cdc8794c54
Various text rendering changes
2020-07-26 19:32:58 -07:00
42e6b18845
Text rendering job system
2020-07-25 20:01:41 -07:00
dbb3281e95
First working text rendering
2020-07-24 14:39:35 -07:00
10da3dd402
Working color picker UI
2020-07-22 22:37:16 -07:00
b1d6e43512
Color picker UI code
2020-07-21 00:07:18 -07:00
365dabc90f
Add ColorHSL struct
2020-07-20 17:10:39 -07:00
e87fc48edf
Decal text input UI
2020-07-19 21:12:48 -07:00
1316dbb553
Add basic ui controller
2020-07-15 18:12:50 -07:00
47727ef0ce
Fix some gui issues
2020-07-12 22:38:37 -07:00
4a3569a7be
UI experiments
2020-07-12 20:27:19 -07:00
a9b05a677e
Merge branch 'develop' into feature-text
2020-07-02 20:13:46 -07:00
bf2c2cf940
update csproj
2020-06-28 18:18:19 -07:00
533b1f1cf4
Consolidate config parsing and parse layer value
2020-06-19 21:44:43 -07:00
4d2623a1c6
Layer Test module
...
idk man
2020-06-19 16:37:35 -07:00
35381fae65
Rename MaterialModifiers namespace
2020-06-19 16:35:10 -07:00
0a77ef57b7
Play around more with text rendering
2020-06-19 01:01:46 -07:00
f9d9c228ae
Various dead-end attempts at font loading and rendering
2020-06-17 16:53:50 -07:00
ecb3eccfe5
Add blit functions
2020-06-17 16:52:33 -07:00
fae34be358
Multiple fixes
2020-06-17 13:57:36 -07:00
38ce1184ea
Remove broken culling code and fix flag switching
2020-06-11 21:58:04 -07:00
23c309fa9a
Add culling for offscreen decals
2020-06-11 20:49:13 -07:00
b3d817e0c3
more things
2020-06-08 13:14:25 -07:00
d2f81058f8
Refactor yet again and add autotiling
2020-06-06 13:20:50 -07:00
da1fbf0f2a
Fix scaling issues when part is created
...
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
0ef46a3182
More work trying to fix part icons
2020-06-05 00:29:23 -07:00
6a5604911d
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
c72e20bd2a
Black Lives Matter
2020-06-02 17:17:33 -07:00
53538a7b09
Add shader blacklist
...
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca
Refactor material parsing and loading
...
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
8a056f5c72
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
561b3778ad
First compile
2020-05-30 14:24:31 -07:00
e504936896
Add projection and loading functionality
...
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
995c9120e5
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
1287e729eb
Add projection logic
2020-05-29 21:02:58 -07:00
bd1a588ff7
Update project file with OrientedBounds
2020-05-29 19:04:38 -07:00
a1745f6e3a
Cleanup and check if material should inherit base normals
2020-05-27 15:43:23 -07:00
a90d24c141
Rename to reflect behavior instead of copying Blowfish
2020-05-27 15:31:56 -07:00
1ed0cfacb7
Add parser for material properties
2020-05-27 15:19:46 -07:00
84c2107288
Begin writing material data parsing code
2020-05-26 23:04:19 -07:00
6a000c805e
Setup C# project
2020-05-25 20:42:24 -07:00