castano@gmail.com
3f0bffaadf
Add vc12 solution.
2014-09-23 17:39:36 +00:00
castano
6e69560969
Tag dll and binaries with 32/64 suffix.
2014-07-01 18:10:28 +00:00
castano
8f4ebf1d93
Remove missing project.
2014-07-01 17:27:46 +00:00
castano
132443013a
Minor updates to C# bindings. Work in progress.
2014-06-11 21:31:47 +00:00
castano
ac87eefa6d
Apply patch to update C# wraper. Fixes issue 184.
2014-06-11 21:02:04 +00:00
castano
f705b2eaa1
Fixes issue 93.
2014-06-11 19:46:17 +00:00
castano
6ade0e27b7
Fixes issue 202.
2014-05-21 18:09:47 +00:00
castano
7e74261f92
Fixes issue 204.
2014-05-21 17:47:06 +00:00
castano
57298c71c8
Fix issue 194.
2014-05-21 17:23:05 +00:00
castano
b06a6f46a5
Fixes issue 207.
2014-04-18 16:25:24 +00:00
castano
63d6036e3a
Fix issue 206.
2014-04-03 22:10:12 +00:00
nathaniel.reed@gmail.com
ab316deeaa
Add BC7 support. It's incredibly slow - ~60 seconds to compress a 512x512 image, on a Core i7 - but it works.
...
- Added AVPCL compressor to projects and got it building with VC9 and VC10.
- Removed unused command line interface & file read/write code from AVPCL.
- Convert AVPCL to use NV vector math lib, asserts, etc.
- Convert AVPCL to use double instead of float.
- Added 4x4 symmetric eigensolver, for AVPCL; it's based on the existing 3x3 one, but I had to rewrite the Householder reduction stage. As with ZOH, using the eigensolver (instead of SVD) gives a ~25% speedup without significantly affecting RMSE.
- Encapsulate ZOH and AVPCL stuff into their own namespaces to keep everything separate.
- Added some missing vector operators to the nvmath lib.
2013-12-07 02:17:08 +00:00
nathaniel.reed@gmail.com
f2fa0517b5
Ported over James Arvo's SVD code from ZOH. It's a good deal slower than the eigensolver, and no better in RMSE - so didn't use it, but left the code in place for future reference.
...
Also replaced doubles with floats in the eigensolver code. Speeds up BC6 another 5%. No change to RMSE in test suite.
2013-12-05 02:13:17 +00:00
nathaniel.reed@gmail.com
474239c784
Add BC6 support to nvtt lib and utils.
...
- Use 3x3 eigensolver for initial fit in ZOH. Slightly better perf and RMSE than power method.
- Remove use of double precision in ZOH - speeds up by 12%.
- Fixed RGBM encoding that was broken for HDR images.
- Use gamma-2.0 space for RGBM for HDR images (improves precision in darks).
- Use UNORM instead of TYPELESS formats when saving a DX10 .dds file. The TYPELESS formats break most viewers.
- Cleaned up warnings in ZOH code.
- Command-line utils will warn if you give them an unrecognized parameter.
- Added VS2010 profiling results.
2013-10-25 17:30:55 +00:00
nathaniel.reed@gmail.com
77188a42ac
Fix VC10 project files. Fix code to build with CUDA 5.5 (the cudaMemcpyToSymbol overload that takes the symbol name as a string was removed).
2013-10-16 21:18:16 +00:00
castano@gmail.com
57b99a1595
Apply CubeSurface fold/unfold patch. Fixes issue 199.
2013-09-04 01:10:52 +00:00
castano@gmail.com
b2b367ef5f
Fix xyzToCieLab bug and add CIE Lab DeltaE 1994 color differencing.
...
Fixes issue 197.
Fixes issue 198.
2013-09-04 01:08:39 +00:00
castano@gmail.com
022944e49b
Apply patch to fix issue 192.
2013-07-20 00:08:06 +00:00
castano@gmail.com
27024253ce
Handle 3d textures in nvcompress.
2013-07-09 17:16:41 +00:00
castano
22bc0b949d
Fix assert. Fixes issue 190.
2013-06-25 17:03:08 +00:00
castano
ac0759efc8
Update cmake file. Fixes issue 189.
2013-06-12 05:57:08 +00:00
castano@gmail.com
94d0635285
Merge changes from the Witness.
2013-06-07 17:53:55 +00:00
castano
634229a842
Fix issue 182.
2013-02-05 18:38:39 +00:00
castano
eb5556548d
Fix issue 186. Confirmed it works on gcc and clang.
2013-02-05 18:35:38 +00:00
castano
14faa8e564
Fix linux/osx compiler errors. Fixes issue 168.
2013-02-05 07:35:15 +00:00
castano
2f12bfdb41
Fix issue 158.
2013-02-05 07:17:25 +00:00
castano
358bd0296e
Fix issue 181.
2013-02-01 23:19:58 +00:00
castano
aa6cd0d2e5
Fix alpha detection code. Fixes issue 183. Thanks rocatis!
2013-01-29 20:37:15 +00:00
castano
83bdcb541c
OpenBSD fixes. Fixes issue 176.
2012-09-11 16:41:02 +00:00
castano
1d8d067caf
Fix build under OSX with clang. Fixes issue 180.
2012-09-11 16:22:09 +00:00
castano
15f5e19d40
Add missing semicolon. Fixes issue 179.
2012-09-05 04:06:37 +00:00
castano
63897b3ecc
Integrate 3D texture fixes from Ben Goldstein @ Nihilistic.
2012-08-28 17:22:37 +00:00
castano
ac3f2d1794
Misc changes.
2012-08-28 16:44:23 +00:00
castano
bff3dab505
Fix errors.
2012-07-20 16:36:20 +00:00
castano
04bdc76749
Merge changes from The Witness.
2012-07-20 16:32:26 +00:00
castano
3b4fcd0369
Merge changes from The Witness.
2012-07-20 16:19:03 +00:00
castano
fea97461c5
Merge changes from The Witness.
2012-07-20 16:17:28 +00:00
castano
897cc78397
Port fix from 2.0 to trunk. Problem discovered thanks to Jern-Kuan.
2012-07-20 16:10:25 +00:00
castano
0eb7c3eb71
Integrate skylight model. Work in progress.
2012-05-22 18:47:38 +00:00
castano
20c5078e93
Fix tabs.
2012-05-03 17:12:49 +00:00
castano
c784e03be5
Try to increase robustness of thread pool.
2012-05-03 17:04:53 +00:00
castano
803301ea89
Add luma test.
2012-04-30 23:04:05 +00:00
castano
fa4ba97f6d
Merge changes from the witness.
...
Fix parallel cluster fit compressor.
Luma compression experiment.
2012-04-30 23:03:44 +00:00
castano
b130487c2a
Merge changes from the witness.
2012-04-30 23:03:00 +00:00
castano
8ff802dac1
Merge changes from the witness.
2012-04-30 23:02:46 +00:00
castano
69e8641db5
Merge changes from the witness.
2012-04-30 23:02:23 +00:00
castano
d5a3c1d3a7
Minor cleanups to testsuite output.
2012-03-09 07:44:13 +00:00
castano
79360e6501
Fix msvc build.
2012-03-09 07:08:16 +00:00
castano
547c59e52f
Update project file.
2012-03-09 07:07:50 +00:00
castano
5473a89132
Updated vc10 projects thanks to Jern-Kuan Leong @ nvidia.
2012-03-09 06:47:51 +00:00