Commit Graph

1028 Commits

Author SHA1 Message Date
castano
6e69560969 Tag dll and binaries with 32/64 suffix. 2014-07-01 18:10:28 +00:00
castano
8f4ebf1d93 Remove missing project. 2014-07-01 17:27:46 +00:00
castano
132443013a Minor updates to C# bindings. Work in progress. 2014-06-11 21:31:47 +00:00
castano
ac87eefa6d Apply patch to update C# wraper. Fixes issue 184. 2014-06-11 21:02:04 +00:00
castano
f705b2eaa1 Fixes issue 93. 2014-06-11 19:46:17 +00:00
castano
6ade0e27b7 Fixes issue 202. 2014-05-21 18:09:47 +00:00
castano
7e74261f92 Fixes issue 204. 2014-05-21 17:47:06 +00:00
castano
57298c71c8 Fix issue 194. 2014-05-21 17:23:05 +00:00
castano
b06a6f46a5 Fixes issue 207. 2014-04-18 16:25:24 +00:00
castano
63d6036e3a Fix issue 206. 2014-04-03 22:10:12 +00:00
nathaniel.reed@gmail.com
ab316deeaa Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works.
- Added AVPCL compressor to projects and got it building with VC9 and VC10.
- Removed unused command line interface & file read/write code from AVPCL.
- Convert AVPCL to use NV vector math lib, asserts, etc.
- Convert AVPCL to use double instead of float.
- Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage.  As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE.
- Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate.
- Added some missing vector operators to the nvmath lib.
2013-12-07 02:17:08 +00:00
nathaniel.reed@gmail.com
f2fa0517b5 Ported over James Arvo's SVD code from ZOH. It's a good deal slower than the eigensolver, and no better in RMSE - so didn't use it, but left the code in place for future reference.
Also replaced doubles with floats in the eigensolver code.  Speeds up BC6 another 5%.  No change to RMSE in test suite.
2013-12-05 02:13:17 +00:00
nathaniel.reed@gmail.com
474239c784 Add BC6 support to nvtt lib and utils.
- Use 3x3 eigensolver for initial fit in ZOH.  Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file.  The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
nathaniel.reed@gmail.com
77188a42ac Fix VC10 project files. Fix code to build with CUDA 5.5 (the cudaMemcpyToSymbol overload that takes the symbol name as a string was removed). 2013-10-16 21:18:16 +00:00
castano@gmail.com
57b99a1595 Apply CubeSurface fold/unfold patch. Fixes issue 199. 2013-09-04 01:10:52 +00:00
castano@gmail.com
b2b367ef5f Fix xyzToCieLab bug and add CIE Lab DeltaE 1994 color differencing.
Fixes issue 197.
Fixes issue 198.
2013-09-04 01:08:39 +00:00
castano@gmail.com
022944e49b Apply patch to fix issue 192. 2013-07-20 00:08:06 +00:00
castano@gmail.com
27024253ce Handle 3d textures in nvcompress. 2013-07-09 17:16:41 +00:00
castano
22bc0b949d Fix assert. Fixes issue 190. 2013-06-25 17:03:08 +00:00
castano
ac0759efc8 Update cmake file. Fixes issue 189. 2013-06-12 05:57:08 +00:00
castano@gmail.com
94d0635285 Merge changes from the Witness. 2013-06-07 17:53:55 +00:00
castano
634229a842 Fix issue 182. 2013-02-05 18:38:39 +00:00
castano
eb5556548d Fix issue 186. Confirmed it works on gcc and clang. 2013-02-05 18:35:38 +00:00
castano
14faa8e564 Fix linux/osx compiler errors. Fixes issue 168. 2013-02-05 07:35:15 +00:00
castano
2f12bfdb41 Fix issue 158. 2013-02-05 07:17:25 +00:00
castano
358bd0296e Fix issue 181. 2013-02-01 23:19:58 +00:00
castano
aa6cd0d2e5 Fix alpha detection code. Fixes issue 183. Thanks rocatis! 2013-01-29 20:37:15 +00:00
castano
83bdcb541c OpenBSD fixes. Fixes issue 176. 2012-09-11 16:41:02 +00:00
castano
1d8d067caf Fix build under OSX with clang. Fixes issue 180. 2012-09-11 16:22:09 +00:00
castano
15f5e19d40 Add missing semicolon. Fixes issue 179. 2012-09-05 04:06:37 +00:00
castano
63897b3ecc Integrate 3D texture fixes from Ben Goldstein @ Nihilistic. 2012-08-28 17:22:37 +00:00
castano
ac3f2d1794 Misc changes. 2012-08-28 16:44:23 +00:00
castano
bff3dab505 Fix errors. 2012-07-20 16:36:20 +00:00
castano
04bdc76749 Merge changes from The Witness. 2012-07-20 16:32:26 +00:00
castano
3b4fcd0369 Merge changes from The Witness. 2012-07-20 16:19:03 +00:00
castano
fea97461c5 Merge changes from The Witness. 2012-07-20 16:17:28 +00:00
castano
897cc78397 Port fix from 2.0 to trunk. Problem discovered thanks to Jern-Kuan. 2012-07-20 16:10:25 +00:00
castano
0eb7c3eb71 Integrate skylight model. Work in progress. 2012-05-22 18:47:38 +00:00
castano
20c5078e93 Fix tabs. 2012-05-03 17:12:49 +00:00
castano
c784e03be5 Try to increase robustness of thread pool. 2012-05-03 17:04:53 +00:00
castano
803301ea89 Add luma test. 2012-04-30 23:04:05 +00:00
castano
fa4ba97f6d Merge changes from the witness.
Fix parallel cluster fit compressor.
Luma compression experiment.
2012-04-30 23:03:44 +00:00
castano
b130487c2a Merge changes from the witness. 2012-04-30 23:03:00 +00:00
castano
8ff802dac1 Merge changes from the witness. 2012-04-30 23:02:46 +00:00
castano
69e8641db5 Merge changes from the witness. 2012-04-30 23:02:23 +00:00
castano
d5a3c1d3a7 Minor cleanups to testsuite output. 2012-03-09 07:44:13 +00:00
castano
79360e6501 Fix msvc build. 2012-03-09 07:08:16 +00:00
castano
547c59e52f Update project file. 2012-03-09 07:07:50 +00:00
castano
5473a89132 Updated vc10 projects thanks to Jern-Kuan Leong @ nvidia. 2012-03-09 06:47:51 +00:00
castano
dca493b6c4 clang/osx lion fix. 2012-03-01 03:50:38 +00:00