Commit Graph

265 Commits

Author SHA1 Message Date
0ef46a3182 More work trying to fix part icons 2020-06-05 00:29:23 -07:00
e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
6c20675a99 Get flag module working 2020-06-02 22:45:48 -07:00
6a5604911d Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
5652f0dda1 small tweaks 2020-06-02 19:11:05 -07:00
d1e4d2ac4f Small refactor to reload tweakables on load 2020-06-02 18:26:40 -07:00
eda068cd66 Get decal switching working mostly 2020-06-02 18:07:05 -07:00
c72e20bd2a Black Lives Matter 2020-06-02 17:17:33 -07:00
5ddf973a76 Run config parsing after MM is done running
MM is now a hard dependency
2020-06-02 17:14:52 -07:00
fccf52ae6e Add manual material property constructors 2020-06-02 17:11:38 -07:00
53538a7b09 Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
114fc745f0 Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6.
2020-06-01 21:28:01 -07:00
1ee1b0d84f Dont zwrite decal shaders 2020-06-01 21:27:36 -07:00
dfd4224ae0 Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
6ae598d9f5 Make material handling more intelligent and add incrementing queue 2020-06-01 21:09:14 -07:00
3e23d8696a Make range and adjustability of tweakables configurable 2020-06-01 17:48:53 -07:00
e4e099618d Fix decal projection being scaled twice 2020-06-01 16:54:07 -07:00
d54887414f Fix part highlighting and the collider disappearing
Completes #2
2020-06-01 15:57:57 -07:00
91a6613707 Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
a12b11a339 Add localization 2020-05-31 18:26:27 -07:00
cffc35d17a Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a update shader to disable culling 2020-05-30 23:09:53 -07:00
051e1d3c7a Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
184325f564 Rotate model and fix config 2020-05-30 22:47:23 -07:00
8a056f5c72 Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
01e046a7f1 Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
3c8f102f5d Add game assets 2020-05-30 14:32:39 -07:00
561b3778ad First compile 2020-05-30 14:24:31 -07:00
8cd456f16e Documentation and cleanup 2020-05-30 13:46:03 -07:00
e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
0b34991f34 Print parsing errors as exceptions 2020-05-30 00:16:40 -07:00
995c9120e5 Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
d5038e19bc Use all cameras and rely on layers for culling
Also cleanup some stuff
2020-05-29 21:15:33 -07:00
1287e729eb Add projection logic 2020-05-29 21:02:58 -07:00
bd1a588ff7 Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
1f92797072 OrientedBounds cleanup 2020-05-29 19:03:40 -07:00
b72fcb07f0 Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
2020-05-29 02:17:49 -07:00
387ba964fb Documentation and logging 2020-05-27 15:49:17 -07:00
a1745f6e3a Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a90d24c141 Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
1ed0cfacb7 Add parser for material properties 2020-05-27 15:19:46 -07:00
c0a16e9bbd Remove redundant type identifiers 2020-05-26 23:08:38 -07:00
645e93611b Small refactor 2020-05-26 23:05:07 -07:00
84c2107288 Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
6a000c805e Setup C# project 2020-05-25 20:42:24 -07:00
353dc61ebd Rename wrinke texture 2020-05-25 20:34:55 -07:00
dc25576911 Add specular paint shader 2020-05-25 10:35:32 -07:00
8ca3925e04 Move projection code into shared library 2020-05-24 18:16:23 -07:00
f630fb2215 Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00