Commit Graph

175 Commits (main)

Author SHA1 Message Date
Andrew Cassidy 4d2623a1c6 Layer Test module
idk man
4 years ago
Andrew Cassidy 35381fae65 Rename MaterialModifiers namespace 4 years ago
Andrew Cassidy 96c625f6f2 changes 4 years ago
Andrew Cassidy 0a77ef57b7 Play around more with text rendering 4 years ago
Andrew Cassidy 2122b6a0a7 Working font!
thank you sarbian!
4 years ago
Andrew Cassidy f9d9c228ae Various dead-end attempts at font loading and rendering 4 years ago
Andrew Cassidy ecb3eccfe5 Add blit functions 4 years ago
Andrew Cassidy fae34be358 Multiple fixes 4 years ago
Andrew Cassidy 742a8f0f30 Small refactor to remove bounds transform in favor of projector
idk just simplifies some things
4 years ago
Andrew Cassidy 38ce1184ea Remove broken culling code and fix flag switching 4 years ago
Andrew Cassidy b09695d602 Use bounds to choose projection targets 4 years ago
Andrew Cassidy 23c309fa9a Add culling for offscreen decals 4 years ago
Andrew Cassidy 3c5fcedca4 Add visible bounding boxes around projection area 4 years ago
Andrew Cassidy e27267c862 Add size calculation modes 4 years ago
Andrew Cassidy a386281fb2 Add slider for edge wear 4 years ago
Andrew Cassidy 3ab1414a19 Better normal map handling for parts with no normals 4 years ago
Andrew Cassidy e2f54cb4f7 Fix tile parsing and decal rotation
• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
4 years ago
Andrew Cassidy 723efea492 Remove some more debug statements 4 years ago
Andrew Cassidy 45fe3d1039 Update symmetry counterparts when tweakables are adjusted 4 years ago
Andrew Cassidy f098e922cb Localize flag events 4 years ago
Andrew Cassidy a4c46b94d2 Add flag selection to flag decals
• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
4 years ago
Andrew Cassidy e42ff52fb5 Rework decal parameters so they dont reset when changing variants 4 years ago
Andrew Cassidy b3d817e0c3 more things 4 years ago
Andrew Cassidy 43ac251ae4 Documentation pass
nobody will ever read these why am I doing this
4 years ago
Andrew Cassidy de2f42a09f Temporarily remove nonfunctional intersection code
Will probably fix at a later date, but its not needed for the plugin to work
4 years ago
Andrew Cassidy 1dddb97ca9 Fix tile indexing 4 years ago
Andrew Cassidy a8313127e2 Debug statement cleanup and fix icon creation 4 years ago
Andrew Cassidy 79bdc03c4b Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
4 years ago
Andrew Cassidy d2f81058f8 Refactor yet again and add autotiling 4 years ago
Andrew Cassidy a6fa2dd61c Some cleanup of debug statements 4 years ago
Andrew Cassidy 2174f2c07b Destroy materials and properties when MPC is destroyed 4 years ago
Andrew Cassidy 4c10f0ecd7 Fix material creation 4 years ago
Andrew Cassidy d04d5120f4 thing 4 years ago
Andrew Cassidy 3637f84f5c Remove failed attempt at a culling fix 4 years ago
Andrew Cassidy da1fbf0f2a Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
4 years ago
Andrew Cassidy 0ef46a3182 More work trying to fix part icons 4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 6c20675a99 Get flag module working 4 years ago
Andrew Cassidy 6a5604911d Major refactor, splitting ModuleConformalDecal 4 years ago
Andrew Cassidy 5652f0dda1 small tweaks 4 years ago
Andrew Cassidy d1e4d2ac4f Small refactor to reload tweakables on load 4 years ago
Andrew Cassidy eda068cd66 Get decal switching working mostly 4 years ago
Andrew Cassidy c72e20bd2a Black Lives Matter 4 years ago
Andrew Cassidy 5ddf973a76 Run config parsing after MM is done running
MM is now a hard dependency
4 years ago
Andrew Cassidy fccf52ae6e Add manual material property constructors 4 years ago
Andrew Cassidy 53538a7b09 Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
4 years ago
Andrew Cassidy 7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
4 years ago
Andrew Cassidy 114fc745f0 Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6.
4 years ago
Andrew Cassidy dfd4224ae0 Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
4 years ago
Andrew Cassidy 6ae598d9f5 Make material handling more intelligent and add incrementing queue 4 years ago
Andrew Cassidy 3e23d8696a Make range and adjustability of tweakables configurable 4 years ago
Andrew Cassidy e4e099618d Fix decal projection being scaled twice 4 years ago
Andrew Cassidy d54887414f Fix part highlighting and the collider disappearing
Completes #2
4 years ago
Andrew Cassidy 91a6613707 Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
4 years ago
Andrew Cassidy a12b11a339 Add localization 4 years ago
Andrew Cassidy 8a056f5c72 Rework bounds culling and colliders 4 years ago
Andrew Cassidy 01e046a7f1 Add test config and get the mod almost working 4 years ago
Andrew Cassidy 561b3778ad First compile 4 years ago
Andrew Cassidy 8cd456f16e Documentation and cleanup 4 years ago
Andrew Cassidy e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
4 years ago
Andrew Cassidy 0b34991f34 Print parsing errors as exceptions 4 years ago
Andrew Cassidy 995c9120e5 Add enable/disable logic to ModuleConformingDecal 4 years ago
Andrew Cassidy d5038e19bc Use all cameras and rely on layers for culling
Also cleanup some stuff
4 years ago
Andrew Cassidy 1287e729eb Add projection logic 4 years ago
Andrew Cassidy bd1a588ff7 Update project file with OrientedBounds 4 years ago
Andrew Cassidy 1f92797072 OrientedBounds cleanup 4 years ago
Andrew Cassidy b72fcb07f0 Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
4 years ago
Andrew Cassidy 387ba964fb Documentation and logging 4 years ago
Andrew Cassidy a1745f6e3a Cleanup and check if material should inherit base normals 4 years ago
Andrew Cassidy a90d24c141 Rename to reflect behavior instead of copying Blowfish 4 years ago
Andrew Cassidy 1ed0cfacb7 Add parser for material properties 4 years ago
Andrew Cassidy c0a16e9bbd Remove redundant type identifiers 4 years ago
Andrew Cassidy 645e93611b Small refactor 4 years ago
Andrew Cassidy 84c2107288 Begin writing material data parsing code 4 years ago
Andrew Cassidy 6a000c805e Setup C# project 4 years ago