Commit Graph

43 Commits

Author SHA1 Message Date
d1029ca0c1 Fix color parsing and serialization 2020-09-29 19:46:14 -07:00
1859e51a2e Documentation and cleanup pass 2020-09-27 18:26:55 -07:00
5a18943db9 Remove test debug stuff 2020-09-27 18:01:44 -07:00
cdc8794c54 Various text rendering changes 2020-07-26 19:32:58 -07:00
42e6b18845 Text rendering job system 2020-07-25 20:01:41 -07:00
dbb3281e95 First working text rendering 2020-07-24 14:39:35 -07:00
10da3dd402 Working color picker UI 2020-07-22 22:37:16 -07:00
b1d6e43512 Color picker UI code 2020-07-21 00:07:18 -07:00
365dabc90f Add ColorHSL struct 2020-07-20 17:10:39 -07:00
e87fc48edf Decal text input UI 2020-07-19 21:12:48 -07:00
1316dbb553 Add basic ui controller 2020-07-15 18:12:50 -07:00
47727ef0ce Fix some gui issues 2020-07-12 22:38:37 -07:00
4a3569a7be UI experiments 2020-07-12 20:27:19 -07:00
a9b05a677e Merge branch 'develop' into feature-text 2020-07-02 20:13:46 -07:00
bf2c2cf940 update csproj 2020-06-28 18:18:19 -07:00
533b1f1cf4 Consolidate config parsing and parse layer value 2020-06-19 21:44:43 -07:00
4d2623a1c6 Layer Test module
idk man
2020-06-19 16:37:35 -07:00
35381fae65 Rename MaterialModifiers namespace 2020-06-19 16:35:10 -07:00
0a77ef57b7 Play around more with text rendering 2020-06-19 01:01:46 -07:00
f9d9c228ae Various dead-end attempts at font loading and rendering 2020-06-17 16:53:50 -07:00
ecb3eccfe5 Add blit functions 2020-06-17 16:52:33 -07:00
fae34be358 Multiple fixes 2020-06-17 13:57:36 -07:00
38ce1184ea Remove broken culling code and fix flag switching 2020-06-11 21:58:04 -07:00
23c309fa9a Add culling for offscreen decals 2020-06-11 20:49:13 -07:00
b3d817e0c3 more things 2020-06-08 13:14:25 -07:00
d2f81058f8 Refactor yet again and add autotiling 2020-06-06 13:20:50 -07:00
da1fbf0f2a Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
0ef46a3182 More work trying to fix part icons 2020-06-05 00:29:23 -07:00
6a5604911d Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
c72e20bd2a Black Lives Matter 2020-06-02 17:17:33 -07:00
53538a7b09 Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
8a056f5c72 Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
561b3778ad First compile 2020-05-30 14:24:31 -07:00
e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
995c9120e5 Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
1287e729eb Add projection logic 2020-05-29 21:02:58 -07:00
bd1a588ff7 Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
a1745f6e3a Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a90d24c141 Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
1ed0cfacb7 Add parser for material properties 2020-05-27 15:19:46 -07:00
84c2107288 Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
6a000c805e Setup C# project 2020-05-25 20:42:24 -07:00