Commit Graph

45 Commits (main)

Author SHA1 Message Date
Andrew Cassidy 0b15a3125c Fix bounds antialiasing on text
Previously the gradient was being calculated before taking the boundaries into account, resulting in the edges being too hard or too soft
4 years ago
Andrew Cassidy 7495a6f509 Fix blit shader 4 years ago
Andrew Cassidy 93c3ff8a49 Fix text rendering more 4 years ago
Andrew Cassidy 53f8e74836 Fix repeating on text shader and add outline-only support 4 years ago
Andrew Cassidy 30870b263a Add text decal shader 4 years ago
Andrew Cassidy dbb3281e95 First working text rendering 4 years ago
Andrew Cassidy 10da3dd402 Working color picker UI 4 years ago
Andrew Cassidy e57bed6ed9 Add rounded rectangle shaders and remove masks 4 years ago
Andrew Cassidy d5702ee0e7 Color picker UI integration 4 years ago
Andrew Cassidy af05ed43c2 Add start of color picker and reorganize 4 years ago
Andrew Cassidy 1316dbb553 Add basic ui controller 4 years ago
Andrew Cassidy a9b05a677e Merge branch 'develop' into feature-text 4 years ago
Andrew Cassidy be641272ad Shader fixes and legacy shader code 4 years ago
Andrew Cassidy 0aaf0088d8 Tweak and compile shaders 4 years ago
Andrew Cassidy f78093bbb6 Major shader overhaul
• All shaders merged into one using shader variants
• new SDF-based antialiasing engine
• Smoothness on SDFs is now disabled
4 years ago
Andrew Cassidy 1ad6a1fa50 Disable projection onto decal shaders 4 years ago
Andrew Cassidy 0a77ef57b7 Play around more with text rendering 4 years ago
Andrew Cassidy 00acb45e18 Fix zbuffer writing in bounds shader 4 years ago
Andrew Cassidy 8acf17f189 Shader formatting 4 years ago
Andrew Cassidy 2af192966f fix cutoff value on shaders 4 years ago
Andrew Cassidy 3c5fcedca4 Add visible bounding boxes around projection area 4 years ago
Andrew Cassidy a42084bf1c Add glow shader for bounding cube 4 years ago
Andrew Cassidy b24a2c1bbe Add SDF shaders 4 years ago
Andrew Cassidy 86f68b3bf8 Hopefully fix decals when used with certain parts 4 years ago
Andrew Cassidy 2cae31b20f Fix icon color when disabled in VAB menu 4 years ago
Andrew Cassidy 5376611eae Decal shader changes, try to fix lighting additive pass 4 years ago
Andrew Cassidy 5560eee368 rename background color property to make KSP happy 4 years ago
Andrew Cassidy d797a94066 Rework back shader and textures, add flag 4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 1ee1b0d84f Dont zwrite decal shaders 4 years ago
Andrew Cassidy cffc35d17a Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
4 years ago
Andrew Cassidy 824e48620a update shader to disable culling 4 years ago
Andrew Cassidy dc25576911 Add specular paint shader 4 years ago
Andrew Cassidy 8ca3925e04 Move projection code into shared library 4 years ago
Andrew Cassidy f630fb2215 Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
4 years ago
Andrew Cassidy 289988cf11 Compute world-space normal in programmable portion of the shader 4 years ago
Andrew Cassidy 8382a97b72 I guess that doesnt do anything. odd 4 years ago
Andrew Cassidy b10660cc2c Shader fixes and cleanup 4 years ago
Andrew Cassidy bd83729e5a Enable multi-pass forward rendering 4 years ago
Andrew Cassidy 03b647560e Shader cleanup and use KSP's Blinn Phong BRDF 4 years ago
Andrew Cassidy 282dcd6f48 Remove debug code so it actually works 4 years ago
Andrew Cassidy da6d72b0e7 Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
4 years ago
Andrew Cassidy 8594b8bf28 Fix formatting in DecalBack.shader 4 years ago
Andrew Cassidy 6a25472d9c Backside shader 4 years ago
Andrew Cassidy cfeaab6f27 Reorganization to work with Unity project 4 years ago