4a3569a7be
UI experiments
2020-07-12 20:27:19 -07:00
a9b05a677e
Merge branch 'develop' into feature-text
2020-07-02 20:13:46 -07:00
be641272ad
Shader fixes and legacy shader code
2020-07-02 19:40:00 -07:00
1ab8d0f6bc
Merge branch 'master' into develop
2020-06-29 22:19:31 -07:00
261da9194b
Fix projecting onto parts using B9PS
2020-06-29 18:41:46 -07:00
bf2c2cf940
update csproj
2020-06-28 18:18:19 -07:00
48819878dc
Add shader keyword support
2020-06-28 18:18:04 -07:00
ab254595ab
Fix inverted scale modes and remove unused logs
2020-06-22 14:47:47 -07:00
4cdfac8ccd
Global override for selectability and kill part on detach
2020-06-19 23:54:32 -07:00
5db788ed37
Allow selectability in flight to be disabled
2020-06-19 23:24:01 -07:00
5fc9394908
Enable selection for decal colliders in flight, change layer
2020-06-19 22:45:29 -07:00
d8087cce3a
Disable collision in flight scene
2020-06-19 22:09:25 -07:00
7487d3fb04
Fix color parsing
2020-06-19 21:55:05 -07:00
533b1f1cf4
Consolidate config parsing and parse layer value
2020-06-19 21:44:43 -07:00
7980ef4791
Fix infinitely scaled decals with zero scale and depth
2020-06-19 17:03:17 -07:00
4d2623a1c6
Layer Test module
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idk man
2020-06-19 16:37:35 -07:00
35381fae65
Rename MaterialModifiers namespace
2020-06-19 16:35:10 -07:00
96c625f6f2
changes
2020-06-19 10:36:13 -07:00
0a77ef57b7
Play around more with text rendering
2020-06-19 01:01:46 -07:00
2122b6a0a7
Working font!
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thank you sarbian!
2020-06-17 16:53:51 -07:00
f9d9c228ae
Various dead-end attempts at font loading and rendering
2020-06-17 16:53:50 -07:00
ecb3eccfe5
Add blit functions
2020-06-17 16:52:33 -07:00
fae34be358
Multiple fixes
2020-06-17 13:57:36 -07:00
742a8f0f30
Small refactor to remove bounds transform in favor of projector
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idk just simplifies some things
2020-06-12 17:29:29 -07:00
38ce1184ea
Remove broken culling code and fix flag switching
2020-06-11 21:58:04 -07:00
b09695d602
Use bounds to choose projection targets
2020-06-11 21:01:01 -07:00
23c309fa9a
Add culling for offscreen decals
2020-06-11 20:49:13 -07:00
3c5fcedca4
Add visible bounding boxes around projection area
2020-06-11 19:59:53 -07:00
e27267c862
Add size calculation modes
2020-06-11 17:30:31 -07:00
a386281fb2
Add slider for edge wear
2020-06-11 16:52:12 -07:00
3ab1414a19
Better normal map handling for parts with no normals
2020-06-11 14:15:37 -07:00
e2f54cb4f7
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
2020-06-10 12:20:47 -07:00
723efea492
Remove some more debug statements
2020-06-09 00:03:00 -07:00
45fe3d1039
Update symmetry counterparts when tweakables are adjusted
2020-06-08 20:21:26 -07:00
f098e922cb
Localize flag events
2020-06-08 19:50:33 -07:00
a4c46b94d2
Add flag selection to flag decals
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• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
2020-06-08 19:38:35 -07:00
e42ff52fb5
Rework decal parameters so they dont reset when changing variants
2020-06-08 15:38:36 -07:00
b3d817e0c3
more things
2020-06-08 13:14:25 -07:00
43ac251ae4
Documentation pass
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nobody will ever read these why am I doing this
2020-06-08 12:17:25 -07:00
de2f42a09f
Temporarily remove nonfunctional intersection code
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Will probably fix at a later date, but its not needed for the plugin to work
2020-06-08 02:16:30 -07:00
1dddb97ca9
Fix tile indexing
2020-06-08 01:56:24 -07:00
a8313127e2
Debug statement cleanup and fix icon creation
2020-06-07 19:52:17 -07:00
79bdc03c4b
Add tiling index and size values, for easier tiling
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Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
d2f81058f8
Refactor yet again and add autotiling
2020-06-06 13:20:50 -07:00
a6fa2dd61c
Some cleanup of debug statements
2020-06-06 12:33:51 -07:00
2174f2c07b
Destroy materials and properties when MPC is destroyed
2020-06-06 11:28:28 -07:00
4c10f0ecd7
Fix material creation
2020-06-06 01:03:55 -07:00
d04d5120f4
thing
2020-06-05 22:54:55 -07:00
3637f84f5c
Remove failed attempt at a culling fix
2020-06-05 21:36:14 -07:00
da1fbf0f2a
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00