Andrew Cassidy
ddce97ee05
Fix styles updating textbox
4 years ago
Andrew Cassidy
d1029ca0c1
Fix color parsing and serialization
4 years ago
Andrew Cassidy
bf7d5dd933
Fix error on running texture modifiers for text decals
4 years ago
Andrew Cassidy
885dfb3397
Logging refactor
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dll update
4 years ago
Andrew Cassidy
1859e51a2e
Documentation and cleanup pass
4 years ago
Andrew Cassidy
5a18943db9
Remove test debug stuff
4 years ago
Andrew Cassidy
9f32a42e51
Merge branch 'feature-text' into develop
4 years ago
Andrew Cassidy
5faa26ae95
TextRenderer cleanup
4 years ago
Andrew Cassidy
4a6d019227
More minor tweaks
4 years ago
Andrew Cassidy
3df3e08aae
Fix text rendering user counter for new renders
4 years ago
Andrew Cassidy
8b05dc57e8
Fix localization and material updates
4 years ago
Andrew Cassidy
54cd5dce20
Fix text rendering yet again
4 years ago
Andrew Cassidy
f3aea02da7
Better UI and shaders
4 years ago
Andrew Cassidy
93c3ff8a49
Fix text rendering more
4 years ago
Andrew Cassidy
ae351c021f
Fix text rendering again, but break bold text again
4 years ago
Andrew Cassidy
7ec4c85e8c
Handle bold text and several events, wondering whats up with Actions[]
4 years ago
Andrew Cassidy
86548a1037
Non-async text rendering integration
4 years ago
Andrew Cassidy
cdc8794c54
Various text rendering changes
4 years ago
Andrew Cassidy
da3bcf7819
text input changes
4 years ago
Andrew Cassidy
7e3f4b84ff
Unity serialization rules are stupid
4 years ago
Andrew Cassidy
42e6b18845
Text rendering job system
4 years ago
Andrew Cassidy
1c776c0969
Allow fonts to disable certain unsupported styles
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Also clean up some stuff
4 years ago
Andrew Cassidy
2994da628b
Fix fitting algorithm for text rendering
4 years ago
Andrew Cassidy
dbb3281e95
First working text rendering
4 years ago
Andrew Cassidy
7574614776
UI loading cleanup
4 years ago
Andrew Cassidy
10da3dd402
Working color picker UI
4 years ago
Andrew Cassidy
d5702ee0e7
Color picker UI integration
4 years ago
Andrew Cassidy
b1d6e43512
Color picker UI code
4 years ago
Andrew Cassidy
365dabc90f
Add ColorHSL struct
4 years ago
Andrew Cassidy
dfef071175
Box slider script
4 years ago
Andrew Cassidy
af05ed43c2
Add start of color picker and reorganize
4 years ago
Andrew Cassidy
e87fc48edf
Decal text input UI
4 years ago
Andrew Cassidy
1316dbb553
Add basic ui controller
4 years ago
Andrew Cassidy
b630ddce5e
Fix texture initialization
4 years ago
Andrew Cassidy
47727ef0ce
Fix some gui issues
4 years ago
Andrew Cassidy
4a3569a7be
UI experiments
4 years ago
Andrew Cassidy
a9b05a677e
Merge branch 'develop' into feature-text
4 years ago
Andrew Cassidy
be641272ad
Shader fixes and legacy shader code
4 years ago
Andrew Cassidy
1ab8d0f6bc
Merge branch 'master' into develop
4 years ago
Andrew Cassidy
261da9194b
Fix projecting onto parts using B9PS
4 years ago
Andrew Cassidy
bf2c2cf940
update csproj
4 years ago
Andrew Cassidy
48819878dc
Add shader keyword support
4 years ago
Andrew Cassidy
ab254595ab
Fix inverted scale modes and remove unused logs
4 years ago
Andrew Cassidy
4cdfac8ccd
Global override for selectability and kill part on detach
4 years ago
Andrew Cassidy
5db788ed37
Allow selectability in flight to be disabled
4 years ago
Andrew Cassidy
5fc9394908
Enable selection for decal colliders in flight, change layer
4 years ago
Andrew Cassidy
d8087cce3a
Disable collision in flight scene
4 years ago
Andrew Cassidy
7487d3fb04
Fix color parsing
4 years ago
Andrew Cassidy
533b1f1cf4
Consolidate config parsing and parse layer value
4 years ago
Andrew Cassidy
7980ef4791
Fix infinitely scaled decals with zero scale and depth
4 years ago
Andrew Cassidy
4d2623a1c6
Layer Test module
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idk man
4 years ago
Andrew Cassidy
35381fae65
Rename MaterialModifiers namespace
4 years ago
Andrew Cassidy
96c625f6f2
changes
4 years ago
Andrew Cassidy
0a77ef57b7
Play around more with text rendering
4 years ago
Andrew Cassidy
2122b6a0a7
Working font!
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thank you sarbian!
4 years ago
Andrew Cassidy
f9d9c228ae
Various dead-end attempts at font loading and rendering
4 years ago
Andrew Cassidy
ecb3eccfe5
Add blit functions
4 years ago
Andrew Cassidy
fae34be358
Multiple fixes
4 years ago
Andrew Cassidy
742a8f0f30
Small refactor to remove bounds transform in favor of projector
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idk just simplifies some things
4 years ago
Andrew Cassidy
38ce1184ea
Remove broken culling code and fix flag switching
4 years ago
Andrew Cassidy
b09695d602
Use bounds to choose projection targets
4 years ago
Andrew Cassidy
23c309fa9a
Add culling for offscreen decals
4 years ago
Andrew Cassidy
3c5fcedca4
Add visible bounding boxes around projection area
4 years ago
Andrew Cassidy
e27267c862
Add size calculation modes
4 years ago
Andrew Cassidy
a386281fb2
Add slider for edge wear
4 years ago
Andrew Cassidy
3ab1414a19
Better normal map handling for parts with no normals
4 years ago
Andrew Cassidy
e2f54cb4f7
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
4 years ago
Andrew Cassidy
723efea492
Remove some more debug statements
4 years ago
Andrew Cassidy
45fe3d1039
Update symmetry counterparts when tweakables are adjusted
4 years ago
Andrew Cassidy
f098e922cb
Localize flag events
4 years ago
Andrew Cassidy
a4c46b94d2
Add flag selection to flag decals
...
• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
4 years ago
Andrew Cassidy
e42ff52fb5
Rework decal parameters so they dont reset when changing variants
4 years ago
Andrew Cassidy
b3d817e0c3
more things
4 years ago
Andrew Cassidy
43ac251ae4
Documentation pass
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nobody will ever read these why am I doing this
4 years ago
Andrew Cassidy
de2f42a09f
Temporarily remove nonfunctional intersection code
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Will probably fix at a later date, but its not needed for the plugin to work
4 years ago
Andrew Cassidy
1dddb97ca9
Fix tile indexing
4 years ago
Andrew Cassidy
a8313127e2
Debug statement cleanup and fix icon creation
4 years ago
Andrew Cassidy
79bdc03c4b
Add tiling index and size values, for easier tiling
...
Also API changes made as I chased a bug
4 years ago
Andrew Cassidy
d2f81058f8
Refactor yet again and add autotiling
4 years ago
Andrew Cassidy
a6fa2dd61c
Some cleanup of debug statements
4 years ago
Andrew Cassidy
2174f2c07b
Destroy materials and properties when MPC is destroyed
4 years ago
Andrew Cassidy
4c10f0ecd7
Fix material creation
4 years ago
Andrew Cassidy
d04d5120f4
thing
4 years ago
Andrew Cassidy
3637f84f5c
Remove failed attempt at a culling fix
4 years ago
Andrew Cassidy
da1fbf0f2a
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
4 years ago
Andrew Cassidy
0ef46a3182
More work trying to fix part icons
4 years ago
Andrew Cassidy
e9c8f3dafb
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy
6c20675a99
Get flag module working
4 years ago
Andrew Cassidy
6a5604911d
Major refactor, splitting ModuleConformalDecal
4 years ago
Andrew Cassidy
5652f0dda1
small tweaks
4 years ago
Andrew Cassidy
d1e4d2ac4f
Small refactor to reload tweakables on load
4 years ago
Andrew Cassidy
eda068cd66
Get decal switching working mostly
4 years ago
Andrew Cassidy
c72e20bd2a
Black Lives Matter
4 years ago
Andrew Cassidy
5ddf973a76
Run config parsing after MM is done running
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MM is now a hard dependency
4 years ago
Andrew Cassidy
fccf52ae6e
Add manual material property constructors
4 years ago
Andrew Cassidy
53538a7b09
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
4 years ago
Andrew Cassidy
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
4 years ago
Andrew Cassidy
114fc745f0
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
.
4 years ago
Andrew Cassidy
dfd4224ae0
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
4 years ago
Andrew Cassidy
6ae598d9f5
Make material handling more intelligent and add incrementing queue
4 years ago