6b7996fdd7
Text render simplification and small optimizations
2020-12-19 16:11:56 -08:00
5feb16dcfb
Only update text once per frame
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Fixed text re-rendering several times in a single frame when pasting in text
2020-12-18 21:14:34 -08:00
bf8e98caf0
Fix text rendering for some non-ascii strings
2020-12-17 16:14:33 -08:00
b634eb1e8e
Update version and changelog
2020-12-16 13:04:46 -08:00
dadf38acd5
go back to using temporary rendertexs
2020-12-16 01:28:57 -08:00
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
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Hopefully fixes #28
2020-12-16 01:11:32 -08:00
dda988db17
Quick bugfix
2020-11-29 16:31:41 -08:00
e56278c6cb
Fix stock flags being stretched
2020-11-29 16:02:45 -08:00
e6856124e7
Another attempt at fixing the planet glitch
2020-11-25 02:44:04 -08:00
8ed7a130ab
Alternate rendertex handling
2020-11-22 20:18:16 -08:00
334af786f6
Version change
2020-11-16 16:48:45 -08:00
17ef93bb6e
Copy other text parameters to symmetry counterparts
2020-11-16 16:45:54 -08:00
a6de537e4a
ScaleRange change
2020-11-16 15:44:40 -08:00
33b0307aa2
Lower text decal default size
2020-11-16 15:39:41 -08:00
121428414c
Add input locks for text entry
2020-11-16 15:34:10 -08:00
98f774b2ae
More font fixes and UI changes
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- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
d31576fb0b
Fix font saving and rendering
2020-11-16 14:44:07 -08:00
c9853049c5
Clear rendertex because KSP wont
2020-11-16 14:01:10 -08:00
40d4e2cc8a
Update changelog
2020-11-14 21:26:16 -08:00
4cf6de9693
Add defaults to text decal config
2020-11-14 21:17:54 -08:00
06137357c1
Close windows when text part is destroyed
2020-11-14 21:15:43 -08:00
dbbc621181
Fix text decal saving and loading
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Closes #25
2020-11-14 21:11:16 -08:00
c6b9812fe3
Fix MM patch
2020-11-13 03:20:51 -08:00
8accabe9e5
Fix FAR incompatability
2020-11-13 02:22:56 -08:00
981a167864
Revert "Add fallbacks to all fonts, even squad ones"
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This reverts commit ac1289a46e
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2020-11-13 01:55:42 -08:00
c42e443b4b
Add minimum size for text decals
2020-11-13 01:43:08 -08:00
a6e2edc475
use URL-style string escaping
2020-11-13 01:42:55 -08:00
e82b02b0e5
Fix overlapping text and add text escaping
2020-11-12 21:25:24 -08:00
ea8c069d68
Fix issues with fallback fonts
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Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
2020-11-12 20:10:40 -08:00
ac1289a46e
Add fallbacks to all fonts, even squad ones
2020-11-12 14:55:04 -08:00
1ebed608a8
Fix corrupted text rendering
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Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
2020-10-11 03:05:07 -07:00
98a790630e
Remove call to get_dataPath from constructor
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Fixes error in development build of KSP
2020-10-07 00:12:15 -07:00
ef90f73288
Update ConformalDecals.version
2020-10-04 21:03:46 -07:00
0066cc332e
Changelog and version bump
2020-10-04 16:15:06 -07:00
8f22856064
Use enter/return for newline in text entry
2020-10-04 16:05:24 -07:00
5ef33b1d85
Use supported render texture format on DirectX
2020-10-04 14:59:58 -07:00
27ecd82193
Rename font file to avoid windows legacy features
2020-10-04 14:40:07 -07:00
bb0829c0a7
Merge branch 'develop'
2020-09-30 00:01:52 -07:00
ddce97ee05
Fix styles updating textbox
2020-09-29 23:34:47 -07:00
d1029ca0c1
Fix color parsing and serialization
2020-09-29 19:46:14 -07:00
bf7d5dd933
Fix error on running texture modifiers for text decals
2020-09-28 19:55:44 -07:00
885dfb3397
Logging refactor
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dll update
2020-09-28 01:07:33 -07:00
1859e51a2e
Documentation and cleanup pass
2020-09-27 18:26:55 -07:00
5a18943db9
Remove test debug stuff
2020-09-27 18:01:44 -07:00
9f32a42e51
Merge branch 'feature-text' into develop
2020-09-27 17:57:02 -07:00
5faa26ae95
TextRenderer cleanup
2020-09-27 00:48:39 -07:00
2d299f99f3
Add text decal part flavor text
2020-09-26 19:44:10 -07:00
0b15a3125c
Fix bounds antialiasing on text
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Previously the gradient was being calculated before taking the boundaries into account, resulting in the edges being too hard or too soft
2020-09-26 19:39:44 -07:00
4a6d019227
More minor tweaks
2020-09-26 19:33:12 -07:00
bb48782eff
Remove nonfunctioning builtin font
2020-09-26 11:33:50 -07:00