b48db63a27
Fix flag decals not respecting aspect ratio
2024-05-15 20:25:50 -07:00
c0d20f847d
Update targets on an undo
2022-11-24 14:22:38 -08:00
d3388a4dad
better null checking
2022-10-31 00:05:31 -07:00
ece9d959fd
flag aspect ratio overrides are now configurable
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no longer hard coded to Squad/Flags
2022-10-30 23:58:55 -07:00
dfdf280564
Fix OnDestroy not being called
2022-10-30 21:03:27 -07:00
Jonathan Bayer
b2da56b1ca
A few more edits
2022-09-03 18:03:01 -04:00
Jonathan Bayer
14bc694588
Fixed nullref caused when an entry in _targets was null
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Fixed memory leak caused by the OnDestroy() methods not being called
due to them being virtual
2022-09-03 18:01:15 -04:00
dddb7f09f3
make log message make a bit more sense
2022-03-13 18:43:00 -07:00
3cd229bc23
Fix decals not projecting when loading prefabs
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• Add support for regex shader blacklisting
• Re-allow projecting onto transparentFX
2022-03-13 14:02:39 -07:00
a82369e595
Merge branch 'hotfix'
2022-03-11 21:57:18 -08:00
322aaa613e
Add script for updating version
2022-03-08 23:43:33 -08:00
80da98d95a
Fix DLL copy snippet
2022-03-07 00:17:21 -08:00
95b99d1d42
Clean up text update function
2022-03-06 00:01:23 -08:00
ba6676b625
Hide NRE warning in Rider
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its terrible but I've never seen it NRE so 🤷♂️
2022-03-05 23:44:59 -08:00
495441be06
Fix text not updating correctly in symmetry
2022-03-05 23:38:12 -08:00
760609fae2
Refactor flag decal
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Not exhaustively tested but shouldnt be different from before
2022-02-24 23:33:07 -08:00
ecc60751f7
Don't project onto TransparentFX layer
2021-12-25 23:15:15 -08:00
316f92df2c
Update shabby to use Harmony 2
2021-03-18 04:22:13 -07:00
3173dd914a
Update version and remove debug statement
2020-12-19 17:06:52 -08:00
5f6712f476
Revert changes to ModuleConformalDecal.cs
2020-12-19 16:58:15 -08:00
6b7996fdd7
Text render simplification and small optimizations
2020-12-19 16:11:56 -08:00
5feb16dcfb
Only update text once per frame
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Fixed text re-rendering several times in a single frame when pasting in text
2020-12-18 21:14:34 -08:00
bf8e98caf0
Fix text rendering for some non-ascii strings
2020-12-17 16:14:33 -08:00
b634eb1e8e
Update version and changelog
2020-12-16 13:04:46 -08:00
dadf38acd5
go back to using temporary rendertexs
2020-12-16 01:28:57 -08:00
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
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Hopefully fixes #28
2020-12-16 01:11:32 -08:00
dda988db17
Quick bugfix
2020-11-29 16:31:41 -08:00
e56278c6cb
Fix stock flags being stretched
2020-11-29 16:02:45 -08:00
2793f5fcb1
Fix DLL copying
2020-11-26 19:17:31 -08:00
833ec43a52
Update project files
2020-11-26 17:47:42 -08:00
e6856124e7
Another attempt at fixing the planet glitch
2020-11-25 02:44:04 -08:00
8ed7a130ab
Alternate rendertex handling
2020-11-22 20:18:16 -08:00
17ef93bb6e
Copy other text parameters to symmetry counterparts
2020-11-16 16:45:54 -08:00
a6de537e4a
ScaleRange change
2020-11-16 15:44:40 -08:00
121428414c
Add input locks for text entry
2020-11-16 15:34:10 -08:00
98f774b2ae
More font fixes and UI changes
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- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
d31576fb0b
Fix font saving and rendering
2020-11-16 14:44:07 -08:00
c9853049c5
Clear rendertex because KSP wont
2020-11-16 14:01:10 -08:00
06137357c1
Close windows when text part is destroyed
2020-11-14 21:15:43 -08:00
dbbc621181
Fix text decal saving and loading
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Closes #25
2020-11-14 21:11:16 -08:00
981a167864
Revert "Add fallbacks to all fonts, even squad ones"
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This reverts commit ac1289a46e
.
2020-11-13 01:55:42 -08:00
c42e443b4b
Add minimum size for text decals
2020-11-13 01:43:08 -08:00
a6e2edc475
use URL-style string escaping
2020-11-13 01:42:55 -08:00
e82b02b0e5
Fix overlapping text and add text escaping
2020-11-12 21:25:24 -08:00
ea8c069d68
Fix issues with fallback fonts
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Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
2020-11-12 20:10:40 -08:00
ac1289a46e
Add fallbacks to all fonts, even squad ones
2020-11-12 14:55:04 -08:00
1ebed608a8
Fix corrupted text rendering
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Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
2020-10-11 03:05:07 -07:00
98a790630e
Remove call to get_dataPath from constructor
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Fixes error in development build of KSP
2020-10-07 00:12:15 -07:00
5ef33b1d85
Use supported render texture format on DirectX
2020-10-04 14:59:58 -07:00
27ecd82193
Rename font file to avoid windows legacy features
2020-10-04 14:40:07 -07:00