Andrew Cassidy
7406fa613b
Clear targets on attach
3 years ago
Andrew Cassidy
7b9ed99325
Cleanup of abandoned saving code
3 years ago
Andrew Cassidy
e069f85e56
More tweaks
3 years ago
Andrew Cassidy
2f2b6fb692
Get multi-projection to work
3 years ago
Andrew Cassidy
169f2e9bf1
Add uint parsing function
3 years ago
Andrew Cassidy
eb033113b3
Merge branch 'main' into feature-multiProject
3 years ago
Andrew Cassidy
3173dd914a
Update version and remove debug statement
3 years ago
Andrew Cassidy
5f6712f476
Revert changes to ModuleConformalDecal.cs
3 years ago
Andrew Cassidy
6b7996fdd7
Text render simplification and small optimizations
3 years ago
Andrew Cassidy
5feb16dcfb
Only update text once per frame
...
Fixed text re-rendering several times in a single frame when pasting in text
3 years ago
Andrew Cassidy
bf8e98caf0
Fix text rendering for some non-ascii strings
3 years ago
Andrew Cassidy
b634eb1e8e
Update version and changelog
3 years ago
Andrew Cassidy
dadf38acd5
go back to using temporary rendertexs
3 years ago
Andrew Cassidy
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
...
Hopefully fixes #28
3 years ago
Andrew Cassidy
227c259e51
Cleanup and migrate to using VS
3 years ago
Andrew Cassidy
fc6820d73b
make normal map gen less dumb
3 years ago
Andrew Cassidy
9dc98a6f9d
Fix flag aspect ratio and font instantiation
3 years ago
Andrew Cassidy
35fce78616
fix flag decal NRE
3 years ago
Andrew Cassidy
84611a26e8
Remove workaround for outdated msbuild
4 years ago
Andrew Cassidy
a61a2b81a1
Cleanup refactor
4 years ago
Andrew Cassidy
e37cf03f7b
Merge branch 'main' into feature-multiProject
...
# Conflicts:
# GameData/ConformalDecals/Plugins/ConformalDecals.dll
# Source/ConformalDecals/ModuleConformalDecal.cs
# Source/ConformalDecals/ModuleConformalText.cs
4 years ago
Andrew Cassidy
dda988db17
Quick bugfix
4 years ago
Andrew Cassidy
e56278c6cb
Fix stock flags being stretched
4 years ago
Andrew Cassidy
2793f5fcb1
Fix DLL copying
4 years ago
Andrew Cassidy
833ec43a52
Update project files
4 years ago
Andrew Cassidy
e6856124e7
Another attempt at fixing the planet glitch
4 years ago
Andrew Cassidy
8ed7a130ab
Alternate rendertex handling
4 years ago
Andrew Cassidy
334af786f6
Version change
4 years ago
Andrew Cassidy
17ef93bb6e
Copy other text parameters to symmetry counterparts
4 years ago
Andrew Cassidy
a6de537e4a
ScaleRange change
4 years ago
Andrew Cassidy
33b0307aa2
Lower text decal default size
4 years ago
Andrew Cassidy
121428414c
Add input locks for text entry
4 years ago
Andrew Cassidy
98f774b2ae
More font fixes and UI changes
...
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
4 years ago
Andrew Cassidy
d31576fb0b
Fix font saving and rendering
4 years ago
Andrew Cassidy
c9853049c5
Clear rendertex because KSP wont
4 years ago
Andrew Cassidy
40d4e2cc8a
Update changelog
4 years ago
Andrew Cassidy
6f0c1f8ff5
Update Travis
4 years ago
Andrew Cassidy
4cf6de9693
Add defaults to text decal config
4 years ago
Andrew Cassidy
06137357c1
Close windows when text part is destroyed
4 years ago
Andrew Cassidy
dbbc621181
Fix text decal saving and loading
...
Closes #25
4 years ago
Andrew Cassidy
c6b9812fe3
Fix MM patch
4 years ago
Andrew Cassidy
8accabe9e5
Fix FAR incompatability
4 years ago
Andrew Cassidy
981a167864
Revert "Add fallbacks to all fonts, even squad ones"
...
This reverts commit ac1289a46e
.
4 years ago
Andrew Cassidy
d4978b1b3c
Update changelog
4 years ago
Andrew Cassidy
c42e443b4b
Add minimum size for text decals
4 years ago
Andrew Cassidy
a6e2edc475
use URL-style string escaping
4 years ago
Andrew Cassidy
e82b02b0e5
Fix overlapping text and add text escaping
4 years ago
Andrew Cassidy
ea8c069d68
Fix issues with fallback fonts
...
Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
4 years ago
Andrew Cassidy
ac1289a46e
Add fallbacks to all fonts, even squad ones
4 years ago
Andrew Cassidy
e6288942ea
Cleanup and fix onVariantApplied
4 years ago