231 Commits

Author SHA1 Message Date
1aa08a0cda Attempt to port to scikit-build 2022-04-05 00:15:59 -07:00
421876ab0f Move more metadata to pyproject.toml 2022-04-03 20:41:02 -07:00
29590e0323 Move a good chunk of metadata to pyproject.toml 2022-04-03 16:22:47 -07:00
71379b7ae1 Revert to manylinux2014 2022-04-03 00:05:35 -07:00
d1346ca11d Enable macos cross-compiling in setup.py 2022-04-02 21:39:14 -07:00
e488dbcbff Fix builder version
and here I was thinking this was semver smh
2022-04-01 21:07:57 -07:00
1f7b45aa57 Compile for multiple architectures 2022-04-01 21:06:51 -07:00
70b7251eae Include build for python 3.10 (finally) 2022-04-01 20:27:00 -07:00
e8e0f4e29b Release 0.1.2
### Fixed

- Fixed sdist not including pybind
2022-03-27 14:29:57 -07:00
6d7f56476f Add manifest file 2022-03-27 14:28:17 -07:00
b4d2388615 Release 0.1.1
### Fixed

- Fixed alpha premultiplication when generating mipmaps
2021-09-28 20:42:13 -07:00
f7d57aa859 Fix alpha premultiplication being used when generating mipmaps 2021-09-28 20:40:01 -07:00
24b064e6b4 Version 0.1.0
### Added

- Began publishing to PyPI

### Changed

- Rewrote CI workflow to include ManyLinux2014 builds
- Reverted project to C++17 for better compiler compatibility
2021-05-09 19:46:51 -07:00
28930d89d5 update changelog 2021-05-09 19:46:05 -07:00
4f25e0f750 fix tests dir 2021-05-08 23:15:52 -07:00
433e728424 pytmon 2021-05-08 23:07:37 -07:00
4939171d5d Rework CI workflow 2021-05-08 23:06:13 -07:00
f0f132328c Dont require findpython mode 2021-05-08 19:54:16 -07:00
7a11901aa6 Fix brace expansion 2021-05-08 18:41:41 -07:00
cb8b251baf Put back matrix for os 2021-05-08 18:29:45 -07:00
463956b63b Fix environment variables..? 2021-05-08 18:22:31 -07:00
22cc5f6148 Fix environment variables 2021-05-08 18:18:14 -07:00
0478532cb9 Test using CIBW 2021-05-08 18:12:37 -07:00
f2873f3a38 Downgrade project to C++17 2021-05-08 16:50:05 -07:00
2618faadfc Fix cli module 2021-04-20 15:14:51 -07:00
38d3805add fix pfflags and mipmap count 2021-04-20 11:23:14 -07:00
f87226ad50 dont set -O3 since its the default anyways 2021-04-14 00:14:21 -07:00
8967bc2f1a use member initialization for constexpr constructors 2021-04-13 23:39:24 -07:00
b3d6585799 install for tests using pip 2021-04-13 20:48:19 -07:00
cde6ae006e dont install tests as a package 2021-04-13 20:32:56 -07:00
2b36086bf5 Move build requirements to pyproject.toml 2021-04-13 19:22:11 -07:00
faa7e4df08 Remove test images as a submodule
They were causing problems for users without LFS installed, and unnecessary except for tests
2021-04-13 01:15:59 -07:00
f353bf6e92 metadata and readme fixes 2021-04-12 22:11:34 -07:00
7954ec1de6 wtf is this "manylinux" nonsense 2021-04-12 21:39:10 -07:00
890d60cd82 Fix version number 2021-04-12 21:02:21 -07:00
3ebf07ae74 Only run jobs when relevent 2021-04-12 20:56:51 -07:00
4a8e416f1f I'm dumb, this is the default on all compilers 2021-04-12 20:42:30 -07:00
a07fd55014 gcc no like underscore 2021-04-12 20:28:17 -07:00
803dccae2d do it correctly this time 2021-04-12 20:26:03 -07:00
148fb36273 fix verbose usage again 2021-04-12 20:11:31 -07:00
b3f6350353 fix --verbose usage 2021-04-12 20:09:46 -07:00
d4c91e21b8 test CI-specific build rules 2021-04-12 20:07:04 -07:00
de2dc0c0a8 Actually clone the repo for sdist 2021-04-12 16:45:34 -07:00
96dc62a1b0 Add long description and use system-level build 2021-04-12 16:31:16 -07:00
c18cebb519 put all wheels in same directory 2021-04-12 16:12:31 -07:00
784f2393f1 fix test dependencies 2021-04-12 15:59:27 -07:00
83b4914bb0 split build and publish 2021-04-12 15:57:06 -07:00
72aeb54c18 fix syntax error 2021-04-12 15:31:49 -07:00
60a944500b Build and publish to test-pypi 2021-04-12 15:31:14 -07:00
f34824b45b remove redundant windows env setup 2021-04-12 14:53:44 -07:00
68e37ca836 use setuptools_scm for versioning 2021-04-12 02:23:57 -07:00
46a62b0dab add note to initialize submodules 2021-04-10 23:15:43 -07:00
9156ac199b remove broken unit test 2021-04-10 22:25:42 -07:00
69fdd6a4c8 fix typo in help text 2021-04-10 22:11:29 -07:00
d5a3f09a58 Add useful README 2021-04-10 21:52:17 -07:00
0152e99c44 Add encode command 2021-04-10 21:34:49 -07:00
560acb20ea Add __version__ 2021-04-10 12:15:20 -07:00
362c1c0715 dont try to run cli from __init__.py 2021-04-10 01:50:25 -07:00
4c6b683616 move common code to its own module and out of __init__.py, move command to __main__.py 2021-04-10 01:34:26 -07:00
b8aba4d382 move common code to its own module and out of __init__.py 2021-04-10 01:28:03 -07:00
1f0a577d7f document some things 2021-04-09 23:21:53 -07:00
76da50d003 More decode cleanup 2021-04-09 23:18:40 -07:00
8a85f5c920 decode cleanup 2021-04-09 02:19:58 -07:00
156880d430 Add decode command 2021-04-09 01:33:30 -07:00
8b6ea69300 DDS file class 2021-04-08 21:26:58 -07:00
09e05b7cde API changes 2021-04-08 16:04:21 -07:00
7149864173 tweaks 2021-04-07 23:39:50 -07:00
2fa4f59104 License comment update 2021-04-07 23:26:28 -07:00
ac16b14a92 formatting 2021-04-07 23:21:54 -07:00
7154857323 install openMP on macos but with the correct tap name 2021-04-07 22:36:21 -07:00
6e0c855470 install openMP on macos 2021-04-07 22:33:25 -07:00
253b9c76ba remove cmake workflow 2021-04-07 21:11:37 -07:00
a4a19505d7 workflow tweaks 2021-04-07 21:10:58 -07:00
f5bacd5940 remove upterm stuff 2021-04-07 21:01:39 -07:00
d77665a8a9 fix findpython 2021-04-07 20:58:52 -07:00
48e118042d enable ssh debugging 2021-04-07 19:55:43 -07:00
42c9110a40 enable ssh debugging 2021-04-07 19:50:04 -07:00
d100f10931 test in isolation mode??? 2021-04-07 19:45:38 -07:00
822633ca7e test in isolation mode? 2021-04-07 19:41:32 -07:00
88f555d076 run tests in tests directory? 2021-04-07 19:34:09 -07:00
b62d64d540 Windows stop being weird 2021-04-07 19:18:18 -07:00
497203e76a cross-platform testing
why not?
2021-04-07 19:16:45 -07:00
b7b5c5f843 disable coverage 2021-04-07 19:12:09 -07:00
d6b8a18e6f add submodule tests to make sure everything is present before proceeding 2021-04-07 19:10:22 -07:00
824292c9bd Fix submodule reference 2021-04-07 18:49:16 -07:00
ca98bbb1f7 use GCC on linux 2021-04-07 18:42:45 -07:00
d5c2dfb96b fix syntax error 2021-04-07 17:40:13 -07:00
aacceb6cff Fix submodule checkout 2021-04-07 17:39:01 -07:00
0348407acb use ninja for compile 2021-04-07 17:35:56 -07:00
6578729e1c Merge branch 'feature-cli' 2021-04-07 17:28:36 -07:00
93baaacf5f Create python-package.yml 2021-04-07 17:26:38 -07:00
2bb2b143f2 test docs 2021-04-07 17:07:03 -07:00
3c538f0843 test for BC4 2021-04-07 01:08:45 -07:00
b35c7d5ae9 test for index errors on BC1 2021-04-06 23:46:00 -07:00
fea4d6c2b1 improved rawtexture tests 2021-04-06 23:41:26 -07:00
f06fc809b2 Add BC1 block decoding tests and fix 2021-04-06 00:03:58 -07:00
50d411a349 Add BC1 block encoding tests 2021-04-05 23:07:33 -07:00
901dcc45df Add BC1 tests 2021-04-05 02:44:56 -07:00
8ab324a661 delete ndebug.h 2021-04-04 21:23:13 -07:00
9fdbaf2909 Use pybind11-generated docstring signatures 2021-04-03 23:53:22 -07:00
25cd3bba24 use pybind11-stubgen instead 2021-04-03 23:52:42 -07:00
190bb58367 fix stubgen and add pyi files to package 2021-04-03 22:03:50 -07:00
6e30ba871c stubgen cleanup 2021-04-03 21:17:06 -07:00
b800511fcb update gitignore 2021-04-03 21:04:54 -07:00
5d89684a6e add stub generation script 2021-04-03 21:03:24 -07:00
4fdf1085e0 bind encode/decode methods 2021-04-03 00:55:49 -07:00
424d635292 Fix interpolator container type 2021-04-03 00:36:41 -07:00
d25d8c3c56 Finish block/texture bindings 2021-04-02 19:24:54 -07:00
6831c3f6c9 Fix virtual overloading 2021-04-02 18:51:38 -07:00
639ce6ad14 Minor tweaks 2021-04-02 18:34:14 -07:00
831e86fda6 Fix broken constexpr 2021-04-02 18:25:37 -07:00
3d91ac2bed BC1Block/BC4Block cleanup 2021-04-02 01:01:01 -07:00
e1739b99d3 Fix map? 2021-04-01 23:26:16 -07:00
53605c983d Fix functor? 2021-04-01 22:45:40 -07:00
8cd870ed26 More block tweaks 2021-04-01 22:37:25 -07:00
0caa4fbc4c fix Color constexpr constructor 2021-04-01 16:50:02 -07:00
fa3fab4ca0 Block refactor 2021-04-01 16:37:15 -07:00
3852da6249 Bind BC1Block and BC1Texture 2021-03-31 20:26:40 -07:00
28b541d49a Improved subscripting 2021-03-30 02:36:27 -07:00
bd454d9d20 improved texture indexing 2021-03-29 22:56:25 -07:00
22bbdeb7b8 Add texture tests and minor api tweaks 2021-03-29 22:15:53 -07:00
0965f3958d enable buffer protocol 2021-03-29 19:58:46 -07:00
0b3e3b5cb0 update CMakeLists.txt 2021-03-29 19:38:57 -07:00
c70907ced2 Add texture creation from bytes 2021-03-29 19:38:37 -07:00
67751e87c7 Fix linking 2021-03-29 03:07:48 -07:00
caef02e57f IWYU pass 2021-03-28 03:44:29 -07:00
539980f75f fix parameter hiding of rgba 2021-03-28 03:24:11 -07:00
eea15dcc4e fix warning flags in gcc 2021-03-28 03:19:00 -07:00
8e758d5739 fix some warnings 2021-03-28 03:15:52 -07:00
c1bde8560e Disable sign conversion warnings
just tired of them, I know what I'm doing
2021-03-28 03:03:29 -07:00
fb56c6af04 Refactor to add Texture classes 2021-03-28 02:36:47 -07:00
c843871ac1 make Color have a constexpr constructor and add Block class 2021-03-25 02:07:17 -07:00
e5f60ec030 CLI scaffolding 2021-03-24 22:04:12 -07:00
2244b2117d rename some values for less confusion
From now on, "size" should refer to a value in bytes, whereas dimensions are in pixels or blocks and usually a 2-tuple
2021-03-24 21:49:46 -07:00
18e3089eb0 some util functions 2021-03-24 21:45:05 -07:00
98061239f9 ignore .so files 2021-03-23 21:45:05 -07:00
96497cac20 add Click as a dependency 2021-03-23 20:04:00 -07:00
5f13b841ad Extremely bad hardcoded DDS file reading 2021-03-23 16:27:31 -07:00
dae82c0662 fix error 2021-03-23 03:14:23 -07:00
8676a6c10f various DDSFile tweaks and documentation 2021-03-23 03:12:38 -07:00
c86eca293c various DDSFile tweaks 2021-03-23 02:23:48 -07:00
023be6d770 add dds module 2021-03-23 02:00:17 -07:00
3ed1e7dfa4 improved tests 2021-03-21 23:36:34 -07:00
f7821c3a70 Document base classes 2021-03-21 20:36:26 -07:00
7c91139775 document BlockEncoder and BlockDecoder 2021-03-21 02:10:28 -07:00
920bc8d9fe documentation refinement 2021-03-21 01:46:17 -07:00
882c970e27 Add better documentation for s3tc 2021-03-20 21:19:23 -07:00
63978703cd I'm so confused part 4 2021-03-19 14:38:59 -07:00
2a9dbe6a92 I'm so confused part 3 2021-03-19 14:36:45 -07:00
d39679adaf I'm so confused part 2 2021-03-19 14:24:29 -07:00
862500cec3 I'm so confused 2021-03-19 14:19:46 -07:00
6a85b43542 Try using Clang-11 2021-03-19 14:11:54 -07:00
9d4e4c6c2b attempted linux build fix
I am so confused
2021-03-19 14:01:09 -07:00
4ec588c8e3 Fix color includes 2021-03-19 13:47:54 -07:00
7a81bbb58d Fix last commit 2021-03-19 01:46:33 -07:00
5a272c954f make BC4 channel readonly 2021-03-19 01:39:21 -07:00
285e891bef Fix BC1 binding order 2021-03-18 02:45:47 -07:00
71119b9279 Improved bindings and dont use punchthrough in BC3 2021-03-18 02:34:31 -07:00
70ebb43017 Refactor and rebind constructors 2021-03-17 01:13:11 -07:00
64919ab55a Make interpolators available in python 2021-03-15 19:01:42 -07:00
d39e0c06f7 Basic documentation 2021-03-15 02:49:34 -07:00
8f1e76bb43 namespace and binding changes 2021-03-14 00:59:16 -08:00
f72b794d20 More waffling 2021-03-13 20:47:53 -08:00
ab65c0a7c8 Major reorganization and rename 2021-03-13 04:14:04 -08:00
c930d10cc4 Add sphinx docs directory 2021-03-12 19:51:42 -08:00
543601ce57 fix BC4Encoder includes 2021-03-11 19:33:53 -08:00
d686ec3c9f Add and bind the rest of the encoders 2021-03-11 19:29:11 -08:00
46d64139bd MSVC what the fuck is your problem 2021-03-11 02:29:08 -08:00
ab0d4b30af IWYU pass 2021-03-11 02:18:40 -08:00
b77a5acfb6 Decoder APIs refinement 2021-03-11 02:01:16 -08:00
18544645a2 Bind decoders 2021-03-10 04:15:09 -08:00
83d547dd8e Rearrange bindings 2021-03-10 03:49:06 -08:00
04d11112d4 Bind BC1Decoder 2021-03-10 03:42:31 -08:00
52d1185dac Parameterized tests using Nose 2021-03-10 01:15:04 -08:00
60ed47ab10 Bind BC1Encoder.ErrorMode 2021-03-09 01:25:44 -08:00
d182cbae65 Reorgamize tests 2021-03-09 01:25:20 -08:00
beb3d76a4b Remove unused files and move LUT to .cpp 2021-03-08 16:56:54 -08:00
4d82dee240 Major reorganization 2021-03-08 02:23:04 -08:00
d42eadcf86 More unit tests 2021-03-07 16:15:26 -08:00
a4c1f00014 Merge remote-tracking branch 'origin/main' into main 2021-03-07 16:14:20 -08:00
637e7b44bb test images submodule 2021-03-07 16:14:09 -08:00
36652b212e test images submodule 2021-03-07 16:13:47 -08:00
b63c26a45a More unit tests and bindings 2021-03-07 01:39:51 -08:00
e58871167e Fix hanging when creating more than 2 BC1Encoders 2021-03-07 00:52:45 -08:00
5056e07f37 Add unit tests 2021-03-06 22:41:42 -08:00
289a4fa001 Kinda working extension module 2021-03-06 14:18:08 -08:00
19028db209 Finally start testing pybind stuff 2021-03-04 02:21:16 -08:00
af7860c06a Make encoder constructable 2021-03-04 01:18:30 -08:00
be5a439b08 Stupid assert macro 2021-03-03 14:50:48 -08:00
9fbe5a2b22 more cleanup and bugfixes 2021-03-03 14:49:06 -08:00
277b38a548 cleanup and bugfixes 2021-03-03 14:36:29 -08:00
70c8169711 Add endpoint search refinement
In theory, this is all of the rgbcx feature set!
2021-03-03 04:19:40 -08:00
06c9bacab0 Get black 3-color blocks working 2021-03-03 02:04:48 -08:00
0924e43dc2 Fix errors in last commit 2021-03-02 18:32:47 -08:00
4eb8c397f9 Ground work for 3Color-black blocks 2021-03-02 18:27:35 -08:00
f7f5a10b66 Fix matrix inversion 2021-03-01 23:53:30 -08:00
ac62e1c262 Remove use of old Tables header 2021-03-01 23:13:26 -08:00
e75ae9c570 Fix circular dependency 2021-03-01 22:50:32 -08:00
5e2f790ee6 fix missing Histogram 2021-03-01 22:45:09 -08:00
05af708e84 IWYU pass 2021-03-01 22:41:31 -08:00
d0e66b31f7 Refactor order tables 2021-03-01 22:05:04 -08:00
f65008ccc3 3-color refinement 2021-02-28 21:00:29 -08:00
645549978d Basic 3-color support 2021-02-28 02:22:35 -08:00
63cf1745f9 Universal WriteBlock 2021-02-27 22:27:31 -08:00
28c9f857ea More templating 2021-02-27 21:47:22 -08:00
b4f180f5de Cleanup 2021-02-27 17:07:58 -08:00
193ac22eb5 Quick shortcut for all-black blocks since they are very common 2021-02-27 17:03:19 -08:00
9435003553 simplify EncodeBlockSingleColor 2021-02-27 16:54:06 -08:00
ed89203510 Add cluster fitting for 4-color blocks 2021-02-27 16:41:13 -08:00
ab752e51b6 In hindsight, SingleColorTable doesnt need to be a class at all 2021-02-26 22:38:37 -08:00
b57a3d2561 Util.h -> util.h 2021-02-26 22:22:20 -08:00
5b492fd4b5 Add ordertable and move single color tables to their own template class 2021-02-26 22:16:12 -08:00
68896aca1a Include climits 2021-02-23 19:46:58 -08:00
2e5cf991b0 Improved first-pass refinement 2021-02-23 19:44:36 -08:00
8acaf1ed96 Implement first chunk of refinement code 2021-02-22 02:05:14 -08:00
4d3a0c0b61 Fix min/max in block metrics 2021-02-21 23:50:09 -08:00
265a41bc2e IWYU pass 2021-02-21 23:29:47 -08:00
90ea798568 Include climits 2021-02-21 23:18:15 -08:00
534c4f7cfc First working (but still bad) BC1 encoder 2021-02-21 23:15:04 -08:00
6427edb050 mark matrix functions as const 2021-02-21 16:32:14 -08:00
d0f8272fa5 Add more notes for future optimization 2021-02-21 16:27:43 -08:00
d21798d4a4 Include cmath 2021-02-21 16:25:58 -08:00
64757f34c8 Cleanup and bugfix FindEndpoints 2021-02-21 03:38:33 -08:00
9e2e9fba4c add some notes on how the covariance model works 2021-02-21 03:26:40 -08:00
148d32e28c Initial endpoint finding code 2021-02-21 00:57:48 -08:00
3169f1ae67 fix single match table generation for 6bit 2021-02-18 16:22:48 -08:00
c879061e4e Add (extremely bad) BC1 encoding support 2021-02-18 02:43:57 -08:00
628ad558d8 IWYU pass 2021-02-16 18:49:25 -08:00
db2d5dbe61 Fix sign warnings in BlockView 2021-02-16 16:48:41 -08:00
a61e8c0ca0 Run multiple tests for better values
going to regret this for BC1 tbh
2021-02-16 16:48:22 -08:00
4217d526cf Make BC4 encoding a bit more readable 2021-02-16 10:18:17 -08:00
116 changed files with 7735 additions and 17389 deletions

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@ -1,71 +0,0 @@
name: CMake
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Debug
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}-${{ matrix.cc }}
strategy:
matrix:
include:
- os: macos-latest
cc: "clang"
cxx: "clang++"
- os: Ubuntu-20.04
cc: "clang-10"
cxx: "clang++-10"
- os: Ubuntu-20.04
cc: "gcc-10"
cxx: "g++-10"
- os: windows-latest
cc: "cl"
cxx: "cl"
steps:
- uses: actions/checkout@v2
with:
# Whether to checkout submodules: `true` to checkout submodules or `recursive` to
# recursively checkout submodules.
submodules: 'true'
- name: Set Windows ENV
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_C_COMPILER=${{ matrix.cc }} -DCMAKE_CXX_COMPILER=${{ matrix.cxx }}
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE --verbose
# - name: Test
# working-directory: ${{github.workspace}}/build
# shell: bash
# # Execute tests defined by the CMake configuration.
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest -C $BUILD_TYPE

155
.github/workflows/python-package.yml vendored Normal file
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@ -0,0 +1,155 @@
# This workflow will install Python dependencies, run tests and lint with a variety of Python versions
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
name: Python Package
on: [ push, pull_request ]
jobs:
build-sdist:
name: Build SDist
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
# Whether to checkout submodules: `true` to checkout submodules or `recursive` to
# recursively checkout submodules.
submodules: 'true'
- name: Set up Python
uses: actions/setup-python@v2
- name: Install dependencies
run: |
python -m pip install --upgrade pip
python -m pip install flake8
python -m pip install setuptools twine build
- name: Lint with flake8
run: |
# stop the build if there are Python syntax errors or undefined names
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
- name: Build SDist
run: python -m build --sdist
- name: Check metadata
run: python -m twine check dist/*
- name: Upload SDist
uses: actions/upload-artifact@v2
with:
path: dist/*.tar.gz
build-wheels:
name: Build Wheels for ${{ matrix.os }}-${{ matrix.arch }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ macos-latest, windows-latest, ubuntu-latest ]
arch: [ x86_64 ]
include:
- arch: arm64
os: macos-latest
- arch: aarch64
os: ubuntu-latest
qemu: true
steps:
- uses: actions/checkout@v2
with:
# Whether to checkout submodules: `true` to checkout submodules or `recursive` to
# recursively checkout submodules.
submodules: 'true'
- name: Install libomp
if: runner.os == 'macOS'
# openMP isnt part of core apple clang for some reason?
run: brew install libomp
- name: Install QEMU
# install QEMU if building for arm linux
uses: docker/setup-qemu-action@v1
if: matrix.qemu
with:
platforms: arm64
- name: Install test images
run: git clone https://git.pileof.rocks/drewcassidy/quicktex-test-images.git tests/images
- name: Build wheels
uses: joerick/cibuildwheel@v2.3.1
env:
MACOSX_DEPLOYMENT_TARGET: "10.15"
CIBW_BUILD: "cp{37,38,39,310}-*"
CIBW_ARCHS_MACOS: ${{ matrix.arch }}
CIBW_ARCHS_LINUX: ${{ matrix.arch }}
CIBW_ARCHS_WINDOWS: "auto64"
CIBW_MANYLINUX_X86_64_IMAGE: "manylinux2014"
CIBW_MANYLINUX_AARCH64_IMAGE: "manylinux2014"
CIBW_TEST_EXTRAS: "tests"
CIBW_TEST_COMMAND: nosetests {project}/tests -d
CIBW_TEST_SKIP: "*-macosx_arm64"
- name: Upload Wheels
uses: actions/upload-artifact@v2
with:
path: ./wheelhouse/*.whl
publish:
name: Publish to PyPI and Github
needs: [build-wheels, build-sdist]
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
# Whether to checkout submodules: `true` to checkout submodules or `recursive` to
# recursively checkout submodules.
submodules: 'true'
- name: Set up Python
uses: actions/setup-python@v2
- name: Install dependencies
run: |
python -m pip install --upgrade pip
python -m pip install yaclog
- name: Get version name and body
run: |
echo "VERSION_TILE=Version $(yaclog show -n)" >> $GITHUB_ENV
echo "$(yaclog show -mb)" >> RELEASE.md
- name: Download Artifacts
uses: actions/download-artifact@v2
with:
name: artifact
path: dist
- name: List artifacts
run: ls -l dist
- name: Publish to Test PyPI
uses: pypa/gh-action-pypi-publish@release/v1
with:
password: ${{ secrets.TEST_PYPI_API_TOKEN }}
repository_url: https://test.pypi.org/legacy/
- name: Publish to PyPI
uses: pypa/gh-action-pypi-publish@release/v1
with:
password: ${{ secrets.PYPI_API_TOKEN }}
- name: Publish to Github
uses: softprops/action-gh-release@v1
with:
files: dist/*
name: ${{ env.VERSION_TITLE }}
body_path: RELEASE.md
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

19
.gitignore vendored
View File

@ -1,11 +1,27 @@
# Python
env/
dist/
build/
*.egg-info
*.pyc
*.pyi
#sphinx
docs/_build/
#mypy
out
# Test images
tests/images/
# IDEs
**/.idea
# cmake
# binaries
*.so
# cmake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
@ -18,3 +34,4 @@ compile_commands.json
CTestTestfile.cmake
_deps
cmake-build-*
_skbuild

28
CHANGELOG.md Normal file
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@ -0,0 +1,28 @@
# Changelog
All notable changes to this project will be documented in this file
## 0.1.2 - 2022-03-27
### Fixed
- Fixed sdist not including pybind
## 0.1.1 - 2021-09-29
### Fixed
- Fixed alpha premultiplication when generating mipmaps
## 0.1.0 - 2021-05-10
### Added
- Began publishing to PyPI
### Changed
- Rewrote CI workflow to include ManyLinux2014 builds
- Reverted project to C++17 for better compiler compatibility

View File

@ -2,43 +2,88 @@ cmake_minimum_required(VERSION 3.17)
include(CheckIPOSupported)
include(tools/CompilerWarnings.cmake)
project(python_rgbcx)
project(quicktex)
# Link to Pybind
add_subdirectory(extern/pybind11)
if (SKBUILD)
# Scikit-Build does not add your site-packages to the search path
# automatically, so we need to add it _or_ the pybind11 specific directory
# here.
execute_process(
COMMAND "${PYTHON_EXECUTABLE}" -c
"import pybind11; print(pybind11.get_cmake_dir())"
OUTPUT_VARIABLE _tmp_dir
OUTPUT_STRIP_TRAILING_WHITESPACE COMMAND_ECHO STDOUT)
list(APPEND CMAKE_PREFIX_PATH "${_tmp_dir}")
endif ()
# Find dependencies
find_package(Python COMPONENTS Interpreter Development)
find_package(pybind11 CONFIG REQUIRED)
find_package(OpenMP)
# Collect source files
file(GLOB SOURCE_FILES "src/*.cpp" "src/BC*/*.cpp")
file(GLOB HEADER_FILES "src/*.h" "src/BC*/*.h")
file(GLOB PYTHON_FILES "python/*.cpp" "python/*.h")
file(GLOB TEST_FILES "src/test/*.c" "src/test/*.cpp" "src/test/*.h")
file(GLOB SOURCE_FILES
"quicktex/*.cpp"
"quicktex/s3tc/*.cpp"
"quicktex/s3tc/bc1/*.cpp"
"quicktex/s3tc/bc3/*.cpp"
"quicktex/s3tc/bc4/*.cpp"
"quicktex/s3tc/bc5/*.cpp"
"quicktex/s3tc/interpolator/*.cpp"
)
file(GLOB HEADER_FILES
"quicktex/*.h"
"quicktex/s3tc/*.h"
"quicktex/s3tc/bc1/*.h"
"quicktex/s3tc/bc3/*.h"
"quicktex/s3tc/bc4/*.h"
"quicktex/s3tc/bc5/*.h"
"quicktex/s3tc/interpolator/*.h"
)
file(GLOB TEST_FILES "tests/*.cpp")
file(GLOB_RECURSE PYTHON_FILES "src/**/*.py")
# Organize source files together for some IDEs
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES} ${HEADER_FILES} ${PYTHON_FILES})
# Add python module
pybind11_add_module(python_rgbcx
pybind11_add_module(_quicktex
${SOURCE_FILES}
${HEADER_FILES}
${PYTHON_FILES})
${HEADER_FILES})
add_executable(test_rgbcx
add_executable(test_quicktex
${SOURCE_FILES}
${HEADER_FILES}
${TEST_FILES})
target_link_libraries(test_quicktex PRIVATE pybind11::embed)
target_compile_definitions(test_quicktex PRIVATE -DCUSTOM_SYS_PATH="${CMAKE_HOME_DIRECTORY}/env/lib/python3.9/site-packages")
target_compile_definitions(_quicktex PRIVATE VERSION_INFO=${QUICKTEX_VERSION_INFO})
# enable openMP if available
if (OpenMP_CXX_FOUND)
target_link_libraries(_quicktex PUBLIC OpenMP::OpenMP_CXX)
target_link_libraries(test_quicktex PUBLIC OpenMP::OpenMP_CXX)
endif ()
# Set module features, like C/C++ standards
target_compile_features(python_rgbcx PUBLIC cxx_std_20 c_std_11)
target_compile_features(test_rgbcx PUBLIC cxx_std_20 c_std_11)
target_compile_features(_quicktex PUBLIC cxx_std_17 c_std_11)
target_compile_features(test_quicktex PUBLIC cxx_std_17 c_std_11)
set_project_warnings(python_rgbcx)
set_project_warnings(test_rgbcx)
set_project_warnings(_quicktex)
set_project_warnings(test_quicktex)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_VERBOSE_MAKEFILE ON)
if (CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++ -lc++abi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=undefined")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -stdlib=libc++ -fsanitize=undefined")
set(PROJECT_WARNINGS ${CLANG_WARNINGS})
endif ()
install(TARGETS _quicktex LIBRARY DESTINATION quicktex)

1
MANIFEST.in Normal file
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@ -0,0 +1 @@
graft extern

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@ -1,3 +1,68 @@
# python-rgbcx
A python library for using the rgbcx texture compressor
# Quicktex
A python library for using DDS files
Quicktex is a python library and command line tool for encoding and decoding DDS files.
It is based on the [RGBCX encoder](https://github.com/richgel999/bc7enc), which is currently
one of the [highest quality S3TC encoders available](https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/).
Quicktex has a python front end, but the encoding and decoding is all done in C++ for speed
comparable to the original library.
## Installation
To install, first clone this repo and cd into it, then run:
```shell
git submodule update --init
pip install .
```
and setuptools will take care of any dependencies for you.
If you are on macOS, it is recommended to first install openMP from homebrew to enable
multithreading, since it is not included in the default Apple Clang install:
```shell
brew install libomp
```
The package also makes tests, stub generation, and docs available. To install the
required dependencies for them, install with options like so:
```shell
pip install .[tests,stubs,docs]
```
Quicktex will be available on Pypi once it is out of alpha.
## Usage
```
Usage: quicktex [OPTIONS] COMMAND [ARGS]...
Encode and Decode various image formats
Options:
--version Show the version and exit.
--help Show this message and exit.
Commands:
decode Decode DDS files to images.
encode Encode images to DDS files of the given format.
```
To decode DDS files to images, use the `decode` subdommand, along with a glob or a
list of files to decode.
To encode images to DDS files, use the `encode` subcommand, plus an additional
subcommand for the format. For example, `quicktex encode bc1 bun.png` will encode
bun.png in the current directory to a bc1/DXT1 dds file next to it.
`encode` and `decode` both accept several common parameters:
- `-f, --flip / -F, --no-flip`: Vertically flip image before/after converting.
[default: True]
- `-r, --remove`: Remove input images after converting.
- `-s, --suffix TEXT`: Suffix to append to output filename(s).
Ignored if `output` is a single file.
- `-o, --output`: Output file or directory. If outputting to a file, input filenames
must be only a single item. By default, files are converted in place.

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@ -0,0 +1,74 @@
# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# https://www.sphinx-doc.org/en/master/usage/configuration.html
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('..'))
# -- Project information -----------------------------------------------------
project = 'Quicktex'
copyright = '2021, Andrew Cassidy'
author = 'Andrew Cassidy'
# -- General configuration ---------------------------------------------------
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'myst_parser',
'sphinx_rtd_theme',
'sphinx.ext.autodoc',
'sphinx.ext.intersphinx',
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'sphinx_rtd_theme'
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# -- Options for Autodoc -----------------------------------------------------
add_module_names = False
autodoc_docstring_signature = True
autodoc_default_options = {
'member-order': 'bysource',
'exclude-members': '__weakref__',
'imported-members': True,
}
# -- Options for Intersphinx ------------------------------------------------
# This config value contains the locations and names of other projects that
# should be linked to in this documentation.
intersphinx_mapping = {
'python': ('https://docs.python.org/3', None),
'PIL': ('https://pillow.readthedocs.io/en/stable/', None)
}

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docs/index.rst Normal file
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@ -0,0 +1,15 @@
Welcome to Quicktex's documentation!
========================================
.. toctree::
:maxdepth: 2
reference/index.rst
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

35
docs/make.bat Normal file
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@ -0,0 +1,35 @@
@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=.
set BUILDDIR=_build
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
:end
popd

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@ -0,0 +1,10 @@
.. py:currentmodule:: quicktex
Conversion
============
.. autoclass:: BlockEncoder
:members:
.. autoclass:: BlockDecoder
:members:

6
docs/reference/dds.rst Normal file
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@ -0,0 +1,6 @@
dds module
==========
.. automodule:: quicktex.dds
:members:

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@ -0,0 +1,7 @@
Formats
=======
.. toctree::
:maxdepth: 2
s3tc.rst

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@ -0,0 +1,97 @@
s3tc module
===========
.. automodule:: quicktex.s3tc
bc1 module
----------
.. automodule:: quicktex.s3tc.bc1
.. autoclass:: BC1Encoder
.. automethod:: __init__
.. automethod:: set_level
.. autoproperty:: color_mode(self) -> ColorMode
.. autoproperty:: interpolator(self) -> quicktex.s3tc.interpolator.Interpolator
.. autoclass:: quicktex.s3tc.bc1::BC1Encoder.ColorMode
**Advanced API**
Additional properties are provided for finer-grained control over quality and performance
.. autoproperty:: error_mode(self) -> ErrorMode
.. autoproperty:: endpoint_mode(self) -> EndpointMode
.. autoproperty:: two_ls_passes(self) -> bool
.. autoproperty:: two_ep_passes(self) -> bool
.. autoproperty:: two_cf_passes(self) -> bool
.. autoproperty:: exhaustive(self) -> bool
.. autoproperty:: search_rounds(self) -> int
.. autoproperty:: orderings(self) -> tuple[int, int]
.. autoproperty:: power_iterations(self) -> int
.. autoattribute:: max_power_iterations
.. autoattribute:: min_power_iterations
.. autoclass:: quicktex.s3tc.bc1::BC1Encoder.EndpointMode
.. autoclass:: quicktex.s3tc.bc1::BC1Encoder.ErrorMode
.. autoclass:: BC1Decoder
.. automethod:: __init__
.. autoproperty:: interpolator(self) -> quicktex.s3tc.interpolator.Interpolator
.. autoproperty:: write_alpha(self) -> bool
bc3 module
----------
.. automodule:: quicktex.s3tc.bc3
.. autoclass:: BC3Encoder
.. automethod:: __init__
.. autoproperty:: bc1_encoder(self) -> quicktex.s3tc.bc1.BC1Encoder
.. autoproperty:: bc4_encoder(self) -> quicktex.s3tc.bc4.BC4Encoder
.. autoclass:: BC3Decoder
.. automethod:: __init__
.. autoproperty:: bc1_decoder(self) -> quicktex.s3tc.bc1.BC1Decoder
.. autoproperty:: bc4_decoder(self) -> quicktex.s3tc.bc4.BC4Decoder
bc4 module
----------
.. automodule:: quicktex.s3tc.bc4
.. autoclass:: BC4Encoder
.. automethod:: __init__
.. autoproperty:: channel(self) -> int
.. autoclass:: BC4Decoder
.. automethod:: __init__
.. autoproperty:: channel(self) -> int
bc5 module
----------
.. automodule:: quicktex.s3tc.bc5
.. autoclass:: BC5Encoder
.. automethod:: __init__
.. autoproperty:: bc4_encoders(self) -> tuple[quicktex.s3tc.bc4.BC4Encoder]
.. autoproperty:: channels(self) -> tuple[int, int]
.. autoclass:: BC5Decoder
.. automethod:: __init__
.. autoproperty:: bc4_decoders(self) -> tuple[quicktex.s3tc.bc4.BC4Decoder]
.. autoproperty:: channels(self) -> tuple[int, int]
interpolator module
-------------------
.. automodule:: quicktex.s3tc.interpolator
:members:

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@ -0,0 +1,5 @@
image_utils module
==================
.. automodule:: quicktex.image_utils
:members:

10
docs/reference/index.rst Normal file
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@ -0,0 +1,10 @@
Reference
=========
.. toctree::
:maxdepth: 2
conversion.rst
dds.rst
image_utils.rst
formats/index.rst

1
extern/pybind11 vendored

Submodule extern/pybind11 deleted from 8de7772cc7

58
pyproject.toml Normal file
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@ -0,0 +1,58 @@
[build-system]
requires = [
"setuptools>=61",
"setuptools_scm>=6.2",
"wheel",
"pybind11>=2.9.0",
"cmake>=3.22",
"scikit-build>0.13",
"ninja; sys_platform != 'win32'",
]
build-backend = "setuptools.build_meta"
[project]
name = "quicktex"
description = "A fast block compression library for python"
readme = "README.md"
license = { file = "LICENSE.md" }
authors = [{ name = "Andrew Cassidy", email = "drewcassidy@me.com" }]
classifiers = [
"Development Status :: 3 - Alpha",
"Intended Audience :: Developers",
"License :: OSI Approved :: GNU Lesser General Public License v3 (LGPLv3)",
"Operating System :: OS Independent",
"Programming Language :: Python :: 3 :: Only",
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.7",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.9",
"Programming Language :: Python :: 3.10",
"Topic :: Multimedia :: Graphics :: Graphics Conversion",
"Programming Language :: Python :: Implementation :: CPython",
"Programming Language :: C++",
]
requires-python = ">=3.7"
dependencies = ["Pillow", "click"]
dynamic = ["version"]
[project.optional-dependencies]
tests = ["nose", "parameterized"]
docs = ["sphinx", "myst-parser", "sphinx-rtd-theme"]
stubs = ["pybind11-stubgen"]
[project.urls]
repository = "https://github.com/drewcassidy/quicktex"
changelog = "https://github.com/drewcassidy/quicktex/blob/main/CHANGELOG.md"
[project.scripts]
quicktex = "quicktex.__main__:main"
[tool.setuptools]
zip-safe = false
packages = { find = { include = ["quicktex*"] } } # only include quicktex and not tests
package-data = { '*' = ['py.typed', '*.pyi'] } # include stubs
package-dir = { '' = '.' } # without this line, C++ source files get included in the bdist
[tool.setuptools_scm]

128
quicktex/Color.cpp Normal file
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@ -0,0 +1,128 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Color.h"
#include <algorithm>
#include <stdexcept>
#include "Vector4.h"
#include "Vector4Int.h"
#include "util.h" // for scale5To8, scale8To5, assert5bit, scale6To8
namespace quicktex {
Color::Color(Vector4Int v) {
if (v.MaxAbs() > 0xFF) throw std::invalid_argument("Vector members out of range");
for (int i = 0; i < 4; i++) {
if (v[i] < 0) throw std::range_error("Color members cannot be negative");
}
r = static_cast<uint8_t>(v[0]);
g = static_cast<uint8_t>(v[1]);
b = static_cast<uint8_t>(v[2]);
a = static_cast<uint8_t>(v[3]);
}
uint16_t Color::Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b) {
assert5bit(r);
assert6bit(g);
assert5bit(b);
return static_cast<uint16_t>(b | (g << 5) | (r << 11));
}
uint16_t Color::Pack565(uint8_t r, uint8_t g, uint8_t b) { return Pack565Unscaled(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::Unpack565Unscaled(uint16_t Packed) {
uint8_t r = (Packed >> 11) & 0x1F;
uint8_t g = (Packed >> 5) & 0x3F;
uint8_t b = Packed & 0x1F;
return Color(r, g, b);
}
Color Color::Unpack565(uint16_t Packed) {
uint8_t r = static_cast<uint8_t>(scale5To8((Packed >> 11) & 0x1FU));
uint8_t g = static_cast<uint8_t>(scale6To8((Packed >> 5) & 0x3FU));
uint8_t b = static_cast<uint8_t>(scale5To8(Packed & 0x1FU));
return Color(r, g, b);
}
Color Color::PreciseRound565(Vector4 &v) {
int trial_r = (int)(v[0] * UINT5_MAX);
int trial_g = (int)(v[1] * UINT6_MAX);
int trial_b = (int)(v[2] * UINT5_MAX);
// clamp to prevent weirdness with slightly out of bounds float values
uint8_t r = (uint8_t)clampi(trial_r, 0, UINT5_MAX);
uint8_t g = (uint8_t)clampi(trial_g, 0, UINT6_MAX);
uint8_t b = (uint8_t)clampi(trial_b, 0, UINT5_MAX);
// increment each channel if above the rounding point
r += v[0] > Midpoints5bit[r];
g += v[1] > Midpoints6bit[g];
b += v[2] > Midpoints5bit[b];
assert5bit(r);
assert6bit(g);
assert5bit(b);
return Color(r, g, b);
}
void Color::SetRGB(uint8_t vr, uint8_t vg, uint8_t vb) {
r = vr;
g = vg;
b = vb;
}
size_t Color::MinChannelRGB() {
if (r <= g && r <= b) return 0;
if (g <= b && g <= r) return 1;
return 2;
}
size_t Color::MaxChannelRGB() {
if (r >= g && r >= b) return 0;
if (g >= b && g >= r) return 1;
return 2;
}
Color Color::Min(const Color &A, const Color &B) { return Color(std::min(A[0], B[0]), std::min(A[1], B[1]), std::min(A[2], B[2]), std::min(A[3], B[3])); }
Color Color::Max(const Color &a, const Color &b) { return Color(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); }
Color::operator Vector4() const { return Vector4(r, g, b, a); }
Color::operator Vector4Int() const { return Vector4Int(r, g, b, a); }
Vector4Int operator-(const Color &lhs, const Color &rhs) {
Vector4Int result;
for (unsigned i = 0; i < 4; i++) { result[i] = (int)lhs[i] - rhs[i]; }
return result;
}
uint16_t Color::Pack565() const { return Pack565(r, g, b); }
uint16_t Color::Pack565Unscaled() const { return Pack565Unscaled(r, g, b); }
Color Color::ScaleTo565() const { return Color(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::ScaleFrom565() const { return Color(scale5To8(r), scale6To8(g), scale5To8(b)); }
bool Color::operator==(const Color &Rhs) const { return r == Rhs.r && g == Rhs.g && b == Rhs.b && a == Rhs.a; }
bool Color::operator!=(const Color &Rhs) const { return !(Rhs == *this); }
} // namespace quicktex

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@ -0,0 +1,99 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cassert> // for assert
#include <cstddef> // for size_t
#include <cstdint> // for uint8_t, uint16_t
namespace quicktex {
class Vector4;
class Vector4Int;
#pragma pack(push, 1)
class Color {
public:
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
constexpr Color() : Color(0, 0, 0, 0xFF) {}
constexpr Color(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va = 0xFF) : r(vr), g(vg), b(vb), a(va) {}
Color(Vector4Int v);
static uint16_t Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b);
static uint16_t Pack565(uint8_t r, uint8_t g, uint8_t b);
static Color Unpack565Unscaled(uint16_t Packed);
static Color Unpack565(uint16_t Packed);
static Color PreciseRound565(Vector4 &v);
static Color Min(const Color &A, const Color &B);
static Color Max(const Color &A, const Color &B);
bool operator==(const Color &Rhs) const;
bool operator!=(const Color &Rhs) const;
uint8_t operator[](size_t index) const {
assert(index < 4);
return reinterpret_cast<const uint8_t *>(this)[index];
}
uint8_t &operator[](size_t index) {
assert(index < 4);
return reinterpret_cast<uint8_t *>(this)[index];
}
operator Vector4() const;
operator Vector4Int() const;
friend Vector4Int operator-(const Color &lhs, const Color &rhs);
void SetRGB(uint8_t vr, uint8_t vg, uint8_t vb);
void SetRGB(const Color &other) { SetRGB(other.r, other.g, other.b); }
uint16_t Pack565() const;
uint16_t Pack565Unscaled() const;
Color ScaleTo565() const;
Color ScaleFrom565() const;
size_t MinChannelRGB();
size_t MaxChannelRGB();
bool IsGrayscale() const { return ((r == g) && (r == b)); }
bool IsBlack() const { return (r | g | b) < 4; }
int GetLuma() const { return (13938U * r + 46869U * g + 4729U * b + 32768U) >> 16U; } // REC709 weightings
private:
static constexpr float Midpoints5bit[32] = {.015686f, .047059f, .078431f, .111765f, .145098f, .176471f, .207843f, .241176f, .274510f, .305882f, .337255f,
.370588f, .403922f, .435294f, .466667f, .5f, .533333f, .564706f, .596078f, .629412f, .662745f, .694118f,
.725490f, .758824f, .792157f, .823529f, .854902f, .888235f, .921569f, .952941f, .984314f, 1e+37f};
static constexpr float Midpoints6bit[64] = {.007843f, .023529f, .039216f, .054902f, .070588f, .086275f, .101961f, .117647f, .133333f, .149020f, .164706f,
.180392f, .196078f, .211765f, .227451f, .245098f, .262745f, .278431f, .294118f, .309804f, .325490f, .341176f,
.356863f, .372549f, .388235f, .403922f, .419608f, .435294f, .450980f, .466667f, .482353f, .500000f, .517647f,
.533333f, .549020f, .564706f, .580392f, .596078f, .611765f, .627451f, .643137f, .658824f, .674510f, .690196f,
.705882f, .721569f, .737255f, .754902f, .772549f, .788235f, .803922f, .819608f, .835294f, .850980f, .866667f,
.882353f, .898039f, .913725f, .929412f, .945098f, .960784f, .976471f, .992157f, 1e+37f};
};
#pragma pack(pop)
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <array>
#include <climits>
#include <cstring>
#include <stdexcept>
#include "Color.h"
#include "Vector4Int.h"
namespace quicktex {
using Coords = std::tuple<int, int>;
template <int N, int M> class ColorBlock {
public:
struct Metrics {
Color min;
Color max;
Color avg;
bool is_greyscale;
bool has_black;
Vector4Int sums;
};
static constexpr int Width = N;
static constexpr int Height = M;
constexpr Color Get(int x, int y) const {
if (x >= Width || x < 0) throw std::invalid_argument("x value out of range");
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
return _pixels[x + (N * y)];
}
constexpr Color Get(int i) const {
if (i >= N * M || i < 0) throw std::invalid_argument("i value out of range");
return _pixels[i];
}
void Set(int x, int y, const Color &value) {
if (x >= Width || x < 0) throw std::invalid_argument("x value out of range");
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
_pixels[x + (N * y)] = value;
}
void Set(int i, const Color &value) {
if (i >= N * M || i < 0) throw std::invalid_argument("i value out of range");
_pixels[i] = value;
}
void GetRow(int y, Color *dst) const {
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
std::memcpy(dst, &_pixels[N * y], N * sizeof(Color));
}
void SetRow(int y, const Color *src) {
if (y >= Height || y < 0) throw std::invalid_argument("y value out of range");
std::memcpy(&_pixels[N * y], src, N * sizeof(Color));
}
bool IsSingleColor() const {
auto first = Get(0, 0);
for (unsigned j = 1; j < M * N; j++) {
if (Get(j) != first) return false;
}
return true;
}
Metrics GetMetrics(bool ignore_black = false) const {
Metrics metrics;
metrics.min = Color(UINT8_MAX, UINT8_MAX, UINT8_MAX);
metrics.max = Color(0, 0, 0);
metrics.has_black = false;
metrics.is_greyscale = true;
metrics.sums = {0, 0, 0};
unsigned total = 0;
for (unsigned i = 0; i < M * N; i++) {
Color val = Get(i);
bool is_black = val.IsBlack();
metrics.has_black |= is_black;
if (ignore_black && is_black) { continue; }
metrics.is_greyscale &= val.IsGrayscale();
for (unsigned c = 0; c < 3; c++) {
metrics.min[c] = std::min(metrics.min[c], val[c]);
metrics.max[c] = std::max(metrics.max[c], val[c]);
metrics.sums[c] += val[c];
}
total++;
}
if (total > 0) metrics.avg = (metrics.sums + Vector4Int(total / 2)) / (int)total; // half-total added for better rounding
return metrics;
}
private:
std::array<Color, N * M> _pixels;
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "ColorBlock.h"
#include "Texture.h"
namespace quicktex {
template <class T> class Decoder {
public:
using Texture = T;
virtual ~Decoder() = default;
virtual RawTexture Decode(const T &encoded) const = 0;
};
template <class T> class BlockDecoder : public Decoder<T> {
public:
inline static constexpr int BlockWidth = T::BlockType::Width;
inline static constexpr int BlockHeight = T::BlockType::Height;
using Texture = T;
using EncodedBlock = typename T::BlockType;
using DecodedBlock = ColorBlock<BlockWidth, BlockHeight>;
virtual DecodedBlock DecodeBlock(const EncodedBlock &block) const = 0;
virtual RawTexture Decode(const T &encoded) const override {
auto decoded = RawTexture(encoded.Width(), encoded.Height());
int blocks_x = encoded.BlocksX();
int blocks_y = encoded.BlocksY();
// from experimentation, multithreading this using OpenMP actually makes decoding slower
// due to thread creation/teardown taking longer than the decoding process itself.
// As a result, this is left as a serial operation despite being embarassingly parallelizable
for (int y = 0; y < blocks_y; y++) {
for (int x = 0; x < blocks_x; x++) {
auto block = encoded.GetBlock(x, y);
auto pixels = DecodeBlock(block);
decoded.SetBlock<BlockWidth, BlockHeight>(x, y, pixels);
}
}
return decoded;
}
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "ColorBlock.h"
#include "Texture.h"
namespace quicktex {
template <typename T> class Encoder {
public:
using Texture = T;
virtual ~Encoder() = default;
virtual T Encode(const RawTexture &decoded) const = 0;
};
template <typename T> class BlockEncoder : public Encoder<T> {
public:
inline static constexpr int BlockWidth = T::BlockType::Width;
inline static constexpr int BlockHeight = T::BlockType::Height;
using Texture = T;
using EncodedBlock = typename T::BlockType;
using DecodedBlock = ColorBlock<BlockWidth, BlockHeight>;
virtual EncodedBlock EncodeBlock(const DecodedBlock &block) const = 0;
virtual T Encode(const RawTexture &decoded) const override {
auto encoded = T(decoded.Width(), decoded.Height());
int blocks_x = encoded.BlocksX();
int blocks_y = encoded.BlocksY();
// from experimentation, multithreading this using OpenMP sometimes actually makes encoding slower
// due to thread creation/teardown taking longer than the encoding process itself.
// As a result, this is sometimes left as a serial operation despite being embarassingly parallelizable
// threshold for number of blocks before multithreading is set by overriding MTThreshold()
#pragma omp parallel for if (blocks_x * blocks_y >= MTThreshold())
for (int y = 0; y < blocks_y; y++) {
for (int x = 0; x < blocks_x; x++) {
auto pixels = decoded.GetBlock<BlockWidth, BlockHeight>(x, y);
auto block = EncodeBlock(pixels);
encoded.SetBlock(x, y, block);
}
}
return encoded;
}
virtual size_t MTThreshold() const { return SIZE_MAX; };
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Matrix4x4.h"
namespace quicktex {
Matrix4x4 operator*(const Matrix4x4& lhs, const Matrix4x4& rhs) {
Matrix4x4 trans_rhs = rhs.Transpose(); // 🏳️‍⚧️
Matrix4x4 result;
for (unsigned r = 0; r < 4; r++) {
for (unsigned c = 0; c < 4; c++) { result[r][c] = lhs[r].Dot(trans_rhs[c]); }
}
return result;
}
Vector4 operator*(const Matrix4x4& lhs, const Vector4& rhs) {
Vector4 result;
for (unsigned r = 0; r < 4; r++) { result[r] = rhs.Dot(lhs[r]); }
return result;
}
void Matrix4x4::Mirror() {
for (unsigned r = 0; r < 3; r++) {
for (unsigned c = (r + 1); c < 4; c++) {
_r[c][r] = _r[r][c];
}
}
}
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstddef>
#include <functional>
#include "Vector4.h"
namespace quicktex {
class Matrix4x4 {
public:
static Matrix4x4 Identity() {
Matrix4x4 result;
for (unsigned i = 0; i < 4; i++) { result[i][i] = 1; }
return result;
}
static Matrix4x4 Transpose(const Matrix4x4 &val) {
Matrix4x4 result;
for (unsigned r = 0; r < 3; r++) {
for (unsigned c = 0; c < 3; c++) { result[r][c] = val[c][r]; }
}
return result;
}
Vector4 operator[](size_t index) const {
assert(index < 4);
return _r[index];
}
Vector4 &operator[](size_t index) {
assert(index < 4);
return _r[index];
}
friend Matrix4x4 operator*(const Matrix4x4 &lhs, const Matrix4x4 &rhs);
friend Vector4 operator*(const Matrix4x4 &lhs, const Vector4 &rhs);
friend Matrix4x4 operator+(const Matrix4x4 &lhs, const Matrix4x4 &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Matrix4x4 operator-(const Matrix4x4 &lhs, const Matrix4x4 &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Matrix4x4 operator+(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Matrix4x4 operator-(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Matrix4x4 operator*(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Matrix4x4 operator/(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Matrix4x4 &operator+=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs + rhs; }
friend Matrix4x4 &operator-=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs - rhs; }
friend Matrix4x4 &operator*=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs * rhs; }
friend Matrix4x4 &operator+=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs + rhs; }
friend Matrix4x4 &operator-=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs - rhs; }
friend Matrix4x4 &operator*=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs * rhs; }
friend Matrix4x4 &operator/=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs / rhs; }
Matrix4x4 Transpose() const { return Transpose(*this); }
void Mirror();
private:
template <typename Op> friend Matrix4x4 DoOp(const Matrix4x4 &lhs, const Matrix4x4 &rhs, Op f) {
Matrix4x4 result;
for (unsigned r = 0; r < 4; r++) { result[r] = f(lhs[r], rhs[r]); }
return result;
}
template <typename Op> friend Matrix4x4 DoOp(const Matrix4x4 &lhs, const float &rhs, Op f) {
Matrix4x4 result;
for (unsigned r = 0; r < 4; r++) { result[r] = f(lhs[r], rhs); }
return result;
}
std::array<Vector4, 4> _r;
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <climits>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <memory>
#include <stdexcept>
#include <tuple>
#include <type_traits>
#include <vector>
#include "Color.h"
#include "ColorBlock.h"
namespace quicktex {
class Texture {
public:
virtual ~Texture() = default;
virtual int Width() const { return _width; }
virtual int Height() const { return _height; }
virtual std::tuple<int, int> Size() const { return std::tuple<int, int>(_width, _height); }
/**
* The texture's total size
* @return The size of the texture in bytes.
*/
virtual size_t NBytes() const noexcept = 0;
virtual const uint8_t *Data() const noexcept = 0;
virtual uint8_t *Data() noexcept = 0;
protected:
Texture(int width, int height) : _width(width), _height(height) {
if (width <= 0) throw std::invalid_argument("Texture width must be greater than 0");
if (height <= 0) throw std::invalid_argument("Texture height must be greater than 0");
}
int _width;
int _height;
};
class RawTexture : public Texture {
using Base = Texture;
public:
/**
* Create a new RawTexture
* @param width width of the texture in pixels
* @param height height of the texture in pixels
*/
RawTexture(int width, int height) : Base(width, height), _pixels(_width * _height) {}
Color GetPixel(int x, int y) const {
if (x < 0 || x >= _width) throw std::invalid_argument("x value out of range.");
if (y < 0 || y >= _height) throw std::invalid_argument("y value out of range.");
return _pixels.at(x + (y * _width));
}
void SetPixel(int x, int y, Color val) {
if (x < 0 || x >= _width) throw std::invalid_argument("x value out of range.");
if (y < 0 || y >= _height) throw std::invalid_argument("y value out of range.");
_pixels.at(x + (y * _width)) = val;
}
size_t NBytes() const noexcept override { return static_cast<unsigned long>(Width() * Height()) * sizeof(Color); }
template <int N, int M> ColorBlock<N, M> GetBlock(int block_x, int block_y) const {
if (block_x < 0) throw std::out_of_range("x value out of range.");
if (block_y < 0) throw std::out_of_range("y value out of range.");
// coordinates in the image of the top-left pixel of the selected block
ColorBlock<N, M> block;
int pixel_x = block_x * N;
int pixel_y = block_y * M;
if (pixel_x + N < _width && pixel_y + M < _height) {
// fast memcpy if the block is entirely inside the bounds of the texture
for (int y = 0; y < M; y++) {
// copy each row into the ColorBlock
block.SetRow(y, &_pixels[pixel_x + (_width * (pixel_y + y))]);
}
} else {
// slower pixel-wise copy if the block goes over the edges
for (int x = 0; x < N; x++) {
for (int y = 0; y < M; y++) { block.Set(x, y, GetPixel((pixel_x + x) % _width, (pixel_y + y) % _height)); }
}
}
return block;
}
template <int N, int M> void SetBlock(int block_x, int block_y, const ColorBlock<N, M> &block) {
if (block_x < 0) throw std::out_of_range("x value out of range.");
if (block_y < 0) throw std::out_of_range("y value out of range.");
// coordinates in the image of the top-left pixel of the selected block
int pixel_x = block_x * N;
int pixel_y = block_y * M;
if (pixel_x + N < _width && pixel_y + M < _height) {
// fast row-wise memcpy if the block is entirely inside the bounds of the texture
for (int y = 0; y < M; y++) {
// copy each row out of the ColorBlock
block.GetRow(y, &_pixels[pixel_x + (_width * (pixel_y + y))]);
}
} else {
// slower pixel-wise copy if the block goes over the edges
for (int x = 0; x < N; x++) {
for (int y = 0; y < M; y++) { SetPixel((pixel_x + x) % _width, (pixel_y + y) % _height, block.Get(x, y)); }
}
}
}
virtual const uint8_t *Data() const noexcept override { return reinterpret_cast<const uint8_t *>(_pixels.data()); }
virtual uint8_t *Data() noexcept override { return reinterpret_cast<uint8_t *>(_pixels.data()); }
protected:
std::vector<Color> _pixels;
};
template <typename B> class BlockTexture final : public Texture {
private:
std::vector<B> _blocks;
int _width_b;
int _height_b;
public:
using BlockType = B;
using Base = Texture;
/**
* Create a new BlockTexture
* @param width width of the texture in pixels. must be divisible by B::Width
* @param height height of the texture in pixels. must be divisible by B::Height
*/
BlockTexture(int width, int height) : Base(width, height) {
_width_b = (_width + B::Width - 1) / B::Width;
_height_b = (_height + B::Height - 1) / B::Height;
_blocks = std::vector<B>(_width_b * _height_b);
}
constexpr int BlocksX() const { return _width_b; }
constexpr int BlocksY() const { return _height_b; }
constexpr std::tuple<int, int> BlocksXY() const { return std::tuple<int, int>(_width_b, _height_b); }
B GetBlock(int x, int y) const {
if (x < 0 || x >= _width_b) throw std::out_of_range("x value out of range.");
if (y < 0 || y >= _height_b) throw std::out_of_range("y value out of range.");
return _blocks.at(x + (y * _width_b));
}
void SetBlock(int x, int y, const B &val) {
if (x < 0 || x >= _width_b) throw std::out_of_range("x value out of range.");
if (y < 0 || y >= _height_b) throw std::out_of_range("y value out of range.");
_blocks.at(x + (y * _width_b)) = val;
}
size_t NBytes() const noexcept override { return _blocks.size() * sizeof(B); }
const uint8_t *Data() const noexcept override { return reinterpret_cast<const uint8_t *>(_blocks.data()); }
uint8_t *Data() noexcept override { return reinterpret_cast<uint8_t *>(_blocks.data()); }
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cmath>
#include <functional>
#include "Color.h"
namespace quicktex {
class Vector4 {
public:
Vector4() : Vector4(0) {}
Vector4(float x, float y, float z = 0, float w = 0) {
_c[0] = x;
_c[1] = y;
_c[2] = z;
_c[3] = w;
}
Vector4(float scalar) {
_c[0] = scalar;
_c[1] = scalar;
_c[2] = scalar;
_c[3] = scalar;
}
Vector4(const Color &c) : Vector4(c.r, c.g, c.b, c.a) {}
static Vector4 FromColor(const Color &c) { return Vector4(c); }
static Vector4 FromColorRGB(const Color &c) { return Vector4(c.r, c.g, c.b); }
static float Dot(const Vector4 &lhs, const Vector4 &rhs) {
float sum = 0;
for (unsigned i = 0; i < 4; i++) { sum += lhs[i] * rhs[i]; }
return sum;
}
float operator[](size_t index) const {
assert(index < 4);
return _c[index];
}
float &operator[](size_t index) {
assert(index < 4);
return _c[index];
}
friend Vector4 operator+(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4 operator-(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4 operator*(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4 operator/(const Vector4 &lhs, const Vector4 &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4 operator+(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4 operator-(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4 operator*(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4 operator/(const Vector4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4 &operator+=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs + rhs; }
friend Vector4 &operator-=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs - rhs; }
friend Vector4 &operator*=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs * rhs; }
friend Vector4 &operator/=(Vector4 &lhs, const Vector4 &rhs) { return lhs = lhs / rhs; }
friend Vector4 &operator+=(Vector4 &lhs, const float &rhs) { return lhs = lhs + rhs; }
friend Vector4 &operator-=(Vector4 &lhs, const float &rhs) { return lhs = lhs - rhs; }
friend Vector4 &operator*=(Vector4 &lhs, const float &rhs) { return lhs = lhs * rhs; }
friend Vector4 &operator/=(Vector4 &lhs, const float &rhs) { return lhs = lhs / rhs; }
float Dot(Vector4 other) const { return Dot(*this, other); }
float MaxAbs(unsigned channels = 4) const {
assert(channels < 5);
assert(channels > 0);
float max = 0;
for (unsigned i = 0; i < channels; i++) {
float a = fabs((*this)[i]);
if (a > max) max = a;
}
return max;
}
float SqrMag() { return Dot(*this, *this); }
float Determinant2x2() {
//z00 * z11 - z01 * z10;
return (_c[0] * _c[3]) - (_c[1] * _c[2]);
}
private:
template <typename Op> static inline Vector4 DoOp(const Vector4 &lhs, const Vector4 &rhs, Op f) {
Vector4 r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs[i]); }
return r;
}
template <typename Op> static inline Vector4 DoOp(const Vector4 &lhs, const float &rhs, Op f) {
Vector4 r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs); }
return r;
}
std::array<float, 4> _c;
};
} // namespace quicktex

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <functional>
#include "Color.h"
#include "Vector4.h"
namespace quicktex {
class Vector4Int {
public:
Vector4Int() : Vector4Int(0) {}
Vector4Int(int x, int y, int z = 0, int w = 0) {
_c[0] = x;
_c[1] = y;
_c[2] = z;
_c[3] = w;
}
Vector4Int(int scalar) {
_c[0] = scalar;
_c[1] = scalar;
_c[2] = scalar;
_c[3] = scalar;
}
Vector4Int(const Color &c) : Vector4Int(c.r, c.g, c.b, c.a) {}
static Vector4Int FromColor(const Color &c) { return Vector4Int(c); }
static Vector4Int FromColorRGB(const Color &c) { return Vector4Int(c.r, c.g, c.b); }
static int Dot(const Vector4Int &lhs, const Vector4Int &rhs) {
int sum = 0;
for (unsigned i = 0; i < 4; i++) { sum += lhs[i] * rhs[i]; }
return sum;
}
int operator[](size_t index) const {
assert(index < 4);
return _c[index];
}
int &operator[](size_t index) {
assert(index < 4);
return _c[index];
}
operator Vector4() const { return Vector4((float)_c[0], (float)_c[1], (float)_c[2], (float)_c[3]); }
friend Vector4Int operator+(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4Int operator-(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4Int operator*(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4Int operator/(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4Int operator+(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4Int operator-(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4Int operator*(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4Int operator/(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4Int &operator+=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs + rhs; }
friend Vector4Int &operator-=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs - rhs; }
friend Vector4Int &operator*=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs * rhs; }
friend Vector4Int &operator/=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs / rhs; }
friend Vector4Int &operator+=(Vector4Int &lhs, const int &rhs) { return lhs = lhs + rhs; }
friend Vector4Int &operator-=(Vector4Int &lhs, const int &rhs) { return lhs = lhs - rhs; }
friend Vector4Int &operator*=(Vector4Int &lhs, const int &rhs) { return lhs = lhs * rhs; }
friend Vector4Int &operator/=(Vector4Int &lhs, const int &rhs) { return lhs = lhs / rhs; }
int Dot(const Vector4Int &other) const { return Dot(*this, other); }
int MaxAbs(unsigned channels = 4) {
assert(channels < 5);
assert(channels > 0);
int max = 0;
for (unsigned i = 0; i < channels; i++) {
int a = abs((*this)[i]);
if (a > max) max = a;
}
return max;
}
unsigned int SqrMag() { return (unsigned)Dot(*this, *this); }
private:
template <typename Op> friend Vector4Int DoOp(const Vector4Int &lhs, const Vector4Int &rhs, Op f) {
Vector4Int r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs[i]); }
return r;
}
template <typename Op> friend Vector4Int DoOp(const Vector4Int &lhs, const int &rhs, Op f) {
Vector4Int r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs); }
return r;
}
std::array<int, 4> _c;
};
} // namespace quicktex

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from _quicktex import *
from _quicktex import __version__

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import click
from quicktex.cli.encode import encode
from quicktex.cli.decode import decode
@click.group()
@click.version_option()
def main():
"""Encode and Decode various image formats"""
main.add_command(encode)
main.add_command(decode)
if __name__ == '__main__':
main()

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "_bindings.h"
#include <pybind11/pybind11.h>
#include "Color.h"
#include "Decoder.h"
#include "Encoder.h"
#include "Texture.h"
#include "_bindings.h"
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
namespace py = pybind11;
namespace quicktex::bindings {
void InitS3TC(py::module_ &m);
PYBIND11_MODULE(_quicktex, m) {
m.doc() = "More Stuff";
#ifdef VERSION_INFO
m.attr("__version__") = MACRO_STRINGIFY(VERSION_INFO);
#else
m.attr("__version__") = "dev";
#endif
py::options options;
// Texture
py::class_<Texture> texture(m, "Texture", py::buffer_protocol());
texture.def_property_readonly("nbytes", &Texture::NBytes);
texture.def_property_readonly("size", &Texture::Size);
texture.def_property_readonly("width", &Texture::Width);
texture.def_property_readonly("height", &Texture::Height);
texture.def_buffer([](Texture &t) { return py::buffer_info(t.Data(), t.NBytes()); });
texture.def("tobytes", [](const Texture &t) { return py::bytes(reinterpret_cast<const char *>(t.Data()), t.NBytes()); });
// RawTexture
py::class_<RawTexture, Texture> raw_texture(m, "RawTexture");
raw_texture.def(py::init<int, int>(), "width"_a, "height"_a);
raw_texture.def_static("frombytes", &BufferToTexture<RawTexture>, "data"_a, "width"_a, "height"_a);
DefSubscript2D(raw_texture, &RawTexture::GetPixel, &RawTexture::SetPixel, &RawTexture::Size);
InitS3TC(m);
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <pybind11/operators.h>
#include <pybind11/pybind11.h>
#include <cstdint>
#include <cstring>
#include <memory>
#include <stdexcept>
#include <type_traits>
#include "Color.h"
#include "ColorBlock.h"
#include "Texture.h"
#include "util.h"
namespace pybind11::detail {
using namespace quicktex;
/// Type caster for color class to allow it to be converted to and from a python tuple
template <> struct type_caster<Color> {
public:
PYBIND11_TYPE_CASTER(Color, _("Color"));
bool load(handle src, bool) {
PyObject* source = src.ptr();
PyObject* tmp = PySequence_Tuple(source);
// if the object is not a tuple, return false
if (!tmp) { return false; } // incorrect type
// check the size
Py_ssize_t size = PyTuple_Size(tmp);
if (size < 3 || size > 4) { return false; } // incorrect size
value.a = 0xFF;
// now we get the contents
for (int i = 0; i < size; i++) {
PyObject* src_chan = PyTuple_GetItem(tmp, i);
PyObject* tmp_chan = PyNumber_Long(src_chan);
if (!tmp_chan) return false; // incorrect channel type
auto chan = PyLong_AsLong(tmp_chan);
if (chan > 0xFF || chan < 0) return false; // item out of range
value[static_cast<unsigned>(i)] = static_cast<uint8_t>(chan);
Py_DECREF(tmp_chan);
}
Py_DECREF(tmp);
return !PyErr_Occurred();
}
static handle cast(Color src, return_value_policy, handle) {
PyObject* val = PyTuple_New(4);
for (int i = 0; i < 4; i++) {
PyObject* chan = PyLong_FromLong(src[static_cast<unsigned>(i)]);
PyTuple_SetItem(val, i, chan);
}
return val;
}
};
} // namespace pybind11::detail
namespace py = pybind11;
namespace quicktex::bindings {
using namespace pybind11::literals;
template <typename T> T BufferToTexture(py::buffer buf, int width, int height) {
static_assert(std::is_base_of<Texture, T>::value);
static_assert(std::is_constructible<T, int, int>::value);
auto info = buf.request(false);
auto output = T(width, height);
auto dst_size = output.NBytes();
if (info.format != py::format_descriptor<uint8_t>::format()) throw std::runtime_error("Incompatible format in python buffer: expected a byte array.");
if (info.size < (ssize_t)dst_size) std::runtime_error("Incompatible format in python buffer: Input data is smaller than texture size.");
if (info.ndim == 1) {
if (info.shape[0] < (ssize_t)dst_size) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer has incorrect length.");
if (info.strides[0] != 1) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer is not contiguous.");
} else {
throw std::runtime_error("Incompatible format in python buffer: Incorrect number of dimensions.");
}
std::memcpy(output.Data(), info.ptr, dst_size);
return output;
}
template <typename T> T BufferToPOD(py::buffer buf) {
static_assert(std::is_trivially_copyable_v<T>);
auto info = buf.request(false);
if (info.format != py::format_descriptor<uint8_t>::format()) throw std::runtime_error("Incompatible format in python buffer: expected a byte array.");
if (info.size < (ssize_t)sizeof(T)) std::runtime_error("Incompatible format in python buffer: Input data is smaller than texture size.");
if (info.ndim == 1) {
if (info.shape[0] < (ssize_t)sizeof(T)) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer has incorrect length.");
if (info.strides[0] != 1) throw std::runtime_error("Incompatible format in python buffer: 1-D buffer is not contiguous.");
} else {
throw std::runtime_error("Incompatible format in python buffer: Incorrect number of dimensions.");
}
const T* ptr = reinterpret_cast<const T*>(info.ptr);
return *ptr;
}
inline int PyIndex(int val, int size, std::string name = "index") {
if (val < -size || val >= size) throw std::out_of_range(name + " value out of range");
if (val < 0) return size + val;
return val;
}
template <typename T, typename Getter, typename Setter, typename Extent> void DefSubscript(py::class_<T> t, Getter&& get, Setter&& set, Extent&& ext) {
using V = typename std::invoke_result<Getter, T*, int>::type;
t.def(
"__getitem__", [get, ext](T& self, int index) { return (self.*get)(PyIndex(index, (self.*ext)())); }, "key"_a);
t.def(
"__setitem__", [set, ext](T& self, int index, V val) { (self.*set)(PyIndex(index, (self.*ext)()), val); }, "key"_a, "value"_a);
}
template <typename Tpy, typename Getter, typename Setter, typename Extent> void DefSubscript2D(Tpy t, Getter&& get, Setter&& set, Extent&& ext) {
using T = typename Tpy::type;
using V = typename std::invoke_result<Getter, T*, int, int>::type;
using Coords = std::tuple<int, int>;
t.def(
"__getitem__",
[get, ext](T& self, Coords pnt) {
Coords s = (self.*ext)();
int x = PyIndex(std::get<0>(pnt), std::get<0>(s), "x");
int y = PyIndex(std::get<1>(pnt), std::get<1>(s), "y");
return (self.*get)(x, y);
},
"key"_a);
t.def(
"__setitem__",
[set, ext](T& self, Coords pnt, const V& val) {
Coords s = (self.*ext)();
int x = PyIndex(std::get<0>(pnt), std::get<0>(s), "x");
int y = PyIndex(std::get<1>(pnt), std::get<1>(s), "y");
(self.*set)(x, y, val);
},
"key"_a, "value"_a);
}
template <typename B> py::class_<B> BindBlock(py::module_& m, const char* name) {
const char* frombytes_doc = R"doc(
Create a new {0} by copying a bytes-like object.
:param b: A bytes-like object at least the size of the block.
)doc";
const char* tobytes_doc = R"doc(
Pack the {0} into a bytestring.
:returns: A bytes object of length {1}.
)doc";
py::class_<B> block(m, name, py::buffer_protocol());
block.def_static("frombytes", &BufferToPOD<B>, "data"_a, Format(frombytes_doc, name).c_str());
block.def_readonly_static("width", &B::Width, "The width of the block in pixels.");
block.def_readonly_static("height", &B::Height, "The height of the block in pixels.");
block.def_property_readonly_static(
"size", [](py::object) { return std::make_tuple(B::Width, B::Height); }, "The dimensions of the block in pixels.");
block.def_property_readonly_static(
"nbytes", [](py::object) { return sizeof(B); }, "The size of the block in bytes.");
block.def(py::self == py::self);
block.def_buffer([](B& b) { return py::buffer_info(reinterpret_cast<uint8_t*>(&b), sizeof(B)); });
block.def(
"tobytes", [](const B& b) { return py::bytes(reinterpret_cast<const char*>(&b), sizeof(B)); },
Format(tobytes_doc, name, std::to_string(sizeof(B))).c_str());
return std::move(block);
}
template <typename B> py::class_<BlockTexture<B>> BindBlockTexture(py::module_& m, const char* name) {
const auto* const constructor_str = R"doc(
Create a new blank {0} with the given dimensions.
If the dimenions are not multiples of the block dimensions, enough blocks will be allocated
to cover the entire texture, and it will be implicitly cropped during decoding.
:param int width: The width of the texture in pixels. Must be > 0.
:param int height: The height of the texture in pixels. must be > 0
)doc";
const auto* const from_bytes_str = R"doc(
Create a new {0} with the given dimensions, and copy a bytes-like object into it.
If the dimenions are not multiples of the block dimensions, enough blocks will be allocated
to cover the entire texture, and it will be implicitly cropped during decoding.
:param b: A bytes-like object at least the size of the resulting texture.
:param int width: The width of the texture in pixels. Must be > 0.
:param int height: The height of the texture in pixels. must be > 0
)doc";
using BTex = BlockTexture<B>;
py::class_<BTex, Texture> block_texture(m, name);
block_texture.def(py::init<int, int>(), "width"_a, "height"_a, Format(constructor_str, name).c_str());
block_texture.def_static("from_bytes", &BufferToTexture<BTex>, "data"_a, "width"_a, "height"_a, Format(from_bytes_str, name).c_str());
block_texture.def_property_readonly("width_blocks", &BTex::BlocksX, "The width of the texture in blocks.");
block_texture.def_property_readonly("height_blocks", &BTex::BlocksY, "The height of the texture in blocks.");
block_texture.def_property_readonly("size_blocks", &BTex::BlocksXY, "The dimensions of the texture in blocks.");
DefSubscript2D(block_texture, &BTex::GetBlock, &BTex::SetBlock, &BTex::BlocksXY);
return std::move(block_texture);
}
} // namespace quicktex::bindings

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/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain

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from PIL import Image
from typing import List
import pathlib
import click
def get_decoded_extensions(feature: str = 'open') -> List[str]:
"""Gets a list of extensions for Pillow formats supporting a supplied feature"""
extensions = Image.registered_extensions() # using registered_extensions() triggers lazy loading of format data
formats = getattr(Image, feature.upper()).keys()
return [ext for ext, fmt in extensions.items() if fmt in formats]
# noinspection PyUnusedLocal
def validate_decoded_extension(ctx, param, value) -> str:
"""Check if an extension for a decoded image is valid"""
if value[0] != '.':
value = '.' + value
if value not in decoded_extensions:
raise click.BadParameter(f'Invalid extension for decoded file. Valid extensions are:\n{decoded_extensions}')
return value
decoded_extensions = get_decoded_extensions()
encoded_extensions = '.dds'
def path_pairs(inputs, output, suffix, extension):
"""
Generates pairs of (inpath, outpath) for the given parameters
:param inputs: A list of input paths to read from
:param output: output to write to. can be a file, directory, or None to convert in place
:param suffix: suffix to add to destinations
:param extension: extension to use for destinations
:return: A list of pairs of (inpath, outpath)
"""
if len(inputs) < 1:
raise click.BadArgumentUsage('No input files were provided.')
inpaths = [pathlib.Path(i) for i in inputs]
if not output:
# decode in place
return [(inpath, inpath.with_name(inpath.stem + suffix + extension)) for inpath in inpaths]
else:
outpath = pathlib.Path(output)
if outpath.is_file():
# decode to a file
if len(inputs) > 1:
raise click.BadOptionUsage('output', 'Output is a single file, but multiple input files were provided.')
# if outpath.suffix not in decoded_extensions:
# raise click.BadOptionUsage('output', f'File has incorrect extension for decoded file. Valid extensions are:\n{decoded_extensions}')
return [(inpath, outpath) for inpath in inpaths]
else:
# decode to directory
return [(inpath, outpath / (inpath.stem + suffix + extension)) for inpath in inpaths]

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import click
import os.path
import quicktex.dds as dds
import quicktex.cli.common as common
from PIL import Image
@click.command()
@click.option('-f/-F', '--flip/--no-flip', default=True, show_default=True, help="Vertically flip image after converting.")
@click.option('-r', '--remove', is_flag=True, help="Remove input images after converting.")
@click.option('-s', '--suffix', type=str, default='', help="Suffix to append to output file(s). Ignored if output is a single file.")
@click.option('-x', '--extension',
callback=common.validate_decoded_extension,
type=str, default='.png', show_default=True,
help="Extension to use for output. Ignored if output is a single file. Output filetype is deduced from this")
@click.option('-o', '--output',
type=click.Path(writable=True), default=None,
help="Output file or directory. If outputting to a file, input filenames must be only a single item. By default, files are decoded in place.")
@click.argument('filenames', nargs=-1, type=click.Path(exists=True, readable=True, dir_okay=False))
def decode(flip, remove, suffix, extension, output, filenames):
"""Decode DDS files to images."""
path_pairs = common.path_pairs(filenames, output, suffix, extension)
with click.progressbar(path_pairs, show_eta=False, show_pos=True, item_show_func=lambda x: str(x[0]) if x else '') as bar:
for inpath, outpath in bar:
if inpath.suffix != '.dds':
raise click.BadArgumentUsage(f"Input file '{inpath}' is not a DDS file.")
image = dds.read(inpath).decode()
if flip:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
image.save(outpath)
if remove:
os.remove(inpath)
if __name__ == '__main__':
decode()

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import click
import os
import pathlib
import quicktex.s3tc.bc1
import quicktex.s3tc.bc3
import quicktex.s3tc.bc4
import quicktex.s3tc.bc5
import quicktex.dds as dds
import quicktex.cli.common as common
from PIL import Image
@click.group()
def encode():
"""Encode images to DDS files of the given format."""
@click.command()
@click.option('-f/-F', '--flip/--no-flip', default=True, show_default=True, help="Vertically flip image before converting.")
@click.option('-r', '--remove', is_flag=True, help="Remove input images after converting.")
@click.option('-s', '--suffix', type=str, default='', help="Suffix to append to output file(s). Ignored if output is a single file.")
@click.option('-o', '--output',
type=click.Path(writable=True), default=None,
help="Output file or directory. If outputting to a file, input filenames must be only a single item. By default, files are decoded in place.")
@click.argument('filenames', nargs=-1, type=click.Path(exists=True, readable=True, dir_okay=False))
def encode_format(encoder, four_cc, flip, remove, suffix, output, filenames):
path_pairs = common.path_pairs(filenames, output, suffix, '.dds')
with click.progressbar(path_pairs, show_eta=False, show_pos=True, item_show_func=lambda x: str(x[0]) if x else '') as bar:
for inpath, outpath in bar:
image = Image.open(inpath)
if flip:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
dds.encode(image, encoder, four_cc).save(outpath)
if remove:
os.remove(inpath)
@click.command('auto')
@click.option('-l', '--level', type=click.IntRange(0, 18), default=18, help='Quality level to use. Higher values = higher quality, but slower.')
@click.option('-b/-B', '--black/--no-black',
help='[BC1 only] Enable 3-color mode for blocks containing black or very dark pixels. --3color must also be enabled for this to work.'
' (Important: engine/shader MUST ignore decoded texture alpha if this flag is enabled!)')
@click.option('-3/-4', '--3color/--4color', 'threecolor', default=True, help='[BC1 only] Enable 3-color mode for non-black pixels. Higher quality, but slightly slower.')
@click.option('-f/-F', '--flip/--no-flip', default=True, show_default=True, help="Vertically flip image before converting.")
@click.option('-r', '--remove', is_flag=True, help="Remove input images after converting.")
@click.option('-s', '--suffix', type=str, default='', help="Suffix to append to output file(s). Ignored if output is a single file.")
@click.option('-o', '--output',
type=click.Path(writable=True), default=None,
help="Output file or directory. If outputting to a file, input filenames must be only a single item. By default, files are decoded in place.")
@click.argument('filenames', nargs=-1, type=click.Path(exists=True, readable=True, dir_okay=False))
def encode_auto(level, black, threecolor, flip, remove, suffix, output, filenames):
"""Encode images to BC1 or BC3, with the format chosen based on each image's alpha channel."""
color_mode = quicktex.s3tc.bc1.BC1Encoder.ColorMode
if not threecolor:
mode = color_mode.FourColor
elif not black:
mode = color_mode.ThreeColor
else:
mode = color_mode.ThreeColorBlack
bc1_encoder = quicktex.s3tc.bc1.BC1Encoder(level, mode)
bc3_encoder = quicktex.s3tc.bc3.BC3Encoder(level)
path_pairs = common.path_pairs(filenames, output, suffix, '.dds')
with click.progressbar(path_pairs, show_eta=False, show_pos=True, item_show_func=lambda x: str(x[0]) if x else '') as bar:
for inpath, outpath in bar:
image = Image.open(inpath)
if flip:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
if 'A' not in image.mode:
has_alpha = False
else:
alpha_hist = image.getchannel('A').histogram()
has_alpha = any([a > 0 for a in alpha_hist[:-1]])
if has_alpha:
dds.encode(image, bc3_encoder, 'DXT5').save(outpath)
else:
dds.encode(image, bc1_encoder, 'DXT1').save(outpath)
if remove:
os.remove(inpath)
@click.command('bc1')
@click.option('-l', '--level', type=click.IntRange(0, 18), default=18, help='Quality level to use. Higher values = higher quality, but slower.')
@click.option('-b/-B', '--black/--no-black',
help='Enable 3-color mode for blocks containing black or very dark pixels. --3color must also be enabled for this to work.'
' (Important: engine/shader MUST ignore decoded texture alpha if this flag is enabled!)')
@click.option('-3/-4', '--3color/--4color', 'threecolor', default=True, help='Enable 3-color mode for non-black pixels. Higher quality, but slightly slower.')
def encode_bc1(level, black, threecolor, **kwargs):
"""Encode images to BC1 (RGB, no alpha)."""
color_mode = quicktex.s3tc.bc1.BC1Encoder.ColorMode
if not threecolor:
mode = color_mode.FourColor
elif not black:
mode = color_mode.ThreeColor
else:
mode = color_mode.ThreeColorBlack
encode_format.callback(encoder=quicktex.s3tc.bc1.BC1Encoder(level, mode), four_cc='DXT1', **kwargs)
@click.command('bc3')
@click.option('-l', '--level', type=click.IntRange(0, 18), default=18, help='Quality level to use. Higher values = higher quality, but slower.')
def encode_bc3(level, **kwargs):
"""Encode images to BC4 (RGBA, 8-bit interpolated alpha)."""
encode_format.callback(quicktex.s3tc.bc3.BC3Encoder(level), 'DXT5', **kwargs)
@click.command('bc4')
def encode_bc4(**kwargs):
"""Encode images to BC4 (Single channel, 8-bit interpolated red channel)."""
encode_format.callback(quicktex.s3tc.bc4.BC4Encoder(), 'ATI1', **kwargs)
@click.command('bc5')
def encode_bc5(**kwargs):
"""Encode images to BC5 (2-channel, 8-bit interpolated red and green channels)."""
encode_format.callback(quicktex.s3tc.bc5.BC5Encoder(), 'ATI2', **kwargs)
encode_bc1.params += encode_format.params
encode_bc3.params += encode_format.params
encode_bc4.params += encode_format.params
encode_bc5.params += encode_format.params
encode.add_command(encode_bc1)
encode.add_command(encode_bc3)
encode.add_command(encode_bc4)
encode.add_command(encode_bc5)
encode.add_command(encode_auto)

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from __future__ import annotations
import enum
import os
import struct
import typing
import quicktex.image_utils
import quicktex.s3tc.bc1 as bc1
import quicktex.s3tc.bc3 as bc3
import quicktex.s3tc.bc4 as bc4
import quicktex.s3tc.bc5 as bc5
from PIL import Image
class DDSFormat:
def __init__(self, name: str, texture, encoder, decoder, four_cc: str = None):
self.four_cc = four_cc
self.decoder = decoder
self.encoder = encoder
self.texture = texture
self.name = name
dds_formats = [
DDSFormat('BC1', bc1.BC1Texture, bc1.BC1Encoder, bc1.BC1Decoder, 'DXT1'),
DDSFormat('BC3', bc3.BC3Texture, bc3.BC3Encoder, bc3.BC3Decoder, 'DXT5'),
DDSFormat('BC4', bc4.BC4Texture, bc4.BC4Encoder, bc4.BC4Decoder, 'ATI1'),
DDSFormat('BC5', bc5.BC5Texture, bc5.BC5Encoder, bc5.BC5Decoder, 'ATI2'),
]
class PFFlags(enum.IntFlag):
"""Values which indicate what type of data is in the surface."""
ALPHAPIXELS = 0x1
"""Texture contains alpha data (:py:attr:`~PixelFormat.pixel_bitmasks[3]` contains valid data)."""
ALPHA = 0x2
"""Used in some older DDS files for alpha channel only uncompressed data
(:py:attr:`~PixelFormat.pixel_size` contains the alpha channel bitcount; :py:attr:`~PixelFormat.pixel_bitmasks[3]` contains valid data)."""
FOURCC = 0x4
"""Texture contains compressed RGB data; :py:attr:`~PixelFormat.four_cc` contains valid data."""
RGB = 0x40
"""Texture contains uncompressed RGB data; :py:attr:`~PixelFormat.pixel_size` and the RGB masks
(:py:attr:`~PixelFormat.pixel_bitmasks[0:3]`) contain valid data."""
YUV = 0x200
"""Used in some older DDS files for YUV uncompressed data
(:py:attr:`~PixelFormat.pixel_size` contains the YUV bit count; :py:attr:`~PixelFormat.pixel_bitmasks[0]` contains the Y mask,
:py:attr:`~PixelFormat.pixel_bitmasks[1]` contains the U mask, :py:attr:`~PixelFormat.pixel_bitmasks[2]` contains the V mask)."""
LUMINANCE = 0x20000
"""Used in some older DDS files for single channel color uncompressed data (:py:attr:`~PixelFormat.pixel_size`
contains the luminance channel bit count; :py:attr:`~PixelFormat.pixel_bitmasks[0]` contains the channel mask).
Can be combined with :py:attr:`ALPHAPIXELS` for a two channel uncompressed DDS file."""
class DDSFlags(enum.IntFlag):
"""Flags to indicate which members contain valid data."""
CAPS = 0x1
"""Required in every .dds file."""
HEIGHT = 0x2
"""Required in every .dds file."""
WIDTH = 0x4
"""Required in every .dds file."""
PITCH = 0x8
"""Required when :py:attr:`~DDSHeader.pitch` is provided for an uncompressed texture."""
PIXEL_FORMAT = 0x1000
"""Required in every .dds file."""
MIPMAPCOUNT = 0x20000
"""Required when :py:attr:`~DDSHeader.mipmap_count` is provided for a mipmapped texture."""
LINEAR_SIZE = 0x80000
"""Required when :py:attr:`~DDSHeader.pitch` is provided for a compressed texture."""
DEPTH = 0x800000
"""Required when :py:attr:`~DDSHeader.depth` is provided for a depth texture."""
TEXTURE = CAPS | HEIGHT | WIDTH | PIXEL_FORMAT
class Caps0(enum.IntFlag):
"""Flags to indicate surface complexity"""
COMPLEX = 0x8
"""Optional; must be used on any file that contains more than one surface (a mipmap, a cubic environment map, or mipmapped volume texture)."""
MIPMAP = 0x400000
"""Optional; should be used for a mipmap."""
TEXTURE = 0x1000
"""Required"""
@typing.final
class DDSFile:
"""
A microsoft DDS file, containing header information and one or more textures
For more information, see microsoft's `Reference for DDS <https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-reference>`_.
"""
magic = b'DDS '
"""Magic bytes at the start of every DDS file."""
extension = 'dds'
"""Extension for a DDS file."""
header_bytes = 124
"""The size of a DDS header in bytes."""
def __init__(self):
self.flags: DDSFlags = DDSFlags.TEXTURE
"""Flags to indicate which members contain valid data."""
self.size: typing.Tuple[int, int] = (0, 0)
"""Width and height of the texture or its first mipmap"""
self.pitch: int = 0
"""The pitch or number of bytes per row in an uncompressed texture;
the total number of bytes in the top level texture for a compressed texture."""
self.depth: int = 1
"""Depth of a volume texture (in pixels), otherwise unused."""
self.mipmap_count: int = 1
"""Number of mipmap levels, otherwise unused."""
self.pf_flags: PFFlags = PFFlags.FOURCC
"""Flags representing which pixel format data is valid."""
self.four_cc: str = "NONE"
"""FourCC code of the texture format. Valid texture format strings are ``DXT1``, ``DXT2``, ``DXT3``, ``DXT4``, or ``DXT5``.
If a DirectX 10 header is used, this is ``DX10``."""
self.pixel_size: int = 0
"""Number of bits in each pixel if the texture is uncompressed"""
self.pixel_bitmasks: typing.Tuple[int, int, int, int] = (0, 0, 0, 0)
"""Tuple of bitmasks for each channel"""
self.caps: typing.Tuple[Caps0, int, int, int] = (Caps0.TEXTURE, 0, 0, 0)
"""Specifies the complexity of the surfaces stored."""
self.textures: typing.List = []
"""A list of bytes objects for each texture in the file"""
self.format: DDSFormat = DDSFormat('NONE', None, None, None)
"""The format used by this dds file"""
def save(self, path: os.PathLike) -> None:
"""
Save the DDSFile to a file
:param path: string or path-like object to write to
"""
with open(path, 'wb') as file:
file.write(DDSFile.magic)
# WRITE HEADER
file.write(struct.pack('<7I44x', DDSFile.header_bytes, int(self.flags), self.size[1], self.size[0], self.pitch, self.depth, self.mipmap_count))
file.write(struct.pack('<2I4s5I', 32, int(self.pf_flags), bytes(self.four_cc, 'ascii'), self.pixel_size, *self.pixel_bitmasks))
file.write(struct.pack('<4I4x', *self.caps))
assert file.tell() == 4 + DDSFile.header_bytes, 'error writing file: incorrect header size'
for texture in self.textures:
file.write(texture)
def decode(self, mip: int = 0, *args, **kwargs) -> Image.Image:
"""
Decode a single texture in the file to images
:param mip: the mip level to decode. Default: 0
:return: The decoded image
"""
decoder = self.format.decoder(*args, **kwargs)
texture = decoder.decode(self.textures[mip])
return Image.frombuffer('RGBA', texture.size, texture)
def decode_all(self, *args, **kwargs) -> typing.List[Image.Image]:
"""
Decade all textures in the file to images
:return: the decoded images
"""
decoder = self.format.decoder(*args, **kwargs)
textures = [decoder.decode(encoded) for encoded in self.textures]
return [Image.frombuffer('RGBA', tex.size, tex) for tex in textures]
def read(path: os.PathLike) -> DDSFile:
with open(path, 'rb') as file:
assert file.read(4) == DDSFile.magic, "Incorrect magic bytes in DDS file."
dds = DDSFile()
# READ HEADER
header_bytes = struct.unpack('<I', file.read(4))[0]
assert header_bytes == DDSFile.header_bytes, "Incorrect DDS header size."
dds.flags = DDSFlags(struct.unpack('<I', file.read(4))[0]) # read flags enum
dds.size = struct.unpack('<2I', file.read(8))[::-1] # read dimensions
dds.pitch, dds.depth, dds.mipmap_count = struct.unpack('<3I', file.read(12))
file.read(44) # skip 44 unused bytes of data
assert struct.unpack('<I', file.read(4))[0] == 32, "Incorrect pixel format size."
dds.pf_flags = PFFlags(struct.unpack('<I', file.read(4))[0])
dds.four_cc = file.read(4).decode()
dds.pixel_size, *pixel_bitmasks = struct.unpack('<5I', file.read(20))
dds.caps = struct.unpack('<4I', file.read(16))
file.read(4) # skip 4 unused bytes of data
assert file.tell() == 4 + DDSFile.header_bytes, "Unexpected EOF" # make sure we are where we expect to be
if DDSFlags.DEPTH not in dds.flags:
dds.depth = 1
if DDSFlags.MIPMAPCOUNT not in dds.flags:
dds.mipmap_count = 1
if PFFlags.FOURCC not in dds.pf_flags:
dds.four_cc = 'NONE'
# READ DX10_HEADER
if dds.four_cc == 'DX10':
raise NotImplementedError('DX10 headers are not yet supported')
# identify the format used
dds.format = next(entry for entry in dds_formats if entry.four_cc == dds.four_cc)
# calculate the size of each level of the texture
sizes = quicktex.image_utils.mip_sizes(dds.size, dds.mipmap_count)
# READ TEXTURES
dds.textures = []
for size in sizes:
texture = dds.format.texture(*size) # make a new blocktexture of the current mip size
nbytes = file.readinto(texture)
assert nbytes == texture.nbytes, 'Unexpected end of file'
dds.textures.append(texture)
return dds
def encode(image: Image.Image, encoder, four_cc: str, mip_count: typing.Optional[int] = None) -> DDSFile:
if image.mode != 'RGBA' or image.mode != 'RGBX':
mode = 'RGBA' if 'A' in image.mode else 'RGBX'
image = image.convert(mode)
sizes = quicktex.image_utils.mip_sizes(image.size, mip_count)
images = [image] + [quicktex.image_utils.resize_no_premultiply(image, size) for size in sizes[1:]]
dds = DDSFile()
for i in images:
rawtex = quicktex.RawTexture.frombytes(i.tobytes('raw', mode), *i.size)
dds.textures.append(encoder.encode(rawtex))
dds.flags = DDSFlags.TEXTURE | DDSFlags.LINEAR_SIZE
caps0 = Caps0.TEXTURE
if len(images) > 1:
dds.flags |= DDSFlags.MIPMAPCOUNT
caps0 |= Caps0.MIPMAP | Caps0.COMPLEX
dds.caps = (caps0, 0, 0, 0)
dds.mipmap_count = len(images)
dds.pitch = dds.textures[0].nbytes
dds.size = dds.textures[0].size
dds.pf_flags = PFFlags.FOURCC
dds.four_cc = four_cc
return dds

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"""Various utilities for working with Pillow images"""
from PIL import Image
from typing import List, Tuple, Optional
import math
def mip_sizes(dimensions: Tuple[int, int], mip_count: Optional[int] = None) -> List[Tuple[int, int]]:
"""
Create a chain of mipmap sizes for a given source source size, where each source is half the size of the one before.
Note that the division by 2 rounds down. So a 63x63 texture has as its next lowest mipmap level 31x31. And so on.
See the `OpenGL wiki page on mipmaps <https://www.khronos.org/opengl/wiki/Texture#Mip_maps>`_ for more info.
:param dimensions: Size of the source source in pixels
:param mip_count: Number of mipmap sizes to generate. By default, generate until the last mip level is 1x1.
Resulting mip chain will be smaller if a 1x1 mip level is reached before this value.
:return: A list of 2-tuples representing the dimensions of each mip level, including ``dimensions`` at element 0.
"""
assert all([dim > 0 for dim in dimensions]), "Invalid source dimensions"
if not mip_count:
mip_count = math.ceil(math.log2(max(dimensions)) + 1) # maximum possible number of mips for a given source
assert mip_count > 0, "mip_count must be greater than 0"
chain = []
for mip in range(mip_count):
chain.append(dimensions)
if all([dim == 1 for dim in dimensions]):
break # we've reached a 1x1 mip and can get no smaller
dimensions = tuple([max(dim // 2, 1) for dim in dimensions])
return chain
def resize_no_premultiply(image: Image.Image, size: Tuple[int, int]) -> Image.Image:
"""
Resize an image without premulitplying the alpha. Required due to a quick in Pillow
:param image: Image to resize
:param size: Size to resize to
:return: The resized image
"""
if image.mode == 'RGBA':
rgb = image.convert('RGB').resize(size, Image.BILINEAR)
a = image.getchannel('A').resize(size, Image.BILINEAR)
rgb.putalpha(a)
return rgb
else:
return image.resize(size, Image.BILINEAR)

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"""
The s3tc module provides encoders and decoders for the common S3 Texture Compression formats. BC1-5 encoding is done
internally using a modified version of rgbcx.h.
"""
from _quicktex._s3tc import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include "interpolator/Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex;
using namespace quicktex::s3tc;
void InitInterpolator(py::module_ &s3tc);
void InitBC1(py::module_ &s3tc);
void InitBC3(py::module_ &s3tc);
void InitBC4(py::module_ &s3tc);
void InitBC5(py::module_ &s3tc);
void InitS3TC(py::module_ &m) {
py::module_ s3tc = m.def_submodule("_s3tc", "s3tc compression library based on rgbcx.h written by Richard Goldreich");
InitInterpolator(s3tc);
InitBC1(s3tc);
InitBC4(s3tc);
InitBC3(s3tc);
InitBC5(s3tc);
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC1Block.h"
#include <stdexcept>
#include <algorithm>
#include "../../util.h"
namespace quicktex::s3tc {
uint16_t BC1Block::GetColor0Raw() const { return Pack<uint8_t, uint16_t, 8, EndpointSize>(_color0); }
uint16_t BC1Block::GetColor1Raw() const { return Pack<uint8_t, uint16_t, 8, EndpointSize>(_color1); }
void BC1Block::SetColor0Raw(uint16_t c) { _color0 = Unpack<uint16_t, uint8_t, 8, EndpointSize>(c); }
void BC1Block::SetColor1Raw(uint16_t c) { _color1 = Unpack<uint16_t, uint8_t, 8, EndpointSize>(c); }
BC1Block::SelectorArray BC1Block::GetSelectors() const { return MapArray(_selectors, Unpack<uint8_t, uint8_t, SelectorBits, Width>); }
void BC1Block::SetSelectors(const BC1Block::SelectorArray& unpacked) {
for (unsigned y = 0; y < (unsigned)Height; y++) {
if (std::any_of(unpacked[y].begin(), unpacked[y].end(), [](uint8_t i) { return i > SelectorMax; }))
throw std::invalid_argument("Selector value out of bounds.");
}
_selectors = MapArray(unpacked, Pack<uint8_t, uint8_t, SelectorBits, Width>);
}
bool BC1Block::operator==(const BC1Block& Rhs) const { return _color0 == Rhs._color0 && _color1 == Rhs._color1 && _selectors == Rhs._selectors; }
bool BC1Block::operator!=(const BC1Block& Rhs) const { return !(Rhs == *this); }
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cstdint>
#include <cstdlib>
#include <utility>
#include "../../Color.h"
namespace quicktex::s3tc {
class alignas(8) BC1Block {
public:
static constexpr size_t Width = 4;
static constexpr size_t Height = 4;
static constexpr size_t EndpointSize = 2; // size of a 5:6:5 endpoint in bytes
static constexpr size_t SelectorSize = 4; // size of selector array in bytes
static constexpr size_t SelectorBits = 2; // size of a selector in bits
static constexpr uint8_t SelectorMax = (1 << SelectorBits) - 1; // maximum value of a selector
using SelectorArray = std::array<std::array<uint8_t, Width>, Height>;
using ColorPair = std::pair<Color, Color>;
private:
std::array<uint8_t, EndpointSize> _color0;
std::array<uint8_t, EndpointSize> _color1;
std::array<uint8_t, SelectorSize> _selectors;
public:
/// Create a new BC1Blok
constexpr BC1Block() : _color0(), _color1(), _selectors() {
static_assert(sizeof(BC1Block) == 8);
static_assert(sizeof(std::array<BC1Block, 10>) == 8 * 10);
static_assert(alignof(BC1Block) >= 8);
}
/**
* Create a new BC1Block
* @param color0 first endpoint color
* @param color1 second endpoint color
* @param selectors the selectors as a 4x4 list of integers, between 0 and 3 inclusive.
*/
BC1Block(Color color0, Color color1, const SelectorArray& selectors) {
SetColor0(color0);
SetColor1(color1);
SetSelectors(selectors);
}
/**
* Create a new BC1Block
* @param ep0 first endpoint
* @param ep1 second endpoint
* @param selectors the selectors as a 4x4 list of integers, between 0 and 3 inclusive.
*/
BC1Block(uint16_t ep0, uint16_t ep1, const SelectorArray& selectors) {
SetColor0Raw(ep0);
SetColor1Raw(ep1);
SetSelectors(selectors);
}
/**
* Create a new BC1Block
* @param ep0 first endpoint
* @param ep1 second endpoint
* @param solid_mask single byte mask to use for each row
*/
BC1Block(uint16_t ep0, uint16_t ep1, uint8_t solid_mask) {
SetColor0Raw(ep0);
SetColor1Raw(ep1);
_selectors.fill(solid_mask);
}
uint16_t GetColor0Raw() const;
uint16_t GetColor1Raw() const;
void SetColor0Raw(uint16_t c);
void SetColor1Raw(uint16_t c);
Color GetColor0() const { return Color::Unpack565(GetColor0Raw()); }
Color GetColor1() const { return Color::Unpack565(GetColor1Raw()); }
ColorPair GetColors() const { return {GetColor0(), GetColor1()}; }
void SetColor0(Color c) { SetColor0Raw(c.Pack565()); }
void SetColor1(Color c) { SetColor1Raw(c.Pack565()); }
void SetColors(ColorPair cs) {
SetColor0(cs.first);
SetColor1(cs.second);
}
/**
* Get this block's selectors
* @return a 4x4 array of integers between 0 and 3 inclusive
*/
SelectorArray GetSelectors() const;
/**
* Set this block's selectors
* @param unpacked a 4x4 array of integers between 0 and 3 inclusive
*/
void SetSelectors(const SelectorArray& unpacked);
bool Is3Color() const { return GetColor0Raw() <= GetColor1Raw(); }
bool operator==(const BC1Block& Rhs) const;
bool operator!=(const BC1Block& Rhs) const;
};
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,36 +19,36 @@
#include "BC1Decoder.h"
#include <assert.h>
#include <stdint.h>
#include <array>
#include <cassert>
#include <cstdint>
#include "../BlockView.h"
#include "../Color.h"
#include "../Interpolator.h"
#include "../ndebug.h"
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "BC1Block.h"
namespace rgbcx {
void BC1Decoder::DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) {
const auto l = block->GetLowColor();
const auto h = block->GetHighColor();
const auto selectors = block->UnpackSelectors();
const auto colors = _interpolator->InterpolateBC1(l, h);
namespace quicktex::s3tc {
ColorBlock<4, 4> BC1Decoder::DecodeBlock(const BC1Block &block) const { return DecodeBlock(block, true); }
ColorBlock<4, 4> BC1Decoder::DecodeBlock(const BC1Block &block, bool use_3color) const {
auto output = ColorBlock<4, 4>();
const auto l = block.GetColor0Raw();
const auto h = block.GetColor1Raw();
const auto selectors = block.GetSelectors();
const auto colors = _interpolator->Interpolate565BC1(l, h, use_3color);
for (unsigned y = 0; y < 4; y++) {
for (unsigned x = 0; x < 4; x++) {
const auto selector = selectors[y][x];
const auto color = colors[selector];
auto color = colors[selector];
assert(selector < 4);
assert((color.a == 0 && selector == 3 && l <= h) || color.a == UINT8_MAX);
if (_write_alpha) {
dest.Get(x, y).SetRGBA(color);
} else {
dest.Get(x, y).SetRGB(color);
}
if (!write_alpha) { color.a = output.Get(x, y).a; }
output.Set(x, y, color);
}
}
return output;
}
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -21,26 +21,31 @@
#include <memory>
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../Interpolator.h"
#include "../ndebug.h"
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../interpolator/Interpolator.h"
#include "BC1Block.h"
namespace rgbcx {
class BC1Decoder final : public BlockDecoder<BC1Block, 4, 4> {
namespace quicktex::s3tc {
class BC1Decoder final : public BlockDecoder<BlockTexture<BC1Block>> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC1Decoder(const InterpolatorPtr interpolator = std::make_shared<Interpolator>(), bool write_alpha = false)
: _interpolator(interpolator), _write_alpha(write_alpha) {}
void DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) override;
BC1Decoder(bool vwrite_alpha, InterpolatorPtr interpolator) : write_alpha(vwrite_alpha), _interpolator(interpolator) {}
BC1Decoder(bool vwrite_alpha = false) : BC1Decoder(vwrite_alpha, std::make_shared<Interpolator>()) {}
BC1Decoder(InterpolatorPtr interpolator) : BC1Decoder(false, interpolator) {}
ColorBlock<4, 4> DecodeBlock(const BC1Block& block) const override;
ColorBlock<4, 4> DecodeBlock(const BC1Block& block, bool use_3color) const;
InterpolatorPtr GetInterpolator() const { return _interpolator; }
constexpr bool WritesAlpha() const { return _write_alpha; }
bool write_alpha;
private:
const InterpolatorPtr _interpolator;
const bool _write_alpha;
};
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -0,0 +1,998 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC1Encoder.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <cmath>
#include <cstdint>
#include <memory>
#include <stdexcept>
#include <type_traits>
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "../../Matrix4x4.h"
#include "../../Texture.h"
#include "../../Vector4.h"
#include "../../Vector4Int.h"
#include "../../bitwiseEnums.h"
#include "../../util.h"
#include "Histogram.h"
#include "OrderTable.h"
#include "SingleColorTable.h"
namespace quicktex::s3tc {
// constructors
BC1Encoder::BC1Encoder(unsigned int level, ColorMode color_mode, InterpolatorPtr interpolator) : _interpolator(interpolator), _color_mode(color_mode) {
if (color_mode != ColorMode::FourColor && color_mode != ColorMode::ThreeColor && color_mode != ColorMode::ThreeColorBlack) {
throw std::invalid_argument("Encoder color mode must be FourColor, ThreeColor, or ThreeColorBlack");
}
OrderTable<4>::Generate();
_single_match5 = SingleColorTable<5, 4>(_interpolator);
_single_match6 = SingleColorTable<6, 4>(_interpolator);
if (!OrderTable<4>::generated) throw std::runtime_error("Failed to generate 4-color order tables");
if (!_single_match5) throw std::runtime_error("Failed to generate 5-bit 4-color single color table");
if (!_single_match6) throw std::runtime_error("Failed to generate 6-bit 4-color single color table");
if (color_mode != ColorMode::FourColor) {
OrderTable<3>::Generate();
_single_match5_half = SingleColorTable<5, 3>(_interpolator);
_single_match6_half = SingleColorTable<6, 3>(_interpolator);
if (!OrderTable<3>::generated) throw std::runtime_error("Failed to generate 3-color order tables");
if (!_single_match5_half) throw std::runtime_error("Failed to generate 5-bit 3-color single color table");
if (!_single_match6_half) throw std::runtime_error("Failed to generate 6-bit 3-color single color table");
}
SetLevel(level);
}
// Getters and Setters
void BC1Encoder::SetLevel(unsigned level) {
if (level > 19) throw std::invalid_argument("Level out of range, bust be between 0 and 18 inclusive"); // theres a secret level 19 but shhhhhh
two_ls_passes = false;
two_ep_passes = false;
two_cf_passes = false;
exhaustive = false;
_power_iterations = 4;
_error_mode = ErrorMode::Check2;
_endpoint_mode = EndpointMode::PCA;
_search_rounds = 0;
_orderings3 = 0;
_orderings4 = 0;
switch (level) {
case 0:
// Faster/higher quality than stb_dxt default.
_endpoint_mode = EndpointMode::BoundingBoxInt;
break;
case 1:
// Faster/higher quality than stb_dxt default. a bit higher average quality vs. mode 0.
_endpoint_mode = EndpointMode::LeastSquares;
break;
case 2:
// On average mode 2 is a little weaker than modes 0/1, but it's stronger on outliers (very tough textures).
// Slightly stronger than stb_dxt.
// Uses default settings.
break;
case 3:
// Slightly stronger than stb_dxt HIGHQUAL.
two_ls_passes = true;
break;
case 4:
two_ls_passes = true;
_error_mode = ErrorMode::Full;
_power_iterations = 6;
break;
default:
case 5:
// stb_dxt HIGHQUAL + permit 3 color (if it's enabled).
two_ls_passes = true;
_error_mode = ErrorMode::Faster;
break;
case 6:
two_ls_passes = true;
_orderings4 = 1;
_orderings3 = 1;
_error_mode = ErrorMode::Faster;
break;
case 7:
two_ls_passes = true;
_error_mode = ErrorMode::Faster;
_orderings4 = 4;
_orderings3 = 1;
break;
case 8:
two_ls_passes = true;
_error_mode = ErrorMode::Faster;
_orderings4 = 8;
_orderings3 = 1;
break;
case 9:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 11;
_orderings3 = 3;
break;
case 10:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 20;
_orderings3 = 8;
break;
case 11:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 28;
_orderings3 = 16;
break;
case 12:
two_ls_passes = true;
_error_mode = ErrorMode::Check2;
_orderings4 = 32;
_orderings3 = 32;
break;
case 13:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 32;
_orderings3 = 32;
_search_rounds = 20;
_power_iterations = 6;
break;
case 14:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 32;
_orderings3 = 32;
_search_rounds = 32;
_power_iterations = 6;
break;
case 15:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 56;
_orderings3 = 32;
_search_rounds = 32;
_power_iterations = 6;
break;
case 16:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 80;
_orderings3 = 32;
_search_rounds = 256;
_power_iterations = 6;
break;
case 17:
two_ls_passes = true;
two_ep_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 128;
_orderings3 = 32;
_search_rounds = 256;
break;
case 18:
two_ls_passes = true;
two_ep_passes = true;
two_cf_passes = true;
_error_mode = ErrorMode::Full;
_orderings4 = 128;
_orderings3 = 32;
_search_rounds = 256;
_power_iterations = 6;
break;
case 19:
// This hidden mode is *extremely* slow and abuses the encoder. It's just for testing/training.
two_ls_passes = true;
two_ep_passes = true;
two_cf_passes = true;
exhaustive = true;
_error_mode = ErrorMode::Full;
_orderings4 = 128;
_orderings3 = 32;
_search_rounds = 256;
_power_iterations = 6;
break;
}
_orderings4 = clamp(_orderings4, 1U, OrderTable<4>::BestOrderCount);
_orderings3 = clamp(_orderings3, 1U, OrderTable<3>::BestOrderCount);
}
void BC1Encoder::SetOrderings4(unsigned orderings4) { _orderings4 = clamp(orderings4, 1U, OrderTable<4>::BestOrderCount); }
void BC1Encoder::SetOrderings3(unsigned orderings3) { _orderings3 = clamp(orderings3, 1U, OrderTable<3>::BestOrderCount); }
void BC1Encoder::SetOrderings(OrderingPair orderings) {
SetOrderings4(std::get<0>(orderings));
SetOrderings3(std::get<1>(orderings));
}
void BC1Encoder::SetPowerIterations(unsigned int power_iters) { _power_iterations = clamp(power_iters, min_power_iterations, max_power_iterations); }
// Public methods
BC1Block BC1Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
if (pixels.IsSingleColor()) {
// single-color pixel block, do it the fast way
return WriteBlockSolid(pixels.Get(0, 0));
}
auto metrics = pixels.GetMetrics();
const bool use_likely_orderings = (exhaustive || _orderings3 > 0 || _orderings4 > 0);
bool needs_block_error = use_likely_orderings;
needs_block_error |= (_color_mode == ColorMode::ThreeColor);
needs_block_error |= (_color_mode == ColorMode::ThreeColorBlack) && metrics.has_black;
needs_block_error |= (_error_mode != ErrorMode::None);
needs_block_error |= (_search_rounds > 0);
ErrorMode error_mode = needs_block_error ? _error_mode : ErrorMode::None;
assert(!((_error_mode == ErrorMode::None) && needs_block_error));
const unsigned total_ls_passes = two_ls_passes ? 2 : 1;
const unsigned total_cf_passes = two_cf_passes ? 2 : 1;
const unsigned total_ep_passes = (needs_block_error && two_ep_passes) ? 2 : 1;
// Initial block generation
EncodeResults orig;
EncodeResults result;
for (unsigned round = 0; round < total_ep_passes; round++) {
EndpointMode endpoint_mode = (round == 1) ? EndpointMode::BoundingBox : _endpoint_mode;
EncodeResults trial_orig;
FindEndpoints(trial_orig, pixels, metrics, endpoint_mode);
EncodeResults trial_result = trial_orig;
FindSelectors<ColorMode::FourColor>(trial_result, pixels, error_mode);
RefineBlockLS<ColorMode::FourColor>(trial_result, pixels, metrics, error_mode, total_ls_passes);
if (!needs_block_error || trial_result.error < result.error) {
result = trial_result;
orig = trial_orig;
}
}
// First refinement pass using ordered cluster fit
if (result.error > 0 && use_likely_orderings) {
for (unsigned iter = 0; iter < total_cf_passes; iter++) { RefineBlockCF<ColorMode::FourColor>(result, pixels, metrics, _error_mode, _orderings4); }
}
// try for 3-color block
if (result.error > 0 && (bool)(_color_mode & ColorMode::ThreeColor)) {
EncodeResults trial_result = orig;
FindSelectors<ColorMode::ThreeColor>(trial_result, pixels, ErrorMode::Full);
RefineBlockLS<ColorMode::ThreeColor>(trial_result, pixels, metrics, ErrorMode::Full, total_ls_passes);
// First refinement pass using ordered cluster fit
if (trial_result.error > 0 && use_likely_orderings) {
for (unsigned iter = 0; iter < total_cf_passes; iter++) {
RefineBlockCF<ColorMode::ThreeColor>(trial_result, pixels, metrics, ErrorMode::Full, _orderings3);
}
}
if (trial_result.error < result.error) { result = trial_result; }
}
// try for 3-color block with black
if (result.error > 0 && (_color_mode == ColorMode::ThreeColorBlack) && metrics.has_black && !metrics.max.IsBlack()) {
EncodeResults trial_result;
BlockMetrics metrics_no_black = pixels.GetMetrics(true);
FindEndpoints(trial_result, pixels, metrics_no_black, EndpointMode::PCA, true);
FindSelectors<ColorMode::ThreeColorBlack>(trial_result, pixels, ErrorMode::Full);
RefineBlockLS<ColorMode::ThreeColorBlack>(trial_result, pixels, metrics_no_black, ErrorMode::Full, total_ls_passes);
if (trial_result.error < result.error) { result = trial_result; }
}
// refine endpoints by searching for nearby colors
if (result.error > 0 && _search_rounds > 0) { EndpointSearch(result, pixels); }
return WriteBlock(result);
}
// Private methods
BC1Block BC1Encoder::WriteBlockSolid(Color color) const {
uint8_t mask = 0xAA; // 2222
uint16_t min16, max16;
if ((color.r | color.g | color.b) == 0) {
// quick shortcut for all-black blocks
min16 = 0;
max16 = 1;
mask = 0x55; // 1111 (Min value only, max is ignored)
} else {
// why is there no subscript operator for shared_ptr<array>
EncodeResults result;
FindEndpointsSingleColor(result, color, false);
if ((bool)(_color_mode & ColorMode::ThreeColor)) {
EncodeResults result_3color;
FindEndpointsSingleColor(result_3color, color, true);
if (result_3color.error < result.error) { result = result_3color; }
}
min16 = result.low.Pack565Unscaled();
max16 = result.high.Pack565Unscaled();
if (result.color_mode == ColorMode::FourColor) {
if (min16 == max16) {
// make sure this isnt accidentally a 3-color block
// so make max16 > min16 (l > h)
if (min16 > 0) {
min16--;
mask = 0; // endpoints are equal so mask doesnt matter
} else {
assert(min16 == 0 && max16 == 0);
max16 = 1;
min16 = 0;
mask = 0x55; // 1111 (Min value only, max is ignored)
}
} else if (max16 < min16) {
std::swap(min16, max16);
mask = 0xFF; // invert mask to 3333
}
assert(max16 > min16);
} else if (max16 > min16) {
std::swap(min16, max16); // assure 3-color blocks
}
}
return BC1Block(max16, min16, mask);
}
BC1Block BC1Encoder::WriteBlock(EncodeResults &result) const {
BC1Block::SelectorArray selectors;
uint16_t ep1 = result.low.Pack565Unscaled();
uint16_t ep0 = result.high.Pack565Unscaled();
std::array<uint8_t, 4> lut;
assert(result.color_mode != ColorMode::Incomplete);
if ((bool)(result.color_mode & ColorMode::FourColor)) {
lut = {1, 3, 2, 0};
if (ep1 > ep0) {
std::swap(ep1, ep0);
lut = {0, 2, 3, 1};
} else if (ep1 == ep0) {
if (ep1 > 0) {
ep1--;
lut = {0, 0, 0, 0};
} else {
assert(ep1 == 0 && ep0 == 0);
ep0 = 1;
ep1 = 0;
lut = {1, 1, 1, 1};
}
}
assert(ep0 > ep1);
} else {
lut = {1, 2, 0, 3};
if (ep1 < ep0) {
std::swap(ep1, ep0);
lut = {0, 2, 1, 3};
}
assert(ep0 <= ep1);
}
for (unsigned i = 0; i < 16; i++) {
unsigned x = i % 4;
unsigned y = i / 4;
selectors[y][x] = lut[result.selectors[i]];
if (result.color_mode == ColorMode::ThreeColor) { assert(selectors[y][x] != 3); }
}
return BC1Block(ep0, ep1, selectors);
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &result, Color color, bool is_3color) const {
auto &match5 = is_3color ? _single_match5_half : _single_match5;
auto &match6 = is_3color ? _single_match6_half : _single_match6;
BC1MatchEntry match_r = match5->at(color.r);
BC1MatchEntry match_g = match6->at(color.g);
BC1MatchEntry match_b = match5->at(color.b);
result.color_mode = is_3color ? ColorMode::ThreeColor : ColorMode::FourColor;
result.error = match_r.error + match_g.error + match_b.error;
result.low = Color(match_r.low, match_g.low, match_b.low);
result.high = Color(match_r.high, match_g.high, match_b.high);
// selectors decided when writing, no point deciding them now
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &result, const CBlock &pixels, Color color, bool is_3color) const {
std::array<Color, 4> colors = _interpolator->InterpolateBC1(result.low, result.high, is_3color);
Vector4Int result_vector = (Vector4Int)colors[2];
FindEndpointsSingleColor(result, color, is_3color);
result.error = 0;
for (int i = 0; i < 16; i++) {
Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
auto diff = pixel_vector - result_vector;
result.error += diff.SqrMag();
result.selectors[i] = 1;
}
}
void BC1Encoder::FindEndpoints(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, EndpointMode endpoint_mode, bool ignore_black) const {
if (metrics.is_greyscale) {
// specialized greyscale case
const unsigned fr = pixels.Get(0, 0).r;
if (metrics.max.r - metrics.min.r < 2) {
// single color block
uint8_t fr5 = (uint8_t)scale8To5(fr);
uint8_t fr6 = (uint8_t)scale8To6(fr);
result.low = Color(fr5, fr6, fr5);
result.high = result.low;
} else {
uint8_t lr5 = scale8To5(metrics.min.r);
uint8_t lr6 = scale8To6(metrics.min.r);
uint8_t hr5 = scale8To5(metrics.max.r);
uint8_t hr6 = scale8To6(metrics.max.r);
result.low = Color(lr5, lr6, lr5);
result.high = Color(hr5, hr6, hr5);
}
} else if (endpoint_mode == EndpointMode::LeastSquares) {
// 2D Least Squares approach from Humus's example, with added inset and optimal rounding.
Color diff = Color(metrics.max.r - metrics.min.r, metrics.max.g - metrics.min.g, metrics.max.b - metrics.min.b);
Vector4 l = {0, 0, 0};
Vector4 h = {0, 0, 0};
auto &sums = metrics.sums;
auto &min = metrics.min;
unsigned chan0 = (unsigned)diff.MaxChannelRGB(); // primary axis of the bounding box
l[chan0] = (float)min[chan0];
h[chan0] = (float)min[chan0];
assert((diff[chan0] >= diff[(chan0 + 1) % 3]) && (diff[chan0] >= diff[(chan0 + 2) % 3]));
std::array<unsigned, 3> sums_xy;
for (int i = 0; i < 16; i++) {
auto val = pixels.Get(i);
for (unsigned c = 0; c < 3; c++) { sums_xy[c] += val[chan0] * val[c]; }
}
const unsigned sum_x = (unsigned)sums[chan0];
const unsigned sum_xx = sums_xy[chan0];
float denominator = (float)(16 * sum_xx) - (float)(sum_x * sum_x);
// once per secondary axis, calculate high and low using least squares
if (fabs(denominator) > 1e-8f) {
for (unsigned i = 1; i < 3; i++) {
/* each secondary axis is fitted with a linear formula of the form
* y = ax + b
* where y is the secondary axis and x is the primary axis
* a = (m∑xy - ∑x∑y) / m∑x² - (∑x)²
* b = (∑x²∑y - ∑xy∑x) / m∑x² - (∑x)²
* see Giordano/Weir pg.103 */
const unsigned chan = (chan0 + i) % 3;
const unsigned sum_y = (unsigned)sums[chan];
const unsigned sum_xy = sums_xy[chan];
float a = (float)((16 * sum_xy) - (sum_x * sum_y)) / denominator;
float b = (float)((sum_xx * sum_y) - (sum_xy * sum_x)) / denominator;
l[chan] = b + (a * l[chan0]);
h[chan] = b + (a * h[chan0]);
}
}
// once per axis, inset towards the center by 1/16 of the delta and scale
for (unsigned c = 0; c < 3; c++) {
float inset = (h[c] - l[c]) / 16.0f;
l[c] = ((l[c] + inset) / 255.0f);
h[c] = ((h[c] - inset) / 255.0f);
}
result.low = Color::PreciseRound565(l);
result.high = Color::PreciseRound565(h);
} else if (endpoint_mode == EndpointMode::BoundingBox) {
// Algorithm from icbc.h compress_dxt1_fast()
Vector4 l, h;
const float bias = 8.0f / 255.0f;
// rescale and inset values
for (unsigned c = 0; c < 3; c++) { // heh, c++
l[c] = (float)metrics.min[c] / 255.0f;
h[c] = (float)metrics.max[c] / 255.0f;
float inset = (h[c] - l[c] - bias) / 16.0f;
l[c] += inset;
h[c] -= inset;
}
// Select the correct diagonal across the bounding box
int icov_xz = 0, icov_yz = 0;
for (int i = 0; i < 16; i++) {
int b = (int)pixels.Get(i).b - metrics.avg.b;
icov_xz += b * (int)pixels.Get(i).r - metrics.avg.r;
icov_yz += b * (int)pixels.Get(i).g - metrics.avg.g;
}
if (icov_xz < 0) std::swap(l[0], h[0]);
if (icov_yz < 0) std::swap(l[1], h[1]);
result.low = Color::PreciseRound565(l);
result.high = Color::PreciseRound565(h);
} else if (endpoint_mode == EndpointMode::BoundingBoxInt) {
// Algorithm from icbc.h compress_dxt1_fast(), but converted to integer.
Color min, max;
// rescale and inset values
for (unsigned c = 0; c < 3; c++) {
int inset = ((int)(metrics.max[c] - metrics.min[c]) - 8) >> 4; // 1/16 of delta, with bias
min[c] = clamp255(metrics.min[c] + inset);
max[c] = clamp255(metrics.max[c] - inset);
}
int icov_xz = 0, icov_yz = 0;
for (int i = 0; i < 16; i++) {
int b = (int)pixels.Get(i).b - metrics.avg.b;
icov_xz += b * (int)pixels.Get(i).r - metrics.avg.r;
icov_yz += b * (int)pixels.Get(i).g - metrics.avg.g;
}
if (icov_xz < 0) std::swap(min.r, max.r);
if (icov_yz < 0) std::swap(min.g, max.g);
result.low = min.ScaleTo565();
result.high = max.ScaleTo565();
} else if (endpoint_mode == EndpointMode::PCA) {
// the slow way
// Select 2 colors along the principle axis. (There must be a faster/simpler way.)
auto min = Vector4::FromColorRGB(metrics.min);
auto max = Vector4::FromColorRGB(metrics.max);
auto avg = Vector4::FromColorRGB(metrics.avg);
Vector4 axis = {306, 601, 117}; // Luma vector
Matrix4x4 covariance = Matrix4x4::Identity();
for (int i = 0; i < 16; i++) {
auto val = pixels.Get(i);
if (ignore_black && val.IsBlack()) continue;
auto color_vec = Vector4::FromColorRGB(val);
Vector4 diff = color_vec - avg;
for (unsigned c1 = 0; c1 < 3; c1++) {
for (unsigned c2 = c1; c2 < 3; c2++) {
covariance[c1][c2] += (diff[c1] * diff[c2]);
assert(c1 <= c2);
}
}
}
covariance /= 255.0f;
covariance.Mirror();
Vector4 delta = max - min;
// realign r and g axes to match
if (covariance[0][2] < 0) delta[0] = -delta[0]; // r vs b
if (covariance[1][2] < 0) delta[1] = -delta[1]; // g vs b
// using the covariance matrix, stretch the delta vector towards the primary axis of the data using power iteration
// the end result of this may actually be the same as the least squares approach, will have to do more research
for (unsigned power_iter = 0; power_iter < _power_iterations; power_iter++) { delta = covariance * delta; }
// if we found any correlation, then this is our new axis. otherwise we fallback to the luma vector
float k = delta.MaxAbs(3);
if (k >= 2) { axis = delta * (2048.0f / k); }
axis *= 16;
float min_dot = INFINITY;
float max_dot = -INFINITY;
int min_index = 0, max_index = 0;
for (int i = 0; i < 16; i++) {
auto val = pixels.Get(i);
if (ignore_black && val.IsBlack()) continue;
auto color_vec = Vector4::FromColorRGB(val);
// since axis is constant here, I dont think its magnitude actually matters,
// since we only care about the min or max dot product
float dot = color_vec.Dot(axis);
if (dot > max_dot) {
max_dot = dot;
max_index = i;
}
if (dot < min_dot) {
min_dot = dot;
min_index = i;
}
}
result.low = pixels.Get(min_index).ScaleTo565();
result.high = pixels.Get(max_index).ScaleTo565();
}
result.color_mode = ColorMode::Incomplete;
}
template <BC1Encoder::ColorMode M> void BC1Encoder::FindSelectors(EncodeResults &result, const CBlock &pixels, ErrorMode error_mode) const {
assert(!((error_mode != ErrorMode::Full) && (bool)(M & ColorMode::ThreeColor)));
const int color_count = (unsigned)M & 0x0F;
std::array<Color, 4> colors = _interpolator->InterpolateBC1(result.low, result.high, color_count == 3);
std::array<Vector4Int, 4> color_vectors;
if (color_count == 4) {
color_vectors = {Vector4Int::FromColorRGB(colors[0]), Vector4Int::FromColorRGB(colors[2]), Vector4Int::FromColorRGB(colors[3]),
Vector4Int::FromColorRGB(colors[1])};
} else {
color_vectors = {Vector4Int::FromColorRGB(colors[0]), Vector4Int::FromColorRGB(colors[2]), Vector4Int::FromColorRGB(colors[1]),
Vector4Int::FromColorRGB(colors[3])};
}
unsigned total_error = 0;
if (error_mode == ErrorMode::None || error_mode == ErrorMode::Faster) {
Vector4Int axis = color_vectors[3] - color_vectors[0];
std::array<int, 4> dots;
for (int i = 0; i < 4; i++) { dots[i] = axis.Dot(color_vectors[i]); }
int t0 = dots[0] + dots[1], t1 = dots[1] + dots[2], t2 = dots[2] + dots[3];
axis *= 2;
for (int i = 0; i < 16; i++) {
Vector4Int pixel_vector = Vector4Int::FromColorRGB(pixels.Get(i));
int dot = axis.Dot(pixel_vector);
uint8_t level = (dot <= t0) + (dot < t1) + (dot < t2);
uint8_t selector = 3 - level;
assert(level < 4);
assert(selector < 4);
if (error_mode == ErrorMode::Faster) {
// llvm is just going to unswitch this anyways so its not an issue
auto diff = pixel_vector - color_vectors[selector];
total_error += diff.SqrMag();
if (i % 4 != 0 && total_error >= result.error) break; // check only once per row if we're generating too much error
}
result.selectors[i] = selector;
}
} else if (error_mode == ErrorMode::Check2) {
Vector4Int axis = color_vectors[3] - color_vectors[0];
const float f = 4.0f / ((float)axis.SqrMag() + .00000125f);
for (int i = 0; i < 16; i++) {
Vector4Int pixel_vector = Vector4Int::FromColorRGB(pixels.Get(i));
auto diff = pixel_vector - color_vectors[0];
float sel_f = (float)diff.Dot(axis) * f + 0.5f;
uint8_t sel = (uint8_t)clampi((int)sel_f, 1, 3);
unsigned err0 = (color_vectors[sel - 1] - pixel_vector).SqrMag();
unsigned err1 = (color_vectors[sel] - pixel_vector).SqrMag();
uint8_t best_sel = sel;
unsigned best_err = err1;
if (err0 == err1) {
// prefer non-interpolation
if ((best_sel) == 1) best_sel = 0;
} else if (err0 < best_err) {
best_sel = sel - 1;
best_err = err0;
}
total_error += best_err;
if (total_error >= result.error) break;
result.selectors[i] = best_sel;
}
} else if (error_mode == ErrorMode::Full) {
unsigned max_sel = (bool)(M == ColorMode::ThreeColor) ? 3 : 4;
for (int i = 0; i < 16; i++) {
unsigned best_error = UINT_MAX;
uint8_t best_sel = 0;
Vector4Int pixel_vector = Vector4Int::FromColorRGB(pixels.Get(i));
// exhasustively check every pixel's distance from each color, and calculate the error
for (uint8_t j = 0; j < max_sel; j++) {
auto diff = color_vectors[j] - pixel_vector;
unsigned err = diff.SqrMag();
if (err < best_error || ((err == best_error) && (j == 3))) {
best_error = err;
best_sel = j;
}
}
total_error += best_error;
if (total_error >= result.error) { break; }
assert(best_sel < max_sel);
result.selectors[i] = best_sel;
}
} else {
assert(false);
}
result.error = total_error;
result.color_mode = M;
}
template <BC1Encoder::ColorMode M> bool BC1Encoder::RefineEndpointsLS(EncodeResults &result, const CBlock &pixels, BlockMetrics metrics) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
assert(result.color_mode != ColorMode::Incomplete);
int denominator = color_count - 1;
Vector4 q00 = {0, 0, 0};
Vector4 matrix = Vector4(0);
for (int i = 0; i < 16; i++) {
const Color color = pixels.Get(i);
const uint8_t sel = result.selectors[i];
if ((bool)(M & ColorMode::ThreeColorBlack) && color.IsBlack()) continue;
if ((bool)(M & ColorMode::ThreeColor) && sel == 3U) continue; // NOTE: selectors for 3-color are in linear order here, but not in original
assert(sel < color_count);
const Vector4Int color_vector = Vector4Int::FromColorRGB(color);
q00 += color_vector * sel;
matrix += OrderTable<color_count>::Weights[sel];
}
// invert matrix
float det = matrix.Determinant2x2(); // z00 * z11 - z01 * z10;
if (fabs(det) < 1e-8f) {
result.color_mode = ColorMode::Incomplete;
return false;
}
std::swap(matrix[0], matrix[3]);
matrix *= Vector4(1, -1, -1, 1);
matrix *= ((float)denominator / 255.0f) / det;
Vector4 q10 = (metrics.sums * denominator) - q00;
Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
result.color_mode = M;
result.low = Color::PreciseRound565(low);
result.high = Color::PreciseRound565(high);
return true;
}
template <BC1Encoder::ColorMode M> void BC1Encoder::RefineEndpointsLS(EncodeResults &result, std::array<Vector4, 17> &sums, Vector4 &matrix, Hash hash) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
assert(result.color_mode != ColorMode::Incomplete);
int denominator = color_count - 1;
Vector4 q10 = {0, 0, 0};
unsigned level = 0;
Histogram<color_count> h = OrderTable<color_count>::Orders[hash];
for (unsigned i = 0; i < (color_count - 1); i++) {
level += h[i];
q10 += sums[level];
}
Vector4 q00 = (sums[16] * (float)denominator) - q10;
Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
result.color_mode = M;
result.low = Color::PreciseRound565(low);
result.high = Color::PreciseRound565(high);
}
template <BC1Encoder::ColorMode M>
void BC1Encoder::RefineBlockLS(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const {
assert(error_mode != ErrorMode::None || passes == 1);
for (unsigned pass = 0; pass < passes; pass++) {
EncodeResults trial_result = result;
Vector4 low, high;
bool multicolor = RefineEndpointsLS<ColorMode::FourColor>(trial_result, pixels, metrics);
if (!multicolor) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, (M != ColorMode::FourColor));
} else {
FindSelectors<M>(trial_result, pixels, error_mode);
}
if (trial_result.low == result.low && trial_result.high == result.high) break;
if (error_mode == ErrorMode::None || trial_result.error < result.error) {
result = trial_result;
} else {
return;
}
}
}
template <BC1Encoder::ColorMode M>
void BC1Encoder::RefineBlockCF(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned orderings) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
assert(result.color_mode != ColorMode::Incomplete);
using OrderTable = OrderTable<color_count>;
using Hist = Histogram<color_count>;
EncodeResults orig = result;
Hist h = Hist(orig.selectors);
Hash start_hash = OrderTable::GetHash(h);
Vector4 axis = orig.high.ScaleFrom565() - orig.low.ScaleFrom565();
std::array<Vector4, 16> color_vectors;
std::array<uint32_t, 16> dots;
for (int i = 0; i < 16; i++) {
color_vectors[(unsigned)i] = Vector4::FromColorRGB(pixels.Get(i));
int dot = 0x1000000 + (int)color_vectors[(unsigned)i].Dot(axis);
assert(dot >= 0);
dots[(unsigned)i] = (uint32_t)(dot << 4) | i;
}
std::sort(dots.begin(), dots.end());
// we now have a list of indices and their dot products along the primary axis
std::array<Vector4, 17> sums;
for (unsigned i = 0; i < 16; i++) {
const unsigned p = dots[i] & 0xF;
sums[i + 1] = sums[i] + color_vectors[p];
}
const unsigned q_total = exhaustive ? OrderTable::OrderCount : orderings;
for (Hash q = 0; q < q_total; q++) {
Hash trial_hash = exhaustive ? q : OrderTable::BestOrders[start_hash][q];
Vector4 trial_matrix = OrderTable::GetFactors(trial_hash);
EncodeResults trial_result = orig;
Vector4 low, high;
if (OrderTable::IsSingleColor(trial_hash)) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, (color_count == 3));
} else {
RefineEndpointsLS<M>(trial_result, sums, trial_matrix, trial_hash);
FindSelectors<M>(trial_result, pixels, error_mode);
}
if (trial_result.error < result.error) { result = trial_result; }
if (trial_result.error == 0) break;
}
}
void BC1Encoder::EndpointSearch(EncodeResults &result, const CBlock &pixels) const {
if (result.solid) return;
static const std::array<Vector4Int, 16> Voxels = {{
{1, 0, 0, 3}, // 0
{0, 1, 0, 4}, // 1
{0, 0, 1, 5}, // 2
{-1, 0, 0, 0}, // 3
{0, -1, 0, 1}, // 4
{0, 0, -1, 2}, // 5
{1, 1, 0, 9}, // 6
{1, 0, 1, 10}, // 7
{0, 1, 1, 11}, // 8
{-1, -1, 0, 6}, // 9
{-1, 0, -1, 7}, // 10
{0, -1, -1, 8}, // 11
{-1, 1, 0, 13}, // 12
{1, -1, 0, 12}, // 13
{0, -1, 1, 15}, // 14
{0, 1, -1, 14}, // 15
}};
unsigned prev_improvement_index = 0;
int forbidden_direction = -1;
for (unsigned i = 0; i < _search_rounds; i++) {
const unsigned voxel_index = (unsigned)(i & 15);
assert((unsigned)Voxels[(unsigned)Voxels[voxel_index][3]][3] == voxel_index); // make sure voxels are symmetrical
if ((int)(i & 31) == forbidden_direction) continue;
Vector4Int delta = Voxels[voxel_index];
EncodeResults trial_result = result;
if (i & 16) {
trial_result.low.r = (uint8_t)clamp(trial_result.low.r + delta[0], 0, 31);
trial_result.low.g = (uint8_t)clamp(trial_result.low.g + delta[1], 0, 63);
trial_result.low.b = (uint8_t)clamp(trial_result.low.b + delta[2], 0, 31);
} else {
trial_result.high.r = (uint8_t)clamp(trial_result.high.r + delta[0], 0, 31);
trial_result.high.g = (uint8_t)clamp(trial_result.high.g + delta[1], 0, 63);
trial_result.high.b = (uint8_t)clamp(trial_result.high.b + delta[2], 0, 31);
}
switch (result.color_mode) {
default:
case ColorMode::FourColor:
FindSelectors<ColorMode::FourColor>(trial_result, pixels, _error_mode);
break;
case ColorMode::ThreeColor:
FindSelectors<ColorMode::ThreeColor>(trial_result, pixels, ErrorMode::Full);
break;
case ColorMode::ThreeColorBlack:
FindSelectors<ColorMode::ThreeColorBlack>(trial_result, pixels, ErrorMode::Full);
break;
}
if (trial_result.error < result.error) {
result = trial_result;
forbidden_direction = delta[3] | (int)(i & 16);
prev_improvement_index = i;
}
if (i - prev_improvement_index > 32) break;
}
}
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <climits>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <tuple>
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../interpolator/Interpolator.h"
#include "BC1Block.h"
#include "SingleColorTable.h"
namespace quicktex {
class Vector4;
}
namespace quicktex::s3tc {
class BC1Encoder final : public BlockEncoder<BlockTexture<BC1Block>> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using OrderingPair = std::tuple<unsigned, unsigned>;
using CBlock = ColorBlock<4, 4>;
static constexpr unsigned min_power_iterations = 4;
static constexpr unsigned max_power_iterations = 10;
enum class ColorMode {
// An incomplete block with invalid selectors or endpoints
Incomplete = 0x00,
// A block where color0 <= color1
ThreeColor = 0x03,
// A block where color0 > color1
FourColor = 0x04,
// A 3 color block with black pixels (selector 3)
UseBlack = 0x10,
ThreeColorBlack = ThreeColor | UseBlack,
};
enum class ErrorMode {
// Perform no error checking at all.
None,
// Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.
Faster,
// Default error mode.
Check2,
// Examine all colors to compute selectors/MSE (slower than default).
Full
};
enum class EndpointMode {
// Use 2D least squares+inset+optimal rounding (the method used in Humus's GPU texture encoding demo), instead of PCA.
// Around 18% faster, very slightly lower average quality to better (depends on the content).
LeastSquares,
// BoundingBox enables a fast all-integer PCA approximation on 4-color blocks.
// At level 0 options (no other flags), this is ~15% faster, and higher *average* quality.
BoundingBox,
// Same as BoundingBox, but implemented using integer math (faster, slightly less quality)
BoundingBoxInt,
// Full PCA implementation
PCA
};
bool exhaustive;
bool two_ls_passes;
bool two_ep_passes;
bool two_cf_passes;
BC1Encoder(unsigned level, ColorMode color_mode, InterpolatorPtr interpolator);
BC1Encoder(unsigned int level = 5, ColorMode color_mode = ColorMode::FourColor) : BC1Encoder(level, color_mode, std::make_shared<Interpolator>()) {}
// Getters and Setters
void SetLevel(unsigned level);
ErrorMode GetErrorMode() const { return _error_mode; }
void SetErrorMode(ErrorMode error_mode) { _error_mode = error_mode; };
EndpointMode GetEndpointMode() const { return _endpoint_mode; }
void SetEndpointMode(EndpointMode endpoint_mode) { _endpoint_mode = endpoint_mode; }
InterpolatorPtr GetInterpolator() const { return _interpolator; }
ColorMode GetColorMode() const { return _color_mode; }
unsigned int GetSearchRounds() const { return _search_rounds; }
void SetSearchRounds(unsigned search_rounds) { _search_rounds = search_rounds; }
unsigned GetOrderings4() const { return _orderings4; }
unsigned GetOrderings3() const { return _orderings3; }
void SetOrderings4(unsigned orderings4);
void SetOrderings3(unsigned orderings3);
OrderingPair GetOrderings() const { return OrderingPair(_orderings4, _orderings3); }
void SetOrderings(OrderingPair orderings);
unsigned GetPowerIterations() const { return _power_iterations; }
void SetPowerIterations(unsigned power_iters);
// Public Methods
BC1Block EncodeBlock(const CBlock &pixels) const override;
virtual size_t MTThreshold() const override { return 16; }
private:
using Hash = uint16_t;
using BlockMetrics = CBlock::Metrics;
// Unpacked BC1 block with metadata
struct EncodeResults {
Color low;
Color high;
std::array<uint8_t, 16> selectors = {0};
ColorMode color_mode = ColorMode::Incomplete;
bool solid = false;
unsigned error = UINT_MAX;
};
const InterpolatorPtr _interpolator;
const ColorMode _color_mode;
// match tables used for single-color blocks
// Each entry includes a high and low pair that best reproduces the 8-bit index as well as possible,
// with an included error value
// these depend on the interpolator
MatchListPtr _single_match5 = SingleColorTable<5, 4>(_interpolator);
MatchListPtr _single_match6 = SingleColorTable<6, 4>(_interpolator);
MatchListPtr _single_match5_half = SingleColorTable<5, 3>(_interpolator);
MatchListPtr _single_match6_half = SingleColorTable<6, 3>(_interpolator);
ErrorMode _error_mode;
EndpointMode _endpoint_mode;
unsigned _power_iterations;
unsigned _search_rounds;
unsigned _orderings4;
unsigned _orderings3;
BC1Block WriteBlockSolid(Color color) const;
BC1Block WriteBlock(EncodeResults &result) const;
void FindEndpoints(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, EndpointMode endpoint_mode, bool ignore_black = false) const;
void FindEndpointsSingleColor(EncodeResults &result, Color color, bool is_3color = false) const;
void FindEndpointsSingleColor(EncodeResults &result, const CBlock &pixels, Color color, bool is_3color) const;
template <ColorMode M> void FindSelectors(EncodeResults &result, const CBlock &pixels, ErrorMode error_mode) const;
template <ColorMode M> bool RefineEndpointsLS(EncodeResults &result, const CBlock &pixels, BlockMetrics metrics) const;
template <ColorMode M> void RefineEndpointsLS(EncodeResults &result, std::array<Vector4, 17> &sums, Vector4 &matrix, Hash hash) const;
template <ColorMode M>
void RefineBlockLS(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const;
template <ColorMode M>
void RefineBlockCF(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned orderings) const;
void EndpointSearch(EncodeResults &result, const CBlock &pixels) const;
};
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <array>
#include <cassert>
#include <cstdint>
#include <initializer_list>
#include <mutex>
#include <numeric>
#include "../../Vector4.h"
#include "../../util.h"
namespace quicktex::s3tc {
template <size_t N> class Histogram {
public:
using Hash = uint16_t;
Histogram() { _bins.fill(0); }
Histogram(std::array<uint8_t, 16> sels) {
_bins.fill(0);
for (unsigned i = 0; i < 16; i++) {
assert(sels[i] < N);
_bins[sels[i]]++;
}
}
Histogram(std::initializer_list<uint8_t> init) {
assert(init.size() <= N);
_bins.fill(0);
auto item = init.begin();
for (unsigned i = 0; i < init.size(); i++) {
_bins[i] = *item;
item++;
}
}
uint8_t operator[](size_t index) const {
assert(index < N);
return _bins[index];
}
uint8_t &operator[](size_t index) {
assert(index < N);
return _bins[index];
}
bool Any16() {
return std::any_of(_bins.begin(), _bins.end(), [](int i) { return i == 16; });
}
unsigned GetPacked() const {
Hash packed = 0;
for (unsigned i = 0; i < (N-1); i++) {
assert(_bins[i] <= (1U << 4) - 1U);
packed |= static_cast<uint16_t>(_bins[i]) << (i * 4U);
}
return packed;
}
private:
std::array<uint8_t, N> _bins;
};
} // namespace quicktex::s3tc

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@ -0,0 +1,327 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OrderTable.h"
#include <array>
#include "../../Vector4.h"
namespace quicktex::s3tc {
using Hash = uint16_t;
template <> std::atomic<bool> OrderTable<3>::generated = false;
template <> std::atomic<bool> OrderTable<4>::generated = false;
template <> std::mutex OrderTable<3>::table_mutex = std::mutex();
template <> std::mutex OrderTable<4>::table_mutex = std::mutex();
template <> std::array<OrderTable<3>::Hash, OrderTable<3>::HashCount> *OrderTable<3>::hashes = nullptr;
template <> std::array<OrderTable<4>::Hash, OrderTable<4>::HashCount> *OrderTable<4>::hashes = nullptr;
template <> std::array<Vector4, OrderTable<3>::OrderCount> *OrderTable<3>::factors = nullptr;
template <> std::array<Vector4, OrderTable<4>::OrderCount> *OrderTable<4>::factors = nullptr;
template <> const std::array<Vector4, 3> OrderTable<3>::Weights = {{{0, 0, 0, 4}, {1, 1, 1, 1}, {4, 0, 0, 0}}};
template <> const std::array<Vector4, 4> OrderTable<4>::Weights = {{{0, 0, 0, 9}, {1, 2, 2, 4}, {4, 2, 2, 1}, {9, 0, 0, 0}}};
template <> const std::array<Hash, 3> OrderTable<3>::SingleColorHashes = {12, 15, 89};
template <> const std::array<Hash, 4> OrderTable<4>::SingleColorHashes = {15, 700, 753, 515};
// region OrderTable3
template <>
const OrderTable<3>::OrderArray OrderTable<3>::Orders = {
{{6, 0, 10}, {3, 6, 7}, {3, 0, 13}, {13, 3, 0}, {12, 4, 0}, {9, 1, 6}, {2, 13, 1}, {4, 7, 5}, {7, 5, 4}, {9, 6, 1}, {7, 4, 5}, {8, 6, 2}, {16, 0, 0},
{10, 6, 0}, {2, 7, 7}, {0, 0, 16}, {0, 3, 13}, {1, 15, 0}, {0, 2, 14}, {1, 4, 11}, {15, 1, 0}, {1, 12, 3}, {9, 2, 5}, {14, 1, 1}, {8, 2, 6}, {3, 3, 10},
{4, 2, 10}, {14, 0, 2}, {0, 14, 2}, {1, 7, 8}, {6, 6, 4}, {11, 5, 0}, {6, 4, 6}, {11, 3, 2}, {4, 3, 9}, {7, 1, 8}, {10, 4, 2}, {12, 1, 3}, {11, 0, 5},
{9, 3, 4}, {1, 0, 15}, {9, 0, 7}, {2, 6, 8}, {12, 2, 2}, {6, 2, 8}, {6, 8, 2}, {15, 0, 1}, {4, 8, 4}, {0, 4, 12}, {8, 5, 3}, {5, 9, 2}, {11, 2, 3},
{12, 3, 1}, {6, 3, 7}, {1, 1, 14}, {2, 9, 5}, {1, 8, 7}, {4, 10, 2}, {7, 7, 2}, {13, 1, 2}, {0, 15, 1}, {3, 2, 11}, {7, 0, 9}, {4, 4, 8}, {3, 8, 5},
{0, 5, 11}, {13, 2, 1}, {1, 10, 5}, {4, 11, 1}, {3, 10, 3}, {5, 10, 1}, {10, 2, 4}, {0, 6, 10}, {14, 2, 0}, {11, 4, 1}, {3, 12, 1}, {1, 13, 2}, {1, 5, 10},
{5, 11, 0}, {12, 0, 4}, {8, 1, 7}, {6, 10, 0}, {3, 13, 0}, {7, 2, 7}, {0, 7, 9}, {5, 8, 3}, {0, 12, 4}, {11, 1, 4}, {13, 0, 3}, {0, 16, 0}, {5, 7, 4},
{10, 3, 3}, {10, 0, 6}, {0, 13, 3}, {4, 6, 6}, {2, 8, 6}, {2, 5, 9}, {7, 8, 1}, {2, 1, 13}, {2, 0, 14}, {7, 3, 6}, {5, 1, 10}, {3, 11, 2}, {5, 4, 7},
{8, 3, 5}, {10, 5, 1}, {6, 9, 1}, {1, 3, 12}, {4, 5, 7}, {2, 2, 12}, {4, 1, 11}, {0, 8, 8}, {4, 12, 0}, {6, 5, 5}, {8, 7, 1}, {5, 5, 6}, {3, 7, 6},
{7, 9, 0}, {4, 9, 3}, {0, 10, 6}, {8, 0, 8}, {5, 3, 8}, {10, 1, 5}, {6, 1, 9}, {7, 6, 3}, {9, 5, 2}, {0, 1, 15}, {9, 7, 0}, {2, 14, 0}, {3, 4, 9},
{8, 4, 4}, {9, 4, 3}, {0, 9, 7}, {1, 9, 6}, {3, 9, 4}, {5, 2, 9}, {2, 3, 11}, {5, 6, 5}, {1, 14, 1}, {6, 7, 3}, {2, 4, 10}, {2, 12, 2}, {8, 8, 0},
{2, 10, 4}, {4, 0, 12}, {0, 11, 5}, {2, 11, 3}, {1, 11, 4}, {3, 5, 8}, {5, 0, 11}, {3, 1, 12}, {1, 2, 13}, {1, 6, 9}}};
// endregion
// region OrderTable4
template <>
const OrderTable<4>::OrderArray OrderTable<4>::Orders = {
{{0, 8, 2, 6}, {4, 3, 9, 0}, {4, 8, 1, 3}, {12, 0, 3, 1}, {11, 3, 2, 0}, {6, 4, 6, 0}, {7, 5, 0, 4}, {6, 0, 8, 2}, {1, 0, 0, 15}, {3, 0, 8, 5},
{1, 1, 13, 1}, {13, 1, 2, 0}, {0, 14, 1, 1}, {0, 15, 1, 0}, {0, 13, 0, 3}, {16, 0, 0, 0}, {4, 3, 4, 5}, {8, 6, 0, 2}, {0, 10, 0, 6}, {10, 0, 4, 2},
{7, 2, 1, 6}, {4, 7, 5, 0}, {1, 4, 7, 4}, {0, 14, 2, 0}, {2, 7, 2, 5}, {9, 0, 5, 2}, {9, 2, 2, 3}, {10, 0, 5, 1}, {2, 3, 7, 4}, {4, 9, 0, 3},
{1, 5, 0, 10}, {1, 1, 6, 8}, {6, 6, 4, 0}, {11, 5, 0, 0}, {11, 2, 0, 3}, {4, 0, 10, 2}, {2, 3, 10, 1}, {1, 13, 1, 1}, {0, 14, 0, 2}, {2, 3, 3, 8},
{12, 3, 1, 0}, {14, 0, 0, 2}, {9, 1, 3, 3}, {6, 4, 0, 6}, {1, 1, 5, 9}, {5, 9, 0, 2}, {2, 10, 1, 3}, {12, 0, 0, 4}, {4, 6, 6, 0}, {0, 6, 4, 6},
{3, 7, 4, 2}, {0, 13, 3, 0}, {3, 10, 0, 3}, {10, 2, 1, 3}, {1, 12, 1, 2}, {2, 0, 13, 1}, {11, 0, 5, 0}, {12, 1, 3, 0}, {6, 4, 5, 1}, {10, 4, 2, 0},
{3, 6, 1, 6}, {7, 3, 6, 0}, {10, 4, 0, 2}, {10, 0, 2, 4}, {0, 5, 9, 2}, {0, 9, 3, 4}, {6, 4, 2, 4}, {3, 4, 7, 2}, {3, 3, 5, 5}, {4, 2, 9, 1},
{6, 2, 8, 0}, {3, 5, 3, 5}, {4, 10, 1, 1}, {10, 1, 3, 2}, {5, 7, 0, 4}, {5, 3, 7, 1}, {6, 8, 1, 1}, {8, 8, 0, 0}, {11, 1, 0, 4}, {14, 1, 0, 1},
{9, 3, 2, 2}, {8, 2, 1, 5}, {0, 0, 2, 14}, {3, 3, 9, 1}, {10, 1, 5, 0}, {8, 3, 1, 4}, {1, 5, 8, 2}, {6, 1, 9, 0}, {3, 2, 1, 10}, {3, 11, 1, 1},
{7, 6, 3, 0}, {9, 0, 3, 4}, {5, 2, 5, 4}, {0, 2, 3, 11}, {15, 0, 0, 1}, {0, 6, 6, 4}, {3, 4, 9, 0}, {4, 7, 0, 5}, {0, 4, 4, 8}, {0, 13, 2, 1},
{2, 4, 1, 9}, {3, 2, 5, 6}, {10, 6, 0, 0}, {3, 5, 6, 2}, {8, 0, 4, 4}, {1, 3, 6, 6}, {7, 7, 0, 2}, {6, 1, 4, 5}, {0, 11, 1, 4}, {2, 2, 8, 4},
{0, 1, 2, 13}, {15, 0, 1, 0}, {7, 2, 6, 1}, {8, 1, 7, 0}, {1, 8, 4, 3}, {2, 13, 1, 0}, {1, 0, 7, 8}, {14, 2, 0, 0}, {1, 8, 1, 6}, {9, 3, 3, 1},
{0, 0, 7, 9}, {4, 4, 1, 7}, {9, 0, 6, 1}, {10, 2, 4, 0}, {1, 7, 3, 5}, {0, 3, 8, 5}, {5, 2, 4, 5}, {1, 2, 5, 8}, {0, 8, 7, 1}, {10, 3, 2, 1},
{12, 0, 4, 0}, {2, 1, 4, 9}, {5, 2, 2, 7}, {1, 9, 3, 3}, {15, 1, 0, 0}, {6, 3, 4, 3}, {9, 5, 0, 2}, {1, 6, 9, 0}, {6, 6, 0, 4}, {13, 2, 1, 0},
{5, 1, 8, 2}, {0, 5, 11, 0}, {7, 1, 0, 8}, {1, 2, 12, 1}, {0, 3, 3, 10}, {7, 4, 2, 3}, {5, 1, 4, 6}, {7, 0, 3, 6}, {3, 12, 0, 1}, {3, 4, 5, 4},
{1, 10, 0, 5}, {7, 4, 3, 2}, {10, 5, 0, 1}, {13, 3, 0, 0}, {2, 5, 4, 5}, {3, 10, 1, 2}, {5, 1, 2, 8}, {14, 0, 1, 1}, {1, 5, 4, 6}, {1, 4, 5, 6},
{2, 3, 11, 0}, {11, 0, 4, 1}, {11, 2, 2, 1}, {5, 3, 8, 0}, {1, 3, 10, 2}, {0, 1, 13, 2}, {3, 1, 4, 8}, {4, 2, 4, 6}, {1, 5, 6, 4}, {2, 1, 11, 2},
{1, 2, 9, 4}, {4, 7, 3, 2}, {6, 2, 5, 3}, {7, 2, 2, 5}, {8, 1, 4, 3}, {3, 2, 8, 3}, {12, 1, 0, 3}, {7, 8, 1, 0}, {7, 0, 2, 7}, {5, 10, 0, 1},
{0, 2, 14, 0}, {2, 9, 3, 2}, {7, 0, 0, 9}, {11, 1, 4, 0}, {10, 4, 1, 1}, {2, 2, 9, 3}, {5, 7, 2, 2}, {1, 3, 1, 11}, {13, 2, 0, 1}, {4, 2, 8, 2},
{2, 3, 1, 10}, {4, 2, 5, 5}, {7, 0, 7, 2}, {10, 0, 0, 6}, {0, 8, 5, 3}, {4, 4, 0, 8}, {12, 4, 0, 0}, {0, 1, 14, 1}, {8, 0, 1, 7}, {5, 1, 5, 5},
{11, 0, 3, 2}, {0, 4, 1, 11}, {0, 8, 8, 0}, {0, 2, 5, 9}, {7, 3, 2, 4}, {7, 8, 0, 1}, {1, 0, 3, 12}, {7, 4, 5, 0}, {1, 6, 7, 2}, {7, 6, 1, 2},
{9, 6, 1, 0}, {12, 2, 0, 2}, {4, 1, 6, 5}, {4, 0, 1, 11}, {8, 4, 4, 0}, {13, 0, 1, 2}, {8, 6, 2, 0}, {4, 12, 0, 0}, {2, 7, 5, 2}, {2, 0, 5, 9},
{5, 4, 5, 2}, {3, 8, 5, 0}, {7, 3, 3, 3}, {4, 4, 8, 0}, {2, 1, 3, 10}, {5, 0, 1, 10}, {6, 4, 3, 3}, {4, 9, 1, 2}, {1, 4, 0, 11}, {11, 3, 1, 1},
{4, 0, 12, 0}, {13, 0, 0, 3}, {6, 1, 6, 3}, {9, 0, 4, 3}, {8, 0, 0, 8}, {8, 4, 0, 4}, {0, 12, 1, 3}, {0, 4, 10, 2}, {3, 4, 8, 1}, {1, 3, 8, 4},
{9, 2, 5, 0}, {5, 7, 4, 0}, {1, 0, 11, 4}, {4, 10, 0, 2}, {1, 3, 12, 0}, {6, 9, 0, 1}, {5, 0, 9, 2}, {5, 9, 2, 0}, {13, 1, 0, 2}, {9, 3, 4, 0},
{9, 4, 0, 3}, {3, 1, 12, 0}, {2, 4, 3, 7}, {1, 2, 13, 0}, {2, 2, 4, 8}, {6, 8, 0, 2}, {9, 2, 1, 4}, {9, 5, 1, 1}, {2, 0, 4, 10}, {5, 4, 0, 7},
{0, 0, 6, 10}, {1, 2, 0, 13}, {4, 7, 2, 3}, {6, 5, 5, 0}, {3, 3, 1, 9}, {1, 6, 1, 8}, {12, 2, 1, 1}, {4, 4, 5, 3}, {1, 0, 6, 9}, {0, 6, 10, 0},
{4, 8, 3, 1}, {4, 3, 2, 7}, {2, 1, 7, 6}, {1, 9, 1, 5}, {3, 1, 3, 9}, {8, 7, 1, 0}, {1, 2, 3, 10}, {14, 1, 1, 0}, {5, 4, 4, 3}, {3, 7, 0, 6},
{7, 4, 1, 4}, {3, 7, 5, 1}, {1, 1, 0, 14}, {0, 10, 3, 3}, {0, 4, 3, 9}, {1, 7, 7, 1}, {2, 0, 10, 4}, {5, 8, 0, 3}, {6, 7, 3, 0}, {0, 8, 4, 4},
{5, 7, 3, 1}, {7, 9, 0, 0}, {7, 6, 2, 1}, {0, 4, 5, 7}, {6, 3, 5, 2}, {1, 2, 1, 12}, {5, 2, 0, 9}, {8, 5, 0, 3}, {4, 6, 1, 5}, {1, 1, 7, 7},
{10, 5, 1, 0}, {1, 2, 8, 5}, {1, 8, 2, 5}, {5, 1, 0, 10}, {6, 9, 1, 0}, {13, 0, 2, 1}, {8, 3, 5, 0}, {6, 3, 6, 1}, {2, 11, 3, 0}, {3, 7, 3, 3},
{1, 5, 2, 8}, {7, 5, 2, 2}, {0, 6, 7, 3}, {13, 1, 1, 1}, {5, 3, 4, 4}, {7, 2, 7, 0}, {5, 8, 3, 0}, {3, 13, 0, 0}, {0, 7, 9, 0}, {8, 0, 3, 5},
{1, 3, 7, 5}, {4, 0, 2, 10}, {12, 0, 1, 3}, {1, 7, 6, 2}, {3, 9, 0, 4}, {7, 2, 0, 7}, {0, 1, 7, 8}, {2, 1, 8, 5}, {0, 13, 1, 2}, {0, 8, 1, 7},
{5, 0, 11, 0}, {5, 6, 2, 3}, {0, 3, 0, 13}, {2, 3, 4, 7}, {5, 6, 3, 2}, {4, 2, 10, 0}, {3, 3, 7, 3}, {7, 2, 5, 2}, {1, 1, 11, 3}, {12, 3, 0, 1},
{5, 1, 1, 9}, {1, 15, 0, 0}, {9, 7, 0, 0}, {9, 1, 2, 4}, {0, 7, 3, 6}, {3, 0, 13, 0}, {3, 0, 11, 2}, {0, 6, 5, 5}, {8, 2, 2, 4}, {6, 10, 0, 0},
{4, 8, 4, 0}, {0, 0, 3, 13}, {0, 4, 12, 0}, {7, 1, 6, 2}, {3, 5, 0, 8}, {8, 0, 6, 2}, {6, 2, 3, 5}, {2, 10, 0, 4}, {4, 11, 0, 1}, {6, 1, 5, 4},
{5, 1, 3, 7}, {0, 11, 3, 2}, {4, 6, 0, 6}, {2, 6, 0, 8}, {3, 1, 7, 5}, {2, 14, 0, 0}, {2, 9, 2, 3}, {0, 3, 4, 9}, {11, 0, 1, 4}, {13, 0, 3, 0},
{8, 3, 0, 5}, {0, 5, 3, 8}, {5, 11, 0, 0}, {0, 1, 4, 11}, {2, 1, 9, 4}, {3, 4, 4, 5}, {7, 1, 2, 6}, {12, 2, 2, 0}, {9, 4, 1, 2}, {6, 0, 2, 8},
{4, 6, 2, 4}, {11, 2, 3, 0}, {3, 2, 2, 9}, {10, 3, 1, 2}, {1, 1, 2, 12}, {0, 5, 2, 9}, {0, 1, 11, 4}, {6, 2, 4, 4}, {2, 8, 2, 4}, {0, 9, 4, 3},
{11, 0, 2, 3}, {0, 2, 11, 3}, {6, 0, 7, 3}, {0, 3, 6, 7}, {4, 5, 5, 2}, {1, 2, 6, 7}, {7, 5, 1, 3}, {9, 0, 2, 5}, {2, 6, 4, 4}, {4, 1, 9, 2},
{4, 8, 2, 2}, {1, 12, 3, 0}, {0, 9, 6, 1}, {0, 10, 6, 0}, {3, 1, 5, 7}, {2, 13, 0, 1}, {2, 2, 1, 11}, {3, 6, 0, 7}, {5, 6, 5, 0}, {5, 5, 4, 2},
{4, 0, 3, 9}, {3, 4, 1, 8}, {0, 11, 2, 3}, {2, 12, 1, 1}, {7, 1, 3, 5}, {7, 0, 9, 0}, {8, 0, 8, 0}, {1, 0, 2, 13}, {3, 3, 10, 0}, {2, 4, 4, 6},
{2, 3, 8, 3}, {1, 10, 5, 0}, {7, 3, 0, 6}, {2, 9, 0, 5}, {1, 4, 6, 5}, {6, 6, 3, 1}, {5, 6, 0, 5}, {6, 3, 0, 7}, {3, 10, 2, 1}, {2, 5, 5, 4},
{3, 8, 4, 1}, {1, 14, 0, 1}, {10, 3, 3, 0}, {3, 5, 7, 1}, {1, 1, 3, 11}, {2, 4, 0, 10}, {9, 3, 1, 3}, {5, 10, 1, 0}, {3, 0, 6, 7}, {3, 1, 9, 3},
{11, 2, 1, 2}, {5, 3, 3, 5}, {0, 5, 1, 10}, {4, 1, 11, 0}, {10, 2, 0, 4}, {7, 6, 0, 3}, {2, 7, 0, 7}, {4, 2, 2, 8}, {6, 1, 7, 2}, {4, 9, 2, 1},
{0, 0, 8, 8}, {3, 7, 2, 4}, {9, 6, 0, 1}, {0, 12, 4, 0}, {6, 7, 1, 2}, {0, 7, 2, 7}, {1, 0, 10, 5}, {0, 0, 14, 2}, {2, 7, 3, 4}, {5, 0, 0, 11},
{7, 7, 1, 1}, {6, 2, 7, 1}, {4, 5, 3, 4}, {3, 5, 1, 7}, {5, 9, 1, 1}, {6, 2, 1, 7}, {3, 2, 0, 11}, {0, 11, 0, 5}, {3, 11, 2, 0}, {10, 1, 4, 1},
{7, 0, 4, 5}, {11, 4, 0, 1}, {10, 3, 0, 3}, {0, 2, 4, 10}, {0, 15, 0, 1}, {0, 11, 5, 0}, {6, 7, 2, 1}, {1, 12, 2, 1}, {4, 1, 3, 8}, {1, 0, 13, 2},
{1, 8, 5, 2}, {7, 0, 1, 8}, {3, 12, 1, 0}, {9, 2, 4, 1}, {1, 7, 4, 4}, {11, 4, 1, 0}, {4, 3, 8, 1}, {2, 8, 4, 2}, {1, 11, 3, 1}, {1, 1, 4, 10},
{4, 10, 2, 0}, {8, 2, 5, 1}, {1, 0, 9, 6}, {5, 3, 2, 6}, {0, 9, 7, 0}, {10, 2, 2, 2}, {5, 8, 1, 2}, {8, 7, 0, 1}, {0, 3, 12, 1}, {1, 0, 1, 14},
{4, 8, 0, 4}, {3, 8, 0, 5}, {4, 6, 5, 1}, {0, 9, 5, 2}, {10, 2, 3, 1}, {2, 3, 9, 2}, {1, 0, 12, 3}, {11, 3, 0, 2}, {4, 5, 2, 5}, {0, 2, 12, 2},
{9, 1, 0, 6}, {9, 2, 0, 5}, {1, 2, 7, 6}, {4, 7, 4, 1}, {0, 12, 2, 2}, {0, 0, 0, 16}, {2, 8, 3, 3}, {3, 6, 2, 5}, {0, 6, 3, 7}, {7, 5, 4, 0},
{3, 3, 3, 7}, {3, 3, 0, 10}, {5, 0, 6, 5}, {0, 0, 10, 6}, {8, 5, 3, 0}, {8, 1, 5, 2}, {6, 0, 9, 1}, {11, 1, 2, 2}, {2, 11, 2, 1}, {9, 5, 2, 0},
{3, 0, 4, 9}, {2, 2, 12, 0}, {2, 6, 6, 2}, {2, 1, 13, 0}, {6, 0, 5, 5}, {2, 0, 14, 0}, {2, 11, 1, 2}, {4, 4, 7, 1}, {2, 0, 11, 3}, {3, 1, 1, 11},
{2, 9, 4, 1}, {3, 7, 6, 0}, {14, 0, 2, 0}, {1, 10, 4, 1}, {8, 0, 7, 1}, {3, 6, 5, 2}, {0, 3, 11, 2}, {2, 5, 6, 3}, {11, 1, 3, 1}, {6, 5, 3, 2},
{3, 8, 1, 4}, {0, 2, 7, 7}, {2, 10, 2, 2}, {1, 6, 2, 7}, {11, 0, 0, 5}, {12, 1, 1, 2}, {12, 1, 2, 1}, {0, 7, 1, 8}, {0, 3, 9, 4}, {0, 2, 1, 13},
{7, 1, 4, 4}, {10, 1, 0, 5}, {4, 0, 8, 4}, {5, 2, 7, 2}, {0, 2, 0, 14}, {4, 3, 7, 2}, {2, 7, 1, 6}, {1, 2, 2, 11}, {6, 3, 3, 4}, {1, 14, 1, 0},
{2, 4, 6, 4}, {5, 3, 6, 2}, {5, 3, 5, 3}, {8, 4, 1, 3}, {1, 3, 0, 12}, {3, 5, 2, 6}, {1, 8, 7, 0}, {0, 7, 4, 5}, {2, 1, 6, 7}, {4, 11, 1, 0},
{7, 2, 4, 3}, {6, 1, 3, 6}, {4, 5, 4, 3}, {2, 11, 0, 3}, {1, 5, 7, 3}, {12, 0, 2, 2}, {5, 0, 4, 7}, {1, 13, 0, 2}, {7, 7, 2, 0}, {4, 1, 7, 4},
{4, 5, 0, 7}, {5, 0, 5, 6}, {6, 5, 4, 1}, {2, 4, 2, 8}, {1, 10, 1, 4}, {6, 3, 1, 6}, {3, 3, 8, 2}, {0, 7, 7, 2}, {4, 4, 2, 6}, {1, 1, 8, 6},
{1, 12, 0, 3}, {2, 1, 12, 1}, {1, 9, 2, 4}, {1, 11, 0, 4}, {2, 5, 2, 7}, {10, 0, 3, 3}, {4, 6, 3, 3}, {3, 7, 1, 5}, {1, 9, 0, 6}, {7, 1, 7, 1},
{1, 6, 5, 4}, {9, 2, 3, 2}, {6, 2, 2, 6}, {2, 2, 2, 10}, {8, 3, 3, 2}, {0, 1, 8, 7}, {2, 0, 8, 6}, {0, 3, 1, 12}, {9, 4, 2, 1}, {9, 4, 3, 0},
{6, 2, 6, 2}, {1, 8, 0, 7}, {5, 1, 10, 0}, {0, 5, 5, 6}, {8, 2, 4, 2}, {2, 3, 2, 9}, {6, 0, 3, 7}, {2, 2, 6, 6}, {2, 6, 2, 6}, {1, 13, 2, 0},
{9, 3, 0, 4}, {7, 3, 5, 1}, {6, 5, 2, 3}, {5, 2, 6, 3}, {2, 0, 12, 2}, {5, 7, 1, 3}, {8, 1, 3, 4}, {3, 1, 10, 2}, {1, 0, 15, 0}, {0, 8, 0, 8},
{5, 0, 7, 4}, {4, 4, 6, 2}, {0, 1, 0, 15}, {10, 0, 1, 5}, {7, 3, 4, 2}, {4, 9, 3, 0}, {2, 5, 7, 2}, {3, 4, 2, 7}, {8, 3, 2, 3}, {5, 1, 6, 4},
{0, 10, 2, 4}, {6, 6, 1, 3}, {6, 0, 0, 10}, {4, 4, 3, 5}, {1, 3, 9, 3}, {7, 5, 3, 1}, {3, 0, 7, 6}, {1, 8, 6, 1}, {4, 3, 0, 9}, {3, 11, 0, 2},
{6, 0, 6, 4}, {0, 1, 3, 12}, {0, 4, 2, 10}, {5, 5, 6, 0}, {4, 1, 4, 7}, {8, 1, 6, 1}, {5, 6, 4, 1}, {8, 4, 2, 2}, {4, 3, 1, 8}, {3, 0, 2, 11},
{1, 11, 4, 0}, {0, 8, 3, 5}, {5, 1, 7, 3}, {7, 0, 8, 1}, {4, 3, 5, 4}, {4, 6, 4, 2}, {3, 2, 4, 7}, {1, 6, 3, 6}, {0, 7, 8, 1}, {3, 0, 1, 12},
{9, 1, 4, 2}, {7, 4, 0, 5}, {1, 7, 0, 8}, {5, 4, 1, 6}, {9, 1, 5, 1}, {1, 1, 9, 5}, {4, 1, 1, 10}, {5, 3, 0, 8}, {2, 2, 5, 7}, {4, 0, 0, 12},
{9, 0, 7, 0}, {3, 4, 0, 9}, {0, 2, 6, 8}, {8, 2, 0, 6}, {3, 2, 6, 5}, {4, 2, 6, 4}, {3, 6, 4, 3}, {2, 8, 6, 0}, {5, 0, 3, 8}, {0, 4, 0, 12},
{0, 16, 0, 0}, {0, 9, 2, 5}, {4, 0, 11, 1}, {1, 6, 4, 5}, {0, 1, 6, 9}, {3, 4, 6, 3}, {3, 0, 10, 3}, {7, 0, 6, 3}, {1, 4, 9, 2}, {1, 5, 3, 7},
{8, 5, 2, 1}, {0, 12, 0, 4}, {7, 2, 3, 4}, {0, 5, 6, 5}, {11, 1, 1, 3}, {6, 5, 0, 5}, {2, 1, 5, 8}, {1, 4, 11, 0}, {9, 1, 1, 5}, {0, 0, 13, 3},
{5, 8, 2, 1}, {2, 12, 0, 2}, {3, 3, 6, 4}, {4, 1, 10, 1}, {4, 0, 5, 7}, {8, 1, 0, 7}, {5, 1, 9, 1}, {4, 3, 3, 6}, {0, 2, 2, 12}, {6, 3, 2, 5},
{0, 0, 12, 4}, {1, 5, 1, 9}, {2, 6, 5, 3}, {3, 6, 3, 4}, {2, 12, 2, 0}, {1, 6, 8, 1}, {10, 1, 1, 4}, {1, 3, 4, 8}, {7, 4, 4, 1}, {1, 11, 1, 3},
{1, 2, 10, 3}, {3, 9, 3, 1}, {8, 5, 1, 2}, {2, 10, 4, 0}, {4, 2, 0, 10}, {2, 7, 6, 1}, {8, 2, 3, 3}, {1, 5, 5, 5}, {3, 1, 0, 12}, {3, 10, 3, 0},
{8, 0, 5, 3}, {0, 6, 8, 2}, {0, 3, 13, 0}, {0, 0, 16, 0}, {1, 9, 4, 2}, {4, 1, 8, 3}, {1, 6, 6, 3}, {0, 10, 5, 1}, {0, 1, 12, 3}, {4, 0, 6, 6},
{3, 8, 3, 2}, {0, 5, 4, 7}, {1, 0, 14, 1}, {0, 4, 6, 6}, {3, 9, 1, 3}, {3, 5, 8, 0}, {3, 6, 6, 1}, {5, 4, 7, 0}, {3, 0, 12, 1}, {8, 6, 1, 1},
{2, 9, 5, 0}, {6, 1, 1, 8}, {4, 1, 2, 9}, {3, 9, 4, 0}, {5, 2, 9, 0}, {0, 12, 3, 1}, {1, 4, 10, 1}, {4, 0, 7, 5}, {3, 1, 2, 10}, {5, 4, 2, 5},
{5, 5, 5, 1}, {4, 2, 3, 7}, {1, 7, 5, 3}, {2, 8, 0, 6}, {8, 1, 2, 5}, {3, 8, 2, 3}, {6, 1, 2, 7}, {3, 9, 2, 2}, {9, 0, 0, 7}, {0, 8, 6, 2},
{8, 4, 3, 1}, {0, 2, 8, 6}, {6, 5, 1, 4}, {2, 3, 5, 6}, {2, 10, 3, 1}, {0, 7, 0, 9}, {4, 2, 7, 3}, {2, 4, 8, 2}, {7, 1, 1, 7}, {2, 4, 7, 3},
{2, 4, 10, 0}, {0, 1, 10, 5}, {4, 7, 1, 4}, {0, 10, 4, 2}, {9, 0, 1, 6}, {1, 9, 6, 0}, {3, 3, 4, 6}, {4, 5, 7, 0}, {5, 5, 2, 4}, {2, 8, 1, 5},
{2, 3, 6, 5}, {0, 1, 1, 14}, {3, 2, 3, 8}, {10, 1, 2, 3}, {9, 1, 6, 0}, {3, 4, 3, 6}, {2, 2, 0, 12}, {0, 0, 9, 7}, {4, 0, 9, 3}, {7, 0, 5, 4},
{4, 5, 6, 1}, {2, 5, 1, 8}, {2, 5, 9, 0}, {3, 5, 4, 4}, {1, 3, 11, 1}, {7, 1, 5, 3}, {3, 2, 7, 4}, {1, 4, 2, 9}, {1, 11, 2, 2}, {2, 2, 3, 9},
{5, 0, 10, 1}, {3, 2, 11, 0}, {1, 10, 3, 2}, {8, 3, 4, 1}, {3, 6, 7, 0}, {0, 7, 5, 4}, {1, 3, 3, 9}, {2, 2, 10, 2}, {1, 9, 5, 1}, {0, 5, 0, 11},
{3, 0, 3, 10}, {0, 4, 8, 4}, {2, 7, 7, 0}, {2, 0, 2, 12}, {1, 2, 11, 2}, {6, 3, 7, 0}, {0, 6, 2, 8}, {0, 10, 1, 5}, {0, 9, 0, 7}, {6, 4, 4, 2},
{6, 0, 1, 9}, {1, 5, 10, 0}, {5, 4, 6, 1}, {5, 5, 3, 3}, {0, 0, 4, 12}, {0, 3, 2, 11}, {1, 4, 1, 10}, {3, 0, 9, 4}, {5, 5, 0, 6}, {1, 7, 8, 0},
{2, 0, 3, 11}, {6, 4, 1, 5}, {10, 0, 6, 0}, {0, 6, 0, 10}, {0, 4, 11, 1}, {3, 1, 6, 6}, {2, 5, 8, 1}, {0, 2, 10, 4}, {3, 1, 11, 1}, {6, 6, 2, 2},
{1, 1, 10, 4}, {2, 1, 2, 11}, {6, 1, 8, 1}, {0, 2, 13, 1}, {0, 7, 6, 3}, {6, 8, 2, 0}, {3, 0, 0, 13}, {4, 4, 4, 4}, {6, 2, 0, 8}, {7, 3, 1, 5},
{0, 11, 4, 1}, {6, 7, 0, 3}, {2, 6, 3, 5}, {5, 2, 1, 8}, {7, 1, 8, 0}, {5, 5, 1, 5}, {1, 8, 3, 4}, {8, 2, 6, 0}, {6, 0, 10, 0}, {5, 6, 1, 4},
{1, 4, 4, 7}, {2, 7, 4, 3}, {1, 4, 8, 3}, {5, 4, 3, 4}, {1, 10, 2, 3}, {2, 9, 1, 4}, {2, 2, 11, 1}, {2, 5, 0, 9}, {0, 0, 1, 15}, {0, 0, 11, 5},
{0, 4, 7, 5}, {0, 1, 15, 0}, {2, 1, 0, 13}, {0, 3, 10, 3}, {8, 0, 2, 6}, {3, 3, 2, 8}, {3, 5, 5, 3}, {1, 7, 1, 7}, {1, 3, 2, 10}, {4, 0, 4, 8},
{2, 0, 9, 5}, {1, 1, 1, 13}, {2, 2, 7, 5}, {2, 1, 10, 3}, {4, 2, 1, 9}, {4, 3, 6, 3}, {1, 3, 5, 7}, {2, 5, 3, 6}, {1, 0, 8, 7}, {5, 0, 2, 9},
{2, 8, 5, 1}, {1, 6, 0, 9}, {0, 0, 5, 11}, {0, 4, 9, 3}, {2, 0, 7, 7}, {1, 7, 2, 6}, {2, 1, 1, 12}, {2, 4, 9, 1}, {0, 5, 7, 4}, {6, 0, 4, 6},
{3, 2, 10, 1}, {0, 6, 1, 9}, {2, 6, 1, 7}, {0, 5, 8, 3}, {4, 1, 0, 11}, {1, 2, 4, 9}, {4, 1, 5, 6}, {6, 1, 0, 9}, {1, 4, 3, 8}, {4, 5, 1, 6},
{1, 0, 5, 10}, {5, 3, 1, 7}, {0, 9, 1, 6}, {2, 0, 1, 13}, {2, 0, 6, 8}, {8, 1, 1, 6}, {1, 5, 9, 1}, {0, 6, 9, 1}, {0, 3, 5, 8}, {0, 2, 9, 5},
{5, 2, 8, 1}, {1, 1, 14, 0}, {3, 2, 9, 2}, {5, 0, 8, 3}, {0, 5, 10, 1}, {5, 2, 3, 6}, {2, 6, 7, 1}, {2, 3, 0, 11}, {0, 1, 9, 6}, {1, 0, 4, 11},
{3, 0, 5, 8}, {0, 0, 15, 1}, {2, 4, 5, 5}, {0, 3, 7, 6}, {2, 0, 0, 14}, {1, 1, 12, 2}, {2, 6, 8, 0}, {3, 1, 8, 4}, {0, 1, 5, 10}}};
// endregion
// region BestOrderTable3
template <>
const OrderTable<3>::BestOrderArray OrderTable<3>::BestOrders = {
{{12, 1, 3, 5, 27, 2, 4, 38, 8, 7, 16, 18, 6, 10, 41, 79, 40, 23, 46, 9, 20, 88, 22, 37, 14, 19, 24, 126, 99, 119, 35, 11},
{7, 64, 116, 14, 94, 30, 8, 42, 1, 108, 47, 55, 137, 10, 134, 95, 96, 115, 69, 32, 63, 29, 90, 113, 11, 148, 16, 103, 19, 9, 34, 25},
{12, 1, 0, 5, 3, 7, 4, 27, 8, 6, 38, 40, 41, 16, 18, 46, 9, 10, 20, 23, 79, 62, 14, 22, 88, 99, 37, 126, 92, 19, 120, 11},
{16, 88, 27, 18, 46, 48, 126, 107, 79, 19, 59, 38, 37, 65, 23, 66, 0, 2, 3, 43, 12, 151, 28, 25, 5, 87, 72, 40, 1, 20, 52, 92},
{79, 48, 88, 16, 27, 65, 18, 38, 46, 19, 37, 4, 72, 33, 126, 41, 52, 0, 12, 92, 5, 1, 2, 107, 3, 77, 23, 91, 43, 51, 22, 74},
{1, 8, 41, 122, 10, 22, 2, 0, 87, 24, 37, 120, 38, 7, 39, 4, 5, 3, 9, 92, 62, 59, 23, 16, 104, 11, 27, 79, 19, 26, 25, 32},
{2, 76, 99, 28, 40, 86, 93, 21, 138, 60, 6, 0, 17, 128, 145, 119, 98, 144, 141, 82, 147, 54, 67, 75, 5, 12, 27, 132, 146, 1, 38, 14},
{47, 7, 64, 90, 1, 118, 116, 85, 57, 14, 30, 94, 50, 45, 137, 134, 8, 42, 69, 139, 55, 68, 58, 108, 95, 29, 10, 115, 0, 32, 2, 11},
{49, 8, 10, 30, 124, 11, 32, 113, 130, 58, 125, 9, 100, 53, 104, 115, 131, 103, 24, 7, 1, 39, 45, 36, 139, 0, 137, 22, 90, 44, 114, 105},
{9, 38, 72, 125, 49, 41, 84, 11, 13, 5, 27, 0, 16, 92, 8, 2, 65, 105, 10, 18, 48, 29, 127, 131, 36, 14, 1, 46, 111, 79, 130, 12},
{130, 8, 10, 100, 104, 131, 49, 32, 53, 39, 30, 36, 113, 24, 11, 22, 124, 44, 83, 58, 7, 103, 1, 4, 9, 125, 5, 0, 91, 33, 115, 74},
{114, 11, 58, 8, 120, 49, 9, 124, 142, 111, 41, 30, 10, 0, 97, 130, 62, 84, 38, 5, 72, 125, 92, 127, 100, 27, 139, 113, 13, 132, 32, 1},
{60, 46, 28, 27, 40, 20, 0, 17, 18, 2, 126, 16, 6, 38, 86, 23, 79, 54, 1, 93, 5, 88, 41, 14, 21, 111, 7, 48, 3, 84, 72, 62},
{72, 92, 38, 65, 84, 48, 41, 79, 27, 16, 29, 111, 88, 5, 18, 46, 1, 0, 152, 14, 37, 19, 77, 42, 132, 7, 22, 13, 119, 56, 12, 2},
{7, 55, 1, 95, 29, 56, 64, 116, 143, 8, 14, 30, 47, 94, 152, 90, 65, 67, 10, 133, 42, 72, 146, 84, 16, 48, 6, 0, 25, 108, 77, 21},
{27, 23, 20, 5, 0, 79, 38, 2, 3, 1, 59, 46, 4, 41, 33, 86, 37, 87, 88, 92, 7, 126, 43, 8, 22, 152, 151, 150, 149, 148, 147, 146},
{12, 0, 1, 2, 7, 6, 3, 5, 28, 4, 8, 14, 60, 40, 17, 19, 21, 86, 126, 93, 10, 18, 9, 29, 48, 99, 65, 25, 84, 119, 72, 41},
{60, 40, 99, 2, 54, 12, 0, 1, 19, 28, 98, 93, 6, 138, 21, 5, 27, 17, 151, 14, 76, 46, 16, 18, 38, 29, 86, 144, 107, 7, 25, 41},
{12, 0, 1, 2, 3, 5, 6, 7, 4, 28, 8, 60, 14, 40, 16, 17, 21, 10, 19, 9, 86, 38, 126, 41, 93, 27, 29, 48, 62, 84, 79, 99},
{0, 1, 2, 10, 5, 8, 3, 25, 4, 29, 32, 34, 63, 7, 77, 26, 16, 48, 65, 56, 14, 22, 129, 103, 72, 24, 18, 152, 140, 53, 96, 42},
{46, 126, 18, 54, 12, 16, 1, 0, 5, 2, 27, 98, 20, 23, 6, 3, 88, 48, 28, 7, 19, 8, 4, 60, 151, 38, 37, 21, 79, 14, 65, 40},
{76, 6, 141, 86, 119, 2, 138, 67, 28, 145, 0, 93, 17, 1, 40, 60, 146, 99, 147, 14, 21, 144, 132, 7, 5, 29, 55, 27, 16, 75, 19, 12},
{71, 5, 51, 39, 22, 80, 0, 43, 10, 122, 8, 62, 41, 24, 104, 87, 35, 37, 2, 91, 33, 120, 36, 38, 1, 131, 9, 100, 130, 66, 3, 4},
{126, 18, 46, 27, 20, 16, 88, 23, 12, 79, 54, 59, 48, 0, 73, 1, 37, 151, 5, 19, 28, 38, 2, 66, 60, 3, 65, 98, 14, 26, 6, 43},
{22, 10, 8, 5, 0, 71, 35, 80, 104, 39, 24, 51, 100, 1, 62, 32, 2, 130, 11, 41, 7, 9, 53, 43, 49, 83, 122, 120, 30, 44, 37, 38},
{1, 34, 14, 129, 53, 63, 42, 26, 121, 148, 7, 44, 96, 10, 0, 24, 100, 32, 64, 116, 140, 22, 5, 19, 29, 103, 135, 108, 8, 61, 39, 83},
{1, 7, 34, 63, 44, 25, 135, 14, 24, 108, 22, 0, 83, 94, 5, 129, 35, 101, 47, 121, 2, 19, 42, 53, 6, 110, 103, 8, 148, 10, 16, 123},
{12, 28, 16, 60, 18, 1, 6, 21, 14, 0, 86, 19, 2, 48, 93, 17, 38, 29, 7, 5, 65, 126, 46, 72, 41, 79, 84, 119, 40, 56, 54, 88},
{0, 2, 12, 27, 5, 46, 38, 40, 41, 79, 88, 99, 3, 23, 1, 62, 20, 4, 22, 37, 92, 35, 18, 8, 16, 24, 10, 60, 7, 120, 98, 54},
{1, 7, 14, 56, 8, 0, 84, 67, 10, 2, 133, 72, 42, 111, 5, 30, 21, 4, 9, 3, 25, 94, 16, 116, 47, 11, 65, 18, 132, 90, 55, 64},
{30, 8, 124, 139, 45, 11, 58, 90, 113, 137, 7, 115, 10, 32, 1, 49, 94, 85, 9, 47, 108, 103, 0, 97, 63, 14, 50, 114, 53, 106, 100, 25},
{65, 38, 48, 27, 16, 79, 72, 18, 88, 19, 46, 77, 84, 92, 37, 41, 0, 29, 1, 14, 12, 111, 2, 5, 31, 36, 87, 74, 105, 40, 28, 51},
{10, 8, 30, 113, 130, 100, 53, 32, 115, 103, 104, 7, 1, 121, 39, 49, 131, 44, 24, 36, 63, 137, 34, 45, 22, 90, 108, 83, 26, 11, 94, 139},
{51, 52, 43, 33, 5, 74, 16, 37, 71, 91, 38, 3, 36, 87, 48, 22, 4, 0, 122, 41, 39, 18, 66, 27, 79, 24, 65, 88, 59, 23, 62, 92},
{1, 7, 63, 53, 108, 121, 94, 44, 103, 100, 14, 10, 129, 47, 32, 26, 24, 25, 148, 42, 135, 22, 0, 61, 83, 8, 39, 104, 5, 64, 115, 34},
{1, 8, 10, 7, 5, 0, 80, 32, 62, 2, 24, 44, 53, 83, 9, 41, 30, 22, 100, 11, 14, 25, 120, 4, 26, 6, 3, 16, 122, 34, 19, 35},
{74, 4, 36, 48, 33, 91, 39, 79, 22, 16, 65, 5, 131, 38, 24, 71, 27, 52, 0, 105, 51, 18, 88, 104, 3, 31, 10, 37, 72, 19, 41, 130},
{59, 43, 38, 79, 23, 27, 92, 51, 0, 16, 46, 5, 18, 88, 41, 37, 66, 3, 87, 20, 48, 2, 122, 4, 22, 12, 1, 126, 19, 65, 33, 24},
{12, 28, 1, 27, 0, 16, 2, 46, 65, 60, 21, 3, 5, 18, 6, 19, 48, 14, 4, 7, 79, 88, 86, 29, 22, 72, 93, 40, 23, 8, 17, 41},
{22, 91, 39, 33, 24, 71, 5, 131, 36, 10, 51, 0, 130, 8, 104, 2, 35, 125, 9, 43, 52, 49, 83, 80, 100, 41, 122, 3, 37, 38, 4, 16},
{12, 0, 1, 2, 5, 3, 4, 8, 7, 27, 18, 38, 10, 6, 16, 46, 9, 20, 41, 23, 126, 79, 22, 14, 19, 99, 88, 54, 37, 48, 62, 35},
{12, 27, 1, 2, 3, 0, 46, 4, 38, 16, 8, 28, 7, 79, 18, 5, 84, 6, 88, 10, 14, 21, 23, 20, 40, 22, 60, 19, 9, 29, 72, 65},
{1, 14, 7, 55, 95, 29, 8, 94, 30, 56, 10, 108, 77, 116, 152, 64, 32, 48, 63, 42, 143, 148, 16, 25, 137, 65, 11, 0, 115, 9, 19, 72},
{37, 79, 66, 38, 16, 52, 48, 59, 43, 27, 87, 33, 41, 4, 23, 51, 3, 5, 88, 18, 92, 46, 73, 122, 22, 71, 20, 0, 65, 19, 2, 120},
{24, 32, 83, 22, 53, 1, 8, 10, 7, 30, 35, 5, 103, 0, 100, 101, 121, 113, 34, 123, 63, 2, 44, 25, 71, 115, 80, 14, 26, 108, 51, 39},
{97, 45, 111, 58, 85, 139, 0, 90, 47, 7, 120, 106, 142, 30, 50, 132, 41, 62, 84, 1, 119, 114, 14, 56, 117, 8, 38, 29, 2, 64, 116, 5},
{12, 28, 16, 18, 1, 60, 6, 14, 2, 21, 0, 86, 126, 19, 48, 93, 7, 27, 17, 29, 5, 65, 54, 38, 72, 79, 84, 88, 119, 145, 8, 111},
{118, 47, 64, 116, 57, 85, 7, 14, 50, 1, 42, 0, 45, 68, 86, 69, 2, 111, 134, 28, 90, 55, 16, 29, 56, 48, 84, 144, 60, 30, 112, 41},
{12, 1, 2, 0, 7, 6, 28, 5, 3, 4, 8, 14, 60, 21, 18, 40, 17, 86, 10, 9, 16, 29, 19, 93, 126, 79, 38, 84, 72, 27, 111, 119},
{11, 8, 49, 130, 10, 125, 9, 124, 100, 114, 131, 30, 58, 104, 32, 39, 24, 113, 36, 105, 0, 41, 22, 120, 5, 53, 111, 38, 142, 44, 83, 35},
{50, 70, 47, 118, 85, 57, 106, 0, 45, 7, 64, 90, 81, 14, 2, 134, 28, 62, 86, 55, 69, 1, 78, 119, 68, 56, 18, 67, 16, 60, 29, 21},
{43, 37, 33, 87, 51, 41, 66, 5, 122, 38, 22, 59, 92, 0, 23, 91, 27, 16, 71, 79, 18, 52, 120, 4, 3, 24, 46, 20, 73, 39, 62, 36},
{79, 48, 4, 16, 27, 88, 43, 33, 18, 38, 65, 37, 46, 3, 19, 51, 52, 22, 66, 87, 74, 5, 41, 91, 23, 59, 0, 71, 122, 72, 20, 92},
{32, 100, 10, 8, 30, 104, 24, 44, 39, 113, 83, 103, 1, 7, 22, 53, 115, 63, 135, 121, 26, 35, 34, 5, 0, 108, 137, 90, 91, 45, 2, 130},
{0, 1, 2, 5, 16, 12, 6, 7, 14, 3, 19, 18, 29, 20, 4, 21, 40, 8, 17, 35, 23, 48, 126, 22, 25, 56, 26, 10, 98, 27, 38, 65},
{143, 67, 56, 146, 1, 7, 133, 55, 64, 141, 134, 69, 6, 47, 14, 29, 84, 21, 111, 147, 57, 16, 95, 72, 118, 132, 50, 0, 2, 18, 119, 42},
{1, 7, 67, 14, 133, 111, 8, 84, 0, 21, 2, 47, 64, 132, 55, 10, 95, 147, 119, 42, 16, 5, 72, 56, 4, 3, 6, 29, 9, 25, 18, 30},
{68, 57, 69, 112, 144, 86, 102, 2, 134, 55, 0, 70, 118, 64, 75, 47, 14, 28, 93, 143, 67, 7, 50, 149, 1, 21, 29, 56, 119, 95, 60, 78},
{58, 97, 114, 30, 124, 45, 11, 139, 8, 90, 0, 142, 7, 10, 41, 113, 84, 62, 49, 111, 85, 1, 9, 5, 137, 120, 32, 14, 2, 117, 47, 38},
{23, 66, 18, 79, 38, 20, 43, 27, 16, 88, 46, 59, 126, 37, 87, 12, 73, 92, 3, 5, 48, 0, 19, 54, 2, 51, 28, 1, 41, 65, 122, 22},
{0, 12, 2, 27, 5, 40, 46, 38, 1, 41, 3, 79, 88, 23, 99, 4, 20, 62, 22, 54, 92, 18, 8, 37, 16, 35, 10, 7, 19, 120, 144, 24},
{1, 14, 25, 26, 0, 7, 44, 34, 129, 42, 24, 5, 135, 22, 19, 148, 6, 96, 83, 2, 29, 16, 63, 35, 101, 64, 140, 136, 116, 110, 3, 10},
{12, 1, 2, 27, 3, 4, 38, 5, 7, 8, 18, 16, 46, 6, 0, 40, 41, 10, 79, 23, 88, 9, 20, 22, 14, 19, 37, 92, 48, 126, 28, 21},
{7, 1, 10, 32, 108, 103, 94, 47, 8, 53, 25, 14, 34, 115, 100, 129, 121, 130, 148, 42, 64, 116, 63, 26, 44, 0, 24, 30, 113, 4, 104, 22},
{47, 134, 7, 14, 55, 69, 64, 95, 1, 29, 85, 118, 56, 116, 45, 57, 102, 143, 50, 90, 42, 30, 16, 94, 0, 8, 67, 75, 133, 2, 18, 48},
{12, 1, 2, 0, 7, 6, 28, 8, 14, 5, 3, 4, 40, 21, 17, 18, 60, 86, 16, 93, 126, 10, 9, 29, 99, 38, 119, 25, 19, 54, 27, 84},
{59, 16, 27, 18, 23, 88, 79, 37, 46, 66, 38, 20, 73, 126, 3, 43, 48, 87, 92, 51, 41, 12, 19, 5, 52, 107, 65, 0, 151, 122, 54, 2},
{1, 21, 147, 7, 119, 14, 76, 132, 55, 0, 86, 145, 2, 6, 69, 67, 16, 143, 111, 138, 17, 28, 29, 60, 18, 93, 8, 19, 40, 56, 84, 5},
{144, 86, 112, 2, 68, 102, 69, 0, 149, 93, 75, 28, 57, 55, 145, 60, 21, 67, 99, 134, 143, 40, 146, 119, 82, 110, 62, 6, 29, 26, 78, 14},
{102, 57, 55, 69, 143, 75, 146, 67, 56, 68, 134, 2, 29, 141, 0, 21, 6, 14, 133, 118, 64, 1, 7, 95, 47, 84, 111, 28, 147, 82, 72, 119},
{0, 70, 57, 119, 50, 145, 2, 86, 28, 118, 69, 78, 149, 47, 60, 68, 67, 55, 93, 81, 134, 21, 14, 62, 64, 7, 5, 1, 132, 85, 41, 16},
{51, 5, 43, 71, 122, 87, 41, 37, 91, 39, 0, 22, 33, 36, 38, 24, 66, 120, 62, 2, 80, 16, 92, 10, 59, 4, 27, 23, 35, 79, 8, 3},
{12, 1, 2, 0, 7, 6, 28, 5, 8, 14, 3, 21, 40, 4, 60, 17, 86, 18, 16, 93, 10, 9, 126, 119, 99, 29, 19, 41, 38, 27, 25, 92},
{27, 18, 46, 126, 23, 16, 88, 79, 20, 151, 59, 73, 48, 38, 0, 54, 12, 2, 37, 1, 19, 5, 28, 60, 66, 41, 3, 109, 86, 65, 40, 6},
{48, 79, 4, 33, 16, 74, 65, 38, 88, 27, 91, 52, 18, 36, 22, 19, 46, 0, 37, 3, 51, 5, 71, 39, 72, 43, 24, 41, 92, 87, 2, 10},
{86, 2, 144, 93, 28, 112, 141, 6, 102, 21, 99, 60, 75, 0, 68, 82, 69, 146, 67, 149, 55, 40, 145, 76, 111, 147, 56, 119, 110, 143, 26, 132},
{6, 138, 2, 99, 86, 17, 40, 93, 28, 21, 145, 141, 0, 60, 119, 147, 128, 76, 67, 54, 1, 12, 5, 27, 144, 14, 38, 98, 146, 41, 29, 19},
{1, 8, 0, 10, 2, 29, 7, 5, 3, 56, 4, 25, 14, 152, 63, 32, 65, 72, 96, 42, 34, 108, 48, 9, 26, 16, 84, 103, 67, 148, 22, 129},
{149, 145, 0, 86, 2, 28, 93, 144, 62, 60, 119, 101, 21, 41, 5, 35, 78, 99, 26, 40, 12, 68, 57, 67, 110, 120, 69, 18, 55, 76, 132, 70},
{12, 28, 16, 1, 48, 19, 6, 60, 2, 14, 18, 21, 0, 27, 46, 65, 86, 29, 5, 7, 72, 93, 40, 3, 17, 84, 56, 88, 126, 4, 38, 8},
{1, 8, 5, 10, 7, 24, 2, 62, 0, 41, 22, 122, 120, 9, 4, 3, 32, 87, 11, 37, 38, 83, 100, 44, 25, 104, 16, 26, 39, 80, 14, 6},
{0, 119, 62, 86, 145, 149, 28, 132, 93, 2, 120, 67, 60, 41, 35, 5, 144, 21, 123, 38, 111, 81, 84, 56, 12, 44, 24, 50, 92, 55, 40, 22},
{2, 93, 99, 28, 40, 144, 60, 0, 86, 150, 76, 21, 149, 98, 6, 25, 1, 61, 82, 26, 12, 5, 54, 141, 7, 18, 145, 16, 27, 138, 110, 38},
{24, 8, 10, 22, 32, 35, 100, 5, 1, 53, 0, 7, 71, 80, 30, 123, 83, 104, 51, 11, 2, 39, 44, 113, 9, 62, 25, 103, 34, 101, 43, 41},
{12, 1, 2, 0, 7, 6, 28, 5, 40, 60, 8, 16, 3, 18, 14, 4, 86, 21, 17, 93, 41, 10, 9, 99, 27, 119, 38, 19, 126, 22, 48, 145},
{45, 47, 50, 7, 85, 90, 97, 1, 64, 139, 116, 118, 30, 58, 14, 106, 70, 111, 0, 57, 94, 42, 137, 142, 29, 120, 8, 56, 18, 134, 84, 41},
{12, 0, 2, 5, 27, 38, 1, 46, 41, 40, 79, 144, 3, 22, 88, 23, 28, 60, 99, 62, 6, 24, 26, 7, 4, 16, 10, 35, 37, 18, 14, 20},
{37, 38, 59, 92, 0, 5, 23, 51, 79, 41, 27, 22, 2, 3, 87, 16, 46, 4, 1, 43, 20, 33, 18, 88, 24, 71, 8, 10, 48, 19, 126, 122},
{12, 28, 16, 60, 1, 18, 6, 21, 19, 14, 48, 0, 2, 86, 93, 5, 46, 29, 17, 27, 65, 7, 3, 72, 38, 126, 119, 40, 84, 37, 56, 4},
{0, 2, 5, 1, 16, 6, 27, 28, 18, 38, 60, 7, 14, 21, 46, 40, 86, 41, 19, 48, 93, 8, 3, 79, 22, 4, 10, 37, 62, 23, 24, 111},
{85, 7, 90, 30, 47, 139, 45, 50, 94, 58, 137, 1, 8, 64, 14, 116, 118, 115, 113, 11, 124, 108, 0, 10, 97, 57, 32, 70, 42, 106, 29, 114},
{33, 36, 22, 71, 51, 5, 91, 39, 0, 52, 43, 24, 131, 74, 16, 37, 38, 122, 41, 3, 87, 48, 4, 104, 35, 80, 10, 2, 105, 62, 27, 18},
{12, 1, 27, 2, 0, 16, 3, 28, 46, 18, 4, 6, 5, 72, 21, 79, 38, 7, 14, 60, 88, 8, 65, 19, 48, 29, 23, 40, 22, 20, 86, 126},
{0, 12, 2, 27, 5, 38, 46, 41, 1, 40, 79, 3, 88, 23, 22, 99, 20, 37, 62, 4, 18, 6, 16, 35, 60, 28, 24, 7, 92, 8, 14, 10},
{7, 47, 1, 30, 137, 8, 116, 94, 90, 64, 14, 115, 108, 118, 57, 10, 148, 113, 42, 85, 32, 11, 63, 50, 103, 45, 124, 134, 55, 9, 69, 34},
{55, 7, 1, 29, 56, 143, 64, 47, 67, 133, 14, 146, 95, 72, 84, 8, 116, 111, 6, 134, 141, 21, 65, 0, 69, 30, 16, 45, 85, 42, 50, 10},
{14, 1, 42, 8, 10, 29, 108, 63, 55, 148, 95, 32, 7, 19, 25, 115, 103, 34, 56, 129, 77, 0, 16, 152, 94, 30, 113, 26, 2, 5, 48, 4},
{111, 120, 142, 97, 58, 0, 41, 45, 62, 132, 114, 84, 139, 30, 5, 8, 38, 2, 7, 85, 119, 90, 117, 1, 124, 11, 56, 47, 28, 27, 35, 72},
{1, 0, 14, 2, 6, 5, 16, 19, 7, 29, 42, 18, 3, 25, 12, 35, 21, 8, 26, 17, 40, 4, 20, 48, 109, 99, 22, 96, 55, 101, 10, 61},
{12, 0, 1, 5, 3, 2, 4, 7, 27, 8, 38, 6, 40, 18, 16, 10, 20, 46, 9, 41, 23, 22, 79, 14, 62, 19, 37, 126, 88, 11, 92, 48},
{10, 8, 104, 39, 24, 32, 22, 83, 44, 100, 30, 130, 53, 91, 113, 5, 11, 1, 35, 33, 7, 49, 0, 2, 103, 71, 36, 124, 9, 80, 131, 34},
{1, 7, 0, 14, 8, 34, 5, 25, 35, 26, 6, 63, 10, 123, 2, 16, 103, 19, 44, 32, 135, 121, 108, 80, 62, 30, 115, 94, 149, 144, 53, 18},
{75, 68, 146, 141, 102, 67, 2, 21, 6, 57, 69, 143, 0, 55, 82, 86, 28, 144, 147, 29, 93, 112, 56, 119, 133, 14, 76, 60, 84, 134, 111, 145},
{10, 32, 115, 7, 8, 53, 1, 108, 30, 113, 94, 137, 100, 63, 90, 34, 130, 103, 121, 47, 44, 25, 104, 39, 24, 26, 85, 14, 49, 36, 22, 131},
{39, 24, 10, 22, 8, 130, 91, 104, 83, 49, 5, 33, 100, 11, 0, 35, 32, 131, 71, 36, 9, 44, 53, 2, 80, 51, 30, 1, 41, 7, 43, 62},
{38, 36, 65, 105, 27, 72, 31, 79, 41, 131, 5, 48, 125, 39, 0, 16, 92, 46, 22, 13, 18, 84, 24, 37, 88, 2, 33, 74, 91, 71, 130, 49},
{0, 106, 62, 50, 45, 119, 85, 81, 132, 28, 2, 86, 41, 47, 38, 60, 35, 117, 5, 29, 7, 30, 145, 90, 55, 70, 14, 111, 18, 67, 93, 56},
{0, 2, 5, 1, 3, 25, 19, 26, 4, 34, 29, 10, 22, 16, 8, 7, 24, 14, 48, 65, 53, 18, 6, 77, 44, 56, 72, 61, 121, 21, 136, 40},
{7, 1, 94, 8, 47, 115, 10, 32, 113, 103, 30, 108, 137, 63, 14, 64, 116, 148, 129, 42, 90, 25, 34, 118, 53, 57, 11, 49, 85, 9, 96, 50},
{14, 0, 1, 26, 19, 5, 42, 2, 25, 24, 29, 22, 6, 44, 61, 16, 7, 96, 136, 3, 140, 34, 35, 55, 135, 18, 48, 77, 83, 4, 8, 10},
{1, 7, 14, 0, 25, 6, 34, 5, 26, 16, 63, 2, 19, 8, 35, 101, 108, 29, 94, 10, 18, 42, 123, 144, 129, 47, 61, 21, 3, 62, 149, 4},
{12, 0, 2, 1, 28, 5, 6, 120, 7, 60, 40, 16, 18, 86, 27, 14, 21, 93, 8, 62, 41, 38, 3, 17, 4, 119, 99, 48, 19, 126, 10, 9},
{86, 144, 93, 2, 28, 149, 0, 60, 99, 112, 110, 145, 40, 21, 102, 26, 75, 62, 69, 1, 12, 101, 119, 25, 76, 67, 7, 68, 55, 5, 6, 14},
{8, 30, 10, 32, 113, 49, 115, 137, 124, 103, 45, 90, 7, 139, 11, 1, 58, 53, 130, 94, 108, 100, 9, 63, 85, 125, 34, 47, 0, 24, 44, 104},
{120, 142, 111, 41, 58, 114, 97, 0, 11, 62, 84, 124, 5, 30, 8, 38, 132, 127, 27, 139, 92, 10, 72, 45, 49, 9, 28, 2, 29, 56, 16, 1},
{8, 113, 30, 137, 7, 32, 10, 90, 94, 115, 1, 103, 108, 63, 47, 85, 49, 53, 11, 45, 34, 50, 14, 25, 9, 124, 100, 130, 139, 121, 42, 26},
{64, 7, 14, 47, 134, 55, 1, 42, 95, 69, 116, 90, 94, 30, 8, 29, 56, 137, 45, 108, 85, 10, 57, 16, 102, 143, 118, 19, 63, 32, 11, 50},
{62, 132, 0, 119, 120, 41, 111, 86, 35, 28, 5, 84, 56, 38, 2, 93, 145, 60, 67, 12, 92, 27, 29, 72, 55, 117, 21, 24, 133, 149, 22, 45},
{57, 68, 69, 118, 134, 64, 50, 47, 55, 14, 7, 2, 102, 144, 0, 112, 70, 86, 85, 1, 95, 29, 116, 143, 42, 75, 16, 56, 28, 45, 21, 48},
{0, 12, 2, 1, 5, 28, 6, 40, 60, 27, 7, 38, 16, 14, 86, 18, 93, 41, 62, 46, 99, 35, 8, 23, 3, 17, 22, 21, 10, 19, 79, 20},
{12, 1, 2, 27, 16, 3, 38, 111, 4, 0, 18, 5, 7, 46, 40, 8, 79, 6, 14, 28, 88, 10, 48, 41, 19, 84, 21, 9, 22, 23, 20, 72},
{53, 103, 32, 7, 1, 100, 22, 63, 71, 44, 10, 115, 108, 24, 92, 104, 26, 30, 122, 94, 8, 39, 83, 34, 137, 135, 90, 91, 121, 5, 87, 47},
{87, 37, 41, 0, 22, 38, 2, 92, 1, 24, 4, 8, 3, 59, 10, 5, 39, 23, 71, 79, 122, 27, 16, 46, 33, 7, 91, 20, 18, 51, 9, 120},
{1, 7, 8, 10, 0, 5, 35, 32, 53, 44, 14, 30, 2, 80, 25, 34, 6, 62, 26, 103, 16, 19, 63, 9, 149, 24, 121, 41, 22, 11, 113, 83},
{11, 58, 8, 30, 124, 49, 10, 113, 9, 114, 139, 45, 97, 32, 7, 137, 90, 1, 0, 130, 115, 125, 100, 24, 5, 94, 53, 41, 14, 13, 35, 38},
{125, 105, 9, 36, 131, 49, 8, 130, 39, 11, 10, 5, 22, 38, 41, 104, 0, 31, 13, 24, 27, 16, 2, 72, 65, 91, 48, 32, 84, 18, 100, 74},
{12, 1, 0, 2, 6, 3, 7, 5, 4, 8, 14, 28, 16, 60, 18, 10, 21, 17, 19, 9, 40, 27, 86, 93, 29, 38, 54, 11, 25, 48, 46, 41},
{84, 41, 38, 72, 92, 29, 111, 5, 65, 120, 79, 0, 27, 56, 48, 14, 132, 16, 119, 22, 86, 88, 46, 28, 62, 12, 1, 2, 93, 18, 24, 127},
{99, 28, 40, 60, 2, 93, 138, 0, 98, 17, 86, 54, 76, 12, 27, 1, 21, 144, 128, 38, 5, 14, 46, 18, 25, 16, 109, 6, 41, 145, 7, 29},
{1, 63, 10, 32, 148, 14, 103, 34, 42, 7, 8, 108, 116, 53, 64, 96, 25, 121, 26, 94, 140, 0, 29, 19, 55, 24, 100, 136, 5, 4, 44, 115},
{131, 100, 130, 49, 10, 8, 36, 104, 39, 0, 48, 41, 11, 38, 4, 24, 27, 22, 16, 44, 79, 5, 33, 2, 53, 9, 125, 74, 91, 120, 32, 83},
{36, 39, 131, 74, 4, 91, 22, 33, 125, 104, 130, 48, 10, 24, 16, 5, 49, 8, 100, 105, 79, 0, 9, 65, 71, 2, 18, 83, 31, 11, 19, 44},
{0, 12, 2, 1, 6, 5, 7, 28, 40, 60, 16, 14, 18, 62, 86, 27, 93, 8, 17, 38, 21, 41, 35, 99, 3, 19, 10, 23, 22, 4, 9, 48},
{1, 7, 67, 14, 21, 147, 111, 55, 132, 119, 0, 8, 2, 76, 64, 16, 47, 84, 6, 18, 86, 95, 145, 10, 42, 29, 133, 5, 56, 134, 17, 72},
{69, 55, 47, 134, 102, 143, 7, 57, 118, 95, 14, 64, 29, 56, 1, 50, 75, 67, 146, 2, 0, 133, 68, 16, 21, 6, 141, 85, 116, 18, 72, 65},
{1, 44, 7, 24, 83, 63, 34, 103, 22, 121, 53, 32, 25, 35, 0, 115, 108, 5, 14, 8, 10, 101, 94, 30, 2, 123, 110, 26, 137, 47, 90, 19},
{14, 1, 25, 42, 34, 0, 26, 96, 19, 29, 140, 5, 53, 10, 2, 121, 3, 24, 44, 22, 55, 77, 129, 7, 63, 16, 8, 4, 6, 61, 100, 48},
{30, 90, 7, 8, 137, 94, 85, 1, 47, 113, 115, 108, 45, 139, 124, 11, 10, 32, 50, 58, 103, 14, 63, 64, 9, 116, 49, 42, 25, 148, 0, 53},
{40, 99, 2, 60, 28, 17, 0, 54, 93, 98, 86, 138, 6, 12, 21, 76, 1, 5, 27, 144, 128, 38, 19, 46, 14, 41, 145, 7, 16, 67, 3, 109},
{45, 58, 30, 139, 90, 7, 85, 137, 97, 8, 124, 47, 1, 11, 106, 114, 50, 94, 0, 113, 10, 115, 14, 32, 9, 64, 108, 41, 49, 29, 62, 116},
{14, 42, 10, 1, 63, 96, 32, 25, 34, 8, 129, 29, 0, 103, 55, 19, 26, 53, 77, 5, 95, 2, 4, 7, 3, 16, 148, 56, 18, 24, 121, 108},
{21, 2, 75, 86, 6, 76, 144, 28, 119, 99, 93, 147, 141, 67, 102, 145, 60, 132, 146, 128, 0, 82, 40, 138, 55, 111, 143, 17, 133, 112, 69, 14},
{111, 120, 41, 62, 84, 132, 0, 5, 38, 119, 56, 92, 72, 142, 27, 28, 29, 35, 58, 80, 2, 86, 65, 79, 12, 14, 1, 24, 145, 16, 21, 48},
{146, 67, 141, 69, 133, 21, 6, 143, 57, 55, 111, 147, 56, 1, 14, 132, 7, 2, 134, 102, 0, 119, 29, 84, 76, 64, 86, 72, 28, 68, 47, 75},
{12, 1, 0, 5, 27, 3, 7, 4, 38, 8, 6, 41, 16, 40, 46, 10, 18, 79, 2, 9, 23, 86, 20, 22, 62, 14, 37, 88, 92, 19, 24, 11},
{0, 12, 2, 1, 27, 5, 38, 28, 60, 6, 40, 7, 16, 46, 18, 14, 41, 99, 93, 62, 3, 79, 86, 23, 149, 8, 22, 35, 88, 17, 19, 10},
{141, 6, 21, 67, 147, 102, 146, 2, 76, 119, 132, 69, 55, 111, 86, 75, 28, 133, 143, 0, 1, 145, 14, 128, 56, 99, 17, 60, 29, 93, 84, 68},
{21, 76, 1, 119, 86, 145, 2, 0, 14, 7, 6, 138, 146, 55, 17, 28, 132, 93, 67, 40, 60, 143, 29, 147, 111, 16, 69, 141, 5, 56, 19, 133},
{1, 8, 108, 14, 7, 116, 64, 42, 10, 63, 94, 32, 115, 103, 113, 96, 30, 34, 55, 47, 95, 148, 29, 140, 129, 25, 134, 53, 69, 26, 19, 11},
{12, 1, 3, 5, 4, 2, 0, 7, 8, 38, 27, 16, 18, 6, 10, 20, 41, 40, 79, 46, 9, 23, 22, 88, 92, 37, 14, 24, 62, 19, 48, 99},
{1, 14, 7, 0, 6, 25, 5, 16, 19, 2, 42, 26, 29, 35, 61, 8, 18, 129, 101, 21, 3, 110, 34, 148, 96, 10, 17, 4, 22, 40, 12, 20},
{0, 2, 5, 1, 3, 19, 22, 26, 16, 24, 29, 7, 14, 6, 4, 25, 18, 44, 8, 48, 12, 61, 20, 21, 10, 35, 65, 56, 23, 40, 17, 107},
{1, 7, 8, 29, 56, 0, 10, 14, 2, 42, 72, 5, 4, 65, 3, 30, 84, 94, 67, 9, 25, 133, 111, 11, 32, 108, 16, 63, 21, 96, 26, 48}}};
// endregion
template class OrderTable<3>;
template class OrderTable<4>;
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <mutex>
#include <type_traits>
#include "../../Vector4.h"
#include "Histogram.h"
namespace quicktex::s3tc {
template <size_t N> class OrderTable {
public:
static constexpr unsigned HashCount = 1 << ((N - 1) * 4); // 16**(N-1)
static constexpr unsigned OrderCount = (N == 4) ? 969 : 153; //(16+N-1)C(N-1)
#if RGBCX_USE_SMALLER_TABLES
static constexpr unsigned BestOrderCount = 32;
#else
static constexpr unsigned BestOrderCount = (N == 4) ? 128 : 32;
#endif
using Hash = uint16_t;
using OrderArray = std::array<Histogram<N>, OrderCount>;
using BestOrderRow = std::array<Hash, BestOrderCount>;
using BestOrderArray = std::array<BestOrderRow, OrderCount>;
static std::atomic<bool> generated;
static const OrderArray Orders;
static const BestOrderArray BestOrders;
static const std::array<Vector4, N> Weights;
static const std::array<Hash, N> SingleColorHashes;
static bool Generate() {
static_assert(N == 4 || N == 3);
table_mutex.lock();
if (!generated) {
hashes = new std::array<Hash, HashCount>();
factors = new std::array<Vector4, OrderCount>();
const float denominator = (N == 4) ? 3.0f : 2.0f;
for (uint16_t i = 0; i < OrderCount; i++) {
Histogram<N> h = Orders[i];
if (!h.Any16()) hashes->at(h.GetPacked()) = i;
Vector4 factor_matrix = 0;
for (unsigned sel = 0; sel < N; sel++) factor_matrix += (Weights[sel] * h[sel]);
float det = factor_matrix.Determinant2x2();
if (fabs(det) < 1e-8f) {
factors->at(i) = Vector4(0);
} else {
std::swap(factor_matrix[0], factor_matrix[3]);
factor_matrix *= Vector4(1, -1, -1, 1);
factor_matrix *= (denominator / 255.0f) / det;
factors->at(i) = factor_matrix;
}
}
generated = true;
}
table_mutex.unlock();
assert(generated);
return true;
}
static Hash GetHash(Histogram<N> &hist) {
for (unsigned i = 0; i < N; i++) {
if (hist[i] == 16) return SingleColorHashes[i];
}
assert(generated);
assert(hashes != nullptr);
auto hash = hashes->at(hist.GetPacked());
assert(hash < OrderCount);
return hash;
}
static Vector4 GetFactors(Hash hash) {
assert(generated.load());
assert(factors != nullptr);
return factors->at(hash);
}
static bool IsSingleColor(Hash hash) { return (std::find(SingleColorHashes.begin(), SingleColorHashes.end(), hash) != SingleColorHashes.end()); }
private:
static std::mutex table_mutex;
static std::array<Hash, HashCount> *hashes;
static std::array<Vector4, OrderCount> *factors;
};
template <> std::atomic<bool> OrderTable<3>::generated;
template <> std::atomic<bool> OrderTable<4>::generated;
template <> std::mutex OrderTable<3>::table_mutex;
template <> std::mutex OrderTable<4>::table_mutex;
template <> std::array<OrderTable<3>::Hash, OrderTable<3>::HashCount> *OrderTable<3>::hashes;
template <> std::array<OrderTable<4>::Hash, OrderTable<4>::HashCount> *OrderTable<4>::hashes;
template <> std::array<Vector4, OrderTable<3>::OrderCount> *OrderTable<3>::factors;
template <> std::array<Vector4, OrderTable<4>::OrderCount> *OrderTable<4>::factors;
template <> const std::array<Vector4, 3> OrderTable<3>::Weights;
template <> const std::array<Vector4, 4> OrderTable<4>::Weights;
template <> const std::array<uint16_t, 3> OrderTable<3>::SingleColorHashes;
template <> const std::array<uint16_t, 4> OrderTable<4>::SingleColorHashes;
template <> const OrderTable<3>::OrderArray OrderTable<3>::Orders;
template <> const OrderTable<4>::OrderArray OrderTable<4>::Orders;
template <> const OrderTable<3>::BestOrderArray OrderTable<3>::BestOrders;
template <> const OrderTable<4>::BestOrderArray OrderTable<4>::BestOrders;
extern template class OrderTable<3>;
extern template class OrderTable<4>;
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cstdint>
#include <memory>
#include "../../util.h"
#include "../interpolator/Interpolator.h"
namespace quicktex::s3tc {
struct BC1MatchEntry {
uint8_t high;
uint8_t low;
uint8_t error;
};
using MatchList = std::array<BC1MatchEntry, 256>;
using MatchListPtr = std::shared_ptr<MatchList>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
/**
* Lookup table for single-color blocks
* @tparam B Number of bits (5 or 6)
* @tparam N Number of colors (3 or 4)
*/
template <size_t B, size_t N> MatchListPtr SingleColorTable(InterpolatorPtr interpolator) {
constexpr size_t Size = 1 << B;
MatchListPtr matches = std::make_shared<MatchList>();
static_assert((B == 5 && Size == 32) || (B == 6 && Size == 64));
static_assert(N == 4 || N == 3);
bool ideal = interpolator->IsIdeal();
bool use_8bit = interpolator->CanInterpolate8Bit();
for (unsigned i = 0; i < 256; i++) {
unsigned error = 256;
// TODO: Can probably avoid testing for values that definitely wont yield good results,
// e.g. low8 and high8 both much smaller or larger than index
for (uint8_t low = 0; low < Size; low++) {
uint8_t low8 = (B == 5) ? scale5To8(low) : scale6To8(low);
for (uint8_t high = 0; high < Size; high++) {
uint8_t high8 = (B == 5) ? scale5To8(high) : scale6To8(high);
uint8_t value;
if (use_8bit) {
value = interpolator->Interpolate8(high8, low8);
} else {
value = (B == 5) ? interpolator->Interpolate5(high, low) : interpolator->Interpolate6(high, low);
}
unsigned new_error = iabs(value - (int)i);
// We only need to factor in 3% error in BC1 ideal mode.
if (ideal) new_error += (iabs(high8 - (int)low8) * 3) / 100;
if ((new_error < error) || (new_error == error && low == high)) {
assert(new_error <= UINT8_MAX);
(*matches)[i].low = (uint8_t)low;
(*matches)[i].high = (uint8_t)high;
(*matches)[i].error = (uint8_t)new_error;
error = new_error;
}
}
}
}
return matches;
}
} // namespace quicktex::s3tc

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"""Classes for encoding/decoding BC1 textures"""
from _quicktex._s3tc._bc1 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <stdexcept>
#include <string>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC1Decoder.h"
#include "BC1Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using namespace pybind11::literals;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
void InitBC1(py::module_ &s3tc) {
auto bc1 = s3tc.def_submodule("_bc1", "internal bc1 module");
// region BC1Block
auto bc1_block = BindBlock<BC1Block>(bc1, "BC1Block");
bc1_block.doc() = "A single BC1 block.";
bc1_block.def(py::init<>());
bc1_block.def(py::init<Color, Color, BC1Block::SelectorArray>(), "color0"_a, "color1"_a, "selectors"_a, R"doc(
Create a new BC1Block with the specified endpoints and selectors
:param color0: The first endpoint
:param color1: The second endpoint
:param selectors: the selectors as a 4x4 list of integers, between 0 and 3 inclusive.
)doc");
bc1_block.def_property("endpoints", &BC1Block::GetColors, &BC1Block::SetColors, "The block's endpoint colors as a 2-tuple.");
bc1_block.def_property("selectors", &BC1Block::GetSelectors, &BC1Block::SetSelectors, R"doc(
The block's selectors as a 4x4 list of integers between 0 and 3 inclusive.
.. note::
This is a property, so directly modifying its value will not propogate back to the block.
Instead you must read, modify, then write the new list back to the property, like so::
selectors = block.selectors
selectors[0,0] = 0
block.selectors = selectors
)doc");
bc1_block.def_property_readonly("is_3color", &BC1Block::Is3Color, R"doc(
"True if the block uses 3-color interpolation, i.e. color0 <= color1. This value should be ignored when decoding as part of a BC3 block. Readonly.
)doc");
// endregion
// region BC1Texture
auto bc1_texture = BindBlockTexture<BC1Block>(bc1, "BC1Texture");
bc1_texture.doc() = "A texture comprised of BC1 blocks.";
// endregion
// region BC1Encoder
py::class_<BC1Encoder> bc1_encoder(bc1, "BC1Encoder", "Encodes RGB textures to BC1.");
py::enum_<BC1Encoder::EndpointMode>(bc1_encoder, "EndpointMode", "Enum representing various methods of finding endpoints in a block.")
.value("LeastSquares", BC1Encoder::EndpointMode::LeastSquares, "Find endpoints using a 2D least squares approach.")
.value("BoundingBox", BC1Encoder::EndpointMode::BoundingBox, "Find endpoints using a simple bounding box. Fast but inaccurate.")
.value("BoundingBoxInt", BC1Encoder::EndpointMode::BoundingBoxInt, "Same as BoundingBox but using integers, slightly faster.")
.value("PCA", BC1Encoder::EndpointMode::PCA, "Find endpoints using Principle Component Analysis. Slowest but highest quality method.");
py::enum_<BC1Encoder::ErrorMode>(bc1_encoder, "ErrorMode", "Enum representing various methods of finding selectors in a block.")
.value("None", BC1Encoder::ErrorMode::None, "The same as Faster but error is not calculated. This disables any cluster-fit options")
.value("Faster", BC1Encoder::ErrorMode::Faster, "Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.")
.value("Check2", BC1Encoder::ErrorMode::Check2, "Default error-checking method.")
.value("Full", BC1Encoder::ErrorMode::Full, "Examine all colors to compute selectors/MSE. Slower but slightly higher quality.");
py::enum_<BC1Encoder::ColorMode>(bc1_encoder, "ColorMode", "Enum representing various methods of writing BC1 blocks.")
.value("FourColor", BC1Encoder::ColorMode::FourColor, "Default color mode. Only 4-color blocks will be output, where color0 > color1")
.value("ThreeColor", BC1Encoder::ColorMode::ThreeColor, "Additionally use 3-color blocks when they have a lower error, where color0 <= color1")
.value("ThreeColorBlack", BC1Encoder::ColorMode::ThreeColorBlack,
"Additionally use 3-color blocks with black pixels (selector 3). Note that this requires your shader/engine to not sample the alpha channel "
"when using a BC1 texture.");
bc1_encoder.def(py::init<unsigned, BC1Encoder::ColorMode>(), "level"_a = 5, "color_mode"_a = BC1Encoder::ColorMode::FourColor);
bc1_encoder.def(py::init<unsigned, BC1Encoder::ColorMode, InterpolatorPtr>(), "level"_a, "color_mode"_a, "interpolator"_a, R"doc(
Create a new BC1 encoder with the specified preset level, color mode, and interpolator.
:param int level: The preset level of the resulting encoder, between 0 and 18 inclusive. See :py:meth:`set_level` for more information. Default: 5.
:param ColorMode color_mode: The color mode of the resulting BC1Encoder. Default: :py:class:`~quicktex.s3tc.bc1.BC1Encoder.ColorMode.FourColor`.
:param Interpolator interpolator: The interpolation mode to use for encoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc1_encoder.def("encode", &BC1Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC1Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC1Texture with the same dimension as the input.
)doc");
bc1_encoder.def("set_level", &BC1Encoder::SetLevel, "level"_a, R"doc(
Select a preset quality level, between 0 and 18 inclusive. Higher quality levels are slower, but produce blocks that are a closer match to input.
This has no effect on the size of the resulting texture, since BC1 is a fixed-ratio compression method. For better control, see the advanced API below
:param int level: The preset level of the resulting encoder, between 0 and 18 inclusive. Default: 5.
)doc");
bc1_encoder.def_property_readonly("interpolator", &BC1Encoder::GetInterpolator,
"The :py:class:`~quicktex.s3tc.interpolator.Interpolator` used by this encoder. This is a readonly property.");
bc1_encoder.def_property_readonly("color_mode", &BC1Encoder::GetColorMode,
"The :py:class:`~quicktex.s3tc.bc1.BC1Encoder.ColorMode` used by this encoder. This is a readonly property.");
// Advanced API
bc1_encoder.def_property("error_mode", &BC1Encoder::GetErrorMode, &BC1Encoder::SetErrorMode, "The error mode used by this encoder for finding selectors.");
bc1_encoder.def_property("endpoint_mode", &BC1Encoder::GetEndpointMode, &BC1Encoder::SetEndpointMode, "The endpoint mode used by this encoder.");
bc1_encoder.def_readwrite("two_ls_passes", &BC1Encoder::two_ls_passes,
"Use 2 least squares pass, instead of one (same as stb_dxt's HIGHQUAL option).\n"
"Recommended if you're setting the orderings settings greater than 0.");
bc1_encoder.def_readwrite("two_ep_passes", &BC1Encoder::two_ep_passes, "Try 2 different ways of choosing the initial endpoints.");
bc1_encoder.def_readwrite("two_cf_passes", &BC1Encoder::two_cf_passes,
"Greatly increase encode time, with very slightly higher quality.\n"
"Same as squish's iterative cluster fit option. Not really worth the tiny boost in quality, "
"unless you just don't care about performance at all.");
bc1_encoder.def_readwrite("exhaustive", &BC1Encoder::exhaustive,
"Check all total orderings - *very* slow. The encoder is not designed to be used in this way");
bc1_encoder.def_property("search_rounds", &BC1Encoder::GetSearchRounds, &BC1Encoder::SetSearchRounds,
"Setting search rounds > 0 enables refining the final endpoints by examining nearby colors. A higher value has a higher quality "
"at the expense of performance.");
bc1_encoder.def_property("orderings", &BC1Encoder::GetOrderings, &BC1Encoder::SetOrderings,
"setting the orderings > 0 enables ordered cluster fit using a lookup table of similar blocks. Value is a tuple of (4 color "
"orders, 3 color orders), where higher values have a higher quality at the expense of performance.");
bc1_encoder.def_readonly_static("max_power_iterations", &BC1Encoder::max_power_iterations);
bc1_encoder.def_readonly_static("min_power_iterations", &BC1Encoder::min_power_iterations);
bc1_encoder.def_property("power_iterations", &BC1Encoder::GetPowerIterations, &BC1Encoder::SetPowerIterations,
"Number of power iterations used with the PCA endpoint mode. Value should be around 4 to 6. "
"Automatically clamped to between :py:const:`BC1Encoder.min_power_iterations` and :py:const:`BC1Encoder.max_power_iterations`");
// endregion
// region BC1Decoder
py::class_<BC1Decoder> bc1_decoder(bc1, "BC1Decoder", R"doc(
Decodes BC1 textures to RGB
)doc");
bc1_decoder.def(py::init<bool>(), "write_alpha"_a = false);
bc1_decoder.def(py::init<bool, InterpolatorPtr>(), "write_alpha"_a, "interpolator"_a, R"doc(
Create a new BC1 decoder with the specificied interpolator.
:param bool write_alpha: Determines if the alpha channel of the output is written to. Default: False;
:param Interpolator interpolator: The interpolation mode to use for decoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc1_decoder.def("decode", &BC1Decoder::Decode, "texture"_a, R"doc(
Decode a BC1 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc1_decoder.def_property_readonly("interpolator", &BC1Decoder::GetInterpolator, "The interpolator used by this decoder. This is a readonly property.");
bc1_decoder.def_readwrite("write_alpha", &BC1Decoder::write_alpha, "Determines if the alpha channel of the output is written to.");
// endregion
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <utility>
#include "../bc1/BC1Block.h"
#include "../bc4/BC4Block.h"
namespace quicktex::s3tc {
class alignas(8) BC3Block {
public:
static constexpr int Width = 4;
static constexpr int Height = 4;
using BlockPair = std::pair<BC4Block, BC1Block>;
BC4Block alpha_block;
BC1Block color_block;
constexpr BC3Block() : alpha_block(BC4Block()), color_block(BC1Block()) {
static_assert(sizeof(BC3Block) == 16);
static_assert(sizeof(std::array<BC3Block, 10>) == 16 * 10);
static_assert(alignof(BC3Block) >= 8);
}
BC3Block(const BC4Block &alpha, const BC1Block &color) {
alpha_block = alpha;
color_block = color;
}
BlockPair GetBlocks() const { return BlockPair(alpha_block, color_block); }
void SetBlocks(const BlockPair &blocks) {
alpha_block = blocks.first;
color_block = blocks.second;
}
bool operator==(const BC3Block &Rhs) const { return alpha_block == Rhs.alpha_block && color_block == Rhs.color_block; }
bool operator!=(const BC3Block &Rhs) const { return !(Rhs == *this); }
};
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -17,18 +17,18 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "BC3Decoder.h"
#include "../BC1/BC1Block.h"
#include "../BC4/BC4Block.h"
#include "../../ColorBlock.h"
#include "BC3Block.h"
namespace rgbcx {
namespace quicktex::s3tc {
#pragma pack(push, 1)
class BC3Block {
public:
BC4Block alpha_block;
BC1Block color_block;
};
#pragma pack(pop)
} // namespace rgbcx
ColorBlock<4, 4> BC3Decoder::DecodeBlock(const BC3Block &block) const {
auto output = _bc1_decoder->DecodeBlock(block.color_block, false);
_bc4_decoder->DecodeInto(output, block.alpha_block);
return output;
}
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -21,28 +21,33 @@
#include <memory>
#include "../BC1/BC1Decoder.h"
#include "../BC4/BC4Decoder.h"
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../Interpolator.h"
#include "../ndebug.h"
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../bc1/BC1Decoder.h"
#include "../bc4/BC4Decoder.h"
#include "../interpolator/Interpolator.h"
#include "BC3Block.h"
namespace rgbcx {
class BC3Decoder : public BlockDecoder<BC3Block, 4, 4> {
namespace quicktex::s3tc {
class BC3Decoder : public BlockDecoder<BlockTexture<BC3Block>> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using BC1DecoderPtr = std::shared_ptr<BC1Decoder>;
using BC4DecoderPtr = std::shared_ptr<BC4Decoder>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC3Decoder(InterpolatorPtr interpolator = std::make_shared<Interpolator>()) : BC3Decoder(std::make_shared<BC1Decoder>(interpolator)) {}
BC3Decoder(BC1DecoderPtr bc1_decoder, BC4DecoderPtr bc4_decoder = std::make_shared<BC4Decoder>()) : _bc1_decoder(bc1_decoder), _bc4_decoder(bc4_decoder) {}
BC3Decoder(InterpolatorPtr interpolator) : _bc1_decoder(std::make_shared<BC1Decoder>(interpolator)), _bc4_decoder(std::make_shared<BC4Decoder>(3)) {}
void DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) override;
BC3Decoder() : BC3Decoder(std::make_shared<Interpolator>()) {}
ColorBlock<4, 4> DecodeBlock(const BC3Block &block) const override;
BC1DecoderPtr GetBC1Decoder() const { return _bc1_decoder; }
BC4DecoderPtr GetBC4Decoder() const { return _bc4_decoder; }
private:
const BC1DecoderPtr _bc1_decoder;
const BC4DecoderPtr _bc4_decoder;
};
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -17,17 +17,18 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC3Decoder.h"
#include "BC3Encoder.h"
#include "../BC1/BC1Decoder.h"
#include "../BC4/BC4Decoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "../../ColorBlock.h"
#include "../bc1/BC1Block.h"
#include "../bc4/BC4Block.h"
#include "BC3Block.h"
namespace rgbcx {
void BC3Decoder::DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) {
_bc1_decoder->DecodeBlock(dest, &(block->color_block));
_bc4_decoder->DecodeBlock(dest, &(block->alpha_block), 3);
namespace quicktex::s3tc {
BC3Block BC3Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
auto output = BC3Block();
output.color_block = _bc1_encoder->EncodeBlock(pixels);
output.alpha_block = _bc4_encoder->EncodeBlock(pixels);
return output;
}
} // namespace rgbcx
} // namespace quicktex::s3tc

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../bc1/BC1Encoder.h"
#include "../bc4/BC4Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC3Block.h"
namespace quicktex::s3tc {
class BC3Encoder : public BlockEncoder<BlockTexture<BC3Block>> {
public:
using BC1EncoderPtr = std::shared_ptr<BC1Encoder>;
using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC3Encoder(unsigned level, InterpolatorPtr interpolator)
: _bc1_encoder(std::make_shared<BC1Encoder>(level, BC1Encoder::ColorMode::FourColor, interpolator)), _bc4_encoder(std::make_shared<BC4Encoder>(3)) {}
BC3Encoder(unsigned level = 5) : BC3Encoder(level, std::make_shared<Interpolator>()) {}
BC3Block EncodeBlock(const ColorBlock<4, 4>& pixels) const override;
BC1EncoderPtr GetBC1Encoder() const { return _bc1_encoder; }
BC4EncoderPtr GetBC4Encoder() const { return _bc4_encoder; }
private:
const BC1EncoderPtr _bc1_encoder;
const BC4EncoderPtr _bc4_encoder;
};
} // namespace quicktex::s3tc

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@ -0,0 +1 @@
from _quicktex._s3tc._bc3 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <stdexcept>
#include <string>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC3Decoder.h"
#include "BC3Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using namespace pybind11::literals;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using BC1EncoderPtr = std::shared_ptr<BC1Encoder>;
using BC1DecoderPtr = std::shared_ptr<BC1Decoder>;
void InitBC3(py::module_ &s3tc) {
auto bc3 = s3tc.def_submodule("_bc3", "internal bc3 module");
// region BC3Block
auto bc3_block = BindBlock<BC3Block>(bc3, "BC3Block");
bc3_block.doc() = "A single BC3 block.";
bc3_block.def(py::init<>());
bc3_block.def(py::init<BC4Block, BC1Block>(), "alpha_block"_a, "color_block"_a, R"doc(
Create a new BC3Block out of a BC4 block and a BC1 block.
:param BC4Block alpha_block: The BC4 block used for alpha data.
:param BC1Block color_block: The BC1 block used for RGB data.
)doc");
bc3_block.def_readwrite("alpha_block", &BC3Block::alpha_block, "The BC4 block used for alpha data.");
bc3_block.def_readwrite("color_block", &BC3Block::color_block, "The BC1 block used for rgb data.");
bc3_block.def_property("blocks", &BC3Block::GetBlocks, &BC3Block::SetBlocks, "The BC4 and BC1 blocks that make up this block as a 2-tuple.");
// endregion
// region BC3Texture
auto bc3_texture = BindBlockTexture<BC3Block>(bc3, "BC3Texture");
bc3_texture.doc() = "A texture comprised of BC3 blocks.";
// endregion
// region BC3Encoder
py::class_<BC3Encoder> bc3_encoder(bc3, "BC3Encoder", R"doc(
Encodes RGBA textures to BC3
)doc");
bc3_encoder.def(py::init<unsigned>(), "level"_a = 5);
bc3_encoder.def(py::init<unsigned, InterpolatorPtr>(), "level"_a, "interpolator"_a, R"doc(
Create a new BC3 encoder with the specified preset level and interpolator.
:param int level: The preset level of the resulting encoder, between 0 and 18 inclusive.
See :py:meth:`~quicktex.s3tc.bc1.BC1Encoder.set_level` for more information. Default: 5.
:param Interpolator interpolator: The interpolation mode to use for encoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc3_encoder.def("encode", &BC3Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC3Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC3Texture with the same dimension as the input.
)doc");
bc3_encoder.def_property_readonly("bc1_encoder", &BC3Encoder::GetBC1Encoder,
"Internal :py:class:`~quicktex.s3tc.bc1.BC1Encoder` used for RGB data. Readonly.");
bc3_encoder.def_property_readonly("bc4_encoder", &BC3Encoder::GetBC4Encoder,
"Internal :py:class:`~quicktex.s3tc.bc4.BC4Encoder` used for alpha data. Readonly.");
// endregion
// region BC3Decoder
py::class_<BC3Decoder> bc3_decoder(bc3, "BC3Decoder", R"doc(
Decodes BC3 textures to RGBA
)doc");
bc3_decoder.def(py::init<>());
bc3_decoder.def(py::init<InterpolatorPtr>(), "interpolator"_a, R"doc(
Create a new BC3 decoder with the specified interpolator.
:param Interpolator interpolator: The interpolation mode to use for decoding. Default: :py:class:`~quicktex.s3tc.interpolator.Interpolator`.
)doc");
bc3_decoder.def("decode", &BC3Decoder::Decode, "texture"_a, R"doc(
Decode a BC3 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc3_decoder.def_property_readonly("bc1_decoder", &BC3Decoder::GetBC1Decoder,
"Internal :py:class:`~quicktex.s3tc.bc1.BC1Decoder` used for RGB data. Readonly.");
bc3_decoder.def_property_readonly("bc4_decoder", &BC3Decoder::GetBC4Decoder,
"Internal :py:class:`~quicktex.s3tc.bc4.BC4Decoder` used for alpha data. Readonly.");
// endregion
}
} // namespace quicktex::bindings

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC4Block.h"
#include <algorithm>
#include <stdexcept>
#include "../../util.h"
namespace quicktex::s3tc {
BC4Block::SelectorArray BC4Block::GetSelectors() const {
auto packed = Pack<uint8_t, uint64_t, 8, SelectorSize>(_selectors);
auto rows = Unpack<uint64_t, uint16_t, SelectorBits * Width, Height>(packed);
return MapArray(rows, Unpack<uint16_t, uint8_t, SelectorBits, Width>);
}
void BC4Block::SetSelectors(const BC4Block::SelectorArray& unpacked) {
for (unsigned y = 0; y < (unsigned)Height; y++) {
if (std::any_of(unpacked[y].begin(), unpacked[y].end(), [](uint8_t i) { return i > SelectorMax; }))
throw std::invalid_argument("Selector value out of bounds.");
}
auto rows = MapArray(unpacked, Pack<uint8_t, uint16_t, SelectorBits, Width>);
auto packed = Pack<uint16_t, uint64_t, SelectorBits * Width, Height>(rows);
_selectors = Unpack<uint64_t, uint8_t, 8, SelectorSize>(packed);
}
std::array<uint8_t, 8> BC4Block::GetValues6() const {
return {alpha0,
alpha1,
static_cast<uint8_t>((alpha0 * 4 + alpha1) / 5),
static_cast<uint8_t>((alpha0 * 3 + alpha1 * 2) / 5),
static_cast<uint8_t>((alpha0 * 2 + alpha1 * 3) / 5),
static_cast<uint8_t>((alpha0 + alpha1 * 4) / 5),
0,
0xFF};
}
std::array<uint8_t, 8> BC4Block::GetValues8() const {
return {alpha0,
alpha1,
static_cast<uint8_t>((alpha0 * 6 + alpha1) / 7),
static_cast<uint8_t>((alpha0 * 5 + alpha1 * 2) / 7),
static_cast<uint8_t>((alpha0 * 4 + alpha1 * 3) / 7),
static_cast<uint8_t>((alpha0 * 3 + alpha1 * 4) / 7),
static_cast<uint8_t>((alpha0 * 2 + alpha1 * 5) / 7),
static_cast<uint8_t>((alpha0 + alpha1 * 6) / 7)};
}
bool BC4Block::operator==(const BC4Block& Rhs) const { return alpha0 == Rhs.alpha0 && alpha1 == Rhs.alpha1 && _selectors == Rhs._selectors; }
bool BC4Block::operator!=(const BC4Block& Rhs) const { return !(Rhs == *this); }
} // namespace quicktex::s3tc

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@ -0,0 +1,107 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cstdint>
#include <cstdlib>
#include <utility>
namespace quicktex::s3tc {
class alignas(8) BC4Block {
public:
static constexpr size_t Width = 4;
static constexpr size_t Height = 4;
static constexpr size_t SelectorSize = 6; // size of selector array in bytes
static constexpr size_t SelectorBits = 3; // size of a selector in bits
static constexpr size_t SelectorMax = (1 << SelectorBits) - 1; // maximum value of a selector
using SelectorArray = std::array<std::array<uint8_t, Width>, Height>;
using AlphaPair = std::pair<uint8_t, uint8_t>;
uint8_t alpha0; // first endpoint
uint8_t alpha1; // second endpoint
private:
std::array<uint8_t, SelectorSize> _selectors; // internal array of selector bytes
public:
// Constructors
/// Create a new BC4Block
constexpr BC4Block() : alpha0(0), alpha1(0), _selectors() {
static_assert(sizeof(BC4Block) == 8);
static_assert(sizeof(std::array<BC4Block, 10>) == 8 * 10);
static_assert(alignof(BC4Block) >= 8);
}
/**
* Create a new BC4Block
* @param valpha0 first endpoint value
* @param valpha1 second endpoint value
* @param selectors the selectors as a 4x4 array of integers, between 0 and 7 inclusive.
*/
BC4Block(uint8_t valpha0, uint8_t valpha1, const SelectorArray& selectors) {
alpha0 = valpha0;
alpha1 = valpha1;
SetSelectors(selectors);
}
/**
* Create a new solid BC4Block
* @param alpha first endpoint value
*/
BC4Block(uint8_t alpha) {
alpha0 = alpha;
alpha1 = alpha;
_selectors.fill(0);
}
/// Get a alpha0 and alpha1 as a pair
AlphaPair GetAlphas() const { return AlphaPair(alpha0, alpha1); }
/// Set alpha0 and alpha1 as a pair
void SetAlphas(AlphaPair as) {
alpha0 = as.first;
alpha1 = as.second;
}
/// Get the block's selectors as a 4x4 array of integers between 0 and 7 inclusive.
SelectorArray GetSelectors() const;
/// Get the block's selectors as a 4x4 array of integers between 0 and 7 inclusive.
void SetSelectors(const SelectorArray& unpacked);
/// True if the block uses 6-value interpolation, i.e. alpha0 <= alpha1.
bool Is6Value() const { return alpha0 <= alpha1; }
/// The interpolated values of this block as an array of 8 integers.
std::array<uint8_t, 8> GetValues() const { return Is6Value() ? GetValues6() : GetValues8(); }
bool operator==(const BC4Block& Rhs) const;
bool operator!=(const BC4Block& Rhs) const;
private:
std::array<uint8_t, 8> GetValues6() const;
std::array<uint8_t, 8> GetValues8() const;
};
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,27 +19,34 @@
#include "BC4Decoder.h"
#include <assert.h> // for assert
#include <array> // for array
#include <cassert> // for assert
#include <array> // for array
#include "../BlockView.h" // for ColorBlock
#include "../Color.h" // for Color
#include "../ndebug.h" // for ndebug
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "BC4Block.h"
void rgbcx::BC4Decoder::DecodeBlock(Byte4x4 dest, BC4Block *const block) const noexcept(ndebug) {
auto l = block->GetLowAlpha();
auto h = block->GetHighAlpha();
auto values = BC4Block::GetValues(l, h);
auto selectors = block->UnpackSelectors();
namespace quicktex::s3tc {
void BC4Decoder::DecodeInto(ColorBlock<4, 4> &dest, const BC4Block &block) const {
auto values = block.GetValues();
auto selectors = block.GetSelectors();
for (unsigned y = 0; y < 4; y++) {
for (unsigned x = 0; x < 4; x++) {
const auto selector = selectors[y][x];
assert(selector < 8);
dest.Set(x, y, values[selector]);
auto color = dest.Get(x, y);
color[_channel] = values[selector];
dest.Set(x, y, color);
}
}
}
ColorBlock<4, 4> BC4Decoder::DecodeBlock(const BC4Block &block) const {
auto output = ColorBlock<4, 4>();
DecodeInto(output, block);
return output;
}
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,15 +19,30 @@
#pragma once
#include "../BC4/BC4Block.h"
#include <cstdint>
#include <stdexcept>
namespace rgbcx {
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "BC4Block.h"
#pragma pack(push, 1)
class BC5Block {
namespace quicktex::s3tc {
class BC4Decoder : public BlockDecoder<BlockTexture<BC4Block>> {
public:
BC4Block chan0_block;
BC4Block chan1_block;
BC4Decoder(uint8_t channel = 3) {
if (channel >= 4U) throw std::invalid_argument("Channel out of range");
_channel = channel;
}
ColorBlock<4, 4> DecodeBlock(const BC4Block &block) const override;
void DecodeInto(ColorBlock<4, 4> &dest, const BC4Block &block) const;
uint8_t GetChannel() const { return _channel; }
private:
uint8_t _channel;
};
#pragma pack(pop)
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -0,0 +1,74 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC4Encoder.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include "../../Color.h"
#include "../../ColorBlock.h"
#include "BC4Block.h"
namespace quicktex::s3tc {
BC4Block BC4Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
uint8_t min = UINT8_MAX;
uint8_t max = 0;
for (int i = 0; i < 16; i++) {
auto value = pixels.Get(i)[_channel];
min = std::min(min, value);
max = std::max(max, value);
}
if (max == min) {
return BC4Block(min); // solid block
}
auto selectors = BC4Block::SelectorArray();
const static std::array<uint8_t, 8> Levels = {1U, 7U, 6U, 5U, 4U, 3U, 2U, 0U}; // selector value options in linear order
// BC4 floors in its divisions, which we compensate for with the 4 bias.
// This function is optimal for all possible inputs (i.e. it outputs the same results as checking all 8 values and choosing the closest one).
const int bias = 4 - min * 14;
const int delta = max - min;
// Min is now 0. Compute thresholds between values by scaling max. It's x14 because we're adding two x7 scale factors.
// bias is applied here
std::array<int, 7> thresholds = {};
for (unsigned i = 0; i < 7; i++) thresholds[i] = delta * (1 + (2 * (int)i)) - bias;
// iterate over all values and calculate selectors
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
int value = (int)pixels.Get(x, y)[_channel] * 14; // multiply by demonimator
// level = number of thresholds this value is greater than
unsigned level = 0;
for (unsigned c = 0; c < 7; c++) level += value >= thresholds[c];
selectors[(unsigned)y][(unsigned)x] = Levels[level];
}
}
return BC4Block(max, min, selectors);
}
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,19 +19,28 @@
#pragma once
#include "../BlockEncoder.h"
#include <cstdint>
#include <stdexcept>
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "BC4Block.h"
namespace rgbcx {
class BC4Encoder : public BlockEncoder<BC4Block, 4, 4> {
namespace quicktex::s3tc {
class BC4Encoder : public BlockEncoder<BlockTexture<BC4Block>> {
public:
BC4Encoder(const uint8_t channel) : _channel(channel) { assert(channel < 4); }
BC4Encoder(const uint8_t channel) {
if (channel >= 4) throw std::invalid_argument("Channel out of range");
_channel = channel;
}
void EncodeBlock(Color4x4 pixels, BC4Block *dest) const override { EncodeBlock(pixels.GetChannel(_channel), dest); }
void EncodeBlock(Color4x4 pixels, BC4Block *const dest, uint8_t channel) const noexcept(ndebug) { EncodeBlock(pixels.GetChannel(channel), dest); }
void EncodeBlock(Byte4x4 pixels, BC4Block *const dest) const noexcept(ndebug);
BC4Block EncodeBlock(const ColorBlock<4, 4> &pixels) const override;
uint8_t GetChannel() const { return _channel; }
private:
const uint8_t _channel;
uint8_t _channel;
};
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -0,0 +1 @@
from _quicktex._s3tc._bc4 import *

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@ -0,0 +1,125 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <stdexcept>
#include <string>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "BC4Decoder.h"
#include "BC4Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
void InitBC4(py::module_ &s3tc) {
auto bc4 = s3tc.def_submodule("_bc4", "internal bc4 module");
// region BC4Block
auto bc4_block = BindBlock<BC4Block>(bc4, "BC4Block");
bc4_block.doc() = "A single BC4 block.";
bc4_block.def(py::init<>());
bc4_block.def(py::init<uint8_t, uint8_t, BC4Block::SelectorArray>(), "endpoint0"_a, "endpoint1"_a, "selectors"_a, R"doc(
Create a new BC4Block with the specified endpoints and selectors.
:param int endpoint0: The first endpoint.
:param int endpoint1: The second endpoint.
:param selectors: the selectors as a 4x4 list of integers, between 0 and 7 inclusive.
)doc");
bc4_block.def_property("endpoints", &BC4Block::GetAlphas, &BC4Block::SetAlphas, "The block's endpoint values as a 2-tuple.");
bc4_block.def_property("selectors", &BC4Block::GetSelectors, &BC4Block::SetSelectors, R"doc(
The block's selectors as a 4x4 list of integers between 0 and 7 inclusive.
.. note::
This is a property, so directly modifying its value will not propogate back to the block.
Instead you must read, modify, then write the new list back to the property, like so::
selectors = block.selectors
selectors[0,0] = 0
block.selectors = selectors
)doc");
bc4_block.def_property_readonly("values", &BC4Block::GetValues, R"doc(
The interpolated values used to decode the block, coresponding with the indices in :py:attr:`selectors`.
)doc");
bc4_block.def_property_readonly("is_6value", &BC4Block::Is6Value, R"doc(
"True if the block uses 6-value interpolation, i.e. endpoint0 <= endpoint1. Readonly.
)doc");
// endregion
// region BC4Texture
auto bc4_texture = BindBlockTexture<BC4Block>(bc4, "BC4Texture");
bc4_texture.doc() = "A texture comprised of BC4 blocks.";
// endregion
// region BC4Encoder
py::class_<BC4Encoder> bc4_encoder(bc4, "BC4Encoder", R"doc(
Encodes single-channel textures to BC4.
)doc");
bc4_encoder.def(py::init<uint8_t>(), py::arg("channel") = 3, R"doc(
Create a new BC4 encoder with the specified channel
:param int channel: the channel that will be read from. 0 to 3 inclusive. Default: 3 (alpha).
)doc");
bc4_encoder.def("encode", &BC4Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC4Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC4Texture with the same dimension as the input.
)doc");
bc4_encoder.def_property_readonly("channel", &BC4Encoder::GetChannel, "The channel that will be read from. 0 to 3 inclusive. Readonly.");
// endregion
// region BC4Decoder
py::class_<BC4Decoder> bc4_decoder(bc4, "BC4Decoder", R"doc(
Decodes BC4 textures to a single-channel.
)doc");
bc4_decoder.def(py::init<uint8_t>(), py::arg("channel") = 3, R"doc(
Create a new BC4 decoder with the specified channel
:param int channel: The channel that will be written to. 0 to 3 inclusive. Default: 3 (alpha).
)doc");
bc4_decoder.def("decode", &BC4Decoder::Decode, "texture"_a, R"doc(
Decode a BC4 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc4_decoder.def_property_readonly("channel", &BC4Decoder::GetChannel, "The channel that will be written to. 0 to 3 inclusive. Readonly.");
// endregion
}
} // namespace quicktex::bindings

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@ -0,0 +1,59 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <utility>
#include "../bc4/BC4Block.h"
namespace quicktex::s3tc {
class alignas(8) BC5Block {
public:
static constexpr int Width = 4;
static constexpr int Height = 4;
using BlockPair = std::pair<BC4Block, BC4Block>;
BC4Block chan0_block;
BC4Block chan1_block;
constexpr BC5Block() : chan0_block(BC4Block()), chan1_block(BC4Block()) {
static_assert(sizeof(BC5Block) == 16);
static_assert(sizeof(std::array<BC5Block, 10>) == 16 * 10);
static_assert(alignof(BC5Block) >= 8);
}
BC5Block(const BC4Block &chan0, const BC4Block &chan1) {
chan0_block = chan0;
chan1_block = chan1;
}
BlockPair GetBlocks() const { return BlockPair(chan0_block, chan1_block); }
void SetBlocks(const BlockPair &pair) {
chan0_block = pair.first;
chan1_block = pair.second;
}
bool operator==(const BC5Block &Rhs) const { return chan0_block == Rhs.chan0_block && chan1_block == Rhs.chan1_block; }
bool operator!=(const BC5Block &Rhs) const { return !(Rhs == *this); }
};
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,14 +19,14 @@
#include "BC5Decoder.h"
#include "../BC4/BC4Decoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "../../ColorBlock.h"
#include "BC5Block.h"
namespace rgbcx {
void BC5Decoder::DecodeBlock(Color4x4 dest, BC5Block *const block) const noexcept(ndebug) {
_bc4_decoder->DecodeBlock(dest, &block->chan0_block, _chan0);
_bc4_decoder->DecodeBlock(dest, &block->chan1_block, _chan1);
namespace quicktex::s3tc {
ColorBlock<4, 4> BC5Decoder::DecodeBlock(const BC5Block &block) const {
auto output = ColorBlock<4, 4>();
_chan0_decoder->DecodeInto(output, block.chan0_block);
_chan1_decoder->DecodeInto(output, block.chan1_block);
return output;
}
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -19,36 +19,36 @@
#pragma once
#include <stddef.h>
#include <cstdint>
#include <memory>
#include <tuple>
#include <type_traits>
#include "../BC4/BC4Decoder.h"
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "../../ColorBlock.h"
#include "../../Decoder.h"
#include "../../Texture.h"
#include "../bc4/BC4Decoder.h"
#include "BC5Block.h"
namespace rgbcx {
class BC5Decoder : public BlockDecoder<BC5Block, 4, 4> {
namespace quicktex::s3tc {
class BC5Decoder : public BlockDecoder<BlockTexture<BC5Block>> {
public:
using ChannelPair = std::tuple<uint8_t, uint8_t>;
using BC4DecoderPtr = std::shared_ptr<BC4Decoder>;
using BC4DecoderPair = std::tuple<BC4DecoderPtr, BC4DecoderPtr>;
BC5Decoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Decoder(std::make_shared<BC4Decoder>(), chan0, chan1) {}
BC5Decoder(BC4DecoderPtr bc4_decoder, uint8_t chan0 = 0, uint8_t chan1 = 1) : _bc4_decoder(bc4_decoder), _chan0(chan0), _chan1(chan1) {
assert(chan0 < 4U);
assert(chan1 < 4U);
assert(chan0 != chan1);
}
BC5Decoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Decoder(std::make_shared<BC4Decoder>(chan0), std::make_shared<BC4Decoder>(chan1)) {}
BC5Decoder(BC4DecoderPtr chan0_decoder, BC4DecoderPtr chan1_decoder) : _chan0_decoder(chan0_decoder), _chan1_decoder(chan1_decoder) {}
void DecodeBlock(Color4x4 dest, BC5Block *const block) const noexcept(ndebug) override;
ColorBlock<4, 4> DecodeBlock(const BC5Block &block) const override;
constexpr size_t GetChannel0() const { return _chan0; }
constexpr size_t GetChannel1() const { return _chan1; }
ChannelPair GetChannels() const { return ChannelPair(_chan0_decoder->GetChannel(), _chan1_decoder->GetChannel()); }
BC4DecoderPair GetBC4Decoders() const { return BC4DecoderPair(_chan0_decoder, _chan1_decoder); }
private:
const BC4DecoderPtr _bc4_decoder;
const uint8_t _chan0;
const uint8_t _chan1;
const BC4DecoderPtr _chan0_decoder;
const BC4DecoderPtr _chan1_decoder;
};
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -17,9 +17,16 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "BC5Encoder.h"
namespace rgbcx {
#include "../../ColorBlock.h"
#include "../bc4/BC4Block.h"
class Image {};
} // namespace rgbcx
namespace quicktex::s3tc {
BC5Block BC5Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
auto output = BC5Block();
output.chan0_block = _chan0_encoder->EncodeBlock(pixels);
output.chan1_block = _chan1_encoder->EncodeBlock(pixels);
return output;
}
} // namespace quicktex::s3tc

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@ -0,0 +1,53 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <memory>
#include <tuple>
#include <type_traits>
#include "../../ColorBlock.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../bc4/BC4Encoder.h"
#include "BC5Block.h"
namespace quicktex::s3tc {
class BC5Encoder : public BlockEncoder<BlockTexture<BC5Block>> {
public:
using ChannelPair = std::tuple<uint8_t, uint8_t>;
using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
using BC4EncoderPair = std::tuple<BC4EncoderPtr, BC4EncoderPtr>;
BC5Encoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Encoder(std::make_shared<BC4Encoder>(chan0), std::make_shared<BC4Encoder>(chan1)) {}
BC5Encoder(BC4EncoderPtr chan0_encoder, BC4EncoderPtr chan1_encoder) : _chan0_encoder(chan0_encoder), _chan1_encoder(chan1_encoder) {}
BC5Block EncodeBlock(const ColorBlock<4, 4> &pixels) const override;
ChannelPair GetChannels() const { return ChannelPair(_chan0_encoder->GetChannel(), _chan1_encoder->GetChannel()); }
BC4EncoderPair GetBC4Encoders() const { return BC4EncoderPair(_chan0_encoder, _chan1_encoder); }
private:
const BC4EncoderPtr _chan0_encoder;
const BC4EncoderPtr _chan1_encoder;
};
} // namespace quicktex::s3tc

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@ -0,0 +1 @@
from _quicktex._s3tc._bc5 import *

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/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../_bindings.h"
#include <pybind11/pybind11.h>
#include <array>
#include <cstdint>
#include "../../Decoder.h"
#include "../../Encoder.h"
#include "BC5Decoder.h"
#include "BC5Encoder.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using namespace quicktex::s3tc;
void InitBC5(py::module_ &s3tc) {
auto bc5 = s3tc.def_submodule("_bc5", "internal bc5 module");
// region BC5Block
auto bc5_block = BindBlock<BC5Block>(bc5, "BC5Block");
bc5_block.doc() = "A single BC5 block.";
bc5_block.def(py::init<>());
bc5_block.def(py::init<BC4Block, BC4Block>(), "chan0_block"_a, "chan1_block"_a, R"doc(
Create a new BC5Block out of two BC4 blocks.
:param BC4Block chan0_block: The BC4 block used for the first channel.
:param BC4Block chan1_block: The BC1 block used for the second channel.
)doc");
bc5_block.def_readwrite("chan0_block", &BC5Block::chan0_block, "The BC4 block used for the first channel.");
bc5_block.def_readwrite("chan1_block", &BC5Block::chan1_block, "The BC4 block used for the second channel.");
bc5_block.def_property("blocks", &BC5Block::GetBlocks, &BC5Block::SetBlocks, "The BC4 and BC1 blocks that make up this block as a 2-tuple.");
// endregion
// region BC5Texture
auto bc5_texture = BindBlockTexture<BC5Block>(bc5, "BC5Texture");
bc5_texture.doc() = "A texture comprised of BC5 blocks.";
// endregion
// region BC5Encoder
py::class_<BC5Encoder> bc5_encoder(bc5, "BC5Encoder", R"doc(
Encodes dual-channel textures to BC5.
)doc");
bc5_encoder.def(py::init<uint8_t, uint8_t>(), py::arg("chan0") = 0, py::arg("chan1") = 1, R"doc(
Create a new BC5 encoder with the specified channels
:param int chan0: the first channel that will be read from. 0 to 3 inclusive. Default: 0 (red).
:param int chan1: the second channel that will be read from. 0 to 3 inclusive. Default: 1 (green).
)doc");
bc5_encoder.def("encode", &BC5Encoder::Encode, "texture"_a, R"doc(
Encode a raw texture into a new BC5Texture using the encoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new BC5Texture with the same dimension as the input.
)doc");
bc5_encoder.def_property_readonly("channels", &BC5Encoder::GetChannels, "A 2-tuple of channels that will be read from. 0 to 3 inclusive. Readonly.");
bc5_encoder.def_property_readonly("bc4_encoders", &BC5Encoder::GetBC4Encoders,
"2-tuple of internal :py:class:`~quicktex.s3tc.bc4.BC4Encoder` s used for each channel. Readonly.");
// endregion
// region BC5Decoder
py::class_<BC5Decoder> bc5_decoder(bc5, "BC5Decoder", R"doc(
Decodes BC4 textures to two channels.
)doc");
bc5_decoder.def(py::init<uint8_t, uint8_t>(), py::arg("chan0") = 0, py::arg("chan1") = 1, R"doc(
Create a new BC5 decoder with the specified channels
:param int chan0: the first channel that will be written to. 0 to 3 inclusive. Default: 0 (red).
:param int chan1: the second channel that will be written to. 0 to 3 inclusive. Default: 1 (green).
)doc");
bc5_decoder.def("decode", &BC5Decoder::Decode, "texture"_a, R"doc(
Decode a BC5 texture into a new RawTexture using the decoder's current settings.
:param RawTexture texture: Input texture to encode.
:returns: A new RawTexture with the same dimensions as the input
)doc");
bc5_decoder.def_property_readonly("channels", &BC5Decoder::GetChannels, "A 2-tuple of channels that will be written to. 0 to 3 inclusive. Readonly.");
bc5_decoder.def_property_readonly("bc4_decoders", &BC5Decoder::GetBC4Decoders,
"2-tuple of internal :py:class:`~quicktex.s3tc.bc4.BC4Decoder` s used for each channel. Readonly.");
// endregion
}
} // namespace quicktex::bindings

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -24,69 +24,10 @@
#include <cstdint>
#include <stdexcept>
#include "util.h"
#include "../../util.h"
#include "../../Color.h"
namespace rgbcx {
/*
Interpolator::Interpolator() {
PrepSingleColorTables(_single_match5, _single_match5_half, 5);
PrepSingleColorTables(_single_match5, _single_match5_half, 6);
}
void Interpolator::PrepSingleColorTables(const MatchListPtr &matchTable, const MatchListPtr &matchTableHalf, int len) {
int size = 1 << len;
assert((len == 5 && size == Size5) || (len == 6 && size == size6));
const uint8_t *expand = (len == 5) ? &Expand5[0] : &Expand6[0];
bool ideal = IsIdeal();
bool use_e = useExpandedInMatch();
for (int i = 0; i < match_count; i++) {
int lowest_error = 256;
int lowest_half_error = 256;
for (int low = 0; low < size; low++) {
const int low_e = expand[low];
const int low_val = use_e ? low_e : low;
for (int high = 0; high < size; high++) {
const int high_e = expand[high];
const int high_val = use_e ? high_e : high;
int v = (len == 5) ? Interpolate5(high_val, low_val) : Interpolate6(high_val, low_val);
int v_half = (len == 5) ? InterpolateHalf5(low_val, high_val) : InterpolateHalf6(low_val, high_val);
int error = PrepSingleColorTableEntry(matchTable, v, i, low, high, low_e, high_e, lowest_error, false, ideal);
int half_error = PrepSingleColorTableEntry(matchTableHalf, v, i, low, high, low_e, high_e, lowest_error, true, ideal);
if (error < lowest_error) lowest_error = error;
if (half_error < lowest_half_error) lowest_half_error = half_error;
}
}
}
}
int Interpolator::PrepSingleColorTableEntry(const MatchListPtr &matchTable, int v, int i, int low, int high, int low_e, int high_e, int lowest_error, bool half,
bool ideal) {
int e = iabs(v - i);
// We only need to factor in 3% error in BC1 ideal mode.
if (ideal) e += (iabs(high_e - low_e) * 3) / 100;
// Favor equal endpoints, for lower error on actual GPU's which approximate the interpolation.
if ((e < lowest_error) || (e == lowest_error && low == high)) {
assert(e <= UINT8_MAX);
auto &entry = (*matchTable)[i];
entry.low = low;
entry.high = high;
entry.error = e;
}
return e;
}*/
namespace quicktex::s3tc {
// region Interpolator implementation
std::unique_ptr<Interpolator> Interpolator::MakeInterpolator(Interpolator::Type type) {
@ -109,19 +50,24 @@ uint8_t Interpolator::Interpolate6(uint8_t v0, uint8_t v1) const { return Interp
uint8_t Interpolator::InterpolateHalf5(uint8_t v0, uint8_t v1) const { return InterpolateHalf8(scale5To8(v0), scale5To8(v1)); }
uint8_t Interpolator::InterpolateHalf6(uint8_t v0, uint8_t v1) const { return InterpolateHalf8(scale6To8(v0), scale6To8(v1)); }
std::array<Color, 4> Interpolator::InterpolateBC1(uint16_t low, uint16_t high) const {
auto colors = std::array<Color, 4>();
colors[0] = Color::Unpack565(low);
colors[1] = Color::Unpack565(high);
std::array<Color, 4> Interpolator::Interpolate565BC1(uint16_t low, uint16_t high, bool allow_3color) const {
bool use_3color = allow_3color && (high >= low);
return InterpolateBC1(Color::Unpack565Unscaled(low), Color::Unpack565Unscaled(high), use_3color);
}
if (low > high) {
// 4-color mode
colors[2] = InterpolateColor24(colors[0], colors[1]);
colors[3] = InterpolateColor24(colors[1], colors[0]);
} else {
std::array<Color, 4> Interpolator::InterpolateBC1(Color low, Color high, bool use_3color) const {
auto colors = std::array<Color, 4>();
colors[0] = low.ScaleFrom565();
colors[1] = high.ScaleFrom565();
if (use_3color) {
// 3-color mode
colors[2] = InterpolateHalfColor24(colors[0], colors[1]);
colors[3] = Color(0, 0, 0, 0); // transparent black
} else {
// 4-color mode
colors[2] = InterpolateColor24(colors[0], colors[1]);
colors[3] = InterpolateColor24(colors[1], colors[0]);
}
return colors;
@ -147,7 +93,7 @@ uint8_t InterpolatorNvidia::Interpolate5(uint8_t v0, uint8_t v1) const {
uint8_t InterpolatorNvidia::Interpolate6(uint8_t v0, uint8_t v1) const {
assert(v0 < 64 && v1 < 64);
const int gdiff = (int) v1 - v0;
const int gdiff = (int)v1 - v0;
return static_cast<uint8_t>((256 * v0 + (gdiff / 4) + 128 + gdiff * 80) >> 8);
}
@ -158,25 +104,23 @@ uint8_t InterpolatorNvidia::InterpolateHalf5(uint8_t v0, uint8_t v1) const {
uint8_t InterpolatorNvidia::InterpolateHalf6(uint8_t v0, uint8_t v1) const {
assert(v0 < 64 && v1 < 64);
const int gdiff = (int) v1 - v0;
const int gdiff = (int)v1 - v0;
return static_cast<uint8_t>((256 * v0 + gdiff / 4 + 128 + gdiff * 128) >> 8);
}
std::array<Color, 4> InterpolatorNvidia::InterpolateBC1(uint16_t low, uint16_t high) const {
std::array<Color, 4> InterpolatorNvidia::InterpolateBC1(Color low, Color high, bool use_3color) const {
// Nvidia is special and interpolation cant be done with 8-bit values, so we need to override the default behavior
std::array<Color, 4> colors;
auto low565 = Color::Unpack565Unscaled(low);
auto high565 = Color::Unpack565Unscaled(high);
colors[0] = low565.ScaleFrom565();
colors[1] = high565.ScaleFrom565();
colors[0] = low.ScaleFrom565();
colors[1] = high.ScaleFrom565();
if (low > high) {
if (!use_3color) {
// 4-color mode
colors[2] = InterpolateColor565(low565, high565);
colors[3] = InterpolateColor565(high565, low565);
colors[2] = InterpolateColor565(low, high);
colors[3] = InterpolateColor565(high, low);
} else {
// 3-color mode
colors[2] = InterpolateHalfColor565(low565, high565);
colors[2] = InterpolateHalfColor565(low, high);
colors[3] = Color(0, 0, 0, 0); // transparent black
}
@ -194,4 +138,4 @@ uint8_t InterpolatorAMD::Interpolate8(uint8_t v0, uint8_t v1) const { return (v0
uint8_t InterpolatorAMD::InterpolateHalf8(uint8_t v0, uint8_t v1) const { return (v0 + v1 + 1) >> 1; }
// endregion
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -22,9 +22,9 @@
#include <cstdint> // for uint8_t, uint16_t
#include <memory> // for unique_ptr
#include "Color.h" // for Color
#include "../../Color.h" // for Color
namespace rgbcx {
namespace quicktex::s3tc {
class Interpolator {
public:
@ -52,6 +52,16 @@ class Interpolator {
*/
virtual uint8_t Interpolate6(uint8_t v0, uint8_t v1) const;
/**
* Performs a 2/3 interpolation of a pair of 8-bit values to produce an 8-bit value
* Output is approximately (2v0 + v1)/3.
* Output is not guranteed to be accurate for the given interpolator if CanInterpolate8Bit() is false
* @param v0 The first 8-bit value
* @param v1 The second 8-bit value
* @return The interpolated value
*/
virtual uint8_t Interpolate8(uint8_t v0, uint8_t v1) const;
/**
* Performs a 1/2 interpolation of a pair of 5-bit values to produce an 8-bit value
* Output is approximately (v0 + v1)/2, with v0 and v1 first extended to 8 bits.
@ -70,13 +80,33 @@ class Interpolator {
*/
virtual uint8_t InterpolateHalf6(uint8_t v0, uint8_t v1) const;
/**
* Performs a 1/2 interpolation of a pair of 8-bit values to produce an 8-bit value
* Output is approximately (v0 + v1)/2.
* Output is not guranteed to be accurate for the given interpolator if CanInterpolate8Bit() is false
* @param v0 The first 8-bit value
* @param v1 The second 8-bit value
* @return The interpolated value
*/
virtual uint8_t InterpolateHalf8(uint8_t v0, uint8_t v1) const;
/**
* Generates the 4 colors for a BC1 block from the given 5:6:5-packed colors
* @param low first 5:6:5 color for the block
* @param high second 5:6:5 color for the block
* @return and array of 4 Color values, with indices matching BC1 selectors
* @param allow_3color if true, a different interpolation mode will be used if high >= low
* @return an array of 4 Color values, with indices matching BC1 selectors
*/
virtual std::array<Color, 4> InterpolateBC1(uint16_t low, uint16_t high) const;
std::array<Color, 4> Interpolate565BC1(uint16_t low, uint16_t high, bool allow_3color = true) const;
/**
* Generates the 4 colors for a BC1 block from the given
* @param low the first color for the block, as a seperated 5:6:5 Color object
* @param high the second color for the block, as a seperated 5:6:5 Color object
* @param use_3color if the 3-color interpolation mode should be used
* @return an array of 4 Color values, with indices matching BC1 selectors
*/
virtual std::array<Color, 4> InterpolateBC1(Color low, Color high, bool use_3color) const;
/**
* Gets the type of an interpolator
@ -84,6 +114,8 @@ class Interpolator {
*/
virtual Type GetType() const noexcept { return Type::Ideal; }
virtual bool CanInterpolate8Bit() const noexcept { return true; }
/**
* Checks if the interpolator uses an ideal algorithm
* @return true if the interpolator is ideal, false otherwise.
@ -94,21 +126,6 @@ class Interpolator {
}
private:
virtual uint8_t Interpolate8(uint8_t v0, uint8_t v1) const;
virtual uint8_t InterpolateHalf8(uint8_t v0, uint8_t v1) const;
// constexpr static auto Expand5 = ExpandArray<Size5, scale5To8>();
// constexpr static auto Expand6 = ExpandArray<size6, scale6To8>();
//
// // match tables used for single-color blocks
// using MatchList = std::array<MatchEntry, match_count>;
// using MatchListPtr = std::shared_ptr<MatchList>;
//
// const MatchListPtr _single_match5 = {std::make_shared<MatchList>()};
// const MatchListPtr _single_match6 = {std::make_shared<MatchList>()};
// const MatchListPtr _single_match5_half = {std::make_shared<MatchList>()};
// const MatchListPtr _single_match6_half = {std::make_shared<MatchList>()};
Color InterpolateColor24(const Color &c0, const Color &c1) const {
return Color(Interpolate8(c0.r, c1.r), Interpolate8(c0.g, c1.g), Interpolate8(c0.b, c1.b));
}
@ -116,33 +133,29 @@ class Interpolator {
Color InterpolateHalfColor24(const Color &c0, const Color &c1) const {
return Color(InterpolateHalf8(c0.r, c1.r), InterpolateHalf8(c0.g, c1.g), InterpolateHalf8(c0.b, c1.b));
}
// virtual constexpr bool useExpandedInMatch() noexcept { return true; }
//
// void PrepSingleColorTables(const MatchListPtr &matchTable, const MatchListPtr &matchTableHalf, int len);
//
// int PrepSingleColorTableEntry(const MatchListPtr &matchTable, int v, int i, int low, int high, int low_e, int high_e, int lowest_error, bool half,
// bool ideal);
};
class InterpolatorRound : public Interpolator {
class InterpolatorRound final : public Interpolator {
public:
uint8_t Interpolate5(uint8_t v0, uint8_t v1) const override;
uint8_t Interpolate6(uint8_t v0, uint8_t v1) const override;
Type GetType() const noexcept override { return Type::IdealRound; }
virtual uint8_t Interpolate5(uint8_t v0, uint8_t v1) const override;
virtual uint8_t Interpolate6(uint8_t v0, uint8_t v1) const override;
virtual uint8_t Interpolate8(uint8_t v0, uint8_t v1) const override;
private:
uint8_t Interpolate8(uint8_t v0, uint8_t v1) const override;
virtual Type GetType() const noexcept override { return Type::IdealRound; }
};
class InterpolatorNvidia : public Interpolator {
class InterpolatorNvidia final : public Interpolator {
public:
uint8_t Interpolate5(uint8_t v0, uint8_t v1) const override;
uint8_t Interpolate6(uint8_t v0, uint8_t v1) const override;
uint8_t InterpolateHalf5(uint8_t v0, uint8_t v1) const override;
uint8_t InterpolateHalf6(uint8_t v0, uint8_t v1) const override;
std::array<Color, 4> InterpolateBC1(uint16_t low, uint16_t high) const override;
Type GetType() const noexcept override { return Type::Nvidia; }
virtual uint8_t Interpolate5(uint8_t v0, uint8_t v1) const override;
virtual uint8_t Interpolate6(uint8_t v0, uint8_t v1) const override;
virtual uint8_t InterpolateHalf5(uint8_t v0, uint8_t v1) const override;
virtual uint8_t InterpolateHalf6(uint8_t v0, uint8_t v1) const override;
virtual std::array<Color, 4> InterpolateBC1(Color low, Color high, bool use_3color) const override;
virtual Type GetType() const noexcept override { return Type::Nvidia; }
virtual bool CanInterpolate8Bit() const noexcept override { return false; }
private:
Color InterpolateColor565(const Color &c0, const Color &c1) const {
@ -154,16 +167,16 @@ class InterpolatorNvidia : public Interpolator {
}
};
class InterpolatorAMD : public Interpolator {
class InterpolatorAMD final : public Interpolator {
public:
uint8_t Interpolate5(uint8_t v0, uint8_t v1) const override;
uint8_t Interpolate6(uint8_t v0, uint8_t v1) const override;
uint8_t InterpolateHalf5(uint8_t v0, uint8_t v1) const override;
uint8_t InterpolateHalf6(uint8_t v0, uint8_t v1) const override;
Type GetType() const noexcept override { return Type::AMD; }
virtual uint8_t Interpolate5(uint8_t v0, uint8_t v1) const override;
virtual uint8_t Interpolate6(uint8_t v0, uint8_t v1) const override;
virtual uint8_t Interpolate8(uint8_t v0, uint8_t v1) const override;
private:
uint8_t Interpolate8(uint8_t v0, uint8_t v1) const override;
uint8_t InterpolateHalf8(uint8_t v0, uint8_t v1) const override;
virtual uint8_t InterpolateHalf5(uint8_t v0, uint8_t v1) const override;
virtual uint8_t InterpolateHalf6(uint8_t v0, uint8_t v1) const override;
virtual uint8_t InterpolateHalf8(uint8_t v0, uint8_t v1) const override;
virtual Type GetType() const noexcept override { return Type::AMD; }
};
} // namespace rgbcx
} // namespace quicktex::s3tc

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@ -0,0 +1,3 @@
"""Classes representing various methods of interpolating BC1-3 blocks"""
from _quicktex._s3tc._interpolator import *

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@ -0,0 +1,68 @@
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com> and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include <array>
#include <memory>
#include "Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
void InitInterpolator(py::module_ &s3tc) {
auto interpolator = s3tc.def_submodule("_interpolator", "internal interpolator module");
// Interpolator
py::class_<Interpolator, std::shared_ptr<Interpolator>> ideal(
interpolator, "Interpolator", R"doc(
Interpolator base class representing the ideal interpolation mode, with no rounding for colors 2 and 3.
This matches the `D3D10 docs`_ on BC1.
.. _D3D10 docs: https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression
)doc");
// InterpolatorRound
py::class_<InterpolatorRound, std::shared_ptr<InterpolatorRound>> round(interpolator, "InterpolatorRound", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the ideal rounding interpolation mode.
Round colors 2 and 3. Matches the AMD Compressonator tool and the `D3D9 docs`_ on DXT1.
.. _D3D9 docs: https://docs.microsoft.com/en-us/windows/win32/direct3d9/opaque-and-1-bit-alpha-textures
)doc");
// InterpolatorNvidia
py::class_<InterpolatorNvidia, std::shared_ptr<InterpolatorNvidia>> nvidia(interpolator, "InterpolatorNvidia", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the Nvidia GPU interpolation mode.
)doc");
// InterpolatorAMD
py::class_<InterpolatorAMD, std::shared_ptr<InterpolatorAMD>> amd(interpolator, "InterpolatorAMD", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the AMD GPU interpolation mode.
)doc");
}
} // namespace quicktex::bindings

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@ -1,4 +1,4 @@
/* Python-rgbcx Texture Compression Library
/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
@ -21,9 +21,10 @@
#include <cassert>
#include <cstdint>
#include <limits>
#include <string>
#include <type_traits>
#include "ndebug.h"
#include <functional>
#include <vector>
#define UINT5_MAX 0x1FU // 31
#define UINT6_MAX 0x3FU // 63
@ -39,21 +40,21 @@ template <typename S> constexpr auto iabs(S i) {
/**
* Unpacks an unsigned integer into an array of smaller integers.
* @tparam I Input data type. Must be an unsigned integral type large enough to hold C * S bits.
* @tparam I Input data type. Must be an unsigned integral type large enough to hold C * N bits.
* @tparam O Output data type. must be an unsigned integral type large enough to hold C bits..
* @tparam S Number of bits in each value.
* @tparam C Number of values to unpack.
* @param packed Packed integer input of type I.
* @return Unpacked std::array of type O and size C.
*/
template <typename I, typename O, size_t S, size_t C> constexpr auto Unpack(I packed) noexcept(ndebug) {
template <typename I, typename O, size_t S, size_t C> constexpr std::array<O, C> Unpack(I packed) {
// type checking
static_assert(std::is_unsigned<I>::value, "Packed input type must be unsigned");
static_assert(std::is_unsigned<O>::value, "Unpacked output type must be unsigned");
static_assert(std::numeric_limits<I>::digits >= (C * S), "Packed input type must be big enough to represent the number of bits multiplied by count");
static_assert(std::numeric_limits<O>::digits >= S, "Unpacked output type must be big enough to represent the number of bits");
constexpr O mask = (1U << S) - 1U; // maximum value representable by S bits
constexpr O mask = (1U << S) - 1U; // maximum value representable by N bits
std::array<O, C> vals; // output values array of size C
for (unsigned i = 0; i < C; i++) {
@ -67,13 +68,13 @@ template <typename I, typename O, size_t S, size_t C> constexpr auto Unpack(I pa
/**
* Packs an array of unsigned integers into a single integer.
* @tparam I Input data type. Must be an unsigned integral type large enough to hold C bits.
* @tparam O Output data type. must be an unsigned integral type large enough to hold C * S bits.
* @tparam O Output data type. must be an unsigned integral type large enough to hold C * N bits.
* @tparam S Number of bits in each value.
* @tparam C Number of values to unpack.
* @param vals Unpacked std::array of type I and size C.
* @return Packed integer input of type O.
*/
template <typename I, typename O, size_t S, size_t C> constexpr auto Pack(const std::array<I, C> &vals) noexcept(ndebug) {
template <typename I, typename O, size_t S, size_t C> constexpr O Pack(const std::array<I, C> &vals) {
// type checking
static_assert(std::is_unsigned<I>::value, "Unpacked input type must be unsigned");
static_assert(std::is_unsigned<O>::value, "Packed output type must be unsigned");
@ -97,6 +98,16 @@ template <size_t Size, int Op(int)> constexpr std::array<uint8_t, Size> ExpandAr
return res;
}
template <typename Seq, typename Fn> constexpr auto MapArray(const Seq &input, Fn op) {
using I = typename Seq::value_type;
using O = decltype(op(std::declval<I>()));
constexpr size_t N = std::tuple_size<Seq>::value;
std::array<O, N> output;
for (unsigned i = 0; i < N; i++) { output[i] = op(input[i]); }
return output;
}
template <typename S> constexpr S scale8To5(S v) {
auto v2 = v * 31 + 128;
return static_cast<S>((v2 + (v2 >> 8)) >> 8);
@ -125,7 +136,7 @@ template <typename S> constexpr S minimum(S a, S b, S c, S d) { return minimum(m
template <typename T> constexpr T square(T a) { return a * a; }
constexpr float clampf(float value, float low, float high) {
constexpr float clampf(float value, float low = 0.0f, float high = 1.0f) {
if (value < low)
value = low;
else if (value > high)
@ -147,3 +158,21 @@ constexpr int squarei(int a) { return a * a; }
constexpr int absi(int a) { return (a < 0) ? -a : a; }
template <typename F> constexpr F lerp(F a, F b, F s) { return a + (b - a) * s; }
template <typename... Args> std::string Format(const char *str, const Args &...args) {
auto output = std::string(str);
std::vector<std::string> values = {{args...}};
for (unsigned i = 0; i < values.size(); i++) {
auto key = "{" + std::to_string(i) + "}";
auto value = values[i];
while (true) {
size_t where = output.find(key);
if (where == output.npos) break;
output.replace(where, key.length(), value);
}
}
return output;
}

15
setup.py Normal file
View File

@ -0,0 +1,15 @@
import sys
try:
from skbuild import setup
except ImportError:
print(
"Please update pip, you need pip 10 or greater,\n"
" or you need to install the PEP 518 requirements in pyproject.toml yourself",
file=sys.stderr,
)
raise
setup(
cmake_install_dir='.'
)

View File

@ -1,85 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include "../Color.h"
#include "../util.h"
namespace rgbcx {
#pragma pack(push, 1)
class BC1Block {
public:
using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
uint16_t GetLowColor() const { return static_cast<uint16_t>(_low_color[0] | (_low_color[1] << 8U)); }
uint16_t GetHighColor() const { return static_cast<uint16_t>(_high_color[0] | (_high_color[1] << 8U)); }
Color GetLowColor32() const { return Color::Unpack565(GetLowColor()); }
Color GetHighColor32() const { return Color::Unpack565(GetHighColor()); }
bool Is3Color() const { return GetLowColor() <= GetHighColor(); }
void SetLowColor(uint16_t c) {
_low_color[0] = c & 0xFF;
_low_color[1] = (c >> 8) & 0xFF;
}
void SetHighColor(uint16_t c) {
_high_color[0] = c & 0xFF;
_high_color[1] = (c >> 8) & 0xFF;
}
uint32_t GetSelector(uint32_t x, uint32_t y) const {
assert((x < 4U) && (y < 4U));
return (selectors[y] >> (x * SelectorBits)) & SelectorMask;
}
void SetSelector(uint32_t x, uint32_t y, uint32_t val) {
assert((x < 4U) && (y < 4U) && (val < 4U));
selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
selectors[y] |= (val << (x * SelectorBits));
}
UnpackedSelectors UnpackSelectors() const {
UnpackedSelectors unpacked;
for (unsigned i = 0; i < 4; i++) { unpacked[i] = Unpack<uint8_t, uint8_t, 2, 4>(selectors[i]); }
return unpacked;
}
void PackSelectors(const UnpackedSelectors& unpacked) {
for (unsigned i = 0; i < 4; i++) { selectors[i] = Pack<uint8_t, uint8_t, 2, 4>(unpacked[i]); }
}
constexpr static inline size_t EndpointSize = 2;
constexpr static inline size_t SelectorSize = 4;
constexpr static inline uint8_t SelectorBits = 2;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
private:
std::array<uint8_t, EndpointSize> _low_color;
std::array<uint8_t, EndpointSize> _high_color;
public:
std::array<uint8_t, 4> selectors;
};
#pragma pack(pop)
} // namespace rgbcx

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@ -1,117 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include "../BC1/BC1Block.h"
#include "../Color.h"
#include "../util.h"
namespace rgbcx {
#pragma pack(push, 1)
class BC4Block {
public:
using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
inline uint32_t GetLowAlpha() const { return low_alpha; }
inline uint32_t GetHighAlpha() const { return high_alpha; }
inline bool Is6Alpha() const { return GetLowAlpha() <= GetHighAlpha(); }
inline uint64_t GetSelectorBits() const {
auto packed = Pack<uint8_t, uint64_t, 8, 6>(selectors);
assert(packed <= SelectorBitsMax);
return packed;
}
void SetSelectorBits(uint64_t packed) {
assert(packed <= SelectorBitsMax);
selectors = Unpack<uint64_t, uint8_t, 8, 6>(packed);
}
UnpackedSelectors UnpackSelectors() const {
UnpackedSelectors unpacked;
auto rows = Unpack<uint64_t, uint16_t, 12, 4>(GetSelectorBits());
for (unsigned i = 0; i < 4; i++) {
auto row = Unpack<uint16_t, uint8_t, SelectorBits, 4>(rows[i]);
unpacked[i] = row;
}
return unpacked;
}
void PackSelectors(const UnpackedSelectors& unpacked) {
std::array<uint16_t, 4> rows;
for (unsigned i = 0; i < 4; i++) { rows[i] = Pack<uint8_t, uint16_t, SelectorBits, 4>(unpacked[i]); }
auto packed = Pack<uint16_t, uint64_t, 12, 4>(rows);
SetSelectorBits(packed);
}
inline uint32_t GetSelector(uint32_t x, uint32_t y, uint64_t selector_bits) const {
assert((x < 4U) && (y < 4U));
return (selector_bits >> (((y * 4) + x) * SelectorBits)) & (SelectorMask);
}
static inline std::array<uint8_t, 8> GetValues6(uint32_t l, uint32_t h) {
return {static_cast<uint8_t>(l),
static_cast<uint8_t>(h),
static_cast<uint8_t>((l * 4 + h) / 5),
static_cast<uint8_t>((l * 3 + h * 2) / 5),
static_cast<uint8_t>((l * 2 + h * 3) / 5),
static_cast<uint8_t>((l + h * 4) / 5),
0,
255};
}
static inline std::array<uint8_t, 8> GetValues8(uint32_t l, uint32_t h) {
return {static_cast<uint8_t>(l),
static_cast<uint8_t>(h),
static_cast<uint8_t>((l * 6 + h) / 7),
static_cast<uint8_t>((l * 5 + h * 2) / 7),
static_cast<uint8_t>((l * 4 + h * 3) / 7),
static_cast<uint8_t>((l * 3 + h * 4) / 7),
static_cast<uint8_t>((l * 2 + h * 5) / 7),
static_cast<uint8_t>((l + h * 6) / 7)};
}
static inline std::array<uint8_t, 8> GetValues(uint32_t l, uint32_t h) {
if (l > h)
return GetValues8(l, h);
else
return GetValues6(l, h);
}
constexpr static inline size_t EndpointSize = 1;
constexpr static inline size_t SelectorSize = 6;
constexpr static inline uint8_t SelectorBits = 3;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
constexpr static inline uint64_t SelectorBitsMax = (1ULL << (8U * SelectorSize)) - 1U;
uint8_t low_alpha;
uint8_t high_alpha;
std::array<uint8_t, SelectorSize> selectors;
};
#pragma pack(pop)
} // namespace rgbcx

View File

@ -1,43 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stddef.h>
#include "../BlockDecoder.h"
#include "../BlockView.h"
#include "../ndebug.h"
#include "BC4Block.h"
namespace rgbcx {
class BC4Decoder : public BlockDecoder<BC4Block, 4, 4> {
public:
BC4Decoder(uint8_t channel = 3) : _channel(channel) { assert(channel < 4U); }
void DecodeBlock(Color4x4 dest, BC4Block *const block) const noexcept(ndebug) override { DecodeBlock(dest.GetChannel(_channel), block); }
void DecodeBlock(Color4x4 dest, BC4Block *const block, uint8_t channel) const noexcept(ndebug) { DecodeBlock(dest.GetChannel(channel), block); }
void DecodeBlock(Byte4x4 dest, BC4Block *const block) const noexcept(ndebug);
constexpr uint8_t GetChannel() const { return _channel; }
private:
const uint8_t _channel;
};
} // namespace rgbcx

View File

@ -1,107 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BC4Encoder.h"
#include <algorithm>
namespace rgbcx {
void BC4Encoder::EncodeBlock(Byte4x4 pixels, BC4Block *const dest) const noexcept(ndebug) {
auto bytes = pixels.Flatten();
auto minmax = std::minmax_element(bytes.begin(), bytes.end());
uint8_t min_v = *minmax.first;
uint8_t max_v = *minmax.second;
dest->high_alpha = min_v;
dest->low_alpha = max_v;
if (max_v == min_v) {
dest->SetSelectorBits(0);
return;
}
const uint32_t delta = max_v - min_v;
// min_v is now 0. Compute thresholds between values by scaling max_v. It's x14 because we're adding two x7 scale factors.
const int t0 = delta * 13;
const int t1 = delta * 11;
const int t2 = delta * 9;
const int t3 = delta * 7;
const int t4 = delta * 5;
const int t5 = delta * 3;
const int t6 = delta * 1;
// BC4 floors in its divisions, which we compensate for with the 4 bias.
// This function is optimal for all possible inputs (i.e. it outputs the same results as checking all 8 values and choosing the closest one).
const int bias = 4 - min_v * 14;
static const uint32_t s_tran0[8] = {1U, 7U, 6U, 5U, 4U, 3U, 2U, 0U};
static const uint32_t s_tran1[8] = {1U << 3U, 7U << 3U, 6U << 3U, 5U << 3U, 4U << 3U, 3U << 3U, 2U << 3U, 0U << 3U};
static const uint32_t s_tran2[8] = {1U << 6U, 7U << 6U, 6U << 6U, 5U << 6U, 4U << 6U, 3U << 6U, 2U << 6U, 0U << 6U};
static const uint32_t s_tran3[8] = {1U << 9U, 7U << 9U, 6U << 9U, 5U << 9U, 4U << 9U, 3U << 9U, 2U << 9U, 0U << 9U};
uint64_t a0, a1, a2, a3;
{
const int v0 = bytes[0] * 14 + bias;
const int v1 = bytes[1] * 14 + bias;
const int v2 = bytes[2] * 14 + bias;
const int v3 = bytes[3] * 14 + bias;
a0 = s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)];
a1 = s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)];
a2 = s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)];
a3 = s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)];
}
{
const int v0 = bytes[4] * 14 + bias;
const int v1 = bytes[5] * 14 + bias;
const int v2 = bytes[6] * 14 + bias;
const int v3 = bytes[7] * 14 + bias;
a0 |= (uint64_t)(s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)] << 12U);
a1 |= (uint64_t)(s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)] << 12U);
a2 |= (uint64_t)(s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)] << 12U);
a3 |= (uint64_t)(s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)] << 12U);
}
{
const int v0 = bytes[8] * 14 + bias;
const int v1 = bytes[9] * 14 + bias;
const int v2 = bytes[10] * 14 + bias;
const int v3 = bytes[11] * 14 + bias;
a0 |= (((uint64_t)s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)]) << 24U);
a1 |= (((uint64_t)s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)]) << 24U);
a2 |= (((uint64_t)s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)]) << 24U);
a3 |= (((uint64_t)s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)]) << 24U);
}
{
const int v0 = bytes[12] * 14 + bias;
const int v1 = bytes[13] * 14 + bias;
const int v2 = bytes[14] * 14 + bias;
const int v3 = bytes[15] * 14 + bias;
a0 |= (((uint64_t)s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)]) << 36U);
a1 |= (((uint64_t)s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)]) << 36U);
a2 |= (((uint64_t)s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)]) << 36U);
a3 |= (((uint64_t)s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)]) << 36U);
}
dest->SetSelectorBits(a0 | a1 | a2 | a3);
}
} // namespace rgbcx

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@ -1,73 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cmath>
#include <cstdint>
#include <span>
#include <vector>
#include "BlockView.h"
#include "ndebug.h"
#include "util.h"
namespace rgbcx {
template <class B, size_t M, size_t N> class BlockDecoder {
public:
using DecodedBlock = ColorBlockView<M, N>;
using EncodedBlock = B;
BlockDecoder() noexcept = default;
virtual ~BlockDecoder() noexcept = default;
virtual void DecodeBlock(DecodedBlock dest, EncodedBlock *const block) const noexcept(ndebug) = 0;
void DecodeImage(uint8_t *encoded, Color *decoded, unsigned image_width, unsigned image_height) {
assert(image_width % N == 0);
assert(image_width % M == 0);
unsigned block_width = image_width / N;
unsigned block_height = image_height / M;
auto blocks = reinterpret_cast<B *>(encoded);
// from experimentation, multithreading this using OpenMP actually makes decoding slower
// due to thread creation/teardown taking longer than the decoding process itself.
// As a result, this is left as a serial operation despite being embarassingly parallelizable
for (unsigned y = 0; y < block_height; y++) {
for (unsigned x = 0; x < block_width; x++) {
unsigned pixel_x = x * N;
unsigned pixel_y = y * M;
assert(pixel_x >= 0);
assert(pixel_y >= 0);
assert(pixel_y + M <= image_height);
assert(pixel_x + N <= image_width);
unsigned top_left = pixel_x + (pixel_y * image_width);
auto dest = DecodedBlock(&decoded[top_left], image_width);
DecodeBlock(dest, &blocks[x + block_width * y]);
}
}
}
};
} // namespace rgbcx

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@ -1,68 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include "BlockView.h"
namespace rgbcx {
template <class B, size_t M, size_t N> class BlockEncoder {
public:
using DecodedBlock = ColorBlockView<M, N>;
using EncodedBlock = B;
BlockEncoder() noexcept = default;
virtual ~BlockEncoder() noexcept = default;
virtual void EncodeBlock(DecodedBlock pixels, EncodedBlock *dest) const = 0;
void EncodeImage(uint8_t *encoded, Color *decoded, unsigned image_width, unsigned image_height) {
assert(image_width % N == 0);
assert(image_width % M == 0);
unsigned block_width = image_width / N;
unsigned block_height = image_height / M;
auto blocks = reinterpret_cast<B *>(encoded);
// from experimentation, multithreading this using OpenMP actually makes decoding slower
// due to thread creation/teardown taking longer than the decoding process itself.
// As a result, this is left as a serial operation despite being embarassingly parallelizable
for (unsigned y = 0; y < block_height; y++) {
for (unsigned x = 0; x < block_width; x++) {
unsigned pixel_x = x * N;
unsigned pixel_y = y * M;
assert(pixel_x >= 0);
assert(pixel_y >= 0);
assert(pixel_y + M <= image_height);
assert(pixel_x + N <= image_width);
unsigned top_left = pixel_x + (pixel_y * image_width);
auto src = DecodedBlock(&decoded[top_left], image_width);
EncodeBlock(src, &blocks[x + block_width * y]);
}
}
}
};
} // namespace rgbcx

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@ -1,116 +0,0 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdio>
#include <vector>
#include "Color.h"
#include "ndebug.h"
namespace rgbcx {
template <typename S, size_t N> class RowView {
public:
RowView(S *start, int pixel_stride = 1) : start(start), pixel_stride(pixel_stride) {}
constexpr S &operator[](size_t index) noexcept(ndebug) {
assert(index < N);
return start[index * pixel_stride];
}
constexpr const S &operator[](size_t index) const noexcept(ndebug) {
assert(index < N);
return start[index * pixel_stride];
}
constexpr int Size() noexcept { return N; }
S *const start;
const int pixel_stride;
};
template <typename S, size_t M, size_t N> class BlockView {
public:
using Row = RowView<S, N>;
BlockView(S *start, int row_stride = N, int pixel_stride = 1) : start(start), row_stride(row_stride), pixel_stride(pixel_stride) {}
constexpr Row operator[](unsigned index) noexcept(ndebug) {
assert(index < M);
return RowView<S, N>(&start[row_stride * (int)index], pixel_stride);
}
constexpr int Width() noexcept { return N; }
constexpr int Height() noexcept { return M; }
constexpr int Size() noexcept { return N * M; }
constexpr S &Get(unsigned x, unsigned y) noexcept(ndebug) {
assert(x < N);
assert(y < M);
return start[(row_stride * (int)y) + (pixel_stride * (int)x)];
}
constexpr S Get(unsigned x, unsigned y) const noexcept(ndebug) {
assert(x < N);
assert(y < M);
return start[(row_stride * (int)y) + (pixel_stride * (int)x)];
}
constexpr void Set(unsigned x, unsigned y, S value) noexcept(ndebug) {
assert(x < N);
assert(y < M);
start[(row_stride * (int)y) + (pixel_stride * (int)x)] = value;
}
constexpr std::array<S, M * N> Flatten() noexcept {
std::array<S, M * N> result;
for (int x = 0; x < N; x++) {
for (int y = 0; y < M; y++) { result[x + (N * y)] = start[(row_stride * y) + (pixel_stride * x)]; }
}
return result;
}
S *const start;
const int row_stride;
const int pixel_stride;
};
template <size_t M, size_t N> class ColorBlockView : public BlockView<Color, M, N> {
public:
using Base = BlockView<Color, M, N>;
using ChannelView = BlockView<uint8_t, M, N>;
ColorBlockView(Color *start, int row_stride = N, int pixel_stride = 1) : Base(start, row_stride, pixel_stride) {}
constexpr ChannelView GetChannel(uint8_t index) noexcept(ndebug) {
assert(index < 4U);
auto channelStart = reinterpret_cast<uint8_t *>(Base::start) + index;
return ChannelView(channelStart, Base::row_stride * 4, Base::pixel_stride * 4);
}
void SetRGB(unsigned x, unsigned y, Color value) noexcept(ndebug) { Base::Get(x, y).SetRGB(value); }
};
using Color4x4 = ColorBlockView<4, 4>;
using Byte4x4 = BlockView<uint8_t, 4, 4>;
} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Color.h"
#include <algorithm> // for max, min
#include "util.h" // for scale5To8, scale8To5, assert5bit, scale6To8
// region Color implementation
Color::Color() { SetRGBA(0, 0, 0, 0xFF); }
Color::Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { SetRGBA(r, g, b, a); }
uint16_t Color::Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b) {
assert5bit(r);
assert6bit(g);
assert5bit(b);
return static_cast<uint16_t>(b | (g << 5) | (r << 11));
}
uint16_t Color::Pack565(uint8_t r, uint8_t g, uint8_t b) { return Pack565Unscaled(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::Unpack565(uint16_t Packed) {
uint8_t r = static_cast<uint8_t>(scale5To8((Packed >> 11) & 0x1FU));
uint8_t g = static_cast<uint8_t>(scale6To8((Packed >> 5) & 0x3FU));
uint8_t b = static_cast<uint8_t>(scale5To8(Packed & 0x1FU));
return Color(r, g, b);
}
Color Color::Unpack565Unscaled(uint16_t Packed) {
uint8_t r = (Packed >> 11) & 0x1F;
uint8_t g = (Packed >> 5) & 0x3F;
uint8_t b = Packed & 0x1F;
return Color(r, g, b);
}
void Color::SetRGBA(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va = 0xFF) {
r = vr;
g = vg;
b = vb;
a = va;
}
void Color::SetRGB(uint8_t vr, uint8_t vg, uint8_t vb) {
r = vr;
g = vg;
b = vb;
}
Color Color::min(const Color &a, const Color &b) { return Color(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3])); }
Color Color::max(const Color &a, const Color &b) { return Color(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); }
uint16_t Color::pack565() { return Pack565(r, g, b); }
uint16_t Color::pack565Unscaled() { return Pack565Unscaled(r, g, b); }
Color Color::ScaleTo565() const { return Color(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::ScaleFrom565() const { return Color(scale5To8(r), scale6To8(g), scale5To8(b)); }
// endregion

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <assert.h> // for assert
#include <stddef.h> // for size_t
#include <cstdint> // for uint8_t, uint16_t
#pragma pack(push, 1)
class Color {
public:
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
Color();
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF);
static uint16_t Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b);
static uint16_t Pack565(uint8_t r, uint8_t g, uint8_t b);
static Color Unpack565Unscaled(uint16_t Packed);
static Color Unpack565(uint16_t Packed);
bool operator==(const Color &Rhs) const { return r == Rhs.r && g == Rhs.g && b == Rhs.b && a == Rhs.a; }
uint8_t operator[](size_t index) const {
assert(index < 4);
return reinterpret_cast<const uint8_t *>(this)[index];
}
uint8_t &operator[](size_t index) {
assert(index < 4);
return reinterpret_cast<uint8_t *>(this)[index];
}
void SetRGBA(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va);
void SetRGBA(const Color &other) { SetRGBA(other.r, other.g, other.b, other.a); }
void SetRGB(uint8_t vr, uint8_t vg, uint8_t vb);
void SetRGB(const Color &other) { SetRGB(other.r, other.g, other.b); }
uint16_t pack565();
uint16_t pack565Unscaled();
Color ScaleTo565() const;
Color ScaleFrom565() const;
static Color min(const Color &A, const Color &B);
static Color max(const Color &A, const Color &B);
int get_luma() const { return (13938U * r + 46869U * g + 4729U * b + 32768U) >> 16U; } // REC709 weightings
};
#pragma pack(pop)

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Image.h"
namespace rgbcx {} // namespace rgbcx

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef NDEBUG // asserts disabled
constexpr bool ndebug = true;
#else // asserts enabled
constexpr bool ndebug = false;
#endif

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// rgbcx.h v1.12
// High-performance scalar BC1-5 encoders. Public Domain or MIT license (you choose - see below), written by Richard Geldreich 2020 <richgel99@gmail.com>.
//
// Influential references:
// http://sjbrown.co.uk/2006/01/19/dxt-compression-techniques/
// https://github.com/nothings/stb/blob/master/stb_dxt.h
// https://gist.github.com/castano/c92c7626f288f9e99e158520b14a61cf
// https://github.com/castano/icbc/blob/master/icbc.h
// http://www.humus.name/index.php?page=3D&ID=79
//
// Instructions:
//
// The library MUST be initialized by calling this function at least once before using any encoder or decoder functions:
//
// void rgbcx::init(bc1_approx_mode mode = cBC1Ideal);
//
// This function manipulates global state, so it is not thread safe.
// You can call it multiple times to change the global BC1 approximation mode.
// Important: BC1/3 textures encoded using non-ideal BC1 approximation modes should only be sampled on parts from that vendor.
// If you encode for AMD, average error on AMD parts will go down, but average error on NVidia parts will go up and vice versa.
// If in doubt, encode in ideal BC1 mode.
//
// Call these functions to encode BC1-5:
// void rgbcx::encode_bc1(uint32_t level, void* pDst, const uint8_t* pPixels, bool allow_3color, bool use_transparent_texels_for_black);
// void rgbcx::encode_bc3(uint32_t level, void* pDst, const uint8_t* pPixels);
// void rgbcx::encode_bc4(void* pDst, const uint8_t* pPixels, uint32_t stride = 4);
// void rgbcx::encode_bc5(void* pDst, const uint8_t* pPixels, uint32_t chan0 = 0, uint32_t chan1 = 1, uint32_t stride = 4);
//
// - level ranges from MIN_LEVEL to MAX_LEVEL. The higher the level, the slower the encoder goes, but the higher the average quality.
// levels [0,4] are fast and compete against stb_dxt (default and HIGHQUAL). The remaining levels compete against squish/NVTT/icbc and icbc HQ.
// If in doubt just use level 10, set allow_3color to true and use_transparent_texels_for_black to false, and adjust as needed.
//
// - pDst is a pointer to the 8-byte (BC1/4) or 16-byte (BC3/5) destination block.
//
// - pPixels is a pointer to the 32-bpp pixels, in either RGBX or RGBA format (R is first in memory).
// Alpha is always ignored by encode_bc1().
//
// - allow_3color: If true the encoder will use 3-color blocks. This flag is ignored unless level is >= 5 (because lower levels compete against stb_dxt and it
// doesn't support 3-color blocks). Do not enable on BC3-5 textures. 3-color block usage slows down encoding.
//
// - use_transparent_texels_for_black: If true the encoder will use 3-color block transparent black pixels to code very dark or black texels. Your engine/shader
// MUST ignore the sampled alpha value for textures encoded in this mode. This is how NVidia's classic "nvdxt" encoder (used by many original Xbox titles) used
// to work by default on DXT1C textures. It increases average quality substantially (because dark texels/black are very common) and is highly recommended. Do
// not enable on BC3-5 textures.
//
// - stride is the source pixel stride, in bytes. It's typically 4.
//
// - chan0 and chan1 are the source channels. Typically they will be 0 and 1.
//
// All encoding and decoding functions are thread-safe.
//
// To reduce the compiled size of the encoder, set #define RGBCX_USE_SMALLER_TABLES to 1 before including this header.
//
#pragma once
#include <cstdint>
#include "BC1/BC1Block.h"
#include "BC3/BC3Block.h"
#include "BC4/BC4Block.h"
#include "BC5/BC5Block.h"
#include "Interpolator.h"
// By default, the table used to accelerate cluster fit on 4 color blocks uses a 969x128 entry table.
// To reduce the executable size, set RGBCX_USE_SMALLER_TABLES to 1, which selects the smaller 969x32 entry table.
#ifndef RGBCX_USE_SMALLER_TABLES
#define RGBCX_USE_SMALLER_TABLES 0
#endif
namespace rgbcx {
enum class bc1_approx_mode {
// The default mode. No rounding for 4-color colors 2,3. My older tools/compressors use this mode.
// This matches the D3D10 docs on BC1.
cBC1Ideal = 0,
// NVidia GPU mode.
cBC1NVidia = 1,
// AMD GPU mode.
cBC1AMD = 2,
// This mode matches AMD Compressonator's output. It rounds 4-color colors 2,3 (not 3-color color 2).
// This matches the D3D9 docs on DXT1.
cBC1IdealRound4 = 3
};
// init() MUST be called once before using the BC1 encoder.
// This function may be called multiple times to change the BC1 approximation mode.
// This function initializes global state, so don't call it while other threads inside the encoder.
// Important: If you encode textures for a specific vendor's GPU's, beware that using that texture data on other GPU's may result in ugly artifacts.
// Encode to cBC1Ideal unless you know the texture data will only be deployed or used on a specific vendor's GPU.
void init(bc1_approx_mode mode = bc1_approx_mode::cBC1Ideal);
// Optimally encodes a solid color block to BC1 format.
void encode_bc1_solid_block(void *pDst, uint32_t fr, uint32_t fg, uint32_t fb, bool allow_3color);
// BC1 low-level API encoder flags. You can ignore this if you use the simple level API.
enum {
// Try to improve quality using the most likely total orderings.
// The total_orderings_to_try parameter will then control the number of total orderings to try for 4 color blocks, and the
// total_orderings_to_try3 parameter will control the number of total orderings to try for 3 color blocks (if they are enabled).
cEncodeBC1UseLikelyTotalOrderings = 2,
// Use 2 least squares pass, instead of one (same as stb_dxt's HIGHQUAL option).
// Recommended if you're enabling cEncodeBC1UseLikelyTotalOrderings.
cEncodeBC1TwoLeastSquaresPasses = 4,
// cEncodeBC1Use3ColorBlocksForBlackPixels allows the BC1 encoder to use 3-color blocks for blocks containing black or very dark pixels.
// You shader/engine MUST ignore the alpha channel on textures encoded with this flag.
// Average quality goes up substantially for my 100 texture corpus (~.5 dB), so it's worth using if you can.
// Note the BC1 encoder does not actually support transparency in 3-color mode.
// Don't set when encoding to BC3.
cEncodeBC1Use3ColorBlocksForBlackPixels = 8,
// If cEncodeBC1Use3ColorBlocks is set, the encoder can use 3-color mode for a small but noticeable gain in average quality, but lower perf.
// If you also specify the cEncodeBC1UseLikelyTotalOrderings flag, set the total_orderings_to_try3 paramter to the number of total orderings to try.
// Don't set when encoding to BC3.
cEncodeBC1Use3ColorBlocks = 16,
// cEncodeBC1Iterative will greatly increase encode time, but is very slightly higher quality.
// Same as squish's iterative cluster fit option. Not really worth the tiny boost in quality, unless you just don't care about perf. at all.
cEncodeBC1Iterative = 32,
// cEncodeBC1BoundingBox enables a fast all-integer PCA approximation on 4-color blocks.
// At level 0 options (no other flags), this is ~15% faster, and higher *average* quality.
cEncodeBC1BoundingBox = 64,
// Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.
cEncodeBC1UseFasterMSEEval = 128,
// Examine all colors to compute selectors/MSE (slower than default)
cEncodeBC1UseFullMSEEval = 256,
// Use 2D least squares+inset+optimal rounding (the method used in Humus's GPU texture encoding demo), instead of PCA.
// Around 18% faster, very slightly lower average quality to better (depends on the content).
cEncodeBC1Use2DLS = 512,
// Use 6 power iterations vs. 4 for PCA.
cEncodeBC1Use6PowerIters = 2048,
// Check all total orderings - *very* slow. The encoder is not designed to be used in this way.
cEncodeBC1Exhaustive = 8192,
// Try 2 different ways of choosing the initial endpoints.
cEncodeBC1TryAllInitialEndponts = 16384,
// Same as cEncodeBC1BoundingBox, but implemented using integer math (faster, slightly less quality)
cEncodeBC1BoundingBoxInt = 32768,
// Try refining the final endpoints by examining nearby colors.
cEncodeBC1EndpointSearchRoundsShift = 22,
cEncodeBC1EndpointSearchRoundsMask = 1023U << cEncodeBC1EndpointSearchRoundsShift,
};
// DEFAULT_TOTAL_ORDERINGS_TO_TRY is around 3x faster than libsquish at slightly higher average quality. 10-16 is a good range to start to compete against
// libsquish.
const uint32_t DEFAULT_TOTAL_ORDERINGS_TO_TRY = 10;
const uint32_t DEFAULT_TOTAL_ORDERINGS_TO_TRY3 = 1;
// Encodes a 4x4 block of RGBX (X=ignored) pixels to BC1 format.
// This is the simplified interface for BC1 encoding, which accepts a level parameter and converts that to the best overall flags.
// The pixels are in RGBA format, where R is first in memory. The BC1 encoder completely ignores the alpha channel (i.e. there is no punchthrough alpha
// support). This is the recommended function to use for BC1 encoding, becuase it configures the encoder for you in the best possible way (on average). Note
// that the 3 color modes won't be used at all until level 5 or higher. No transparency supported, however if you set use_transparent_texels_for_black to true
// the encoder will use transparent selectors on very dark/black texels to reduce MSE.
const uint32_t MIN_LEVEL = 0, MAX_LEVEL = 18;
void encode_bc1(uint32_t level, void *pDst, const uint8_t *pPixels, bool allow_3color, bool use_transparent_texels_for_black);
// Low-level interface for BC1 encoding.
// Always returns a 4 color block, unless cEncodeBC1Use3ColorBlocksForBlackPixels or cEncodeBC1Use3ColorBlock flags are specified.
// total_orderings_to_try controls the perf. vs. quality tradeoff on 4-color blocks when the cEncodeBC1UseLikelyTotalOrderings flag is used. It must range
// between [MIN_TOTAL_ORDERINGS, MAX_TOTAL_ORDERINGS4]. total_orderings_to_try3 controls the perf. vs. quality tradeoff on 3-color bocks when the
// cEncodeBC1UseLikelyTotalOrderings and the cEncodeBC1Use3ColorBlocks flags are used. Valid range is [0,MAX_TOTAL_ORDERINGS3] (0=disabled).
void encode_bc1(void *pDst, const uint8_t *pPixels, uint32_t flags = 0, uint32_t total_orderings_to_try = DEFAULT_TOTAL_ORDERINGS_TO_TRY,
uint32_t total_orderings_to_try3 = DEFAULT_TOTAL_ORDERINGS_TO_TRY3);
// Encodes a 4x4 block of RGBA pixels to BC3 format.
// There are two encode_bc3() functions.
// The first is the recommended function, which accepts a level parameter.
// The second is a low-level version that allows fine control over BC1 encoding.
void encode_bc3(uint32_t level, BC3Block *pDst, const uint8_t *pPixels);
void encode_bc3(BC3Block *pDst, const uint8_t *pPixels, uint32_t flags = 0, uint32_t total_orderings_to_try = DEFAULT_TOTAL_ORDERINGS_TO_TRY);
// Encodes a single channel to BC4.
// stride is the source pixel stride in bytes.
void encode_bc4(void *pDst, const uint8_t *pPixels, uint32_t stride = 4);
// Encodes two channels to BC5.
// chan0/chan1 control which channels, stride is the source pixel stride in bytes.
void encode_bc5(BC5Block *pDst, const uint8_t *pPixels, uint32_t chan0 = 0, uint32_t chan1 = 1, uint32_t stride = 4);
// Decompression functions.
// Returns true if the block uses 3 color punchthrough alpha mode.
bool unpack_bc1(const void *pBlock_bits, void *pPixels, bool set_alpha = true, bc1_approx_mode mode = bc1_approx_mode::cBC1Ideal);
void unpack_bc4(const void *pBlock_bits, uint8_t *pPixels, uint32_t stride = 4);
// Returns true if the block uses 3 color punchthrough alpha mode.
bool unpack_bc3(const void *pBlock_bits, void *pPixels, bc1_approx_mode mode = bc1_approx_mode::cBC1Ideal);
void unpack_bc5(const void *pBlock_bits, void *pPixels, uint32_t chan0 = 0, uint32_t chan1 = 1, uint32_t stride = 4);
} // namespace rgbcx
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright(c) 2020 Richard Geldreich, Jr.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files(the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions :
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain(www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non - commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain.We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors.We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

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/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "BC1/BC1Decoder.h"
#include "BC3/BC3Decoder.h"
#include "BC4/BC4Decoder.h"
#include "BC5/BC5Decoder.h"

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// rgbcx.h v1.12
// High-performance scalar BC1-5 encoders. Public Domain or MIT license (you choose - see below), written by Richard Geldreich 2020 <richgel99@gmail.com>.
#pragma once
#include <cstdint>
const uint32_t MIN_TOTAL_ORDERINGS = 1;
const uint32_t MAX_TOTAL_ORDERINGS3 = 32;
#if RGBCX_USE_SMALLER_TABLES
const uint32_t MAX_TOTAL_ORDERINGS4 = 32;
#else
const uint32_t MAX_TOTAL_ORDERINGS4 = 128;
#endif
const uint32_t NUM_UNIQUE_TOTAL_ORDERINGS4 = 969;
extern const uint8_t g_unique_total_orders4[NUM_UNIQUE_TOTAL_ORDERINGS4][4];
const uint32_t NUM_UNIQUE_TOTAL_ORDERINGS3 = 153;
extern const uint8_t g_unique_total_orders3[NUM_UNIQUE_TOTAL_ORDERINGS3][3];
extern const uint16_t g_best_total_orderings4[NUM_UNIQUE_TOTAL_ORDERINGS4][MAX_TOTAL_ORDERINGS4];
extern const uint8_t g_best_total_orderings3[NUM_UNIQUE_TOTAL_ORDERINGS3][32];
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright(c) 2020 Richard Geldreich, Jr.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files(the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions :
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain(www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non - commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain.We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors.We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

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