Andrew Cassidy
c0d20f847d
Update targets on an undo
1 year ago
Andrew Cassidy
d3388a4dad
better null checking
2 years ago
Andrew Cassidy
ece9d959fd
flag aspect ratio overrides are now configurable
...
no longer hard coded to Squad/Flags
2 years ago
Andrew Cassidy
dfdf280564
Fix OnDestroy not being called
2 years ago
Jonathan Bayer
b2da56b1ca
A few more edits
2 years ago
Jonathan Bayer
14bc694588
Fixed nullref caused when an entry in _targets was null
...
Fixed memory leak caused by the OnDestroy() methods not being called
due to them being virtual
2 years ago
Andrew Cassidy
dddb7f09f3
make log message make a bit more sense
2 years ago
Andrew Cassidy
3cd229bc23
Fix decals not projecting when loading prefabs
...
• Add support for regex shader blacklisting
• Re-allow projecting onto transparentFX
2 years ago
Andrew Cassidy
a82369e595
Merge branch 'hotfix'
2 years ago
Andrew Cassidy
322aaa613e
Add script for updating version
2 years ago
Andrew Cassidy
80da98d95a
Fix DLL copy snippet
2 years ago
Andrew Cassidy
95b99d1d42
Clean up text update function
2 years ago
Andrew Cassidy
ba6676b625
Hide NRE warning in Rider
...
its terrible but I've never seen it NRE so 🤷♂️
2 years ago
Andrew Cassidy
495441be06
Fix text not updating correctly in symmetry
2 years ago
Andrew Cassidy
760609fae2
Refactor flag decal
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Not exhaustively tested but shouldnt be different from before
2 years ago
Andrew Cassidy
ecc60751f7
Don't project onto TransparentFX layer
2 years ago
Andrew Cassidy
316f92df2c
Update shabby to use Harmony 2
3 years ago
Andrew Cassidy
3173dd914a
Update version and remove debug statement
3 years ago
Andrew Cassidy
5f6712f476
Revert changes to ModuleConformalDecal.cs
3 years ago
Andrew Cassidy
6b7996fdd7
Text render simplification and small optimizations
3 years ago
Andrew Cassidy
5feb16dcfb
Only update text once per frame
...
Fixed text re-rendering several times in a single frame when pasting in text
3 years ago
Andrew Cassidy
bf8e98caf0
Fix text rendering for some non-ascii strings
3 years ago
Andrew Cassidy
b634eb1e8e
Update version and changelog
3 years ago
Andrew Cassidy
dadf38acd5
go back to using temporary rendertexs
3 years ago
Andrew Cassidy
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
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Hopefully fixes #28
3 years ago
Andrew Cassidy
dda988db17
Quick bugfix
3 years ago
Andrew Cassidy
e56278c6cb
Fix stock flags being stretched
3 years ago
Andrew Cassidy
2793f5fcb1
Fix DLL copying
3 years ago
Andrew Cassidy
833ec43a52
Update project files
3 years ago
Andrew Cassidy
e6856124e7
Another attempt at fixing the planet glitch
3 years ago
Andrew Cassidy
8ed7a130ab
Alternate rendertex handling
3 years ago
Andrew Cassidy
17ef93bb6e
Copy other text parameters to symmetry counterparts
4 years ago
Andrew Cassidy
a6de537e4a
ScaleRange change
4 years ago
Andrew Cassidy
121428414c
Add input locks for text entry
4 years ago
Andrew Cassidy
98f774b2ae
More font fixes and UI changes
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- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
4 years ago
Andrew Cassidy
d31576fb0b
Fix font saving and rendering
4 years ago
Andrew Cassidy
c9853049c5
Clear rendertex because KSP wont
4 years ago
Andrew Cassidy
06137357c1
Close windows when text part is destroyed
4 years ago
Andrew Cassidy
dbbc621181
Fix text decal saving and loading
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Closes #25
4 years ago
Andrew Cassidy
981a167864
Revert "Add fallbacks to all fonts, even squad ones"
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This reverts commit ac1289a46e
.
4 years ago
Andrew Cassidy
c42e443b4b
Add minimum size for text decals
4 years ago
Andrew Cassidy
a6e2edc475
use URL-style string escaping
4 years ago
Andrew Cassidy
e82b02b0e5
Fix overlapping text and add text escaping
4 years ago
Andrew Cassidy
ea8c069d68
Fix issues with fallback fonts
...
Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
4 years ago
Andrew Cassidy
ac1289a46e
Add fallbacks to all fonts, even squad ones
4 years ago
Andrew Cassidy
1ebed608a8
Fix corrupted text rendering
...
Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
4 years ago
Andrew Cassidy
98a790630e
Remove call to get_dataPath from constructor
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Fixes error in development build of KSP
4 years ago
Andrew Cassidy
5ef33b1d85
Use supported render texture format on DirectX
4 years ago
Andrew Cassidy
27ecd82193
Rename font file to avoid windows legacy features
4 years ago
Andrew Cassidy
ddce97ee05
Fix styles updating textbox
4 years ago