 from pzychotic/master
Ignacio
2015-04-21 15:49:59 -0700
9ad63e7f3aFixed compiler flag being set on wrong target.
Thomas Roß
2015-04-21 22:18:25 +0200
b27675dcccAdd BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works. - Added AVPCL compressor to projects and got it building with VC9 and VC10. - Removed unused command line interface & file read/write code from AVPCL. - Convert AVPCL to use NV vector math lib, asserts, etc. - Convert AVPCL to use double instead of float. - Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage. As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE. - Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate. - Added some missing vector operators to the nvmath lib.
nathaniel.reed@gmail.com
2013-12-07 02:17:08 +0000
ab316deeaaAdd BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works. - Added AVPCL compressor to projects and got it building with VC9 and VC10. - Removed unused command line interface & file read/write code from AVPCL. - Convert AVPCL to use NV vector math lib, asserts, etc. - Convert AVPCL to use double instead of float. - Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage. As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE. - Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate. - Added some missing vector operators to the nvmath lib.
nathaniel.reed@gmail.com
2013-12-07 02:17:08 +0000
e5692ff85dPorted over James Arvo's SVD code from ZOH. It's a good deal slower than the eigensolver, and no better in RMSE - so didn't use it, but left the code in place for future reference.
nathaniel.reed@gmail.com
2013-12-05 02:13:17 +0000
f2fa0517b5Ported over James Arvo's SVD code from ZOH. It's a good deal slower than the eigensolver, and no better in RMSE - so didn't use it, but left the code in place for future reference.
nathaniel.reed@gmail.com
2013-12-05 02:13:17 +0000
1ebed808adAdd BC6 support to nvtt lib and utils. - Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method. - Remove use of double precision in ZOH - speeds up by 12%. - Fixed RGBM encoding that was broken for HDR images. - Use gamma-2.0 space for RGBM for HDR images (improves precision in darks). - Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers. - Cleaned up warnings in ZOH code. - Command-line utils will warn if you give them an unrecognized parameter. - Added VS2010 profiling results.
nathaniel.reed@gmail.com
2013-10-25 17:30:55 +0000
474239c784Add BC6 support to nvtt lib and utils. - Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method. - Remove use of double precision in ZOH - speeds up by 12%. - Fixed RGBM encoding that was broken for HDR images. - Use gamma-2.0 space for RGBM for HDR images (improves precision in darks). - Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers. - Cleaned up warnings in ZOH code. - Command-line utils will warn if you give them an unrecognized parameter. - Added VS2010 profiling results.
nathaniel.reed@gmail.com
2013-10-25 17:30:55 +0000
b2acbb8c70Fix VC10 project files. Fix code to build with CUDA 5.5 (the cudaMemcpyToSymbol overload that takes the symbol name as a string was removed).
nathaniel.reed@gmail.com
2013-10-16 21:18:16 +0000
77188a42acFix VC10 project files. Fix code to build with CUDA 5.5 (the cudaMemcpyToSymbol overload that takes the symbol name as a string was removed).
nathaniel.reed@gmail.com
2013-10-16 21:18:16 +0000
a365f8f9b8Edited wiki page D3D11TextureFormats through web user interface.
castano@gmail.com
2013-10-15 19:09:45 +0000
a3f8eb499aCreated wiki page through web user interface.
castano@gmail.com
2013-10-15 19:08:59 +0000
b08cde25fbEdited wiki page ApiDocumentation through web user interface.
castano@gmail.com
2013-09-12 19:37:46 +0000