Commit Graph

251 Commits

Author SHA1 Message Date
dfd4224ae0 Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
6ae598d9f5 Make material handling more intelligent and add incrementing queue 2020-06-01 21:09:14 -07:00
3e23d8696a Make range and adjustability of tweakables configurable 2020-06-01 17:48:53 -07:00
e4e099618d Fix decal projection being scaled twice 2020-06-01 16:54:07 -07:00
d54887414f Fix part highlighting and the collider disappearing
Completes #2
2020-06-01 15:57:57 -07:00
91a6613707 Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
a12b11a339 Add localization 2020-05-31 18:26:27 -07:00
cffc35d17a Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a update shader to disable culling 2020-05-30 23:09:53 -07:00
051e1d3c7a Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
184325f564 Rotate model and fix config 2020-05-30 22:47:23 -07:00
8a056f5c72 Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
01e046a7f1 Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
3c8f102f5d Add game assets 2020-05-30 14:32:39 -07:00
561b3778ad First compile 2020-05-30 14:24:31 -07:00
8cd456f16e Documentation and cleanup 2020-05-30 13:46:03 -07:00
e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
0b34991f34 Print parsing errors as exceptions 2020-05-30 00:16:40 -07:00
995c9120e5 Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
d5038e19bc Use all cameras and rely on layers for culling
Also cleanup some stuff
2020-05-29 21:15:33 -07:00
1287e729eb Add projection logic 2020-05-29 21:02:58 -07:00
bd1a588ff7 Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
1f92797072 OrientedBounds cleanup 2020-05-29 19:03:40 -07:00
b72fcb07f0 Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
2020-05-29 02:17:49 -07:00
387ba964fb Documentation and logging 2020-05-27 15:49:17 -07:00
a1745f6e3a Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a90d24c141 Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
1ed0cfacb7 Add parser for material properties 2020-05-27 15:19:46 -07:00
c0a16e9bbd Remove redundant type identifiers 2020-05-26 23:08:38 -07:00
645e93611b Small refactor 2020-05-26 23:05:07 -07:00
84c2107288 Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
6a000c805e Setup C# project 2020-05-25 20:42:24 -07:00
353dc61ebd Rename wrinke texture 2020-05-25 20:34:55 -07:00
dc25576911 Add specular paint shader 2020-05-25 10:35:32 -07:00
8ca3925e04 Move projection code into shared library 2020-05-24 18:16:23 -07:00
f630fb2215 Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
289988cf11 Compute world-space normal in programmable portion of the shader 2020-05-24 16:48:37 -07:00
8382a97b72 I guess that doesnt do anything. odd 2020-05-24 16:16:17 -07:00
b10660cc2c Shader fixes and cleanup 2020-05-24 16:05:29 -07:00
bd83729e5a Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
03b647560e Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00
0444b33613 Rearrange DecalProjector so Unity sees it 2020-05-23 22:10:51 -07:00
282dcd6f48 Remove debug code so it actually works 2020-05-23 22:10:27 -07:00
da6d72b0e7 Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
8594b8bf28 Fix formatting in DecalBack.shader 2020-05-23 21:18:43 -07:00
6a25472d9c Backside shader 2020-05-23 21:16:00 -07:00
f95a8d909c Add more textures 2020-05-23 21:12:12 -07:00
d4e7b57427 Add test textures 2020-05-22 16:42:33 -07:00
cfeaab6f27 Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00
01a9f2faff Commit test code and shaders 2020-05-21 23:38:49 -07:00