a8313127e2
Debug statement cleanup and fix icon creation
2020-06-07 19:52:17 -07:00
79bdc03c4b
Add tiling index and size values, for easier tiling
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Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
f8d94ed681
Add semiotic decal atlas
2020-06-07 13:06:56 -07:00
d2f81058f8
Refactor yet again and add autotiling
2020-06-06 13:20:50 -07:00
a6fa2dd61c
Some cleanup of debug statements
2020-06-06 12:33:51 -07:00
2174f2c07b
Destroy materials and properties when MPC is destroyed
2020-06-06 11:28:28 -07:00
daf80b7f0f
Add agency and custom category (for use with WBTools)
2020-06-06 01:06:32 -07:00
4c10f0ecd7
Fix material creation
2020-06-06 01:03:55 -07:00
d04d5120f4
thing
2020-06-05 22:54:55 -07:00
3637f84f5c
Remove failed attempt at a culling fix
2020-06-05 21:36:14 -07:00
da1fbf0f2a
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
5560eee368
rename background color property to make KSP happy
2020-06-05 21:26:57 -07:00
afcc19c843
Asset changes
2020-06-05 20:14:16 -07:00
d797a94066
Rework back shader and textures, add flag
2020-06-05 00:30:46 -07:00
0ef46a3182
More work trying to fix part icons
2020-06-05 00:29:23 -07:00
e9c8f3dafb
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
6c20675a99
Get flag module working
2020-06-02 22:45:48 -07:00
6a5604911d
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
5652f0dda1
small tweaks
2020-06-02 19:11:05 -07:00
d1e4d2ac4f
Small refactor to reload tweakables on load
2020-06-02 18:26:40 -07:00
eda068cd66
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
c72e20bd2a
Black Lives Matter
2020-06-02 17:17:33 -07:00
5ddf973a76
Run config parsing after MM is done running
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MM is now a hard dependency
2020-06-02 17:14:52 -07:00
fccf52ae6e
Add manual material property constructors
2020-06-02 17:11:38 -07:00
53538a7b09
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
114fc745f0
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
.
2020-06-01 21:28:01 -07:00
1ee1b0d84f
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
dfd4224ae0
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
6ae598d9f5
Make material handling more intelligent and add incrementing queue
2020-06-01 21:09:14 -07:00
3e23d8696a
Make range and adjustability of tweakables configurable
2020-06-01 17:48:53 -07:00
e4e099618d
Fix decal projection being scaled twice
2020-06-01 16:54:07 -07:00
d54887414f
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
91a6613707
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
a12b11a339
Add localization
2020-05-31 18:26:27 -07:00
cffc35d17a
Fix ForwardAdd overlap in shader
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This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a
update shader to disable culling
2020-05-30 23:09:53 -07:00
051e1d3c7a
Shader tweaks to work with negative meshes
2020-05-30 23:08:16 -07:00
184325f564
Rotate model and fix config
2020-05-30 22:47:23 -07:00
8a056f5c72
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
01e046a7f1
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
3c8f102f5d
Add game assets
2020-05-30 14:32:39 -07:00
561b3778ad
First compile
2020-05-30 14:24:31 -07:00
8cd456f16e
Documentation and cleanup
2020-05-30 13:46:03 -07:00
e504936896
Add projection and loading functionality
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ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
0b34991f34
Print parsing errors as exceptions
2020-05-30 00:16:40 -07:00
995c9120e5
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
d5038e19bc
Use all cameras and rely on layers for culling
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Also cleanup some stuff
2020-05-29 21:15:33 -07:00
1287e729eb
Add projection logic
2020-05-29 21:02:58 -07:00
bd1a588ff7
Update project file with OrientedBounds
2020-05-29 19:04:38 -07:00