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7ec4c85e8c
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Handle bold text and several events, wondering whats up with Actions[]
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2020-08-06 22:54:51 -07:00 |
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86548a1037
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Non-async text rendering integration
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2020-07-27 16:16:15 -07:00 |
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be641272ad
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Shader fixes and legacy shader code
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2020-07-02 19:40:00 -07:00 |
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1ab8d0f6bc
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Merge branch 'master' into develop
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2020-06-29 22:19:31 -07:00 |
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261da9194b
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Fix projecting onto parts using B9PS
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2020-06-29 18:41:46 -07:00 |
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ab254595ab
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Fix inverted scale modes and remove unused logs
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2020-06-22 14:47:47 -07:00 |
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4cdfac8ccd
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Global override for selectability and kill part on detach
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2020-06-19 23:54:32 -07:00 |
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5db788ed37
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Allow selectability in flight to be disabled
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2020-06-19 23:24:01 -07:00 |
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5fc9394908
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Enable selection for decal colliders in flight, change layer
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2020-06-19 22:45:29 -07:00 |
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d8087cce3a
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Disable collision in flight scene
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2020-06-19 22:09:25 -07:00 |
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7980ef4791
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Fix infinitely scaled decals with zero scale and depth
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2020-06-19 17:03:17 -07:00 |
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35381fae65
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Rename MaterialModifiers namespace
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2020-06-19 16:35:10 -07:00 |
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742a8f0f30
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Small refactor to remove bounds transform in favor of projector
idk just simplifies some things
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2020-06-12 17:29:29 -07:00 |
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38ce1184ea
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Remove broken culling code and fix flag switching
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2020-06-11 21:58:04 -07:00 |
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b09695d602
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Use bounds to choose projection targets
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2020-06-11 21:01:01 -07:00 |
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23c309fa9a
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Add culling for offscreen decals
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2020-06-11 20:49:13 -07:00 |
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3c5fcedca4
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Add visible bounding boxes around projection area
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2020-06-11 19:59:53 -07:00 |
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e27267c862
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Add size calculation modes
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2020-06-11 17:30:31 -07:00 |
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a386281fb2
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Add slider for edge wear
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2020-06-11 16:52:12 -07:00 |
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3ab1414a19
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Better normal map handling for parts with no normals
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2020-06-11 14:15:37 -07:00 |
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e2f54cb4f7
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Fix tile parsing and decal rotation
• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
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2020-06-10 12:20:47 -07:00 |
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723efea492
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Remove some more debug statements
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2020-06-09 00:03:00 -07:00 |
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45fe3d1039
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Update symmetry counterparts when tweakables are adjusted
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2020-06-08 20:21:26 -07:00 |
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a4c46b94d2
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Add flag selection to flag decals
• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
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2020-06-08 19:38:35 -07:00 |
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e42ff52fb5
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Rework decal parameters so they dont reset when changing variants
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2020-06-08 15:38:36 -07:00 |
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b3d817e0c3
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more things
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2020-06-08 13:14:25 -07:00 |
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43ac251ae4
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Documentation pass
nobody will ever read these why am I doing this
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2020-06-08 12:17:25 -07:00 |
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a8313127e2
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Debug statement cleanup and fix icon creation
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2020-06-07 19:52:17 -07:00 |
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79bdc03c4b
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Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
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2020-06-07 19:39:09 -07:00 |
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d2f81058f8
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Refactor yet again and add autotiling
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2020-06-06 13:20:50 -07:00 |
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6a5604911d
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Major refactor, splitting ModuleConformalDecal
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2020-06-02 20:36:45 -07:00 |
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5652f0dda1
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small tweaks
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2020-06-02 19:11:05 -07:00 |
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d1e4d2ac4f
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Small refactor to reload tweakables on load
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2020-06-02 18:26:40 -07:00 |
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eda068cd66
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Get decal switching working mostly
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2020-06-02 18:07:05 -07:00 |
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c72e20bd2a
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Black Lives Matter
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2020-06-02 17:17:33 -07:00 |
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53538a7b09
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Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
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2020-06-02 13:46:16 -07:00 |
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7e520f97ca
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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114fc745f0
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Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6 .
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2020-06-01 21:28:01 -07:00 |
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dfd4224ae0
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Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
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2020-06-01 21:14:41 -07:00 |
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6ae598d9f5
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Make material handling more intelligent and add incrementing queue
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2020-06-01 21:09:14 -07:00 |
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3e23d8696a
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Make range and adjustability of tweakables configurable
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2020-06-01 17:48:53 -07:00 |
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e4e099618d
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Fix decal projection being scaled twice
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2020-06-01 16:54:07 -07:00 |
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d54887414f
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Fix part highlighting and the collider disappearing
Completes #2
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2020-06-01 15:57:57 -07:00 |
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91a6613707
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Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
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2020-05-31 23:04:59 -07:00 |
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a12b11a339
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Add localization
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2020-05-31 18:26:27 -07:00 |
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8a056f5c72
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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01e046a7f1
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Add test config and get the mod almost working
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2020-05-30 17:03:14 -07:00 |
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8cd456f16e
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Documentation and cleanup
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2020-05-30 13:46:03 -07:00 |
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e504936896
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Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
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2020-05-30 13:36:10 -07:00 |
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995c9120e5
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Add enable/disable logic to ModuleConformingDecal
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2020-05-29 23:26:33 -07:00 |
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