f545e4c5ab
Fix lightingKSP for standard/standard specular
2024-08-23 22:05:05 -07:00
cb98e78a3f
New LightingKSP to solve some issues with Deferred
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Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode.
2024-07-30 22:40:23 -07:00
946975249d
More decal shader reorganization
2024-07-29 22:32:11 -07:00
ce55f07150
Add templatized text decal shader
2024-07-26 00:03:42 -07:00
7286202be9
Reorganize assets folder and tweak shaders
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Moved rim shading and underwater fog to the common cginc
2024-07-25 23:29:42 -07:00
14640c1dca
Templatize decal shader
2024-07-25 00:31:16 -07:00
321b2a49a4
Reorganize UI shaders
2024-07-23 22:44:41 -07:00
f1115ef188
Tweaks to clean up shader multi-compiles and formatting
2024-07-23 21:54:39 -07:00
dd40e54ef3
More aggressive shader cleanup
2024-07-17 23:32:23 -07:00
c19a0c2889
Cleaned up deferred support
2024-07-17 22:48:58 -07:00
ded36f457d
Add LightingKSP.cginc dropin replacement that works with Deferred
2024-07-16 19:40:34 -07:00
1be7a98835
Mostly fix VAB decal issues
2024-06-26 22:28:41 -07:00
a3a9ad9674
Improved support for deferred rendering
2024-06-26 01:04:00 -07:00
89a1f0d872
I have a very shiny tortilla
2024-06-24 23:07:44 -07:00
37715a46ab
Fix for Deferred support
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very basic, can be improved later
2024-06-24 19:12:27 -07:00
bf8e98caf0
Fix text rendering for some non-ascii strings
2020-12-17 16:14:33 -08:00
8f22856064
Use enter/return for newline in text entry
2020-10-04 16:05:24 -07:00
0b15a3125c
Fix bounds antialiasing on text
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Previously the gradient was being calculated before taking the boundaries into account, resulting in the edges being too hard or too soft
2020-09-26 19:39:44 -07:00
7495a6f509
Fix blit shader
2020-09-24 23:31:42 -07:00
f3aea02da7
Better UI and shaders
2020-08-21 23:45:10 -07:00
93c3ff8a49
Fix text rendering more
2020-08-21 23:44:58 -07:00
53f8e74836
Fix repeating on text shader and add outline-only support
2020-08-15 23:24:39 -07:00
f367a30dec
Prefab updates
2020-07-26 19:21:36 -07:00
30870b263a
Add text decal shader
2020-07-25 00:54:21 -07:00
2994da628b
Fix fitting algorithm for text rendering
2020-07-25 00:47:36 -07:00
dbb3281e95
First working text rendering
2020-07-24 14:39:35 -07:00
f3698fc108
More text rendering tests
2020-07-24 01:53:10 -07:00
10da3dd402
Working color picker UI
2020-07-22 22:37:16 -07:00
e57bed6ed9
Add rounded rectangle shaders and remove masks
2020-07-21 16:41:26 -07:00
d5702ee0e7
Color picker UI integration
2020-07-21 00:52:23 -07:00
dfef071175
Box slider script
2020-07-20 00:46:44 -07:00
af05ed43c2
Add start of color picker and reorganize
2020-07-19 23:56:38 -07:00
1316dbb553
Add basic ui controller
2020-07-15 18:12:50 -07:00
4a3569a7be
UI experiments
2020-07-12 20:27:19 -07:00
a9b05a677e
Merge branch 'develop' into feature-text
2020-07-02 20:13:46 -07:00
be641272ad
Shader fixes and legacy shader code
2020-07-02 19:40:00 -07:00
0aaf0088d8
Tweak and compile shaders
2020-07-01 22:54:30 -07:00
0b83155c42
idk
2020-07-01 01:30:46 -07:00
f78093bbb6
Major shader overhaul
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• All shaders merged into one using shader variants
• new SDF-based antialiasing engine
• Smoothness on SDFs is now disabled
2020-07-01 01:28:45 -07:00
1ab8d0f6bc
Merge branch 'master' into develop
2020-06-29 22:19:31 -07:00
1ad6a1fa50
Disable projection onto decal shaders
2020-06-29 19:13:51 -07:00
adf6f7171a
Add Munar decals
2020-06-22 01:41:51 -07:00
0a77ef57b7
Play around more with text rendering
2020-06-19 01:01:46 -07:00
00acb45e18
Fix zbuffer writing in bounds shader
2020-06-18 14:15:59 -07:00
8acf17f189
Shader formatting
2020-06-17 16:43:14 -07:00
2af192966f
fix cutoff value on shaders
2020-06-11 22:02:13 -07:00
3c5fcedca4
Add visible bounding boxes around projection area
2020-06-11 19:59:53 -07:00
a42084bf1c
Add glow shader for bounding cube
2020-06-11 18:57:43 -07:00
b24a2c1bbe
Add SDF shaders
2020-06-11 14:14:59 -07:00
86f68b3bf8
Hopefully fix decals when used with certain parts
2020-06-09 21:13:36 -07:00