Commit Graph

105 Commits (938babb41ba1933110b9513389f8f9281a8bf636)

Author SHA1 Message Date
Andrew Cassidy 3173dd914a Update version and remove debug statement 3 years ago
Andrew Cassidy 5f6712f476 Revert changes to ModuleConformalDecal.cs 3 years ago
Andrew Cassidy 6b7996fdd7 Text render simplification and small optimizations 3 years ago
Andrew Cassidy 5feb16dcfb Only update text once per frame
Fixed text re-rendering several times in a single frame when pasting in text
3 years ago
Andrew Cassidy bf8e98caf0 Fix text rendering for some non-ascii strings 3 years ago
Andrew Cassidy b634eb1e8e Update version and changelog 3 years ago
Andrew Cassidy dadf38acd5 go back to using temporary rendertexs 3 years ago
Andrew Cassidy f42e0d78d6 Don't reuse textures, and don't keep them in RAM
Hopefully fixes #28
3 years ago
Andrew Cassidy dda988db17 Quick bugfix 4 years ago
Andrew Cassidy e56278c6cb Fix stock flags being stretched 4 years ago
Andrew Cassidy e6856124e7 Another attempt at fixing the planet glitch 4 years ago
Andrew Cassidy 8ed7a130ab Alternate rendertex handling 4 years ago
Andrew Cassidy 334af786f6 Version change 4 years ago
Andrew Cassidy 17ef93bb6e Copy other text parameters to symmetry counterparts 4 years ago
Andrew Cassidy a6de537e4a ScaleRange change 4 years ago
Andrew Cassidy 33b0307aa2 Lower text decal default size 4 years ago
Andrew Cassidy 121428414c Add input locks for text entry 4 years ago
Andrew Cassidy 98f774b2ae More font fixes and UI changes
- Lowered step size for decal size and depth to 1cm.
 - Changed default max size to 10m.
 - Text decals now show as a circle if they contain only whitespace.
 - Fixed font name in config and defaulted to Calibri if its missing
4 years ago
Andrew Cassidy d31576fb0b Fix font saving and rendering 4 years ago
Andrew Cassidy c9853049c5 Clear rendertex because KSP wont 4 years ago
Andrew Cassidy 40d4e2cc8a Update changelog 4 years ago
Andrew Cassidy 4cf6de9693 Add defaults to text decal config 4 years ago
Andrew Cassidy 06137357c1 Close windows when text part is destroyed 4 years ago
Andrew Cassidy dbbc621181 Fix text decal saving and loading
Closes #25
4 years ago
Andrew Cassidy c6b9812fe3 Fix MM patch 4 years ago
Andrew Cassidy 8accabe9e5 Fix FAR incompatability 4 years ago
Andrew Cassidy 981a167864 Revert "Add fallbacks to all fonts, even squad ones"
This reverts commit ac1289a46e.
4 years ago
Andrew Cassidy c42e443b4b Add minimum size for text decals 4 years ago
Andrew Cassidy a6e2edc475 use URL-style string escaping 4 years ago
Andrew Cassidy e82b02b0e5 Fix overlapping text and add text escaping 4 years ago
Andrew Cassidy ea8c069d68 Fix issues with fallback fonts
Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
4 years ago
Andrew Cassidy ac1289a46e Add fallbacks to all fonts, even squad ones 4 years ago
Andrew Cassidy 1ebed608a8 Fix corrupted text rendering
Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
4 years ago
Andrew Cassidy 98a790630e Remove call to get_dataPath from constructor
Fixes error in development build of KSP
4 years ago
Andrew Cassidy ef90f73288 Update ConformalDecals.version 4 years ago
Andrew Cassidy 0066cc332e Changelog and version bump 4 years ago
Andrew Cassidy 8f22856064 Use enter/return for newline in text entry 4 years ago
Andrew Cassidy 5ef33b1d85 Use supported render texture format on DirectX 4 years ago
Andrew Cassidy 27ecd82193 Rename font file to avoid windows legacy features 4 years ago
Andrew Cassidy bb0829c0a7 Merge branch 'develop' 4 years ago
Andrew Cassidy ddce97ee05 Fix styles updating textbox 4 years ago
Andrew Cassidy d1029ca0c1 Fix color parsing and serialization 4 years ago
Andrew Cassidy bf7d5dd933 Fix error on running texture modifiers for text decals 4 years ago
Andrew Cassidy 885dfb3397 Logging refactor
dll update
4 years ago
Andrew Cassidy 1859e51a2e Documentation and cleanup pass 4 years ago
Andrew Cassidy 5a18943db9 Remove test debug stuff 4 years ago
Andrew Cassidy 9f32a42e51 Merge branch 'feature-text' into develop 4 years ago
Andrew Cassidy 5faa26ae95 TextRenderer cleanup 4 years ago
Andrew Cassidy 2d299f99f3 Add text decal part flavor text 4 years ago
Andrew Cassidy 0b15a3125c Fix bounds antialiasing on text
Previously the gradient was being calculated before taking the boundaries into account, resulting in the edges being too hard or too soft
4 years ago